Difference between revisions of "Single Player Tactics"

From Armagetron
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The true key to defeating the bots is simply recognizing the bots shortcomings. To defeat an opponent, you must make them run into your wall, which trails behind your light-cycle.
 
The true key to defeating the bots is simply recognizing the bots shortcomings. To defeat an opponent, you must make them run into your wall, which trails behind your light-cycle.
  
Another tactic is to switch back. (left twice - straight - right twice - straight) Barring any rewrite of the AI code, the bots are oriented toward boxing themselves in. They cannot handle a narrow dead end alley. If you can find an area to camp and do just that, winning against the AI's is not hard.
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Another tactic is to switch back. (left twice - straight - right twice - straight) Barring any rewrite of the AI code, the bots are oriented toward boxing themselves in. They cannot handle a narrow dead end alley. If you can find an area to camp and do just that, winning against the AI's is not hard. They will trap themselves and explode.
  
  

Revision as of 12:28, 11 November 2015

Intro

Todo : What to include

  • What armagetron is /how to play basics
  • Changing Key bindings and the defaults(if your going to refrence double binding you should go over pros and cons)
  • What you can(/should) try in singleplayer(maps settings cameras huds)


Defeating the bots

The true key to defeating the bots is simply recognizing the bots shortcomings. To defeat an opponent, you must make them run into your wall, which trails behind your light-cycle.

Another tactic is to switch back. (left twice - straight - right twice - straight) Barring any rewrite of the AI code, the bots are oriented toward boxing themselves in. They cannot handle a narrow dead end alley. If you can find an area to camp and do just that, winning against the AI's is not hard. They will trap themselves and explode.


Todo

Customizing

You can try many maps and different settings locally. Todo