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From Armagetron

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Date Name Thumbnail Size User Description Versions
06:20, 7 October 2014 Bracketstutorial02.jpg (file) 11 KB Titanoboa   1
13:32, 5 July 2014 Sub.png (file) 1 KB Concord   1
13:16, 5 July 2014 Def.png (file) 4 KB Concord   1
13:15, 5 July 2014 Atk2.png (file) 2 KB Concord   1
13:14, 5 July 2014 Swp2.png (file) 1 KB Concord   1
13:14, 5 July 2014 Swp1.png (file) 1 KB Concord   1
13:13, 5 July 2014 Atk1.png (file) 2 KB Concord   1
13:12, 5 July 2014 Ctr.png (file) 2 KB Concord   1
13:07, 5 July 2014 Atk1.jpg (file) 5 KB Concord   1
13:07, 5 July 2014 Ctr.jpg (file) 2 KB Concord   1
22:27, 13 April 2014 Csn4.png (file) 6 KB Ritsuka   1
22:12, 13 April 2014 Csn3.png (file) 7 KB Ritsuka   1
22:06, 13 April 2014 Csn2.png (file) 7 KB Ritsuka   1
21:56, 13 April 2014 Csn1.png (file) 4 KB Ritsuka   1
21:39, 13 April 2014 Colli.png (file) 18 KB Ritsuka   1
20:14, 9 March 2014 ACLwr.png (file) 3 KB Titanoboa   1
20:11, 9 March 2014 ACLbr.png (file) 3 KB Titanoboa   1
19:30, 1 March 2014 ACLwq.png (file) 4 KB Titanoboa White Queen chess piece for ACL table. Probably temporary 1
19:28, 1 March 2014 ACLbq.png (file) 4 KB Titanoboa Black Queen chess piece for ACL table. Probably temporary 1
19:24, 1 March 2014 ACLwk.png (file) 4 KB Titanoboa White King chess piece for ACL table. Probably temporary 1
19:20, 1 March 2014 ACLbk.png (file) 4 KB Titanoboa Black King chess piece for ACL table. Probably temporary 1
01:36, 26 November 2013 Tronny.png (file) 173 KB Sinewav The iconic and much sought after Tronny Award, its likeness masterfully rendered by Word. 1
07:58, 25 May 2013 Sixteen-0.0.2.aacockpit.jpg (file) 92 KB 16   1
18:06, 21 April 2013 Countdown.gif (file) 399 KB Jericho   1
15:21, 16 April 2013 The Aliens Banner.jpg (file) 15 KB Jericho   1
15:07, 16 April 2013 Example.jpg (file) 105 KB Jericho Reverted to version as of 02:50, 4 April 2006 4
19:42, 4 March 2013 Debug ff winxp2.png (file) 9 KB Sinewav Right-click the file and choose "Properties" to find the path (Location). Use this plus the filename as one part of the run armagetronad command. 1
19:40, 4 March 2013 Debug ff winxp1.png (file) 9 KB Sinewav Put the file you want to play on your desktop, then select Run from the Start Menu or type the Windows Key + R. 1
00:09, 25 February 2013 True-moviepack-screenshot.png (file) 334 KB Sinewav   1
00:07, 13 February 2013 Noexit.png (file) 28 KB Concord Reverted to version as of 05:19, 29 January 2013 4
13:56, 17 January 2013 CockpitPosition169.png (file) 8 KB Epsy The scale is the same on a 16:9 aspect ratio. 1
13:49, 17 January 2013 CockpitPosition.png (file) 8 KB Epsy With an anchor at -1,-1 on the output described by the blue rectangle, this shows(in red) the specification of <Position>'s coordinate space. 1
23:45, 16 January 2013 CockpitAnchor169.png (file) 9 KB Epsy What the cockpit anchoring looks like on a 16:9 output. 1
23:43, 16 January 2013 CockpitAnchor43.png (file) 9 KB Epsy What the cockpit anchoring looks like on a 4:3 output. 1
19:41, 13 January 2013 IllegalExit05.png (file) 112 KB Sinewav   1
16:30, 17 November 2012 Site logo.jpg (file) 64 KB Nagi   2
07:22, 17 November 2012 Phoenix.jpg (file) 24 KB Nagi   2
14:10, 10 August 2012 Ctfman-nph-basecamp.gif (file) 20 KB Sinewav Stay even with the base-camper, then get your flag home easier and with fewer points sacrificed. 1
14:08, 10 August 2012 Ctfman-nph-hole.gif (file) 10 KB Sinewav This method has the potential to save points and is easier to communicate. If the primary attacker keeps up with the defender it looks like a regular attack and is less predictable as a hole attempt. 1
20:55, 13 May 2012 Ctfman-step-def.png (file) 332 bytes Sinewav Interlocking step-defense, popularized by Monkey D. Luffy. Step outwards as you circle the flag, and create "hooks" so enemies can't tunnel in. The defense is impossible to cut, but is far too slow for effective hole covering. Not often used competitively 1
18:55, 12 May 2012 Ctfman-2v2a.png (file) 23 KB Sinewav This 2v2 is a virtual stalemate. The best action is to put pressure on the flag-holder and try to force a respawn. The base-camp should shrink slightly faster than the defense. Having a full team (4v2) will allow you a better chance to get your flag back 1
16:35, 12 May 2012 Ctfman-starting-pos1.png (file) 6 KB Sinewav One possible setup. Attacker, Defender, and two players positioned in-between the flag and base adding support and flexibility. 1
16:33, 12 May 2012 Ctfman-holing2.png (file) 35 KB Sinewav   1
16:33, 12 May 2012 Ctfman-holing1.png (file) 10 KB Sinewav   1
16:32, 12 May 2012 Ctfman-ghosting1.png (file) 23 KB Sinewav In this setup, pos-4 (inner def) dies at start, then uses cycle invulnerability to enter outer defense after being respawned. 1
16:28, 12 May 2012 Ctfman-flag-pass2.png (file) 12 KB Sinewav Bisecting the flag makes it easier to flag run. Your opponent isn't likely to get around you or the flag, thus giving massive control over their space and making for easy pick-ups. 1
16:26, 12 May 2012 Ctfman-flag-pass1.png (file) 10 KB Sinewav   1
16:25, 12 May 2012 Ctfman-4v2a.png (file) 22 KB Sinewav With a perfectly camped base and a free defender, there is no reason to not to NPH. The attacker will be respawned and back on the far side of the grid in seconds. With no loss of points on your side, the value of such a move should be clear. 1
16:22, 12 May 2012 Ctfman-4v1a.png (file) 72 KB Sinewav 1. Pick a side to hole and stay there, preferably a place where the distance between the flag and the defender is small. Or, fake a couple of holes to get the defender to shrink. 2. Keep your speed high. You know where the hole is going to be and it will 1
16:20, 12 May 2012 Ctfman-3v4b.png (file) 26 KB Sinewav If your defense is the first to die and create a 3v4 imbalance, the attackers should both return immediately and restore the balance with a sacrifice. The loss of 4 total points is damaging, but probably not as much as losing a second player without havin 1
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