Difference between revisions of "Console Commands"

From Armagetron
m (Removed MAP_URI)
(Turned raw output into a table)
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== List of Commands ==
 
== List of Commands ==
  
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option.
+
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option and using vim to turn it into a table.
  
<pre>Available console commands/config file settings:
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{| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;"
 
+
! Command
ADMIN_PASS                   Password for the basic in game admin
+
! Meaning
AI_IQ                       IQ of the AI opponents
+
|-
ALLOW_CAM_1_0               Allow/forbid the different camera modes
+
| ADMIN_PASS || Password for the basic in game admin
ALLOW_CAM_1_1               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_1_2               Allow/forbid the different camera modes
+
| AI_IQ || IQ of the AI opponents
ALLOW_CAM_1_3               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_1_4               Allow/forbid the different camera modes
+
| ALLOW_CAM_1_0 || Allow/forbid the different camera modes
ALLOW_CAM_1_5               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_1_6               Allow/forbid the different camera modes
+
| ALLOW_CAM_1_1 || Allow/forbid the different camera modes
ALLOW_CAM_2_0               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_2_1               Allow/forbid the different camera modes
+
| ALLOW_CAM_1_2 || Allow/forbid the different camera modes
ALLOW_CAM_2_2               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_2_3               Allow/forbid the different camera modes
+
| ALLOW_CAM_1_3 || Allow/forbid the different camera modes
ALLOW_CAM_2_4               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_2_5               Allow/forbid the different camera modes
+
| ALLOW_CAM_1_4 || Allow/forbid the different camera modes
ALLOW_CAM_2_6               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_3_0               Allow/forbid the different camera modes
+
| ALLOW_CAM_1_5 || Allow/forbid the different camera modes
ALLOW_CAM_3_1               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_3_2               Allow/forbid the different camera modes
+
| ALLOW_CAM_1_6 || Allow/forbid the different camera modes
ALLOW_CAM_3_3               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_3_4               Allow/forbid the different camera modes
+
| ALLOW_CAM_2_0 || Allow/forbid the different camera modes
ALLOW_CAM_3_5               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_3_6               Allow/forbid the different camera modes
+
| ALLOW_CAM_2_1 || Allow/forbid the different camera modes
ALLOW_CAM_4_0               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_4_1               Allow/forbid the different camera modes
+
| ALLOW_CAM_2_2 || Allow/forbid the different camera modes
ALLOW_CAM_4_2               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_4_3               Allow/forbid the different camera modes
+
| ALLOW_CAM_2_3 || Allow/forbid the different camera modes
ALLOW_CAM_4_4               Allow/forbid the different camera modes
+
|-
ALLOW_CAM_4_5               Allow/forbid the different camera modes
+
| ALLOW_CAM_2_4 || Allow/forbid the different camera modes
ALLOW_CAM_4_6               Allow/forbid the different camera modes
+
|-
ALLOW_ENEMIES_SAME_CLIENT   If set to 1, this allows two players that play on the same client to fight for points with each other.
+
| ALLOW_CAM_2_5 || Allow/forbid the different camera modes
ALLOW_ENEMIES_SAME_IP       If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
+
|-
ALLOW_TEAM_NAME_COLOR       Allow a team to be named after a color
+
| ALLOW_CAM_2_6 || Allow/forbid the different camera modes
ALLOW_TEAM_NAME_PLAYER       Allow a team to be named after the leading player
+
|-
ALLOW_VOTING                 If set to 1, voting will be allowed for players.
+
| ALLOW_CAM_3_0 || Allow/forbid the different camera modes
ALLOW_VOTING_SPECTATOR       If set to 1, voting will be allowed for spectators.
+
|-
ALPHA_BLEND                 Enable alpha blending
+
| ALLOW_CAM_3_1 || Allow/forbid the different camera modes
ARENA_AXES                   arena_axes_help
+
|-
ARENA_AXES_OVERRIDE         arena_axes_override_help
+
| ALLOW_CAM_3_2 || Allow/forbid the different camera modes
ARMAGETRON_LAST_SCREENMODE   Last screen resolution
+
|-
ARMAGETRON_LAST_SCREENMODE_H armagetron_last_screenmode_h_help
+
| ALLOW_CAM_3_3 || Allow/forbid the different camera modes
ARMAGETRON_LAST_SCREENMODE_W armagetron_last_screenmode_w_help
+
|-
ARMAGETRON_LAST_WINDOWSIZE   Last Window size
+
| ALLOW_CAM_3_4 || Allow/forbid the different camera modes
ARMAGETRON_LAST_WINDOWSIZE_H armagetron_last_windowsize_h_help
+
|-
ARMAGETRON_LAST_WINDOWSIZE_W armagetron_last_windowsize_w_help
+
| ALLOW_CAM_3_5 || Allow/forbid the different camera modes
ARMAGETRON_SCREENMODE       Screen resolution
+
|-
ARMAGETRON_SCREENMODE_H     armagetron_screenmode_h_help
+
| ALLOW_CAM_3_6 || Allow/forbid the different camera modes
ARMAGETRON_SCREENMODE_W     armagetron_screenmode_w_help
+
|-
ARMAGETRON_WINDOWSIZE       Window size
+
| ALLOW_CAM_4_0 || Allow/forbid the different camera modes
ARMAGETRON_WINDOWSIZE_H     armagetron_windowsize_h_help
+
|-
ARMAGETRON_WINDOWSIZE_W     armagetron_windowsize_w_help
+
| ALLOW_CAM_4_1 || Allow/forbid the different camera modes
AUTO_AIS                     Automatically spawn AI players?
+
|-
AUTO_INCAM_1                 Automatically switch to internal camera in a maze
+
| ALLOW_CAM_4_2 || Allow/forbid the different camera modes
AUTO_INCAM_2                 Automatically switch to internal camera in a maze
+
|-
AUTO_INCAM_3                 Automatically switch to internal camera in a maze
+
| ALLOW_CAM_4_3 || Allow/forbid the different camera modes
AUTO_INCAM_4                 Automatically switch to internal camera in a maze
+
|-
AUTO_IQ                     Automatically adjust AI IQ?
+
| ALLOW_CAM_4_4 || Allow/forbid the different camera modes
BACKWARD_COMPATIBILITY       Maximum number of old protocol versions to support.
+
|-
BAN                         Bans the specified player from the server (kicks him first) for a variable time in minutes.
+
| ALLOW_CAM_4_5 || Allow/forbid the different camera modes
BAN_IP                       Bans the spedified IP address from the server for a variable time.
+
|-
BAN_LIST                     Prints a list of currently banned IPs.
+
| ALLOW_CAM_4_6 || Allow/forbid the different camera modes
BIG_BROTHER                 Did we already send the big brother information?
+
|-
BOOKMARK_10_ADDRESS         bookmark_10_address_help
+
| ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other.
BOOKMARK_10_NAME             bookmark_10_name_help
+
|-
BOOKMARK_10_PORT             bookmark_10_port_help
+
| ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
BOOKMARK_1_ADDRESS           bookmark_1_address_help
+
|-
BOOKMARK_1_NAME             bookmark_1_name_help
+
| ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color
BOOKMARK_1_PORT             bookmark_1_port_help
+
|-
BOOKMARK_2_ADDRESS           bookmark_2_address_help
+
| ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player
BOOKMARK_2_NAME             bookmark_2_name_help
+
|-
BOOKMARK_2_PORT             bookmark_2_port_help
+
| ALLOW_VOTING || If set to 1, voting will be allowed for players.
BOOKMARK_3_ADDRESS           bookmark_3_address_help
+
|-
BOOKMARK_3_NAME             bookmark_3_name_help
+
| ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators.
BOOKMARK_3_PORT             bookmark_3_port_help
+
|-
BOOKMARK_4_ADDRESS           bookmark_4_address_help
+
| ALPHA_BLEND || Enable alpha blending
BOOKMARK_4_NAME             bookmark_4_name_help
+
|-
BOOKMARK_4_PORT             bookmark_4_port_help
+
| ARENA_AXES || arena_axes_help
BOOKMARK_5_ADDRESS           bookmark_5_address_help
+
|-
BOOKMARK_5_NAME             bookmark_5_name_help
+
| ARENA_AXES_OVERRIDE || arena_axes_override_help
BOOKMARK_5_PORT             bookmark_5_port_help
+
|-
BOOKMARK_6_ADDRESS           bookmark_6_address_help
+
| ARMAGETRON_LAST_SCREENMODE || Last screen resolution
BOOKMARK_6_NAME             bookmark_6_name_help
+
|-
BOOKMARK_6_PORT             bookmark_6_port_help
+
| ARMAGETRON_LAST_SCREENMODE_H || armagetron_last_screenmode_h_help
BOOKMARK_7_ADDRESS           bookmark_7_address_help
+
|-
BOOKMARK_7_NAME             bookmark_7_name_help
+
| ARMAGETRON_LAST_SCREENMODE_W || armagetron_last_screenmode_w_help
BOOKMARK_7_PORT             bookmark_7_port_help
+
|-
BOOKMARK_8_ADDRESS           bookmark_8_address_help
+
| ARMAGETRON_LAST_WINDOWSIZE || Last Window size
BOOKMARK_8_NAME             bookmark_8_name_help
+
|-
BOOKMARK_8_PORT             bookmark_8_port_help
+
| ARMAGETRON_LAST_WINDOWSIZE_H || armagetron_last_windowsize_h_help
BOOKMARK_9_ADDRESS           bookmark_9_address_help
+
|-
BOOKMARK_9_NAME             bookmark_9_name_help
+
| ARMAGETRON_LAST_WINDOWSIZE_W || armagetron_last_windowsize_w_help
BOOKMARK_9_PORT             bookmark_9_port_help
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|-
BRAKE_GAUGE_LOCX             brake_gauge_locx_help
+
| ARMAGETRON_SCREENMODE || Screen resolution
BRAKE_GAUGE_LOCY             brake_gauge_locy_help
+
|-
BRAKE_GAUGE_SIZE             brake_gauge_size_help
+
| ARMAGETRON_SCREENMODE_H || armagetron_screenmode_h_help
BROWSER_CONTACTLOSS         browser_contactloss_help
+
|-
BROWSER_NUM_QUERIES         browser_num_queries_help
+
| ARMAGETRON_SCREENMODE_W || armagetron_screenmode_w_help
BROWSER_QUERIES_SIMULTANEOUS browser_queries_simultaneous_help
+
|-
BROWSER_QUERY_DELAY_GLOBAL   browser_query_delay_global_help
+
| ARMAGETRON_WINDOWSIZE || Window size
BROWSER_QUERY_DELAY_SINGLE   browser_query_delay_single_help
+
|-
BROWSER_QUERY_FILTER         browser_query_filter_help
+
| ARMAGETRON_WINDOWSIZE_H || armagetron_windowsize_h_help
BUG_RIP                     bug_rip_help
+
|-
BUG_TRANSPARENCY             Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
+
| ARMAGETRON_WINDOWSIZE_W || armagetron_windowsize_w_help
BUG_TRANSPARENCY_DEMAND     Unsupported: use transparency instead of lowering walls
+
|-
BUG_TUNNEL                   bug_tunnel_help
+
| AUTO_AIS || Automatically spawn AI players?
CAMCENTER_1                 Center internal camera on driving direction
+
|-
CAMCENTER_2                 Center internal camera on driving direction
+
| AUTO_INCAM_1 || Automatically switch to internal camera in a maze
CAMCENTER_3                 Center internal camera on driving direction
+
|-
CAMCENTER_4                 Center internal camera on driving direction
+
| AUTO_INCAM_2 || Automatically switch to internal camera in a maze
CAMERA_CUSTOM_BACK           Position of the custom camera: how much is it moved back from the cycle?
+
|-
CAMERA_CUSTOM_PITCH         Position of the custom camera: how much does it look up/down?
+
| AUTO_INCAM_3 || Automatically switch to internal camera in a maze
CAMERA_CUSTOM_RISE           Position of the custom camera: how much is it moved up from the cycle?
+
|-
CAMERA_FOLLOW_START_X       Start position of the fixed external camera
+
| AUTO_INCAM_4 || Automatically switch to internal camera in a maze
CAMERA_FOLLOW_START_Y       Start position of the fixed external camera
+
|-
CAMERA_FOLLOW_START_Z       Start position of the fixed external camera
+
| AUTO_IQ || Automatically adjust AI IQ?
CAMERA_FORBID_CUSTOM         Forbids the use of the custom camera on all clients
+
|-
CAMERA_FORBID_FOLLOW         Forbids the use of the fixed external camera on all clients
+
| BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support.
CAMERA_FORBID_FREE           Forbids the use of the free camera on all clients
+
|-
CAMERA_FORBID_IN             Forbids the use of the internal camera on all clients
+
| BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes.
CAMERA_FORBID_SERVER_CUSTOM camera_forbid_server_custom_help
+
|-
CAMERA_FORBID_SMART         Forbids the use of the internal camera on all clients
+
| BAN_IP || Bans the spedified IP address from the server for a variable time.
CAMERA_FREE_START_X         Start position of the free camera
+
|-
CAMERA_FREE_START_Y         Start position of the free camera
+
| BAN_LIST || Prints a list of currently banned IPs.
CAMERA_FREE_START_Z         Start position of the free camera
+
|-
CAMERA_SERVER_CUSTOM_BACK   Position of the custom camera: how much is it moved back from the cycle?
+
| BIG_BROTHER || Did we already send the big brother information?
CAMERA_SERVER_CUSTOM_PITCH   Position of the custom camera: how much does it look up/down?
+
|-
CAMERA_SERVER_CUSTOM_RISE   Position of the custom camera: how much is it moved up from the cycle?
+
| BOOKMARK_10_ADDRESS || bookmark_10_address_help
CAMERA_SMART_GLANCE_CUSTOM   use custom camera settings when glancing with the smart camera
+
|-
CAMERA_SMART_START_X         Start position of the smart camera
+
| BOOKMARK_10_NAME || bookmark_10_name_help
CAMERA_SMART_START_Y         Start position of the smart camera
+
|-
CAMERA_SMART_START_Z         Start position of the smart camera
+
| BOOKMARK_10_PORT || bookmark_10_port_help
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
+
|-
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
+
| BOOKMARK_1_ADDRESS || bookmark_1_address_help
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
+
|-
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
+
| BOOKMARK_1_NAME || bookmark_1_name_help
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
+
|-
CAMERA_VISIBILITY_SIDESKEW   Extra forward component of the sideways visibility targets
+
| BOOKMARK_1_PORT || bookmark_1_port_help
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
+
|-
CAMWOBBLE_1                 Lets the internal camera move with your cycle
+
| BOOKMARK_2_ADDRESS || bookmark_2_address_help
CAMWOBBLE_2                 Lets the internal camera move with your cycle
+
|-
CAMWOBBLE_3                 Lets the internal camera move with your cycle
+
| BOOKMARK_2_NAME || bookmark_2_name_help
CAMWOBBLE_4                 Lets the internal camera move with your cycle
+
|-
CENTER_MESSAGE               Prints a big message on the screen of all connected clients.
+
| BOOKMARK_2_PORT || bookmark_2_port_help
CHECK_ERRORS                 Listen to errors claiming a video mode does not exist
+
|-
CLIENT_PORT                 Port we try to connect to
+
| BOOKMARK_3_ADDRESS || bookmark_3_address_help
CM_LOCY                     cm_locy_help
+
|-
COLORDEPTH                   Color depth to use (0: 16 1: desktop 2: 24)
+
| BOOKMARK_3_NAME || bookmark_3_name_help
COLOR_B_1                   Cycle and wall color, blue component.
+
|-
COLOR_B_2                   Cycle and wall color, blue component.
+
| BOOKMARK_3_PORT || bookmark_3_port_help
COLOR_B_3                   Cycle and wall color, blue component.
+
|-
COLOR_B_4                   Cycle and wall color, blue component.
+
| BOOKMARK_4_ADDRESS || bookmark_4_address_help
COLOR_G_1                   Cycle and wall color, green component.
+
|-
COLOR_G_2                   Cycle and wall color, green component.
+
| BOOKMARK_4_NAME || bookmark_4_name_help
COLOR_G_3                   Cycle and wall color, green component.
+
|-
COLOR_G_4                   Cycle and wall color, green component.
+
| BOOKMARK_4_PORT || bookmark_4_port_help
COLOR_R_1                   Cycle and wall color, red component.
+
|-
COLOR_R_2                   Cycle and wall color, red component.
+
| BOOKMARK_5_ADDRESS || bookmark_5_address_help
COLOR_R_3                   Cycle and wall color, red component.
+
|-
COLOR_R_4                   Cycle and wall color, red component.
+
| BOOKMARK_5_NAME || bookmark_5_name_help
COLOR_STRINGS               Print colored strings
+
|-
CONSOLE_MESSAGE             Prints a message on the console of all connected clients.
+
| BOOKMARK_5_PORT || bookmark_5_port_help
CUSTOM_SCREEN_ASPECT         Custom screen aspect ratio ( pixel width/pixel height)
+
|-
CUSTOM_SCREEN_HEIGHT         Custom screen size
+
| BOOKMARK_6_ADDRESS || bookmark_6_address_help
CUSTOM_SCREEN_WIDTH         Custom screen size
+
|-
CUSTOM_SERVER_NAME           Name of the server to connect to
+
| BOOKMARK_6_NAME || bookmark_6_name_help
CYCLE_ACCEL                 Wall acceleration factor
+
|-
CYCLE_ACCEL_ENEMY           Multiplicator to CYCLE_ACCEL for your enemies' walls
+
| BOOKMARK_6_PORT || bookmark_6_port_help
CYCLE_ACCEL_ENEMY_OVERRIDE   cycle_accel_enemy_override_help
+
|-
CYCLE_ACCEL_OFFSET           Minimum numeric wall distance, must be positive
+
| BOOKMARK_7_ADDRESS || bookmark_7_address_help
CYCLE_ACCEL_RIM             Multiplicator to CYCLE_ACCEL for the rim walls
+
|-
CYCLE_ACCEL_RIM_OVERRIDE     cycle_accel_rim_override_help
+
| BOOKMARK_7_NAME || bookmark_7_name_help
CYCLE_ACCEL_SELF             Multiplicator to CYCLE_ACCEL for your own wall
+
|-
CYCLE_ACCEL_SELF_OVERRIDE   cycle_accel_self_override_help
+
| BOOKMARK_7_PORT || bookmark_7_port_help
CYCLE_ACCEL_SLINGSHOT       Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
+
|-
CYCLE_ACCEL_SLINGSHOT_OVERRIDE cycle_accel_slingshot_override_help
+
| BOOKMARK_8_ADDRESS || bookmark_8_address_help
CYCLE_ACCEL_TEAM             Multiplicator to CYCLE_ACCEL for your temmates' walls
+
|-
CYCLE_ACCEL_TEAM_OVERRIDE   cycle_accel_team_override_help
+
| BOOKMARK_8_NAME || bookmark_8_name_help
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
+
|-
CYCLE_BRAKE                 Brake intensity
+
| BOOKMARK_8_PORT || bookmark_8_port_help
CYCLE_BRAKE_DEPLETE         Rate at which the brake reservoir depletes when you are braking
+
|-
CYCLE_BRAKE_REFILL           Rate at which the brake reservoir refills when you are not braking
+
| BOOKMARK_9_ADDRESS || bookmark_9_address_help
CYCLE_DELAY                 Minimum time between turns (must be greater than 0)
+
|-
CYCLE_DELAY_TIMEBASED       Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
+
| BOOKMARK_9_NAME || bookmark_9_name_help
CYCLE_DELAY_TIMEBASED_OVERRIDE cycle_delay_timebased_override_help
+
|-
CYCLE_FAIR_ANTILAG           If set to 1, this deactivates the anti lag-sliding code when old clients are connected
+
| BOOKMARK_9_PORT || bookmark_9_port_help
CYCLE_MAX_REFCOUNT           Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
+
|-
CYCLE_PACKETLOSS_TOLERANCE   Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
+
| BRAKE_GAUGE_LOCX || brake_gauge_locx_help
CYCLE_PING_RUBBER           Additional niceness for high ping players
+
|-
CYCLE_RUBBER                 Niceness factor to allow you drive really close to a wall
+
| BRAKE_GAUGE_LOCY || brake_gauge_locy_help
CYCLE_RUBBER_DELAY           cycle_rubber_delay_help
+
|-
CYCLE_RUBBER_DELAY_BONUS     cycle_rubber_delay_bonus_help
+
| BRAKE_GAUGE_SIZE || brake_gauge_size_help
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE cycle_rubber_delay_bonus_override_help
+
|-
CYCLE_RUBBER_DELAY_OVERRIDE cycle_rubber_delay_override_help
+
| BROWSER_CONTACTLOSS || browser_contactloss_help
CYCLE_RUBBER_LEGACY         cycle_rubber_legacy_help
+
|-
CYCLE_RUBBER_MALUS_TIME     cycle_rubber_malus_time_help
+
| BROWSER_NUM_QUERIES || browser_num_queries_help
CYCLE_RUBBER_MALUS_TURN     cycle_rubber_malus_turn_help
+
|-
CYCLE_RUBBER_MALUS_TURN_OVERRIDE cycle_rubber_malus_turn_override_help
+
| BROWSER_QUERIES_SIMULTANEOUS || browser_queries_simultaneous_help
CYCLE_RUBBER_MINADJUST       When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
+
|-
CYCLE_RUBBER_MINADJUST_OVERRIDE cycle_rubber_minadjust_override_help
+
| BROWSER_QUERY_DELAY_GLOBAL || browser_query_delay_global_help
CYCLE_RUBBER_MINDISTANCE     The minimal distance rubber code keeps you from the wall in front of you
+
|-
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
+
| BROWSER_QUERY_DELAY_SINGLE || browser_query_delay_single_help
CYCLE_RUBBER_MINDISTANCE_OVERRIDE cycle_rubber_mindistance_override_help
+
|-
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
+
| BROWSER_QUERY_FILTER || browser_query_filter_help
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE cycle_rubber_mindistance_preparation_override_help
+
|-
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
+
| BUG_RIP || bug_rip_help
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE cycle_rubber_mindistance_ratio_override_help
+
|-
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
+
| BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE cycle_rubber_mindistance_reservoir_override_help
+
|-
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
+
| BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE cycle_rubber_mindistance_unprepared_override_help
+
|-
CYCLE_RUBBER_SPEED           Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
+
| BUG_TUNNEL || bug_tunnel_help
CYCLE_RUBBER_SPEED_OVERRIDE cycle_rubber_speed_override_help
+
|-
CYCLE_RUBBER_TIME           cycle_rubber_time_help
+
| CAMCENTER_1 || Center internal camera on driving direction
CYCLE_RUBBER_TIMEBASED       Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
+
|-
CYCLE_RUBBER_TIMEBASED_OVERRIDE cycle_rubber_timebased_override_help
+
| CAMCENTER_2 || Center internal camera on driving direction
CYCLE_RUBBER_TIME_OVERRIDE   cycle_rubber_time_override_help
+
|-
CYCLE_SMOOTH_MIN_SPEED       cycle_smooth_min_speed_help
+
| CAMCENTER_3 || Center internal camera on driving direction
CYCLE_SMOOTH_THRESHOLD       Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.  
+
|-
CYCLE_SMOOTH_TIME           Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
+
| CAMCENTER_4 || Center internal camera on driving direction
CYCLE_SOUND_SPEED           Sound speed divisor
+
|-
CYCLE_SPEED                 Basic speed of your cycle if you drive straight and not close to walls
+
| CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle?
CYCLE_SPEED_DECAY_ABOVE     Rate of cycle speed approaching the value of CYCLE_SPEED from above
+
|-
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE cycle_speed_decay_above_override_help
+
| CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down?
CYCLE_SPEED_DECAY_BELOW     Rate of cycle speed approaching the value of CYCLE_SPEED from below
+
|-
CYCLE_SPEED_DECAY_BELOW_OVERRIDE cycle_speed_decay_below_override_help
+
| CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle?
CYCLE_START_SPEED           Initial cycle speed
+
|-
CYCLE_SYNC_FF               Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
+
| CAMERA_FOLLOW_START_X || Start position of the fixed external camera
CYCLE_SYNC_FF_STEPS         Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
+
|-
CYCLE_SYNC_INTERVAL_ENEMY   Time in seconds between server-client updates of enemy cycles
+
| CAMERA_FOLLOW_START_Y || Start position of the fixed external camera
CYCLE_SYNC_INTERVAL_SELF     Time in seconds between server-client updates of enemy cycles owned by the client itself
+
|-
CYCLE_TIME_TOLERANCE         Maximum time difference of execution of turns on server and client (for clients that send timing information)
+
| CAMERA_FOLLOW_START_Z || Start position of the fixed external camera
CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help
+
|-
CYCLE_TURN_SPEED_FACTOR     cycle_turn_speed_factor_help
+
| CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients
CYCLE_TURN_SPEED_FACTOR_OVERRIDE cycle_turn_speed_factor_override_help
+
|-
CYCLE_WALL_NEAR             Maximum accelerating wall distance
+
| CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients
DEDICATED_IDLE               After running this time (in hours), the dedicated server takes the next chance to quit.
+
|-
DITHER                       Use dithering
+
| CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients
DOUBLEBIND_TIME             Time in seconds during which no two different keyboard events can trigger the same action
+
|-
DOUBLEBIND_TIME_OVERRIDE     doublebind_time_override_help
+
| CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients
ENEMIES_LOCX                 enemies_locx_help
+
|-
ENEMIES_LOCY                 enemies_locy_help
+
| CAMERA_FORBID_SERVER_CUSTOM || camera_forbid_server_custom_help
ENEMIES_SIZE                 enemies_size_help
+
|-
EXPLOSION                   explosion_help
+
| CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients
EXPLOSION_RADIUS             Blast radius of the cycle explosions
+
|-
EXTRAPOLATOR_SYNC           extrapolator_sync_help
+
| CAMERA_FREE_START_X || Start position of the free camera
FADEOUT_NAME_DELAY           Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
+
|-
FAILED_ATTEMPTS             Number of failed attemts to initialize graphics mode
+
| CAMERA_FREE_START_Y || Start position of the free camera
FASTEST_LOCX                 fastest_locx_help
+
|-
FASTEST_LOCY                 fastest_locy_help
+
| CAMERA_FREE_START_Z || Start position of the free camera
FASTEST_SIZE                 fastest_size_help
+
|-
FAST_FORWARD_MAXSTEP         Maximum recording time between rendered frames in fast forward mode
+
| CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle?
FAST_FORWARD_MAXSTEP_REAL   Maximum real time between rendered frames in fast forward mode
+
|-
FAST_FORWARD_MAXSTEP_REL     Maximum fraction of the time left until the end of FF mode between rendered frames
+
| CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down?
FAV_NUM_PER_TEAM_PLAYER_1   The favorite number of players per team for this player
+
|-
FAV_NUM_PER_TEAM_PLAYER_2   The favorite number of players per team for this player
+
| CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle?
FAV_NUM_PER_TEAM_PLAYER_3   The favorite number of players per team for this player
+
|-
FAV_NUM_PER_TEAM_PLAYER_4   The favorite number of players per team for this player
+
| CAMERA_SMART_GLANCE_CUSTOM || use custom camera settings when glancing with the smart camera
FINISH_TYPE                 What happens when the last human is dead?
+
|-
FIRST_USE                   Is this the first time you use Armagetron Advanced?
+
| CAMERA_SMART_START_X || Start position of the smart camera
FLOOR_BLUE                   Floor color
+
|-
FLOOR_DETAIL                 Floor detail settings
+
| CAMERA_SMART_START_Y || Start position of the smart camera
FLOOR_GREEN                 Floor color
+
|-
FLOOR_MIRROR                 Floor mirror mode
+
| CAMERA_SMART_START_Z || Start position of the smart camera
FLOOR_MIRROR_INT             Intensity of the floor mirror effect
+
|-
FLOOR_RED                   Floor color
+
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view
FORTRESS_CONQUEST_DECAY_RATE fortress_conquest_decay_rate_help
+
|-
FORTRESS_CONQUEST_RATE       fortress_conquest_rate_help
+
| CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
FORTRESS_DEFEND_RATE         fortress_defend_rate_help
+
|-
FULLSCREEN                   Fullscreen or windowed mode?
+
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved
GAMEOBJECT_MOVE_TIMEOUT     gameobject_move_timeout_help
+
|-
GAME_TIMEOUT                 Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
+
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
GAME_TYPE                   Type of game played
+
|-
GL_EXTENSIONS               OpenGL system information
+
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits
GL_RENDERER                 OpenGL system information
+
|-
GL_VENDOR                   OpenGL system information
+
| CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets
GL_VERSION                   OpenGL system information
+
|-
GRID_SIZE                   Distance between gridlines
+
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls
GRID_SIZE_MOVIEPACK         Distance between gridlines when moviepack is active
+
|-
HIGH_RIM                     Draw high rim walls
+
| CAMWOBBLE_1 || Lets the internal camera move with your cycle
INCLUDE                     Includes the following file
+
|-
INFINITY_PLANE               Use infinite points (Does not work properly on most Windows systems)
+
| CAMWOBBLE_2 || Lets the internal camera move with your cycle
INSTANT_CHAT_STRING_1_1     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_1_10     Instant chat available with hotkeys
+
| CAMWOBBLE_3 || Lets the internal camera move with your cycle
INSTANT_CHAT_STRING_1_11     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_1_12     Instant chat available with hotkeys
+
| CAMWOBBLE_4 || Lets the internal camera move with your cycle
INSTANT_CHAT_STRING_1_2     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_1_3     Instant chat available with hotkeys
+
| CENTER_MESSAGE || Prints a big message on the screen of all connected clients.
INSTANT_CHAT_STRING_1_4     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_1_5     Instant chat available with hotkeys
+
| CHECK_ERRORS || Listen to errors claiming a video mode does not exist
INSTANT_CHAT_STRING_1_6     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_1_7     Instant chat available with hotkeys
+
| CLIENT_PORT || Port we try to connect to
INSTANT_CHAT_STRING_1_8     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_1_9     Instant chat available with hotkeys
+
| CM_LOCY || cm_locy_help
INSTANT_CHAT_STRING_2_1     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_2_10     Instant chat available with hotkeys
+
| COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24)
INSTANT_CHAT_STRING_2_11     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_2_12     Instant chat available with hotkeys
+
| COLOR_B_1 || Cycle and wall color, blue component.
INSTANT_CHAT_STRING_2_2     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_2_3     Instant chat available with hotkeys
+
| COLOR_B_2 || Cycle and wall color, blue component.
INSTANT_CHAT_STRING_2_4     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_2_5     Instant chat available with hotkeys
+
| COLOR_B_3 || Cycle and wall color, blue component.
INSTANT_CHAT_STRING_2_6     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_2_7     Instant chat available with hotkeys
+
| COLOR_B_4 || Cycle and wall color, blue component.
INSTANT_CHAT_STRING_2_8     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_2_9     Instant chat available with hotkeys
+
| COLOR_G_1 || Cycle and wall color, green component.
INSTANT_CHAT_STRING_3_1     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_3_10     Instant chat available with hotkeys
+
| COLOR_G_2 || Cycle and wall color, green component.
INSTANT_CHAT_STRING_3_11     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_3_12     Instant chat available with hotkeys
+
| COLOR_G_3 || Cycle and wall color, green component.
INSTANT_CHAT_STRING_3_2     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_3_3     Instant chat available with hotkeys
+
| COLOR_G_4 || Cycle and wall color, green component.
INSTANT_CHAT_STRING_3_4     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_3_5     Instant chat available with hotkeys
+
| COLOR_R_1 || Cycle and wall color, red component.
INSTANT_CHAT_STRING_3_6     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_3_7     Instant chat available with hotkeys
+
| COLOR_R_2 || Cycle and wall color, red component.
INSTANT_CHAT_STRING_3_8     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_3_9     Instant chat available with hotkeys
+
| COLOR_R_3 || Cycle and wall color, red component.
INSTANT_CHAT_STRING_4_1     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_4_10     Instant chat available with hotkeys
+
| COLOR_R_4 || Cycle and wall color, red component.
INSTANT_CHAT_STRING_4_11     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_4_12     Instant chat available with hotkeys
+
| COLOR_STRINGS || Print colored strings
INSTANT_CHAT_STRING_4_2     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_4_3     Instant chat available with hotkeys
+
| CONSOLE_MESSAGE || Prints a message on the console of all connected clients.
INSTANT_CHAT_STRING_4_4     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_4_5     Instant chat available with hotkeys
+
| CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height)
INSTANT_CHAT_STRING_4_6     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_4_7     Instant chat available with hotkeys
+
| CUSTOM_SCREEN_HEIGHT || Custom screen size
INSTANT_CHAT_STRING_4_8     Instant chat available with hotkeys
+
|-
INSTANT_CHAT_STRING_4_9     Instant chat available with hotkeys
+
| CUSTOM_SCREEN_WIDTH || Custom screen size
KEEP_WINDOW_ACTIVE           keep_window_active_help
+
|-
KEYBOARD                     Keyboard settings
+
| CUSTOM_SERVER_NAME || Name of the server to connect to
KICK                         Kicks the specified player from the server.
+
|-
KILL                         kill_help
+
| CYCLE_ACCEL || Wall acceleration factor
LADDER_GAIN_EXTRA           Ping dependent ladder extra score for the winner
+
|-
LADDER_LOSE_MIN_ON_LOAD     Minimum of you ladder score lost on each load
+
| CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies' walls
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load
+
|-
LADDER_MIN_BET               Minimum score you put in the ladder pot
+
| CYCLE_ACCEL_ENEMY_OVERRIDE || cycle_accel_enemy_override_help
LADDER_PERCENT_BET           Percentage of your score you put in the ladder pot
+
|-
LADDER_TAX                   Percentage of the ladder pot the IRS takes
+
| CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive
LAG_O_METER                 Draw Lag-O-Meter in network play
+
|-
LANGUAGE_FIRST               The language Armagetron Advanced will use  
+
| CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls
LANGUAGE_SECOND             Fallback language if the first language is not available
+
|-
LAST_CHECK_ERRORS           Listen to errors claiming a video mode does not exist, last successful init
+
| CYCLE_ACCEL_RIM_OVERRIDE || cycle_accel_rim_override_help
LAST_COLORDEPTH             Color depth, last successful init
+
|-
LAST_FULLSCREEN             Fullscreen or windowed mode, last successful init
+
| CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall
LAST_ZDEPTH                 z buffer depth, last successful init
+
|-
LIMIT_ROUNDS                 End the match after this number of rounds
+
| CYCLE_ACCEL_SELF_OVERRIDE || cycle_accel_self_override_help
LIMIT_SCORE                 End the match when a player reaches this score
+
|-
LIMIT_TIME                   End the match after this number of minutes  
+
| CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
LINE_ANTIALIAS               Enable line antialiasing
+
|-
LOWER_SKY                   Draw lower sky plane
+
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || cycle_accel_slingshot_override_help
MAP_FILE                     map_file_help
+
|-
MAP_FILE_OVERRIDE           map_file_override_help
+
| CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your temmates' walls
MAX_CLIENTS                 Maximum number of network clients to accept
+
|-
MAX_CLIENTS_SAME_IP_HARD     Maximum number of network clients to accept from the same IP; more logins will be ignored
+
| CYCLE_ACCEL_TEAM_OVERRIDE || cycle_accel_team_override_help
MAX_CLIENTS_SAME_IP_SOFT     Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
+
|-
MAX_IN_RATE                 Maximum network input rate
+
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them
MAX_OUT_RATE                 Maximum network output rate
+
|-
MAX_PLAYERS_SAME_IP         maximum number of players from the same IP (note that each client can legally host up to four players)
+
| CYCLE_BRAKE || Brake intensity
MAX_VOTES                   The maximum number of total votes that can be active at any given moment.
+
|-
MAX_VOTES_PER_VOTER         The maximum number of votes suggested by each voter that can be active at any given moment.
+
| CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking
MESSAGE_OF_DAY_1             Message sent to clients
+
|-
MESSAGE_OF_DAY_2             Message sent to clients
+
| CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking
MESSAGE_OF_DAY_3             Message sent to clients
+
|-
MESSAGE_OF_DAY_4             Message sent to clients
+
| CYCLE_DELAY || Minimum time between turns (must be greater than 0)
MESSAGE_OF_DAY_5             Message sent to clients
+
|-
MIN_PLAYERS                 Minimum number of players
+
| CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
MIN_VOTERS                   Number of voters that need to be online to enable voting.
+
|-
MOUSE_GRAB                   Grab the mouse pointer, so it can't leave the window
+
| CYCLE_DELAY_TIMEBASED_OVERRIDE || cycle_delay_timebased_override_help
MOVIEPACK                   Use the moviepack if available
+
|-
MOVIEPACK_FLOOR_BLUE         Floor color
+
| CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected
MOVIEPACK_FLOOR_GREEN       Floor color
+
|-
MOVIEPACK_FLOOR_RED         Floor color
+
| CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
MOVIEPACK_WALL_STRETCH       The distance of the vertical lines on the moviepack walls
+
|-
NAME_TEAM_AFTER_PLAYER_1     If set, the team is named after the leading player
+
| CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
NAME_TEAM_AFTER_PLAYER_2     If set, the team is named after the leading player
+
|-
NAME_TEAM_AFTER_PLAYER_3     If set, the team is named after the leading player
+
| CYCLE_PING_RUBBER || Additional niceness for high ping players
NAME_TEAM_AFTER_PLAYER_4     If set, the team is named after the leading player
+
|-
NETWORK_AUTOBAN_FACTOR       Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
| CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall
NETWORK_AUTOBAN_MAX_KPH     Maximal value of the kicks per hour; larger values are smoothly clamped.
+
|-
NETWORK_AUTOBAN_OFFSET       Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
| CYCLE_RUBBER_DELAY || cycle_rubber_delay_help
NETWORK_MIN_BAN             When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
+
|-
NEW_FEATURE_DELAY           Disable features that only came in during the last X protocol versions.
+
| CYCLE_RUBBER_DELAY_BONUS || cycle_rubber_delay_bonus_help
NEW_TEAM_ALLOWED             Is it currently allowed to create a new team?
+
|-
NUM_AIS                     Number of AI players
+
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || cycle_rubber_delay_bonus_override_help
PASSWORD                     Password setting
+
|-
PASSWORD_STORAGE             Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
+
| CYCLE_RUBBER_DELAY_OVERRIDE || cycle_rubber_delay_override_help
PERSP_CORRECT               Enable perspective correction
+
|-
PING_CHARITY                 How much ping are you willing to take over from your opponent?
+
| CYCLE_RUBBER_LEGACY || cycle_rubber_legacy_help
PING_LOCX                   ping_locx_help
+
|-
PING_LOCY                   ping_locy_help
+
| CYCLE_RUBBER_MALUS_TIME || cycle_rubber_malus_time_help
PING_SIZE                   ping_size_help
+
|-
PLAYERS                     players_help
+
| CYCLE_RUBBER_MALUS_TURN || cycle_rubber_malus_turn_help
PLAYER_1                     Player name
+
|-
PLAYER_2                     Player name
+
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || cycle_rubber_malus_turn_override_help
PLAYER_3                     Player name
+
|-
PLAYER_4                     Player name
+
| CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
PNG_SCREENSHOT               png_screenshot_help
+
|-
POLY_ANTIALIAS               Enable polygon antialiasing
+
| CYCLE_RUBBER_MINADJUST_OVERRIDE || cycle_rubber_minadjust_override_help
PREDICT_OBJECTS             predict cycle movement in network play
+
|-
REAL_ARENA_SIZE_FACTOR       The currently active arena size. Leave it alone! Change size_factor instead.
+
| CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you
REAL_CYCLE_SPEED_FACTOR     The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
+
|-
RECORDING_DEBUGLEVEL         Level of additonal information in recording file.
+
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
RESOURCE_REPOSITORY_CLIENT   resource_repository_client_help
+
|-
RESOURCE_REPOSITORY_SERVER   resource_repository_server_help
+
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || cycle_rubber_mindistance_override_help
ROUND_CENTER_MESSAGE         Big message sent to clients after every round
+
|-
ROUND_CONSOLE_MESSAGE_1     Message sent to clients after every round
+
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
ROUND_CONSOLE_MESSAGE_2     Message sent to clients after every round
+
|-
ROUND_CONSOLE_MESSAGE_3     Message sent to clients after every round
+
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || cycle_rubber_mindistance_preparation_override_help
ROUND_CONSOLE_MESSAGE_4     Message sent to clients after every round
+
|-
ROUND_CONSOLE_MESSAGE_5     Message sent to clients after every round
+
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
RUBBER_GAUGE_LOCX           rubber_gauge_locx_help
+
|-
RUBBER_GAUGE_LOCY           rubber_gauge_locy_help
+
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || cycle_rubber_mindistance_ratio_override_help
RUBBER_GAUGE_SIZE           rubber_gauge_size_help
+
|-
SAY                         Dedicated server only: let the server administator say something.
+
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
SCORE_DEATHZONE             What you get for hitting the Death Zone
+
|-
SCORE_DIE                   What you get for dying
+
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || cycle_rubber_mindistance_reservoir_override_help
SCORE_KILL                   What you get for killing someone
+
|-
SCORE_LOCX                   score_locx_help
+
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
SCORE_LOCY                   score_locy_help
+
|-
SCORE_SIZE                   score_size_help
+
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || cycle_rubber_mindistance_unprepared_override_help
SCORE_SUICIDE               What you get for stupidly dying
+
|-
SCORE_WIN                   What you get for winning a round
+
| CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
SERVER_DNS                   server_dns_help
+
|-
SERVER_IP                   server_ip_help
+
| CYCLE_RUBBER_SPEED_OVERRIDE || cycle_rubber_speed_override_help
SERVER_NAME                 Name of this server
+
|-
SERVER_PORT                 Port this server listens on
+
| CYCLE_RUBBER_TIME || cycle_rubber_time_help
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
+
|-
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
+
| CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
+
|-
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
+
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || cycle_rubber_timebased_override_help
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
+
|-
SHOW_BRAKE                   show_brake_help
+
| CYCLE_RUBBER_TIME_OVERRIDE || cycle_rubber_time_override_help
SHOW_ENEMIES                 show_enemies_help
+
|-
SHOW_FASTEST                 show_fastest_help
+
| CYCLE_SMOOTH_MIN_SPEED || cycle_smooth_min_speed_help
SHOW_FPS                     Enable fps display
+
|-
SHOW_HUD                     show_hud_help
+
| CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.  
SHOW_OWN_NAME               Should your name be displayed above your cycle on your screen?
+
|-
SHOW_PING                   show_ping_help
+
| CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
SHOW_RUBBER                 show_rubber_help
+
|-
SHOW_SCORE                   show_score_help
+
| CYCLE_SOUND_SPEED || Sound speed divisor
SHOW_SPEED                   show_speed_help
+
|-
SHOW_TIME                   show_time_help
+
| CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls
SILENCE_ALL                 If set to 1, all chat messages will be omitted.
+
|-
SIZE_FACTOR                 Arena size modifier
+
| CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above
SKY_WOBBLE                   Sky animation
+
|-
SMOOTH_SHADING               Enable smooth shading
+
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || cycle_speed_decay_above_override_help
SOFTWARE_RENDERER           Is the OpenGL renderer not hadware accelerated?
+
|-
SOUND_BUFFER_SHIFT           Buffer size multiplier
+
| CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below
SOUND_QUALITY               Sound quality [0=off, 3=high]
+
|-
SOUND_SOURCES               Number of sound sources to be heard at the same time
+
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || cycle_speed_decay_below_override_help
SPAM_AUTOKICK               Spam score that causes you to get kicked instantly.
+
|-
SPAM_MAXLEN                 Maximal length of chat message.
+
| CYCLE_START_SPEED || Initial cycle speed
SPAM_MAXLEN_OVERRIDE         spam_maxlen_override_help
+
|-
SPAM_PENALTY                 Number of seconds to silence a spammer.
+
| CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
SPAM_PROTECTION             Harshness of spam protection; determines min delay between chat messages accepted.
+
|-
SPAM_PROTECTION_CHAT         Extra factor for SPAM_PROTECTION for chat messages.
+
| CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
SPAM_PROTECTION_VOTE         Extra factor for SPAM_PROTECTION for votes.
+
|-
SPARKS                       Draw sparks when going too close to a wall
+
| CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles
SPECTATOR_MODE_1             Sets spectator mode for this player
+
|-
SPECTATOR_MODE_2             Sets spectator mode for this player
+
| CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself
SPECTATOR_MODE_3             Sets spectator mode for this player
+
|-
SPECTATOR_MODE_4             Sets spectator mode for this player
+
| CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information)
SPEED_FACTOR                 Speed modifier for the cycles
+
|-
SPEED_GAUGE_LOCX             speed_gauge_locx_help
+
| | || CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help
SPEED_GAUGE_LOCY             speed_gauge_locy_help
+
|-
SPEED_GAUGE_SIZE             speed_gauge_size_help
+
| CYCLE_TURN_SPEED_FACTOR || cycle_turn_speed_factor_help
SP_AI_IQ                     IQ of the AI opponents in single player mode
+
|-
SP_AUTO_AIS                 Automatically spawn AI players in single player mode?
+
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || cycle_turn_speed_factor_override_help
SP_AUTO_IQ                   Automatically adjust AI IQ in single player mode?
+
|-
SP_EXPLOSION_RADIUS         Blast radius of the cycle explosions in single player mode
+
| CYCLE_WALL_NEAR || Maximum accelerating wall distance
SP_FINISH_TYPE               What happens when the last human is dead in single player mode?
+
|-
SP_GAME_TYPE                 Type of game played in single player mode
+
| DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit.
SP_LIMIT_ROUNDS             End the match after this number of rounds in single player mode
+
|-
SP_LIMIT_SCORE               End the match when a player reaches this score in single player mode
+
| DITHER || Use dithering
SP_LIMIT_TIME               End the match after this number of minutes in single player mode
+
|-
SP_MIN_PLAYERS               Minimum number of players in single player mode
+
| DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action
SP_NUM_AIS                   Number of AI players in single player mode
+
|-
SP_SCORE_WIN                 What you get for winning a round in single player mode
+
| DOUBLEBIND_TIME_OVERRIDE || doublebind_time_override_help
SP_SIZE_FACTOR               Arena size modifier
+
|-
SP_SPEED_FACTOR             Speed modifier for the cycles
+
| ENEMIES_LOCX || enemies_locx_help
SP_TEAMS_MAX                 Maximum number of teams in single player mode
+
|-
SP_TEAMS_MIN                 Minimum number of teams in single player mode
+
| ENEMIES_LOCY || enemies_locy_help
SP_TEAM_BALANCE_ON_QUIT     Balance teams on player quit in single player mode?
+
|-
SP_TEAM_BALANCE_WITH_AIS     Balance teams with AI players in single player mode?
+
| ENEMIES_SIZE || enemies_size_help
SP_TEAM_MAX_IMBALANCE       Maximum allowed temporary team imbalance in single player mode
+
|-
SP_TEAM_MAX_IMBALANCE_PERM   Maximum allowed permanent team imbalance in single player mode
+
| EXPLOSION || explosion_help
SP_TEAM_MAX_PLAYERS         Maximum number of players per team in single player mode
+
|-
SP_TEAM_MIN_PLAYERS         Minimum number of players per team in single player mode
+
| EXPLOSION_RADIUS || Blast radius of the cycle explosions
SP_WALLS_LENGTH             Length of the cycle walls in meters; negative values will make the walls infinite.
+
|-
SP_WALLS_STAY_UP_DELAY       Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
| EXTRAPOLATOR_SYNC || extrapolator_sync_help
SP_WIN_ZONE_MIN_LAST_DEATH   Minimum number of seconds since the last death before the instant win zone is activated in single player mode
+
|-
SP_WIN_ZONE_MIN_ROUND_TIME   Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
+
| FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
START_CAM_1                 Initial Camera
+
|-
START_CAM_2                 Initial Camera
+
| FAILED_ATTEMPTS || Number of failed attemts to initialize graphics mode
START_CAM_3                 Initial Camera
+
|-
START_CAM_4                 Initial Camera
+
| FASTEST_LOCX || fastest_locx_help
START_FOV_1                 Initial field of vision
+
|-
START_FOV_2                 Initial field of vision
+
| FASTEST_LOCY || fastest_locy_help
START_FOV_3                 Initial field of vision
+
|-
START_FOV_4                 Initial field of vision
+
| FASTEST_SIZE || fastest_size_help
START_NEW_MATCH             Initiates a new match
+
|-
SWAP_MODE                   Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
+
| FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode
TALK_TO_MASTER               Announce this server on the internet?
+
|-
TEAMS_MAX                   Maximum number of teams
+
| FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode
TEAMS_MIN                   Minimum number of teams
+
|-
TEAM_BALANCE_ON_QUIT         Balance teams on player quit?
+
| FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames
TEAM_BALANCE_WITH_AIS       Balance teams with AI players?
+
|-
TEAM_MAX_IMBALANCE           Maximum allowed temporary team imbalance
+
| FAV_NUM_PER_TEAM_PLAYER_1 || The favorite number of players per team for this player
TEAM_MAX_IMBALANCE_PERM     Maximum allowed permanent team imbalance
+
|-
TEAM_MAX_PLAYERS             Maximum number of players per team
+
| FAV_NUM_PER_TEAM_PLAYER_2 || The favorite number of players per team for this player
TEAM_MIN_PLAYERS             Minimum number of players per team
+
|-
TEXTURES_HI                 Use high color textures
+
| FAV_NUM_PER_TEAM_PLAYER_3 || The favorite number of players per team for this player
TEXTURE_MODE_0               Floor Texture:
+
|-
TEXTURE_MODE_1               Wall Textures:
+
| FAV_NUM_PER_TEAM_PLAYER_4 || The favorite number of players per team for this player
TEXTURE_MODE_2               Object Textures:
+
|-
TEXTURE_MODE_3               Font:
+
| FINISH_TYPE || What happens when the last human is dead?
TEXT_OUT                     Enable console text output
+
|-
TOPOLOGY_POLICE             The topology police does posteriori checks to determine whether game moves were legal.
+
| FIRST_USE || Is this the first time you use Armagetron Advanced?
UNBAN_IP                     Revokes the ban of the specified IP address.
+
|-
UPPER_SKY                   Draw upper sky plane
+
| FLOOR_BLUE || Floor color
URL                         HTTP URI assiciated with a server
+
|-
USE_DISPLAYLISTS             Use display lists for rendering the cycles?
+
| FLOOR_DETAIL || Floor detail settings
VIEWPORT_CONF               Viewport configuration; decides how many players can play on this computer
+
|-
VIEWPORT_TO_PLAYER_1         Assign this viewport to a player
+
| FLOOR_GREEN || Floor color
VIEWPORT_TO_PLAYER_2         Assign this viewport to a player
+
|-
VIEWPORT_TO_PLAYER_3         Assign this viewport to a player
+
| FLOOR_MIRROR || Floor mirror mode
VIEWPORT_TO_PLAYER_4         Assign this viewport to a player
+
|-
VOTING_BIAS                 Add virtual voters that oppose every change.
+
| FLOOR_MIRROR_INT || Intensity of the floor mirror effect
VOTING_DECAY                 One non-voter is ignored everytime this many secons pass.
+
|-
VOTING_KICK_TIME             The minimum time in seconds between two kick votes against the same player.
+
| FLOOR_RED || Floor color
VOTING_PRIVACY               Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
+
|-
VOTING_SPAM_ISSUE           The spam level of issuing a vote.
+
| FORTRESS_CONQUEST_DECAY_RATE || fortress_conquest_decay_rate_help
VOTING_SPAM_REJECT           The spam level of getting your vote rejected.
+
|-
VOTING_START_DECAY           Number of seconds after that the non-voters start to get ignored.
+
| FORTRESS_CONQUEST_RATE || fortress_conquest_rate_help
VOTING_TIMEOUT               Votes older than this time out and are rejected.
+
|-
WALLS_LENGTH                 Length of the cycle walls in meters; negative values will make the walls infinite.
+
| FORTRESS_DEFEND_RATE || fortress_defend_rate_help
WALLS_STAY_UP_DELAY         Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
|-
WHITE_SPARKS                 white_sparks_help
+
| FULLSCREEN || Fullscreen or windowed mode?
WIN_ZONE_DEATHS             A value of 1 turns it into a death zone.
+
|-
WIN_ZONE_EXPANSION           Expansion speed of the instant win zone
+
| GAMEOBJECT_MOVE_TIMEOUT || gameobject_move_timeout_help
WIN_ZONE_INITIAL_SIZE       win_zone_initial_size_help
+
|-
WIN_ZONE_MIN_LAST_DEATH     Minimum number of seconds since the last death before the instant win zone is activated
+
| GAME_TIMEOUT || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
WIN_ZONE_MIN_ROUND_TIME     Minimum number of seconds the round has to be going on before the instant win zone is activated
+
|-
WIN_ZONE_RANDOMNESS         Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
+
| GAME_TYPE || Type of game played
WRAP_MENU                   If set, you leave a menu to the top and reenter it at the bottom.
+
|-
ZDEPTH                       z buffer depth to use (0: 16 1: from color depth 2: 32)
+
| GL_EXTENSIONS || OpenGL system information
ZTRICK                       Performance tweak; does not work on most Windows systems
+
|-
</pre>
+
| GL_RENDERER || OpenGL system information
 +
|-
 +
| GL_VENDOR || OpenGL system information
 +
|-
 +
| GL_VERSION || OpenGL system information
 +
|-
 +
| GRID_SIZE || Distance between gridlines
 +
|-
 +
| GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active
 +
|-
 +
| HIGH_RIM || Draw high rim walls
 +
|-
 +
| INCLUDE || Includes the following file
 +
|-
 +
| INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems)
 +
|-
 +
| INSTANT_CHAT_STRING_1_1 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_10 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_11 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_12 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_2 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_3 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_4 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_5 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_6 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_7 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_8 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_9 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_1 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_10 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_11 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_12 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_2 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_3 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_4 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_5 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_6 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_7 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_8 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_9 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_1 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_10 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_11 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_12 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_2 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_3 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_4 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_5 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_6 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_7 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_8 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_9 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_1 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_10 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_11 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_12 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_2 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_3 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_4 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_5 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_6 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_7 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_8 || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_9 || Instant chat available with hotkeys
 +
|-
 +
| KEEP_WINDOW_ACTIVE || keep_window_active_help
 +
|-
 +
| KEYBOARD || Keyboard settings
 +
|-
 +
| KICK || Kicks the specified player from the server.
 +
|-
 +
| KILL || kill_help
 +
|-
 +
| LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner
 +
|-
 +
| LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load
 +
|-
 +
| LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load
 +
|-
 +
| LADDER_MIN_BET || Minimum score you put in the ladder pot
 +
|-
 +
| LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot
 +
|-
 +
| LADDER_TAX || Percentage of the ladder pot the IRS takes
 +
|-
 +
| LAG_O_METER || Draw Lag-O-Meter in network play
 +
|-
 +
| LANGUAGE_FIRST || The language Armagetron Advanced will use  
 +
|-
 +
| LANGUAGE_SECOND || Fallback language if the first language is not available
 +
|-
 +
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init
 +
|-
 +
| LAST_COLORDEPTH || Color depth, last successful init
 +
|-
 +
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init
 +
|-
 +
| LAST_ZDEPTH || z buffer depth, last successful init
 +
|-
 +
| LIMIT_ROUNDS || End the match after this number of rounds
 +
|-
 +
| LIMIT_SCORE || End the match when a player reaches this score  
 +
|-
 +
| LIMIT_TIME || End the match after this number of minutes  
 +
|-
 +
| LINE_ANTIALIAS || Enable line antialiasing
 +
|-
 +
| LOWER_SKY || Draw lower sky plane
 +
|-
 +
| MAP_FILE || map_file_help
 +
|-
 +
| MAP_FILE_OVERRIDE || map_file_override_help
 +
|-
 +
| MAP_URI || map_uri_help
 +
|-
 +
| MAX_CLIENTS || Maximum number of network clients to accept
 +
|-
 +
| MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored
 +
|-
 +
| MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
 +
|-
 +
| MAX_IN_RATE || Maximum network input rate
 +
|-
 +
| MAX_OUT_RATE || Maximum network output rate
 +
|-
 +
| MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players)
 +
|-
 +
| MAX_VOTES || The maximum number of total votes that can be active at any given moment.
 +
|-
 +
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment.
 +
|-
 +
| MESSAGE_OF_DAY_1 || Message sent to clients
 +
|-
 +
| MESSAGE_OF_DAY_2 || Message sent to clients
 +
|-
 +
| MESSAGE_OF_DAY_3 || Message sent to clients
 +
|-
 +
| MESSAGE_OF_DAY_4 || Message sent to clients
 +
|-
 +
| MESSAGE_OF_DAY_5 || Message sent to clients
 +
|-
 +
| MIN_PLAYERS || Minimum number of players
 +
|-
 +
| MIN_VOTERS || Number of voters that need to be online to enable voting.
 +
|-
 +
| MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window
 +
|-
 +
| MOVIEPACK || Use the moviepack if available
 +
|-
 +
| MOVIEPACK_FLOOR_BLUE || Floor color
 +
|-
 +
| MOVIEPACK_FLOOR_GREEN || Floor color
 +
|-
 +
| MOVIEPACK_FLOOR_RED || Floor color
 +
|-
 +
| MOVIEPACK_WALL_STRETCH || The distance of the vertical lines on the moviepack walls
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_1 || If set, the team is named after the leading player
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_2 || If set, the team is named after the leading player
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_3 || If set, the team is named after the leading player
 +
|-
 +
| NAME_TEAM_AFTER_PLAYER_4 || If set, the team is named after the leading player
 +
|-
 +
| NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 +
|-
 +
| NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped.
 +
|-
 +
| NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
 +
|-
 +
| NETWORK_MIN_BAN || When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
 +
|-
 +
| NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions.
 +
|-
 +
| NEW_TEAM_ALLOWED || Is it currently allowed to create a new team?
 +
|-
 +
| NUM_AIS || Number of AI players
 +
|-
 +
| PASSWORD || Password setting
 +
|-
 +
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
 +
|-
 +
| PERSP_CORRECT || Enable perspective correction
 +
|-
 +
| PING_CHARITY || How much ping are you willing to take over from your opponent?
 +
|-
 +
| PING_LOCX || ping_locx_help
 +
|-
 +
| PING_LOCY || ping_locy_help
 +
|-
 +
| PING_SIZE || ping_size_help
 +
|-
 +
| PLAYERS || players_help
 +
|-
 +
| PLAYER_1 || Player name
 +
|-
 +
| PLAYER_2 || Player name
 +
|-
 +
| PLAYER_3 || Player name
 +
|-
 +
| PLAYER_4 || Player name
 +
|-
 +
| PNG_SCREENSHOT || png_screenshot_help
 +
|-
 +
| POLY_ANTIALIAS || Enable polygon antialiasing
 +
|-
 +
| PREDICT_OBJECTS || predict cycle movement in network play
 +
|-
 +
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead.
 +
|-
 +
| REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
 +
|-
 +
| RECORDING_DEBUGLEVEL || Level of additonal information in recording file.
 +
|-
 +
| RESOURCE_REPOSITORY_CLIENT || resource_repository_client_help
 +
|-
 +
| RESOURCE_REPOSITORY_SERVER || resource_repository_server_help
 +
|-
 +
| ROUND_CENTER_MESSAGE || Big message sent to clients after every round
 +
|-
 +
| ROUND_CONSOLE_MESSAGE_1 || Message sent to clients after every round
 +
|-
 +
| ROUND_CONSOLE_MESSAGE_2 || Message sent to clients after every round
 +
|-
 +
| ROUND_CONSOLE_MESSAGE_3 || Message sent to clients after every round
 +
|-
 +
| ROUND_CONSOLE_MESSAGE_4 || Message sent to clients after every round
 +
|-
 +
| ROUND_CONSOLE_MESSAGE_5 || Message sent to clients after every round
 +
|-
 +
| RUBBER_GAUGE_LOCX || rubber_gauge_locx_help
 +
|-
 +
| RUBBER_GAUGE_LOCY || rubber_gauge_locy_help
 +
|-
 +
| RUBBER_GAUGE_SIZE || rubber_gauge_size_help
 +
|-
 +
| SAY || Dedicated server only: let the server administator say something.
 +
|-
 +
| SCORE_DEATHZONE || What you get for hitting the Death Zone
 +
|-
 +
| SCORE_DIE || What you get for dying
 +
|-
 +
| SCORE_KILL || What you get for killing someone
 +
|-
 +
| SCORE_LOCX || score_locx_help
 +
|-
 +
| SCORE_LOCY || score_locy_help
 +
|-
 +
| SCORE_SIZE || score_size_help
 +
|-
 +
| SCORE_SUICIDE || What you get for stupidly dying
 +
|-
 +
| SCORE_WIN || What you get for winning a round
 +
|-
 +
| SERVER_DNS || server_dns_help
 +
|-
 +
| SERVER_IP || server_ip_help
 +
|-
 +
| SERVER_NAME || Name of this server
 +
|-
 +
| SERVER_PORT || Port this server listens on
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
 +
|-
 +
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
 +
|-
 +
| SHOW_BRAKE || show_brake_help
 +
|-
 +
| SHOW_ENEMIES || show_enemies_help
 +
|-
 +
| SHOW_FASTEST || show_fastest_help
 +
|-
 +
| SHOW_FPS || Enable fps display
 +
|-
 +
| SHOW_HUD || show_hud_help
 +
|-
 +
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen?
 +
|-
 +
| SHOW_PING || show_ping_help
 +
|-
 +
| SHOW_RUBBER || show_rubber_help
 +
|-
 +
| SHOW_SCORE || show_score_help
 +
|-
 +
| SHOW_SPEED || show_speed_help
 +
|-
 +
| SHOW_TIME || show_time_help
 +
|-
 +
| SILENCE_ALL || If set to 1, all chat messages will be omitted.
 +
|-
 +
| SIZE_FACTOR || Arena size modifier
 +
|-
 +
| SKY_WOBBLE || Sky animation
 +
|-
 +
| SMOOTH_SHADING || Enable smooth shading
 +
|-
 +
| SOFTWARE_RENDERER || Is the OpenGL renderer not hadware accelerated?
 +
|-
 +
| SOUND_BUFFER_SHIFT || Buffer size multiplier
 +
|-
 +
| SOUND_QUALITY || Sound quality [0=off, 3=high]
 +
|-
 +
| SOUND_SOURCES || Number of sound sources to be heard at the same time
 +
|-
 +
| SPAM_AUTOKICK || Spam score that causes you to get kicked instantly.
 +
|-
 +
| SPAM_MAXLEN || Maximal length of chat message.
 +
|-
 +
| SPAM_MAXLEN_OVERRIDE || spam_maxlen_override_help
 +
|-
 +
| SPAM_PENALTY || Number of seconds to silence a spammer.
 +
|-
 +
| SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted.
 +
|-
 +
| SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages.
 +
|-
 +
| SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes.
 +
|-
 +
| SPARKS || Draw sparks when going too close to a wall
 +
|-
 +
| SPECTATOR_MODE_1 || Sets spectator mode for this player
 +
|-
 +
| SPECTATOR_MODE_2 || Sets spectator mode for this player
 +
|-
 +
| SPECTATOR_MODE_3 || Sets spectator mode for this player
 +
|-
 +
| SPECTATOR_MODE_4 || Sets spectator mode for this player
 +
|-
 +
| SPEED_FACTOR || Speed modifier for the cycles
 +
|-
 +
| SPEED_GAUGE_LOCX || speed_gauge_locx_help
 +
|-
 +
| SPEED_GAUGE_LOCY || speed_gauge_locy_help
 +
|-
 +
| SPEED_GAUGE_SIZE || speed_gauge_size_help
 +
|-
 +
| SP_AI_IQ || IQ of the AI opponents in single player mode
 +
|-
 +
| SP_AUTO_AIS || Automatically spawn AI players in single player mode?
 +
|-
 +
| SP_AUTO_IQ || Automatically adjust AI IQ in single player mode?
 +
|-
 +
| SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode
 +
|-
 +
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode?
 +
|-
 +
| SP_GAME_TYPE || Type of game played in single player mode
 +
|-
 +
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode
 +
|-
 +
| SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode
 +
|-
 +
| SP_LIMIT_TIME || End the match after this number of minutes in single player mode
 +
|-
 +
| SP_MIN_PLAYERS || Minimum number of players in single player mode
 +
|-
 +
| SP_NUM_AIS || Number of AI players in single player mode
 +
|-
 +
| SP_SCORE_WIN || What you get for winning a round in single player mode
 +
|-
 +
| SP_SIZE_FACTOR || Arena size modifier
 +
|-
 +
| SP_SPEED_FACTOR || Speed modifier for the cycles
 +
|-
 +
| SP_TEAMS_MAX || Maximum number of teams in single player mode
 +
|-
 +
| SP_TEAMS_MIN || Minimum number of teams in single player mode
 +
|-
 +
| SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode?
 +
|-
 +
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode?
 +
|-
 +
| SP_TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance in single player mode
 +
|-
 +
| SP_TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance in single player mode
 +
|-
 +
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode
 +
|-
 +
| SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode
 +
|-
 +
| SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite.
 +
|-
 +
| SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 +
|-
 +
| SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode
 +
|-
 +
| SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
 +
|-
 +
| START_CAM_1 || Initial Camera
 +
|-
 +
| START_CAM_2 || Initial Camera
 +
|-
 +
| START_CAM_3 || Initial Camera
 +
|-
 +
| START_CAM_4 || Initial Camera
 +
|-
 +
| START_FOV_1 || Initial field of vision
 +
|-
 +
| START_FOV_2 || Initial field of vision
 +
|-
 +
| START_FOV_3 || Initial field of vision
 +
|-
 +
| START_FOV_4 || Initial field of vision
 +
|-
 +
| START_NEW_MATCH || Initiates a new match
 +
|-
 +
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
 +
|-
 +
| TALK_TO_MASTER || Announce this server on the internet?
 +
|-
 +
| TEAMS_MAX || Maximum number of teams
 +
|-
 +
| TEAMS_MIN || Minimum number of teams
 +
|-
 +
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit?
 +
|-
 +
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players?
 +
|-
 +
| TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance
 +
|-
 +
| TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance
 +
|-
 +
| TEAM_MAX_PLAYERS || Maximum number of players per team
 +
|-
 +
| TEAM_MIN_PLAYERS || Minimum number of players per team
 +
|-
 +
| TEXTURES_HI || Use high color textures
 +
|-
 +
| TEXTURE_MODE_0 || Floor Texture:
 +
|-
 +
| TEXTURE_MODE_1 || Wall Textures:
 +
|-
 +
| TEXTURE_MODE_2 || Object Textures:
 +
|-
 +
| TEXTURE_MODE_3 || Font:
 +
|-
 +
| TEXT_OUT || Enable console text output
 +
|-
 +
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal.
 +
|-
 +
| UNBAN_IP || Revokes the ban of the specified IP address.
 +
|-
 +
| UPPER_SKY || Draw upper sky plane
 +
|-
 +
| URL || HTTP URI assiciated with a server
 +
|-
 +
| USE_DISPLAYLISTS || Use display lists for rendering the cycles?
 +
|-
 +
| VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer
 +
|-
 +
| VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player
 +
|-
 +
| VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player
 +
|-
 +
| VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player
 +
|-
 +
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player
 +
|-
 +
| VOTING_BIAS || Add virtual voters that oppose every change.
 +
|-
 +
| VOTING_DECAY || One non-voter is ignored everytime this many secons pass.
 +
|-
 +
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player.
 +
|-
 +
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
 +
|-
 +
| VOTING_SPAM_ISSUE || The spam level of issuing a vote.
 +
|-
 +
| VOTING_SPAM_REJECT || The spam level of getting your vote rejected.
 +
|-
 +
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored.
 +
|-
 +
| VOTING_TIMEOUT || Votes older than this time out and are rejected.
 +
|-
 +
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite.
 +
|-
 +
| WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
 +
|-
 +
| WHITE_SPARKS || white_sparks_help
 +
|-
 +
| WIN_ZONE_DEATHS || A value of 1 turns it into a death zone.
 +
|-
 +
| WIN_ZONE_EXPANSION || Expansion speed of the instant win zone
 +
|-
 +
| WIN_ZONE_INITIAL_SIZE || win_zone_initial_size_help
 +
|-
 +
| WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated
 +
|-
 +
| WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated
 +
|-
 +
| WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
 +
|-
 +
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom.
 +
|-
 +
| ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32)
 +
|-
 +
| ZTRICK || Performance tweak; does not work on most Windows systems
 +
}

Revision as of 17:42, 20 November 2005

List of Commands

This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the --doc option and using vim to turn it into a table.

Command Meaning
ADMIN_PASS Password for the basic in game admin
AI_IQ IQ of the AI opponents
ALLOW_CAM_1_0 Allow/forbid the different camera modes
ALLOW_CAM_1_1 Allow/forbid the different camera modes
ALLOW_CAM_1_2 Allow/forbid the different camera modes
ALLOW_CAM_1_3 Allow/forbid the different camera modes
ALLOW_CAM_1_4 Allow/forbid the different camera modes
ALLOW_CAM_1_5 Allow/forbid the different camera modes
ALLOW_CAM_1_6 Allow/forbid the different camera modes
ALLOW_CAM_2_0 Allow/forbid the different camera modes
ALLOW_CAM_2_1 Allow/forbid the different camera modes
ALLOW_CAM_2_2 Allow/forbid the different camera modes
ALLOW_CAM_2_3 Allow/forbid the different camera modes
ALLOW_CAM_2_4 Allow/forbid the different camera modes
ALLOW_CAM_2_5 Allow/forbid the different camera modes
ALLOW_CAM_2_6 Allow/forbid the different camera modes
ALLOW_CAM_3_0 Allow/forbid the different camera modes
ALLOW_CAM_3_1 Allow/forbid the different camera modes
ALLOW_CAM_3_2 Allow/forbid the different camera modes
ALLOW_CAM_3_3 Allow/forbid the different camera modes
ALLOW_CAM_3_4 Allow/forbid the different camera modes
ALLOW_CAM_3_5 Allow/forbid the different camera modes
ALLOW_CAM_3_6 Allow/forbid the different camera modes
ALLOW_CAM_4_0 Allow/forbid the different camera modes
ALLOW_CAM_4_1 Allow/forbid the different camera modes
ALLOW_CAM_4_2 Allow/forbid the different camera modes
ALLOW_CAM_4_3 Allow/forbid the different camera modes
ALLOW_CAM_4_4 Allow/forbid the different camera modes
ALLOW_CAM_4_5 Allow/forbid the different camera modes
ALLOW_CAM_4_6 Allow/forbid the different camera modes
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color
ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player
ALLOW_VOTING If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators.
ALPHA_BLEND Enable alpha blending
ARENA_AXES arena_axes_help
ARENA_AXES_OVERRIDE arena_axes_override_help
ARMAGETRON_LAST_SCREENMODE Last screen resolution
ARMAGETRON_LAST_SCREENMODE_H armagetron_last_screenmode_h_help
ARMAGETRON_LAST_SCREENMODE_W armagetron_last_screenmode_w_help
ARMAGETRON_LAST_WINDOWSIZE Last Window size
ARMAGETRON_LAST_WINDOWSIZE_H armagetron_last_windowsize_h_help
ARMAGETRON_LAST_WINDOWSIZE_W armagetron_last_windowsize_w_help
ARMAGETRON_SCREENMODE Screen resolution
ARMAGETRON_SCREENMODE_H armagetron_screenmode_h_help
ARMAGETRON_SCREENMODE_W armagetron_screenmode_w_help
ARMAGETRON_WINDOWSIZE Window size
ARMAGETRON_WINDOWSIZE_H armagetron_windowsize_h_help
ARMAGETRON_WINDOWSIZE_W armagetron_windowsize_w_help
AUTO_AIS Automatically spawn AI players?
AUTO_INCAM_1 Automatically switch to internal camera in a maze
AUTO_INCAM_2 Automatically switch to internal camera in a maze
AUTO_INCAM_3 Automatically switch to internal camera in a maze
AUTO_INCAM_4 Automatically switch to internal camera in a maze
AUTO_IQ Automatically adjust AI IQ?
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support.
BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP Bans the spedified IP address from the server for a variable time.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information?
BOOKMARK_10_ADDRESS bookmark_10_address_help
BOOKMARK_10_NAME bookmark_10_name_help
BOOKMARK_10_PORT bookmark_10_port_help
BOOKMARK_1_ADDRESS bookmark_1_address_help
BOOKMARK_1_NAME bookmark_1_name_help
BOOKMARK_1_PORT bookmark_1_port_help
BOOKMARK_2_ADDRESS bookmark_2_address_help
BOOKMARK_2_NAME bookmark_2_name_help
BOOKMARK_2_PORT bookmark_2_port_help
BOOKMARK_3_ADDRESS bookmark_3_address_help
BOOKMARK_3_NAME bookmark_3_name_help
BOOKMARK_3_PORT bookmark_3_port_help
BOOKMARK_4_ADDRESS bookmark_4_address_help
BOOKMARK_4_NAME bookmark_4_name_help
BOOKMARK_4_PORT bookmark_4_port_help
BOOKMARK_5_ADDRESS bookmark_5_address_help
BOOKMARK_5_NAME bookmark_5_name_help
BOOKMARK_5_PORT bookmark_5_port_help
BOOKMARK_6_ADDRESS bookmark_6_address_help
BOOKMARK_6_NAME bookmark_6_name_help
BOOKMARK_6_PORT bookmark_6_port_help
BOOKMARK_7_ADDRESS bookmark_7_address_help
BOOKMARK_7_NAME bookmark_7_name_help
BOOKMARK_7_PORT bookmark_7_port_help
BOOKMARK_8_ADDRESS bookmark_8_address_help
BOOKMARK_8_NAME bookmark_8_name_help
BOOKMARK_8_PORT bookmark_8_port_help
BOOKMARK_9_ADDRESS bookmark_9_address_help
BOOKMARK_9_NAME bookmark_9_name_help
BOOKMARK_9_PORT bookmark_9_port_help
BRAKE_GAUGE_LOCX brake_gauge_locx_help
BRAKE_GAUGE_LOCY brake_gauge_locy_help
BRAKE_GAUGE_SIZE brake_gauge_size_help
BROWSER_CONTACTLOSS browser_contactloss_help
BROWSER_NUM_QUERIES browser_num_queries_help
BROWSER_QUERIES_SIMULTANEOUS browser_queries_simultaneous_help
BROWSER_QUERY_DELAY_GLOBAL browser_query_delay_global_help
BROWSER_QUERY_DELAY_SINGLE browser_query_delay_single_help
BROWSER_QUERY_FILTER browser_query_filter_help
BUG_RIP bug_rip_help
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL bug_tunnel_help
CAMCENTER_1 Center internal camera on driving direction
CAMCENTER_2 Center internal camera on driving direction
CAMCENTER_3 Center internal camera on driving direction
CAMCENTER_4 Center internal camera on driving direction
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_FOLLOW_START_X Start position of the fixed external camera
CAMERA_FOLLOW_START_Y Start position of the fixed external camera
CAMERA_FOLLOW_START_Z Start position of the fixed external camera
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients
CAMERA_FORBID_SERVER_CUSTOM camera_forbid_server_custom_help
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X Start position of the free camera
CAMERA_FREE_START_Y Start position of the free camera
CAMERA_FREE_START_Z Start position of the free camera
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SMART_GLANCE_CUSTOM use custom camera settings when glancing with the smart camera
CAMERA_SMART_START_X Start position of the smart camera
CAMERA_SMART_START_Y Start position of the smart camera
CAMERA_SMART_START_Z Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CAMWOBBLE_1 Lets the internal camera move with your cycle
CAMWOBBLE_2 Lets the internal camera move with your cycle
CAMWOBBLE_3 Lets the internal camera move with your cycle
CAMWOBBLE_4 Lets the internal camera move with your cycle
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHECK_ERRORS Listen to errors claiming a video mode does not exist
CLIENT_PORT Port we try to connect to
CM_LOCY cm_locy_help
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24)
COLOR_B_1 Cycle and wall color, blue component.
COLOR_B_2 Cycle and wall color, blue component.
COLOR_B_3 Cycle and wall color, blue component.
COLOR_B_4 Cycle and wall color, blue component.
COLOR_G_1 Cycle and wall color, green component.
COLOR_G_2 Cycle and wall color, green component.
COLOR_G_3 Cycle and wall color, green component.
COLOR_G_4 Cycle and wall color, green component.
COLOR_R_1 Cycle and wall color, red component.
COLOR_R_2 Cycle and wall color, red component.
COLOR_R_3 Cycle and wall color, red component.
COLOR_R_4 Cycle and wall color, red component.
COLOR_STRINGS Print colored strings
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT Custom screen size
CUSTOM_SCREEN_WIDTH Custom screen size
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE cycle_accel_enemy_override_help
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE cycle_accel_rim_override_help
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE cycle_accel_self_override_help
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE cycle_accel_slingshot_override_help
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_TEAM_OVERRIDE cycle_accel_team_override_help
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BRAKE Brake intensity
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking
CYCLE_DELAY Minimum time between turns (must be greater than 0)
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE cycle_delay_timebased_override_help
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER Additional niceness for high ping players
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY cycle_rubber_delay_help
CYCLE_RUBBER_DELAY_BONUS cycle_rubber_delay_bonus_help
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE cycle_rubber_delay_bonus_override_help
CYCLE_RUBBER_DELAY_OVERRIDE cycle_rubber_delay_override_help
CYCLE_RUBBER_LEGACY cycle_rubber_legacy_help
CYCLE_RUBBER_MALUS_TIME cycle_rubber_malus_time_help
CYCLE_RUBBER_MALUS_TURN cycle_rubber_malus_turn_help
CYCLE_RUBBER_MALUS_TURN_OVERRIDE cycle_rubber_malus_turn_override_help
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE cycle_rubber_minadjust_override_help
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE cycle_rubber_mindistance_override_help
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE cycle_rubber_mindistance_preparation_override_help
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE cycle_rubber_mindistance_ratio_override_help
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE cycle_rubber_mindistance_reservoir_override_help
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE cycle_rubber_mindistance_unprepared_override_help
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE cycle_rubber_speed_override_help
CYCLE_RUBBER_TIME cycle_rubber_time_help
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE cycle_rubber_timebased_override_help
CYCLE_RUBBER_TIME_OVERRIDE cycle_rubber_time_override_help
CYCLE_SMOOTH_MIN_SPEED cycle_smooth_min_speed_help
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED Sound speed divisor
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE cycle_speed_decay_above_override_help
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE cycle_speed_decay_below_override_help
CYCLE_START_SPEED Initial cycle speed
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help
CYCLE_TURN_SPEED_FACTOR cycle_turn_speed_factor_help
CYCLE_TURN_SPEED_FACTOR_OVERRIDE cycle_turn_speed_factor_override_help
CYCLE_WALL_NEAR Maximum accelerating wall distance
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit.
DITHER Use dithering
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE doublebind_time_override_help
ENEMIES_LOCX enemies_locx_help
ENEMIES_LOCY enemies_locy_help
ENEMIES_SIZE enemies_size_help
EXPLOSION explosion_help
EXPLOSION_RADIUS Blast radius of the cycle explosions
EXTRAPOLATOR_SYNC extrapolator_sync_help
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode
FASTEST_LOCX fastest_locx_help
FASTEST_LOCY fastest_locy_help
FASTEST_SIZE fastest_size_help
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames
FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player
FINISH_TYPE What happens when the last human is dead?
FIRST_USE Is this the first time you use Armagetron Advanced?
FLOOR_BLUE Floor color
FLOOR_DETAIL Floor detail settings
FLOOR_GREEN Floor color
FLOOR_MIRROR Floor mirror mode
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color
FORTRESS_CONQUEST_DECAY_RATE fortress_conquest_decay_rate_help
FORTRESS_CONQUEST_RATE fortress_conquest_rate_help
FORTRESS_DEFEND_RATE fortress_defend_rate_help
FULLSCREEN Fullscreen or windowed mode?
GAMEOBJECT_MOVE_TIMEOUT gameobject_move_timeout_help
GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
GAME_TYPE Type of game played
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active
HIGH_RIM Draw high rim walls
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems)
INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys
KEEP_WINDOW_ACTIVE keep_window_active_help
KEYBOARD Keyboard settings
KICK Kicks the specified player from the server.
KILL kill_help
LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner
LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load
LADDER_MIN_BET Minimum score you put in the ladder pot
LADDER_PERCENT_BET Percentage of your score you put in the ladder pot
LADDER_TAX Percentage of the ladder pot the IRS takes
LAG_O_METER Draw Lag-O-Meter in network play
LANGUAGE_FIRST The language Armagetron Advanced will use
LANGUAGE_SECOND Fallback language if the first language is not available
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init
LAST_COLORDEPTH Color depth, last successful init
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init
LAST_ZDEPTH z buffer depth, last successful init
LIMIT_ROUNDS End the match after this number of rounds
LIMIT_SCORE End the match when a player reaches this score
LIMIT_TIME End the match after this number of minutes
LINE_ANTIALIAS Enable line antialiasing
LOWER_SKY Draw lower sky plane
MAP_FILE map_file_help
MAP_FILE_OVERRIDE map_file_override_help
MAP_URI map_uri_help
MAX_CLIENTS Maximum number of network clients to accept
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
MAX_IN_RATE Maximum network input rate
MAX_OUT_RATE Maximum network output rate
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players)
MAX_VOTES The maximum number of total votes that can be active at any given moment.
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment.
MESSAGE_OF_DAY_1 Message sent to clients
MESSAGE_OF_DAY_2 Message sent to clients
MESSAGE_OF_DAY_3 Message sent to clients
MESSAGE_OF_DAY_4 Message sent to clients
MESSAGE_OF_DAY_5 Message sent to clients
MIN_PLAYERS Minimum number of players
MIN_VOTERS Number of voters that need to be online to enable voting.
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window
MOVIEPACK Use the moviepack if available
MOVIEPACK_FLOOR_BLUE Floor color
MOVIEPACK_FLOOR_GREEN Floor color
MOVIEPACK_FLOOR_RED Floor color
MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls
NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped.
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions.
NEW_TEAM_ALLOWED Is it currently allowed to create a new team?
NUM_AIS Number of AI players
PASSWORD Password setting
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PERSP_CORRECT Enable perspective correction
PING_CHARITY How much ping are you willing to take over from your opponent?
PING_LOCX ping_locx_help
PING_LOCY ping_locy_help
PING_SIZE ping_size_help
PLAYERS players_help
PLAYER_1 Player name
PLAYER_2 Player name
PLAYER_3 Player name
PLAYER_4 Player name
PNG_SCREENSHOT png_screenshot_help
POLY_ANTIALIAS Enable polygon antialiasing
PREDICT_OBJECTS predict cycle movement in network play
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead.
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
RECORDING_DEBUGLEVEL Level of additonal information in recording file.
RESOURCE_REPOSITORY_CLIENT resource_repository_client_help
RESOURCE_REPOSITORY_SERVER resource_repository_server_help
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE_1 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_2 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_3 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_4 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_5 Message sent to clients after every round
RUBBER_GAUGE_LOCX rubber_gauge_locx_help
RUBBER_GAUGE_LOCY rubber_gauge_locy_help
RUBBER_GAUGE_SIZE rubber_gauge_size_help
SAY Dedicated server only: let the server administator say something.
SCORE_DEATHZONE What you get for hitting the Death Zone
SCORE_DIE What you get for dying
SCORE_KILL What you get for killing someone
SCORE_LOCX score_locx_help
SCORE_LOCY score_locy_help
SCORE_SIZE score_size_help
SCORE_SUICIDE What you get for stupidly dying
SCORE_WIN What you get for winning a round
SERVER_DNS server_dns_help
SERVER_IP server_ip_help
SERVER_NAME Name of this server
SERVER_PORT Port this server listens on
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
SHOW_BRAKE show_brake_help
SHOW_ENEMIES show_enemies_help
SHOW_FASTEST show_fastest_help
SHOW_FPS Enable fps display
SHOW_HUD show_hud_help
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SHOW_PING show_ping_help
SHOW_RUBBER show_rubber_help
SHOW_SCORE show_score_help
SHOW_SPEED show_speed_help
SHOW_TIME show_time_help
SILENCE_ALL If set to 1, all chat messages will be omitted.
SIZE_FACTOR Arena size modifier
SKY_WOBBLE Sky animation
SMOOTH_SHADING Enable smooth shading
SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated?
SOUND_BUFFER_SHIFT Buffer size multiplier
SOUND_QUALITY Sound quality [0=off, 3=high]
SOUND_SOURCES Number of sound sources to be heard at the same time
SPAM_AUTOKICK Spam score that causes you to get kicked instantly.
SPAM_MAXLEN Maximal length of chat message.
SPAM_MAXLEN_OVERRIDE spam_maxlen_override_help
SPAM_PENALTY Number of seconds to silence a spammer.
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted.
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages.
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes.
SPARKS Draw sparks when going too close to a wall
SPECTATOR_MODE_1 Sets spectator mode for this player
SPECTATOR_MODE_2 Sets spectator mode for this player
SPECTATOR_MODE_3 Sets spectator mode for this player
SPECTATOR_MODE_4 Sets spectator mode for this player
SPEED_FACTOR Speed modifier for the cycles
SPEED_GAUGE_LOCX speed_gauge_locx_help
SPEED_GAUGE_LOCY speed_gauge_locy_help
SPEED_GAUGE_SIZE speed_gauge_size_help
SP_AI_IQ IQ of the AI opponents in single player mode
SP_AUTO_AIS Automatically spawn AI players in single player mode?
SP_AUTO_IQ Automatically adjust AI IQ in single player mode?
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode
SP_FINISH_TYPE What happens when the last human is dead in single player mode?
SP_GAME_TYPE Type of game played in single player mode
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode
SP_LIMIT_TIME End the match after this number of minutes in single player mode
SP_MIN_PLAYERS Minimum number of players in single player mode
SP_NUM_AIS Number of AI players in single player mode
SP_SCORE_WIN What you get for winning a round in single player mode
SP_SIZE_FACTOR Arena size modifier
SP_SPEED_FACTOR Speed modifier for the cycles
SP_TEAMS_MAX Maximum number of teams in single player mode
SP_TEAMS_MIN Minimum number of teams in single player mode
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode?
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode?
SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance in single player mode
SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance in single player mode
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
START_CAM_1 Initial Camera
START_CAM_2 Initial Camera
START_CAM_3 Initial Camera
START_CAM_4 Initial Camera
START_FOV_1 Initial field of vision
START_FOV_2 Initial field of vision
START_FOV_3 Initial field of vision
START_FOV_4 Initial field of vision
START_NEW_MATCH Initiates a new match
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
TALK_TO_MASTER Announce this server on the internet?
TEAMS_MAX Maximum number of teams
TEAMS_MIN Minimum number of teams
TEAM_BALANCE_ON_QUIT Balance teams on player quit?
TEAM_BALANCE_WITH_AIS Balance teams with AI players?
TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance
TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance
TEAM_MAX_PLAYERS Maximum number of players per team
TEAM_MIN_PLAYERS Minimum number of players per team
TEXTURES_HI Use high color textures
TEXTURE_MODE_0 Floor Texture:
TEXTURE_MODE_1 Wall Textures:
TEXTURE_MODE_2 Object Textures:
TEXTURE_MODE_3 Font:
TEXT_OUT Enable console text output
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal.
UNBAN_IP Revokes the ban of the specified IP address.
UPPER_SKY Draw upper sky plane
URL HTTP URI assiciated with a server
USE_DISPLAYLISTS Use display lists for rendering the cycles?
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player
VOTING_BIAS Add virtual voters that oppose every change.
VOTING_DECAY One non-voter is ignored everytime this many secons pass.
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player.
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
VOTING_SPAM_ISSUE The spam level of issuing a vote.
VOTING_SPAM_REJECT The spam level of getting your vote rejected.
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT Votes older than this time out and are rejected.
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
WHITE_SPARKS white_sparks_help
WIN_ZONE_DEATHS A value of 1 turns it into a death zone.
WIN_ZONE_EXPANSION Expansion speed of the instant win zone
WIN_ZONE_INITIAL_SIZE win_zone_initial_size_help
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom.
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32)
ZTRICK Performance tweak; does not work on most Windows systems

}