Ladle/Guidelines/Voting

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Revision as of 21:11, 18 August 2010 by Concord (talk | contribs) (→‎Past Votes: "win/conquered" corrected to "conquered/win")
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The One hundred and fifty-seventh TRONIC Ladle will be played on Sunday, March 3rd, 2024!
  • Discussion for Ladle 157 is taking place [ here].
  • Server administrators please update your config files.
  • Teams please sign up on the Challenge Board.
  • Then get some practice in before the big day! :)

Ladle Voting

The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread, and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.

At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [1] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[2] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[3] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and has been used rather consistently, with great success. [4]

The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close.

Past Votes

Ladle Issue Results, Choices
L-16 score_hole 0 points (4), 1 point (2)
2v2 fortress conquering unconquerable (5), conquerable (1)
scoring distribution - win/conquered 6/4 (4), 10/0 (2)
winzone / deathzone no (6), yes, expanding, when? (0)
L-21
team size 6v6 (4), 7v7 (0), 8v8 (2)
score_hole 0 points (6), 1 point (0)
scoring distribution - win/conquered 6/4 (6), 10/0 (0)
brackets / team placement random (6), seeded (0)
servers balance of EU/US (5), random (1)
rotate finals between US/EU servers yes (4), no (2)
coordinated server names yes (6), no (0)
players must use names on Challenge Board yes (5), no (1)
L-24
team size 6v6 (6), 7v7 (2), 8v8 (0)
score_hole 0 points (7), 1 point (0)
2v2 fortress conquering unconquerable (6), conquerable (2)
scoring distribution - win/conquered 6/4 (8), 10/0 (0)
brackets / team placement random (5), seeded (3)
finals are best of 3 yes (5), no (3)
Ladle start time 1 hour early (4), 1.5 (1), same (2)
Ladle should be on which day Sunday (5), Saturday (2)
Ladle should be 2 days no (7), Sat/Sun (0), consecutive Sundays (1)
L-27
moderators global (4), team leaders (1), both (3)
Ladle start time 18:45 GMT (6), 17:45 GMT (2)
double elimination none (6), light (2), full (0)
L-29
adjust Ladle date for New Years/January yes (7), no (2)
L-30
Ladle follows daylight savings time yes (12), no (0)
adjust Ladle date for New Years/January yes (12), no (0)
Challenge Board cutoff-time/day Thursday (6), Friday (5), Saturday (1)
elect global moderators yes (11), no (1)
L-34
team size 6v6 (9), 7v7 (2), 8v8 (0)
hole size (explosion_radius) 0.75m (7), 2 (3), 0 (1)
L-36
players must login to play yes (11), no (1)
hole size (explosion_radius) 0.75m (8), 1.40 (1), 1.00 (2), 0.02 (1)
scoring distribution - conquered/win 6/4 (11), 4/6 (1)
Players can be on multiple teams no (12), yes (0)
players must use names on Challenge Board no (8), yes (2)
Rule breakers get baned for next Ladle yes (12), no (0)
Ladle 36 date Traditional (9), 2nd Sunday (2)
Ladle 37 date Traditional (9), 2nd Sunday (0)
Ladle 38 date Traditional (7), 2nd Sunday (0)