Difference between revisions of "Extending Armagetron Advanced"

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{{Sections}} <!-- Template:Sections should be at the top of each section -->
 
  
People like to extend and hack on Armagetron Advanced.  Normally they just make moviepacks, sometimes they make other things.  Maybe you'd like to make something but you just don't know where to start or what to do.  These pages should give you some help in that pursuit.
 
 
== [[Map Making]] ==
 
 
How to make maps. Also, how to make fun maps. You'll find some other resources here, such as links to all existing graphical map editors and so forth. Everything you need to know to make a killer map, that is.
 
 
== [[Model Formats]] ==
 
 
If you want to make a new model, you're going to need to know what formats are supported by what parts of the code and where to put them.  This is part of making a moviepack, but deserves its own separate discussion.
 
 
== [[Textures]] ==
 
 
How do you make textures?  Where do you put them?  What possibilities are there that are known?  You'll have to dream up new possibilities yourself.
 
 
== [[Moviepacks]] ==
 
 
Wrapping it all up, put your model and textures into a moviepack!  Here are directions on how to do exactly that and distribute it.
 
 
== [[Code hacks]] ==
 
 
What code hacks are available?  If you've got a compiler available and a little bit of programming abilities, there are plenty of fun things you can do to the game directly.  Who knows?  Do something cool and put it here and it might make it into a future version of the game.
 
 
== [[Console]] ==
 
 
Using the Console.  ''UB3RL33T H4X 1N51D3''
 
 
== [[CVS]] ==
 
 
Page on what CVS is, and how it works.
 
 
== [[Programming Languages]] ==
 
 
Programming languages we use and a short description on what we use them for.
 
 
{{Sections}} <!-- Template:Sections should be at the top of each section -->
 

Revision as of 22:49, 9 November 2005