Difference between revisions of "Reason"

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* You can sign up as many people as you want for your team, there is no limit.  You play 8v8 in the ladle, but due to lengthy circumstances, each team will be allowed to participate 5 players to play in each match.  If the other team does not have 5 players, you can still play.  It is infinitely easier to win a math in high rubber when you are against 1 v 5 odds than it is in fortress.
 
* You can sign up as many people as you want for your team, there is no limit.  You play 8v8 in the ladle, but due to lengthy circumstances, each team will be allowed to participate 5 players to play in each match.  If the other team does not have 5 players, you can still play.  It is infinitely easier to win a math in high rubber when you are against 1 v 5 odds than it is in fortress.
 
* The quarter and semi-finals will be decided by the best of 3 matches; first team to 30 points wins a match.  The finals will be decided by the best of 5 matches; first team to 30 points wins a match.
 
* The quarter and semi-finals will be decided by the best of 3 matches; first team to 30 points wins a match.  The finals will be decided by the best of 5 matches; first team to 30 points wins a match.
* There are many different ways to trap someone in high rubber, and some aren't viewed very highly among the high rubber "elders."  These include camping, cornering, sealing, speeding,  
+
* There are many different ways to trap someone in high rubber, and some aren't viewed very highly among the high rubber "elders."  These include camping, cornering, sealing, speeding, or wall-whoring.  However, in this particular tournament, you are allowed to do all of them.  Just like in fortress you can hole or take the win zone.  Nevertheless, the worst thing to do is to camp, if you do camp expect some foul words to come your way on the Back Talk page.
  
  

Revision as of 21:43, 4 August 2007


High Rubber Tilt | Reason | Schedule | Assemble | Outcome | Back Talk
  • The "Tilt" (Monthly High Rubber Tournament) takes place every month, last Saturday of the Month.
  • The "Tilt" will be for 3 player teams
  • The Third "Tilt" will take place on Saturday, January 28, 2012 1pm EDT 6pm GMT

*** SIGNUPS can be found at Assemble



High Rubber Tilt

Fortress is certainly a great leap for Armagetron, but contrary to popular belief, it is a relatively new game play. Before the double-grind, the spinning zones, or even the forced team play, there was one choice you made: High or Low? I'm speaking of the amount of rubber you favored, of course. Even with the extended history of simple high and low rubber in Armagetron, it is greatly shadowed by the "new school" of fortress. Don't believe me? Look at the competitions on the Wiki. For this reason, I will let high rubber players to self-organize their own "ladle-based" tournament that will be played on one day, over the course of several hours.

Objective

Short and simple: To give players an opportunity to play and/or organize a tournament that strikes their fancy. Not all players are mystified by zones.

Blue Prints

  • Each team must come to the Connect page, edit their name into the appropriate team. If your clan or team is not registered, you need to do so before you edit in your name. If you are the team captain, make sure you write (Team Captain) after your name.
  • You can sign up as many people as you want for your team, there is no limit. You play 8v8 in the ladle, but due to lengthy circumstances, each team will be allowed to participate 5 players to play in each match. If the other team does not have 5 players, you can still play. It is infinitely easier to win a math in high rubber when you are against 1 v 5 odds than it is in fortress.
  • The quarter and semi-finals will be decided by the best of 3 matches; first team to 30 points wins a match. The finals will be decided by the best of 5 matches; first team to 30 points wins a match.
  • There are many different ways to trap someone in high rubber, and some aren't viewed very highly among the high rubber "elders." These include camping, cornering, sealing, speeding, or wall-whoring. However, in this particular tournament, you are allowed to do all of them. Just like in fortress you can hole or take the win zone. Nevertheless, the worst thing to do is to camp, if you do camp expect some foul words to come your way on the Back Talk page.