Difference between revisions of "Fortress Tactics offense intro"

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All other players are defensive players until the opposing team has been reduced to a point where it's safe to leave the goalie by himself.
 
All other players are defensive players until the opposing team has been reduced to a point where it's safe to leave the goalie by himself.
 
[[Category:Tactics]]
 
[[Category:Game Play]]
 

Revision as of 03:26, 28 August 2006

Offense is relatively simple. The two players who will usually rush the opposing fortress are the point and the person to the right of point. The person to the left of point can rush, but usually doesn't get to do so right away. So the two rushers need to account for at least one opponent between them, two is preferred, on their way to the zone. If they don't even get one, they need to double back and go pick one off. The reason is simple, there's probably one goalie at the zone, and if they don't kill anyone on their way, they leave their defense outnumbered.

The left of point is usually an offensive position as well, but his is a little unique from the rest. He has to take out one opponent before he can rush the zone, and it's this fact that usually causes him to show up after the other two. It's not a big deal because three players at the enemy's fortress wind up killing each other in their rush for the zone. So left of point is usually better off playing a forward defensive position until it's time to go to the zone. When he goes to the zone, his best bet is usually to prevent opponents from returning to protect the zone and buying time for the two rushers (who should already be there) to take the zone. In either capacity, he's playing a defensive role, but he's playing it in offensive positions.

All other players are defensive players until the opposing team has been reduced to a point where it's safe to leave the goalie by himself.