Cross-compiling Windows version from Linux

(Redirected from Cross-compiler)

Just collecting cross-compilation notes.


Setting up the cross compiler under linux

Check your distribution for mingw packages. If it has it, install them. If not, try this:

Export some environment variable:

export CC=i586-mingw32msvc-gcc
export CXX=i586-mingw32msvc-c++
export LD=i586-mingw32msvc-ld
export AR=i586-mingw32msvc-ar
export AS=i586-mingw32msvc-as
export NM=i586-mingw32msvc-nm
export STRIP=i586-mingw32msvc-strip
export RANLIB=i586-mingw32msvc-ranlib
export DLLTOOL=i586-mingw32msvc-dlltool
export OBJDUMP=i586-mingw32msvc-objdump
export RESCOMP=i586-mingw32msvc-windres

You might want those in a script.


You'll need to use the same configure command to configure and install the libraries. Get libSDL and libxml2 and do this:

./configure --host=i586-mingw32msvc --prefix=/usr/i586-mingw32msvc

Prefix is the location of your cross-compiler, it should have "bin", "lib", and "include" in it.

To get libxml2 to cross-compile, use this as your configure command:

./configure --host=i586-mingw32msvc --prefix=/usr/i586-mingw32msvc --with-python=no

Armagetron Advanced

You need to set some influential environment variables to make it configure.

XML2_CONFIG=/path/to/cross-compiled/xml2-config SDL_CONFIG=/path/to/cross-compiled/sdl-config


XML2_CONFIG=/usr/i586-mingw32msvc/bin/xml2-config SDL_CONFIG=/usr/i586-mingw32msvc/bin/sdl-config ../../armagetronadnew/configure --host=i586-mingw32msvc --prefix=/usr/i586-mingw32msvc --disable-sound

Currently it's failing for me with this line:

 checking for glVertex3f in -lopengl32... no
 OpenGL not found. Maybe it needs X11 to compile? Checking that...

Dedicated Server

Same as above, only try this configure line instead:

XML2_CONFIG=/usr/i586-mingw32msvc/bin/xml2-config SDL_CONFIG=/usr/i586-mingw32msvc/bin/sdl-config CFLAGS="-I/usr/i586-mingw32msvc/include -DNO_SOCKLEN_T" CXXFLAGS="-I/usr/i586-mingw32msvc/include" ../../armagetronadnew/configure --host=i586-mingw32msvc --prefix=/home/dave/Projects/armagetronad/aabuild/win32install --disable-sound --disable-glout --disable-binreloc

This will configure and build the dedicated server with a recent trunk checkout. The dedicated server that's built this way has a few issues to work out, but it'll run in Win98 and Wine, the difference being that in Wine you can't connect a client to it.


It is almost possible to cross-build a dedicated server on this branch with linux as build platform and windows as host, so I'm documenting this here


Many dependencies had cross-building packages in archlinux's user contributed repository, so I'm only documenting the ones I had trouble with.


The build process of protobuf includes some .proto compiling with the protoc utility. Since you're going to build protobuf for windows on a linux box, you won't be able to use the protoc you'll build, so you need to have another protoc built for linux with the """same version""" as what you are building.

Once you have built it(or if it is in your system), you need to tell protobuf's configure script where prtoc is:

./configure --host=i486-mingw32 --with=protoc=/path/to/protobuf-x.x.x/src/protoc

One tiny bug will however cause protobuf 2.3.0 not to compile for windows on GCC. It is being fixed for protobuf 2.3.1[1]. You can fix it by editing src/google/protobuf/compiler/subprocess.h at line 79: Change

static string Subprocess::Win32ErrorMessage(DWORD error_code);


static string Win32ErrorMessage(DWORD error_code);


FTGL's configure script has a bugger: It will look for libGL even though you're compiling for windows which uses libopengl32. Just go ahead and apply this patch of mine to m4/gl.m4

--- /home/epsy/SOURCES/ftgl/src/ftgl-2.1.3~rc5/m4/gl.m4	2008-05-05 16:48:57.000000000 +0200
+++ m4/gl.m4	2010-02-22 00:38:09.000000000 +0100
@@ -54,19 +54,23 @@
 AC_MSG_CHECKING([for GL library])
 if test "x$with_gl_lib" != "x" ; then
-    if test -d "$with_gl_lib" ; then
+    if test -d "$with_gl_lib" -a "x$host_os" != "xmingw32" ; then
         LIBS="-L$with_gl_lib -lGL"
+    elif test -d "$with_gl_lib"; then
+        LIBS="-L$with_gl_lib -lopengl32"
+elif test "x$host_os" != "xmingw32"; then
+    LIBS="-lopengl32"
-AC_LINK_IFELSE([AC_LANG_CALL([],[glBegin])],[HAVE_GL=yes], [HAVE_GL=no])
+AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <GL/gl.h>],[glBegin(0)])],[HAVE_GL=yes], [HAVE_GL=no])
 if test "x$HAVE_GL" = xno ; then
     if test "x$GL_X_LIBS" != x ; then
         LIBS="-lGL $GL_X_LIBS"
-        AC_LINK_IFELSE([AC_LANG_CALL([],[glBegin])],[HAVE_GL=yes], [HAVE_GL=no])
+        AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <GL/gl.h>],[glBegin(0)])],[HAVE_GL=yes], [HAVE_GL=no])
 if test "x$HAVE_GL" = xyes ; then
@@ -103,12 +107,19 @@
 if test "x$FRAMEWORK_OPENGL" = "x" ; then
 AC_MSG_CHECKING([for GLU library])
-AC_LINK_IFELSE([AC_LANG_CALL([],[gluNewTess])],[HAVE_GLU=yes], [HAVE_GLU=no])
+if test "x$host_os" != "xmingw32" ; then
+    LIBS="-lGLU $GL_LIBS"
+    LIBS="-lglu32 $GL_LIBS"
+AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <GL/glu.h>],[gluNewTess()])],[HAVE_GLU=yes], [HAVE_GLU=no])
 if test "x$HAVE_GLU" = xno ; then
-    if test "x$GL_X_LIBS" != x ; then
+    if test "x$GL_X_LIBS" != x -a "x$host_os" != "xmingw32" ; then
         LIBS="-lGLU $GL_LIBS $GL_X_LIBS"
-        AC_LINK_IFELSE([AC_LANG_CALL([],[gluNewTess])],[HAVE_GLU=yes], [HAVE_GLU=no])
+        AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <GL/glu.h>],[gluNewTess()])],[HAVE_GLU=yes], [HAVE_GLU=no])
+    elif test "x$GL_X_LIBS" != x; then
+        LIBS="-lglu32 $GL_LIBS $GL_X_LIBS"
+        AC_LINK_IFELSE([AC_LANG_PROGRAM([#include <GL/glu.h>],[gluNewTess()])],[HAVE_GLU=yes], [HAVE_GLU=no])
 if test "x$HAVE_GLU" = xyes ; then

You can do so with the patch command:

patch m4/gl.m4 patchfile

Then rerun ./ and run ./configure with the --without-x argument.

./configure --without-x --host=i486-mingw32 --prefix=/usr/i486-mingw32/

Once that's done edit the Makefile and throw somewhere in the beginning


Finally run make and make install as usual.

Armagetronad itself

Toolchain file

This is the file one usually uses with cmake to tell it what tools to use and what platform to build for. It is optionnal to make one, but it is very convenient to do one and it is project-independent.

SET(CMAKE_C_COMPILER /usr/bin/i486-mingw32-gcc)
SET(CMAKE_CXX_COMPILER /usr/bin/i486-mingw32-g++)
SET(CMAKE_FIND_ROOT_PATH /usr/i486-mingw32/)

You will also need to make a symlink from /usr/i486-mingw32/usr to /usr/i486-mingw32/, because cmake's model assumes usual prefix for cross-compiled is /usr/i486-mingw32/usr/ while most applications actually use /usr/i486-mingw32/, which is somewhat indeed a weird choice.

ln -s /usr/i486-mingw32/ /usr/i486-mingw32/usr


Configuring should go relatively flawlessy, since no results from the host platform should be needed.

Simply tell cmake you want to use the toolchain file you just created

cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/your/toolchainfile.cmake -DDEDICATED=yes .

Note that if you do an outsourced build, you should make sure the source directory is empty of build files. Otherwise weird errors might pop up. You also won't be able to run armagetronad without installing it, as with a classical outsourced build.


For the dedicated server (client doesn't configure properly yet), type

make armagetronad-dedicated