Difference between revisions of "Effects and Display"

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*'''Font''' The setting does not drag down [[FPS]].
 
*'''Font''' The setting does not drag down [[FPS]].
  
*'''Object Textures'''  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  [http://en.wikipedia.org/wiki/Mipmap Don't Know what Mipmap is? ]
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*'''Object Textures'''  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.   
 
 
 
*'''Floor Textures'''  See Object Textures
 
*'''Floor Textures'''  See Object Textures
  
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*'''Floor Mirror''' Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].
 
*'''Floor Mirror''' Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].
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== External Links ==
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[http://en.wikipedia.org/wiki/Mipmap Wikipedia's page on Mipmap ]

Revision as of 15:48, 23 October 2005

Effects and Displays

Armagetron has a variety of video settings that can be altered by the user. These settings influence the user's experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less lag and more FPS. So lower settings are for easier gameplay.

Display1.png

Screen Mode

Display2.png
  • Window Size A smaller window means greater FPS.
  • Screen Resolution Lower numbers mean greater FPS, but the graphics are not as sharp.
  • Fullscreen On or off.
  • Color Depth 16 bit or 32 bit or your computer's default. 16 bit looks fine because Armagetron does not use many blending effects.
  • Z Buffer Depth Determines the quality of the depth sorting. Default is the recommended setting.
  • Grab Mouse When not in fullscreen, if turned off, the mouse is able to go outside the window.

Preferences

Display3.png
  • Sparks Turn them off! Its a nifty feature to have but once you turn them off you'll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.
  • Explosion More necessary than sparks if you play without sound. However, if you are experiencing extremely low FPS, then it is suggested that you turn explosions off.
  • Sky Movement Toggles animation of lower sky plane. Turn off for better FPS if you are experiencing low FPS.
  • Show FPS Shows the frames per second on your screen during gameplay.
  • Lower Sky
  • Upper Sky Turn both on just to see how it looks, but it really lowers FPS.
  • High Rim Only turn off if you are experiencing a lot of low FPS. When off the outside wall does not go all the way up.
  • HUD Options These only affect FPS minimally, and are self explanatory within the game.

Detail Settings

Display4.png
  • Font The setting does not drag down FPS.
  • Object Textures Nearest is lowest setting without being off. Mipmap trilinear is highest setting.
  • Floor Textures See Object Textures
  • Wall Textures See Object Textures
  • Persp. Correction Should be turned on System Default.
  • Smooth Shading Makes edges appear round by adding a color gradient. Should not slow game.
  • Alpha Blending Used to display half-transparent objects. It may slow down game play.
  • Floor Detail The highest setting is dual texture plane, and it will cost you some FPS. It is possible to have no floor, and you will have a subsequent boost in FPS.
  • Dithering Turning it off might improve performance in some systems. Change if you are having drastic problems with FPS.
  • Floor Mirror Would you like a reflection of yourself on the floor? Warning, lowers FPS.

External Links

Wikipedia's page on Mipmap