Difference between revisions of "Ladle-4/Guidelines"

From Armagetron
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=== Stage 3 ===
 
=== Stage 3 ===
'''Teams assemble at IRC Armagetron in their own team-room.'''
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'''Teams assemble at [[IRC Channel|IRC Armagetron]] in their own team-room.'''
  
All players should familiarise themselves with IRC using one of the web interfaces such as [http://www.armagetron.nixda.net/cgi-bin/irc.cgi?adv=1 '''Joda's web interface'''], [http://www.liveharmony.org/chat.html?channel=Ladle%20Chat%20Room&source=chatweb-lhcw Durka's interface] or [http://www.irc4u.com/?irc_server=irc.freenode.org%3A6667&irc_channel=%23armagetron%2C+%23arma-ladle wrtlprnft's interface]. Or connect to our [[IRC Channel]] using any [http://en.wikipedia.org/wiki/List_of_IRC_clients IRC client]. Useful instructions include /nick <your name> and /join #arma-ladle. A chatroom will be made available for every team on the night. '''Teams should assemble preferably 60mins before the first round''', and Team-Captains should ensure that all members of their team know when this is. The Team-Captain can then take a roster not only to establish who is playing, but also to determine if last-minute step-ins are required. Last-minute unaffiliated players should assemble in the pool-room; Team-Captains will visit if they require any players to fill out their teams.
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All players should familiarise themselves with IRC using one of the web interfaces such as [http://www.armagetron.nixda.net/cgi-bin/irc.cgi?adv=1 '''Joda's web interface'''], [http://www.liveharmony.org/chat.html?channel=Ladle%20Chat%20Room&source=chatweb-lhcw Durka's interface] or [http://www.irc4u.com/?irc_server=irc.freenode.org%3A6667&irc_channel=%23armagetron%2C+%23arma-ladle wrtlprnft's interface]. Useful instructions include '''/nick <your name>''' and '''/join #arma-ladle'''. A chatroom will be made available for every team on the night. '''Teams should assemble preferably 60mins before the first round''', and Team-Captains should ensure that all members of their team know when this is. The Team-Captain can then take a roster not only to establish who is playing, but also to determine if last-minute step-ins are required. Last-minute unaffiliated players should assemble in the pool-room; Team-Captains will visit if they require any players to fill out their teams.
  
 
=== Stage 4 ===
 
=== Stage 4 ===

Revision as of 04:13, 24 September 2006


Ladle Info | About | Challenge Board | Tools | Operations | Results | Statistics | Voting | Bowl


The Fourth Tronic Ladle will be played on Sunday 1st October with the finals at 9pm GMT (US: 5pm EDT, 3pm MDT, 4pm CDT, UK: 10pm BST, DE: 23:00 CEST).

Stages

Stage 1

Stick your name down on the Ladle-4/Team List and elect Team-Captain.

This is only a provisional listing. It does not matter if you have a full team since there may be players on the night to fill your team. The most important thing to do is elect a Team-Captain who you can trust, who listens to everyone in the team, who is capable of communicating with other team-captains, and can follow the procedure to the letter on the night. You may also wish to elect a stand-in in-case the Team-Captain can't make it.

Stage 2

Team-Captains visit the Ladle-4/Challenge Board to establish provisional playoffs.

Again, this is only provisional. Only the Team-Captain is authorised to place your team on the board. S/He may alter this whenever they wish, and this may mean some jostling since placement not only determines who your team goes up against in the first and subsequent rounds, but also which servers you will be playing in. Inform your Team-Captain of your preferences, your favourite servers, and consider ping, stability, and general conditions. The cut off for the provisional placement of teams is 00.00 GMT 1st October. This will allow time for admin to copy out the provisional bracket list, and allows all players to know who they are expected to play and where well before time.

Stage 3

Teams assemble at IRC Armagetron in their own team-room.

All players should familiarise themselves with IRC using one of the web interfaces such as Joda's web interface, Durka's interface or wrtlprnft's interface. Useful instructions include /nick <your name> and /join #arma-ladle. A chatroom will be made available for every team on the night. Teams should assemble preferably 60mins before the first round, and Team-Captains should ensure that all members of their team know when this is. The Team-Captain can then take a roster not only to establish who is playing, but also to determine if last-minute step-ins are required. Last-minute unaffiliated players should assemble in the pool-room; Team-Captains will visit if they require any players to fill out their teams.

Stage 4

Team-Captains register their teams at IRC Armagetron and confirm readiness to play.

30mins before the first round, all Team-Captains should assemble in the Team-Captains chatroom. Here all Team-Captains register their teams, the names of the players present, and their state of play. Last minute alterations to brackets should be decided upon, and once confirmed, all players can view the brackets on the wiki at the Challenge Board. Because of the nature of knock-outs, there are often many bye's: these should only occur in the first round, and they can be filled by teams formed at the last moment, eg by pool-players in the IRC chatroom. Team-Captains return to their teams and confirm who they are playing and where. If there are any problems, regarding players or servers or technical faults, Team-Captains are advised to return to the Team-Captain chatroom to look for assistance.

Stage 5

Teams assemble at the appointed server for their first round, and play the best of 3 matches.

The final is at 9pm GMT, Semi's at 8.15pm GMT, Quarter's at 7.30pm GMT, and additional rounds every 45mins before for as many rounds as required. The Challenge Board has the details of who and where players should be assembled, in case there are and problems with IRC chatrooms, or players need to take a leak, etc.

Stage 6

Team-Captains report results at IRC Armagetron and winners confirm readiness to play next round.

Administration will record results on the brackets as they come in. The brackets should be followed, unless Team-Captains have legitimate reason to alter the course of progress. The only thing to be decided, if there is any question, is the server. When approaching the final, teams will rightly wish to play on servers which favour them. This must ultimately be resolved by the Team-Captains involved.

Stage 7

Winners of the final are celebrated, and all participants are congratulated!

Hurrah! Feedback is welcome to improve the system for the next time. Reports on game play, video's, etc, also invests more value in the game.

Guidelines

The following guidelines for all players may prove useful:

  • Only Team-captains should alter the provisional play-offs in the Challenge Room.
  • During the event, do not listen to anyone external to your team; rely on your Team-captain for information as to who you are playing and where.
  • Regarding ping, make sure your team-captain is aware of your server preference when s/he enters your team in the Challenge Board.

If you wish to discuss any of the stages, or add to the guidelines, please click on the discussion tab above.


Ladle Info | About | Challenge Board | Tools | Operations | Results | Statistics | Voting | Bowl