Difference between revisions of "Fork/Rules"

From Armagetron
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# If a player forfeits their match without 24+ hours notice, they will be banned from the next Fork.
 
# If a player forfeits their match without 24+ hours notice, they will be banned from the next Fork.
 
# All chatkills, instas, and lagouts count as points.
 
# All chatkills, instas, and lagouts count as points.
# Disconnects are more common in this game style, so some leniency is given on disconnects. If a player is disconnected from the match, the two competitors will return to the server and begin a new official match, starting at 0-0. ''However, the second official match will ''not'' be the final score used in the tournament. Instead, the first player to reach 10-x points (x being the points they scored in the first official match) will be deemed the winner, and the point of the other player, up to that point, will be added up to produce a final ''tournament'' score.'' This is possible due to the server having the ability to record every round of every match.
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# Disconnects are more common in this game style, so some leniency is given on disconnects. If a player is disconnected from the match, the two competitors will return to the server and begin a new official match, starting at 0-0. ''However, the second official match will '''not''' be the final score used in the tournament. Instead, the first player to reach 10-x points (x being the points they scored in the first official match) will be deemed the winner, and the point of the other player, up to that point, will be added up to produce a final '''tournament''' score.'' This is possible due to the server having the ability to record every round of every match.
 
# If a player disconnects for a second time, they automatically lose their match.
 
# If a player disconnects for a second time, they automatically lose their match.
 
# Clients 0.3 or newer are highly discouraged, as they have a tendency to time out in Fasttrack servers.
 
# Clients 0.3 or newer are highly discouraged, as they have a tendency to time out in Fasttrack servers.
 
# All types of play are allowed including camping and stabbing/digging.
 
# All types of play are allowed including camping and stabbing/digging.

Revision as of 17:44, 24 June 2014


Fork Info | Fork | Rules | Results
The Fifth Fork will be played on Saturday, August 22nd, 2015 and Sunday, August 23rd, 2015.
  • Discussion for Fork is taking place here.
  • Please read all Rules before the tournament begins.
  • Sign ups are currently open here and last through May 17th.

Rules for Players

  1. Cheating is prohibited; cheaters will be banned from all future Forks.
  2. The tournament rounds are played as a single match - first to 10 points win.
  3. All matches must be completed on the >>> FASTTRACK ULTIMATE 1V1 <<< server AND must be official (/challenge and /accept) to be considered valid.
  4. If a scheduled player refuses to accept or ignores the challenge of the other scheduled player, that player forfeits the match.
  5. A player must sign into the server with their valid global ID. If a player cannot sign in with their valid global ID, the player forfeits the match.
  6. If a player is not in the designated server by 5 minutes after the scheduled start time, then the player forfeits the match.
  7. If a player forfeits their match without 24+ hours notice, they will be banned from the next Fork.
  8. All chatkills, instas, and lagouts count as points.
  9. Disconnects are more common in this game style, so some leniency is given on disconnects. If a player is disconnected from the match, the two competitors will return to the server and begin a new official match, starting at 0-0. However, the second official match will not be the final score used in the tournament. Instead, the first player to reach 10-x points (x being the points they scored in the first official match) will be deemed the winner, and the point of the other player, up to that point, will be added up to produce a final tournament score. This is possible due to the server having the ability to record every round of every match.
  10. If a player disconnects for a second time, they automatically lose their match.
  11. Clients 0.3 or newer are highly discouraged, as they have a tendency to time out in Fasttrack servers.
  12. All types of play are allowed including camping and stabbing/digging.