Difference between revisions of "Console Commands"

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== List of Commands ==
 
== List of Commands ==
  
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option.
+
{|- style="width: 100%; border: 2px solid #black;"
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| style="background: lightgray; border: 1px solid #darkgray" | {{Console_CommandsTbl}}
 +
|-
 +
|This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the <code>--doc</code> option and using vim to turn it into a table.
 +
|-
 +
|}
  
<pre>Available console commands/config file settings:
+
<!-- CSS code for the table taken from the German Wikipedia -->
 +
{| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;"
 +
! Command
 +
! Meaning
 +
! Default
 +
|-
 +
| ACCESS_LEVEL || Changes the access level of a configuration item to make it available to lower ranked users ||
 +
|-
 +
| ACCESS_LEVEL_ADMIN || Minimal access level for /admin command. || 2
 +
|-
 +
| ACCESS_LEVEL_CHAT || Minimal access level for chatting. || 20
 +
|-
 +
| ACCESS_LEVEL_CHAT_TIMEOUT || Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. || 60
 +
|-
 +
| ACCESS_LEVEL_IPS || Minimal access level you need for seeing IPs of other players in the /players command. || 5
 +
|-
 +
| ACCESS_LEVEL_NVER || Minimal access level you need for seeing Network versions/strings from other players in /players. || 2
 +
|-
 +
| ACCESS_LEVEL_RTFM || Minimal access level for /teach or /rtfm command. || 2
 +
|-
 +
| ACCESS_LEVEL_SPY_CONSOLE || Minimal access level you need for seeing console input from other (in-game) admins. || 2
 +
|-
 +
| ACCESS_LEVEL_SPY_MSG || Minimal access level you need for seeing /msg messages directed to others. || 0
 +
|-
 +
| ACCESS_LEVEL_SPY_TEAM || Minimal access level you need for seeing /team messages as a spectator. || 2
 +
|-
 +
| ADD_HELP_TOPIC || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> ||
 +
|-
 +
| ADMIN_PASS || Password for the basic in game admin || NONE
 +
|-
 +
| AI_IQ || IQ of the AI opponents || 50
 +
|-
 +
| ALIVE_LOCX || Horizontal position of the alive headcount display || 0.45
 +
|-
 +
| ALIVE_LOCY || Vertical position of the alive headcount display || -0.95
 +
|-
 +
| ALIVE_SIZE || Size of the alive headcount display || 0.13
 +
|-
 +
| ALLOW_CONTROL_DURING_CHAT || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). || 0
 +
|-
 +
| ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other. || 0
 +
|-
 +
| ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. || 0
 +
|-
 +
| ALLOW_IMPOSTERS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. || 0
 +
|-
 +
| ALLOW_IMPOSTORS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. || 0
 +
|-
 +
| ALLOW_RENAME_PLAYER || Gives the given player the ability to rename. ||
 +
|-
 +
| ALLOW_TEAM_CHANGE || If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER || 1
 +
|-
 +
| ALLOW_TEAM_CHANGE_PLAYER || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled ||
 +
|-
 +
| ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color || 1
 +
|-
 +
| ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player || 1
 +
|-
 +
| ALLOW_VOTING || If set to 1, voting will be allowed for players. || 1
 +
|-
 +
| ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators. || 0
 +
|-
 +
| ALPHA_BLEND || Enable alpha blending || 1
 +
|-
 +
| ARENA_AXES || In how many directions a cycle can turn 4 is the default, 6 is hexatron  || 4
 +
|-
 +
| ARENA_AXES_OVERRIDE || Block out older clients when ARENA_AXES differs from its default?  || 3
 +
|-
 +
| ARENA_WALL_SHADOW_DIST || UNDOCUMENTED ||
 +
|-
 +
| ARENA_WALL_SHADOW_NEAR || UNDOCUMENTED ||
 +
|-
 +
| ARENA_WALL_SHADOW_SIDEDIST || UNDOCUMENTED ||
 +
|-
 +
| ARENA_WALL_SHADOW_SIZE || UNDOCUMENTED ||
 +
|-
 +
| ARMAGETRON_LAST_SCREENMODE || Last screen resolution || 5
 +
|-
 +
| ARMAGETRON_LAST_SCREENMODE_H || UNDOCUMENTED || 480
 +
|-
 +
| ARMAGETRON_LAST_SCREENMODE_W || UNDOCUMENTED || 640
 +
|-
 +
| ARMAGETRON_LAST_WINDOWSIZE || Last Window size || 5
 +
|-
 +
| ARMAGETRON_LAST_WINDOWSIZE_H || UNDOCUMENTED || 480
 +
|-
 +
| ARMAGETRON_LAST_WINDOWSIZE_W || UNDOCUMENTED || 640
 +
|-
 +
| ARMAGETRON_SCREENMODE || Screen resolution || 6
 +
|-
 +
| ARMAGETRON_SCREENMODE_H || UNDOCUMENTED || 600
 +
|-
 +
| ARMAGETRON_SCREENMODE_W || UNDOCUMENTED || 800
 +
|-
 +
| ARMAGETRON_WINDOWSIZE || Window size || 6
 +
|-
 +
| ARMAGETRON_WINDOWSIZE_H || UNDOCUMENTED || 600
 +
|-
 +
| ARMAGETRON_WINDOWSIZE_W || UNDOCUMENTED || 800
 +
|-
 +
| AUTHORITY_BLACKLIST || Comma separated list of authorities your server should refuse to query. ||
 +
|-
 +
| AUTHORITY_WHITELIST || If non-empty, only authorities on this comma separated list will be queried by your server. ||
 +
|-
 +
| AUTO_AIS || Automatically spawn AI players? || 0
 +
|-
 +
| AUTO_IQ || Automatically adjust AI IQ? || 0
 +
|-
 +
| AUTO_TEAM || Flag indicating whether players should be put into teams automatically. || 1
 +
|-
 +
| AUTO_TEAM_SPEC_SPAM || If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. || 1
 +
|-
 +
| AXES_INDICATOR || Should the Axis Indicator be rendered? || 0
 +
|-
 +
| BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support. || 1000
 +
|-
 +
| BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes. ||
 +
|-
 +
| BAN_IP || Bans the specified IP address from the server for a variable time. ||
 +
|-
 +
| BAN_LIST || Prints a list of currently banned IPs. ||
 +
|-
 +
| BIG_BROTHER || Did we already send the big brother information? || 1
 +
|-
 +
| BOOKMARK_0_ADDRESS || Server address of the 1st server bookmark  ||
 +
|-
 +
| BOOKMARK_0_NAME || Name of the 1st server bookmark  ||
 +
|-
 +
| BOOKMARK_0_PORT || Server port of the 1st server bookmark  || 4534
 +
|-
 +
| BOOKMARK_10_ADDRESS || Server address of the 11th server bookmark  ||
 +
|-
 +
| BOOKMARK_10_NAME || Name of the 11th server bookmark  ||
 +
|-
 +
| BOOKMARK_10_PORT || Server port of the 11th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_1_ADDRESS || Server address of the 2nd server bookmark  ||
 +
|-
 +
| BOOKMARK_1_NAME || Name of the 2nd server bookmark  ||
 +
|-
 +
| BOOKMARK_1_PORT || Server port of the 2nd server bookmark  || 4534
 +
|-
 +
| BOOKMARK_2_ADDRESS || Server address of the 3rd server bookmark  ||
 +
|-
 +
| BOOKMARK_2_NAME || Name of the 3rd server bookmark  ||
 +
|-
 +
| BOOKMARK_2_PORT || Server port of the 3rd server bookmark  || 4534
 +
|-
 +
| BOOKMARK_3_ADDRESS || Server address of the 4th server bookmark  ||
 +
|-
 +
| BOOKMARK_3_NAME || Name of the 4th server bookmark  ||
 +
|-
 +
| BOOKMARK_3_PORT || Server port of the 4th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_4_ADDRESS || Server address of the 5th server bookmark  ||
 +
|-
 +
| BOOKMARK_4_NAME || Name of the 5th server bookmark  ||
 +
|-
 +
| BOOKMARK_4_PORT || Server port of the 5th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_5_ADDRESS || Server address of the 6th server bookmark  ||
 +
|-
 +
| BOOKMARK_5_NAME || Name of the 6th server bookmark  ||
 +
|-
 +
| BOOKMARK_5_PORT || Server port of the 6th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_6_ADDRESS || Server address of the 7th server bookmark  ||
 +
|-
 +
| BOOKMARK_6_NAME || Name of the 7th server bookmark  ||
 +
|-
 +
| BOOKMARK_6_PORT || Server port of the 7th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_7_ADDRESS || Server address of the 8th server bookmark  ||
 +
|-
 +
| BOOKMARK_7_NAME || Name of the 8th server bookmark  ||
 +
|-
 +
| BOOKMARK_7_PORT || Server port of the 8th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_8_ADDRESS || Server address of the 9th server bookmark  ||
 +
|-
 +
| BOOKMARK_8_NAME || Name of the 9th server bookmark  ||
 +
|-
 +
| BOOKMARK_8_PORT || Server port of the 9th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_9_ADDRESS || Server address of the 10th server bookmark  ||
 +
|-
 +
| BOOKMARK_9_NAME || Name of the 10th server bookmark  ||
 +
|-
 +
| BOOKMARK_9_PORT || Server port of the 10th server bookmark  || 4534
 +
|-
 +
| BOOKMARK__MASTER0_ADDRESS || Address of the first subculture master ||
 +
|-
 +
| BOOKMARK__MASTER0_NAME || Name of the first subculture ||
 +
|-
 +
| BOOKMARK__MASTER0_PORT || Port of the first subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER10_ADDRESS || Address of the 11th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER10_NAME || Name of the 11th subculture ||
 +
|-
 +
| BOOKMARK__MASTER10_PORT || Port of the 11th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER1_ADDRESS || Address of the second subculture master ||
 +
|-
 +
| BOOKMARK__MASTER1_NAME || Name of the second subculture ||
 +
|-
 +
| BOOKMARK__MASTER1_PORT || Port of the second subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER2_ADDRESS || Address of the 3rd subculture master ||
 +
|-
 +
| BOOKMARK__MASTER2_NAME || Name of the 3rd subculture ||
 +
|-
 +
| BOOKMARK__MASTER2_PORT || Port of the 3rd subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER3_ADDRESS || Address of the 4th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER3_NAME || Name of the 4th subculture ||
 +
|-
 +
| BOOKMARK__MASTER3_PORT || Port of the 4th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER4_ADDRESS || Address of the 5th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER4_NAME || Name of the 5th subculture ||
 +
|-
 +
| BOOKMARK__MASTER4_PORT || Port of the 5th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER5_ADDRESS || Address of the 6th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER5_NAME || Name of the 6th subculture ||
 +
|-
 +
| BOOKMARK__MASTER5_PORT || Port of the 6th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER6_ADDRESS || Address of the 7th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER6_NAME || Name of the 7th subculture ||
 +
|-
 +
| BOOKMARK__MASTER6_PORT || Port of the 7th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER7_ADDRESS || Address of the 8th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER7_NAME || Name of the 8th subculture ||
 +
|-
 +
| BOOKMARK__MASTER7_PORT || Port of the 8th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER8_ADDRESS || Address of the 9th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER8_NAME || Name of the 9th subculture ||
 +
|-
 +
| BOOKMARK__MASTER8_PORT || Port of the 9th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER9_ADDRESS || Address of the 10th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER9_NAME || Name of the 10th subculture ||
 +
|-
 +
| BOOKMARK__MASTER9_PORT || Port of the 10th subculture master || 4534
 +
|-
 +
| BRAKE_GAUGE_LOCX || Horizontal position of the brake meter  || 0.48
 +
|-
 +
| BRAKE_GAUGE_LOCY || Vertical position of the brake meter  || -0.9
 +
|-
 +
| BRAKE_GAUGE_SIZE || Size of the brake meter  || 0.175
 +
|-
 +
| BROWSER_CONTACTLOSS || UNDOCUMENTED || 4
 +
|-
 +
| BROWSER_NUM_QUERIES || UNDOCUMENTED || 3
 +
|-
 +
| BROWSER_QUERIES_SIMULTANEOUS || UNDOCUMENTED || 20
 +
|-
 +
| BROWSER_QUERY_DELAY_GLOBAL || UNDOCUMENTED || 0.025
 +
|-
 +
| BROWSER_QUERY_DELAY_SINGLE || UNDOCUMENTED || 0.5
 +
|-
 +
| BROWSER_QUERY_FILTER || UNDOCUMENTED || 1
 +
|-
 +
| BUG_COLOR_OVERFLOW || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. || 1
 +
|-
 +
| BUG_RIP || Allows the rim wall to be ripped open by a VERY close grind. || 0
 +
|-
 +
| BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests ||
 +
|-
 +
| BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls ||
 +
|-
 +
| BUG_TUNNEL || Allows players to pass through walls on odd occasions. || 0
 +
|-
 +
| CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? || 6
 +
|-
 +
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. || 0.5
 +
|-
 +
| CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? || -0.58
 +
|-
 +
| CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? || 4
 +
|-
 +
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. || 0.4
 +
|-
 +
| CAMERA_CUSTOM_TURN_SPEED || Speed the custom camera turns with || 4
 +
|-
 +
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse || 4
 +
|-
 +
| CAMERA_CUSTOM_ZOOM || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation || 0
 +
|-
 +
| CAMERA_FOLLOW_START_X || Start position of the fixed external camera || -30
 +
|-
 +
| CAMERA_FOLLOW_START_Y || Start position of the fixed external camera || -30
 +
|-
 +
| CAMERA_FOLLOW_START_Z || Start position of the fixed external camera || 80
 +
|-
 +
| CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_CUSTOM_GLANCE || Forbids use of special glance camera settings || 0
 +
|-
 +
| CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_SERVER_CUSTOM || Forbids the use of the server custom camera || 1
 +
|-
 +
| CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients || 0
 +
|-
 +
| CAMERA_FREE_START_X || Start position of the free camera || 10
 +
|-
 +
| CAMERA_FREE_START_Y || Start position of the free camera || -70
 +
|-
 +
| CAMERA_FREE_START_Z || Start position of the free camera || 100
 +
|-
 +
| CAMERA_GLANCE_BACK || Position of the glance camera: how much is it moved back from the cycle? || 6
 +
|-
 +
| CAMERA_GLANCE_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. || 0.5
 +
|-
 +
| CAMERA_GLANCE_PITCH || Position of the glance camera: how much does it look up/down? || -0.58
 +
|-
 +
| CAMERA_GLANCE_RISE || Position of the glance camera: how much is it moved up from the cycle? || 4
 +
|-
 +
| CAMERA_GLANCE_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. || 0.4
 +
|-
 +
| CAMERA_IN_TURN_SPEED || Speed the internal camera turns with || 40
 +
|-
 +
| CAMERA_OVERRIDE_CUSTOM_GLANCE || Overrides custom glance settings with values from the server || 0
 +
|-
 +
| CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM || Overrides custom glance settings with values from the server only for the server custom camera || 0
 +
|-
 +
| CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? || 30
 +
|-
 +
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. || 0
 +
|-
 +
| CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? || -0.7
 +
|-
 +
| CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? || 20
 +
|-
 +
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. || 0
 +
|-
 +
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. || -1
 +
|-
 +
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse || 4
 +
|-
 +
| CAMERA_SERVER_GLANCE_BACK || Position of the server glance camera: how much is it moved back from the cycle? || 30
 +
|-
 +
| CAMERA_SERVER_GLANCE_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. || 0
 +
|-
 +
| CAMERA_SERVER_GLANCE_PITCH || Position of the server glance camera: how much does it look up/down? || -0.7
 +
|-
 +
| CAMERA_SERVER_GLANCE_RISE || Position of the server glance camera: how much is it moved up from the cycle? || 20
 +
|-
 +
| CAMERA_SERVER_GLANCE_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. || 0
 +
|-
 +
| CAMERA_SMART_AVOID_FRONT || UNDOCUMENTED || 10
 +
|-
 +
| CAMERA_SMART_AVOID_FRONT2 || UNDOCUMENTED || 0.1
 +
|-
 +
| CAMERA_SMART_CENTER_DIR_SMOOTH || UNDOCUMENTED || 3
 +
|-
 +
| CAMERA_SMART_CENTER_LOOKAHEAD || UNDOCUMENTED || 0.5
 +
|-
 +
| CAMERA_SMART_CENTER_MAX_LOOKAHEAD || UNDOCUMENTED || 5
 +
|-
 +
| CAMERA_SMART_CENTER_POS_SMOOTH || UNDOCUMENTED || 6
 +
|-
 +
| CAMERA_SMART_CYCLESPEED || UNDOCUMENTED || 20
 +
|-
 +
| CAMERA_SMART_DISTANCE || UNDOCUMENTED || 4
 +
|-
 +
| CAMERA_SMART_DISTANCESCALE || UNDOCUMENTED || 0.2
 +
|-
 +
| CAMERA_SMART_HEIGHT || UNDOCUMENTED || 2
 +
|-
 +
| CAMERA_SMART_HEIGHT_EXTRA || UNDOCUMENTED || 0.5
 +
|-
 +
| CAMERA_SMART_HEIGHT_GRINDING || UNDOCUMENTED || 0
 +
|-
 +
| CAMERA_SMART_HEIGHT_OBSTACLE || UNDOCUMENTED || 1
 +
|-
 +
| CAMERA_SMART_HEIGHT_TURNING || UNDOCUMENTED || 0.5
 +
|-
 +
| CAMERA_SMART_MIN_DISTANCE || UNDOCUMENTED || 10
 +
|-
 +
| CAMERA_SMART_MIN_DISTANCESCALE || UNDOCUMENTED || 5
 +
|-
 +
| CAMERA_SMART_START_X || Start position of the smart camera || 10
 +
|-
 +
| CAMERA_SMART_START_Y || Start position of the smart camera || 30
 +
|-
 +
| CAMERA_SMART_START_Z || Start position of the smart camera || 2
 +
|-
 +
| CAMERA_SMART_TURN_GRINDING || UNDOCUMENTED || 5
 +
|-
 +
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with which the visibility targets is brought into view || 40
 +
|-
 +
| CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object || 1
 +
|-
 +
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowered when they block the view and the camera is not moved || 1
 +
|-
 +
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera || 0
 +
|-
 +
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits || 1
 +
|-
 +
| CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets || 0.5
 +
|-
 +
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls || 0.5
 +
|-
 +
| CENTER_MESSAGE || Prints a big message on the screen of all connected clients. ||
 +
|-
 +
| CHATBOT_ALWAYS_ACTIVE || if set to 1, the chatbot is active all of the time || 0
 +
|-
 +
| CHATBOT_DECAY || rate at which the quality of the chatbot decays over time || 0.02
 +
|-
 +
| CHATBOT_DELAY || time between entering chat and chatbot activation || 0.5
 +
|-
 +
| CHATBOT_MIN_TIMESTEP || minimal time in seconds between chatbot thoughts || 0.3
 +
|-
 +
| CHATBOT_NEW_WALL_BLINDNESS || the chatbot won't see walls that were bult less than this many seconds ago || 0.3
 +
|-
 +
| CHATBOT_RANGE || time in seconds the bot is capable of planning ahead || 1
 +
|-
 +
| CHATTER_REMOVE_TIME || Time in seconds after which a permanent chatter is removed from the game || 180
 +
|-
 +
| CHAT_LOG || Write machine parsable chat messages to var/chatlog.txt || 0
 +
|-
 +
| CHECK_ERRORS || Listen to errors claiming a video mode does not exist || 1
 +
|-
 +
| CLIENT_PORT || Port we try to connect to || 4534
 +
|-
 +
| COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24) || 1
 +
|-
 +
| COLOR_STRINGS || Print colored strings || 1
 +
|-
 +
| CONSOLE_DECORATE_ID || Decorates every line of console output with the client ID || 1
 +
|-
 +
| CONSOLE_DECORATE_IP || Decorates every line of console output with the client IP || 0
 +
|-
 +
| CONSOLE_DECORATE_TIMESTAMP || Decorates every line of console output with the current date and time || 0
 +
|-
 +
| CONSOLE_LADDER_LOG || Sends ladder log output to the console || 0
 +
|-
 +
| CONSOLE_MESSAGE || Prints a message on the console of all connected clients. ||
 +
|-
 +
| CONSOLE_ROWS || Number of lines of console output without user intervention || 5
 +
|-
 +
| CONSOLE_ROWS_MAX || Number of lines of console output when scrolling back || 19
 +
|-
 +
| CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height) || 1
 +
|-
 +
| CUSTOM_SCREEN_HEIGHT || Custom screen size || 200
 +
|-
 +
| CUSTOM_SCREEN_WIDTH || Custom screen size || 320
 +
|-
 +
| CUSTOM_SERVER_NAME || Name of the server to connect to ||
 +
|-
 +
| CYCLE_ACCEL || Wall acceleration factor || 10
 +
|-
 +
| CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies' walls || 1
 +
|-
 +
| CYCLE_ACCEL_ENEMY_OVERRIDE || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive || 2
 +
|-
 +
| CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls || 0
 +
|-
 +
| CYCLE_ACCEL_RIM_OVERRIDE || Block out older clients when CYCLE_ACCEL_RIM differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall || 1
 +
|-
 +
| CYCLE_ACCEL_SELF_OVERRIDE || Block out older clients when CYCLE_ACCEL_SELF differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall || 1
 +
|-
 +
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your teammates' walls || 1
 +
|-
 +
| CYCLE_ACCEL_TEAM_OVERRIDE || Block out older clients when CYCLE_ACCEL_TEAM differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_TUNNEL || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it || 1
 +
|-
 +
| CYCLE_ACCEL_TUNNEL_OVERRIDE || Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default?  || 3
 +
|-
 +
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them || 0
 +
|-
 +
| CYCLE_BLINK_FREQUENCY || Frequency in Hz an invulnerable cycle blinks with. || 10
 +
|-
 +
| CYCLE_BOOSTFACTOR_ENEMY || Factor your speed is multiplied with when breaking from an enemy wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOSTFACTOR_RIM || Factor your speed is multiplied with when breaking from the rim wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_RIM_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOSTFACTOR_SELF || Factor your speed is multiplied with when breaking from your own wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_SELF_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOSTFACTOR_TEAM || Factor your speed is multiplied with when breaking from a teammate's wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_ENEMY || Speed boost when breaking from an enemy wall || 0
 +
|-
 +
| CYCLE_BOOST_ENEMY_OVERRIDE || Block out older clients if CYCLE_BOOST_ENEMY differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_RIM || Speed boost when breaking from the rim wall || 0
 +
|-
 +
| CYCLE_BOOST_RIM_OVERRIDE || Block out older clients if CYCLE_BOOST_RIM differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_SELF || Speed boost when breaking from your own wall || 0
 +
|-
 +
| CYCLE_BOOST_SELF_OVERRIDE || Block out older clients if CYCLE_BOOST_SELF differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_TEAM || Speed boost when breaking from a teammate's wall || 0
 +
|-
 +
| CYCLE_BOOST_TEAM_OVERRIDE || Block out older clients if CYCLE_BOOST_TEAM differs from its default?  || 3
 +
|-
 +
| CYCLE_BRAKE || Brake intensity || 30
 +
|-
 +
| CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking || 1
 +
|-
 +
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?  || 3
 +
|-
 +
| CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking || 0.1
 +
|-
 +
| CYCLE_BRAKE_REFILL_OVERRIDE || Block out older clients when CYCLE_BRAKE_REFILL differs from its default?  || 3
 +
|-
 +
| CYCLE_DELAY || Minimum time between turns (must be greater than 0) || 0.1
 +
|-
 +
| CYCLE_DELAY_BONUS || Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. || 0.95
 +
|-
 +
| CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction || 1
 +
|-
 +
| CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default?  || 3
 +
|-
 +
| CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. || 1
 +
|-
 +
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?  || 3
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. || 0
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK_OFFSET || Distance offset in wall length calculation. See settings.cfg for full docs. || 0
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK_OVERRIDE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected || 1
 +
|-
 +
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. || 0
 +
|-
 +
| CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_INVULNERABLE_TIME || Time in seconds a cycle is invulnerable after a respawn. || 0
 +
|-
 +
| CYCLE_INVULNERABLE_TIME_OVERRIDE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. || 30000
 +
|-
 +
| CYCLE_MIN_WALLDROP_INTERVAL || UNDOCUMENTED || 0.05
 +
|-
 +
| CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. || 0
 +
|-
 +
| CYCLE_PACKETMISS_TOLERANCE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_PING_RUBBER || Additional niceness for high ping players || 3
 +
|-
 +
| CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall || 1
 +
|-
 +
| CYCLE_RUBBER_DELAY || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. || 0
 +
|-
 +
| CYCLE_RUBBER_DELAY_BONUS || Factor for CYCLE_RUBBER_DELAY rubber efficiency. || 0.5
 +
|-
 +
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_DELAY_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_LEGACY || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. || 0
 +
|-
 +
| CYCLE_RUBBER_MALUS_TIME || UNDOCUMENTED || 5
 +
|-
 +
| CYCLE_RUBBER_MALUS_TURN || UNDOCUMENTED || 0
 +
|-
 +
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) || 0.05
 +
|-
 +
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you || 0.001
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_GAP || If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. || 0
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds. || 0.5
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected || 1
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. || 0.2
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you || 0.0001
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) || 0.005
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. || 0.005
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) || 40
 +
|-
 +
| CYCLE_RUBBER_SPEED_OVERRIDE || Block out older clients when CYCLE_RUBBER_SPEED differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_TIME || Timescale rubber is restored on. || 10
 +
|-
 +
| CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. || 0
 +
|-
 +
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_TIME_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIME differs from its default?  || 3
 +
|-
 +
| CYCLE_RUBBER_WALL_SHRINK || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. || 0
 +
|-
 +
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?  || 3
 +
|-
 +
| CYCLE_SMOOTH_MIN_SPEED || Minimum speed of smooth correction relative to cycle speed. || 0.2
 +
|-
 +
| CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.  || 0.2
 +
|-
 +
| CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. || 0.3
 +
|-
 +
| CYCLE_SOUND_SPEED || Sound speed divisor || 30
 +
|-
 +
| CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls || 30
 +
|-
 +
| CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above || 0.1
 +
|-
 +
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?  || 3
 +
|-
 +
| CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below || 5
 +
|-
 +
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?  || 3
 +
|-
 +
| CYCLE_SPEED_MAX || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. || 0
 +
|-
 +
| CYCLE_SPEED_MAX_OVERRIDE || Block out older clients if CYCLE_SPEED_MAX differs from its default?  || 3
 +
|-
 +
| CYCLE_SPEED_MIN || Minimal speed of your cycle, measured relative to CYCLE_SPEED || 0.25
 +
|-
 +
| CYCLE_SPEED_MIN_OVERRIDE || Block out older clients when CYCLE_SPEED_MIN differs from its default?  || 3
 +
|-
 +
| CYCLE_START_SPEED || Initial cycle speed || 20
 +
|-
 +
| CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping || 10
 +
|-
 +
| CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy || 1
 +
|-
 +
| CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles || 1
 +
|-
 +
| CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself || 0.1
 +
|-
 +
| CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information) || 0.1
 +
|-
 +
| CYCLE_TIME_TOLERANCE_OVERRIDE || Block out older clients when CYCLE_TIME_TOLERANCE differs from its default?  || 3
 +
|-
 +
| CYCLE_TURN_MEMORY || Number of pending turns a cycle will memorize exactly || 3
 +
|-
 +
| CYCLE_TURN_SPEED_FACTOR || Factor the speed of a lightcycle is multiplied with when turning  || 0.95
 +
|-
 +
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?  || 3
 +
|-
 +
| CYCLE_WALL_NEAR || Maximum accelerating wall distance || 6
 +
|-
 +
| CYCLE_WALL_TIME || Time in seconds a cycle does not make a wall after a respawn. || 0
 +
|-
 +
| CYCLE_WALL_TIME_OVERRIDE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_WIDTH || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. || 0
 +
|-
 +
| CYCLE_WIDTH_OVERRIDE || Block out older clients if CYCLE_WIDTH differs from its default?  || 3
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MAX || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. || 1
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default?  || 3
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MIN || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. || 1
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default?  || 3
 +
|-
 +
| CYCLE_WIDTH_SIDE || Minimum distance of a cycle to a wall on either side before it takes harm. || 0
 +
|-
 +
| CYCLE_WIDTH_SIDE_OVERRIDE || Block out older clients if CYCLE_WIDTH_SIDE differs from its default?  || 3
 +
|-
 +
| DEBUG_GNUPLOT || UNDOCUMENTED || 0
 +
|-
 +
| DEDICATED_FPS || Maximum simulation steps per second the dedicated server will perform || 40
 +
|-
 +
| DEDICATED_FPS_IDLE_FACTOR || Number of times per frame the server should check whether simulation can be done if no network input is coming || 2
 +
|-
 +
| DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit. || 0
 +
|-
 +
| DEFAULT_KICK_REASON || The reason given to a player kicked by KICK if none is specified. ||
 +
|-
 +
| DEFAULT_KICK_TO_PORT || Default server port a player is redirected to by KICK_TO and MOVE_TO. || 4534
 +
|-
 +
| DEFAULT_KICK_TO_REASON || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. ||
 +
|-
 +
| DEFAULT_KICK_TO_SERVER || Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. || #
 +
|-
 +
| DISALLOW_RENAME_PLAYER || Prevents the given player from renameing. ||
 +
|-
 +
| DISALLOW_TEAM_CHANGE_PLAYER || Reverse of ALLOW_TEAM_CHANGE_PLAYER ||
 +
|-
 +
| DITHER || Use dithering || 1
 +
|-
 +
| DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action || -10
 +
|-
 +
| DOUBLEBIND_TIME_OVERRIDE || Block out older clients when DOUBLEBIND_TIME differs from its default?  || 3
 +
|-
 +
| DRAWLINE_TIMEOUT || UNDOCUMENTED || 10000
 +
|-
 +
| ENABLE_CHAT || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) || 1
 +
|-
 +
| ENABLE_FRIENDS || Turn on/off mates filtering. || 0
 +
|-
 +
| ENEMY_CHATBOT_PENALTY || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall || 30
 +
|-
 +
| ENEMY_CURRENTTIME_INFLUENCE || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. || 0
 +
|-
 +
| ENEMY_DEAD_PENALTY || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player || 0
 +
|-
 +
| ENEMY_SUICIDE_TIMEOUT || If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. || 10000
 +
|-
 +
| ENEMY_TEAMMATE_PENALTY || Penalty on the effective time in seconds if the enemy influence detection is from a teammate || 2500
 +
|-
 +
| EXIT || Shuts the dedicated server down and quits. ||
 +
|-
 +
| EXPLOSION || Enable explosions? || 1
 +
|-
 +
| EXPLOSION_RADIUS || Blast radius of the cycle explosions || 4
 +
|-
 +
| EXTRAPOLATOR_SYNC || UNDOCUMENTED || 1
 +
|-
 +
| EXTRA_ROUND_TIME || Length of an extra pause at the beginning of the round || 0
 +
|-
 +
| FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. ||
 +
|-
 +
| FAILED_ATTEMPTS || Number of failed attempts to initialize graphics mode || 0
 +
|-
 +
| FASTEST_LOCX || Horizontal position of the fastest player display || -0
 +
|-
 +
| FASTEST_LOCY || Vertical position of the fastest player display || -0.95
 +
|-
 +
| FASTEST_SIZE || Size of the fastest player display || 0.12
 +
|-
 +
| FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode || 1
 +
|-
 +
| FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode || 0.05
 +
|-
 +
| FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames || 0.1
 +
|-
 +
| FILTER_COLOR_NAMES || Filter color codes from player names. || 0
 +
|-
 +
| FILTER_COLOR_SERVER_NAMES || Filter color codes from server names in the server browser. || 0
 +
|-
 +
| FILTER_COLOR_STRINGS || Filter color codes from strings coming in over the network. || 0
 +
|-
 +
| FILTER_COLOR_TEAM || Filter color codes from /team messages. || 0
 +
|-
 +
| FILTER_DARK_COLOR_NAMES || Filter dark color codes from player names. || 0
 +
|-
 +
| FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser. || 1
 +
|-
 +
| FILTER_DARK_COLOR_STRINGS || Filter dark color codes from strings coming in over the network. || 0
 +
|-
 +
| FILTER_DARK_COLOR_TEAM || Filter dark color codes from /team messages. || 0
 +
|-
 +
| FILTER_NAME_ENDS || Filter whitespace and other junk from beginnings and ends of player names. || 1
 +
|-
 +
| FILTER_NAME_MIDDLE || Filter excess whitespace and other junk from the middle of player names. || 1
 +
|-
 +
| FINISH_TYPE || What happens when the last human is dead? || 2
 +
|-
 +
| FIRST_USE || Is this the first time you use Armagetron Advanced? || 1
 +
|-
 +
| FLOOR_BLUE || Floor color || 0.2
 +
|-
 +
| FLOOR_DETAIL || Floor detail settings || 2
 +
|-
 +
| FLOOR_GREEN || Floor color || 0.2
 +
|-
 +
| FLOOR_MIRROR || Floor mirror mode || 0
 +
|-
 +
| FLOOR_MIRROR_INT || Intensity of the floor mirror effect ||
 +
|-
 +
| FLOOR_RED || Floor color || 0.2
 +
|-
 +
| FONT_BIG_THRESHOLD_HEIGHT || UNDOCUMENTED || 24
 +
|-
 +
| FONT_BIG_THRESHOLD_WIDTH || UNDOCUMENTED || 12
 +
|-
 +
| FONT_MIN_B || UNDOCUMENTED || 0.5
 +
|-
 +
| FONT_MIN_G || UNDOCUMENTED || 0.5
 +
|-
 +
| FONT_MIN_R || UNDOCUMENTED || 0.5
 +
|-
 +
| FONT_MIN_TOTAL || UNDOCUMENTED || 0.7
 +
|-
 +
| FONT_SMALL_THRESHOLD_HEIGHT || Minimal pixel size of small font || 8
 +
|-
 +
| FONT_SMALL_THRESHOLD_WIDTH || Minimal pixel size of small font || 5
 +
|-
 +
| FORTRESS_COLLAPSE_SPEED || Speed a fortress zone collapses with || 0.5
 +
|-
 +
| FORTRESS_CONQUERED_KILL_MIN || UNDOCUMENTED || 0
 +
|-
 +
| FORTRESS_CONQUERED_KILL_RATIO || UNDOCUMENTED || 0
 +
|-
 +
| FORTRESS_CONQUERED_SCORE || UNDOCUMENTED || 0
 +
|-
 +
| FORTRESS_CONQUERED_WIN || UNDOCUMENTED || 0
 +
|-
 +
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered  || 0.1
 +
|-
 +
| FORTRESS_CONQUEST_RATE || Rate a fortress zone gets conquered with for each enemy in it  || 0.5
 +
|-
 +
| FORTRESS_CONQUEST_TIMEOUT || time without enemy contact that makes a fortress zone collapse harmlessly || 0
 +
|-
 +
| FORTRESS_DEFEND_RATE || Rate a fortress zone "recovers" for each defending player  || 0.25
 +
|-
 +
| FORTRESS_HELD_SCORE || Score you get for holding your fortress. || 0
 +
|-
 +
| FORTRESS_MAX_PER_TEAM || UNDOCUMENTED || 0
 +
|-
 +
| FORTRESS_SURVIVE_WIN || UNDOCUMENTED || 1
 +
|-
 +
| FRIEND_1 || A friend ||
 +
|-
 +
| FRIEND_10 || A friend ||
 +
|-
 +
| FRIEND_2 || A friend ||
 +
|-
 +
| FRIEND_3 || A friend ||
 +
|-
 +
| FRIEND_4 || A friend ||
 +
|-
 +
| FRIEND_5 || A friend ||
 +
|-
 +
| FRIEND_6 || A friend ||
 +
|-
 +
| FRIEND_7 || A friend ||
 +
|-
 +
| FRIEND_8 || A friend ||
 +
|-
 +
| FRIEND_9 || A friend ||
 +
|-
 +
| FULLSCREEN || Fullscreen or windowed mode? || 1
 +
|-
 +
| FULLSCREEN_MESSAGE || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. ||
 +
|-
 +
| GAMEOBJECT_MOVE_TIMEOUT || UNDOCUMENTED || 100
 +
|-
 +
| GAME_TIMEOUT || Base timeout for game state synchronisation; gives approximately the maximum time between rounds. || 10
 +
|-
 +
| GAME_TYPE || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. || 1
 +
|-
 +
| GL_EXTENSIONS || OpenGL system information ||
 +
|-
 +
| GL_RENDERER || OpenGL system information ||
 +
|-
 +
| GL_VENDOR || OpenGL system information ||
 +
|-
 +
| GL_VERSION || OpenGL system information ||
 +
|-
 +
| GRID_SIZE || Distance between gridlines || 1
 +
|-
 +
| GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active || 2
 +
|-
 +
| HASH_METHOD_BLACKLIST || List of hash authentication methods to disable support for. ||
 +
|-
 +
| HELP_INTRODUCTORY_BLURB || Message that is displayed before the list of help topics if someone uses /help without arguments ||
 +
|-
 +
| HIGH_RIM || Draw high rim walls || 1
 +
|-
 +
| HISTORY_SIZE_CHAT || Number of lines kept in the chat history. || 10
 +
|-
 +
| HISTORY_SIZE_CONSOLE || Number of lines kept in the console history. || 10
 +
|-
 +
| IDLE_KICK_TIME || Time in seconds after which an inactive player is kicked || 0
 +
|-
 +
| IDLE_REMOVE_TIME || Time in seconds after which an inactive player is removed from the game || 0
 +
|-
 +
| INCLUDE || Includes the following file ||
 +
|-
 +
| INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems) || 0
 +
|-
 +
| INTERCEPT_COMMANDS || List of chat commands to accept and log to stdout. ||
 +
|-
 +
| INTERCEPT_UNKNOWN_COMMANDS || If 1, accept and log all unknown chat commands. || 0
 +
|-
 +
| KEEP_WINDOW_ACTIVE || Keeps rendering active when the program window loses input focus. || 0
 +
|-
 +
| KEYBOARD || Keyboard settings || -1
 +
|-
 +
| KICK || Kicks the specified player from the server. ||
 +
|-
 +
| KICK_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. ||
 +
|-
 +
| KILL || Kill a specific player (as warning before a kick) ||
 +
|-
 +
| LADDERLOG_DECORATE_TIMESTAMP || Decorates every line of ladderlog output with the current date and time || 0
 +
|-
 +
| LADDERLOG_GAME_TIME_INTERVAL || If nonnegative, write a line with the current game time to the ladder log every n seconds. || -1
 +
|-
 +
| LADDERLOG_WRITE_ALL || Set all the LADDER_LOG_WRITE_* settings to the same value ||
 +
|-
 +
| LADDERLOG_WRITE_BASEZONE_CONQUERED || Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> || 1
 +
|-
 +
| LADDERLOG_WRITE_BASEZONE_CONQUERER || Write to ladderlog: BASEZONE_CONQUERER <player> || 1
 +
|-
 +
| LADDERLOG_WRITE_CHAT || Write to ladderlog: CHAT <chatter> [/me] <chat string> || 0
 +
|-
 +
| LADDERLOG_WRITE_DEATH_FRAG || Write to ladderlog: DEATH_FRAG <prey> <predator> || 1
 +
|-
 +
| LADDERLOG_WRITE_DEATH_SUICIDE || Write to ladderlog: DEATH_SUICIDE <player> || 1
 +
|-
 +
| LADDERLOG_WRITE_DEATH_TEAMKILL || Write to ladderlog: DEATH_TEAMKILL <prey> <predator> || 1
 +
|-
 +
| LADDERLOG_WRITE_GAME_END || Write to ladderlog: GAME_END || 1
 +
|-
 +
| LADDERLOG_WRITE_GAME_TIME || Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL) || 1
 +
|-
 +
| LADDERLOG_WRITE_MATCH_WINNER || Write to ladderlog: MATCH_WINNER <winner> || 1
 +
|-
 +
| LADDERLOG_WRITE_NEW_MATCH || Write to ladderlog: NEW_MATCH || 1
 +
|-
 +
| LADDERLOG_WRITE_NEW_ROUND || Write to ladderlog: NEW_ROUND || 1
 +
|-
 +
| LADDERLOG_WRITE_NUM_HUMANS || Write to ladderlog: NUM_HUMANS <number of humans> || 0
 +
|-
 +
| LADDERLOG_WRITE_ONLINE_PLAYER || Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]] || 0
 +
|-
 +
| LADDERLOG_WRITE_PLAYER_ENTERED || Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> || 1
 +
|-
 +
| LADDERLOG_WRITE_PLAYER_LEFT || Write to ladderlog: PLAYER_LEFT <name> <IP> || 1
 +
|-
 +
| LADDERLOG_WRITE_PLAYER_RENAMED || Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> || 1
 +
|-
 +
| LADDERLOG_WRITE_ROUND_SCORE || Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] || 1
 +
|-
 +
| LADDERLOG_WRITE_ROUND_SCORE_TEAM || Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> || 1
 +
|-
 +
| LADDERLOG_WRITE_ROUND_WINNER || Write to ladderlog: ROUND_WINNER <winner> || 1
 +
|-
 +
| LADDERLOG_WRITE_SACRIFICE || Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> || 1
 +
|-
 +
| LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT || Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) || 1
 +
|-
 +
| LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner || 1
 +
|-
 +
| LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load || 0.2
 +
|-
 +
| LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load || 0.2
 +
|-
 +
| LADDER_MIN_BET || Minimum score you put in the ladder pot || 1
 +
|-
 +
| LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot || 10
 +
|-
 +
| LADDER_TAX || Percentage of the ladder pot the IRS takes || 1
 +
|-
 +
| LAG_CREDIT || Maximal seconds of total lag credit. || 0.5
 +
|-
 +
| LAG_CREDIT_SINGLE || Maximal seconds of lag credit for a single lag credit event. || 0.1
 +
|-
 +
| LAG_CREDIT_TIME || Timescale lag credit is restored on. || 600
 +
|-
 +
| LAG_CREDIT_VARIANCE || Maximal multiple of the lag variance for a single lag credit event. || 3
 +
|-
 +
| LAG_FAST_TIME || Timescale the fast lag measurement decays on. || 2
 +
|-
 +
| LAG_FAST_WEIGHT || Extra weight lag reports from the server influence the fast lag compensation with. || 1
 +
|-
 +
| LAG_FREQUENCY_THRESHOLD || Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. || 0.2
 +
|-
 +
| LAG_MAX_SPEEDUP_TIMER || Maximal speed increase of timer while lag is compensated for. || 0.2
 +
|-
 +
| LAG_OFFSET_CLIENT || Extra amount of lag compensation, determined by the client. || 0
 +
|-
 +
| LAG_OFFSET_LEGACY || Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. || 0
 +
|-
 +
| LAG_OFFSET_SERVER || Extra amount of lag compensation, determined by the server. || 0
 +
|-
 +
| LAG_O_METER || Draw Lag-O-Meter in network play || 1
 +
|-
 +
| LAG_O_METER_BLEND || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. || 0.5
 +
|-
 +
| LAG_O_METER_SCALE || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. || 1
 +
|-
 +
| LAG_O_METER_THRESHOLD || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. || 0.5
 +
|-
 +
| LAG_O_METER_USE_OLD || Should we use the old buggy Lag-O-Meter? This functionality will go away soon. || 0
 +
|-
 +
| LAG_SLOW_TIME || Timescale the slow lag measurement decays on. || 30
 +
|-
 +
| LAG_SLOW_WEIGHT || Extra weight lag reports from the server influence the slow lag compensation with. || 0.2
 +
|-
 +
| LAG_SWEET_SPOT || Sweet spot, the fill ratio of lag credit the server tries to keep the client at. || 0.2
 +
|-
 +
| LAG_THRESHOLD || Amount of lag not compensated for on each lag event. || 0
 +
|-
 +
| LANGUAGE_FIRST || The language Armagetron Advanced will use  || American English
 +
|-
 +
| LANGUAGE_SECOND || Fallback language if the first language is not available || American English
 +
|-
 +
| LAST_CHAT_BREAK_TIME || Last round time a player in chat mode is able to pause the timer || -1
 +
|-
 +
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init || 1
 +
|-
 +
| LAST_COLORDEPTH || Color depth, last successful init || 1
 +
|-
 +
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init || 1
 +
|-
 +
| LAST_ZDEPTH || z buffer depth, last successful init || 1
 +
|-
 +
| LEGACY_LOG_NAMES || If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. || 1
 +
|-
 +
| LIMIT_ROUNDS || End the match after this number of rounds || 10
 +
|-
 +
| LIMIT_SCORE || End the match when a player reaches this score   || 100
 +
|-
 +
| LIMIT_TIME || End the match after this number of minutes  || 30
 +
|-
 +
| LOWER_SKY || Draw lower sky plane || 0
 +
|-
 +
| MAP_FILE || File that contains the map used for playing  || Anonymous/polygon/regular/square-1.0.1.aamap.xml
 +
|-
 +
| MAP_FILE_OVERRIDE || Block out older clients when MAP_FILE differs from its default?  || 3
 +
|-
 +
| MAP_URI || DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead || 0
 +
|-
 +
| MASTER_IDLE || UNDOCUMENTED ||
 +
|-
 +
| MASTER_PORT || UNDOCUMENTED ||
 +
|-
 +
| MASTER_QUERY_INTERVAL || UNDOCUMENTED ||
 +
|-
 +
| MASTER_SAVE_INTERVAL || UNDOCUMENTED ||
 +
|-
 +
| MAX_CLIENTS || Maximum number of network clients to accept || 16
 +
|-
 +
| MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored || 8
 +
|-
 +
| MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full || 4
 +
|-
 +
| MAX_IN_RATE || Maximum network input rate || 8
 +
|-
 +
| MAX_OUT_RATE || Maximum network output rate || 8
 +
|-
 +
| MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players) || 4
 +
|-
 +
| MAX_SIMULATE_AHEAD || UNDOCUMENTED || 0.01
 +
|-
 +
| MAX_VOTES || The maximum number of total votes that can be active at any given moment. || 5
 +
|-
 +
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment. || 2
 +
|-
 +
| MD5_PREFIX || Extra hash prefix for local accounts used to scramble the password ||
 +
|-
 +
| MD5_SUFFIX || Extra hash suffix for local accounts used to scramble the password ||
 +
|-
 +
| MESSAGE_OF_DAY || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen ||
 +
|-
 +
| MESSAGE_OF_DAY_TIMEOUT || Time message_of_day is displayed for in fullscreen mode || 60
 +
|-
 +
| MIN_PLAYERS || Minimum number of players || 0
 +
|-
 +
| MIN_PLAY_TIME_ONLINE || Online play time in minutes required to play here || 0
 +
|-
 +
| MIN_PLAY_TIME_TEAM || Team play time in minutes required to play here || 0
 +
|-
 +
| MIN_PLAY_TIME_TOTAL || Total play time in minutes required to play here || 0
 +
|-
 +
| MIN_VOTERS || Number of voters that need to be online to enable voting. || 3
 +
|-
 +
| MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window || 0
 +
|-
 +
| MOVE_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. ||
 +
|-
 +
| MOVIEPACK || Use the moviepack if available || 1
 +
|-
 +
| MOVIEPACK_FLOOR_BLUE || Floor color || 0.5
 +
|-
 +
| MOVIEPACK_FLOOR_GREEN || Floor color || 0.5
 +
|-
 +
| MOVIEPACK_FLOOR_RED || Floor color || 0.5
 +
|-
 +
| MOVIEPACK_HACK || UNDOCUMENTED ||
 +
|-
 +
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack || 50
 +
|-
 +
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack || 50
 +
|-
 +
| NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. || 10
 +
|-
 +
| NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped. || 30
 +
|-
 +
| NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. || 5
 +
|-
 +
| NETWORK_LOCK_OUT_028_TEST || UNDOCUMENTED || 1
 +
|-
 +
| NETWORK_MIN_BAN || When a client's connection is blocked because he's banned, make him banned for at least this many seconds. || 120
 +
|-
 +
| NETWORK_SPECTATOR_TIME || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. || 0
 +
|-
 +
| NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions. || 0
 +
|-
 +
| NEW_TEAM_ALLOWED || Is it currently allowed to create a new team? || 0
 +
|-
 +
| NUM_AIS || Number of AI players || 0
 +
|-
 +
| PASSWORD || Password setting || 0
 +
|-
 +
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. || 0
 +
|-
 +
| PING_CHARITY || How much ping are you willing to take over from your opponent? || 100
 +
|-
 +
| PING_CHARITY_MAX || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. || 500
 +
|-
 +
| PING_CHARITY_MIN || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. || 0
 +
|-
 +
| PING_CHARITY_SERVER || Don't touch: the server says this is the maximal ping compensation. || 0
 +
|-
 +
| PING_FLOOD_GLOBAL || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. || 0.1
 +
|-
 +
| PING_FLOOD_TIME_10 || Minimum time for 10 ping packets from one machine to arrive. || 1
 +
|-
 +
| PING_FLOOD_TIME_100 || Minimum time for 100 ping packets from one machine to arrive. || 100
 +
|-
 +
| PING_FLOOD_TIME_20 || Minimum time for 20 ping packets from one machine to arrive. || 4
 +
|-
 +
| PING_FLOOD_TIME_50 || Minimum time for 50 ping packets from one machine to arrive. || 20
 +
|-
 +
| PING_LOCX || Horizontal position of the ping display || 0.8
 +
|-
 +
| PING_LOCY || Vertical position of the ping display || -0.95
 +
|-
 +
| PING_SIZE || Size of the ping display || 0.13
 +
|-
 +
| PLAYERS || Prints list of currently active players ||
 +
|-
 +
| PLAYER_CHAT_WAIT_FRACTION || Maximum fraction of time to wait for a single player to stop chatting. || 0
 +
|-
 +
| PLAYER_CHAT_WAIT_MAX || Maximum time in seconds to wait for a single player to stop chatting. || 0
 +
|-
 +
| PLAYER_CHAT_WAIT_SINGLE || Set to 1 if only one player should get his chat wait time reduced at any given time. || 0
 +
|-
 +
| PLAYER_CHAT_WAIT_TEAMLEADER || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. || 1
 +
|-
 +
| PLAYER_LIST_HIDDEN_PLAYER_PREFIX || The prefix that is shown on hidden players' Global ID and access level when we can see it. || 0xaaaaaa
 +
|-
 +
| PLAYER_MESSAGE || Sends a message to a specified player. ||
 +
|-
 +
| PLAYER_RANDOM_COLOR || If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. || 0
 +
|-
 +
| PLAY_TIME_ONLINE || Total time in minutes someone has played with this client online || 480
 +
|-
 +
| PLAY_TIME_TEAM || Total time in minutes someone has played with this client in a team || 480
 +
|-
 +
| PLAY_TIME_TOTAL || Total time in minutes someone has played with this client || 480
 +
|-
 +
| PREDICT_OBJECTS || Predict cycle movement in network play || 0
 +
|-
 +
| PREDICT_WALLS || Predict cycle walls. Useful for avoiding instant kills || 1
 +
|-
 +
| PREFIX_SPAM_ENABLE || Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. || 1
 +
|-
 +
| PREFIX_SPAM_LENGTH_MULTIPLIER || Multiplier applied to prefix length when calculating prefix spam score. || 1.2
 +
|-
 +
| PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER || Multiplier applied to the number of color codes in prefix when calculating prefix spam score. || 1.2
 +
|-
 +
| PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER || Multiplier applied to the number of known spam prefixes when calculating prefix spam score. || 1
 +
|-
 +
| PREFIX_SPAM_REQUIRED_SCORE || The required prefix spam score a prefix must have for it to be considered spam. || 10
 +
|-
 +
| PREFIX_SPAM_START_COLOR_MULTIPLIER || If a prefix begins with a color code it will have this multiplier applied to its score. || 1.5
 +
|-
 +
| PREFIX_SPAM_TIMEOUT_MULTIPLIER || Multiplier applied to time calculation to determine how long a known prefix is remembered. || 15
 +
|-
 +
| PROTECT_SENSITIVE_FILES || Try to protect user.cfg from read access by other users? || 1
 +
|-
 +
| QUIT || Shuts the dedicated server down and quits. ||
 +
|-
 +
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead. || 0.5
 +
|-
 +
| REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. || 1
 +
|-
 +
| RECORDING_DEBUGLEVEL || Level of additional information in recording file. || 0
 +
|-
 +
| REMOVE_HELP_TOPIC || Remove a help topic. ||
 +
|-
 +
| RENAME || Renames the given player. ||
 +
|-
 +
| RESOURCE_REPOSITORY_CLIENT || URI the client uses to search for map files if they aren't stored locally. Better leave it alone  || http://resource.armagetronad.net/resource/
 +
|-
 +
| RESOURCE_REPOSITORY_SERVER || URI clients and the server use to search for map files if they aren't stored locally  || http://resource.armagetronad.net/resource/
 +
|-
 +
| RIM_WALL_STRETCH_X || Extension of the rim wall texture in the horizontal direction || 100
 +
|-
 +
| RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction || 50
 +
|-
 +
| RIM_WALL_WRAP_Y || Set to 1 if the rim wall texture should repeat in the vertical direction || 0
 +
|-
 +
| RINCLUDE || Includes a file using the resource system. Use the direct link syntax to your profit here. ||
 +
|-
 +
| ROUND_CENTER_MESSAGE || Big message sent to clients after every round ||
 +
|-
 +
| ROUND_CONSOLE_MESSAGE || Message sent to clients after every round ||
 +
|-
 +
| RUBBER_GAUGE_LOCX || Horizontal position of the rubber meter  || -0.48
 +
|-
 +
| RUBBER_GAUGE_LOCY || Vertical position of the rubber meter  || -0.9
 +
|-
 +
| RUBBER_GAUGE_SIZE || Size of the rubber meter  || 0.175
 +
|-
 +
| SAY || Dedicated server only: let the server administrator say something. ||
 +
|-
 +
| SCORE_DEATHZONE || What you get for hitting the Death Zone || -1
 +
|-
 +
| SCORE_DIE || What you get for dying || -2
 +
|-
 +
| SCORE_HOLE || What you get for making a hole for your teammates || 0
 +
|-
 +
| SCORE_KILL || What you get for killing someone || 3
 +
|-
 +
| SCORE_LOCX || Horizontal position of the score display || -0.95
 +
|-
 +
| SCORE_LOCY || Vertical position of the score display || -0.85
 +
|-
 +
| SCORE_SIZE || Size of the score display || 0.13
 +
|-
 +
| SCORE_SUICIDE || What you get for stupidly dying || -4
 +
|-
 +
| SCORE_SURVIVE || What you get for surviving || 0
 +
|-
 +
| SCORE_WIN || What you get for winning a round || 10
 +
|-
 +
| SERVER_DNS || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. ||
 +
|-
 +
| SERVER_IP || IP the server listens on  || ANY
 +
|-
 +
| SERVER_NAME || Name of this server || Unnamed Server
 +
|-
 +
| SERVER_OPTIONS || Short description of the options on this server || All settings at default values.
 +
|-
 +
| SERVER_PORT || Port this server listens on || 4534
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE || 0
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE || 2
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_BUMPY || Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED || 2
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME || 2
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) || 0
 +
|-
 +
| SHOW_ALIVE || Show the number of enemies and friends left on the HUD?  || 1
 +
|-
 +
| SHOW_BRAKE || Show the brake meter on the HUD?  || 1
 +
|-
 +
| SHOW_FASTEST || Show the fastest player on the HUD?  || 1
 +
|-
 +
| SHOW_FPS || Enable fps display || 1
 +
|-
 +
| SHOW_HUD || Show the HUD?  || 1
 +
|-
 +
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen? ||
 +
|-
 +
| SHOW_PING || Show your ping on the HUD?  || 1
 +
|-
 +
| SHOW_RUBBER || Show the rubber meter on the HUD?  || 1
 +
|-
 +
| SHOW_SCORE || Show your single player scores on the HUD?  || 1
 +
|-
 +
| SHOW_SPEED || Show the speed meter on the HUD?  || 1
 +
|-
 +
| SHOW_TIME || Show the current time in the top- right corner?  || 0
 +
|-
 +
| SHOW_TIME_24 || Show the time in 24 hour format?  || 0
 +
|-
 +
| SHUFFLE_SPAM_MESSAGES_PER_ROUND || Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. || 3
 +
|-
 +
| SILENCE || Silence a specific player so he can't use public chat any more (/msg and /team still work) ||
 +
|-
 +
| SILENCE_DEFAULT || If set to 1, new players will be silenced || 0
 +
|-
 +
| SIMULATE_RECEIVE_PACKET_LOSS || UNDOCUMENTED ||
 +
|-
 +
| SIMULATE_SEND_PACKET_LOSS || UNDOCUMENTED ||
 +
|-
 +
| SINCLUDE || Includes the following file silently, without error message if it is not found ||
 +
|-
 +
| SIZE_FACTOR || Arena size modifier || 0
 +
|-
 +
| SKY_WOBBLE || Sky animation || 1
 +
|-
 +
| SLAP || Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;) ||
 +
|-
 +
| SMOOTH_SHADING || Enable smooth shading || 1
 +
|-
 +
| SOFTWARE_RENDERER || Is the OpenGL renderer not hardware accelerated? || 0
 +
|-
 +
| SOUND_BUFFER_SHIFT || Buffer size multiplier || 0
 +
|-
 +
| SOUND_QUALITY || Sound quality [0=off, 3=high] || 2
 +
|-
 +
| SOUND_SOURCES || Number of sound sources to be heard at the same time || 10
 +
|-
 +
| SPAM_AUTOKICK || Spam score that causes you to get kicked instantly. || 14
 +
|-
 +
| SPAM_AUTOKICK_COUNT || Number of spam warnings before a player gets spamkicked. || 3
 +
|-
 +
| SPAM_MAXLEN || Maximal length of chat message. || 80
 +
|-
 +
| SPAM_MAXLEN_OVERRIDE || Block out older clients when SPAM_MAXLEN differs from its default?  || 3
 +
|-
 +
| SPAM_PENALTY || Number of seconds to silence a spammer. || 0
 +
|-
 +
| SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted. || 4
 +
|-
 +
| SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages. || 0.3
 +
|-
 +
| SPAM_PROTECTION_REPEAT || Minimum time between identical chat messages. || 5
 +
|-
 +
| SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes. || 50
 +
|-
 +
| SPARKS || Draw sparks when going too close to a wall || 1
 +
|-
 +
| SPAWN_POINT_GROUP_SIZE || UNDOCUMENTED || 0
 +
|-
 +
| SPAWN_WINGMEN_BACK || Determines how much each wingman is placed backwards in a team. || 2.2029
 +
|-
 +
| SPAWN_WINGMEN_SIDE || Determines how much each wingman is placed sidewards in a team. || 2.75362
 +
|-
 +
| SPEED_FACTOR || Speed modifier for the cycles || 0
 +
|-
 +
| SPEED_GAUGE_LOCX || Horizontal position of the speed meter  || 0
 +
|-
 +
| SPEED_GAUGE_LOCY || Vertical position of the speed meter  || -0.9
 +
|-
 +
| SPEED_GAUGE_SIZE || Size of the speed meter  || 0.175
 +
|-
 +
| SP_AI_IQ || IQ of the AI opponents in single player mode || 50
 +
|-
 +
| SP_AUTO_AIS || Automatically spawn AI players in single player mode? || 0
 +
|-
 +
| SP_AUTO_IQ || Automatically adjust AI IQ in single player mode? || 0
 +
|-
 +
| SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode || 4
 +
|-
 +
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode? || 1
 +
|-
 +
| SP_GAME_TYPE || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. || 1
 +
|-
 +
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode || 10
 +
|-
 +
| SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode || 100000
 +
|-
 +
| SP_LIMIT_TIME || End the match after this number of minutes in single player mode || 30
 +
|-
 +
| SP_MIN_PLAYERS || Minimum number of players in single player mode || 4
 +
|-
 +
| SP_NUM_AIS || Number of AI players in single player mode || 0
 +
|-
 +
| SP_SCORE_WIN || What you get for winning a round in single player mode || 10
 +
|-
 +
| SP_SIZE_FACTOR || Arena size modifier || -3
 +
|-
 +
| SP_SPEED_FACTOR || Speed modifier for the cycles || 0
 +
|-
 +
| SP_TEAMS_MAX || Maximum number of teams in single player mode || 16
 +
|-
 +
| SP_TEAMS_MIN || Minimum number of teams in single player mode || 1
 +
|-
 +
| SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode? || 0
 +
|-
 +
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode? || 1
 +
|-
 +
| SP_TEAM_MAX_IMBALANCE || Maximum allowed team imbalance in single player mode || 1
 +
|-
 +
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode || 1
 +
|-
 +
| SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode || 1
 +
|-
 +
| SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. || -1
 +
|-
 +
| SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. || 8
 +
|-
 +
| SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode || 1e+06
 +
|-
 +
| SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode || 1e+06
 +
|-
 +
| START_NEW_MATCH || Initiates a new match ||
 +
|-
 +
| SUSPEND || Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS) ||
 +
|-
 +
| SUSPEND_DEFAULT_ROUNDS || Sets default round timeout for SUSPEND. || 5
 +
|-
 +
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). || 1
 +
|-
 +
| TALK_TO_MASTER || Announce this server on the internet? || 0
 +
|-
 +
| TEAMS || Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams ||
 +
|-
 +
| TEAMS_MAX || Maximum number of teams || 16
 +
|-
 +
| TEAMS_MIN || Minimum number of teams || 1
 +
|-
 +
| TEAM_ALLOW_SHUFFLE_UP || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. || 0
 +
|-
 +
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit? || 1
 +
|-
 +
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players? || 1
 +
|-
 +
| TEAM_BLUE_1 || blue portion of team 1's color || 15
 +
|-
 +
| TEAM_BLUE_2 || blue portion of team 2's color || 4
 +
|-
 +
| TEAM_BLUE_3 || blue portion of team 3's color || 4
 +
|-
 +
| TEAM_BLUE_4 || blue portion of team 4's color || 4
 +
|-
 +
| TEAM_BLUE_5 || blue portion of team 5's color || 15
 +
|-
 +
| TEAM_BLUE_6 || blue portion of team 6's color || 15
 +
|-
 +
| TEAM_BLUE_7 || blue portion of team 7's color || 15
 +
|-
 +
| TEAM_BLUE_8 || blue portion of team 8's color || 7
 +
|-
 +
| TEAM_CENTER_IS_BOSS || If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. || 1
 +
|-
 +
| TEAM_ELIMINATION_MODE || Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. || 0
 +
|-
 +
| TEAM_GREEN_1 || green portion of team 1's color || 8
 +
|-
 +
| TEAM_GREEN_2 || green portion of team 2's color || 15
 +
|-
 +
| TEAM_GREEN_3 || green portion of team 3's color || 4
 +
|-
 +
| TEAM_GREEN_4 || green portion of team 4's color || 15
 +
|-
 +
| TEAM_GREEN_5 || green portion of team 5's color || 4
 +
|-
 +
| TEAM_GREEN_6 || green portion of team 6's color || 15
 +
|-
 +
| TEAM_GREEN_7 || green portion of team 7's color || 15
 +
|-
 +
| TEAM_GREEN_8 || green portion of team 8's color || 7
 +
|-
 +
| TEAM_MAX_IMBALANCE || Maximum allowed team imbalance || 1
 +
|-
 +
| TEAM_MAX_PLAYERS || Maximum number of players per team || 5
 +
|-
 +
| TEAM_MIN_PLAYERS || Minimum number of players per team || 1
 +
|-
 +
| TEAM_NAME_1 || name of team 1 || $team_name_blue
 +
|-
 +
| TEAM_NAME_2 || name of team 2 || $team_name_gold
 +
|-
 +
| TEAM_NAME_3 || name of team 3 || $team_name_red
 +
|-
 +
| TEAM_NAME_4 || name of team 4 || $team_name_green
 +
|-
 +
| TEAM_NAME_5 || name of team 5 || $team_name_violet
 +
|-
 +
| TEAM_NAME_6 || name of team 6 || $team_name_ugly
 +
|-
 +
| TEAM_NAME_7 || name of team 7 || $team_name_white
 +
|-
 +
| TEAM_NAME_8 || name of team 8 || $team_name_black
 +
|-
 +
| TEAM_RED_1 || red portion of team 1's color || 4
 +
|-
 +
| TEAM_RED_2 || red portion of team 2's color || 15
 +
|-
 +
| TEAM_RED_3 || red portion of team 3's color || 15
 +
|-
 +
| TEAM_RED_4 || red portion of team 4's color || 4
 +
|-
 +
| TEAM_RED_5 || red portion of team 5's color || 15
 +
|-
 +
| TEAM_RED_6 || red portion of team 6's color || 4
 +
|-
 +
| TEAM_RED_7 || red portion of team 7's color || 15
 +
|-
 +
| TEAM_RED_8 || red portion of team 8's color || 7
 +
|-
 +
| TEXTURES_HI || Use high color textures || 0
 +
|-
 +
| TEXTURE_MODE_0 || Floor Texture: || 0
 +
|-
 +
| TEXTURE_MODE_1 || Wall Textures: || 0
 +
|-
 +
| TEXTURE_MODE_2 || Object Textures: || 0
 +
|-
 +
| TEXTURE_MODE_3 || Font: || 0
 +
|-
 +
| TEXT_OUT || Enable console text output || 0
 +
|-
 +
| TIMER_SYNC_START_FUDGE || UNDOCUMENTED || 0.1
 +
|-
 +
| TIMER_SYNC_START_FUDGE_STOP || UNDOCUMENTED || 2
 +
|-
 +
| TIMESTEP_MAX || UNDOCUMENTED || 0.2
 +
|-
 +
| TIMESTEP_MAX_COUNT || UNDOCUMENTED || 10
 +
|-
 +
| TIME_FACTOR || UNDOCUMENTED || 1
 +
|-
 +
| TITLE_OF_DAY || If fullscreen display is supported, this will be the title above message_of_day || Message of the Day
 +
|-
 +
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal. || 0
 +
|-
 +
| TOPOLOGY_POLICE_PARALLEL || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. || 1
 +
|-
 +
| UNBAN_IP || Revokes the ban of the specified IP address. ||
 +
|-
 +
| UNLOCK_ALL_TEAMS || Unlocks all teams. ||
 +
|-
 +
| UNSILENCE || Reverts a SILENCE command ||
 +
|-
 +
| UNSUSPEND || Removes a player suspension. ||
 +
|-
 +
| UPPER_SKY || Draw upper sky plane || 0
 +
|-
 +
| URL || HTTP URI associated with a server || http://www.armagetronad.net
 +
|-
 +
| USE_DISPLAYLISTS || Use display lists for rendering the cycles? || 0
 +
|-
 +
| VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer || 0
 +
|-
 +
| VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player || 0
 +
|-
 +
| VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player || 1
 +
|-
 +
| VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player || 2
 +
|-
 +
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player || 3
 +
|-
 +
| VOICE || Reverse of SILENCE ||
 +
|-
 +
| VOTES_CANCEL || Cancels all running polls. ||
 +
|-
 +
| VOTES_SUSPEND || Suspends voting for n minutes. ||
 +
|-
 +
| VOTES_SUSPEND_DEFAULT || Default value for VOTES_SUSPEND. || 3
 +
|-
 +
| VOTES_UNSUSPEND || Allows voting again. ||
 +
|-
 +
| VOTE_KICK_REASON || Default reason given to players when they're vote-kicked. ||
 +
|-
 +
| VOTE_KICK_TO_PORT || Default server port a player is redirected to by vote kicks. || 4534
 +
|-
 +
| VOTE_KICK_TO_SERVER || Server IP/name a player is redirected to by vote kicks. ||
 +
|-
 +
| VOTING_BIAS || Add virtual voters that oppose every change. || 0
 +
|-
 +
| VOTING_BIAS_COMMAND || Add virtual voters that oppose every command vote. || 0
 +
|-
 +
| VOTING_BIAS_INCLUDE || Add virtual voters that oppose every include vote. || 0
 +
|-
 +
| VOTING_BIAS_KICK || Add virtual voters that oppose every kick vote. || 0
 +
|-
 +
| VOTING_BIAS_SUSPEND || Add virtual voters that oppose every suspend vote. || 0
 +
|-
 +
| VOTING_DECAY || One non-voter is ignored everytime this many seconds pass. || 60
 +
|-
 +
| VOTING_HARM_TIME || The minimum time in seconds between two harmful votes against the same player. || 180
 +
|-
 +
| VOTING_KICK_MINHARM || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. || 0
 +
|-
 +
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player. || 300
 +
|-
 +
| VOTING_MATURITY || The minimum time in seconds a player needs to be online with the same name before he can issue votes. || 300
 +
|-
 +
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public || 1
 +
|-
 +
| VOTING_SPAM_ISSUE || The spam level of issuing a vote. || 1
 +
|-
 +
| VOTING_SPAM_REJECT || The spam level of getting your vote rejected. || 5
 +
|-
 +
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored. || 60
 +
|-
 +
| VOTING_SUSPEND_ROUNDS || The number of rounds "/vote suspend <player>" suspends a player for. || 5
 +
|-
 +
| VOTING_TIMEOUT || Votes older than this time out and are rejected. || 60
 +
|-
 +
| VOTING_TIMEOUT_PER_VOTER || Additional value for VOTING_TIMEOUT for every voter present. || 15
 +
|-
 +
| WAIT_FOR_EXTERNAL_SCRIPT || Let the server wait for an external script between two rounds until the script switches this setting back to 0. || 0
 +
|-
 +
| WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. || 3
 +
|-
 +
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. || -1
 +
|-
 +
| WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. || 8
 +
|-
 +
| WHITE_SPARKS || Draw sparks in white (instead of cycle colors). || 0
 +
|-
 +
| WIN_ZONE_DEATHS || A value of 1 turns it into a death zone. || 0
 +
|-
 +
| WIN_ZONE_EXPANSION || Expansion speed of the instant win zone || 1
 +
|-
 +
| WIN_ZONE_INITIAL_SIZE || Initial size of the instant win zone || 5
 +
|-
 +
| WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated || 30
 +
|-
 +
| WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated || 60
 +
|-
 +
| WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. || 0.8
 +
|-
 +
| WORD_DELIMITERS || Characters that count as word delimiters when skipping over words in a text input field. || !?.:;_()-,
 +
|-
 +
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom. || 1
 +
|-
 +
| ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32) || 1
 +
|-
 +
| ZONE_ALPHA || Transparency factor for zone rendering. 1.0 gives full strength. || 1
 +
|-
 +
| ZONE_ALPHA_SERVER || Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. || 1
 +
|-
 +
| ZONE_ALPHA_TOGGLE || This is XORd with ALPHA_BLEND to determine the way to draw zones || 0
 +
|-
 +
| ZONE_BOTTOM || Where to put the zone along the Z axis. Default is 0.0 || 0
 +
|-
 +
| ZONE_HEIGHT || The zone segments' height. Default is 5.0 || 5
 +
|-
 +
| ZONE_SEGMENTS || How many segments the zone is formed with. Default is 11 || 11
 +
|-
 +
| ZONE_SEG_LENGTH || The rendered percentual of every segment. Default is .5 || 0.5
 +
|}
  
ADMIN_PASS                  Password for the basic in game admin
+
[[Category:Customization]]
AI_IQ                        IQ of the AI opponents
+
[[Category:Administration]]
ALLOW_CAM_1_0                Allow/forbid the different camera modes
+
[[Category:Development]]
ALLOW_CAM_1_1                Allow/forbid the different camera modes
 
ALLOW_CAM_1_2                Allow/forbid the different camera modes
 
ALLOW_CAM_1_3                Allow/forbid the different camera modes
 
ALLOW_CAM_1_4                Allow/forbid the different camera modes
 
ALLOW_CAM_1_5                Allow/forbid the different camera modes
 
ALLOW_CAM_1_6                Allow/forbid the different camera modes
 
ALLOW_CAM_2_0                Allow/forbid the different camera modes
 
ALLOW_CAM_2_1                Allow/forbid the different camera modes
 
ALLOW_CAM_2_2                Allow/forbid the different camera modes
 
ALLOW_CAM_2_3                Allow/forbid the different camera modes
 
ALLOW_CAM_2_4                Allow/forbid the different camera modes
 
ALLOW_CAM_2_5                Allow/forbid the different camera modes
 
ALLOW_CAM_2_6                Allow/forbid the different camera modes
 
ALLOW_CAM_3_0                Allow/forbid the different camera modes
 
ALLOW_CAM_3_1                Allow/forbid the different camera modes
 
ALLOW_CAM_3_2                Allow/forbid the different camera modes
 
ALLOW_CAM_3_3                Allow/forbid the different camera modes
 
ALLOW_CAM_3_4                Allow/forbid the different camera modes
 
ALLOW_CAM_3_5                Allow/forbid the different camera modes
 
ALLOW_CAM_3_6                Allow/forbid the different camera modes
 
ALLOW_CAM_4_0                Allow/forbid the different camera modes
 
ALLOW_CAM_4_1                Allow/forbid the different camera modes
 
ALLOW_CAM_4_2                Allow/forbid the different camera modes
 
ALLOW_CAM_4_3                Allow/forbid the different camera modes
 
ALLOW_CAM_4_4                Allow/forbid the different camera modes
 
ALLOW_CAM_4_5                Allow/forbid the different camera modes
 
ALLOW_CAM_4_6                Allow/forbid the different camera modes
 
ALLOW_ENEMIES_SAME_CLIENT    If set to 1, this allows two players that play on the same client to fight for points with each other.
 
ALLOW_ENEMIES_SAME_IP        If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
 
ALLOW_TEAM_NAME_COLOR        Allow a team to be named after a color
 
ALLOW_TEAM_NAME_PLAYER      Allow a team to be named after the leading player
 
ALLOW_VOTING                If set to 1, voting will be allowed for players.
 
ALLOW_VOTING_SPECTATOR      If set to 1, voting will be allowed for spectators.
 
ALPHA_BLEND                  Enable alpha blending
 
ARENA_AXES                  arena_axes_help
 
ARENA_AXES_OVERRIDE          arena_axes_override_help
 
ARMAGETRON_LAST_SCREENMODE  Last screen resolution
 
ARMAGETRON_LAST_SCREENMODE_H armagetron_last_screenmode_h_help
 
ARMAGETRON_LAST_SCREENMODE_W armagetron_last_screenmode_w_help
 
ARMAGETRON_LAST_WINDOWSIZE  Last Window size
 
ARMAGETRON_LAST_WINDOWSIZE_H armagetron_last_windowsize_h_help
 
ARMAGETRON_LAST_WINDOWSIZE_W armagetron_last_windowsize_w_help
 
ARMAGETRON_SCREENMODE        Screen resolution
 
ARMAGETRON_SCREENMODE_H      armagetron_screenmode_h_help
 
ARMAGETRON_SCREENMODE_W      armagetron_screenmode_w_help
 
ARMAGETRON_WINDOWSIZE        Window size
 
ARMAGETRON_WINDOWSIZE_H      armagetron_windowsize_h_help
 
ARMAGETRON_WINDOWSIZE_W      armagetron_windowsize_w_help
 
AUTO_AIS                    Automatically spawn AI players?
 
AUTO_INCAM_1                Automatically switch to internal camera in a maze
 
AUTO_INCAM_2                Automatically switch to internal camera in a maze
 
AUTO_INCAM_3                Automatically switch to internal camera in a maze
 
AUTO_INCAM_4                Automatically switch to internal camera in a maze
 
AUTO_IQ                      Automatically adjust AI IQ?
 
BACKWARD_COMPATIBILITY      Maximum number of old protocol versions to support.
 
BAN                          Bans the specified player from the server (kicks him first) for a variable time in minutes.
 
BAN_IP                      Bans the spedified IP address from the server for a variable time.
 
BAN_LIST                    Prints a list of currently banned IPs.
 
BIG_BROTHER                  Did we already send the big brother information?
 
BOOKMARK_10_ADDRESS          bookmark_10_address_help
 
BOOKMARK_10_NAME            bookmark_10_name_help
 
BOOKMARK_10_PORT            bookmark_10_port_help
 
BOOKMARK_1_ADDRESS          bookmark_1_address_help
 
BOOKMARK_1_NAME              bookmark_1_name_help
 
BOOKMARK_1_PORT              bookmark_1_port_help
 
BOOKMARK_2_ADDRESS          bookmark_2_address_help
 
BOOKMARK_2_NAME              bookmark_2_name_help
 
BOOKMARK_2_PORT              bookmark_2_port_help
 
BOOKMARK_3_ADDRESS          bookmark_3_address_help
 
BOOKMARK_3_NAME              bookmark_3_name_help
 
BOOKMARK_3_PORT              bookmark_3_port_help
 
BOOKMARK_4_ADDRESS          bookmark_4_address_help
 
BOOKMARK_4_NAME              bookmark_4_name_help
 
BOOKMARK_4_PORT              bookmark_4_port_help
 
BOOKMARK_5_ADDRESS          bookmark_5_address_help
 
BOOKMARK_5_NAME              bookmark_5_name_help
 
BOOKMARK_5_PORT              bookmark_5_port_help
 
BOOKMARK_6_ADDRESS          bookmark_6_address_help
 
BOOKMARK_6_NAME              bookmark_6_name_help
 
BOOKMARK_6_PORT              bookmark_6_port_help
 
BOOKMARK_7_ADDRESS          bookmark_7_address_help
 
BOOKMARK_7_NAME              bookmark_7_name_help
 
BOOKMARK_7_PORT              bookmark_7_port_help
 
BOOKMARK_8_ADDRESS          bookmark_8_address_help
 
BOOKMARK_8_NAME              bookmark_8_name_help
 
BOOKMARK_8_PORT              bookmark_8_port_help
 
BOOKMARK_9_ADDRESS          bookmark_9_address_help
 
BOOKMARK_9_NAME              bookmark_9_name_help
 
BOOKMARK_9_PORT              bookmark_9_port_help
 
BRAKE_GAUGE_LOCX            brake_gauge_locx_help
 
BRAKE_GAUGE_LOCY            brake_gauge_locy_help
 
BRAKE_GAUGE_SIZE            brake_gauge_size_help
 
BROWSER_CONTACTLOSS          browser_contactloss_help
 
BROWSER_NUM_QUERIES          browser_num_queries_help
 
BROWSER_QUERIES_SIMULTANEOUS browser_queries_simultaneous_help
 
BROWSER_QUERY_DELAY_GLOBAL  browser_query_delay_global_help
 
BROWSER_QUERY_DELAY_SINGLE  browser_query_delay_single_help
 
BROWSER_QUERY_FILTER        browser_query_filter_help
 
BUG_RIP                      bug_rip_help
 
BUG_TRANSPARENCY            Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
 
BUG_TRANSPARENCY_DEMAND      Unsupported: use transparency instead of lowering walls
 
BUG_TUNNEL                  bug_tunnel_help
 
CAMCENTER_1                  Center internal camera on driving direction
 
CAMCENTER_2                  Center internal camera on driving direction
 
CAMCENTER_3                  Center internal camera on driving direction
 
CAMCENTER_4                  Center internal camera on driving direction
 
CAMERA_CUSTOM_BACK          Position of the custom camera: how much is it moved back from the cycle?
 
CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
 
CAMERA_CUSTOM_RISE          Position of the custom camera: how much is it moved up from the cycle?
 
CAMERA_FOLLOW_START_X        Start position of the fixed external camera
 
CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
 
CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
 
CAMERA_FORBID_CUSTOM        Forbids the use of the custom camera on all clients
 
CAMERA_FORBID_FOLLOW        Forbids the use of the fixed external camera on all clients
 
CAMERA_FORBID_FREE          Forbids the use of the free camera on all clients
 
CAMERA_FORBID_IN            Forbids the use of the internal camera on all clients
 
CAMERA_FORBID_SERVER_CUSTOM  camera_forbid_server_custom_help
 
CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
 
CAMERA_FREE_START_X          Start position of the free camera
 
CAMERA_FREE_START_Y          Start position of the free camera
 
CAMERA_FREE_START_Z          Start position of the free camera
 
CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
 
CAMERA_SERVER_CUSTOM_PITCH  Position of the custom camera: how much does it look up/down?
 
CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
 
CAMERA_SMART_GLANCE_CUSTOM  use custom camera settings when glancing with the smart camera
 
CAMERA_SMART_START_X        Start position of the smart camera
 
CAMERA_SMART_START_Y        Start position of the smart camera
 
CAMERA_SMART_START_Z        Start position of the smart camera
 
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
 
CAMERA_VISIBILITY_EXTENSION  Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
 
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
 
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
 
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
 
CAMERA_VISIBILITY_SIDESKEW  Extra forward component of the sideways visibility targets
 
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
 
CAMWOBBLE_1                  Lets the internal camera move with your cycle
 
CAMWOBBLE_2                  Lets the internal camera move with your cycle
 
CAMWOBBLE_3                  Lets the internal camera move with your cycle
 
CAMWOBBLE_4                  Lets the internal camera move with your cycle
 
CENTER_MESSAGE              Prints a big message on the screen of all connected clients.
 
CHECK_ERRORS                Listen to errors claiming a video mode does not exist
 
CLIENT_PORT                  Port we try to connect to
 
CM_LOCY                      cm_locy_help
 
COLORDEPTH                  Color depth to use (0: 16 1: desktop 2: 24)
 
COLOR_B_1                    Cycle and wall color, blue component.
 
COLOR_B_2                    Cycle and wall color, blue component.
 
COLOR_B_3                    Cycle and wall color, blue component.
 
COLOR_B_4                    Cycle and wall color, blue component.
 
COLOR_G_1                    Cycle and wall color, green component.
 
COLOR_G_2                    Cycle and wall color, green component.
 
COLOR_G_3                    Cycle and wall color, green component.
 
COLOR_G_4                    Cycle and wall color, green component.
 
COLOR_R_1                    Cycle and wall color, red component.
 
COLOR_R_2                    Cycle and wall color, red component.
 
COLOR_R_3                    Cycle and wall color, red component.
 
COLOR_R_4                    Cycle and wall color, red component.
 
COLOR_STRINGS                Print colored strings
 
CONSOLE_MESSAGE              Prints a message on the console of all connected clients.
 
CUSTOM_SCREEN_ASPECT        Custom screen aspect ratio ( pixel width/pixel height)
 
CUSTOM_SCREEN_HEIGHT        Custom screen size
 
CUSTOM_SCREEN_WIDTH          Custom screen size
 
CUSTOM_SERVER_NAME          Name of the server to connect to
 
CYCLE_ACCEL                  Wall acceleration factor
 
CYCLE_ACCEL_ENEMY            Multiplicator to CYCLE_ACCEL for your enemies' walls
 
CYCLE_ACCEL_ENEMY_OVERRIDE  cycle_accel_enemy_override_help
 
CYCLE_ACCEL_OFFSET          Minimum numeric wall distance, must be positive
 
CYCLE_ACCEL_RIM              Multiplicator to CYCLE_ACCEL for the rim walls
 
CYCLE_ACCEL_RIM_OVERRIDE    cycle_accel_rim_override_help
 
CYCLE_ACCEL_SELF            Multiplicator to CYCLE_ACCEL for your own wall
 
CYCLE_ACCEL_SELF_OVERRIDE    cycle_accel_self_override_help
 
CYCLE_ACCEL_SLINGSHOT        Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
 
CYCLE_ACCEL_SLINGSHOT_OVERRIDE cycle_accel_slingshot_override_help
 
CYCLE_ACCEL_TEAM            Multiplicator to CYCLE_ACCEL for your temmates' walls
 
CYCLE_ACCEL_TEAM_OVERRIDE    cycle_accel_team_override_help
 
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
 
CYCLE_BRAKE                  Brake intensity
 
CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
 
CYCLE_BRAKE_REFILL          Rate at which the brake reservoir refills when you are not braking
 
CYCLE_DELAY                  Minimum time between turns (must be greater than 0)
 
CYCLE_DELAY_TIMEBASED        Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
 
CYCLE_DELAY_TIMEBASED_OVERRIDE cycle_delay_timebased_override_help
 
CYCLE_FAIR_ANTILAG          If set to 1, this deactivates the anti lag-sliding code when old clients are connected
 
CYCLE_MAX_REFCOUNT          Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
 
CYCLE_PACKETLOSS_TOLERANCE  Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
 
CYCLE_PING_RUBBER            Additional niceness for high ping players
 
CYCLE_RUBBER                Niceness factor to allow you drive really close to a wall
 
CYCLE_RUBBER_DELAY          cycle_rubber_delay_help
 
CYCLE_RUBBER_DELAY_BONUS    cycle_rubber_delay_bonus_help
 
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE cycle_rubber_delay_bonus_override_help
 
CYCLE_RUBBER_DELAY_OVERRIDE  cycle_rubber_delay_override_help
 
CYCLE_RUBBER_LEGACY          cycle_rubber_legacy_help
 
CYCLE_RUBBER_MALUS_TIME      cycle_rubber_malus_time_help
 
CYCLE_RUBBER_MALUS_TURN      cycle_rubber_malus_turn_help
 
CYCLE_RUBBER_MALUS_TURN_OVERRIDE cycle_rubber_malus_turn_override_help
 
CYCLE_RUBBER_MINADJUST      When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
 
CYCLE_RUBBER_MINADJUST_OVERRIDE cycle_rubber_minadjust_override_help
 
CYCLE_RUBBER_MINDISTANCE    The minimal distance rubber code keeps you from the wall in front of you
 
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
 
CYCLE_RUBBER_MINDISTANCE_OVERRIDE cycle_rubber_mindistance_override_help
 
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
 
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE cycle_rubber_mindistance_preparation_override_help
 
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
 
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE cycle_rubber_mindistance_ratio_override_help
 
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
 
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE cycle_rubber_mindistance_reservoir_override_help
 
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
 
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE cycle_rubber_mindistance_unprepared_override_help
 
CYCLE_RUBBER_SPEED          Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
 
CYCLE_RUBBER_SPEED_OVERRIDE  cycle_rubber_speed_override_help
 
CYCLE_RUBBER_TIME            cycle_rubber_time_help
 
CYCLE_RUBBER_TIMEBASED      Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
 
CYCLE_RUBBER_TIMEBASED_OVERRIDE cycle_rubber_timebased_override_help
 
CYCLE_RUBBER_TIME_OVERRIDE  cycle_rubber_time_override_help
 
CYCLE_SMOOTH_MIN_SPEED      cycle_smooth_min_speed_help
 
CYCLE_SMOOTH_THRESHOLD      Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
 
CYCLE_SMOOTH_TIME            Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
 
CYCLE_SOUND_SPEED            Sound speed divisor
 
CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
 
CYCLE_SPEED_DECAY_ABOVE      Rate of cycle speed approaching the value of CYCLE_SPEED from above
 
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE cycle_speed_decay_above_override_help
 
CYCLE_SPEED_DECAY_BELOW      Rate of cycle speed approaching the value of CYCLE_SPEED from below
 
CYCLE_SPEED_DECAY_BELOW_OVERRIDE cycle_speed_decay_below_override_help
 
CYCLE_START_SPEED            Initial cycle speed
 
CYCLE_SYNC_FF                Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
 
CYCLE_SYNC_FF_STEPS          Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
 
CYCLE_SYNC_INTERVAL_ENEMY    Time in seconds between server-client updates of enemy cycles
 
CYCLE_SYNC_INTERVAL_SELF    Time in seconds between server-client updates of enemy cycles owned by the client itself
 
CYCLE_TIME_TOLERANCE        Maximum time difference of execution of turns on server and client (for clients that send timing information)
 
CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help
 
CYCLE_TURN_SPEED_FACTOR      cycle_turn_speed_factor_help
 
CYCLE_TURN_SPEED_FACTOR_OVERRIDE cycle_turn_speed_factor_override_help
 
CYCLE_WALL_NEAR              Maximum accelerating wall distance
 
DEDICATED_IDLE              After running this time (in hours), the dedicated server takes the next chance to quit.
 
DITHER                      Use dithering
 
DOUBLEBIND_TIME              Time in seconds during which no two different keyboard events can trigger the same action
 
DOUBLEBIND_TIME_OVERRIDE    doublebind_time_override_help
 
ENEMIES_LOCX                enemies_locx_help
 
ENEMIES_LOCY                enemies_locy_help
 
ENEMIES_SIZE                enemies_size_help
 
EXPLOSION                    explosion_help
 
EXPLOSION_RADIUS            Blast radius of the cycle explosions
 
EXTRAPOLATOR_SYNC            extrapolator_sync_help
 
FADEOUT_NAME_DELAY          Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
 
FAILED_ATTEMPTS              Number of failed attemts to initialize graphics mode
 
FASTEST_LOCX                fastest_locx_help
 
FASTEST_LOCY                fastest_locy_help
 
FASTEST_SIZE                fastest_size_help
 
FAST_FORWARD_MAXSTEP        Maximum recording time between rendered frames in fast forward mode
 
FAST_FORWARD_MAXSTEP_REAL    Maximum real time between rendered frames in fast forward mode
 
FAST_FORWARD_MAXSTEP_REL    Maximum fraction of the time left until the end of FF mode between rendered frames
 
FAV_NUM_PER_TEAM_PLAYER_1    The favorite number of players per team for this player
 
FAV_NUM_PER_TEAM_PLAYER_2    The favorite number of players per team for this player
 
FAV_NUM_PER_TEAM_PLAYER_3    The favorite number of players per team for this player
 
FAV_NUM_PER_TEAM_PLAYER_4    The favorite number of players per team for this player
 
FINISH_TYPE                  What happens when the last human is dead?
 
FIRST_USE                    Is this the first time you use Armagetron Advanced?
 
FLOOR_BLUE                  Floor color
 
FLOOR_DETAIL                Floor detail settings
 
FLOOR_GREEN                  Floor color
 
FLOOR_MIRROR                Floor mirror mode
 
FLOOR_MIRROR_INT            Intensity of the floor mirror effect
 
FLOOR_RED                    Floor color
 
FORTRESS_CONQUEST_DECAY_RATE fortress_conquest_decay_rate_help
 
FORTRESS_CONQUEST_RATE      fortress_conquest_rate_help
 
FORTRESS_DEFEND_RATE        fortress_defend_rate_help
 
FULLSCREEN                  Fullscreen or windowed mode?
 
GAMEOBJECT_MOVE_TIMEOUT      gameobject_move_timeout_help
 
GAME_TIMEOUT                Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
 
GAME_TYPE                    Type of game played
 
GL_EXTENSIONS                OpenGL system information
 
GL_RENDERER                  OpenGL system information
 
GL_VENDOR                    OpenGL system information
 
GL_VERSION                  OpenGL system information
 
GRID_SIZE                    Distance between gridlines
 
GRID_SIZE_MOVIEPACK          Distance between gridlines when moviepack is active
 
HIGH_RIM                    Draw high rim walls
 
INCLUDE                      Includes the following file
 
INFINITY_PLANE              Use infinite points (Does not work properly on most Windows systems)
 
INSTANT_CHAT_STRING_1_1      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_10    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_11    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_12    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_2      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_3      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_4      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_5      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_6      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_7      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_8      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_1_9      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_1      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_10    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_11    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_12    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_2      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_3      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_4      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_5      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_6      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_7      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_8      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_2_9      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_1      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_10    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_11    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_12    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_2      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_3      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_4      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_5      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_6      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_7      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_8      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_3_9      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_1      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_10    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_11    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_12    Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_2      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_3      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_4      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_5      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_6      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_7      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_8      Instant chat available with hotkeys
 
INSTANT_CHAT_STRING_4_9      Instant chat available with hotkeys
 
KEEP_WINDOW_ACTIVE          keep_window_active_help
 
KEYBOARD                    Keyboard settings
 
KICK                        Kicks the specified player from the server.
 
KILL                        kill_help
 
LADDER_GAIN_EXTRA            Ping dependent ladder extra score for the winner
 
LADDER_LOSE_MIN_ON_LOAD      Minimum of you ladder score lost on each load
 
LADDER_LOSE_PERCENT_ON_LOAD  Percentage of your ladder score lost on each load
 
LADDER_MIN_BET              Minimum score you put in the ladder pot
 
LADDER_PERCENT_BET          Percentage of your score you put in the ladder pot
 
LADDER_TAX                  Percentage of the ladder pot the IRS takes
 
LAG_O_METER                  Draw Lag-O-Meter in network play
 
LANGUAGE_FIRST              The language Armagetron Advanced will use
 
LANGUAGE_SECOND              Fallback language if the first language is not available
 
LAST_CHECK_ERRORS            Listen to errors claiming a video mode does not exist, last successful init
 
LAST_COLORDEPTH              Color depth, last successful init
 
LAST_FULLSCREEN              Fullscreen or windowed mode, last successful init
 
LAST_ZDEPTH                  z buffer depth, last successful init
 
LIMIT_ROUNDS                End the match after this number of rounds
 
LIMIT_SCORE                  End the match when a player reaches this score
 
LIMIT_TIME                  End the match after this number of minutes
 
LINE_ANTIALIAS              Enable line antialiasing
 
LOWER_SKY                    Draw lower sky plane
 
MAP_FILE                    map_file_help
 
MAP_FILE_OVERRIDE            map_file_override_help
 
MAX_CLIENTS                  Maximum number of network clients to accept
 
MAX_CLIENTS_SAME_IP_HARD    Maximum number of network clients to accept from the same IP; more logins will be ignored
 
MAX_CLIENTS_SAME_IP_SOFT    Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
 
MAX_IN_RATE                  Maximum network input rate
 
MAX_OUT_RATE                Maximum network output rate
 
MAX_PLAYERS_SAME_IP          maximum number of players from the same IP (note that each client can legally host up to four players)
 
MAX_VOTES                    The maximum number of total votes that can be active at any given moment.
 
MAX_VOTES_PER_VOTER          The maximum number of votes suggested by each voter that can be active at any given moment.
 
MESSAGE_OF_DAY_1            Message sent to clients
 
MESSAGE_OF_DAY_2            Message sent to clients
 
MESSAGE_OF_DAY_3            Message sent to clients
 
MESSAGE_OF_DAY_4            Message sent to clients
 
MESSAGE_OF_DAY_5            Message sent to clients
 
MIN_PLAYERS                  Minimum number of players
 
MIN_VOTERS                  Number of voters that need to be online to enable voting.
 
MOUSE_GRAB                  Grab the mouse pointer, so it can't leave the window
 
MOVIEPACK                    Use the moviepack if available
 
MOVIEPACK_FLOOR_BLUE        Floor color
 
MOVIEPACK_FLOOR_GREEN        Floor color
 
MOVIEPACK_FLOOR_RED          Floor color
 
MOVIEPACK_WALL_STRETCH      The distance of the vertical lines on the moviepack walls
 
NAME_TEAM_AFTER_PLAYER_1    If set, the team is named after the leading player
 
NAME_TEAM_AFTER_PLAYER_2    If set, the team is named after the leading player
 
NAME_TEAM_AFTER_PLAYER_3    If set, the team is named after the leading player
 
NAME_TEAM_AFTER_PLAYER_4    If set, the team is named after the leading player
 
NETWORK_AUTOBAN_FACTOR      Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 
NETWORK_AUTOBAN_MAX_KPH      Maximal value of the kicks per hour; larger values are smoothly clamped.
 
NETWORK_AUTOBAN_OFFSET      Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 
NETWORK_MIN_BAN              When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
 
NEW_FEATURE_DELAY            Disable features that only came in during the last X protocol versions.
 
NEW_TEAM_ALLOWED            Is it currently allowed to create a new team?
 
NUM_AIS                      Number of AI players
 
PASSWORD                    Password setting
 
PASSWORD_STORAGE            Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
 
PERSP_CORRECT                Enable perspective correction
 
PING_CHARITY                How much ping are you willing to take over from your opponent?
 
PING_LOCX                    ping_locx_help
 
PING_LOCY                    ping_locy_help
 
PING_SIZE                    ping_size_help
 
PLAYERS                      players_help
 
PLAYER_1                    Player name
 
PLAYER_2                    Player name
 
PLAYER_3                    Player name
 
PLAYER_4                    Player name
 
PNG_SCREENSHOT              png_screenshot_help
 
POLY_ANTIALIAS              Enable polygon antialiasing
 
PREDICT_OBJECTS              predict cycle movement in network play
 
REAL_ARENA_SIZE_FACTOR      The currently active arena size. Leave it alone! Change size_factor instead.
 
REAL_CYCLE_SPEED_FACTOR      The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
 
RECORDING_DEBUGLEVEL        Level of additonal information in recording file.
 
RESOURCE_REPOSITORY_CLIENT  resource_repository_client_help
 
RESOURCE_REPOSITORY_SERVER  resource_repository_server_help
 
ROUND_CENTER_MESSAGE        Big message sent to clients after every round
 
ROUND_CONSOLE_MESSAGE_1      Message sent to clients after every round
 
ROUND_CONSOLE_MESSAGE_2      Message sent to clients after every round
 
ROUND_CONSOLE_MESSAGE_3      Message sent to clients after every round
 
ROUND_CONSOLE_MESSAGE_4      Message sent to clients after every round
 
ROUND_CONSOLE_MESSAGE_5      Message sent to clients after every round
 
RUBBER_GAUGE_LOCX            rubber_gauge_locx_help
 
RUBBER_GAUGE_LOCY            rubber_gauge_locy_help
 
RUBBER_GAUGE_SIZE            rubber_gauge_size_help
 
SAY                          Dedicated server only: let the server administator say something.
 
SCORE_DEATHZONE              What you get for hitting the Death Zone
 
SCORE_DIE                    What you get for dying
 
SCORE_KILL                  What you get for killing someone
 
SCORE_LOCX                  score_locx_help
 
SCORE_LOCY                  score_locy_help
 
SCORE_SIZE                  score_size_help
 
SCORE_SUICIDE                What you get for stupidly dying
 
SCORE_WIN                    What you get for winning a round
 
SERVER_DNS                  server_dns_help
 
SERVER_IP                    server_ip_help
 
SERVER_NAME                  Name of this server
 
SERVER_PORT                  Port this server listens on
 
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
 
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
 
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
 
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
 
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
 
SHOW_BRAKE                  show_brake_help
 
SHOW_ENEMIES                show_enemies_help
 
SHOW_FASTEST                show_fastest_help
 
SHOW_FPS                    Enable fps display
 
SHOW_HUD                    show_hud_help
 
SHOW_OWN_NAME                Should your name be displayed above your cycle on your screen?
 
SHOW_PING                    show_ping_help
 
SHOW_RUBBER                  show_rubber_help
 
SHOW_SCORE                  show_score_help
 
SHOW_SPEED                  show_speed_help
 
SHOW_TIME                    show_time_help
 
SILENCE_ALL                  If set to 1, all chat messages will be omitted.
 
SIZE_FACTOR                  Arena size modifier
 
SKY_WOBBLE                  Sky animation
 
SMOOTH_SHADING              Enable smooth shading
 
SOFTWARE_RENDERER            Is the OpenGL renderer not hadware accelerated?
 
SOUND_BUFFER_SHIFT          Buffer size multiplier
 
SOUND_QUALITY                Sound quality [0=off, 3=high]
 
SOUND_SOURCES                Number of sound sources to be heard at the same time
 
SPAM_AUTOKICK                Spam score that causes you to get kicked instantly.
 
SPAM_MAXLEN                  Maximal length of chat message.
 
SPAM_MAXLEN_OVERRIDE        spam_maxlen_override_help
 
SPAM_PENALTY                Number of seconds to silence a spammer.
 
SPAM_PROTECTION              Harshness of spam protection; determines min delay between chat messages accepted.
 
SPAM_PROTECTION_CHAT        Extra factor for SPAM_PROTECTION for chat messages.
 
SPAM_PROTECTION_VOTE        Extra factor for SPAM_PROTECTION for votes.
 
SPARKS                      Draw sparks when going too close to a wall
 
SPECTATOR_MODE_1            Sets spectator mode for this player
 
SPECTATOR_MODE_2            Sets spectator mode for this player
 
SPECTATOR_MODE_3            Sets spectator mode for this player
 
SPECTATOR_MODE_4            Sets spectator mode for this player
 
SPEED_FACTOR                Speed modifier for the cycles
 
SPEED_GAUGE_LOCX            speed_gauge_locx_help
 
SPEED_GAUGE_LOCY            speed_gauge_locy_help
 
SPEED_GAUGE_SIZE            speed_gauge_size_help
 
SP_AI_IQ                    IQ of the AI opponents in single player mode
 
SP_AUTO_AIS                  Automatically spawn AI players in single player mode?
 
SP_AUTO_IQ                  Automatically adjust AI IQ in single player mode?
 
SP_EXPLOSION_RADIUS          Blast radius of the cycle explosions in single player mode
 
SP_FINISH_TYPE              What happens when the last human is dead in single player mode?
 
SP_GAME_TYPE                Type of game played in single player mode
 
SP_LIMIT_ROUNDS              End the match after this number of rounds in single player mode
 
SP_LIMIT_SCORE              End the match when a player reaches this score in single player mode
 
SP_LIMIT_TIME                End the match after this number of minutes in single player mode
 
SP_MIN_PLAYERS              Minimum number of players in single player mode
 
SP_NUM_AIS                  Number of AI players in single player mode
 
SP_SCORE_WIN                What you get for winning a round in single player mode
 
SP_SIZE_FACTOR              Arena size modifier
 
SP_SPEED_FACTOR              Speed modifier for the cycles
 
SP_TEAMS_MAX                Maximum number of teams in single player mode
 
SP_TEAMS_MIN                Minimum number of teams in single player mode
 
SP_TEAM_BALANCE_ON_QUIT      Balance teams on player quit in single player mode?
 
SP_TEAM_BALANCE_WITH_AIS    Balance teams with AI players in single player mode?
 
SP_TEAM_MAX_IMBALANCE        Maximum allowed temporary team imbalance in single player mode
 
SP_TEAM_MAX_IMBALANCE_PERM  Maximum allowed permanent team imbalance in single player mode
 
SP_TEAM_MAX_PLAYERS          Maximum number of players per team in single player mode
 
SP_TEAM_MIN_PLAYERS          Minimum number of players per team in single player mode
 
SP_WALLS_LENGTH              Length of the cycle walls in meters; negative values will make the walls infinite.
 
SP_WALLS_STAY_UP_DELAY      Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 
SP_WIN_ZONE_MIN_LAST_DEATH  Minimum number of seconds since the last death before the instant win zone is activated in single player mode
 
SP_WIN_ZONE_MIN_ROUND_TIME  Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
 
START_CAM_1                  Initial Camera
 
START_CAM_2                  Initial Camera
 
START_CAM_3                  Initial Camera
 
START_CAM_4                  Initial Camera
 
START_FOV_1                  Initial field of vision
 
START_FOV_2                  Initial field of vision
 
START_FOV_3                  Initial field of vision
 
START_FOV_4                  Initial field of vision
 
START_NEW_MATCH              Initiates a new match
 
SWAP_MODE                    Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
 
TALK_TO_MASTER              Announce this server on the internet?
 
TEAMS_MAX                    Maximum number of teams
 
TEAMS_MIN                    Minimum number of teams
 
TEAM_BALANCE_ON_QUIT        Balance teams on player quit?
 
TEAM_BALANCE_WITH_AIS        Balance teams with AI players?
 
TEAM_MAX_IMBALANCE          Maximum allowed temporary team imbalance
 
TEAM_MAX_IMBALANCE_PERM      Maximum allowed permanent team imbalance
 
TEAM_MAX_PLAYERS            Maximum number of players per team
 
TEAM_MIN_PLAYERS            Minimum number of players per team
 
TEXTURES_HI                  Use high color textures
 
TEXTURE_MODE_0              Floor Texture:
 
TEXTURE_MODE_1              Wall Textures:
 
TEXTURE_MODE_2              Object Textures:
 
TEXTURE_MODE_3              Font:
 
TEXT_OUT                    Enable console text output
 
TOPOLOGY_POLICE              The topology police does posteriori checks to determine whether game moves were legal.
 
UNBAN_IP                    Revokes the ban of the specified IP address.
 
UPPER_SKY                    Draw upper sky plane
 
URL                          HTTP URI assiciated with a server
 
USE_DISPLAYLISTS            Use display lists for rendering the cycles?
 
VIEWPORT_CONF                Viewport configuration; decides how many players can play on this computer
 
VIEWPORT_TO_PLAYER_1        Assign this viewport to a player
 
VIEWPORT_TO_PLAYER_2        Assign this viewport to a player
 
VIEWPORT_TO_PLAYER_3        Assign this viewport to a player
 
VIEWPORT_TO_PLAYER_4        Assign this viewport to a player
 
VOTING_BIAS                  Add virtual voters that oppose every change.
 
VOTING_DECAY                One non-voter is ignored everytime this many secons pass.
 
VOTING_KICK_TIME            The minimum time in seconds between two kick votes against the same player.
 
VOTING_PRIVACY              Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
 
VOTING_SPAM_ISSUE            The spam level of issuing a vote.
 
VOTING_SPAM_REJECT          The spam level of getting your vote rejected.
 
VOTING_START_DECAY          Number of seconds after that the non-voters start to get ignored.
 
VOTING_TIMEOUT              Votes older than this time out and are rejected.
 
WALLS_LENGTH                Length of the cycle walls in meters; negative values will make the walls infinite.
 
WALLS_STAY_UP_DELAY          Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 
WHITE_SPARKS                white_sparks_help
 
WIN_ZONE_DEATHS              A value of 1 turns it into a death zone.
 
WIN_ZONE_EXPANSION          Expansion speed of the instant win zone
 
WIN_ZONE_INITIAL_SIZE        win_zone_initial_size_help
 
WIN_ZONE_MIN_LAST_DEATH      Minimum number of seconds since the last death before the instant win zone is activated
 
WIN_ZONE_MIN_ROUND_TIME      Minimum number of seconds the round has to be going on before the instant win zone is activated
 
WIN_ZONE_RANDOMNESS          Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
 
WRAP_MENU                    If set, you leave a menu to the top and reenter it at the bottom.
 
ZDEPTH                      z buffer depth to use (0: 16 1: from color depth 2: 32)
 
ZTRICK                      Performance tweak; does not work on most Windows systems
 
</pre>
 

Latest revision as of 22:20, 22 August 2021

List of Commands

Console Commands | 0.2.8.3.1 | Trunk | Sty+Ct
This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the --doc option and using vim to turn it into a table.
Command Meaning Default
ACCESS_LEVEL Changes the access level of a configuration item to make it available to lower ranked users
ACCESS_LEVEL_ADMIN Minimal access level for /admin command. 2
ACCESS_LEVEL_CHAT Minimal access level for chatting. 20
ACCESS_LEVEL_CHAT_TIMEOUT Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. 60
ACCESS_LEVEL_IPS Minimal access level you need for seeing IPs of other players in the /players command. 5
ACCESS_LEVEL_NVER Minimal access level you need for seeing Network versions/strings from other players in /players. 2
ACCESS_LEVEL_RTFM Minimal access level for /teach or /rtfm command. 2
ACCESS_LEVEL_SPY_CONSOLE Minimal access level you need for seeing console input from other (in-game) admins. 2
ACCESS_LEVEL_SPY_MSG Minimal access level you need for seeing /msg messages directed to others. 0
ACCESS_LEVEL_SPY_TEAM Minimal access level you need for seeing /team messages as a spectator. 2
ADD_HELP_TOPIC Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
ADMIN_PASS Password for the basic in game admin NONE
AI_IQ IQ of the AI opponents 50
ALIVE_LOCX Horizontal position of the alive headcount display 0.45
ALIVE_LOCY Vertical position of the alive headcount display -0.95
ALIVE_SIZE Size of the alive headcount display 0.13
ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). 0
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. 0
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. 0
ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. 0
ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. 0
ALLOW_RENAME_PLAYER Gives the given player the ability to rename.
ALLOW_TEAM_CHANGE If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER 1
ALLOW_TEAM_CHANGE_PLAYER Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color 1
ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player 1
ALLOW_VOTING If set to 1, voting will be allowed for players. 1
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. 0
ALPHA_BLEND Enable alpha blending 1
ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron 4
ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? 3
ARENA_WALL_SHADOW_DIST UNDOCUMENTED
ARENA_WALL_SHADOW_NEAR UNDOCUMENTED
ARENA_WALL_SHADOW_SIDEDIST UNDOCUMENTED
ARENA_WALL_SHADOW_SIZE UNDOCUMENTED
ARMAGETRON_LAST_SCREENMODE Last screen resolution 5
ARMAGETRON_LAST_SCREENMODE_H UNDOCUMENTED 480
ARMAGETRON_LAST_SCREENMODE_W UNDOCUMENTED 640
ARMAGETRON_LAST_WINDOWSIZE Last Window size 5
ARMAGETRON_LAST_WINDOWSIZE_H UNDOCUMENTED 480
ARMAGETRON_LAST_WINDOWSIZE_W UNDOCUMENTED 640
ARMAGETRON_SCREENMODE Screen resolution 6
ARMAGETRON_SCREENMODE_H UNDOCUMENTED 600
ARMAGETRON_SCREENMODE_W UNDOCUMENTED 800
ARMAGETRON_WINDOWSIZE Window size 6
ARMAGETRON_WINDOWSIZE_H UNDOCUMENTED 600
ARMAGETRON_WINDOWSIZE_W UNDOCUMENTED 800
AUTHORITY_BLACKLIST Comma separated list of authorities your server should refuse to query.
AUTHORITY_WHITELIST If non-empty, only authorities on this comma separated list will be queried by your server.
AUTO_AIS Automatically spawn AI players? 0
AUTO_IQ Automatically adjust AI IQ? 0
AUTO_TEAM Flag indicating whether players should be put into teams automatically. 1
AUTO_TEAM_SPEC_SPAM If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. 1
AXES_INDICATOR Should the Axis Indicator be rendered? 0
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. 1000
BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP Bans the specified IP address from the server for a variable time.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information? 1
BOOKMARK_0_ADDRESS Server address of the 1st server bookmark
BOOKMARK_0_NAME Name of the 1st server bookmark
BOOKMARK_0_PORT Server port of the 1st server bookmark 4534
BOOKMARK_10_ADDRESS Server address of the 11th server bookmark
BOOKMARK_10_NAME Name of the 11th server bookmark
BOOKMARK_10_PORT Server port of the 11th server bookmark 4534
BOOKMARK_1_ADDRESS Server address of the 2nd server bookmark
BOOKMARK_1_NAME Name of the 2nd server bookmark
BOOKMARK_1_PORT Server port of the 2nd server bookmark 4534
BOOKMARK_2_ADDRESS Server address of the 3rd server bookmark
BOOKMARK_2_NAME Name of the 3rd server bookmark
BOOKMARK_2_PORT Server port of the 3rd server bookmark 4534
BOOKMARK_3_ADDRESS Server address of the 4th server bookmark
BOOKMARK_3_NAME Name of the 4th server bookmark
BOOKMARK_3_PORT Server port of the 4th server bookmark 4534
BOOKMARK_4_ADDRESS Server address of the 5th server bookmark
BOOKMARK_4_NAME Name of the 5th server bookmark
BOOKMARK_4_PORT Server port of the 5th server bookmark 4534
BOOKMARK_5_ADDRESS Server address of the 6th server bookmark
BOOKMARK_5_NAME Name of the 6th server bookmark
BOOKMARK_5_PORT Server port of the 6th server bookmark 4534
BOOKMARK_6_ADDRESS Server address of the 7th server bookmark
BOOKMARK_6_NAME Name of the 7th server bookmark
BOOKMARK_6_PORT Server port of the 7th server bookmark 4534
BOOKMARK_7_ADDRESS Server address of the 8th server bookmark
BOOKMARK_7_NAME Name of the 8th server bookmark
BOOKMARK_7_PORT Server port of the 8th server bookmark 4534
BOOKMARK_8_ADDRESS Server address of the 9th server bookmark
BOOKMARK_8_NAME Name of the 9th server bookmark
BOOKMARK_8_PORT Server port of the 9th server bookmark 4534
BOOKMARK_9_ADDRESS Server address of the 10th server bookmark
BOOKMARK_9_NAME Name of the 10th server bookmark
BOOKMARK_9_PORT Server port of the 10th server bookmark 4534
BOOKMARK__MASTER0_ADDRESS Address of the first subculture master
BOOKMARK__MASTER0_NAME Name of the first subculture
BOOKMARK__MASTER0_PORT Port of the first subculture master 4534
BOOKMARK__MASTER10_ADDRESS Address of the 11th subculture master
BOOKMARK__MASTER10_NAME Name of the 11th subculture
BOOKMARK__MASTER10_PORT Port of the 11th subculture master 4534
BOOKMARK__MASTER1_ADDRESS Address of the second subculture master
BOOKMARK__MASTER1_NAME Name of the second subculture
BOOKMARK__MASTER1_PORT Port of the second subculture master 4534
BOOKMARK__MASTER2_ADDRESS Address of the 3rd subculture master
BOOKMARK__MASTER2_NAME Name of the 3rd subculture
BOOKMARK__MASTER2_PORT Port of the 3rd subculture master 4534
BOOKMARK__MASTER3_ADDRESS Address of the 4th subculture master
BOOKMARK__MASTER3_NAME Name of the 4th subculture
BOOKMARK__MASTER3_PORT Port of the 4th subculture master 4534
BOOKMARK__MASTER4_ADDRESS Address of the 5th subculture master
BOOKMARK__MASTER4_NAME Name of the 5th subculture
BOOKMARK__MASTER4_PORT Port of the 5th subculture master 4534
BOOKMARK__MASTER5_ADDRESS Address of the 6th subculture master
BOOKMARK__MASTER5_NAME Name of the 6th subculture
BOOKMARK__MASTER5_PORT Port of the 6th subculture master 4534
BOOKMARK__MASTER6_ADDRESS Address of the 7th subculture master
BOOKMARK__MASTER6_NAME Name of the 7th subculture
BOOKMARK__MASTER6_PORT Port of the 7th subculture master 4534
BOOKMARK__MASTER7_ADDRESS Address of the 8th subculture master
BOOKMARK__MASTER7_NAME Name of the 8th subculture
BOOKMARK__MASTER7_PORT Port of the 8th subculture master 4534
BOOKMARK__MASTER8_ADDRESS Address of the 9th subculture master
BOOKMARK__MASTER8_NAME Name of the 9th subculture
BOOKMARK__MASTER8_PORT Port of the 9th subculture master 4534
BOOKMARK__MASTER9_ADDRESS Address of the 10th subculture master
BOOKMARK__MASTER9_NAME Name of the 10th subculture
BOOKMARK__MASTER9_PORT Port of the 10th subculture master 4534
BRAKE_GAUGE_LOCX Horizontal position of the brake meter 0.48
BRAKE_GAUGE_LOCY Vertical position of the brake meter -0.9
BRAKE_GAUGE_SIZE Size of the brake meter 0.175
BROWSER_CONTACTLOSS UNDOCUMENTED 4
BROWSER_NUM_QUERIES UNDOCUMENTED 3
BROWSER_QUERIES_SIMULTANEOUS UNDOCUMENTED 20
BROWSER_QUERY_DELAY_GLOBAL UNDOCUMENTED 0.025
BROWSER_QUERY_DELAY_SINGLE UNDOCUMENTED 0.5
BROWSER_QUERY_FILTER UNDOCUMENTED 1
BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. 1
BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. 0
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL Allows players to pass through walls on odd occasions. 0
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? 6
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. 0.5
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? -0.58
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? 4
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. 0.4
CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with 4
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse 4
CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation 0
CAMERA_FOLLOW_START_X Start position of the fixed external camera -30
CAMERA_FOLLOW_START_Y Start position of the fixed external camera -30
CAMERA_FOLLOW_START_Z Start position of the fixed external camera 80
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients 0
CAMERA_FORBID_CUSTOM_GLANCE Forbids use of special glance camera settings 0
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients 0
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients 0
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients 0
CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera 1
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients 0
CAMERA_FREE_START_X Start position of the free camera 10
CAMERA_FREE_START_Y Start position of the free camera -70
CAMERA_FREE_START_Z Start position of the free camera 100
CAMERA_GLANCE_BACK Position of the glance camera: how much is it moved back from the cycle? 6
CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. 0.5
CAMERA_GLANCE_PITCH Position of the glance camera: how much does it look up/down? -0.58
CAMERA_GLANCE_RISE Position of the glance camera: how much is it moved up from the cycle? 4
CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. 0.4
CAMERA_IN_TURN_SPEED Speed the internal camera turns with 40
CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server 0
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera 0
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? 30
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. 0
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? -0.7
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? 20
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. 0
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. -1
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse 4
CAMERA_SERVER_GLANCE_BACK Position of the server glance camera: how much is it moved back from the cycle? 30
CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. 0
CAMERA_SERVER_GLANCE_PITCH Position of the server glance camera: how much does it look up/down? -0.7
CAMERA_SERVER_GLANCE_RISE Position of the server glance camera: how much is it moved up from the cycle? 20
CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. 0
CAMERA_SMART_AVOID_FRONT UNDOCUMENTED 10
CAMERA_SMART_AVOID_FRONT2 UNDOCUMENTED 0.1
CAMERA_SMART_CENTER_DIR_SMOOTH UNDOCUMENTED 3
CAMERA_SMART_CENTER_LOOKAHEAD UNDOCUMENTED 0.5
CAMERA_SMART_CENTER_MAX_LOOKAHEAD UNDOCUMENTED 5
CAMERA_SMART_CENTER_POS_SMOOTH UNDOCUMENTED 6
CAMERA_SMART_CYCLESPEED UNDOCUMENTED 20
CAMERA_SMART_DISTANCE UNDOCUMENTED 4
CAMERA_SMART_DISTANCESCALE UNDOCUMENTED 0.2
CAMERA_SMART_HEIGHT UNDOCUMENTED 2
CAMERA_SMART_HEIGHT_EXTRA UNDOCUMENTED 0.5
CAMERA_SMART_HEIGHT_GRINDING UNDOCUMENTED 0
CAMERA_SMART_HEIGHT_OBSTACLE UNDOCUMENTED 1
CAMERA_SMART_HEIGHT_TURNING UNDOCUMENTED 0.5
CAMERA_SMART_MIN_DISTANCE UNDOCUMENTED 10
CAMERA_SMART_MIN_DISTANCESCALE UNDOCUMENTED 5
CAMERA_SMART_START_X Start position of the smart camera 10
CAMERA_SMART_START_Y Start position of the smart camera 30
CAMERA_SMART_START_Z Start position of the smart camera 2
CAMERA_SMART_TURN_GRINDING UNDOCUMENTED 5
CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view 40
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object 1
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved 1
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera 0
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits 1
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets 0.5
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls 0.5
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE if set to 1, the chatbot is active all of the time 0
CHATBOT_DECAY rate at which the quality of the chatbot decays over time 0.02
CHATBOT_DELAY time between entering chat and chatbot activation 0.5
CHATBOT_MIN_TIMESTEP minimal time in seconds between chatbot thoughts 0.3
CHATBOT_NEW_WALL_BLINDNESS the chatbot won't see walls that were bult less than this many seconds ago 0.3
CHATBOT_RANGE time in seconds the bot is capable of planning ahead 1
CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game 180
CHAT_LOG Write machine parsable chat messages to var/chatlog.txt 0
CHECK_ERRORS Listen to errors claiming a video mode does not exist 1
CLIENT_PORT Port we try to connect to 4534
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) 1
COLOR_STRINGS Print colored strings 1
CONSOLE_DECORATE_ID Decorates every line of console output with the client ID 1
CONSOLE_DECORATE_IP Decorates every line of console output with the client IP 0
CONSOLE_DECORATE_TIMESTAMP Decorates every line of console output with the current date and time 0
CONSOLE_LADDER_LOG Sends ladder log output to the console 0
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CONSOLE_ROWS Number of lines of console output without user intervention 5
CONSOLE_ROWS_MAX Number of lines of console output when scrolling back 19
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) 1
CUSTOM_SCREEN_HEIGHT Custom screen size 200
CUSTOM_SCREEN_WIDTH Custom screen size 320
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor 10
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls 1
CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? 3
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive 2
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls 0
CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? 3
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall 1
CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? 3
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall 1
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? 3
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your teammates' walls 1
CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? 3
CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it 1
CYCLE_ACCEL_TUNNEL_OVERRIDE Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? 3
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them 0
CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with. 10
CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall 1
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? 3
CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall 1
CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? 3
CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall 1
CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? 3
CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall 1
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? 3
CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall 0
CYCLE_BOOST_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOST_ENEMY differs from its default? 3
CYCLE_BOOST_RIM Speed boost when breaking from the rim wall 0
CYCLE_BOOST_RIM_OVERRIDE Block out older clients if CYCLE_BOOST_RIM differs from its default? 3
CYCLE_BOOST_SELF Speed boost when breaking from your own wall 0
CYCLE_BOOST_SELF_OVERRIDE Block out older clients if CYCLE_BOOST_SELF differs from its default? 3
CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall 0
CYCLE_BOOST_TEAM_OVERRIDE Block out older clients if CYCLE_BOOST_TEAM differs from its default? 3
CYCLE_BRAKE Brake intensity 30
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking 1
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? 3
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking 0.1
CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? 3
CYCLE_DELAY Minimum time between turns (must be greater than 0) 0.1
CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. 0.95
CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction 1
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? 3
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. 1
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? 3
CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. 0
CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs. 0
CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE UNDOCUMENTED 3
CYCLE_DIST_WALL_SHRINK_OVERRIDE UNDOCUMENTED 3
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected 1
CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. 0
CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE UNDOCUMENTED 3
CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn. 0
CYCLE_INVULNERABLE_TIME_OVERRIDE UNDOCUMENTED 3
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. 30000
CYCLE_MIN_WALLDROP_INTERVAL UNDOCUMENTED 0.05
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. 0
CYCLE_PACKETMISS_TOLERANCE UNDOCUMENTED 3
CYCLE_PING_RUBBER Additional niceness for high ping players 3
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall 1
CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. 0
CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. 0.5
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? 3
CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? 3
CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. 0
CYCLE_RUBBER_MALUS_TIME UNDOCUMENTED 5
CYCLE_RUBBER_MALUS_TURN UNDOCUMENTED 0
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? 3
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) 0.05
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? 3
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you 0.001
CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. 0
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds. 0.5
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected 1
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. 0.2
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you 0.0001
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) 0.005
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. 0.005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? 3
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) 40
CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? 3
CYCLE_RUBBER_TIME Timescale rubber is restored on. 10
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. 0
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? 3
CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? 3
CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. 0
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? 3
CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. 0.2
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. 0.2
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. 0.3
CYCLE_SOUND_SPEED Sound speed divisor 30
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls 30
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above 0.1
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? 3
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below 5
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? 3
CYCLE_SPEED_MAX Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. 0
CYCLE_SPEED_MAX_OVERRIDE Block out older clients if CYCLE_SPEED_MAX differs from its default? 3
CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED 0.25
CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? 3
CYCLE_START_SPEED Initial cycle speed 20
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping 10
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy 1
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles 1
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself 0.1
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) 0.1
CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? 3
CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly 3
CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning 0.95
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? 3
CYCLE_WALL_NEAR Maximum accelerating wall distance 6
CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn. 0
CYCLE_WALL_TIME_OVERRIDE UNDOCUMENTED 3
CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. 0
CYCLE_WIDTH_OVERRIDE Block out older clients if CYCLE_WIDTH differs from its default? 3
CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. 1
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? 3
CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. 1
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? 3
CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm. 0
CYCLE_WIDTH_SIDE_OVERRIDE Block out older clients if CYCLE_WIDTH_SIDE differs from its default? 3
DEBUG_GNUPLOT UNDOCUMENTED 0
DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform 40
DEDICATED_FPS_IDLE_FACTOR Number of times per frame the server should check whether simulation can be done if no network input is coming 2
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. 0
DEFAULT_KICK_REASON The reason given to a player kicked by KICK if none is specified.
DEFAULT_KICK_TO_PORT Default server port a player is redirected to by KICK_TO and MOVE_TO. 4534
DEFAULT_KICK_TO_REASON The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
DEFAULT_KICK_TO_SERVER Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. #
DISALLOW_RENAME_PLAYER Prevents the given player from renameing.
DISALLOW_TEAM_CHANGE_PLAYER Reverse of ALLOW_TEAM_CHANGE_PLAYER
DITHER Use dithering 1
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action -10
DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? 3
DRAWLINE_TIMEOUT UNDOCUMENTED 10000
ENABLE_CHAT If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) 1
ENABLE_FRIENDS Turn on/off mates filtering. 0
ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall 30
ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. 0
ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player 0
ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. 10000
ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate 2500
EXIT Shuts the dedicated server down and quits.
EXPLOSION Enable explosions? 1
EXPLOSION_RADIUS Blast radius of the cycle explosions 4
EXTRAPOLATOR_SYNC UNDOCUMENTED 1
EXTRA_ROUND_TIME Length of an extra pause at the beginning of the round 0
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attempts to initialize graphics mode 0
FASTEST_LOCX Horizontal position of the fastest player display -0
FASTEST_LOCY Vertical position of the fastest player display -0.95
FASTEST_SIZE Size of the fastest player display 0.12
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode 1
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode 0.05
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames 0.1
FILTER_COLOR_NAMES Filter color codes from player names. 0
FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. 0
FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. 0
FILTER_COLOR_TEAM Filter color codes from /team messages. 0
FILTER_DARK_COLOR_NAMES Filter dark color codes from player names. 0
FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser. 1
FILTER_DARK_COLOR_STRINGS Filter dark color codes from strings coming in over the network. 0
FILTER_DARK_COLOR_TEAM Filter dark color codes from /team messages. 0
FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names. 1
FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names. 1
FINISH_TYPE What happens when the last human is dead? 2
FIRST_USE Is this the first time you use Armagetron Advanced? 1
FLOOR_BLUE Floor color 0.2
FLOOR_DETAIL Floor detail settings 2
FLOOR_GREEN Floor color 0.2
FLOOR_MIRROR Floor mirror mode 0
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color 0.2
FONT_BIG_THRESHOLD_HEIGHT UNDOCUMENTED 24
FONT_BIG_THRESHOLD_WIDTH UNDOCUMENTED 12
FONT_MIN_B UNDOCUMENTED 0.5
FONT_MIN_G UNDOCUMENTED 0.5
FONT_MIN_R UNDOCUMENTED 0.5
FONT_MIN_TOTAL UNDOCUMENTED 0.7
FONT_SMALL_THRESHOLD_HEIGHT Minimal pixel size of small font 8
FONT_SMALL_THRESHOLD_WIDTH Minimal pixel size of small font 5
FORTRESS_COLLAPSE_SPEED Speed a fortress zone collapses with 0.5
FORTRESS_CONQUERED_KILL_MIN UNDOCUMENTED 0
FORTRESS_CONQUERED_KILL_RATIO UNDOCUMENTED 0
FORTRESS_CONQUERED_SCORE UNDOCUMENTED 0
FORTRESS_CONQUERED_WIN UNDOCUMENTED 0
FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered 0.1
FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it 0.5
FORTRESS_CONQUEST_TIMEOUT time without enemy contact that makes a fortress zone collapse harmlessly 0
FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player 0.25
FORTRESS_HELD_SCORE Score you get for holding your fortress. 0
FORTRESS_MAX_PER_TEAM UNDOCUMENTED 0
FORTRESS_SURVIVE_WIN UNDOCUMENTED 1
FRIEND_1 A friend
FRIEND_10 A friend
FRIEND_2 A friend
FRIEND_3 A friend
FRIEND_4 A friend
FRIEND_5 A friend
FRIEND_6 A friend
FRIEND_7 A friend
FRIEND_8 A friend
FRIEND_9 A friend
FULLSCREEN Fullscreen or windowed mode? 1
FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAMEOBJECT_MOVE_TIMEOUT UNDOCUMENTED 100
GAME_TIMEOUT Base timeout for game state synchronisation; gives approximately the maximum time between rounds. 10
GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. 1
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines 1
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active 2
HASH_METHOD_BLACKLIST List of hash authentication methods to disable support for.
HELP_INTRODUCTORY_BLURB Message that is displayed before the list of help topics if someone uses /help without arguments
HIGH_RIM Draw high rim walls 1
HISTORY_SIZE_CHAT Number of lines kept in the chat history. 10
HISTORY_SIZE_CONSOLE Number of lines kept in the console history. 10
IDLE_KICK_TIME Time in seconds after which an inactive player is kicked 0
IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game 0
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) 0
INTERCEPT_COMMANDS List of chat commands to accept and log to stdout.
INTERCEPT_UNKNOWN_COMMANDS If 1, accept and log all unknown chat commands. 0
KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. 0
KEYBOARD Keyboard settings -1
KICK Kicks the specified player from the server.
KICK_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
KILL Kill a specific player (as warning before a kick)
LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time 0
LADDERLOG_GAME_TIME_INTERVAL If nonnegative, write a line with the current game time to the ladder log every n seconds. -1
LADDERLOG_WRITE_ALL Set all the LADDER_LOG_WRITE_* settings to the same value
LADDERLOG_WRITE_BASEZONE_CONQUERED Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> 1
LADDERLOG_WRITE_BASEZONE_CONQUERER Write to ladderlog: BASEZONE_CONQUERER <player> 1
LADDERLOG_WRITE_CHAT Write to ladderlog: CHAT <chatter> [/me] <chat string> 0
LADDERLOG_WRITE_DEATH_FRAG Write to ladderlog: DEATH_FRAG <prey> <predator> 1
LADDERLOG_WRITE_DEATH_SUICIDE Write to ladderlog: DEATH_SUICIDE <player> 1
LADDERLOG_WRITE_DEATH_TEAMKILL Write to ladderlog: DEATH_TEAMKILL <prey> <predator> 1
LADDERLOG_WRITE_GAME_END Write to ladderlog: GAME_END 1
LADDERLOG_WRITE_GAME_TIME Write to ladderlog: GAME_TIME 1
LADDERLOG_WRITE_MATCH_WINNER Write to ladderlog: MATCH_WINNER <winner> 1
LADDERLOG_WRITE_NEW_MATCH Write to ladderlog: NEW_MATCH 1
LADDERLOG_WRITE_NEW_ROUND Write to ladderlog: NEW_ROUND 1
LADDERLOG_WRITE_NUM_HUMANS Write to ladderlog: NUM_HUMANS <number of humans> 0
LADDERLOG_WRITE_ONLINE_PLAYER Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]] 0
LADDERLOG_WRITE_PLAYER_ENTERED Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> 1
LADDERLOG_WRITE_PLAYER_LEFT Write to ladderlog: PLAYER_LEFT <name> <IP> 1
LADDERLOG_WRITE_PLAYER_RENAMED Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> 1
LADDERLOG_WRITE_ROUND_SCORE Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] 1
LADDERLOG_WRITE_ROUND_SCORE_TEAM Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> 1
LADDERLOG_WRITE_ROUND_WINNER Write to ladderlog: ROUND_WINNER <winner> 1
LADDERLOG_WRITE_SACRIFICE Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> 1
LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) 1
LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner 1
LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load 0.2
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load 0.2
LADDER_MIN_BET Minimum score you put in the ladder pot 1
LADDER_PERCENT_BET Percentage of your score you put in the ladder pot 10
LADDER_TAX Percentage of the ladder pot the IRS takes 1
LAG_CREDIT Maximal seconds of total lag credit. 0.5
LAG_CREDIT_SINGLE Maximal seconds of lag credit for a single lag credit event. 0.1
LAG_CREDIT_TIME Timescale lag credit is restored on. 600
LAG_CREDIT_VARIANCE Maximal multiple of the lag variance for a single lag credit event. 3
LAG_FAST_TIME Timescale the fast lag measurement decays on. 2
LAG_FAST_WEIGHT Extra weight lag reports from the server influence the fast lag compensation with. 1
LAG_FREQUENCY_THRESHOLD Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. 0.2
LAG_MAX_SPEEDUP_TIMER Maximal speed increase of timer while lag is compensated for. 0.2
LAG_OFFSET_CLIENT Extra amount of lag compensation, determined by the client. 0
LAG_OFFSET_LEGACY Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. 0
LAG_OFFSET_SERVER Extra amount of lag compensation, determined by the server. 0
LAG_O_METER Draw Lag-O-Meter in network play 1
LAG_O_METER_BLEND Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. 0.5
LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. 1
LAG_O_METER_THRESHOLD The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. 0.5
LAG_O_METER_USE_OLD Should we use the old buggy Lag-O-Meter? This functionality will go away soon. 0
LAG_SLOW_TIME Timescale the slow lag measurement decays on. 30
LAG_SLOW_WEIGHT Extra weight lag reports from the server influence the slow lag compensation with. 0.2
LAG_SWEET_SPOT Sweet spot, the fill ratio of lag credit the server tries to keep the client at. 0.2
LAG_THRESHOLD Amount of lag not compensated for on each lag event. 0
LANGUAGE_FIRST The language Armagetron Advanced will use American English
LANGUAGE_SECOND Fallback language if the first language is not available American English
LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer -1
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init 1
LAST_COLORDEPTH Color depth, last successful init 1
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init 1
LAST_ZDEPTH z buffer depth, last successful init 1
LEGACY_LOG_NAMES If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. 1
LIMIT_ROUNDS End the match after this number of rounds 10
LIMIT_SCORE End the match when a player reaches this score 100
LIMIT_TIME End the match after this number of minutes 30
LOWER_SKY Draw lower sky plane 0
MAP_FILE File that contains the map used for playing Anonymous/polygon/regular/square-1.0.1.aamap.xml
MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default? 3
MAP_URI DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead 0
MASTER_IDLE UNDOCUMENTED
MASTER_PORT UNDOCUMENTED
MASTER_QUERY_INTERVAL UNDOCUMENTED
MASTER_SAVE_INTERVAL UNDOCUMENTED
MAX_CLIENTS Maximum number of network clients to accept 16
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored 8
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full 4
MAX_IN_RATE Maximum network input rate 8
MAX_OUT_RATE Maximum network output rate 8
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players) 4
MAX_SIMULATE_AHEAD UNDOCUMENTED 0.01
MAX_VOTES The maximum number of total votes that can be active at any given moment. 5
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment. 2
MD5_PREFIX Extra hash prefix for local accounts used to scramble the password
MD5_SUFFIX Extra hash suffix for local accounts used to scramble the password
MESSAGE_OF_DAY Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
MESSAGE_OF_DAY_TIMEOUT Time message_of_day is displayed for in fullscreen mode 60
MIN_PLAYERS Minimum number of players 0
MIN_PLAY_TIME_ONLINE Online play time in minutes required to play here 0
MIN_PLAY_TIME_TEAM Team play time in minutes required to play here 0
MIN_PLAY_TIME_TOTAL Total play time in minutes required to play here 0
MIN_VOTERS Number of voters that need to be online to enable voting. 3
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window 0
MOVE_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
MOVIEPACK Use the moviepack if available 1
MOVIEPACK_FLOOR_BLUE Floor color 0.5
MOVIEPACK_FLOOR_GREEN Floor color 0.5
MOVIEPACK_FLOOR_RED Floor color 0.5
MOVIEPACK_HACK UNDOCUMENTED
MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack 50
MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack 50
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. 10
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped. 30
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. 5
NETWORK_LOCK_OUT_028_TEST UNDOCUMENTED 1
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds. 120
NETWORK_SPECTATOR_TIME If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. 0
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. 0
NEW_TEAM_ALLOWED Is it currently allowed to create a new team? 0
NUM_AIS Number of AI players 0
PASSWORD Password setting 0
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. 0
PING_CHARITY How much ping are you willing to take over from your opponent? 100
PING_CHARITY_MAX Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. 500
PING_CHARITY_MIN Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. 0
PING_CHARITY_SERVER Don't touch: the server says this is the maximal ping compensation. 0
PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. 0.1
PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive. 1
PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive. 100
PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive. 4
PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive. 20
PING_LOCX Horizontal position of the ping display 0.8
PING_LOCY Vertical position of the ping display -0.95
PING_SIZE Size of the ping display 0.13
PLAYERS Prints list of currently active players
PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting. 0
PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting. 0
PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time. 0
PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. 1
PLAYER_LIST_HIDDEN_PLAYER_PREFIX The prefix that is shown on hidden players' Global ID and access level when we can see it. 0xaaaaaa
PLAYER_MESSAGE Sends a message to a specified player.
PLAYER_RANDOM_COLOR If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. 0
PLAY_TIME_ONLINE Total time in minutes someone has played with this client online 480
PLAY_TIME_TEAM Total time in minutes someone has played with this client in a team 480
PLAY_TIME_TOTAL Total time in minutes someone has played with this client 480
PREDICT_OBJECTS Predict cycle movement in network play 0
PREDICT_WALLS Predict cycle walls. Useful for avoiding instant kills 1
PREFIX_SPAM_ENABLE Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. 1
PREFIX_SPAM_LENGTH_MULTIPLIER Multiplier applied to prefix length when calculating prefix spam score. 1.2
PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER Multiplier applied to the number of color codes in prefix when calculating prefix spam score. 1.2
PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER Multiplier applied to the number of known spam prefixes when calculating prefix spam score. 1
PREFIX_SPAM_REQUIRED_SCORE The required prefix spam score a prefix must have for it to be considered spam. 10
PREFIX_SPAM_START_COLOR_MULTIPLIER If a prefix begins with a color code it will have this multiplier applied to its score. 1.5
PREFIX_SPAM_TIMEOUT_MULTIPLIER Multiplier applied to time calculation to determine how long a known prefix is remembered. 15
PROTECT_SENSITIVE_FILES Try to protect user.cfg from read access by other users? 1
QUIT Shuts the dedicated server down and quits.
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead. 0.5
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. 1
RECORDING_DEBUGLEVEL Level of additional information in recording file. 0
REMOVE_HELP_TOPIC Remove a help topic.
RENAME Renames the given player.
RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone http://resource.armagetronad.net/resource/
RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally http://resource.armagetronad.net/resource/
RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction 100
RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction 50
RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction 0
RINCLUDE Includes a file using the resource system. Use the direct link syntax to your profit here.
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE Message sent to clients after every round
RUBBER_GAUGE_LOCX Horizontal position of the rubber meter -0.48
RUBBER_GAUGE_LOCY Vertical position of the rubber meter -0.9
RUBBER_GAUGE_SIZE Size of the rubber meter 0.175
SAY Dedicated server only: let the server administrator say something.
SCORE_DEATHZONE What you get for hitting the Death Zone -1
SCORE_DIE What you get for dying -2
SCORE_HOLE What you get for making a hole for your teammates 0
SCORE_KILL What you get for killing someone 3
SCORE_LOCX Horizontal position of the score display -0.95
SCORE_LOCY Vertical position of the score display -0.85
SCORE_SIZE Size of the score display 0.13
SCORE_SUICIDE What you get for stupidly dying -4
SCORE_SURVIVE What you get for surviving 0
SCORE_WIN What you get for winning a round 10
SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
SERVER_IP IP the server listens on ANY
SERVER_NAME Name of this server Unnamed Server
SERVER_OPTIONS Short description of the options on this server All settings at default values.
SERVER_PORT Port this server listens on 4534
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE 0
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE 2
SETTING_LEGACY_BEHAVIOR_BUMPY Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED 2
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME 2
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) 0
SHOW_ALIVE Show the number of enemies and friends left on the HUD? 1
SHOW_BRAKE Show the brake meter on the HUD? 1
SHOW_FASTEST Show the fastest player on the HUD? 1
SHOW_FPS Enable fps display 1
SHOW_HUD Show the HUD? 1
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SHOW_PING Show your ping on the HUD? 1
SHOW_RUBBER Show the rubber meter on the HUD? 1
SHOW_SCORE Show your single player scores on the HUD? 1
SHOW_SPEED Show the speed meter on the HUD? 1
SHOW_TIME Show the current time in the top- right corner? 0
SHOW_TIME_24 Show the time in 24 hour format? 0
SHUFFLE_SPAM_MESSAGES_PER_ROUND Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. 3
SILENCE Silence a specific player so he can't use public chat any more (/msg and /team still work)
SILENCE_DEFAULT If set to 1, new players will be silenced 0
SIMULATE_RECEIVE_PACKET_LOSS UNDOCUMENTED
SIMULATE_SEND_PACKET_LOSS UNDOCUMENTED
SINCLUDE Includes the following file silently, without error message if it is not found
SIZE_FACTOR Arena size modifier 0
SKY_WOBBLE Sky animation 1
SLAP Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;)
SMOOTH_SHADING Enable smooth shading 1
SOFTWARE_RENDERER Is the OpenGL renderer not hardware accelerated? 0
SOUND_BUFFER_SHIFT Buffer size multiplier 0
SOUND_QUALITY Sound quality [0=off, 3=high] 2
SOUND_SOURCES Number of sound sources to be heard at the same time 10
SPAM_AUTOKICK Spam score that causes you to get kicked instantly. 14
SPAM_AUTOKICK_COUNT Number of spam warnings before a player gets spamkicked. 3
SPAM_MAXLEN Maximal length of chat message. 80
SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default? 3
SPAM_PENALTY Number of seconds to silence a spammer. 0
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted. 4
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages. 0.3
SPAM_PROTECTION_REPEAT Minimum time between identical chat messages. 5
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes. 50
SPARKS Draw sparks when going too close to a wall 1
SPAWN_POINT_GROUP_SIZE UNDOCUMENTED 0
SPAWN_WINGMEN_BACK Determines how much each wingman is placed backwards in a team. 2.2029
SPAWN_WINGMEN_SIDE Determines how much each wingman is placed sidewards in a team. 2.75362
SPEED_FACTOR Speed modifier for the cycles 0
SPEED_GAUGE_LOCX Horizontal position of the speed meter 0
SPEED_GAUGE_LOCY Vertical position of the speed meter -0.9
SPEED_GAUGE_SIZE Size of the speed meter 0.175
SP_AI_IQ IQ of the AI opponents in single player mode 50
SP_AUTO_AIS Automatically spawn AI players in single player mode? 0
SP_AUTO_IQ Automatically adjust AI IQ in single player mode? 0
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode 4
SP_FINISH_TYPE What happens when the last human is dead in single player mode? 1
SP_GAME_TYPE Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. 1
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode 10
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode 100000
SP_LIMIT_TIME End the match after this number of minutes in single player mode 30
SP_MIN_PLAYERS Minimum number of players in single player mode 4
SP_NUM_AIS Number of AI players in single player mode 0
SP_SCORE_WIN What you get for winning a round in single player mode 10
SP_SIZE_FACTOR Arena size modifier -3
SP_SPEED_FACTOR Speed modifier for the cycles 0
SP_TEAMS_MAX Maximum number of teams in single player mode 16
SP_TEAMS_MIN Minimum number of teams in single player mode 1
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode? 0
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode? 1
SP_TEAM_MAX_IMBALANCE Maximum allowed team imbalance in single player mode 1
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode 1
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode 1
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. -1
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. 8
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode 1e+06
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode 1e+06
START_NEW_MATCH Initiates a new match
SUSPEND Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS)
SUSPEND_DEFAULT_ROUNDS Sets default round timeout for SUSPEND. 5
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). 1
TALK_TO_MASTER Announce this server on the internet? 0
TEAMS Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams
TEAMS_MAX Maximum number of teams 16
TEAMS_MIN Minimum number of teams 1
TEAM_ALLOW_SHUFFLE_UP If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. 0
TEAM_BALANCE_ON_QUIT Balance teams on player quit? 1
TEAM_BALANCE_WITH_AIS Balance teams with AI players? 1
TEAM_BLUE_1 blue portion of team 1's color 15
TEAM_BLUE_2 blue portion of team 2's color 4
TEAM_BLUE_3 blue portion of team 3's color 4
TEAM_BLUE_4 blue portion of team 4's color 4
TEAM_BLUE_5 blue portion of team 5's color 15
TEAM_BLUE_6 blue portion of team 6's color 15
TEAM_BLUE_7 blue portion of team 7's color 15
TEAM_BLUE_8 blue portion of team 8's color 7
TEAM_CENTER_IS_BOSS If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. 1
TEAM_ELIMINATION_MODE Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. 0
TEAM_GREEN_1 green portion of team 1's color 8
TEAM_GREEN_2 green portion of team 2's color 15
TEAM_GREEN_3 green portion of team 3's color 4
TEAM_GREEN_4 green portion of team 4's color 15
TEAM_GREEN_5 green portion of team 5's color 4
TEAM_GREEN_6 green portion of team 6's color 15
TEAM_GREEN_7 green portion of team 7's color 15
TEAM_GREEN_8 green portion of team 8's color 7
TEAM_MAX_IMBALANCE Maximum allowed team imbalance 1
TEAM_MAX_PLAYERS Maximum number of players per team 5
TEAM_MIN_PLAYERS Minimum number of players per team 1
TEAM_NAME_1 name of team 1 $team_name_blue
TEAM_NAME_2 name of team 2 $team_name_gold
TEAM_NAME_3 name of team 3 $team_name_red
TEAM_NAME_4 name of team 4 $team_name_green
TEAM_NAME_5 name of team 5 $team_name_violet
TEAM_NAME_6 name of team 6 $team_name_ugly
TEAM_NAME_7 name of team 7 $team_name_white
TEAM_NAME_8 name of team 8 $team_name_black
TEAM_RED_1 red portion of team 1's color 4
TEAM_RED_2 red portion of team 2's color 15
TEAM_RED_3 red portion of team 3's color 15
TEAM_RED_4 red portion of team 4's color 4
TEAM_RED_5 red portion of team 5's color 15
TEAM_RED_6 red portion of team 6's color 4
TEAM_RED_7 red portion of team 7's color 15
TEAM_RED_8 red portion of team 8's color 7
TEXTURES_HI Use high color textures 0
TEXTURE_MODE_0 Floor Texture: 0
TEXTURE_MODE_1 Wall Textures: 0
TEXTURE_MODE_2 Object Textures: 0
TEXTURE_MODE_3 Font: 0
TEXT_OUT Enable console text output 0
TIMER_SYNC_START_FUDGE UNDOCUMENTED 0.1
TIMER_SYNC_START_FUDGE_STOP UNDOCUMENTED 2
TIMESTEP_MAX UNDOCUMENTED 0.2
TIMESTEP_MAX_COUNT UNDOCUMENTED 10
TIME_FACTOR UNDOCUMENTED 1
TITLE_OF_DAY If fullscreen display is supported, this will be the title above message_of_day Message of the Day
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal. 0
TOPOLOGY_POLICE_PARALLEL Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. 1
UNBAN_IP Revokes the ban of the specified IP address.
UNLOCK_ALL_TEAMS Unlocks all teams.
UNSILENCE Reverts a SILENCE command
UNSUSPEND Removes a player suspension.
UPPER_SKY Draw upper sky plane 0
URL HTTP URI associated with a server http://www.armagetronad.net
USE_DISPLAYLISTS Use display lists for rendering the cycles? 0
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer 0
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player 0
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player 1
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player 2
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player 3
VOICE Reverse of SILENCE
VOTES_CANCEL Cancels all running polls.
VOTES_SUSPEND Suspends voting for n minutes.
VOTES_SUSPEND_DEFAULT Default value for VOTES_SUSPEND. 3
VOTES_UNSUSPEND Allows voting again.
VOTE_KICK_REASON Default reason given to players when they're vote-kicked.
VOTE_KICK_TO_PORT Default server port a player is redirected to by vote kicks. 4534
VOTE_KICK_TO_SERVER Server IP/name a player is redirected to by vote kicks.
VOTING_BIAS Add virtual voters that oppose every change. 0
VOTING_BIAS_COMMAND Add virtual voters that oppose every command vote. 0
VOTING_BIAS_INCLUDE Add virtual voters that oppose every include vote. 0
VOTING_BIAS_KICK Add virtual voters that oppose every kick vote. 0
VOTING_BIAS_SUSPEND Add virtual voters that oppose every suspend vote. 0
VOTING_DECAY One non-voter is ignored everytime this many seconds pass. 60
VOTING_HARM_TIME The minimum time in seconds between two harmful votes against the same player. 180
VOTING_KICK_MINHARM Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. 0
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player. 300
VOTING_MATURITY The minimum time in seconds a player needs to be online with the same name before he can issue votes. 300
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public 1
VOTING_SPAM_ISSUE The spam level of issuing a vote. 1
VOTING_SPAM_REJECT The spam level of getting your vote rejected. 5
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored. 60
VOTING_SUSPEND_ROUNDS The number of rounds "/vote suspend <player>" suspends a player for. 5
VOTING_TIMEOUT Votes older than this time out and are rejected. 60
VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present. 15
WAIT_FOR_EXTERNAL_SCRIPT Let the server wait for an external script between two rounds until the script switches this setting back to 0. 0
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. 3
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. -1
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. 8
WHITE_SPARKS Draw sparks in white (instead of cycle colors). 0
WIN_ZONE_DEATHS A value of 1 turns it into a death zone. 0
WIN_ZONE_EXPANSION Expansion speed of the instant win zone 1
WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone 5
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated 30
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated 60
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. 0.8
WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field. !?.:;_()-,
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. 1
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) 1
ZONE_ALPHA Transparency factor for zone rendering. 1.0 gives full strength. 1
ZONE_ALPHA_SERVER Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. 1
ZONE_ALPHA_TOGGLE This is XORd with ALPHA_BLEND to determine the way to draw zones 0
ZONE_BOTTOM Where to put the zone along the Z axis. Default is 0.0 0
ZONE_HEIGHT The zone segments' height. Default is 5.0 5
ZONE_SEGMENTS How many segments the zone is formed with. Default is 11 11
ZONE_SEG_LENGTH The rendered percentual of every segment. Default is .5 0.5