Difference between revisions of "Moviepacks"

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This page will tell you how to create your own moviepacks. See [[Moviepacks list]] for already existing moviepacks. For help installing an already existing moviepack go '''[[Customizing_the_game|here]]'''.
 
This page will tell you how to create your own moviepacks. See [[Moviepacks list]] for already existing moviepacks. For help installing an already existing moviepack go '''[[Customizing_the_game|here]]'''.
  
==How to have sex=
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== Editing and Creating a Moviepack ==
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== Title ==
 
== Title ==
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*bike.png
 
*bike.png
  
The skin for your bike model(put flames on it for +10 speed). Transperent parts of the image will show the color each players has selected for his bike/wall
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The skin for your bike model. Transperent parts of the image will show the color each player has selected for his bike/wall. If the model appears to be grey in the game, open the ase model in a text editor like notepad and make sure the path of the texture is correct.
  
 
== Player Wall Texture ==
 
== Player Wall Texture ==

Revision as of 14:14, 17 July 2010

This page will tell you how to create your own moviepacks. See Moviepacks list for already existing moviepacks. For help installing an already existing moviepack go here.

Editing and Creating a Moviepack

Title

  • Title.jpeg

The custom start page before the menu (only works in 2.7 +) (the thunderbolt page when using default textures)

Cycle Model

  • cycle.ase

The bike model, make one using your favorite 3d modeling system.

Cycle Texture

  • bike.png

The skin for your bike model. Transperent parts of the image will show the color each player has selected for his bike/wall. If the model appears to be grey in the game, open the ase model in a text editor like notepad and make sure the path of the texture is correct.

Player Wall Texture

  • dir_wall.png

The skin for player walls. Transperent parts will be invisable in game, White will show the color the player has selected. -note while using colors here is tempting its not recomended as the colors are often distorted in the game.

Floor Textures

  • floor.png
  • floor_a.png
  • floor_b.png

Floor.png works like a tile and is tiled across the floor with no variation you can use a small image like 50px50p and tile it or a larger image like 500px500p and stretch it across the entire floor.

floor_a.png is normally a line just stretched vertically across the floor and floor_b.png the same only stretched horizontaly by combining the two it creates a sharp square grid. There have been people who thought they could use this to create a very sharp unique floor.

discussion here -http://forums.armagetronad.net/viewtopic.php?t=1708&postdays=0&postorder=asc&start=30

Rim(outer)Wall Textures

  • rim_wall_a.png
  • rim_wall_b.png
  • rim_wall_c.png
  • rim_wall_d.png

The 4 images are used to make the outer wall make one image and copy it for a look that spans the whole grid or try using 2 patterns for a unique look.

Sky

  • sky.png

The sky image can help the whole movie pack together in game but not everyone uses a sky so don't depend on it.

Settings

  • Settings.cfg

Use this to unify the look of your movie pack no matter who uses it

example

MOVIEPACK_FLOOR_RED .8   floor color (with moviepack)
MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack)
MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack)



MOVIEPACK_WALL_STRETCH 6

GRID_SIZE_MOVIEPACK 5