Difference between revisions of "Console Commands"

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== List of Commands ==
 
== List of Commands ==
  
This list was generated by starting Armagetron Advanced version 0.3.0_alpha20060325 with the <code>--doc</code> option and using vim to turn it into a table.
+
{|- style="width: 100%; border: 2px solid #black;"
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| style="background: lightgray; border: 1px solid #darkgray" | {{Console_CommandsTbl}}
 +
|-
 +
|This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the <code>--doc</code> option and using vim to turn it into a table.
 +
|-
 +
|}
  
 
<!-- CSS code for the table taken from the German Wikipedia -->
 
<!-- CSS code for the table taken from the German Wikipedia -->
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! Command
 
! Command
 
! Meaning
 
! Meaning
 +
! Default
 +
|-
 +
| ACCESS_LEVEL || Changes the access level of a configuration item to make it available to lower ranked users ||
 +
|-
 +
| ACCESS_LEVEL_ADMIN || Minimal access level for /admin command. || 2
 +
|-
 +
| ACCESS_LEVEL_CHAT || Minimal access level for chatting. || 20
 +
|-
 +
| ACCESS_LEVEL_CHAT_TIMEOUT || Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. || 60
 +
|-
 +
| ACCESS_LEVEL_IPS || Minimal access level you need for seeing IPs of other players in the /players command. || 5
 +
|-
 +
| ACCESS_LEVEL_NVER || Minimal access level you need for seeing Network versions/strings from other players in /players. || 2
 +
|-
 +
| ACCESS_LEVEL_RTFM || Minimal access level for /teach or /rtfm command. || 2
 +
|-
 +
| ACCESS_LEVEL_SPY_CONSOLE || Minimal access level you need for seeing console input from other (in-game) admins. || 2
 +
|-
 +
| ACCESS_LEVEL_SPY_MSG || Minimal access level you need for seeing /msg messages directed to others. || 0
 +
|-
 +
| ACCESS_LEVEL_SPY_TEAM || Minimal access level you need for seeing /team messages as a spectator. || 2
 +
|-
 +
| ADD_HELP_TOPIC || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> ||
 +
|-
 +
| ADMIN_PASS || Password for the basic in game admin || NONE
 +
|-
 +
| AI_IQ || IQ of the AI opponents || 50
 +
|-
 +
| ALIVE_LOCX || Horizontal position of the alive headcount display || 0.45
 +
|-
 +
| ALIVE_LOCY || Vertical position of the alive headcount display || -0.95
 +
|-
 +
| ALIVE_SIZE || Size of the alive headcount display || 0.13
 +
|-
 +
| ALLOW_CONTROL_DURING_CHAT || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). || 0
 +
|-
 +
| ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other. || 0
 +
|-
 +
| ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. || 0
 +
|-
 +
| ALLOW_IMPOSTERS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. || 0
 +
|-
 +
| ALLOW_IMPOSTORS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. || 0
 +
|-
 +
| ALLOW_RENAME_PLAYER || Gives the given player the ability to rename. ||
 +
|-
 +
| ALLOW_TEAM_CHANGE || If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER || 1
 
|-
 
|-
| ADMIN_PASS                  || Password for the basic in game admin
+
| ALLOW_TEAM_CHANGE_PLAYER || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled ||  
 
|-
 
|-
| AI_IQ                        || IQ of the AI opponents
+
| ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color || 1
 
|-
 
|-
| ALIVE_LOCX                  || Horizontal position of the alive headcount display
+
| ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player || 1
 
|-
 
|-
| ALIVE_LOCY                  || Vertical position of the alive headcount display
+
| ALLOW_VOTING || If set to 1, voting will be allowed for players. || 1
 
|-
 
|-
| ALIVE_SIZE                  || Size of the alive headcount display
+
| ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators. || 0
 
|-
 
|-
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes
+
| ALPHA_BLEND || Enable alpha blending || 1
 
|-
 
|-
| ALLOW_CAM_1_1                || Allow/forbid the different camera modes
+
| ARENA_AXES || In how many directions a cycle can turn 4 is the default, 6 is hexatron  || 4
 
|-
 
|-
| ALLOW_CAM_1_2                || Allow/forbid the different camera modes
+
| ARENA_AXES_OVERRIDE || Block out older clients when ARENA_AXES differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_1_3                || Allow/forbid the different camera modes
+
| ARENA_WALL_SHADOW_DIST || UNDOCUMENTED ||  
 
|-
 
|-
| ALLOW_CAM_1_4                || Allow/forbid the different camera modes
+
| ARENA_WALL_SHADOW_NEAR || UNDOCUMENTED ||  
 
|-
 
|-
| ALLOW_CAM_1_5                || Allow/forbid the different camera modes
+
| ARENA_WALL_SHADOW_SIDEDIST || UNDOCUMENTED ||  
 
|-
 
|-
| ALLOW_CAM_1_6                || Allow/forbid the different camera modes
+
| ARENA_WALL_SHADOW_SIZE || UNDOCUMENTED ||  
 
|-
 
|-
| ALLOW_CAM_1_7                || Allow/forbid the different camera modes
+
| ARMAGETRON_LAST_SCREENMODE || Last screen resolution || 5
 
|-
 
|-
| ALLOW_CAM_2_0                || Allow/forbid the different camera modes
+
| ARMAGETRON_LAST_SCREENMODE_H || UNDOCUMENTED || 480
 
|-
 
|-
| ALLOW_CAM_2_1                || Allow/forbid the different camera modes
+
| ARMAGETRON_LAST_SCREENMODE_W || UNDOCUMENTED || 640
 
|-
 
|-
| ALLOW_CAM_2_2                || Allow/forbid the different camera modes
+
| ARMAGETRON_LAST_WINDOWSIZE || Last Window size || 5
 
|-
 
|-
| ALLOW_CAM_2_3                || Allow/forbid the different camera modes
+
| ARMAGETRON_LAST_WINDOWSIZE_H || UNDOCUMENTED || 480
 
|-
 
|-
| ALLOW_CAM_2_4                || Allow/forbid the different camera modes
+
| ARMAGETRON_LAST_WINDOWSIZE_W || UNDOCUMENTED || 640
 
|-
 
|-
| ALLOW_CAM_2_5                || Allow/forbid the different camera modes
+
| ARMAGETRON_SCREENMODE || Screen resolution || 6
 
|-
 
|-
| ALLOW_CAM_2_6                || Allow/forbid the different camera modes
+
| ARMAGETRON_SCREENMODE_H || UNDOCUMENTED || 600
 
|-
 
|-
| ALLOW_CAM_2_7                || Allow/forbid the different camera modes
+
| ARMAGETRON_SCREENMODE_W || UNDOCUMENTED || 800
 
|-
 
|-
| ALLOW_CAM_3_0                || Allow/forbid the different camera modes
+
| ARMAGETRON_WINDOWSIZE || Window size || 6
 
|-
 
|-
| ALLOW_CAM_3_1                || Allow/forbid the different camera modes
+
| ARMAGETRON_WINDOWSIZE_H || UNDOCUMENTED || 600
 
|-
 
|-
| ALLOW_CAM_3_2                || Allow/forbid the different camera modes
+
| ARMAGETRON_WINDOWSIZE_W || UNDOCUMENTED || 800
 
|-
 
|-
| ALLOW_CAM_3_3                || Allow/forbid the different camera modes
+
| AUTHORITY_BLACKLIST || Comma separated list of authorities your server should refuse to query. ||  
 
|-
 
|-
| ALLOW_CAM_3_4                || Allow/forbid the different camera modes
+
| AUTHORITY_WHITELIST || If non-empty, only authorities on this comma separated list will be queried by your server. ||  
 
|-
 
|-
| ALLOW_CAM_3_5                || Allow/forbid the different camera modes
+
| AUTO_AIS || Automatically spawn AI players? || 0
 
|-
 
|-
| ALLOW_CAM_3_6                || Allow/forbid the different camera modes
+
| AUTO_IQ || Automatically adjust AI IQ? || 0
 
|-
 
|-
| ALLOW_CAM_3_7                || Allow/forbid the different camera modes
+
| AUTO_TEAM || Flag indicating whether players should be put into teams automatically. || 1
 
|-
 
|-
| ALLOW_CAM_4_0                || Allow/forbid the different camera modes
+
| AUTO_TEAM_SPEC_SPAM || If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. || 1
 
|-
 
|-
| ALLOW_CAM_4_1                || Allow/forbid the different camera modes
+
| AXES_INDICATOR || Should the Axis Indicator be rendered? || 0
 
|-
 
|-
| ALLOW_CAM_4_2                || Allow/forbid the different camera modes
+
| BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support. || 1000
 
|-
 
|-
| ALLOW_CAM_4_3                || Allow/forbid the different camera modes
+
| BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes. ||
 
|-
 
|-
| ALLOW_CAM_4_4                || Allow/forbid the different camera modes
+
| BAN_IP || Bans the specified IP address from the server for a variable time. ||
 
|-
 
|-
| ALLOW_CAM_4_5                || Allow/forbid the different camera modes
+
| BAN_LIST || Prints a list of currently banned IPs. ||  
 
|-
 
|-
| ALLOW_CAM_4_6                || Allow/forbid the different camera modes
+
| BIG_BROTHER || Did we already send the big brother information? || 1
 
|-
 
|-
| ALLOW_CAM_4_7                || Allow/forbid the different camera modes
+
| BOOKMARK_0_ADDRESS || Server address of the 1st server bookmark  ||
 
|-
 
|-
| ALLOW_CONTROL_DURING_CHAT    || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
+
| BOOKMARK_0_NAME || Name of the 1st server bookmark  ||
 
|-
 
|-
| ALLOW_ENEMIES_SAME_CLIENT    || If set to 1, this allows two players that play on the same client to fight for points with each other.
+
| BOOKMARK_0_PORT || Server port of the 1st server bookmark  || 4534
 
|-
 
|-
| ALLOW_ENEMIES_SAME_IP        || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
+
| BOOKMARK_10_ADDRESS || Server address of the 11th server bookmark  ||
 
|-
 
|-
| ALLOW_IMPOSTERS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
+
| BOOKMARK_10_NAME || Name of the 11th server bookmark  ||  
 
|-
 
|-
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
+
| BOOKMARK_10_PORT || Server port of the 11th server bookmark  || 4534
 
|-
 
|-
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color
+
| BOOKMARK_1_ADDRESS || Server address of the 2nd server bookmark  ||  
 
|-
 
|-
| ALLOW_TEAM_NAME_PLAYER      || Allow a team to be named after the leading player
+
| BOOKMARK_1_NAME || Name of the 2nd server bookmark  ||
 
|-
 
|-
| ALLOW_VOTING                || If set to 1, voting will be allowed for players.
+
| BOOKMARK_1_PORT || Server port of the 2nd server bookmark  || 4534
 
|-
 
|-
| ALLOW_VOTING_SPECTATOR      || If set to 1, voting will be allowed for spectators.
+
| BOOKMARK_2_ADDRESS || Server address of the 3rd server bookmark  ||  
 
|-
 
|-
| ALPHA_BLEND                  || Enable alpha blending
+
| BOOKMARK_2_NAME || Name of the 3rd server bookmark  ||  
 
|-
 
|-
| ARENA_AXES                  || In how many directions a cycle can turn 4 is the default, 6 is hexatron
+
| BOOKMARK_2_PORT || Server port of the 3rd server bookmark  || 4534
 
|-
 
|-
| ARENA_AXES_OVERRIDE          || Block out older clients when ARENA_AXES differs from its default?
+
| BOOKMARK_3_ADDRESS || Server address of the 4th server bookmark  ||  
 
|-
 
|-
| ARMAGETRON_LAST_SCREENMODE  || Last screen resolution
+
| BOOKMARK_3_NAME || Name of the 4th server bookmark  ||  
 
|-
 
|-
| ARMAGETRON_LAST_WINDOWSIZE  || Last Window size
+
| BOOKMARK_3_PORT || Server port of the 4th server bookmark  || 4534
 
|-
 
|-
| ARMAGETRON_SCREENMODE        || Screen resolution
+
| BOOKMARK_4_ADDRESS || Server address of the 5th server bookmark  ||  
 
|-
 
|-
| ARMAGETRON_WINDOWSIZE        || Window size
+
| BOOKMARK_4_NAME || Name of the 5th server bookmark  ||  
 
|-
 
|-
| AUTO_AIS                    || Automatically spawn AI players?
+
| BOOKMARK_4_PORT || Server port of the 5th server bookmark  || 4534
 
|-
 
|-
| AUTO_INCAM_1                || Automatically switch to internal camera in a maze
+
| BOOKMARK_5_ADDRESS || Server address of the 6th server bookmark  ||  
 
|-
 
|-
| AUTO_INCAM_2                || Automatically switch to internal camera in a maze
+
| BOOKMARK_5_NAME || Name of the 6th server bookmark  ||  
 
|-
 
|-
| AUTO_INCAM_3                || Automatically switch to internal camera in a maze
+
| BOOKMARK_5_PORT || Server port of the 6th server bookmark  || 4534
 
|-
 
|-
| AUTO_INCAM_4                || Automatically switch to internal camera in a maze
+
| BOOKMARK_6_ADDRESS || Server address of the 7th server bookmark  ||  
 
|-
 
|-
| AUTO_IQ                      || Automatically adjust AI IQ?
+
| BOOKMARK_6_NAME || Name of the 7th server bookmark  ||  
 
|-
 
|-
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.
+
| BOOKMARK_6_PORT || Server port of the 7th server bookmark  || 4534
 
|-
 
|-
| BACKWARD_COMPATIBILITY      || Maximum number of old protocol versions to support.
+
| BOOKMARK_7_ADDRESS || Server address of the 8th server bookmark  ||
 
|-
 
|-
| BAN                          || Bans the specified player from the server (kicks him first) for a variable time in minutes.
+
| BOOKMARK_7_NAME || Name of the 8th server bookmark  ||
 
|-
 
|-
| BAN_IP                      || Bans the spedified IP address from the server for a variable time.
+
| BOOKMARK_7_PORT || Server port of the 8th server bookmark  || 4534
 
|-
 
|-
| BAN_LIST                    || Prints a list of currently banned IPs.
+
| BOOKMARK_8_ADDRESS || Server address of the 9th server bookmark  ||
 
|-
 
|-
| BIG_BROTHER                  || Did we already send the big brother information?
+
| BOOKMARK_8_NAME || Name of the 9th server bookmark  ||
 
|-
 
|-
| BOOKMARK_0_ADDRESS          || Server adress of the 1st server bookmark  
+
| BOOKMARK_8_PORT || Server port of the 9th server bookmark || 4534
 
|-
 
|-
| BOOKMARK_0_NAME              || Name of the 1st server bookmark  
+
| BOOKMARK_9_ADDRESS || Server address of the 10th server bookmark ||
 
|-
 
|-
| BOOKMARK_0_PORT              || Server port of the 1st server bookmark  
+
| BOOKMARK_9_NAME || Name of the 10th server bookmark ||
 
|-
 
|-
| BOOKMARK_10_ADDRESS          || Server adress of the 11th server bookmark  
+
| BOOKMARK_9_PORT || Server port of the 10th server bookmark || 4534
 
|-
 
|-
| BOOKMARK_10_NAME            || Name of the 11th server bookmark
+
| BOOKMARK__MASTER0_ADDRESS || Address of the first subculture master ||
 
|-
 
|-
| BOOKMARK_10_PORT            || Server port of the 11th server bookmark
+
| BOOKMARK__MASTER0_NAME || Name of the first subculture ||
 
|-
 
|-
| BOOKMARK_1_ADDRESS          || Server adress of the 2nd server bookmark
+
| BOOKMARK__MASTER0_PORT || Port of the first subculture master || 4534
 
|-
 
|-
| BOOKMARK_1_NAME              || Name of the 2nd server bookmark
+
| BOOKMARK__MASTER10_ADDRESS || Address of the 11th subculture master ||
 
|-
 
|-
| BOOKMARK_1_PORT              || Server port of the 2nd server bookmark
+
| BOOKMARK__MASTER10_NAME || Name of the 11th subculture ||
 
|-
 
|-
| BOOKMARK_2_ADDRESS          || Server adress of the 3rd server bookmark
+
| BOOKMARK__MASTER10_PORT || Port of the 11th subculture master || 4534
 
|-
 
|-
| BOOKMARK_2_NAME              || Name of the 3rd server bookmark
+
| BOOKMARK__MASTER1_ADDRESS || Address of the second subculture master ||
 
|-
 
|-
| BOOKMARK_2_PORT              || Server port of the 3rd server bookmark
+
| BOOKMARK__MASTER1_NAME || Name of the second subculture ||
 
|-
 
|-
| BOOKMARK_3_ADDRESS          || Server adress of the 4th server bookmark
+
| BOOKMARK__MASTER1_PORT || Port of the second subculture master || 4534
 
|-
 
|-
| BOOKMARK_3_NAME              || Name of the 4th server bookmark
+
| BOOKMARK__MASTER2_ADDRESS || Address of the 3rd subculture master ||
 
|-
 
|-
| BOOKMARK_3_PORT              || Server port of the 4th server bookmark
+
| BOOKMARK__MASTER2_NAME || Name of the 3rd subculture ||
 
|-
 
|-
| BOOKMARK_4_ADDRESS          || Server adress of the 5th server bookmark
+
| BOOKMARK__MASTER2_PORT || Port of the 3rd subculture master || 4534
 
|-
 
|-
| BOOKMARK_4_NAME              || Name of the 5th server bookmark
+
| BOOKMARK__MASTER3_ADDRESS || Address of the 4th subculture master ||
 
|-
 
|-
| BOOKMARK_4_PORT              || Server port of the 5th server bookmark
+
| BOOKMARK__MASTER3_NAME || Name of the 4th subculture ||
 
|-
 
|-
| BOOKMARK_5_ADDRESS          || Server adress of the 6th server bookmark
+
| BOOKMARK__MASTER3_PORT || Port of the 4th subculture master || 4534
 
|-
 
|-
| BOOKMARK_5_NAME              || Name of the 6th server bookmark
+
| BOOKMARK__MASTER4_ADDRESS || Address of the 5th subculture master ||
 
|-
 
|-
| BOOKMARK_5_PORT              || Server port of the 6th server bookmark
+
| BOOKMARK__MASTER4_NAME || Name of the 5th subculture ||
 
|-
 
|-
| BOOKMARK_6_ADDRESS          || Server adress of the 7th server bookmark
+
| BOOKMARK__MASTER4_PORT || Port of the 5th subculture master || 4534
 
|-
 
|-
| BOOKMARK_6_NAME              || Name of the 7th server bookmark
+
| BOOKMARK__MASTER5_ADDRESS || Address of the 6th subculture master ||
 
|-
 
|-
| BOOKMARK_6_PORT              || Server port of the 7th server bookmark
+
| BOOKMARK__MASTER5_NAME || Name of the 6th subculture ||
 
|-
 
|-
| BOOKMARK_7_ADDRESS          || Server adress of the 8th server bookmark
+
| BOOKMARK__MASTER5_PORT || Port of the 6th subculture master || 4534
 
|-
 
|-
| BOOKMARK_7_NAME              || Name of the 8th server bookmark
+
| BOOKMARK__MASTER6_ADDRESS || Address of the 7th subculture master ||
 
|-
 
|-
| BOOKMARK_7_PORT              || Server port of the 8th server bookmark
+
| BOOKMARK__MASTER6_NAME || Name of the 7th subculture ||
 
|-
 
|-
| BOOKMARK_8_ADDRESS          || Server adress of the 9th server bookmark
+
| BOOKMARK__MASTER6_PORT || Port of the 7th subculture master || 4534
 
|-
 
|-
| BOOKMARK_8_NAME              || Name of the 9th server bookmark
+
| BOOKMARK__MASTER7_ADDRESS || Address of the 8th subculture master ||
 
|-
 
|-
| BOOKMARK_8_PORT              || Server port of the 9th server bookmark
+
| BOOKMARK__MASTER7_NAME || Name of the 8th subculture ||
 
|-
 
|-
| BOOKMARK_9_ADDRESS          || Server adress of the 10th server bookmark
+
| BOOKMARK__MASTER7_PORT || Port of the 8th subculture master || 4534
 
|-
 
|-
| BOOKMARK_9_NAME              || Name of the 10th server bookmark
+
| BOOKMARK__MASTER8_ADDRESS || Address of the 9th subculture master ||
 
|-
 
|-
| BOOKMARK_9_PORT              || Server port of the 10th server bookmark
+
| BOOKMARK__MASTER8_NAME || Name of the 9th subculture ||
 
|-
 
|-
| BRAKE_GAUGE_BAR              || brake_gauge_bar_help
+
| BOOKMARK__MASTER8_PORT || Port of the 9th subculture master || 4534
 
|-
 
|-
| BRAKE_GAUGE_LOCX            || Horizontal position of the brake meter
+
| BOOKMARK__MASTER9_ADDRESS || Address of the 10th subculture master ||
 
|-
 
|-
| BRAKE_GAUGE_LOCY            || Vertical position of the brake meter
+
| BOOKMARK__MASTER9_NAME || Name of the 10th subculture ||
 
|-
 
|-
| BRAKE_GAUGE_SIZE            || Size of the brake meter
+
| BOOKMARK__MASTER9_PORT || Port of the 10th subculture master || 4534
 
|-
 
|-
| BUG_COLOR_OVERFLOW          || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
+
| BRAKE_GAUGE_LOCX || Horizontal position of the brake meter  || 0.48
 
|-
 
|-
| BUG_RIP                      || Allows the rim wall to be ripped open by a VERY close grind.
+
| BRAKE_GAUGE_LOCY || Vertical position of the brake meter  || -0.9
 
|-
 
|-
| BUG_TRANSPARENCY            || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
+
| BRAKE_GAUGE_SIZE || Size of the brake meter  || 0.175
 
|-
 
|-
| BUG_TRANSPARENCY_DEMAND      || Unsupported: use transparency instead of lowering walls
+
| BROWSER_CONTACTLOSS || UNDOCUMENTED || 4
 
|-
 
|-
| BUG_TUNNEL                  || Allows players to pass through walls on odd occasions.
+
| BROWSER_NUM_QUERIES || UNDOCUMENTED || 3
 
|-
 
|-
| CAMCENTER_1                  || Center internal camera on driving direction
+
| BROWSER_QUERIES_SIMULTANEOUS || UNDOCUMENTED || 20
 
|-
 
|-
| CAMCENTER_2                  || Center internal camera on driving direction
+
| BROWSER_QUERY_DELAY_GLOBAL || UNDOCUMENTED || 0.025
 
|-
 
|-
| CAMCENTER_3                  || Center internal camera on driving direction
+
| BROWSER_QUERY_DELAY_SINGLE || UNDOCUMENTED || 0.5
 
|-
 
|-
| CAMCENTER_4                  || Center internal camera on driving direction
+
| BROWSER_QUERY_FILTER || UNDOCUMENTED || 1
 
|-
 
|-
| CAMERA_CUSTOM_BACK          || Position of the custom camera: how much is it moved back from the cycle?
+
| BUG_COLOR_OVERFLOW || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. || 1
 
|-
 
|-
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
+
| BUG_RIP || Allows the rim wall to be ripped open by a VERY close grind. || 0
 
|-
 
|-
| CAMERA_CUSTOM_PITCH          || Position of the custom camera: how much does it look up/down?
+
| BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests ||
 
|-
 
|-
| CAMERA_CUSTOM_RISE          || Position of the custom camera: how much is it moved up from the cycle?
+
| BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls ||
 
|-
 
|-
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
+
| BUG_TUNNEL || Allows players to pass through walls on odd occasions. || 0
 
|-
 
|-
| CAMERA_CUSTOM_TURN_SPEED    || Speed the custom camera turns with
+
| CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? || 6
 
|-
 
|-
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
+
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. || 0.5
 
|-
 
|-
| CAMERA_CUSTOM_ZOOM          || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
+
| CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? || -0.58
 
|-
 
|-
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera
+
| CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? || 4
 
|-
 
|-
| CAMERA_FOLLOW_START_Y        || Start position of the fixed external camera
+
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. || 0.4
 
|-
 
|-
| CAMERA_FOLLOW_START_Z        || Start position of the fixed external camera
+
| CAMERA_CUSTOM_TURN_SPEED || Speed the custom camera turns with || 4
 
|-
 
|-
| CAMERA_FORBID_CUSTOM        || Forbids the use of the custom camera on all clients
+
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse || 4
 
|-
 
|-
| CAMERA_FORBID_FOLLOW        || Forbids the use of the fixed external camera on all clients
+
| CAMERA_CUSTOM_ZOOM || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation || 0
 
|-
 
|-
| CAMERA_FORBID_FREE          || Forbids the use of the free camera on all clients
+
| CAMERA_FOLLOW_START_X || Start position of the fixed external camera || -30
 
|-
 
|-
| CAMERA_FORBID_IN            || Forbids the use of the internal camera on all clients
+
| CAMERA_FOLLOW_START_Y || Start position of the fixed external camera || -30
 
|-
 
|-
| CAMERA_FORBID_SERVER_CUSTOM  || Forbid the use of the server custom camera?
+
| CAMERA_FOLLOW_START_Z || Start position of the fixed external camera || 80
 
|-
 
|-
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients
+
| CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients || 0
 
|-
 
|-
| CAMERA_FREE_START_X          || Start position of the free camera
+
| CAMERA_FORBID_CUSTOM_GLANCE || Forbids use of special glance camera settings || 0
 
|-
 
|-
| CAMERA_FREE_START_Y          || Start position of the free camera
+
| CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients || 0
 
|-
 
|-
| CAMERA_FREE_START_Z          || Start position of the free camera
+
| CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients || 0
 
|-
 
|-
| CAMERA_GLANCE_MODE          || Way the camera switches into glances. Valid settings range from 0 to 3
+
| CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients || 0
 
|-
 
|-
| CAMERA_IN_TURN_SPEED        || Speed the internal camera turns with
+
| CAMERA_FORBID_SERVER_CUSTOM || Forbids the use of the server custom camera || 1
 
|-
 
|-
| CAMERA_MER_XYDIST            || camera_mer_xydist_help
+
| CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients || 0
 
|-
 
|-
| CAMERA_MER_Z                || camera_mer_z_help
+
| CAMERA_FREE_START_X || Start position of the free camera || 10
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_BACK    || Position of the custom camera: how much is it moved back from the cycle?
+
| CAMERA_FREE_START_Y || Start position of the free camera || -70
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
+
| CAMERA_FREE_START_Z || Start position of the free camera || 100
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_PITCH  || Position of the custom camera: how much does it look up/down?
+
| CAMERA_GLANCE_BACK || Position of the glance camera: how much is it moved back from the cycle? || 6
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_RISE    || Position of the custom camera: how much is it moved up from the cycle?
+
| CAMERA_GLANCE_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. || 0.5
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
+
| CAMERA_GLANCE_PITCH || Position of the glance camera: how much does it look up/down? || -0.58
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
+
| CAMERA_GLANCE_RISE || Position of the glance camera: how much is it moved up from the cycle? || 4
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
+
| CAMERA_GLANCE_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. || 0.4
 
|-
 
|-
| CAMERA_SMART_GLANCE_BACK    || Horizontal distance of the smartcam from the cycle when glancing
+
| CAMERA_IN_TURN_SPEED || Speed the internal camera turns with || 40
 
|-
 
|-
| CAMERA_SMART_GLANCE_HEIGHT  || Elevation of the smartcam when glancing
+
| CAMERA_OVERRIDE_CUSTOM_GLANCE || Overrides custom glance settings with values from the server || 0
 
|-
 
|-
| CAMERA_SMART_START_X        || Start position of the smart camera
+
| CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM || Overrides custom glance settings with values from the server only for the server custom camera || 0
 
|-
 
|-
| CAMERA_SMART_START_Y        || Start position of the smart camera
+
| CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? || 30
 
|-
 
|-
| CAMERA_SMART_START_Z        || Start position of the smart camera
+
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. || 0
 
|-
 
|-
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view
+
| CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? || -0.7
 
|-
 
|-
| CAMERA_VISIBILITY_EXTENSION  || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
+
| CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? || 20
 
|-
 
|-
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved
+
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. || 0
 
|-
 
|-
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
+
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. || -1
 
|-
 
|-
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits
+
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse || 4
 
|-
 
|-
| CAMERA_VISIBILITY_SIDESKEW  || Extra forward component of the sideways visibility targets
+
| CAMERA_SERVER_GLANCE_BACK || Position of the server glance camera: how much is it moved back from the cycle? || 30
 
|-
 
|-
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls
+
| CAMERA_SERVER_GLANCE_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. || 0
 
|-
 
|-
| CAMWOBBLE_1                  || Lets the internal camera move with your cycle
+
| CAMERA_SERVER_GLANCE_PITCH || Position of the server glance camera: how much does it look up/down? || -0.7
 
|-
 
|-
| CAMWOBBLE_2                  || Lets the internal camera move with your cycle
+
| CAMERA_SERVER_GLANCE_RISE || Position of the server glance camera: how much is it moved up from the cycle? || 20
 
|-
 
|-
| CAMWOBBLE_3                  || Lets the internal camera move with your cycle
+
| CAMERA_SERVER_GLANCE_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. || 0
 
|-
 
|-
| CAMWOBBLE_4                  || Lets the internal camera move with your cycle
+
| CAMERA_SMART_AVOID_FRONT || UNDOCUMENTED || 10
 
|-
 
|-
| CENTER_MESSAGE              || Prints a big message on the screen of all connected clients.
+
| CAMERA_SMART_AVOID_FRONT2 || UNDOCUMENTED || 0.1
 
|-
 
|-
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game
+
| CAMERA_SMART_CENTER_DIR_SMOOTH || UNDOCUMENTED || 3
 
|-
 
|-
| CHECK_ERRORS                || Listen to errors claiming a video mode does not exist
+
| CAMERA_SMART_CENTER_LOOKAHEAD || UNDOCUMENTED || 0.5
 
|-
 
|-
| CLIENT_PORT                  || Port we try to connect to
+
| CAMERA_SMART_CENTER_MAX_LOOKAHEAD || UNDOCUMENTED || 5
 
|-
 
|-
| CM_LOCY                      || Vertical position of the center messages
+
| CAMERA_SMART_CENTER_POS_SMOOTH || UNDOCUMENTED || 6
 
|-
 
|-
| COCKPIT_FILE                || cockpit_file_help
+
| CAMERA_SMART_CYCLESPEED || UNDOCUMENTED || 20
 
|-
 
|-
| COLORDEPTH                  || colour depth to use (0: 16 1: desktop 2: 24)
+
| CAMERA_SMART_DISTANCE || UNDOCUMENTED || 4
 
|-
 
|-
| COLOR_B_1                    || Cycle and wall colour, blue component.
+
| CAMERA_SMART_DISTANCESCALE || UNDOCUMENTED || 0.2
 
|-
 
|-
| COLOR_B_2                    || Cycle and wall colour, blue component.
+
| CAMERA_SMART_HEIGHT || UNDOCUMENTED || 2
 
|-
 
|-
| COLOR_B_3                    || Cycle and wall colour, blue component.
+
| CAMERA_SMART_HEIGHT_EXTRA || UNDOCUMENTED || 0.5
 
|-
 
|-
| COLOR_B_4                    || Cycle and wall colour, blue component.
+
| CAMERA_SMART_HEIGHT_GRINDING || UNDOCUMENTED || 0
 
|-
 
|-
| COLOR_G_1                    || Cycle and wall colour, green component.
+
| CAMERA_SMART_HEIGHT_OBSTACLE || UNDOCUMENTED || 1
 
|-
 
|-
| COLOR_G_2                    || Cycle and wall colour, green component.
+
| CAMERA_SMART_HEIGHT_TURNING || UNDOCUMENTED || 0.5
 
|-
 
|-
| COLOR_G_3                    || Cycle and wall colour, green component.
+
| CAMERA_SMART_MIN_DISTANCE || UNDOCUMENTED || 10
 
|-
 
|-
| COLOR_G_4                    || Cycle and wall colour, green component.
+
| CAMERA_SMART_MIN_DISTANCESCALE || UNDOCUMENTED || 5
 
|-
 
|-
| COLOR_R_1                    || Cycle and wall colour, red component.
+
| CAMERA_SMART_START_X || Start position of the smart camera || 10
 
|-
 
|-
| COLOR_R_2                    || Cycle and wall colour, red component.
+
| CAMERA_SMART_START_Y || Start position of the smart camera || 30
 
|-
 
|-
| COLOR_R_3                    || Cycle and wall colour, red component.
+
| CAMERA_SMART_START_Z || Start position of the smart camera || 2
 
|-
 
|-
| COLOR_R_4                    || Cycle and wall colour, red component.
+
| CAMERA_SMART_TURN_GRINDING || UNDOCUMENTED || 5
 
|-
 
|-
| COLOR_STRINGS                || Print coloured strings
+
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with which the visibility targets is brought into view || 40
 
|-
 
|-
| CONFIG_ROTATION              || config_rotation_help
+
| CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object || 1
 
|-
 
|-
| CONSOLE_COLUMNS              || Number of characters in each line of console output
+
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowered when they block the view and the camera is not moved || 1
 
|-
 
|-
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.
+
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera || 0
 
|-
 
|-
| CONSOLE_ROWS                || Number of lines of console output without user intervention
+
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits || 1
 
|-
 
|-
| CONSOLE_ROWS_MAX            || Number of lines of console output when scrolling back
+
| CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets || 0.5
 
|-
 
|-
| CUSTOM_MUSIC_PLAYLIST        || custom_music_playlist_help
+
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls || 0.5
 
|-
 
|-
| CUSTOM_SCREEN_ASPECT        || Custom screen aspect ratio ( pixel width/pixel height)
+
| CENTER_MESSAGE || Prints a big message on the screen of all connected clients. ||
 
|-
 
|-
| CUSTOM_SCREEN_HEIGHT        || Custom screen size
+
| CHATBOT_ALWAYS_ACTIVE || if set to 1, the chatbot is active all of the time || 0
 
|-
 
|-
| CUSTOM_SCREEN_WIDTH          || Custom screen size
+
| CHATBOT_DECAY || rate at which the quality of the chatbot decays over time || 0.02
 
|-
 
|-
| CUSTOM_SERVER_NAME          || Name of the server to connect to
+
| CHATBOT_DELAY || time between entering chat and chatbot activation || 0.5
 
|-
 
|-
| CYCLE_ACCEL                  || Wall acceleration factor
+
| CHATBOT_MIN_TIMESTEP || minimal time in seconds between chatbot thoughts || 0.3
 
|-
 
|-
| CYCLE_ACCEL_ENEMY            || Multiplicator to CYCLE_ACCEL for your enemies' walls
+
| CHATBOT_NEW_WALL_BLINDNESS || the chatbot won't see walls that were bult less than this many seconds ago || 0.3
 
|-
 
|-
| CYCLE_ACCEL_ENEMY_OVERRIDE  || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
+
| CHATBOT_RANGE || time in seconds the bot is capable of planning ahead || 1
 
|-
 
|-
| CYCLE_ACCEL_OFFSET          || Minimum numeric wall distance, must be positive
+
| CHATTER_REMOVE_TIME || Time in seconds after which a permanent chatter is removed from the game || 180
 
|-
 
|-
| CYCLE_ACCEL_RIM              || Multiplicator to CYCLE_ACCEL for the rim walls
+
| CHAT_LOG || Write machine parsable chat messages to var/chatlog.txt || 0
 
|-
 
|-
| CYCLE_ACCEL_RIM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_RIM differs from its default?
+
| CHECK_ERRORS || Listen to errors claiming a video mode does not exist || 1
 
|-
 
|-
| CYCLE_ACCEL_SELF            || Multiplicator to CYCLE_ACCEL for your own wall
+
| CLIENT_PORT || Port we try to connect to || 4534
 
|-
 
|-
| CYCLE_ACCEL_SELF_OVERRIDE    || Block out older clients when CYCLE_ACCEL_SELF differs from its default?
+
| COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24) || 1
 
|-
 
|-
| CYCLE_ACCEL_SLINGSHOT        || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
+
| COLOR_STRINGS || Print colored strings || 1
 
|-
 
|-
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
+
| CONSOLE_DECORATE_ID || Decorates every line of console output with the client ID || 1
 
|-
 
|-
| CYCLE_ACCEL_TEAM            || Multiplicator to CYCLE_ACCEL for your temmates' walls
+
| CONSOLE_DECORATE_IP || Decorates every line of console output with the client IP || 0
 
|-
 
|-
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
+
| CONSOLE_DECORATE_TIMESTAMP || Decorates every line of console output with the current date and time || 0
 
|-
 
|-
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them
+
| CONSOLE_LADDER_LOG || Sends ladder log output to the console || 0
 
|-
 
|-
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.
+
| CONSOLE_MESSAGE || Prints a message on the console of all connected clients. ||
 
|-
 
|-
| CYCLE_BRAKE                  || Brake intensity
+
| CONSOLE_ROWS || Number of lines of console output without user intervention || 5
 
|-
 
|-
| CYCLE_BRAKE_DEPLETE          || Rate at which the brake reservoir depletes when you are braking
+
| CONSOLE_ROWS_MAX || Number of lines of console output when scrolling back || 19
 
|-
 
|-
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
+
| CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height) || 1
 
|-
 
|-
| CYCLE_BRAKE_REFILL          || Rate at which the brake reservoir refills when you are not braking
+
| CUSTOM_SCREEN_HEIGHT || Custom screen size || 200
 
|-
 
|-
| CYCLE_BRAKE_REFILL_OVERRIDE  || Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
+
| CUSTOM_SCREEN_WIDTH || Custom screen size || 320
 
|-
 
|-
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)
+
| CUSTOM_SERVER_NAME || Name of the server to connect to ||  
 
|-
 
|-
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
+
| CYCLE_ACCEL || Wall acceleration factor || 10
 
|-
 
|-
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
+
| CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies' walls || 1
 
|-
 
|-
| CYCLE_DIST_WALL_SHRINK      || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
+
| CYCLE_ACCEL_ENEMY_OVERRIDE || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?  || 3
 
|-
 
|-
| CYCLE_DIST_WALL_SHRINK_OFFSETDistance || offset in wall length calculation. See settings.cfg for full docs.
+
| CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive || 2
 
|-
 
|-
| CYCLE_FAIR_ANTILAG          || If set to 1, this deactivates the anti lag-sliding code when old clients are connected
+
| CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls || 0
 
|-
 
|-
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
+
| CYCLE_ACCEL_RIM_OVERRIDE || Block out older clients when CYCLE_ACCEL_RIM differs from its default?  || 3
 
|-
 
|-
| CYCLE_INVULNERABLE_TIME      || Time in seconds a cycle is invulnerable after a respawn.
+
| CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall || 1
 
|-
 
|-
| CYCLE_MAX_REFCOUNT          || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
+
| CYCLE_ACCEL_SELF_OVERRIDE || Block out older clients when CYCLE_ACCEL_SELF differs from its default?  || 3
 
|-
 
|-
| CYCLE_PACKETLOSS_TOLERANCE  || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
+
| CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall || 1
 
|-
 
|-
| CYCLE_PING_RUBBER            || Additional niceness for high ping players
+
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?  || 3
 
|-
 
|-
| CYCLE_RUBBER                || Niceness factor to allow you drive really close to a wall
+
| CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your teammates' walls || 1
 
|-
 
|-
| CYCLE_RUBBER_DELAY          || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
+
| CYCLE_ACCEL_TEAM_OVERRIDE || Block out older clients when CYCLE_ACCEL_TEAM differs from its default?  || 3
 
|-
 
|-
| CYCLE_RUBBER_DELAY_BONUS    || Factor for CYCLE_RUBBER_DELAY rubber efficiency.
+
| CYCLE_ACCEL_TUNNEL || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it || 1
 
|-
 
|-
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?  
+
| CYCLE_ACCEL_TUNNEL_OVERRIDE || Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_DELAY_OVERRIDE  || Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
+
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them || 0
 
|-
 
|-
| CYCLE_RUBBER_LEGACY          || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
+
| CYCLE_BLINK_FREQUENCY || Frequency in Hz an invulnerable cycle blinks with. || 10
 
|-
 
|-
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
+
| CYCLE_BOOSTFACTOR_ENEMY || Factor your speed is multiplied with when breaking from an enemy wall || 1
 
|-
 
|-
| CYCLE_RUBBER_MINADJUST      || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
+
| CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default?  || 3
 
|-
 
|-
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
+
| CYCLE_BOOSTFACTOR_RIM || Factor your speed is multiplied with when breaking from the rim wall || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE    || The minimal distance rubber code keeps you from the wall in front of you
+
| CYCLE_BOOSTFACTOR_RIM_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default?  || 3
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
+
| CYCLE_BOOSTFACTOR_SELF || Factor your speed is multiplied with when breaking from your own wall || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?  
+
| CYCLE_BOOSTFACTOR_SELF_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
+
| CYCLE_BOOSTFACTOR_TEAM || Factor your speed is multiplied with when breaking from a teammate's wall || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?  
+
| CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
+
| CYCLE_BOOST_ENEMY || Speed boost when breaking from an enemy wall || 0
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?  
+
| CYCLE_BOOST_ENEMY_OVERRIDE || Block out older clients if CYCLE_BOOST_ENEMY differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
+
| CYCLE_BOOST_RIM || Speed boost when breaking from the rim wall || 0
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?  
+
| CYCLE_BOOST_RIM_OVERRIDE || Block out older clients if CYCLE_BOOST_RIM differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
+
| CYCLE_BOOST_SELF || Speed boost when breaking from your own wall || 0
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?  
+
| CYCLE_BOOST_SELF_OVERRIDE || Block out older clients if CYCLE_BOOST_SELF differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_SPEED          || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
+
| CYCLE_BOOST_TEAM || Speed boost when breaking from a teammate's wall || 0
 
|-
 
|-
| CYCLE_RUBBER_SPEED_OVERRIDE  || Block out older clients when CYCLE_RUBBER_SPEED differs from its default?  
+
| CYCLE_BOOST_TEAM_OVERRIDE || Block out older clients if CYCLE_BOOST_TEAM differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_TIME            || Timescale rubber is restored on.
+
| CYCLE_BRAKE || Brake intensity || 30
 
|-
 
|-
| CYCLE_RUBBER_TIMEBASED      || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
+
| CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking || 1
 
|-
 
|-
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?  
+
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? || 3
 
|-
 
|-
| CYCLE_RUBBER_TIME_OVERRIDE  || Block out older clients when CYCLE_RUBBER_TIME differs from its default?
+
| CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking || 0.1
 
|-
 
|-
| CYCLE_RUBBER_WALL_SHRINK    || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
+
| CYCLE_BRAKE_REFILL_OVERRIDE || Block out older clients when CYCLE_BRAKE_REFILL differs from its default?  || 3
 
|-
 
|-
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?
+
| CYCLE_DELAY || Minimum time between turns (must be greater than 0) || 0.1
 
|-
 
|-
| CYCLE_SMOOTH_MIN_SPEED      || Minimum speed of smooth correction relative to cycle speed.
+
| CYCLE_DELAY_BONUS || Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. || 0.95
 
|-
 
|-
| CYCLE_SMOOTH_THRESHOLD      || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
+
| CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction || 1
 
|-
 
|-
| CYCLE_SMOOTH_TIME            || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
+
| CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default?  || 3
 
|-
 
|-
| CYCLE_SOUND_SPEED            || Sound speed divisor
+
| CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. || 1
 
|-
 
|-
| CYCLE_SPEED                  || Basic speed of your cycle if you drive straight and not close to walls
+
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?  || 3
 
|-
 
|-
| CYCLE_SPEED_DECAY_ABOVE      || Rate of cycle speed approaching the value of CYCLE_SPEED from above
+
| CYCLE_DIST_WALL_SHRINK || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. || 0
 
|-
 
|-
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
+
| CYCLE_DIST_WALL_SHRINK_OFFSET || Distance offset in wall length calculation. See settings.cfg for full docs. || 0
 
|-
 
|-
| CYCLE_SPEED_DECAY_BELOW      || Rate of cycle speed approaching the value of CYCLE_SPEED from below
+
| CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
+
| CYCLE_DIST_WALL_SHRINK_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED
+
| CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected || 1
 
|-
 
|-
| CYCLE_SPEED_MIN_OVERRIDE    || Block out older clients when CYCLE_SPEED_MIN differs from its default?
+
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. || 0
 
|-
 
|-
| CYCLE_START_SPEED            || Initial cycle speed
+
| CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| CYCLE_SYNC_FF                || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
+
| CYCLE_INVULNERABLE_TIME || Time in seconds a cycle is invulnerable after a respawn. || 0
 
|-
 
|-
| CYCLE_SYNC_FF_STEPS          || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
+
| CYCLE_INVULNERABLE_TIME_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| CYCLE_SYNC_INTERVAL_ENEMY    || Time in seconds between server-client updates of enemy cycles
+
| CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. || 30000
 
|-
 
|-
| CYCLE_SYNC_INTERVAL_SELF    || Time in seconds between server-client updates of enemy cycles owned by the client itself
+
| CYCLE_MIN_WALLDROP_INTERVAL || UNDOCUMENTED || 0.05
 
|-
 
|-
| CYCLE_TIME_TOLERANCE        || Maximum time difference of execution of turns on server and client (for clients that send timing information)
+
| CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. || 0
 
|-
 
|-
| CYCLE_TIME_TOLERANCE_OVERRIDEBlock || out older clients when CYCLE_TIME_TOLERANCE differs from its default?
+
| CYCLE_PACKETMISS_TOLERANCE || UNDOCUMENTED || 3
 
|-
 
|-
| CYCLE_TURN_MEMORY            || Number of pending turns a cycle will memorize exactly
+
| CYCLE_PING_RUBBER || Additional niceness for high ping players || 3
 
|-
 
|-
| CYCLE_TURN_SPEED_FACTOR      || Factor the speed of a lightcycle is multiplied with when turning
+
| CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall || 1
 
|-
 
|-
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
+
| CYCLE_RUBBER_DELAY || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. || 0
 
|-
 
|-
| CYCLE_WALL_NEAR              || Maximum accelerating wall distance
+
| CYCLE_RUBBER_DELAY_BONUS || Factor for CYCLE_RUBBER_DELAY rubber efficiency. || 0.5
 
|-
 
|-
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.
+
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?  || 3
 
|-
 
|-
| DEDICATED_IDLE              || After running this time (in hours), the dedicated server takes the next chance to quit.
+
| CYCLE_RUBBER_DELAY_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY differs from its default?  || 3
 
|-
 
|-
| DITHER                      || Use dithering
+
| CYCLE_RUBBER_LEGACY || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. || 0
 
|-
 
|-
| DOUBLEBIND_TIME              || Time in seconds during which no two different keyboard events can trigger the same action
+
| CYCLE_RUBBER_MALUS_TIME || UNDOCUMENTED || 5
 
|-
 
|-
| DOUBLEBIND_TIME_OVERRIDE    || Block out older clients when DOUBLEBIND_TIME differs from its default?
+
| CYCLE_RUBBER_MALUS_TURN || UNDOCUMENTED || 0
 
|-
 
|-
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
+
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?  || 3
 
|-
 
|-
| ENEMY_CURRENTTIME_INFLUENCE  || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
+
| CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) || 0.05
 
|-
 
|-
| ENEMY_DEAD_PENALTY          || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
+
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?  || 3
 
|-
 
|-
| ENEMY_SUICIDE_TIMEOUT        || If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
+
| CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you || 0.001
 
|-
 
|-
| ENEMY_TEAMMATE_PENALTY      || Penalty on the effective time in seconds if the enemy influence detection is from a teammate
+
| CYCLE_RUBBER_MINDISTANCE_GAP || If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. || 0
 
|-
 
|-
| EXPLOSION                    || Enable explosions?
+
| CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? || 3
 
|-
 
|-
| EXPLOSION_RADIUS            || Blast radius of the cycle explosions
+
| CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds. || 0.5
 
|-
 
|-
| EXTRA_ROUND_TIME            || Lenght of an extra pause at the beginning of the round
+
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected || 1
 
|-
 
|-
| FADEOUT_NAME_DELAY          || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
+
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?  || 3
 
|-
 
|-
| FAILED_ATTEMPTS              || Number of failed attemts to initialise graphics mode
+
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. || 0.2
 
|-
 
|-
| FASTEST_LOCX                || Horizontal position of the fastest player display
+
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?  || 3
 
|-
 
|-
| FASTEST_LOCY                || Vertical position of the fastest player display
+
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you || 0.0001
 
|-
 
|-
| FASTEST_SIZE                || Size of the fastest player display
+
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?  || 3
 
|-
 
|-
| FAST_FORWARD_MAXSTEP        || Maximum recording time between rendered frames in fast forward mode
+
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) || 0.005
 
|-
 
|-
| FAST_FORWARD_MAXSTEP_REAL    || Maximum real time between rendered frames in fast forward mode
+
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?  || 3
 
|-
 
|-
| FAST_FORWARD_MAXSTEP_REL    || Maximum fraction of the time left until the end of FF mode between rendered frames
+
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. || 0.005
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_1    || The favourite number of players per team for this player
+
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?  || 3
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_2    || The favourite number of players per team for this player
+
| CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) || 40
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_3    || The favourite number of players per team for this player
+
| CYCLE_RUBBER_SPEED_OVERRIDE || Block out older clients when CYCLE_RUBBER_SPEED differs from its default?  || 3
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_4    || The favourite number of players per team for this player
+
| CYCLE_RUBBER_TIME || Timescale rubber is restored on. || 10
 
|-
 
|-
| FILTER_COLOR_NAMES          || Filter color codes from player names.
+
| CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. || 0
 
|-
 
|-
| FILTER_COLOR_SERVER_NAMES    || Filter color codes from server names in the server browser.
+
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?  || 3
 
|-
 
|-
| FILTER_COLOR_STRINGS        || Filter color codes from strings coming in over the network.
+
| CYCLE_RUBBER_TIME_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIME differs from its default?  || 3
 
|-
 
|-
| FILTER_NAME_ENDS            || Filter whitespace and other junk from beginnings and ends of player names.
+
| CYCLE_RUBBER_WALL_SHRINK || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. || 0
 
|-
 
|-
| FINISH_TYPE                  || What happens when the last human is dead?
+
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? || 3
 
|-
 
|-
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?
+
| CYCLE_SMOOTH_MIN_SPEED || Minimum speed of smooth correction relative to cycle speed. || 0.2
 
|-
 
|-
| FLOOR_BLUE                  || Floor colour
+
| CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.  || 0.2
 
|-
 
|-
| FLOOR_DETAIL                || Floor detail settings
+
| CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. || 0.3
 
|-
 
|-
| FLOOR_GREEN                  || Floor colour
+
| CYCLE_SOUND_SPEED || Sound speed divisor || 30
 
|-
 
|-
| FLOOR_MIRROR                || Floor mirror mode
+
| CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls || 30
 
|-
 
|-
| FLOOR_MIRROR_INT            || Intensity of the floor mirror effect
+
| CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above || 0.1
 
|-
 
|-
| FLOOR_RED                    || Floor colour
+
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?  || 3
 
|-
 
|-
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered
+
| CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below || 5
 
|-
 
|-
| FORTRESS_CONQUEST_RATE      || Rate a fortress zone gets conquered with for each enemy in it
+
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?  || 3
 
|-
 
|-
| FORTRESS_DEFEND_RATE        || Rate a fortress zone "recovers" for each defending player
+
| CYCLE_SPEED_MAX || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. || 0
 
|-
 
|-
| FULLSCREEN                  || Fullscreen or windowed mode?
+
| CYCLE_SPEED_MAX_OVERRIDE || Block out older clients if CYCLE_SPEED_MAX differs from its default? || 3
 
|-
 
|-
| GAME_TIMEOUT                || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
+
| CYCLE_SPEED_MIN || Minimal speed of your cycle, measured relative to CYCLE_SPEED || 0.25
 
|-
 
|-
| GAME_TYPE                    || Type of game played
+
| CYCLE_SPEED_MIN_OVERRIDE || Block out older clients when CYCLE_SPEED_MIN differs from its default?  || 3
 
|-
 
|-
| GL_EXTENSIONS                || OpenGL system information
+
| CYCLE_START_SPEED || Initial cycle speed || 20
 
|-
 
|-
| GL_RENDERER                  || OpenGL system information
+
| CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping || 10
 
|-
 
|-
| GL_VENDOR                    || OpenGL system information
+
| CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy || 1
 
|-
 
|-
| GL_VERSION                  || OpenGL system information
+
| CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles || 1
 
|-
 
|-
| GRID_SIZE                    || Distance between gridlines
+
| CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself || 0.1
 
|-
 
|-
| GRID_SIZE_MOVIEPACK          || Distance between gridlines when moviepack is active
+
| CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information) || 0.1
 
|-
 
|-
| GUI_TRACK                    || gui_track_help
+
| CYCLE_TIME_TOLERANCE_OVERRIDE || Block out older clients when CYCLE_TIME_TOLERANCE differs from its default?  || 3
 
|-
 
|-
| HIGH_RIM                    || Draw high rim walls
+
| CYCLE_TURN_MEMORY || Number of pending turns a cycle will memorize exactly || 3
 
|-
 
|-
| HISTORY_SIZE_CHAT            || Number of lines kept in the chat history.
+
| CYCLE_TURN_SPEED_FACTOR || Factor the speed of a lightcycle is multiplied with when turning  || 0.95
 
|-
 
|-
| HISTORY_SIZE_CONSOLE        || Number of lines kept in the console history.
+
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?  || 3
 
|-
 
|-
| IDLE_KICK_TIME              || Time in seconds after which an inactive player is kicked
+
| CYCLE_WALL_NEAR || Maximum accelerating wall distance || 6
 
|-
 
|-
| IDLE_REMOVE_TIME            || Time in seconds after which an inactive player is removed from the game
+
| CYCLE_WALL_TIME || Time in seconds a cycle does not make a wall after a respawn. || 0
 
|-
 
|-
| INCLUDE                      || Includes the following file
+
| CYCLE_WALL_TIME_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| INFINITY_PLANE              || Use infinite points (Does not work properly on most Windows systems)
+
| CYCLE_WIDTH || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_1      || Instant chat available with hotkeys
+
| CYCLE_WIDTH_OVERRIDE || Block out older clients if CYCLE_WIDTH differs from its default?  || 3
 
|-
 
|-
| INSTANT_CHAT_STRING_1_10    || Instant chat available with hotkeys
+
| CYCLE_WIDTH_RUBBER_MAX || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_1_11    || Instant chat available with hotkeys
+
| CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default?  || 3
 
|-
 
|-
| INSTANT_CHAT_STRING_1_12    || Instant chat available with hotkeys
+
| CYCLE_WIDTH_RUBBER_MIN || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_1_13    || Instant chat available with hotkeys
+
| CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default?  || 3
 
|-
 
|-
| INSTANT_CHAT_STRING_1_14    || Instant chat available with hotkeys
+
| CYCLE_WIDTH_SIDE || Minimum distance of a cycle to a wall on either side before it takes harm. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_15    || Instant chat available with hotkeys
+
| CYCLE_WIDTH_SIDE_OVERRIDE || Block out older clients if CYCLE_WIDTH_SIDE differs from its default?  || 3
 
|-
 
|-
| INSTANT_CHAT_STRING_1_16    || Instant chat available with hotkeys
+
| DEBUG_GNUPLOT || UNDOCUMENTED || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_17    || Instant chat available with hotkeys
+
| DEDICATED_FPS || Maximum simulation steps per second the dedicated server will perform || 40
 
|-
 
|-
| INSTANT_CHAT_STRING_1_18    || Instant chat available with hotkeys
+
| DEDICATED_FPS_IDLE_FACTOR || Number of times per frame the server should check whether simulation can be done if no network input is coming || 2
 
|-
 
|-
| INSTANT_CHAT_STRING_1_19    || Instant chat available with hotkeys
+
| DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_2      || Instant chat available with hotkeys
+
| DEFAULT_KICK_REASON || The reason given to a player kicked by KICK if none is specified. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_1_20    || Instant chat available with hotkeys
+
| DEFAULT_KICK_TO_PORT || Default server port a player is redirected to by KICK_TO and MOVE_TO. || 4534
 
|-
 
|-
| INSTANT_CHAT_STRING_1_21    || Instant chat available with hotkeys
+
| DEFAULT_KICK_TO_REASON || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_1_22    || Instant chat available with hotkeys
+
| DEFAULT_KICK_TO_SERVER || Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. || #
 
|-
 
|-
| INSTANT_CHAT_STRING_1_23    || Instant chat available with hotkeys
+
| DISALLOW_RENAME_PLAYER || Prevents the given player from renameing. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_1_24    || Instant chat available with hotkeys
+
| DISALLOW_TEAM_CHANGE_PLAYER || Reverse of ALLOW_TEAM_CHANGE_PLAYER ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_1_25    || Instant chat available with hotkeys
+
| DITHER || Use dithering || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys
+
| DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action || -10
 
|-
 
|-
| INSTANT_CHAT_STRING_1_4      || Instant chat available with hotkeys
+
| DOUBLEBIND_TIME_OVERRIDE || Block out older clients when DOUBLEBIND_TIME differs from its default?  || 3
 
|-
 
|-
| INSTANT_CHAT_STRING_1_5      || Instant chat available with hotkeys
+
| DRAWLINE_TIMEOUT || UNDOCUMENTED || 10000
 
|-
 
|-
| INSTANT_CHAT_STRING_1_6      || Instant chat available with hotkeys
+
| ENABLE_CHAT || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_1_7      || Instant chat available with hotkeys
+
| ENABLE_FRIENDS || Turn on/off mates filtering. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_8      || Instant chat available with hotkeys
+
| ENEMY_CHATBOT_PENALTY || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall || 30
 
|-
 
|-
| INSTANT_CHAT_STRING_1_9      || Instant chat available with hotkeys
+
| ENEMY_CURRENTTIME_INFLUENCE || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_1      || Instant chat available with hotkeys
+
| ENEMY_DEAD_PENALTY || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_10    || Instant chat available with hotkeys
+
| ENEMY_SUICIDE_TIMEOUT || If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. || 10000
 
|-
 
|-
| INSTANT_CHAT_STRING_2_11    || Instant chat available with hotkeys
+
| ENEMY_TEAMMATE_PENALTY || Penalty on the effective time in seconds if the enemy influence detection is from a teammate || 2500
 
|-
 
|-
| INSTANT_CHAT_STRING_2_12    || Instant chat available with hotkeys
+
| EXIT || Shuts the dedicated server down and quits. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_2_13    || Instant chat available with hotkeys
+
| EXPLOSION || Enable explosions? || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_2_14    || Instant chat available with hotkeys
+
| EXPLOSION_RADIUS || Blast radius of the cycle explosions || 4
 
|-
 
|-
| INSTANT_CHAT_STRING_2_15    || Instant chat available with hotkeys
+
| EXTRAPOLATOR_SYNC || UNDOCUMENTED || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_2_16    || Instant chat available with hotkeys
+
| EXTRA_ROUND_TIME || Length of an extra pause at the beginning of the round || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_17    || Instant chat available with hotkeys
+
| FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_2_18    || Instant chat available with hotkeys
+
| FAILED_ATTEMPTS || Number of failed attempts to initialize graphics mode || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_19    || Instant chat available with hotkeys
+
| FASTEST_LOCX || Horizontal position of the fastest player display || -0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_2      || Instant chat available with hotkeys
+
| FASTEST_LOCY || Vertical position of the fastest player display || -0.95
 
|-
 
|-
| INSTANT_CHAT_STRING_2_20    || Instant chat available with hotkeys
+
| FASTEST_SIZE || Size of the fastest player display || 0.12
 
|-
 
|-
| INSTANT_CHAT_STRING_2_21    || Instant chat available with hotkeys
+
| FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_2_22    || Instant chat available with hotkeys
+
| FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode || 0.05
 
|-
 
|-
| INSTANT_CHAT_STRING_2_23    || Instant chat available with hotkeys
+
| FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames || 0.1
 
|-
 
|-
| INSTANT_CHAT_STRING_2_24    || Instant chat available with hotkeys
+
| FILTER_COLOR_NAMES || Filter color codes from player names. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_25    || Instant chat available with hotkeys
+
| FILTER_COLOR_SERVER_NAMES || Filter color codes from server names in the server browser. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys
+
| FILTER_COLOR_STRINGS || Filter color codes from strings coming in over the network. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_4      || Instant chat available with hotkeys
+
| FILTER_COLOR_TEAM || Filter color codes from /team messages. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_5      || Instant chat available with hotkeys
+
| FILTER_DARK_COLOR_NAMES || Filter dark color codes from player names. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_6      || Instant chat available with hotkeys
+
| FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_2_7      || Instant chat available with hotkeys
+
| FILTER_DARK_COLOR_STRINGS || Filter dark color codes from strings coming in over the network. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_8      || Instant chat available with hotkeys
+
| FILTER_DARK_COLOR_TEAM || Filter dark color codes from /team messages. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_9      || Instant chat available with hotkeys
+
| FILTER_NAME_ENDS || Filter whitespace and other junk from beginnings and ends of player names. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_3_1      || Instant chat available with hotkeys
+
| FILTER_NAME_MIDDLE || Filter excess whitespace and other junk from the middle of player names. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_3_10    || Instant chat available with hotkeys
+
| FINISH_TYPE || What happens when the last human is dead? || 2
 
|-
 
|-
| INSTANT_CHAT_STRING_3_11    || Instant chat available with hotkeys
+
| FIRST_USE || Is this the first time you use Armagetron Advanced? || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_3_12    || Instant chat available with hotkeys
+
| FLOOR_BLUE || Floor color || 0.2
 
|-
 
|-
| INSTANT_CHAT_STRING_3_13    || Instant chat available with hotkeys
+
| FLOOR_DETAIL || Floor detail settings || 2
 
|-
 
|-
| INSTANT_CHAT_STRING_3_14    || Instant chat available with hotkeys
+
| FLOOR_GREEN || Floor color || 0.2
 
|-
 
|-
| INSTANT_CHAT_STRING_3_15    || Instant chat available with hotkeys
+
| FLOOR_MIRROR || Floor mirror mode || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_16    || Instant chat available with hotkeys
+
| FLOOR_MIRROR_INT || Intensity of the floor mirror effect ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_3_17    || Instant chat available with hotkeys
+
| FLOOR_RED || Floor color || 0.2
 
|-
 
|-
| INSTANT_CHAT_STRING_3_18    || Instant chat available with hotkeys
+
| FONT_BIG_THRESHOLD_HEIGHT || UNDOCUMENTED || 24
 
|-
 
|-
| INSTANT_CHAT_STRING_3_19    || Instant chat available with hotkeys
+
| FONT_BIG_THRESHOLD_WIDTH || UNDOCUMENTED || 12
 
|-
 
|-
| INSTANT_CHAT_STRING_3_2      || Instant chat available with hotkeys
+
| FONT_MIN_B || UNDOCUMENTED || 0.5
 
|-
 
|-
| INSTANT_CHAT_STRING_3_20    || Instant chat available with hotkeys
+
| FONT_MIN_G || UNDOCUMENTED || 0.5
 
|-
 
|-
| INSTANT_CHAT_STRING_3_21    || Instant chat available with hotkeys
+
| FONT_MIN_R || UNDOCUMENTED || 0.5
 
|-
 
|-
| INSTANT_CHAT_STRING_3_22    || Instant chat available with hotkeys
+
| FONT_MIN_TOTAL || UNDOCUMENTED || 0.7
 
|-
 
|-
| INSTANT_CHAT_STRING_3_23    || Instant chat available with hotkeys
+
| FONT_SMALL_THRESHOLD_HEIGHT || Minimal pixel size of small font || 8
 
|-
 
|-
| INSTANT_CHAT_STRING_3_24    || Instant chat available with hotkeys
+
| FONT_SMALL_THRESHOLD_WIDTH || Minimal pixel size of small font || 5
 
|-
 
|-
| INSTANT_CHAT_STRING_3_25    || Instant chat available with hotkeys
+
| FORTRESS_COLLAPSE_SPEED || Speed a fortress zone collapses with || 0.5
 
|-
 
|-
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys
+
| FORTRESS_CONQUERED_KILL_MIN || UNDOCUMENTED || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_4      || Instant chat available with hotkeys
+
| FORTRESS_CONQUERED_KILL_RATIO || UNDOCUMENTED || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_5      || Instant chat available with hotkeys
+
| FORTRESS_CONQUERED_SCORE || UNDOCUMENTED || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_6      || Instant chat available with hotkeys
+
| FORTRESS_CONQUERED_WIN || UNDOCUMENTED || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_7      || Instant chat available with hotkeys
+
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered  || 0.1
 
|-
 
|-
| INSTANT_CHAT_STRING_3_8      || Instant chat available with hotkeys
+
| FORTRESS_CONQUEST_RATE || Rate a fortress zone gets conquered with for each enemy in it  || 0.5
 
|-
 
|-
| INSTANT_CHAT_STRING_3_9      || Instant chat available with hotkeys
+
| FORTRESS_CONQUEST_TIMEOUT || time without enemy contact that makes a fortress zone collapse harmlessly || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_4_1      || Instant chat available with hotkeys
+
| FORTRESS_DEFEND_RATE || Rate a fortress zone "recovers" for each defending player  || 0.25
 
|-
 
|-
| INSTANT_CHAT_STRING_4_10    || Instant chat available with hotkeys
+
| FORTRESS_HELD_SCORE || Score you get for holding your fortress. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_4_11    || Instant chat available with hotkeys
+
| FORTRESS_MAX_PER_TEAM || UNDOCUMENTED || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_4_12    || Instant chat available with hotkeys
+
| FORTRESS_SURVIVE_WIN || UNDOCUMENTED || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_4_13    || Instant chat available with hotkeys
+
| FRIEND_1 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_14    || Instant chat available with hotkeys
+
| FRIEND_10 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_15    || Instant chat available with hotkeys
+
| FRIEND_2 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_16    || Instant chat available with hotkeys
+
| FRIEND_3 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_17    || Instant chat available with hotkeys
+
| FRIEND_4 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_18    || Instant chat available with hotkeys
+
| FRIEND_5 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_19    || Instant chat available with hotkeys
+
| FRIEND_6 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_2      || Instant chat available with hotkeys
+
| FRIEND_7 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_20    || Instant chat available with hotkeys
+
| FRIEND_8 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_21    || Instant chat available with hotkeys
+
| FRIEND_9 || A friend ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_22    || Instant chat available with hotkeys
+
| FULLSCREEN || Fullscreen or windowed mode? || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_4_23    || Instant chat available with hotkeys
+
| FULLSCREEN_MESSAGE || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. ||
 
|-
 
|-
| INSTANT_CHAT_STRING_4_24    || Instant chat available with hotkeys
+
| GAMEOBJECT_MOVE_TIMEOUT || UNDOCUMENTED || 100
 
|-
 
|-
| INSTANT_CHAT_STRING_4_25    || Instant chat available with hotkeys
+
| GAME_TIMEOUT || Base timeout for game state synchronisation; gives approximately the maximum time between rounds. || 10
 
|-
 
|-
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys
+
| GAME_TYPE || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_4_4      || Instant chat available with hotkeys
+
| GL_EXTENSIONS || OpenGL system information ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_5      || Instant chat available with hotkeys
+
| GL_RENDERER || OpenGL system information ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_6      || Instant chat available with hotkeys
+
| GL_VENDOR || OpenGL system information ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_7      || Instant chat available with hotkeys
+
| GL_VERSION || OpenGL system information ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_8      || Instant chat available with hotkeys
+
| GRID_SIZE || Distance between gridlines || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_4_9      || Instant chat available with hotkeys
+
| GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active || 2
 
|-
 
|-
| KEEP_WINDOW_ACTIVE          || Keeps rendering active when the program window loses input focus.
+
| HASH_METHOD_BLACKLIST || List of hash authentication methods to disable support for. ||
 
|-
 
|-
| KEYBOARD                    || Keyboard settings
+
| HELP_INTRODUCTORY_BLURB || Message that is displayed before the list of help topics if someone uses /help without arguments ||  
 
|-
 
|-
| KICK                        || Kicks the specified player from the server.
+
| HIGH_RIM || Draw high rim walls || 1
 
|-
 
|-
| KILL                        || Kill a specific player (as warning before a kick)
+
| HISTORY_SIZE_CHAT || Number of lines kept in the chat history. || 10
 
|-
 
|-
| LAG_O_METER                  || Draw Lag-O-Meter in network play
+
| HISTORY_SIZE_CONSOLE || Number of lines kept in the console history. || 10
 
|-
 
|-
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
+
| IDLE_KICK_TIME || Time in seconds after which an inactive player is kicked || 0
 
|-
 
|-
| LANGUAGE_FIRST              || The language Armagetron Advanced will use
+
| IDLE_REMOVE_TIME || Time in seconds after which an inactive player is removed from the game || 0
 
|-
 
|-
| LANGUAGE_SECOND              || Fallback language if the first language is not available
+
| INCLUDE || Includes the following file ||
 
|-
 
|-
| LAST_CHAT_BREAK_TIME        || Last round time a player in chat mode is able to pause the timer
+
| INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems) || 0
 
|-
 
|-
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init
+
| INTERCEPT_COMMANDS || List of chat commands to accept and log to stdout. ||
 
|-
 
|-
| LAST_COLORDEPTH              || colour depth, last successful init
+
| INTERCEPT_UNKNOWN_COMMANDS || If 1, accept and log all unknown chat commands. || 0
 
|-
 
|-
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init
+
| KEEP_WINDOW_ACTIVE || Keeps rendering active when the program window loses input focus. || 0
 
|-
 
|-
| LAST_ZDEPTH                  || z buffer depth, last successful init
+
| KEYBOARD || Keyboard settings || -1
 
|-
 
|-
| LIMIT_ROUNDS                || End the match after this number of rounds
+
| KICK || Kicks the specified player from the server. ||
 
|-
 
|-
| LIMIT_SCORE                  || End the match when a player reaches this score
+
| KICK_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. ||
 
|-
 
|-
| LIMIT_TIME                  || End the match after this number of minutes
+
| KILL || Kill a specific player (as warning before a kick) ||  
 
|-
 
|-
| LINE_ANTIALIAS              || Enable line antialiasing
+
| LADDERLOG_DECORATE_TIMESTAMP || Decorates every line of ladderlog output with the current date and time || 0
 
|-
 
|-
| LOWER_SKY                    || Draw lower sky plane
+
| LADDERLOG_GAME_TIME_INTERVAL || If nonnegative, write a line with the current game time to the ladder log every n seconds. || -1
 
|-
 
|-
| MAP_FILE                    || File that contains the map used for playing
+
| LADDERLOG_WRITE_ALL || Set all the LADDER_LOG_WRITE_* settings to the same value ||
 
|-
 
|-
| MAP_FILE_OVERRIDE            || Block out older clients when MAP_FILE differs from its default?
+
| LADDERLOG_WRITE_BASEZONE_CONQUERED || Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> || 1
 
|-
 
|-
| MAP_ROTATION                || map_rotation_help
+
| LADDERLOG_WRITE_BASEZONE_CONQUERER || Write to ladderlog: BASEZONE_CONQUERER <player> || 1
 
|-
 
|-
| MAX_CLIENTS                  || Maximum number of network clients to accept
+
| LADDERLOG_WRITE_CHAT || Write to ladderlog: CHAT <chatter> [/me] <chat string> || 0
 
|-
 
|-
| MAX_CLIENTS_SAME_IP_HARD    || Maximum number of network clients to accept from the same IP; more logins will be ignored
+
| LADDERLOG_WRITE_DEATH_FRAG || Write to ladderlog: DEATH_FRAG <prey> <predator> || 1
 
|-
 
|-
| MAX_CLIENTS_SAME_IP_SOFT    || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
+
| LADDERLOG_WRITE_DEATH_SUICIDE || Write to ladderlog: DEATH_SUICIDE <player> || 1
 
|-
 
|-
| MAX_IN_RATE                  || Maximum network input rate
+
| LADDERLOG_WRITE_DEATH_TEAMKILL || Write to ladderlog: DEATH_TEAMKILL <prey> <predator> || 1
 
|-
 
|-
| MAX_OUT_RATE                || Maximum network output rate
+
| LADDERLOG_WRITE_GAME_END || Write to ladderlog: GAME_END || 1
 
|-
 
|-
| MAX_PLAYERS_SAME_IP          || maximum number of players from the same IP (note that each client can legally host up to four players)
+
| LADDERLOG_WRITE_GAME_TIME || Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL) || 1
 
|-
 
|-
| MAX_VOTES                    || The maximum number of total votes that can be active at any given moment.
+
| LADDERLOG_WRITE_MATCH_WINNER || Write to ladderlog: MATCH_WINNER <winner> || 1
 
|-
 
|-
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.
+
| LADDERLOG_WRITE_NEW_MATCH || Write to ladderlog: NEW_MATCH || 1
 
|-
 
|-
| MESSAGE_OF_DAY              || Message sent to clients on connection
+
| LADDERLOG_WRITE_NEW_ROUND || Write to ladderlog: NEW_ROUND || 1
 
|-
 
|-
| MIN_PLAYERS                  || Minimum number of players
+
| LADDERLOG_WRITE_NUM_HUMANS || Write to ladderlog: NUM_HUMANS <number of humans> || 0
 
|-
 
|-
| MIN_VOTERS                  || Number of voters that need to be online to enable voting.
+
| LADDERLOG_WRITE_ONLINE_PLAYER || Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]] || 0
 
|-
 
|-
| MOUSE_GRAB                  || Grab the mouse pointer, so it can't leave the window
+
| LADDERLOG_WRITE_PLAYER_ENTERED || Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> || 1
 
|-
 
|-
| MOVIEPACK                    || Use the moviepack if available
+
| LADDERLOG_WRITE_PLAYER_LEFT || Write to ladderlog: PLAYER_LEFT <name> <IP> || 1
 
|-
 
|-
| MOVIEPACK_FLOOR_BLUE        || Floor colour
+
| LADDERLOG_WRITE_PLAYER_RENAMED || Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> || 1
 
|-
 
|-
| MOVIEPACK_FLOOR_GREEN        || Floor colour
+
| LADDERLOG_WRITE_ROUND_SCORE || Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] || 1
 
|-
 
|-
| MOVIEPACK_FLOOR_RED          || Floor colour
+
| LADDERLOG_WRITE_ROUND_SCORE_TEAM || Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> || 1
 
|-
 
|-
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack
+
| LADDERLOG_WRITE_ROUND_WINNER || Write to ladderlog: ROUND_WINNER <winner> || 1
 
|-
 
|-
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack
+
| LADDERLOG_WRITE_SACRIFICE || Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> || 1
 
|-
 
|-
| MOVIEPACK_WALL_STRETCH      || The distance of the vertical lines on the moviepack walls
+
| LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT || Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) || 1
 
|-
 
|-
| MUSIC_ACTIVE                || music_active_help
+
| LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner || 1
 
|-
 
|-
| MUSIC_PLAYLIST              || music_playlist_help
+
| LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load || 0.2
 
|-
 
|-
| MUSIC_VOLUME                || music_volume_help
+
| LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load || 0.2
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_1    || If set, the team is named after the leading player
+
| LADDER_MIN_BET || Minimum score you put in the ladder pot || 1
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_2    || If set, the team is named after the leading player
+
| LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot || 10
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_3    || If set, the team is named after the leading player
+
| LADDER_TAX || Percentage of the ladder pot the IRS takes || 1
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_4    || If set, the team is named after the leading player
+
| LAG_CREDIT || Maximal seconds of total lag credit. || 0.5
 
|-
 
|-
| NETWORK_AUTOBAN_FACTOR      || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
| LAG_CREDIT_SINGLE || Maximal seconds of lag credit for a single lag credit event. || 0.1
 
|-
 
|-
| NETWORK_AUTOBAN_MAX_KPH      || Maximal value of the kicks per hour; larger values are smoothly clamped.
+
| LAG_CREDIT_TIME || Timescale lag credit is restored on. || 600
 
|-
 
|-
| NETWORK_AUTOBAN_OFFSET      || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
| LAG_CREDIT_VARIANCE || Maximal multiple of the lag variance for a single lag credit event. || 3
 
|-
 
|-
| NETWORK_MIN_BAN              || When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
+
| LAG_FAST_TIME || Timescale the fast lag measurement decays on. || 2
 
|-
 
|-
| NETWORK_SPECTATOR_TIME      || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
+
| LAG_FAST_WEIGHT || Extra weight lag reports from the server influence the fast lag compensation with. || 1
 
|-
 
|-
| NEW_FEATURE_DELAY            || Disable features that only came in during the last X protocol versions.
+
| LAG_FREQUENCY_THRESHOLD || Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. || 0.2
 
|-
 
|-
| NEW_TEAM_ALLOWED            || Is it currently allowed to create a new team?
+
| LAG_MAX_SPEEDUP_TIMER || Maximal speed increase of timer while lag is compensated for. || 0.2
 
|-
 
|-
| NUM_AIS                      || Number of AI players
+
| LAG_OFFSET_CLIENT || Extra amount of lag compensation, determined by the client. || 0
 
|-
 
|-
| PASSWORD                    || Password setting
+
| LAG_OFFSET_LEGACY || Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. || 0
 
|-
 
|-
| PASSWORD_STORAGE            || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
+
| LAG_OFFSET_SERVER || Extra amount of lag compensation, determined by the server. || 0
 
|-
 
|-
| PERSP_CORRECT                || Enable perspective correction
+
| LAG_O_METER || Draw Lag-O-Meter in network play || 1
 
|-
 
|-
| PING_CHARITY                || How much ping are you willing to take over from your opponent?
+
| LAG_O_METER_BLEND || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. || 0.5
 
|-
 
|-
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
+
| LAG_O_METER_SCALE || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. || 1
 
|-
 
|-
| PING_FLOOD_TIME_10          || Minimum time for 10 ping packets from one machine to arrive.
+
| LAG_O_METER_THRESHOLD || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. || 0.5
 
|-
 
|-
| PING_FLOOD_TIME_100          || Minimum time for 100 ping packets from one machine to arrive.
+
| LAG_O_METER_USE_OLD || Should we use the old buggy Lag-O-Meter? This functionality will go away soon. || 0
 
|-
 
|-
| PING_FLOOD_TIME_20          || Minimum time for 20 ping packets from one machine to arrive.
+
| LAG_SLOW_TIME || Timescale the slow lag measurement decays on. || 30
 
|-
 
|-
| PING_FLOOD_TIME_50          || Minimum time for 50 ping packets from one machine to arrive.
+
| LAG_SLOW_WEIGHT || Extra weight lag reports from the server influence the slow lag compensation with. || 0.2
 
|-
 
|-
| PING_LOCX                    || Horizontal position of the ping display
+
| LAG_SWEET_SPOT || Sweet spot, the fill ratio of lag credit the server tries to keep the client at. || 0.2
 
|-
 
|-
| PING_LOCY                    || Vertical position of the ping display
+
| LAG_THRESHOLD || Amount of lag not compensated for on each lag event. || 0
 
|-
 
|-
| PING_SIZE                    || Size of the ping display
+
| LANGUAGE_FIRST || The language Armagetron Advanced will use  || American English
 
|-
 
|-
| PLAYERS                      || Prints list of currently active players
+
| LANGUAGE_SECOND || Fallback language if the first language is not available || American English
 
|-
 
|-
| PLAYER_1                    || Player name
+
| LAST_CHAT_BREAK_TIME || Last round time a player in chat mode is able to pause the timer || -1
 
|-
 
|-
| PLAYER_2                    || Player name
+
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init || 1
 
|-
 
|-
| PLAYER_3                    || Player name
+
| LAST_COLORDEPTH || Color depth, last successful init || 1
 
|-
 
|-
| PLAYER_4                    || Player name
+
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init || 1
 
|-
 
|-
| PLAYER_CHAT_WAIT_FRACTION    || Maximum fraction of time to wait for a single player to stop chatting.
+
| LAST_ZDEPTH || z buffer depth, last successful init || 1
 
|-
 
|-
| PLAYER_CHAT_WAIT_MAX        || Maximum time in seconds to wait for a single player to stop chatting.
+
| LEGACY_LOG_NAMES || If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. || 1
 
|-
 
|-
| PLAYER_CHAT_WAIT_SINGLE      || Set to 1 if only one player should get his chat wait time reduced at any given time.
+
| LIMIT_ROUNDS || End the match after this number of rounds || 10
 
|-
 
|-
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
+
| LIMIT_SCORE || End the match when a player reaches this score   || 100
 
|-
 
|-
| PNG_SCREENSHOT              || Store screenshots as PNG files, not BMP files.
+
| LIMIT_TIME || End the match after this number of minutes  || 30
 
|-
 
|-
| POLY_ANTIALIAS              || Enable polygon antialiasing
+
| LOWER_SKY || Draw lower sky plane || 0
 
|-
 
|-
| PREDICT_OBJECTS              || Predict cycle movement in network play
+
| MAP_FILE || File that contains the map used for playing  || Anonymous/polygon/regular/square-1.0.1.aamap.xml
 
|-
 
|-
| REAL_ARENA_SIZE_FACTOR      || The currently active arena size. Leave it alone! Change size_factor instead.
+
| MAP_FILE_OVERRIDE || Block out older clients when MAP_FILE differs from its default?  || 3
 
|-
 
|-
| REAL_CYCLE_SPEED_FACTOR      || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
+
| MAP_URI || DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead || 0
 
|-
 
|-
| RECORDING_DEBUGLEVEL        || Level of additonal information in recording file.
+
| MASTER_IDLE || UNDOCUMENTED ||  
 
|-
 
|-
| RESOURCE_REPOSITORY_CLIENT  || URI the client uses to search for map files if they aren't stored locally. Better leave it alone
+
| MASTER_PORT || UNDOCUMENTED ||  
 
|-
 
|-
| RESOURCE_REPOSITORY_SERVER  || URI clients and the server use to search for map files if they aren't stored locally
+
| MASTER_QUERY_INTERVAL || UNDOCUMENTED ||  
 
|-
 
|-
| RIM_WALL_STRETCH_X          || Extension of the rim wall texture in the horizontal direction
+
| MASTER_SAVE_INTERVAL || UNDOCUMENTED ||  
 
|-
 
|-
| RIM_WALL_STRETCH_Y          || Extension of the rim wall texture in the vertical direction
+
| MAX_CLIENTS || Maximum number of network clients to accept || 16
 
|-
 
|-
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction
+
| MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored || 8
 
|-
 
|-
| ROTATION_TYPE                || rotation_type_help
+
| MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full || 4
 
|-
 
|-
| ROUND_CENTER_MESSAGE        || Big message sent to clients after every round
+
| MAX_IN_RATE || Maximum network input rate || 8
 
|-
 
|-
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round
+
| MAX_OUT_RATE || Maximum network output rate || 8
 
|-
 
|-
| RUBBER_GAUGE_BAR            || rubber_gauge_bar_help
+
| MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players) || 4
 
|-
 
|-
| RUBBER_GAUGE_LOCX            || Horizontal position of the rubber meter
+
| MAX_SIMULATE_AHEAD || UNDOCUMENTED || 0.01
 
|-
 
|-
| RUBBER_GAUGE_LOCY            || Vertical position of the rubber meter
+
| MAX_VOTES || The maximum number of total votes that can be active at any given moment. || 5
 
|-
 
|-
| RUBBER_GAUGE_SIZE            || Size of the rubber meter
+
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment. || 2
 
|-
 
|-
| SAY                          || Dedicated server only: let the server administator say something.
+
| MD5_PREFIX || Extra hash prefix for local accounts used to scramble the password ||
 
|-
 
|-
| SCORE_DEATHZONE              || What you get for hitting the Death Zone
+
| MD5_SUFFIX || Extra hash suffix for local accounts used to scramble the password ||
 
|-
 
|-
| SCORE_DIE                    || What you get for dying
+
| MESSAGE_OF_DAY || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen ||  
 
|-
 
|-
| SCORE_KILL                  || What you get for killing someone
+
| MESSAGE_OF_DAY_TIMEOUT || Time message_of_day is displayed for in fullscreen mode || 60
 
|-
 
|-
| SCORE_LOCX                  || Horizontal position of the score display
+
| MIN_PLAYERS || Minimum number of players || 0
 
|-
 
|-
| SCORE_LOCY                  || Vertical position of the score display
+
| MIN_PLAY_TIME_ONLINE || Online play time in minutes required to play here || 0
 
|-
 
|-
| SCORE_SIZE                  || Size of the score display
+
| MIN_PLAY_TIME_TEAM || Team play time in minutes required to play here || 0
 
|-
 
|-
| SCORE_SUICIDE                || What you get for stupidly dying
+
| MIN_PLAY_TIME_TOTAL || Total play time in minutes required to play here || 0
 
|-
 
|-
| SCORE_WIN                    || What you get for winning a round
+
| MIN_VOTERS || Number of voters that need to be online to enable voting. || 3
 
|-
 
|-
| SERVER_DNS                  || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
+
| MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window || 0
 
|-
 
|-
| SERVER_IP                    || IP the server listens on
+
| MOVE_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. ||
 
|-
 
|-
| SERVER_NAME                  || Name of this server
+
| MOVIEPACK || Use the moviepack if available || 1
 
|-
 
|-
| SERVER_PORT                  || Port this server listens on
+
| MOVIEPACK_FLOOR_BLUE || Floor color || 0.5
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
+
| MOVIEPACK_FLOOR_GREEN || Floor color || 0.5
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
+
| MOVIEPACK_FLOOR_RED || Floor color || 0.5
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
+
| MOVIEPACK_HACK || UNDOCUMENTED ||  
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
+
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack || 50
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
+
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack || 50
 
|-
 
|-
| SHOW_ALIVE                  || Show the number of enemies and friends left on the HUD?
+
| NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. || 10
 
|-
 
|-
| SHOW_BRAKE                  || Show the brake meter on the HUD?
+
| NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped. || 30
 
|-
 
|-
| SHOW_FASTEST                || Show the fastest player on the HUD?
+
| NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. || 5
 
|-
 
|-
| SHOW_FPS                    || Enable fps display
+
| NETWORK_LOCK_OUT_028_TEST || UNDOCUMENTED || 1
 
|-
 
|-
| SHOW_HUD                    || Show the HUD?
+
| NETWORK_MIN_BAN || When a client's connection is blocked because he's banned, make him banned for at least this many seconds. || 120
 
|-
 
|-
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?
+
| NETWORK_SPECTATOR_TIME || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. || 0
 
|-
 
|-
| SHOW_PING                    || Show your ping on the HUD?
+
| NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions. || 0
 
|-
 
|-
| SHOW_RUBBER                  || Show the rubber meter on the HUD?  
+
| NEW_TEAM_ALLOWED || Is it currently allowed to create a new team? || 0
 
|-
 
|-
| SHOW_SCORE                  || Show your single player scores on the HUD?
+
| NUM_AIS || Number of AI players || 0
 
|-
 
|-
| SHOW_SPEED                  || Show the speed meter on the HUD?
+
| PASSWORD || Password setting || 0
 
|-
 
|-
| SHOW_TIME                    || Show the current time in the top- right corner?
+
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. || 0
 
|-
 
|-
| SILENCE_ALL                  || If set to 1, all chat messages will be omitted.
+
| PING_CHARITY || How much ping are you willing to take over from your opponent? || 100
 
|-
 
|-
| SINCLUDE                    || Includes the following file silently, without error message if it is not found
+
| PING_CHARITY_MAX || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. || 500
 
|-
 
|-
| SIZE_FACTOR                  || Arena size modifier
+
| PING_CHARITY_MIN || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. || 0
 
|-
 
|-
| SKY_WOBBLE                  || Sky animation
+
| PING_CHARITY_SERVER || Don't touch: the server says this is the maximal ping compensation. || 0
 
|-
 
|-
| SMART_GLANCE_CUSTOM_1        || Use custom camera settings when glancing with the smart camera
+
| PING_FLOOD_GLOBAL || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. || 0.1
 
|-
 
|-
| SMART_GLANCE_CUSTOM_2        || Use custom camera settings when glancing with the smart camera
+
| PING_FLOOD_TIME_10 || Minimum time for 10 ping packets from one machine to arrive. || 1
 
|-
 
|-
| SMART_GLANCE_CUSTOM_3        || Use custom camera settings when glancing with the smart camera
+
| PING_FLOOD_TIME_100 || Minimum time for 100 ping packets from one machine to arrive. || 100
 
|-
 
|-
| SMART_GLANCE_CUSTOM_4        || Use custom camera settings when glancing with the smart camera
+
| PING_FLOOD_TIME_20 || Minimum time for 20 ping packets from one machine to arrive. || 4
 
|-
 
|-
| SMOOTH_SHADING              || Enable smooth shading
+
| PING_FLOOD_TIME_50 || Minimum time for 50 ping packets from one machine to arrive. || 20
 
|-
 
|-
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?
+
| PING_LOCX || Horizontal position of the ping display || 0.8
 
|-
 
|-
| SOUND_CHANNELS              || Number of channels your soundcard supports
+
| PING_LOCY || Vertical position of the ping display || -0.95
 
|-
 
|-
| SOUND_QUALITY                || Sound quality [0=off, 3=high]
+
| PING_SIZE || Size of the ping display || 0.13
 
|-
 
|-
| SPAM_AUTOKICK                || Spam score that causes you to get kicked instantly.
+
| PLAYERS || Prints list of currently active players ||  
 
|-
 
|-
| SPAM_MAXLEN                  || Maximal length of chat message.
+
| PLAYER_CHAT_WAIT_FRACTION || Maximum fraction of time to wait for a single player to stop chatting. || 0
 
|-
 
|-
| SPAM_MAXLEN_OVERRIDE        || Block out older clients when SPAM_MAXLEN differs from its default?
+
| PLAYER_CHAT_WAIT_MAX || Maximum time in seconds to wait for a single player to stop chatting. || 0
 
|-
 
|-
| SPAM_PENALTY                || Number of seconds to silence a spammer.
+
| PLAYER_CHAT_WAIT_SINGLE || Set to 1 if only one player should get his chat wait time reduced at any given time. || 0
 
|-
 
|-
| SPAM_PROTECTION              || Harshness of spam protection; determines min delay between chat messages accepted.
+
| PLAYER_CHAT_WAIT_TEAMLEADER || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. || 1
 
|-
 
|-
| SPAM_PROTECTION_CHAT        || Extra factor for SPAM_PROTECTION for chat messages.
+
| PLAYER_LIST_HIDDEN_PLAYER_PREFIX || The prefix that is shown on hidden players' Global ID and access level when we can see it. || 0xaaaaaa
 
|-
 
|-
| SPAM_PROTECTION_REPEAT      || Minimum time between identical chat messages.
+
| PLAYER_MESSAGE || Sends a message to a specified player. ||
 
|-
 
|-
| SPAM_PROTECTION_VOTE        || Extra factor for SPAM_PROTECTION for votes.
+
| PLAYER_RANDOM_COLOR || If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. || 0
 
|-
 
|-
| SPARKS                      || Draw sparks when going too close to a wall
+
| PLAY_TIME_ONLINE || Total time in minutes someone has played with this client online || 480
 
|-
 
|-
| SPAWN_WINGMEN_BACK          || Determines how much each wingman is placed backwards in a team.
+
| PLAY_TIME_TEAM || Total time in minutes someone has played with this client in a team || 480
 
|-
 
|-
| SPAWN_WINGMEN_SIDE          || Determines how much each wingman is placed sidewards in a team.
+
| PLAY_TIME_TOTAL || Total time in minutes someone has played with this client || 480
 
|-
 
|-
| SPECTATOR_MODE_1            || Sets spectator mode for this player
+
| PREDICT_OBJECTS || Predict cycle movement in network play || 0
 
|-
 
|-
| SPECTATOR_MODE_2            || Sets spectator mode for this player
+
| PREDICT_WALLS || Predict cycle walls. Useful for avoiding instant kills || 1
 
|-
 
|-
| SPECTATOR_MODE_3            || Sets spectator mode for this player
+
| PREFIX_SPAM_ENABLE || Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. || 1
 
|-
 
|-
| SPECTATOR_MODE_4            || Sets spectator mode for this player
+
| PREFIX_SPAM_LENGTH_MULTIPLIER || Multiplier applied to prefix length when calculating prefix spam score. || 1.2
 
|-
 
|-
| SPEED_FACTOR                || Speed modifier for the cycles
+
| PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER || Multiplier applied to the number of color codes in prefix when calculating prefix spam score. || 1.2
 
|-
 
|-
| SPEED_GAUGE_BAR              || speed_gauge_bar_help
+
| PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER || Multiplier applied to the number of known spam prefixes when calculating prefix spam score. || 1
 
|-
 
|-
| SPEED_GAUGE_LOCX            || Horizontal position of the speed meter
+
| PREFIX_SPAM_REQUIRED_SCORE || The required prefix spam score a prefix must have for it to be considered spam. || 10
 
|-
 
|-
| SPEED_GAUGE_LOCY            || Vertical position of the speed meter
+
| PREFIX_SPAM_START_COLOR_MULTIPLIER || If a prefix begins with a color code it will have this multiplier applied to its score. || 1.5
 
|-
 
|-
| SPEED_GAUGE_SIZE            || Size of the speed meter
+
| PREFIX_SPAM_TIMEOUT_MULTIPLIER || Multiplier applied to time calculation to determine how long a known prefix is remembered. || 15
 
|-
 
|-
| SP_AI_IQ                    || IQ of the AI opponents in single player mode
+
| PROTECT_SENSITIVE_FILES || Try to protect user.cfg from read access by other users? || 1
 
|-
 
|-
| SP_AUTO_AIS                  || Automatically spawn AI players in single player mode?
+
| QUIT || Shuts the dedicated server down and quits. ||  
 
|-
 
|-
| SP_AUTO_IQ                  || Automatically adjust AI IQ in single player mode?
+
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead. || 0.5
 
|-
 
|-
| SP_EXPLOSION_RADIUS          || Blast radius of the cycle explosions in single player mode
+
| REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. || 1
 
|-
 
|-
| SP_FINISH_TYPE              || What happens when the last human is dead in single player mode?
+
| RECORDING_DEBUGLEVEL || Level of additional information in recording file. || 0
 
|-
 
|-
| SP_GAME_TYPE                || Type of game played in single player mode
+
| REMOVE_HELP_TOPIC || Remove a help topic. ||  
 
|-
 
|-
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode
+
| RENAME || Renames the given player. ||
 
|-
 
|-
| SP_LIMIT_SCORE              || End the match when a player reaches this score in single player mode
+
| RESOURCE_REPOSITORY_CLIENT || URI the client uses to search for map files if they aren't stored locally. Better leave it alone  || http://resource.armagetronad.net/resource/
 
|-
 
|-
| SP_LIMIT_TIME                || End the match after this number of minutes in single player mode
+
| RESOURCE_REPOSITORY_SERVER || URI clients and the server use to search for map files if they aren't stored locally  || http://resource.armagetronad.net/resource/
 
|-
 
|-
| SP_MIN_PLAYERS              || Minimum number of players in single player mode
+
| RIM_WALL_STRETCH_X || Extension of the rim wall texture in the horizontal direction || 100
 
|-
 
|-
| SP_NUM_AIS                  || Number of AI players in single player mode
+
| RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction || 50
 
|-
 
|-
| SP_SCORE_WIN                || What you get for winning a round in single player mode
+
| RIM_WALL_WRAP_Y || Set to 1 if the rim wall texture should repeat in the vertical direction || 0
 
|-
 
|-
| SP_SIZE_FACTOR              || Arena size modifier
+
| RINCLUDE || Includes a file using the resource system. Use the direct link syntax to your profit here. ||  
 
|-
 
|-
| SP_SPEED_FACTOR              || Speed modifier for the cycles
+
| ROUND_CENTER_MESSAGE || Big message sent to clients after every round ||  
 
|-
 
|-
| SP_TEAMS_MAX                || Maximum number of teams in single player mode
+
| ROUND_CONSOLE_MESSAGE || Message sent to clients after every round ||  
 
|-
 
|-
| SP_TEAMS_MIN                || Minimum number of teams in single player mode
+
| RUBBER_GAUGE_LOCX || Horizontal position of the rubber meter  || -0.48
 
|-
 
|-
| SP_TEAM_BALANCE_ON_QUIT      || Balance teams on player quit in single player mode?
+
| RUBBER_GAUGE_LOCY || Vertical position of the rubber meter  || -0.9
 
|-
 
|-
| SP_TEAM_BALANCE_WITH_AIS    || Balance teams with AI players in single player mode?
+
| RUBBER_GAUGE_SIZE || Size of the rubber meter  || 0.175
 
|-
 
|-
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed temporary team imbalance in single player mode
+
| SAY || Dedicated server only: let the server administrator say something. ||  
 
|-
 
|-
| SP_TEAM_MAX_IMBALANCE_PERM  || Maximum allowed permanent team imbalance in single player mode
+
| SCORE_DEATHZONE || What you get for hitting the Death Zone || -1
 
|-
 
|-
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode
+
| SCORE_DIE || What you get for dying || -2
 
|-
 
|-
| SP_TEAM_MIN_PLAYERS          || Minimum number of players per team in single player mode
+
| SCORE_HOLE || What you get for making a hole for your teammates || 0
 
|-
 
|-
| SP_WALLS_LENGTH              || Length of the cycle walls in meters; negative values will make the walls infinite.
+
| SCORE_KILL || What you get for killing someone || 3
 
|-
 
|-
| SP_WALLS_STAY_UP_DELAY      || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
| SCORE_LOCX || Horizontal position of the score display || -0.95
 
|-
 
|-
| SP_WIN_ZONE_MIN_LAST_DEATH  || Minimum number of seconds since the last death before the instant win zone is activated in single player mode
+
| SCORE_LOCY || Vertical position of the score display || -0.85
 
|-
 
|-
| SP_WIN_ZONE_MIN_ROUND_TIME  || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
+
| SCORE_SIZE || Size of the score display || 0.13
 
|-
 
|-
| START_CAM_1                  || Initial Camera
+
| SCORE_SUICIDE || What you get for stupidly dying || -4
 
|-
 
|-
| START_CAM_2                  || Initial Camera
+
| SCORE_SURVIVE || What you get for surviving || 0
 
|-
 
|-
| START_CAM_3                  || Initial Camera
+
| SCORE_WIN || What you get for winning a round || 10
 
|-
 
|-
| START_CAM_4                  || Initial Camera
+
| SERVER_DNS || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. ||  
 
|-
 
|-
| START_FOV_1                  || Initial field of vision
+
| SERVER_IP || IP the server listens on  || ANY
 
|-
 
|-
| START_FOV_2                  || Initial field of vision
+
| SERVER_NAME || Name of this server || Unnamed Server
 
|-
 
|-
| START_FOV_3                  || Initial field of vision
+
| SERVER_OPTIONS || Short description of the options on this server || All settings at default values.
 
|-
 
|-
| START_FOV_4                  || Initial field of vision
+
| SERVER_PORT || Port this server listens on || 4534
 
|-
 
|-
| START_NEW_MATCH              || Initiates a new match
+
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE || 0
 
|-
 
|-
| STAT_OUTPUT                  || stat_output_help
+
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE || 2
 
|-
 
|-
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
+
| SETTING_LEGACY_BEHAVIOR_BUMPY || Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED || 2
 
|-
 
|-
| TALK_TO_MASTER              || Announce this server on the internet?
+
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME || 2
 
|-
 
|-
| TEAMS_MAX                    || Maximum number of teams
+
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) || 0
 
|-
 
|-
| TEAMS_MIN                    || Minimum number of teams
+
| SHOW_ALIVE || Show the number of enemies and friends left on the HUD?  || 1
 
|-
 
|-
| TEAM_BALANCE_ON_QUIT        || Balance teams on player quit?
+
| SHOW_BRAKE || Show the brake meter on the HUD? || 1
 
|-
 
|-
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?
+
| SHOW_FASTEST || Show the fastest player on the HUD? || 1
 
|-
 
|-
| TEAM_MAX_IMBALANCE          || Maximum allowed temporary team imbalance
+
| SHOW_FPS || Enable fps display || 1
 
|-
 
|-
| TEAM_MAX_IMBALANCE_PERM      || Maximum allowed permanent team imbalance
+
| SHOW_HUD || Show the HUD?  || 1
 
|-
 
|-
| TEAM_MAX_PLAYERS            || Maximum number of players per team
+
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen? ||  
 
|-
 
|-
| TEAM_MIN_PLAYERS            || Minimum number of players per team
+
| SHOW_PING || Show your ping on the HUD?  || 1
 
|-
 
|-
| TEXTURES_HI                  || Use high colour textures
+
| SHOW_RUBBER || Show the rubber meter on the HUD?  || 1
 
|-
 
|-
| TEXTURE_MODE_0              || Floor Texture:
+
| SHOW_SCORE || Show your single player scores on the HUD?  || 1
 
|-
 
|-
| TEXTURE_MODE_1              || Wall Textures:
+
| SHOW_SPEED || Show the speed meter on the HUD?  || 1
 
|-
 
|-
| TEXTURE_MODE_2              || Object Textures:
+
| SHOW_TIME || Show the current time in the top- right corner?  || 0
 
|-
 
|-
| TEXTURE_MODE_3              || Font:
+
| SHOW_TIME_24 || Show the time in 24 hour format?  || 0
 
|-
 
|-
| TEXT_OUT                    || Enable console text output
+
| SHUFFLE_SPAM_MESSAGES_PER_ROUND || Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. || 3
 
|-
 
|-
| TITLE_TRACK                  || title_track_help
+
| SILENCE || Silence a specific player so he can't use public chat any more (/msg and /team still work) ||  
 
|-
 
|-
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.
+
| SILENCE_DEFAULT || If set to 1, new players will be silenced || 0
 
|-
 
|-
| UNBAN_IP                    || Revokes the ban of the specified IP address.
+
| SIMULATE_RECEIVE_PACKET_LOSS || UNDOCUMENTED ||  
 
|-
 
|-
| UPPER_SKY                    || Draw upper sky plane
+
| SIMULATE_SEND_PACKET_LOSS || UNDOCUMENTED ||  
 
|-
 
|-
| URL                          || HTTP URI assiciated with a server
+
| SINCLUDE || Includes the following file silently, without error message if it is not found ||  
 
|-
 
|-
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help
+
| SIZE_FACTOR || Arena size modifier || 0
 
|-
 
|-
| USE_DISPLAYLISTS            || Use display lists for rendering the cycles?
+
| SKY_WOBBLE || Sky animation || 1
 
|-
 
|-
| VIEWPORT_CONF                || Viewport configuration; decides how many players can play on this computer
+
| SLAP || Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;) ||
 
|-
 
|-
| VIEWPORT_TO_PLAYER_1        || Assign this viewport to a player
+
| SMOOTH_SHADING || Enable smooth shading || 1
 
|-
 
|-
| VIEWPORT_TO_PLAYER_2        || Assign this viewport to a player
+
| SOFTWARE_RENDERER || Is the OpenGL renderer not hardware accelerated? || 0
 
|-
 
|-
| VIEWPORT_TO_PLAYER_3        || Assign this viewport to a player
+
| SOUND_BUFFER_SHIFT || Buffer size multiplier || 0
 
|-
 
|-
| VIEWPORT_TO_PLAYER_4        || Assign this viewport to a player
+
| SOUND_QUALITY || Sound quality [0=off, 3=high] || 2
 
|-
 
|-
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
+
| SOUND_SOURCES || Number of sound sources to be heard at the same time || 10
 
|-
 
|-
| VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE || Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
+
| SPAM_AUTOKICK || Spam score that causes you to get kicked instantly. || 14
 
|-
 
|-
| VOTING_BIAS                  || Add virtual voters that oppose every change.
+
| SPAM_AUTOKICK_COUNT || Number of spam warnings before a player gets spamkicked. || 3
 
|-
 
|-
| VOTING_DECAY                || One non-voter is ignored everytime this many secons pass.
+
| SPAM_MAXLEN || Maximal length of chat message. || 80
 
|-
 
|-
| VOTING_KICK_TIME            || The minimum time in seconds between two kick votes against the same player.
+
| SPAM_MAXLEN_OVERRIDE || Block out older clients when SPAM_MAXLEN differs from its default?  || 3
 
|-
 
|-
| VOTING_PRIVACY              || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
+
| SPAM_PENALTY || Number of seconds to silence a spammer. || 0
 
|-
 
|-
| VOTING_SPAM_ISSUE            || The spam level of issuing a vote.
+
| SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted. || 4
 
|-
 
|-
| VOTING_SPAM_REJECT          || The spam level of getting your vote rejected.
+
| SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages. || 0.3
 
|-
 
|-
| VOTING_START_DECAY          || Number of seconds after that the non-voters start to get ignored.
+
| SPAM_PROTECTION_REPEAT || Minimum time between identical chat messages. || 5
 
|-
 
|-
| VOTING_TIMEOUT              || Votes older than this time out and are rejected.
+
| SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes. || 50
 
|-
 
|-
| VOTING_TIMEOUT_PER_VOTER    || Additional value for VOTING_TIMEOUT for every voter present.
+
| SPARKS || Draw sparks when going too close to a wall || 1
 
|-
 
|-
| WALLS_LENGTH                || Length of the cycle walls in meters; negative values will make the walls infinite.
+
| SPAWN_POINT_GROUP_SIZE || UNDOCUMENTED || 0
 
|-
 
|-
| WALLS_STAY_UP_DELAY          || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
| SPAWN_WINGMEN_BACK || Determines how much each wingman is placed backwards in a team. || 2.2029
 
|-
 
|-
| WHITE_SPARKS                || Draw sparks in white (instead of cycle colors).
+
| SPAWN_WINGMEN_SIDE || Determines how much each wingman is placed sidewards in a team. || 2.75362
 
|-
 
|-
| WIN_ZONE_DEATHS              || A value of 1 turns it into a death zone.
+
| SPEED_FACTOR || Speed modifier for the cycles || 0
 
|-
 
|-
| WIN_ZONE_EXPANSION          || Expansion speed of the instant win zone
+
| SPEED_GAUGE_LOCX || Horizontal position of the speed meter  || 0
 
|-
 
|-
| WIN_ZONE_INITIAL_SIZE        || Initial size of the instant win zone
+
| SPEED_GAUGE_LOCY || Vertical position of the speed meter  || -0.9
 
|-
 
|-
| WIN_ZONE_MIN_LAST_DEATH      || Minimum number of seconds since the last death before the instant win zone is activated
+
| SPEED_GAUGE_SIZE || Size of the speed meter  || 0.175
 
|-
 
|-
| WIN_ZONE_MIN_ROUND_TIME      || Minimum number of seconds the round has to be going on before the instant win zone is activated
+
| SP_AI_IQ || IQ of the AI opponents in single player mode || 50
 
|-
 
|-
| WIN_ZONE_RANDOMNESS          || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
+
| SP_AUTO_AIS || Automatically spawn AI players in single player mode? || 0
 
|-
 
|-
| WORD_DELIMITERS              || Characters that count as word delimiters when skipping over words in a text input field.
+
| SP_AUTO_IQ || Automatically adjust AI IQ in single player mode? || 0
 
|-
 
|-
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.
+
| SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode || 4
 
|-
 
|-
| ZDEPTH                      || z buffer depth to use (0: 16 1: from colour depth 2: 32)
+
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode? || 1
 
|-
 
|-
| ZTRICK                      || Performance tweak; does not work on most Windows systems
+
| SP_GAME_TYPE || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. || 1
}
+
|-
 
+
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode || 10
[[Category:Game Play]]
+
|-
 +
| SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode || 100000
 +
|-
 +
| SP_LIMIT_TIME || End the match after this number of minutes in single player mode || 30
 +
|-
 +
| SP_MIN_PLAYERS || Minimum number of players in single player mode || 4
 +
|-
 +
| SP_NUM_AIS || Number of AI players in single player mode || 0
 +
|-
 +
| SP_SCORE_WIN || What you get for winning a round in single player mode || 10
 +
|-
 +
| SP_SIZE_FACTOR || Arena size modifier || -3
 +
|-
 +
| SP_SPEED_FACTOR || Speed modifier for the cycles || 0
 +
|-
 +
| SP_TEAMS_MAX || Maximum number of teams in single player mode || 16
 +
|-
 +
| SP_TEAMS_MIN || Minimum number of teams in single player mode || 1
 +
|-
 +
| SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode? || 0
 +
|-
 +
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode? || 1
 +
|-
 +
| SP_TEAM_MAX_IMBALANCE || Maximum allowed team imbalance in single player mode || 1
 +
|-
 +
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode || 1
 +
|-
 +
| SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode || 1
 +
|-
 +
| SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. || -1
 +
|-
 +
| SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. || 8
 +
|-
 +
| SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode || 1e+06
 +
|-
 +
| SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode || 1e+06
 +
|-
 +
| START_NEW_MATCH || Initiates a new match ||
 +
|-
 +
| SUSPEND || Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS) ||
 +
|-
 +
| SUSPEND_DEFAULT_ROUNDS || Sets default round timeout for SUSPEND. || 5
 +
|-
 +
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). || 1
 +
|-
 +
| TALK_TO_MASTER || Announce this server on the internet? || 0
 +
|-
 +
| TEAMS || Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams ||
 +
|-
 +
| TEAMS_MAX || Maximum number of teams || 16
 +
|-
 +
| TEAMS_MIN || Minimum number of teams || 1
 +
|-
 +
| TEAM_ALLOW_SHUFFLE_UP || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. || 0
 +
|-
 +
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit? || 1
 +
|-
 +
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players? || 1
 +
|-
 +
| TEAM_BLUE_1 || blue portion of team 1's color || 15
 +
|-
 +
| TEAM_BLUE_2 || blue portion of team 2's color || 4
 +
|-
 +
| TEAM_BLUE_3 || blue portion of team 3's color || 4
 +
|-
 +
| TEAM_BLUE_4 || blue portion of team 4's color || 4
 +
|-
 +
| TEAM_BLUE_5 || blue portion of team 5's color || 15
 +
|-
 +
| TEAM_BLUE_6 || blue portion of team 6's color || 15
 +
|-
 +
| TEAM_BLUE_7 || blue portion of team 7's color || 15
 +
|-
 +
| TEAM_BLUE_8 || blue portion of team 8's color || 7
 +
|-
 +
| TEAM_CENTER_IS_BOSS || If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. || 1
 +
|-
 +
| TEAM_ELIMINATION_MODE || Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. || 0
 +
|-
 +
| TEAM_GREEN_1 || green portion of team 1's color || 8
 +
|-
 +
| TEAM_GREEN_2 || green portion of team 2's color || 15
 +
|-
 +
| TEAM_GREEN_3 || green portion of team 3's color || 4
 +
|-
 +
| TEAM_GREEN_4 || green portion of team 4's color || 15
 +
|-
 +
| TEAM_GREEN_5 || green portion of team 5's color || 4
 +
|-
 +
| TEAM_GREEN_6 || green portion of team 6's color || 15
 +
|-
 +
| TEAM_GREEN_7 || green portion of team 7's color || 15
 +
|-
 +
| TEAM_GREEN_8 || green portion of team 8's color || 7
 +
|-
 +
| TEAM_MAX_IMBALANCE || Maximum allowed team imbalance || 1
 +
|-
 +
| TEAM_MAX_PLAYERS || Maximum number of players per team || 5
 +
|-
 +
| TEAM_MIN_PLAYERS || Minimum number of players per team || 1
 +
|-
 +
| TEAM_NAME_1 || name of team 1 || $team_name_blue
 +
|-
 +
| TEAM_NAME_2 || name of team 2 || $team_name_gold
 +
|-
 +
| TEAM_NAME_3 || name of team 3 || $team_name_red
 +
|-
 +
| TEAM_NAME_4 || name of team 4 || $team_name_green
 +
|-
 +
| TEAM_NAME_5 || name of team 5 || $team_name_violet
 +
|-
 +
| TEAM_NAME_6 || name of team 6 || $team_name_ugly
 +
|-
 +
| TEAM_NAME_7 || name of team 7 || $team_name_white
 +
|-
 +
| TEAM_NAME_8 || name of team 8 || $team_name_black
 +
|-
 +
| TEAM_RED_1 || red portion of team 1's color || 4
 +
|-
 +
| TEAM_RED_2 || red portion of team 2's color || 15
 +
|-
 +
| TEAM_RED_3 || red portion of team 3's color || 15
 +
|-
 +
| TEAM_RED_4 || red portion of team 4's color || 4
 +
|-
 +
| TEAM_RED_5 || red portion of team 5's color || 15
 +
|-
 +
| TEAM_RED_6 || red portion of team 6's color || 4
 +
|-
 +
| TEAM_RED_7 || red portion of team 7's color || 15
 +
|-
 +
| TEAM_RED_8 || red portion of team 8's color || 7
 +
|-
 +
| TEXTURES_HI || Use high color textures || 0
 +
|-
 +
| TEXTURE_MODE_0 || Floor Texture: || 0
 +
|-
 +
| TEXTURE_MODE_1 || Wall Textures: || 0
 +
|-
 +
| TEXTURE_MODE_2 || Object Textures: || 0
 +
|-
 +
| TEXTURE_MODE_3 || Font: || 0
 +
|-
 +
| TEXT_OUT || Enable console text output || 0
 +
|-
 +
| TIMER_SYNC_START_FUDGE || UNDOCUMENTED || 0.1
 +
|-
 +
| TIMER_SYNC_START_FUDGE_STOP || UNDOCUMENTED || 2
 +
|-
 +
| TIMESTEP_MAX || UNDOCUMENTED || 0.2
 +
|-
 +
| TIMESTEP_MAX_COUNT || UNDOCUMENTED || 10
 +
|-
 +
| TIME_FACTOR || UNDOCUMENTED || 1
 +
|-
 +
| TITLE_OF_DAY || If fullscreen display is supported, this will be the title above message_of_day || Message of the Day
 +
|-
 +
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal. || 0
 +
|-
 +
| TOPOLOGY_POLICE_PARALLEL || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. || 1
 +
|-
 +
| UNBAN_IP || Revokes the ban of the specified IP address. ||
 +
|-
 +
| UNLOCK_ALL_TEAMS || Unlocks all teams. ||
 +
|-
 +
| UNSILENCE || Reverts a SILENCE command ||
 +
|-
 +
| UNSUSPEND || Removes a player suspension. ||
 +
|-
 +
| UPPER_SKY || Draw upper sky plane || 0
 +
|-
 +
| URL || HTTP URI associated with a server || http://www.armagetronad.net
 +
|-
 +
| USE_DISPLAYLISTS || Use display lists for rendering the cycles? || 0
 +
|-
 +
| VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer || 0
 +
|-
 +
| VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player || 0
 +
|-
 +
| VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player || 1
 +
|-
 +
| VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player || 2
 +
|-
 +
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player || 3
 +
|-
 +
| VOICE || Reverse of SILENCE ||
 +
|-
 +
| VOTES_CANCEL || Cancels all running polls. ||
 +
|-
 +
| VOTES_SUSPEND || Suspends voting for n minutes. ||
 +
|-
 +
| VOTES_SUSPEND_DEFAULT || Default value for VOTES_SUSPEND. || 3
 +
|-
 +
| VOTES_UNSUSPEND || Allows voting again. ||
 +
|-
 +
| VOTE_KICK_REASON || Default reason given to players when they're vote-kicked. ||
 +
|-
 +
| VOTE_KICK_TO_PORT || Default server port a player is redirected to by vote kicks. || 4534
 +
|-
 +
| VOTE_KICK_TO_SERVER || Server IP/name a player is redirected to by vote kicks. ||
 +
|-
 +
| VOTING_BIAS || Add virtual voters that oppose every change. || 0
 +
|-
 +
| VOTING_BIAS_COMMAND || Add virtual voters that oppose every command vote. || 0
 +
|-
 +
| VOTING_BIAS_INCLUDE || Add virtual voters that oppose every include vote. || 0
 +
|-
 +
| VOTING_BIAS_KICK || Add virtual voters that oppose every kick vote. || 0
 +
|-
 +
| VOTING_BIAS_SUSPEND || Add virtual voters that oppose every suspend vote. || 0
 +
|-
 +
| VOTING_DECAY || One non-voter is ignored everytime this many seconds pass. || 60
 +
|-
 +
| VOTING_HARM_TIME || The minimum time in seconds between two harmful votes against the same player. || 180
 +
|-
 +
| VOTING_KICK_MINHARM || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. || 0
 +
|-
 +
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player. || 300
 +
|-
 +
| VOTING_MATURITY || The minimum time in seconds a player needs to be online with the same name before he can issue votes. || 300
 +
|-
 +
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public || 1
 +
|-
 +
| VOTING_SPAM_ISSUE || The spam level of issuing a vote. || 1
 +
|-
 +
| VOTING_SPAM_REJECT || The spam level of getting your vote rejected. || 5
 +
|-
 +
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored. || 60
 +
|-
 +
| VOTING_SUSPEND_ROUNDS || The number of rounds "/vote suspend <player>" suspends a player for. || 5
 +
|-
 +
| VOTING_TIMEOUT || Votes older than this time out and are rejected. || 60
 +
|-
 +
| VOTING_TIMEOUT_PER_VOTER || Additional value for VOTING_TIMEOUT for every voter present. || 15
 +
|-
 +
| WAIT_FOR_EXTERNAL_SCRIPT || Let the server wait for an external script between two rounds until the script switches this setting back to 0. || 0
 +
|-
 +
| WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. || 3
 +
|-
 +
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. || -1
 +
|-
 +
| WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. || 8
 +
|-
 +
| WHITE_SPARKS || Draw sparks in white (instead of cycle colors). || 0
 +
|-
 +
| WIN_ZONE_DEATHS || A value of 1 turns it into a death zone. || 0
 +
|-
 +
| WIN_ZONE_EXPANSION || Expansion speed of the instant win zone || 1
 +
|-
 +
| WIN_ZONE_INITIAL_SIZE || Initial size of the instant win zone || 5
 +
|-
 +
| WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated || 30
 +
|-
 +
| WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated || 60
 +
|-
 +
| WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. || 0.8
 +
|-
 +
| WORD_DELIMITERS || Characters that count as word delimiters when skipping over words in a text input field. || !?.:;_()-,
 +
|-
 +
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom. || 1
 +
|-
 +
| ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32) || 1
 +
|-
 +
| ZONE_ALPHA || Transparency factor for zone rendering. 1.0 gives full strength. || 1
 +
|-
 +
| ZONE_ALPHA_SERVER || Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. || 1
 +
|-
 +
| ZONE_ALPHA_TOGGLE || This is XORd with ALPHA_BLEND to determine the way to draw zones || 0
 +
|-
 +
| ZONE_BOTTOM || Where to put the zone along the Z axis. Default is 0.0 || 0
 +
|-
 +
| ZONE_HEIGHT || The zone segments' height. Default is 5.0 || 5
 +
|-
 +
| ZONE_SEGMENTS || How many segments the zone is formed with. Default is 11 || 11
 +
|-
 +
| ZONE_SEG_LENGTH || The rendered percentual of every segment. Default is .5 || 0.5
 +
|}

Revision as of 19:17, 15 July 2011

List of Commands

Console Commands | 0.2.8.3.1 | Trunk | Sty+Ct
This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the --doc option and using vim to turn it into a table.
Command Meaning Default
ACCESS_LEVEL Changes the access level of a configuration item to make it available to lower ranked users
ACCESS_LEVEL_ADMIN Minimal access level for /admin command. 2
ACCESS_LEVEL_CHAT Minimal access level for chatting. 20
ACCESS_LEVEL_CHAT_TIMEOUT Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. 60
ACCESS_LEVEL_IPS Minimal access level you need for seeing IPs of other players in the /players command. 5
ACCESS_LEVEL_NVER Minimal access level you need for seeing Network versions/strings from other players in /players. 2
ACCESS_LEVEL_RTFM Minimal access level for /teach or /rtfm command. 2
ACCESS_LEVEL_SPY_CONSOLE Minimal access level you need for seeing console input from other (in-game) admins. 2
ACCESS_LEVEL_SPY_MSG Minimal access level you need for seeing /msg messages directed to others. 0
ACCESS_LEVEL_SPY_TEAM Minimal access level you need for seeing /team messages as a spectator. 2
ADD_HELP_TOPIC Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
ADMIN_PASS Password for the basic in game admin NONE
AI_IQ IQ of the AI opponents 50
ALIVE_LOCX Horizontal position of the alive headcount display 0.45
ALIVE_LOCY Vertical position of the alive headcount display -0.95
ALIVE_SIZE Size of the alive headcount display 0.13
ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). 0
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. 0
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. 0
ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. 0
ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. 0
ALLOW_RENAME_PLAYER Gives the given player the ability to rename.
ALLOW_TEAM_CHANGE If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER 1
ALLOW_TEAM_CHANGE_PLAYER Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color 1
ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player 1
ALLOW_VOTING If set to 1, voting will be allowed for players. 1
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. 0
ALPHA_BLEND Enable alpha blending 1
ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron 4
ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? 3
ARENA_WALL_SHADOW_DIST UNDOCUMENTED
ARENA_WALL_SHADOW_NEAR UNDOCUMENTED
ARENA_WALL_SHADOW_SIDEDIST UNDOCUMENTED
ARENA_WALL_SHADOW_SIZE UNDOCUMENTED
ARMAGETRON_LAST_SCREENMODE Last screen resolution 5
ARMAGETRON_LAST_SCREENMODE_H UNDOCUMENTED 480
ARMAGETRON_LAST_SCREENMODE_W UNDOCUMENTED 640
ARMAGETRON_LAST_WINDOWSIZE Last Window size 5
ARMAGETRON_LAST_WINDOWSIZE_H UNDOCUMENTED 480
ARMAGETRON_LAST_WINDOWSIZE_W UNDOCUMENTED 640
ARMAGETRON_SCREENMODE Screen resolution 6
ARMAGETRON_SCREENMODE_H UNDOCUMENTED 600
ARMAGETRON_SCREENMODE_W UNDOCUMENTED 800
ARMAGETRON_WINDOWSIZE Window size 6
ARMAGETRON_WINDOWSIZE_H UNDOCUMENTED 600
ARMAGETRON_WINDOWSIZE_W UNDOCUMENTED 800
AUTHORITY_BLACKLIST Comma separated list of authorities your server should refuse to query.
AUTHORITY_WHITELIST If non-empty, only authorities on this comma separated list will be queried by your server.
AUTO_AIS Automatically spawn AI players? 0
AUTO_IQ Automatically adjust AI IQ? 0
AUTO_TEAM Flag indicating whether players should be put into teams automatically. 1
AUTO_TEAM_SPEC_SPAM If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. 1
AXES_INDICATOR Should the Axis Indicator be rendered? 0
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. 1000
BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP Bans the specified IP address from the server for a variable time.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information? 1
BOOKMARK_0_ADDRESS Server address of the 1st server bookmark
BOOKMARK_0_NAME Name of the 1st server bookmark
BOOKMARK_0_PORT Server port of the 1st server bookmark 4534
BOOKMARK_10_ADDRESS Server address of the 11th server bookmark
BOOKMARK_10_NAME Name of the 11th server bookmark
BOOKMARK_10_PORT Server port of the 11th server bookmark 4534
BOOKMARK_1_ADDRESS Server address of the 2nd server bookmark
BOOKMARK_1_NAME Name of the 2nd server bookmark
BOOKMARK_1_PORT Server port of the 2nd server bookmark 4534
BOOKMARK_2_ADDRESS Server address of the 3rd server bookmark
BOOKMARK_2_NAME Name of the 3rd server bookmark
BOOKMARK_2_PORT Server port of the 3rd server bookmark 4534
BOOKMARK_3_ADDRESS Server address of the 4th server bookmark
BOOKMARK_3_NAME Name of the 4th server bookmark
BOOKMARK_3_PORT Server port of the 4th server bookmark 4534
BOOKMARK_4_ADDRESS Server address of the 5th server bookmark
BOOKMARK_4_NAME Name of the 5th server bookmark
BOOKMARK_4_PORT Server port of the 5th server bookmark 4534
BOOKMARK_5_ADDRESS Server address of the 6th server bookmark
BOOKMARK_5_NAME Name of the 6th server bookmark
BOOKMARK_5_PORT Server port of the 6th server bookmark 4534
BOOKMARK_6_ADDRESS Server address of the 7th server bookmark
BOOKMARK_6_NAME Name of the 7th server bookmark
BOOKMARK_6_PORT Server port of the 7th server bookmark 4534
BOOKMARK_7_ADDRESS Server address of the 8th server bookmark
BOOKMARK_7_NAME Name of the 8th server bookmark
BOOKMARK_7_PORT Server port of the 8th server bookmark 4534
BOOKMARK_8_ADDRESS Server address of the 9th server bookmark
BOOKMARK_8_NAME Name of the 9th server bookmark
BOOKMARK_8_PORT Server port of the 9th server bookmark 4534
BOOKMARK_9_ADDRESS Server address of the 10th server bookmark
BOOKMARK_9_NAME Name of the 10th server bookmark
BOOKMARK_9_PORT Server port of the 10th server bookmark 4534
BOOKMARK__MASTER0_ADDRESS Address of the first subculture master
BOOKMARK__MASTER0_NAME Name of the first subculture
BOOKMARK__MASTER0_PORT Port of the first subculture master 4534
BOOKMARK__MASTER10_ADDRESS Address of the 11th subculture master
BOOKMARK__MASTER10_NAME Name of the 11th subculture
BOOKMARK__MASTER10_PORT Port of the 11th subculture master 4534
BOOKMARK__MASTER1_ADDRESS Address of the second subculture master
BOOKMARK__MASTER1_NAME Name of the second subculture
BOOKMARK__MASTER1_PORT Port of the second subculture master 4534
BOOKMARK__MASTER2_ADDRESS Address of the 3rd subculture master
BOOKMARK__MASTER2_NAME Name of the 3rd subculture
BOOKMARK__MASTER2_PORT Port of the 3rd subculture master 4534
BOOKMARK__MASTER3_ADDRESS Address of the 4th subculture master
BOOKMARK__MASTER3_NAME Name of the 4th subculture
BOOKMARK__MASTER3_PORT Port of the 4th subculture master 4534
BOOKMARK__MASTER4_ADDRESS Address of the 5th subculture master
BOOKMARK__MASTER4_NAME Name of the 5th subculture
BOOKMARK__MASTER4_PORT Port of the 5th subculture master 4534
BOOKMARK__MASTER5_ADDRESS Address of the 6th subculture master
BOOKMARK__MASTER5_NAME Name of the 6th subculture
BOOKMARK__MASTER5_PORT Port of the 6th subculture master 4534
BOOKMARK__MASTER6_ADDRESS Address of the 7th subculture master
BOOKMARK__MASTER6_NAME Name of the 7th subculture
BOOKMARK__MASTER6_PORT Port of the 7th subculture master 4534
BOOKMARK__MASTER7_ADDRESS Address of the 8th subculture master
BOOKMARK__MASTER7_NAME Name of the 8th subculture
BOOKMARK__MASTER7_PORT Port of the 8th subculture master 4534
BOOKMARK__MASTER8_ADDRESS Address of the 9th subculture master
BOOKMARK__MASTER8_NAME Name of the 9th subculture
BOOKMARK__MASTER8_PORT Port of the 9th subculture master 4534
BOOKMARK__MASTER9_ADDRESS Address of the 10th subculture master
BOOKMARK__MASTER9_NAME Name of the 10th subculture
BOOKMARK__MASTER9_PORT Port of the 10th subculture master 4534
BRAKE_GAUGE_LOCX Horizontal position of the brake meter 0.48
BRAKE_GAUGE_LOCY Vertical position of the brake meter -0.9
BRAKE_GAUGE_SIZE Size of the brake meter 0.175
BROWSER_CONTACTLOSS UNDOCUMENTED 4
BROWSER_NUM_QUERIES UNDOCUMENTED 3
BROWSER_QUERIES_SIMULTANEOUS UNDOCUMENTED 20
BROWSER_QUERY_DELAY_GLOBAL UNDOCUMENTED 0.025
BROWSER_QUERY_DELAY_SINGLE UNDOCUMENTED 0.5
BROWSER_QUERY_FILTER UNDOCUMENTED 1
BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. 1
BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. 0
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL Allows players to pass through walls on odd occasions. 0
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? 6
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. 0.5
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? -0.58
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? 4
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. 0.4
CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with 4
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse 4
CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation 0
CAMERA_FOLLOW_START_X Start position of the fixed external camera -30
CAMERA_FOLLOW_START_Y Start position of the fixed external camera -30
CAMERA_FOLLOW_START_Z Start position of the fixed external camera 80
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients 0
CAMERA_FORBID_CUSTOM_GLANCE Forbids use of special glance camera settings 0
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients 0
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients 0
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients 0
CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera 1
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients 0
CAMERA_FREE_START_X Start position of the free camera 10
CAMERA_FREE_START_Y Start position of the free camera -70
CAMERA_FREE_START_Z Start position of the free camera 100
CAMERA_GLANCE_BACK Position of the glance camera: how much is it moved back from the cycle? 6
CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. 0.5
CAMERA_GLANCE_PITCH Position of the glance camera: how much does it look up/down? -0.58
CAMERA_GLANCE_RISE Position of the glance camera: how much is it moved up from the cycle? 4
CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. 0.4
CAMERA_IN_TURN_SPEED Speed the internal camera turns with 40
CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server 0
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera 0
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? 30
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. 0
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? -0.7
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? 20
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. 0
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. -1
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse 4
CAMERA_SERVER_GLANCE_BACK Position of the server glance camera: how much is it moved back from the cycle? 30
CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. 0
CAMERA_SERVER_GLANCE_PITCH Position of the server glance camera: how much does it look up/down? -0.7
CAMERA_SERVER_GLANCE_RISE Position of the server glance camera: how much is it moved up from the cycle? 20
CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. 0
CAMERA_SMART_AVOID_FRONT UNDOCUMENTED 10
CAMERA_SMART_AVOID_FRONT2 UNDOCUMENTED 0.1
CAMERA_SMART_CENTER_DIR_SMOOTH UNDOCUMENTED 3
CAMERA_SMART_CENTER_LOOKAHEAD UNDOCUMENTED 0.5
CAMERA_SMART_CENTER_MAX_LOOKAHEAD UNDOCUMENTED 5
CAMERA_SMART_CENTER_POS_SMOOTH UNDOCUMENTED 6
CAMERA_SMART_CYCLESPEED UNDOCUMENTED 20
CAMERA_SMART_DISTANCE UNDOCUMENTED 4
CAMERA_SMART_DISTANCESCALE UNDOCUMENTED 0.2
CAMERA_SMART_HEIGHT UNDOCUMENTED 2
CAMERA_SMART_HEIGHT_EXTRA UNDOCUMENTED 0.5
CAMERA_SMART_HEIGHT_GRINDING UNDOCUMENTED 0
CAMERA_SMART_HEIGHT_OBSTACLE UNDOCUMENTED 1
CAMERA_SMART_HEIGHT_TURNING UNDOCUMENTED 0.5
CAMERA_SMART_MIN_DISTANCE UNDOCUMENTED 10
CAMERA_SMART_MIN_DISTANCESCALE UNDOCUMENTED 5
CAMERA_SMART_START_X Start position of the smart camera 10
CAMERA_SMART_START_Y Start position of the smart camera 30
CAMERA_SMART_START_Z Start position of the smart camera 2
CAMERA_SMART_TURN_GRINDING UNDOCUMENTED 5
CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view 40
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object 1
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved 1
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera 0
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits 1
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets 0.5
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls 0.5
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE if set to 1, the chatbot is active all of the time 0
CHATBOT_DECAY rate at which the quality of the chatbot decays over time 0.02
CHATBOT_DELAY time between entering chat and chatbot activation 0.5
CHATBOT_MIN_TIMESTEP minimal time in seconds between chatbot thoughts 0.3
CHATBOT_NEW_WALL_BLINDNESS the chatbot won't see walls that were bult less than this many seconds ago 0.3
CHATBOT_RANGE time in seconds the bot is capable of planning ahead 1
CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game 180
CHAT_LOG Write machine parsable chat messages to var/chatlog.txt 0
CHECK_ERRORS Listen to errors claiming a video mode does not exist 1
CLIENT_PORT Port we try to connect to 4534
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) 1
COLOR_STRINGS Print colored strings 1
CONSOLE_DECORATE_ID Decorates every line of console output with the client ID 1
CONSOLE_DECORATE_IP Decorates every line of console output with the client IP 0
CONSOLE_DECORATE_TIMESTAMP Decorates every line of console output with the current date and time 0
CONSOLE_LADDER_LOG Sends ladder log output to the console 0
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CONSOLE_ROWS Number of lines of console output without user intervention 5
CONSOLE_ROWS_MAX Number of lines of console output when scrolling back 19
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) 1
CUSTOM_SCREEN_HEIGHT Custom screen size 200
CUSTOM_SCREEN_WIDTH Custom screen size 320
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor 10
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls 1
CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? 3
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive 2
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls 0
CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? 3
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall 1
CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? 3
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall 1
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? 3
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your teammates' walls 1
CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? 3
CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it 1
CYCLE_ACCEL_TUNNEL_OVERRIDE Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? 3
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them 0
CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with. 10
CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall 1
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? 3
CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall 1
CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? 3
CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall 1
CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? 3
CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall 1
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? 3
CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall 0
CYCLE_BOOST_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOST_ENEMY differs from its default? 3
CYCLE_BOOST_RIM Speed boost when breaking from the rim wall 0
CYCLE_BOOST_RIM_OVERRIDE Block out older clients if CYCLE_BOOST_RIM differs from its default? 3
CYCLE_BOOST_SELF Speed boost when breaking from your own wall 0
CYCLE_BOOST_SELF_OVERRIDE Block out older clients if CYCLE_BOOST_SELF differs from its default? 3
CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall 0
CYCLE_BOOST_TEAM_OVERRIDE Block out older clients if CYCLE_BOOST_TEAM differs from its default? 3
CYCLE_BRAKE Brake intensity 30
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking 1
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? 3
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking 0.1
CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? 3
CYCLE_DELAY Minimum time between turns (must be greater than 0) 0.1
CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. 0.95
CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction 1
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? 3
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. 1
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? 3
CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. 0
CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs. 0
CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE UNDOCUMENTED 3
CYCLE_DIST_WALL_SHRINK_OVERRIDE UNDOCUMENTED 3
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected 1
CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. 0
CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE UNDOCUMENTED 3
CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn. 0
CYCLE_INVULNERABLE_TIME_OVERRIDE UNDOCUMENTED 3
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. 30000
CYCLE_MIN_WALLDROP_INTERVAL UNDOCUMENTED 0.05
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. 0
CYCLE_PACKETMISS_TOLERANCE UNDOCUMENTED 3
CYCLE_PING_RUBBER Additional niceness for high ping players 3
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall 1
CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. 0
CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. 0.5
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? 3
CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? 3
CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. 0
CYCLE_RUBBER_MALUS_TIME UNDOCUMENTED 5
CYCLE_RUBBER_MALUS_TURN UNDOCUMENTED 0
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? 3
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) 0.05
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? 3
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you 0.001
CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. 0
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds. 0.5
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected 1
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. 0.2
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you 0.0001
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) 0.005
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. 0.005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? 3
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) 40
CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? 3
CYCLE_RUBBER_TIME Timescale rubber is restored on. 10
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. 0
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? 3
CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? 3
CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. 0
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? 3
CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. 0.2
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. 0.2
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. 0.3
CYCLE_SOUND_SPEED Sound speed divisor 30
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls 30
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above 0.1
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? 3
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below 5
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? 3
CYCLE_SPEED_MAX Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. 0
CYCLE_SPEED_MAX_OVERRIDE Block out older clients if CYCLE_SPEED_MAX differs from its default? 3
CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED 0.25
CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? 3
CYCLE_START_SPEED Initial cycle speed 20
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping 10
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy 1
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles 1
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself 0.1
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) 0.1
CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? 3
CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly 3
CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning 0.95
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? 3
CYCLE_WALL_NEAR Maximum accelerating wall distance 6
CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn. 0
CYCLE_WALL_TIME_OVERRIDE UNDOCUMENTED 3
CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. 0
CYCLE_WIDTH_OVERRIDE Block out older clients if CYCLE_WIDTH differs from its default? 3
CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. 1
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? 3
CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. 1
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? 3
CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm. 0
CYCLE_WIDTH_SIDE_OVERRIDE Block out older clients if CYCLE_WIDTH_SIDE differs from its default? 3
DEBUG_GNUPLOT UNDOCUMENTED 0
DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform 40
DEDICATED_FPS_IDLE_FACTOR Number of times per frame the server should check whether simulation can be done if no network input is coming 2
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. 0
DEFAULT_KICK_REASON The reason given to a player kicked by KICK if none is specified.
DEFAULT_KICK_TO_PORT Default server port a player is redirected to by KICK_TO and MOVE_TO. 4534
DEFAULT_KICK_TO_REASON The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
DEFAULT_KICK_TO_SERVER Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. #
DISALLOW_RENAME_PLAYER Prevents the given player from renameing.
DISALLOW_TEAM_CHANGE_PLAYER Reverse of ALLOW_TEAM_CHANGE_PLAYER
DITHER Use dithering 1
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action -10
DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? 3
DRAWLINE_TIMEOUT UNDOCUMENTED 10000
ENABLE_CHAT If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) 1
ENABLE_FRIENDS Turn on/off mates filtering. 0
ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall 30
ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. 0
ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player 0
ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. 10000
ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate 2500
EXIT Shuts the dedicated server down and quits.
EXPLOSION Enable explosions? 1
EXPLOSION_RADIUS Blast radius of the cycle explosions 4
EXTRAPOLATOR_SYNC UNDOCUMENTED 1
EXTRA_ROUND_TIME Length of an extra pause at the beginning of the round 0
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attempts to initialize graphics mode 0
FASTEST_LOCX Horizontal position of the fastest player display -0
FASTEST_LOCY Vertical position of the fastest player display -0.95
FASTEST_SIZE Size of the fastest player display 0.12
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode 1
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode 0.05
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames 0.1
FILTER_COLOR_NAMES Filter color codes from player names. 0
FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. 0
FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. 0
FILTER_COLOR_TEAM Filter color codes from /team messages. 0
FILTER_DARK_COLOR_NAMES Filter dark color codes from player names. 0
FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser. 1
FILTER_DARK_COLOR_STRINGS Filter dark color codes from strings coming in over the network. 0
FILTER_DARK_COLOR_TEAM Filter dark color codes from /team messages. 0
FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names. 1
FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names. 1
FINISH_TYPE What happens when the last human is dead? 2
FIRST_USE Is this the first time you use Armagetron Advanced? 1
FLOOR_BLUE Floor color 0.2
FLOOR_DETAIL Floor detail settings 2
FLOOR_GREEN Floor color 0.2
FLOOR_MIRROR Floor mirror mode 0
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color 0.2
FONT_BIG_THRESHOLD_HEIGHT UNDOCUMENTED 24
FONT_BIG_THRESHOLD_WIDTH UNDOCUMENTED 12
FONT_MIN_B UNDOCUMENTED 0.5
FONT_MIN_G UNDOCUMENTED 0.5
FONT_MIN_R UNDOCUMENTED 0.5
FONT_MIN_TOTAL UNDOCUMENTED 0.7
FONT_SMALL_THRESHOLD_HEIGHT Minimal pixel size of small font 8
FONT_SMALL_THRESHOLD_WIDTH Minimal pixel size of small font 5
FORTRESS_COLLAPSE_SPEED Speed a fortress zone collapses with 0.5
FORTRESS_CONQUERED_KILL_MIN UNDOCUMENTED 0
FORTRESS_CONQUERED_KILL_RATIO UNDOCUMENTED 0
FORTRESS_CONQUERED_SCORE UNDOCUMENTED 0
FORTRESS_CONQUERED_WIN UNDOCUMENTED 0
FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered 0.1
FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it 0.5
FORTRESS_CONQUEST_TIMEOUT time without enemy contact that makes a fortress zone collapse harmlessly 0
FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player 0.25
FORTRESS_HELD_SCORE Score you get for holding your fortress. 0
FORTRESS_MAX_PER_TEAM UNDOCUMENTED 0
FORTRESS_SURVIVE_WIN UNDOCUMENTED 1
FRIEND_1 A friend
FRIEND_10 A friend
FRIEND_2 A friend
FRIEND_3 A friend
FRIEND_4 A friend
FRIEND_5 A friend
FRIEND_6 A friend
FRIEND_7 A friend
FRIEND_8 A friend
FRIEND_9 A friend
FULLSCREEN Fullscreen or windowed mode? 1
FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAMEOBJECT_MOVE_TIMEOUT UNDOCUMENTED 100
GAME_TIMEOUT Base timeout for game state synchronisation; gives approximately the maximum time between rounds. 10
GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. 1
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines 1
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active 2
HASH_METHOD_BLACKLIST List of hash authentication methods to disable support for.
HELP_INTRODUCTORY_BLURB Message that is displayed before the list of help topics if someone uses /help without arguments
HIGH_RIM Draw high rim walls 1
HISTORY_SIZE_CHAT Number of lines kept in the chat history. 10
HISTORY_SIZE_CONSOLE Number of lines kept in the console history. 10
IDLE_KICK_TIME Time in seconds after which an inactive player is kicked 0
IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game 0
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) 0
INTERCEPT_COMMANDS List of chat commands to accept and log to stdout.
INTERCEPT_UNKNOWN_COMMANDS If 1, accept and log all unknown chat commands. 0
KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. 0
KEYBOARD Keyboard settings -1
KICK Kicks the specified player from the server.
KICK_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
KILL Kill a specific player (as warning before a kick)
LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time 0
LADDERLOG_GAME_TIME_INTERVAL If nonnegative, write a line with the current game time to the ladder log every n seconds. -1
LADDERLOG_WRITE_ALL Set all the LADDER_LOG_WRITE_* settings to the same value
LADDERLOG_WRITE_BASEZONE_CONQUERED Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> 1
LADDERLOG_WRITE_BASEZONE_CONQUERER Write to ladderlog: BASEZONE_CONQUERER <player> 1
LADDERLOG_WRITE_CHAT Write to ladderlog: CHAT <chatter> [/me] <chat string> 0
LADDERLOG_WRITE_DEATH_FRAG Write to ladderlog: DEATH_FRAG <prey> <predator> 1
LADDERLOG_WRITE_DEATH_SUICIDE Write to ladderlog: DEATH_SUICIDE <player> 1
LADDERLOG_WRITE_DEATH_TEAMKILL Write to ladderlog: DEATH_TEAMKILL <prey> <predator> 1
LADDERLOG_WRITE_GAME_END Write to ladderlog: GAME_END 1
LADDERLOG_WRITE_GAME_TIME Write to ladderlog: GAME_TIME 1
LADDERLOG_WRITE_MATCH_WINNER Write to ladderlog: MATCH_WINNER <winner> 1
LADDERLOG_WRITE_NEW_MATCH Write to ladderlog: NEW_MATCH 1
LADDERLOG_WRITE_NEW_ROUND Write to ladderlog: NEW_ROUND 1
LADDERLOG_WRITE_NUM_HUMANS Write to ladderlog: NUM_HUMANS <number of humans> 0
LADDERLOG_WRITE_ONLINE_PLAYER Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]] 0
LADDERLOG_WRITE_PLAYER_ENTERED Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> 1
LADDERLOG_WRITE_PLAYER_LEFT Write to ladderlog: PLAYER_LEFT <name> <IP> 1
LADDERLOG_WRITE_PLAYER_RENAMED Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> 1
LADDERLOG_WRITE_ROUND_SCORE Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] 1
LADDERLOG_WRITE_ROUND_SCORE_TEAM Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> 1
LADDERLOG_WRITE_ROUND_WINNER Write to ladderlog: ROUND_WINNER <winner> 1
LADDERLOG_WRITE_SACRIFICE Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> 1
LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) 1
LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner 1
LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load 0.2
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load 0.2
LADDER_MIN_BET Minimum score you put in the ladder pot 1
LADDER_PERCENT_BET Percentage of your score you put in the ladder pot 10
LADDER_TAX Percentage of the ladder pot the IRS takes 1
LAG_CREDIT Maximal seconds of total lag credit. 0.5
LAG_CREDIT_SINGLE Maximal seconds of lag credit for a single lag credit event. 0.1
LAG_CREDIT_TIME Timescale lag credit is restored on. 600
LAG_CREDIT_VARIANCE Maximal multiple of the lag variance for a single lag credit event. 3
LAG_FAST_TIME Timescale the fast lag measurement decays on. 2
LAG_FAST_WEIGHT Extra weight lag reports from the server influence the fast lag compensation with. 1
LAG_FREQUENCY_THRESHOLD Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. 0.2
LAG_MAX_SPEEDUP_TIMER Maximal speed increase of timer while lag is compensated for. 0.2
LAG_OFFSET_CLIENT Extra amount of lag compensation, determined by the client. 0
LAG_OFFSET_LEGACY Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. 0
LAG_OFFSET_SERVER Extra amount of lag compensation, determined by the server. 0
LAG_O_METER Draw Lag-O-Meter in network play 1
LAG_O_METER_BLEND Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. 0.5
LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. 1
LAG_O_METER_THRESHOLD The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. 0.5
LAG_O_METER_USE_OLD Should we use the old buggy Lag-O-Meter? This functionality will go away soon. 0
LAG_SLOW_TIME Timescale the slow lag measurement decays on. 30
LAG_SLOW_WEIGHT Extra weight lag reports from the server influence the slow lag compensation with. 0.2
LAG_SWEET_SPOT Sweet spot, the fill ratio of lag credit the server tries to keep the client at. 0.2
LAG_THRESHOLD Amount of lag not compensated for on each lag event. 0
LANGUAGE_FIRST The language Armagetron Advanced will use American English
LANGUAGE_SECOND Fallback language if the first language is not available American English
LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer -1
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init 1
LAST_COLORDEPTH Color depth, last successful init 1
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init 1
LAST_ZDEPTH z buffer depth, last successful init 1
LEGACY_LOG_NAMES If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. 1
LIMIT_ROUNDS End the match after this number of rounds 10
LIMIT_SCORE End the match when a player reaches this score 100
LIMIT_TIME End the match after this number of minutes 30
LOWER_SKY Draw lower sky plane 0
MAP_FILE File that contains the map used for playing Anonymous/polygon/regular/square-1.0.1.aamap.xml
MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default? 3
MAP_URI DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead 0
MASTER_IDLE UNDOCUMENTED
MASTER_PORT UNDOCUMENTED
MASTER_QUERY_INTERVAL UNDOCUMENTED
MASTER_SAVE_INTERVAL UNDOCUMENTED
MAX_CLIENTS Maximum number of network clients to accept 16
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored 8
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full 4
MAX_IN_RATE Maximum network input rate 8
MAX_OUT_RATE Maximum network output rate 8
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players) 4
MAX_SIMULATE_AHEAD UNDOCUMENTED 0.01
MAX_VOTES The maximum number of total votes that can be active at any given moment. 5
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment. 2
MD5_PREFIX Extra hash prefix for local accounts used to scramble the password
MD5_SUFFIX Extra hash suffix for local accounts used to scramble the password
MESSAGE_OF_DAY Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
MESSAGE_OF_DAY_TIMEOUT Time message_of_day is displayed for in fullscreen mode 60
MIN_PLAYERS Minimum number of players 0
MIN_PLAY_TIME_ONLINE Online play time in minutes required to play here 0
MIN_PLAY_TIME_TEAM Team play time in minutes required to play here 0
MIN_PLAY_TIME_TOTAL Total play time in minutes required to play here 0
MIN_VOTERS Number of voters that need to be online to enable voting. 3
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window 0
MOVE_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
MOVIEPACK Use the moviepack if available 1
MOVIEPACK_FLOOR_BLUE Floor color 0.5
MOVIEPACK_FLOOR_GREEN Floor color 0.5
MOVIEPACK_FLOOR_RED Floor color 0.5
MOVIEPACK_HACK UNDOCUMENTED
MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack 50
MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack 50
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. 10
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped. 30
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. 5
NETWORK_LOCK_OUT_028_TEST UNDOCUMENTED 1
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds. 120
NETWORK_SPECTATOR_TIME If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. 0
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. 0
NEW_TEAM_ALLOWED Is it currently allowed to create a new team? 0
NUM_AIS Number of AI players 0
PASSWORD Password setting 0
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. 0
PING_CHARITY How much ping are you willing to take over from your opponent? 100
PING_CHARITY_MAX Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. 500
PING_CHARITY_MIN Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. 0
PING_CHARITY_SERVER Don't touch: the server says this is the maximal ping compensation. 0
PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. 0.1
PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive. 1
PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive. 100
PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive. 4
PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive. 20
PING_LOCX Horizontal position of the ping display 0.8
PING_LOCY Vertical position of the ping display -0.95
PING_SIZE Size of the ping display 0.13
PLAYERS Prints list of currently active players
PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting. 0
PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting. 0
PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time. 0
PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. 1
PLAYER_LIST_HIDDEN_PLAYER_PREFIX The prefix that is shown on hidden players' Global ID and access level when we can see it. 0xaaaaaa
PLAYER_MESSAGE Sends a message to a specified player.
PLAYER_RANDOM_COLOR If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. 0
PLAY_TIME_ONLINE Total time in minutes someone has played with this client online 480
PLAY_TIME_TEAM Total time in minutes someone has played with this client in a team 480
PLAY_TIME_TOTAL Total time in minutes someone has played with this client 480
PREDICT_OBJECTS Predict cycle movement in network play 0
PREDICT_WALLS Predict cycle walls. Useful for avoiding instant kills 1
PREFIX_SPAM_ENABLE Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. 1
PREFIX_SPAM_LENGTH_MULTIPLIER Multiplier applied to prefix length when calculating prefix spam score. 1.2
PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER Multiplier applied to the number of color codes in prefix when calculating prefix spam score. 1.2
PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER Multiplier applied to the number of known spam prefixes when calculating prefix spam score. 1
PREFIX_SPAM_REQUIRED_SCORE The required prefix spam score a prefix must have for it to be considered spam. 10
PREFIX_SPAM_START_COLOR_MULTIPLIER If a prefix begins with a color code it will have this multiplier applied to its score. 1.5
PREFIX_SPAM_TIMEOUT_MULTIPLIER Multiplier applied to time calculation to determine how long a known prefix is remembered. 15
PROTECT_SENSITIVE_FILES Try to protect user.cfg from read access by other users? 1
QUIT Shuts the dedicated server down and quits.
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead. 0.5
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. 1
RECORDING_DEBUGLEVEL Level of additional information in recording file. 0
REMOVE_HELP_TOPIC Remove a help topic.
RENAME Renames the given player.
RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone http://resource.armagetronad.net/resource/
RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally http://resource.armagetronad.net/resource/
RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction 100
RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction 50
RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction 0
RINCLUDE Includes a file using the resource system. Use the direct link syntax to your profit here.
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE Message sent to clients after every round
RUBBER_GAUGE_LOCX Horizontal position of the rubber meter -0.48
RUBBER_GAUGE_LOCY Vertical position of the rubber meter -0.9
RUBBER_GAUGE_SIZE Size of the rubber meter 0.175
SAY Dedicated server only: let the server administrator say something.
SCORE_DEATHZONE What you get for hitting the Death Zone -1
SCORE_DIE What you get for dying -2
SCORE_HOLE What you get for making a hole for your teammates 0
SCORE_KILL What you get for killing someone 3
SCORE_LOCX Horizontal position of the score display -0.95
SCORE_LOCY Vertical position of the score display -0.85
SCORE_SIZE Size of the score display 0.13
SCORE_SUICIDE What you get for stupidly dying -4
SCORE_SURVIVE What you get for surviving 0
SCORE_WIN What you get for winning a round 10
SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
SERVER_IP IP the server listens on ANY
SERVER_NAME Name of this server Unnamed Server
SERVER_OPTIONS Short description of the options on this server All settings at default values.
SERVER_PORT Port this server listens on 4534
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE 0
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE 2
SETTING_LEGACY_BEHAVIOR_BUMPY Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED 2
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME 2
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) 0
SHOW_ALIVE Show the number of enemies and friends left on the HUD? 1
SHOW_BRAKE Show the brake meter on the HUD? 1
SHOW_FASTEST Show the fastest player on the HUD? 1
SHOW_FPS Enable fps display 1
SHOW_HUD Show the HUD? 1
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SHOW_PING Show your ping on the HUD? 1
SHOW_RUBBER Show the rubber meter on the HUD? 1
SHOW_SCORE Show your single player scores on the HUD? 1
SHOW_SPEED Show the speed meter on the HUD? 1
SHOW_TIME Show the current time in the top- right corner? 0
SHOW_TIME_24 Show the time in 24 hour format? 0
SHUFFLE_SPAM_MESSAGES_PER_ROUND Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. 3
SILENCE Silence a specific player so he can't use public chat any more (/msg and /team still work)
SILENCE_DEFAULT If set to 1, new players will be silenced 0
SIMULATE_RECEIVE_PACKET_LOSS UNDOCUMENTED
SIMULATE_SEND_PACKET_LOSS UNDOCUMENTED
SINCLUDE Includes the following file silently, without error message if it is not found
SIZE_FACTOR Arena size modifier 0
SKY_WOBBLE Sky animation 1
SLAP Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;)
SMOOTH_SHADING Enable smooth shading 1
SOFTWARE_RENDERER Is the OpenGL renderer not hardware accelerated? 0
SOUND_BUFFER_SHIFT Buffer size multiplier 0
SOUND_QUALITY Sound quality [0=off, 3=high] 2
SOUND_SOURCES Number of sound sources to be heard at the same time 10
SPAM_AUTOKICK Spam score that causes you to get kicked instantly. 14
SPAM_AUTOKICK_COUNT Number of spam warnings before a player gets spamkicked. 3
SPAM_MAXLEN Maximal length of chat message. 80
SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default? 3
SPAM_PENALTY Number of seconds to silence a spammer. 0
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted. 4
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages. 0.3
SPAM_PROTECTION_REPEAT Minimum time between identical chat messages. 5
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes. 50
SPARKS Draw sparks when going too close to a wall 1
SPAWN_POINT_GROUP_SIZE UNDOCUMENTED 0
SPAWN_WINGMEN_BACK Determines how much each wingman is placed backwards in a team. 2.2029
SPAWN_WINGMEN_SIDE Determines how much each wingman is placed sidewards in a team. 2.75362
SPEED_FACTOR Speed modifier for the cycles 0
SPEED_GAUGE_LOCX Horizontal position of the speed meter 0
SPEED_GAUGE_LOCY Vertical position of the speed meter -0.9
SPEED_GAUGE_SIZE Size of the speed meter 0.175
SP_AI_IQ IQ of the AI opponents in single player mode 50
SP_AUTO_AIS Automatically spawn AI players in single player mode? 0
SP_AUTO_IQ Automatically adjust AI IQ in single player mode? 0
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode 4
SP_FINISH_TYPE What happens when the last human is dead in single player mode? 1
SP_GAME_TYPE Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. 1
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode 10
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode 100000
SP_LIMIT_TIME End the match after this number of minutes in single player mode 30
SP_MIN_PLAYERS Minimum number of players in single player mode 4
SP_NUM_AIS Number of AI players in single player mode 0
SP_SCORE_WIN What you get for winning a round in single player mode 10
SP_SIZE_FACTOR Arena size modifier -3
SP_SPEED_FACTOR Speed modifier for the cycles 0
SP_TEAMS_MAX Maximum number of teams in single player mode 16
SP_TEAMS_MIN Minimum number of teams in single player mode 1
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode? 0
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode? 1
SP_TEAM_MAX_IMBALANCE Maximum allowed team imbalance in single player mode 1
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode 1
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode 1
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. -1
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. 8
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode 1e+06
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode 1e+06
START_NEW_MATCH Initiates a new match
SUSPEND Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS)
SUSPEND_DEFAULT_ROUNDS Sets default round timeout for SUSPEND. 5
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). 1
TALK_TO_MASTER Announce this server on the internet? 0
TEAMS Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams
TEAMS_MAX Maximum number of teams 16
TEAMS_MIN Minimum number of teams 1
TEAM_ALLOW_SHUFFLE_UP If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. 0
TEAM_BALANCE_ON_QUIT Balance teams on player quit? 1
TEAM_BALANCE_WITH_AIS Balance teams with AI players? 1
TEAM_BLUE_1 blue portion of team 1's color 15
TEAM_BLUE_2 blue portion of team 2's color 4
TEAM_BLUE_3 blue portion of team 3's color 4
TEAM_BLUE_4 blue portion of team 4's color 4
TEAM_BLUE_5 blue portion of team 5's color 15
TEAM_BLUE_6 blue portion of team 6's color 15
TEAM_BLUE_7 blue portion of team 7's color 15
TEAM_BLUE_8 blue portion of team 8's color 7
TEAM_CENTER_IS_BOSS If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. 1
TEAM_ELIMINATION_MODE Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. 0
TEAM_GREEN_1 green portion of team 1's color 8
TEAM_GREEN_2 green portion of team 2's color 15
TEAM_GREEN_3 green portion of team 3's color 4
TEAM_GREEN_4 green portion of team 4's color 15
TEAM_GREEN_5 green portion of team 5's color 4
TEAM_GREEN_6 green portion of team 6's color 15
TEAM_GREEN_7 green portion of team 7's color 15
TEAM_GREEN_8 green portion of team 8's color 7
TEAM_MAX_IMBALANCE Maximum allowed team imbalance 1
TEAM_MAX_PLAYERS Maximum number of players per team 5
TEAM_MIN_PLAYERS Minimum number of players per team 1
TEAM_NAME_1 name of team 1 $team_name_blue
TEAM_NAME_2 name of team 2 $team_name_gold
TEAM_NAME_3 name of team 3 $team_name_red
TEAM_NAME_4 name of team 4 $team_name_green
TEAM_NAME_5 name of team 5 $team_name_violet
TEAM_NAME_6 name of team 6 $team_name_ugly
TEAM_NAME_7 name of team 7 $team_name_white
TEAM_NAME_8 name of team 8 $team_name_black
TEAM_RED_1 red portion of team 1's color 4
TEAM_RED_2 red portion of team 2's color 15
TEAM_RED_3 red portion of team 3's color 15
TEAM_RED_4 red portion of team 4's color 4
TEAM_RED_5 red portion of team 5's color 15
TEAM_RED_6 red portion of team 6's color 4
TEAM_RED_7 red portion of team 7's color 15
TEAM_RED_8 red portion of team 8's color 7
TEXTURES_HI Use high color textures 0
TEXTURE_MODE_0 Floor Texture: 0
TEXTURE_MODE_1 Wall Textures: 0
TEXTURE_MODE_2 Object Textures: 0
TEXTURE_MODE_3 Font: 0
TEXT_OUT Enable console text output 0
TIMER_SYNC_START_FUDGE UNDOCUMENTED 0.1
TIMER_SYNC_START_FUDGE_STOP UNDOCUMENTED 2
TIMESTEP_MAX UNDOCUMENTED 0.2
TIMESTEP_MAX_COUNT UNDOCUMENTED 10
TIME_FACTOR UNDOCUMENTED 1
TITLE_OF_DAY If fullscreen display is supported, this will be the title above message_of_day Message of the Day
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal. 0
TOPOLOGY_POLICE_PARALLEL Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. 1
UNBAN_IP Revokes the ban of the specified IP address.
UNLOCK_ALL_TEAMS Unlocks all teams.
UNSILENCE Reverts a SILENCE command
UNSUSPEND Removes a player suspension.
UPPER_SKY Draw upper sky plane 0
URL HTTP URI associated with a server http://www.armagetronad.net
USE_DISPLAYLISTS Use display lists for rendering the cycles? 0
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer 0
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player 0
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player 1
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player 2
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player 3
VOICE Reverse of SILENCE
VOTES_CANCEL Cancels all running polls.
VOTES_SUSPEND Suspends voting for n minutes.
VOTES_SUSPEND_DEFAULT Default value for VOTES_SUSPEND. 3
VOTES_UNSUSPEND Allows voting again.
VOTE_KICK_REASON Default reason given to players when they're vote-kicked.
VOTE_KICK_TO_PORT Default server port a player is redirected to by vote kicks. 4534
VOTE_KICK_TO_SERVER Server IP/name a player is redirected to by vote kicks.
VOTING_BIAS Add virtual voters that oppose every change. 0
VOTING_BIAS_COMMAND Add virtual voters that oppose every command vote. 0
VOTING_BIAS_INCLUDE Add virtual voters that oppose every include vote. 0
VOTING_BIAS_KICK Add virtual voters that oppose every kick vote. 0
VOTING_BIAS_SUSPEND Add virtual voters that oppose every suspend vote. 0
VOTING_DECAY One non-voter is ignored everytime this many seconds pass. 60
VOTING_HARM_TIME The minimum time in seconds between two harmful votes against the same player. 180
VOTING_KICK_MINHARM Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. 0
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player. 300
VOTING_MATURITY The minimum time in seconds a player needs to be online with the same name before he can issue votes. 300
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public 1
VOTING_SPAM_ISSUE The spam level of issuing a vote. 1
VOTING_SPAM_REJECT The spam level of getting your vote rejected. 5
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored. 60
VOTING_SUSPEND_ROUNDS The number of rounds "/vote suspend <player>" suspends a player for. 5
VOTING_TIMEOUT Votes older than this time out and are rejected. 60
VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present. 15
WAIT_FOR_EXTERNAL_SCRIPT Let the server wait for an external script between two rounds until the script switches this setting back to 0. 0
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. 3
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. -1
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. 8
WHITE_SPARKS Draw sparks in white (instead of cycle colors). 0
WIN_ZONE_DEATHS A value of 1 turns it into a death zone. 0
WIN_ZONE_EXPANSION Expansion speed of the instant win zone 1
WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone 5
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated 30
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated 60
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. 0.8
WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field. !?.:;_()-,
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. 1
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) 1
ZONE_ALPHA Transparency factor for zone rendering. 1.0 gives full strength. 1
ZONE_ALPHA_SERVER Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. 1
ZONE_ALPHA_TOGGLE This is XORd with ALPHA_BLEND to determine the way to draw zones 0
ZONE_BOTTOM Where to put the zone along the Z axis. Default is 0.0 0
ZONE_HEIGHT The zone segments' height. Default is 5.0 5
ZONE_SEGMENTS How many segments the zone is formed with. Default is 11 11
ZONE_SEG_LENGTH The rendered percentual of every segment. Default is .5 0.5