Difference between revisions of "Fortress"

From Armagetron
Line 1: Line 1:
The fortress game is what is referred to when a map is built around the concept of a fortress zone.  A fortress zone is an area that one team is supposed to defend against the other teams, while trying to capture the other teams' zones.
+
Fortress is a game type in Armagetron Advanced. It is a team based game which usually consists of two Zones, one for each team.
 +
 
 +
== Objective ==
 +
 
 +
Such as 'Capture the Flag' and 'Sumo', the idea of Fortress is to capture your enemies Zone(s) while defending your own from the enemies attackers. You may win by capturing the enemies Zone(s) or if all of your enemies suicide or get core dumped.
 +
 
 +
== Rounds, Matches and Scoring ==
 +
 
 +
On most common Fortress servers, the first team to reach 100 points wins the Match. Core-dumping your enemy, you receive 2 points which adds 2 points to the overall team score. Hole points have been recently introduced to some servers and seems to becoming a standard setting which gives you 1 point which adds 1 point to the overall team score.
 +
 
 +
'''Note:''' Settings vary from server to server so this may not be exactly how it is on the server you are playing. Try asking an Administrator of the server for more information or use the ` console and type in the setting to get the variable.
 +
 
 +
== The Grid ==
 +
 
 +
Add here.
 +
 
 +
== Zone(s) ==
 +
 
 +
The fortress game is what is referred to when a map is built around the concept of a fortress zone.  A fortress zone is an area that one team is supposed to defend against the other team--[[User:Flex|Flex]] 11:40, 12 August 2008 (PDT)s, while trying to capture the other teams' zones.
 +
 
 +
== Terminology ==
 +
 
 +
Add here.
 +
 
 +
== Defender Position ==
 +
 
 +
Add here.
 +
 
 +
== Sweeper Position ==
 +
 
 +
Add here.
 +
 
 +
== Centre Position ==
 +
 
 +
Add here.
 +
 
 +
== Attacker Position ==
 +
 
 +
Add here.
  
 
== History ==
 
== History ==
Line 21: Line 59:
 
There is a more detailed discussion of [[:Category:Fortress Tactics]] available.
 
There is a more detailed discussion of [[:Category:Fortress Tactics]] available.
  
== Settings on the Test Server ==
+
== Settings on a standard Fortress server. ==
  
 
*Just in case anyone was wondering, the current fortress test server is Z-mans(the games creator).
 
*Just in case anyone was wondering, the current fortress test server is Z-mans(the games creator).
Line 38: Line 76:
  
 
reference - http://forums.armagetronad.net/viewtopic.php?t=2529&postdays=0&postorder=asc&start=0
 
reference - http://forums.armagetronad.net/viewtopic.php?t=2529&postdays=0&postorder=asc&start=0
 +
 +
== Fortress Maps ==
 +
 +
A map that is referred to as Fortress is built around the concept of two Zones for each team.
  
 
== Screen shots ==
 
== Screen shots ==

Revision as of 14:40, 12 August 2008

Fortress is a game type in Armagetron Advanced. It is a team based game which usually consists of two Zones, one for each team.

Objective

Such as 'Capture the Flag' and 'Sumo', the idea of Fortress is to capture your enemies Zone(s) while defending your own from the enemies attackers. You may win by capturing the enemies Zone(s) or if all of your enemies suicide or get core dumped.

Rounds, Matches and Scoring

On most common Fortress servers, the first team to reach 100 points wins the Match. Core-dumping your enemy, you receive 2 points which adds 2 points to the overall team score. Hole points have been recently introduced to some servers and seems to becoming a standard setting which gives you 1 point which adds 1 point to the overall team score.

Note: Settings vary from server to server so this may not be exactly how it is on the server you are playing. Try asking an Administrator of the server for more information or use the ` console and type in the setting to get the variable.

The Grid

Add here.

Zone(s)

The fortress game is what is referred to when a map is built around the concept of a fortress zone. A fortress zone is an area that one team is supposed to defend against the other team--Flex 11:40, 12 August 2008 (PDT)s, while trying to capture the other teams' zones.

Terminology

Add here.

Defender Position

Add here.

Sweeper Position

Add here.

Centre Position

Add here.

Attacker Position

Add here.

History

Proof of concept of Fortress mode was created by Z-Man, and is still in the works.

Objective

In this mode, your goal is to aquire your oposing teams "zone". To do this there are a number of stratagies.

Strategies

  • Use one or more players to defend your base looping around it and generally keeping the other team(s) out.
  • If theres more then 3 people on your team and your off to the side try turning off earlier so the guy in the center isn't stuck and will not end up plowing into an enemy wall.
  • Try bulldozing through the other teams offense using yourself as a kamikaze, you can blow a hole in the other teams defense and let another player on your team get through easier.
  • If the server has the team chat code use it (/team secret message here) using this is helpful for building strategy and keeping your enemies in the dark.

There is a more detailed discussion of Category:Fortress Tactics available.

Settings on a standard Fortress server.

  • Just in case anyone was wondering, the current fortress test server is Z-mans(the games creator).
  • Explosions are set to 2 to make blocking a ramrod/plow/steamroll easier.


To conquer a zone you need to follow this guideline

(Attackers are opposing team members inside the defenders zone)
(Defenders spawn inside their zone, they must stay in the zone to count as defending)
  • 1 attacker, 0 defenders: 5 seconds to conquer.
  • 1 attacker, 1 or more defenders: not conquerable.
  • 2 attackers, 0 defenders: 2 seconds to conquer.
  • 2 attackers, 1 defender: 3.3 seconds to conquer.
  • 2 attackers, 2 defenders: 10 seconds to conquer.

reference - http://forums.armagetronad.net/viewtopic.php?t=2529&postdays=0&postorder=asc&start=0

Fortress Maps

A map that is referred to as Fortress is built around the concept of two Zones for each team.

Screen shots

TODO

Setting up your own Fortress Server

This is all you need to set in your configuration file (autoexec.cfg, preferably) to set up a basic fortress server:

include examples/cvs_test/fortress_complete.cfg
SERVER_NAME <your name>
SERVER_PORT <desired port>
TALK_TO_MASTER 1

With this, it'll try to be an exact clone of "CVS Test Server: Fortress". You're advised to rummage through the included file here and the other recursively included files. Copy those you want to adapt into your configuration file and modify them there.

You'll no doubt notice there's a great deal of customization available. Think of the fortress as a primitive game object, and these settings are how you'll define its behavior. Between these settings, other game rules settings, and good map design, there are virtually limitless possibilities available. You don't have to limit yourself to Fortress play, you can use the fortress however you'd like!