Console Commands

From Armagetron
Revision as of 17:42, 20 November 2005 by 24.77.250.136 (talk) (Turned raw output into a table)

List of Commands

This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the --doc option and using vim to turn it into a table.

Command Meaning
ADMIN_PASS Password for the basic in game admin
AI_IQ IQ of the AI opponents
ALLOW_CAM_1_0 Allow/forbid the different camera modes
ALLOW_CAM_1_1 Allow/forbid the different camera modes
ALLOW_CAM_1_2 Allow/forbid the different camera modes
ALLOW_CAM_1_3 Allow/forbid the different camera modes
ALLOW_CAM_1_4 Allow/forbid the different camera modes
ALLOW_CAM_1_5 Allow/forbid the different camera modes
ALLOW_CAM_1_6 Allow/forbid the different camera modes
ALLOW_CAM_2_0 Allow/forbid the different camera modes
ALLOW_CAM_2_1 Allow/forbid the different camera modes
ALLOW_CAM_2_2 Allow/forbid the different camera modes
ALLOW_CAM_2_3 Allow/forbid the different camera modes
ALLOW_CAM_2_4 Allow/forbid the different camera modes
ALLOW_CAM_2_5 Allow/forbid the different camera modes
ALLOW_CAM_2_6 Allow/forbid the different camera modes
ALLOW_CAM_3_0 Allow/forbid the different camera modes
ALLOW_CAM_3_1 Allow/forbid the different camera modes
ALLOW_CAM_3_2 Allow/forbid the different camera modes
ALLOW_CAM_3_3 Allow/forbid the different camera modes
ALLOW_CAM_3_4 Allow/forbid the different camera modes
ALLOW_CAM_3_5 Allow/forbid the different camera modes
ALLOW_CAM_3_6 Allow/forbid the different camera modes
ALLOW_CAM_4_0 Allow/forbid the different camera modes
ALLOW_CAM_4_1 Allow/forbid the different camera modes
ALLOW_CAM_4_2 Allow/forbid the different camera modes
ALLOW_CAM_4_3 Allow/forbid the different camera modes
ALLOW_CAM_4_4 Allow/forbid the different camera modes
ALLOW_CAM_4_5 Allow/forbid the different camera modes
ALLOW_CAM_4_6 Allow/forbid the different camera modes
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color
ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player
ALLOW_VOTING If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators.
ALPHA_BLEND Enable alpha blending
ARENA_AXES arena_axes_help
ARENA_AXES_OVERRIDE arena_axes_override_help
ARMAGETRON_LAST_SCREENMODE Last screen resolution
ARMAGETRON_LAST_SCREENMODE_H armagetron_last_screenmode_h_help
ARMAGETRON_LAST_SCREENMODE_W armagetron_last_screenmode_w_help
ARMAGETRON_LAST_WINDOWSIZE Last Window size
ARMAGETRON_LAST_WINDOWSIZE_H armagetron_last_windowsize_h_help
ARMAGETRON_LAST_WINDOWSIZE_W armagetron_last_windowsize_w_help
ARMAGETRON_SCREENMODE Screen resolution
ARMAGETRON_SCREENMODE_H armagetron_screenmode_h_help
ARMAGETRON_SCREENMODE_W armagetron_screenmode_w_help
ARMAGETRON_WINDOWSIZE Window size
ARMAGETRON_WINDOWSIZE_H armagetron_windowsize_h_help
ARMAGETRON_WINDOWSIZE_W armagetron_windowsize_w_help
AUTO_AIS Automatically spawn AI players?
AUTO_INCAM_1 Automatically switch to internal camera in a maze
AUTO_INCAM_2 Automatically switch to internal camera in a maze
AUTO_INCAM_3 Automatically switch to internal camera in a maze
AUTO_INCAM_4 Automatically switch to internal camera in a maze
AUTO_IQ Automatically adjust AI IQ?
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support.
BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP Bans the spedified IP address from the server for a variable time.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information?
BOOKMARK_10_ADDRESS bookmark_10_address_help
BOOKMARK_10_NAME bookmark_10_name_help
BOOKMARK_10_PORT bookmark_10_port_help
BOOKMARK_1_ADDRESS bookmark_1_address_help
BOOKMARK_1_NAME bookmark_1_name_help
BOOKMARK_1_PORT bookmark_1_port_help
BOOKMARK_2_ADDRESS bookmark_2_address_help
BOOKMARK_2_NAME bookmark_2_name_help
BOOKMARK_2_PORT bookmark_2_port_help
BOOKMARK_3_ADDRESS bookmark_3_address_help
BOOKMARK_3_NAME bookmark_3_name_help
BOOKMARK_3_PORT bookmark_3_port_help
BOOKMARK_4_ADDRESS bookmark_4_address_help
BOOKMARK_4_NAME bookmark_4_name_help
BOOKMARK_4_PORT bookmark_4_port_help
BOOKMARK_5_ADDRESS bookmark_5_address_help
BOOKMARK_5_NAME bookmark_5_name_help
BOOKMARK_5_PORT bookmark_5_port_help
BOOKMARK_6_ADDRESS bookmark_6_address_help
BOOKMARK_6_NAME bookmark_6_name_help
BOOKMARK_6_PORT bookmark_6_port_help
BOOKMARK_7_ADDRESS bookmark_7_address_help
BOOKMARK_7_NAME bookmark_7_name_help
BOOKMARK_7_PORT bookmark_7_port_help
BOOKMARK_8_ADDRESS bookmark_8_address_help
BOOKMARK_8_NAME bookmark_8_name_help
BOOKMARK_8_PORT bookmark_8_port_help
BOOKMARK_9_ADDRESS bookmark_9_address_help
BOOKMARK_9_NAME bookmark_9_name_help
BOOKMARK_9_PORT bookmark_9_port_help
BRAKE_GAUGE_LOCX brake_gauge_locx_help
BRAKE_GAUGE_LOCY brake_gauge_locy_help
BRAKE_GAUGE_SIZE brake_gauge_size_help
BROWSER_CONTACTLOSS browser_contactloss_help
BROWSER_NUM_QUERIES browser_num_queries_help
BROWSER_QUERIES_SIMULTANEOUS browser_queries_simultaneous_help
BROWSER_QUERY_DELAY_GLOBAL browser_query_delay_global_help
BROWSER_QUERY_DELAY_SINGLE browser_query_delay_single_help
BROWSER_QUERY_FILTER browser_query_filter_help
BUG_RIP bug_rip_help
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL bug_tunnel_help
CAMCENTER_1 Center internal camera on driving direction
CAMCENTER_2 Center internal camera on driving direction
CAMCENTER_3 Center internal camera on driving direction
CAMCENTER_4 Center internal camera on driving direction
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_FOLLOW_START_X Start position of the fixed external camera
CAMERA_FOLLOW_START_Y Start position of the fixed external camera
CAMERA_FOLLOW_START_Z Start position of the fixed external camera
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients
CAMERA_FORBID_SERVER_CUSTOM camera_forbid_server_custom_help
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X Start position of the free camera
CAMERA_FREE_START_Y Start position of the free camera
CAMERA_FREE_START_Z Start position of the free camera
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SMART_GLANCE_CUSTOM use custom camera settings when glancing with the smart camera
CAMERA_SMART_START_X Start position of the smart camera
CAMERA_SMART_START_Y Start position of the smart camera
CAMERA_SMART_START_Z Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CAMWOBBLE_1 Lets the internal camera move with your cycle
CAMWOBBLE_2 Lets the internal camera move with your cycle
CAMWOBBLE_3 Lets the internal camera move with your cycle
CAMWOBBLE_4 Lets the internal camera move with your cycle
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHECK_ERRORS Listen to errors claiming a video mode does not exist
CLIENT_PORT Port we try to connect to
CM_LOCY cm_locy_help
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24)
COLOR_B_1 Cycle and wall color, blue component.
COLOR_B_2 Cycle and wall color, blue component.
COLOR_B_3 Cycle and wall color, blue component.
COLOR_B_4 Cycle and wall color, blue component.
COLOR_G_1 Cycle and wall color, green component.
COLOR_G_2 Cycle and wall color, green component.
COLOR_G_3 Cycle and wall color, green component.
COLOR_G_4 Cycle and wall color, green component.
COLOR_R_1 Cycle and wall color, red component.
COLOR_R_2 Cycle and wall color, red component.
COLOR_R_3 Cycle and wall color, red component.
COLOR_R_4 Cycle and wall color, red component.
COLOR_STRINGS Print colored strings
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT Custom screen size
CUSTOM_SCREEN_WIDTH Custom screen size
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE cycle_accel_enemy_override_help
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE cycle_accel_rim_override_help
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE cycle_accel_self_override_help
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE cycle_accel_slingshot_override_help
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_TEAM_OVERRIDE cycle_accel_team_override_help
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BRAKE Brake intensity
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking
CYCLE_DELAY Minimum time between turns (must be greater than 0)
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE cycle_delay_timebased_override_help
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER Additional niceness for high ping players
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY cycle_rubber_delay_help
CYCLE_RUBBER_DELAY_BONUS cycle_rubber_delay_bonus_help
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE cycle_rubber_delay_bonus_override_help
CYCLE_RUBBER_DELAY_OVERRIDE cycle_rubber_delay_override_help
CYCLE_RUBBER_LEGACY cycle_rubber_legacy_help
CYCLE_RUBBER_MALUS_TIME cycle_rubber_malus_time_help
CYCLE_RUBBER_MALUS_TURN cycle_rubber_malus_turn_help
CYCLE_RUBBER_MALUS_TURN_OVERRIDE cycle_rubber_malus_turn_override_help
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE cycle_rubber_minadjust_override_help
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE cycle_rubber_mindistance_override_help
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE cycle_rubber_mindistance_preparation_override_help
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE cycle_rubber_mindistance_ratio_override_help
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE cycle_rubber_mindistance_reservoir_override_help
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE cycle_rubber_mindistance_unprepared_override_help
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE cycle_rubber_speed_override_help
CYCLE_RUBBER_TIME cycle_rubber_time_help
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE cycle_rubber_timebased_override_help
CYCLE_RUBBER_TIME_OVERRIDE cycle_rubber_time_override_help
CYCLE_SMOOTH_MIN_SPEED cycle_smooth_min_speed_help
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED Sound speed divisor
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE cycle_speed_decay_above_override_help
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE cycle_speed_decay_below_override_help
CYCLE_START_SPEED Initial cycle speed
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help
CYCLE_TURN_SPEED_FACTOR cycle_turn_speed_factor_help
CYCLE_TURN_SPEED_FACTOR_OVERRIDE cycle_turn_speed_factor_override_help
CYCLE_WALL_NEAR Maximum accelerating wall distance
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit.
DITHER Use dithering
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE doublebind_time_override_help
ENEMIES_LOCX enemies_locx_help
ENEMIES_LOCY enemies_locy_help
ENEMIES_SIZE enemies_size_help
EXPLOSION explosion_help
EXPLOSION_RADIUS Blast radius of the cycle explosions
EXTRAPOLATOR_SYNC extrapolator_sync_help
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode
FASTEST_LOCX fastest_locx_help
FASTEST_LOCY fastest_locy_help
FASTEST_SIZE fastest_size_help
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames
FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player
FINISH_TYPE What happens when the last human is dead?
FIRST_USE Is this the first time you use Armagetron Advanced?
FLOOR_BLUE Floor color
FLOOR_DETAIL Floor detail settings
FLOOR_GREEN Floor color
FLOOR_MIRROR Floor mirror mode
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color
FORTRESS_CONQUEST_DECAY_RATE fortress_conquest_decay_rate_help
FORTRESS_CONQUEST_RATE fortress_conquest_rate_help
FORTRESS_DEFEND_RATE fortress_defend_rate_help
FULLSCREEN Fullscreen or windowed mode?
GAMEOBJECT_MOVE_TIMEOUT gameobject_move_timeout_help
GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
GAME_TYPE Type of game played
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active
HIGH_RIM Draw high rim walls
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems)
INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys
KEEP_WINDOW_ACTIVE keep_window_active_help
KEYBOARD Keyboard settings
KICK Kicks the specified player from the server.
KILL kill_help
LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner
LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load
LADDER_MIN_BET Minimum score you put in the ladder pot
LADDER_PERCENT_BET Percentage of your score you put in the ladder pot
LADDER_TAX Percentage of the ladder pot the IRS takes
LAG_O_METER Draw Lag-O-Meter in network play
LANGUAGE_FIRST The language Armagetron Advanced will use
LANGUAGE_SECOND Fallback language if the first language is not available
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init
LAST_COLORDEPTH Color depth, last successful init
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init
LAST_ZDEPTH z buffer depth, last successful init
LIMIT_ROUNDS End the match after this number of rounds
LIMIT_SCORE End the match when a player reaches this score
LIMIT_TIME End the match after this number of minutes
LINE_ANTIALIAS Enable line antialiasing
LOWER_SKY Draw lower sky plane
MAP_FILE map_file_help
MAP_FILE_OVERRIDE map_file_override_help
MAP_URI map_uri_help
MAX_CLIENTS Maximum number of network clients to accept
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
MAX_IN_RATE Maximum network input rate
MAX_OUT_RATE Maximum network output rate
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players)
MAX_VOTES The maximum number of total votes that can be active at any given moment.
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment.
MESSAGE_OF_DAY_1 Message sent to clients
MESSAGE_OF_DAY_2 Message sent to clients
MESSAGE_OF_DAY_3 Message sent to clients
MESSAGE_OF_DAY_4 Message sent to clients
MESSAGE_OF_DAY_5 Message sent to clients
MIN_PLAYERS Minimum number of players
MIN_VOTERS Number of voters that need to be online to enable voting.
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window
MOVIEPACK Use the moviepack if available
MOVIEPACK_FLOOR_BLUE Floor color
MOVIEPACK_FLOOR_GREEN Floor color
MOVIEPACK_FLOOR_RED Floor color
MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls
NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped.
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions.
NEW_TEAM_ALLOWED Is it currently allowed to create a new team?
NUM_AIS Number of AI players
PASSWORD Password setting
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PERSP_CORRECT Enable perspective correction
PING_CHARITY How much ping are you willing to take over from your opponent?
PING_LOCX ping_locx_help
PING_LOCY ping_locy_help
PING_SIZE ping_size_help
PLAYERS players_help
PLAYER_1 Player name
PLAYER_2 Player name
PLAYER_3 Player name
PLAYER_4 Player name
PNG_SCREENSHOT png_screenshot_help
POLY_ANTIALIAS Enable polygon antialiasing
PREDICT_OBJECTS predict cycle movement in network play
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead.
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
RECORDING_DEBUGLEVEL Level of additonal information in recording file.
RESOURCE_REPOSITORY_CLIENT resource_repository_client_help
RESOURCE_REPOSITORY_SERVER resource_repository_server_help
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE_1 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_2 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_3 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_4 Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_5 Message sent to clients after every round
RUBBER_GAUGE_LOCX rubber_gauge_locx_help
RUBBER_GAUGE_LOCY rubber_gauge_locy_help
RUBBER_GAUGE_SIZE rubber_gauge_size_help
SAY Dedicated server only: let the server administator say something.
SCORE_DEATHZONE What you get for hitting the Death Zone
SCORE_DIE What you get for dying
SCORE_KILL What you get for killing someone
SCORE_LOCX score_locx_help
SCORE_LOCY score_locy_help
SCORE_SIZE score_size_help
SCORE_SUICIDE What you get for stupidly dying
SCORE_WIN What you get for winning a round
SERVER_DNS server_dns_help
SERVER_IP server_ip_help
SERVER_NAME Name of this server
SERVER_PORT Port this server listens on
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
SHOW_BRAKE show_brake_help
SHOW_ENEMIES show_enemies_help
SHOW_FASTEST show_fastest_help
SHOW_FPS Enable fps display
SHOW_HUD show_hud_help
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SHOW_PING show_ping_help
SHOW_RUBBER show_rubber_help
SHOW_SCORE show_score_help
SHOW_SPEED show_speed_help
SHOW_TIME show_time_help
SILENCE_ALL If set to 1, all chat messages will be omitted.
SIZE_FACTOR Arena size modifier
SKY_WOBBLE Sky animation
SMOOTH_SHADING Enable smooth shading
SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated?
SOUND_BUFFER_SHIFT Buffer size multiplier
SOUND_QUALITY Sound quality [0=off, 3=high]
SOUND_SOURCES Number of sound sources to be heard at the same time
SPAM_AUTOKICK Spam score that causes you to get kicked instantly.
SPAM_MAXLEN Maximal length of chat message.
SPAM_MAXLEN_OVERRIDE spam_maxlen_override_help
SPAM_PENALTY Number of seconds to silence a spammer.
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted.
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages.
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes.
SPARKS Draw sparks when going too close to a wall
SPECTATOR_MODE_1 Sets spectator mode for this player
SPECTATOR_MODE_2 Sets spectator mode for this player
SPECTATOR_MODE_3 Sets spectator mode for this player
SPECTATOR_MODE_4 Sets spectator mode for this player
SPEED_FACTOR Speed modifier for the cycles
SPEED_GAUGE_LOCX speed_gauge_locx_help
SPEED_GAUGE_LOCY speed_gauge_locy_help
SPEED_GAUGE_SIZE speed_gauge_size_help
SP_AI_IQ IQ of the AI opponents in single player mode
SP_AUTO_AIS Automatically spawn AI players in single player mode?
SP_AUTO_IQ Automatically adjust AI IQ in single player mode?
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode
SP_FINISH_TYPE What happens when the last human is dead in single player mode?
SP_GAME_TYPE Type of game played in single player mode
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode
SP_LIMIT_TIME End the match after this number of minutes in single player mode
SP_MIN_PLAYERS Minimum number of players in single player mode
SP_NUM_AIS Number of AI players in single player mode
SP_SCORE_WIN What you get for winning a round in single player mode
SP_SIZE_FACTOR Arena size modifier
SP_SPEED_FACTOR Speed modifier for the cycles
SP_TEAMS_MAX Maximum number of teams in single player mode
SP_TEAMS_MIN Minimum number of teams in single player mode
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode?
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode?
SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance in single player mode
SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance in single player mode
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
START_CAM_1 Initial Camera
START_CAM_2 Initial Camera
START_CAM_3 Initial Camera
START_CAM_4 Initial Camera
START_FOV_1 Initial field of vision
START_FOV_2 Initial field of vision
START_FOV_3 Initial field of vision
START_FOV_4 Initial field of vision
START_NEW_MATCH Initiates a new match
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
TALK_TO_MASTER Announce this server on the internet?
TEAMS_MAX Maximum number of teams
TEAMS_MIN Minimum number of teams
TEAM_BALANCE_ON_QUIT Balance teams on player quit?
TEAM_BALANCE_WITH_AIS Balance teams with AI players?
TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance
TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance
TEAM_MAX_PLAYERS Maximum number of players per team
TEAM_MIN_PLAYERS Minimum number of players per team
TEXTURES_HI Use high color textures
TEXTURE_MODE_0 Floor Texture:
TEXTURE_MODE_1 Wall Textures:
TEXTURE_MODE_2 Object Textures:
TEXTURE_MODE_3 Font:
TEXT_OUT Enable console text output
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal.
UNBAN_IP Revokes the ban of the specified IP address.
UPPER_SKY Draw upper sky plane
URL HTTP URI assiciated with a server
USE_DISPLAYLISTS Use display lists for rendering the cycles?
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player
VOTING_BIAS Add virtual voters that oppose every change.
VOTING_DECAY One non-voter is ignored everytime this many secons pass.
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player.
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
VOTING_SPAM_ISSUE The spam level of issuing a vote.
VOTING_SPAM_REJECT The spam level of getting your vote rejected.
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT Votes older than this time out and are rejected.
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
WHITE_SPARKS white_sparks_help
WIN_ZONE_DEATHS A value of 1 turns it into a death zone.
WIN_ZONE_EXPANSION Expansion speed of the instant win zone
WIN_ZONE_INITIAL_SIZE win_zone_initial_size_help
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom.
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32)
ZTRICK Performance tweak; does not work on most Windows systems

}