Elaborate color explanation

From Armagetron
Revision as of 00:29, 14 June 2007 by 66.45.252.82 (talk) (Replacing page with 'Information about how player colors are processed exactly by Armagetron is scarce. The purpose of this article is to change that. I assumed certain data types, but I think Arma...')

Information about how player colors are processed exactly by Armagetron is scarce. The purpose of this article is to change that. I assumed certain data types, but I think Armagetron (especially the networking) does as well.

Player color entry

Normally, when entered in the player setup menu, colors are RGB triplets in the range 0..15. Players have found that they can get multi-color walls that are brighter than the cycle by manually setting COLOR_