TRON Experience
From Armagetron
MAX_CLIENTS 6 # Name of server SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience << # URL displayed for server URL http://adventuresoftron.com # Description of server SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only. MESSAGE_OF_DAY \n\n 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x99999909 Dec 09 - Recent Changes\n\n0xffffffFaster base speed. Wall acceleration is tweaked to give you more control of your cycle. Boost is short and strong, but when it gone, it's gone. # Console message displayed every round ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID MAP_FILE turtle/classic/classic-0.0.1.aamap.xml SIZE_FACTOR -3 SP_SIZE_FACTOR -3 CYCLE_TURN_MEMORY 3 # number of pending turn commands a cycle memorizes before opposing turns cancel each other # speed; it's a good idea to read the full documentation for the acceleration settings. CYCLE_SPEED 15 CYCLE_START_SPEED 15 CYCLE_SPEED_MAX 2 # basic cycle speed (m/s) CYCLE_SPEED_MIN .25 # minimal cycle speed as ratio to CYCLE_SPEED CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_ABOVE .75 # rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_ACCEL 10 CYCLE_WALL_NEAR 3 CYCLE_ACCEL_OFFSET 0.7 CYCLE_BRAKE -20 CYCLE_BRAKE_REFILL 0 #CYCLE_ACCEL_TUNNEL 0.5 #CYCLE_ACCEL_SLINGSHOT 0.5 # wall acceleration multiplicator CYCLE_ACCEL_SELF 1.0 # multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_TEAM 1.0 # multiplicator to CYCLE_ACCEL for your temmates' walls CYCLE_ACCEL_ENEMY 1.0 # multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_RIM 0.0 # multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_SLINGSHOT 1.0 # multiplicator to CYCLE_ACCEL if you're between your wall and another wall CYCLE_SOUND_SPEED 15.0 # sound speed divisor CYCLE_DELAY .1 # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported. CYCLE_DELAY_TIMEBASED 1.0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well. CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value CYCLE_RUBBER_TIMEBASED 1 CYCLE_RUBBER_TIME 1 CYCLE_RUBBER_MINDISTANCE 0.01 CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.1 CYCLE_RUBBER_WALL_SHRINK 1 CYCLE_RUBBER 1.0 # niceness when hitting a wall CYCLE_PING_RUBBER 3.0 # niceness when hitting a wall: bonus for higher ping players #CYCLE_BRAKE_DEPLETE 1.25 # was 0.0 ... depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes ) WALLS_LENGTH -1 WALLS_STAY_UP_DELAY 0 EXPLOSION_RADIUS 0 SP_AI_IQ 100 SP_AUTO_IQ 1 SP_AUTO_AIS 0 SP_WALLS_LENGTH -1 SP_WALLS_STAY_UP_DELAY 0 SP_EXPLOSION_RADIUS 0 SP_WIN_ZONE_MIN_LAST_DEATH 20 SP_WIN_ZONE_MIN_ROUND_TIME 4000 SP_MIN_PLAYERS 1 SP_TEAMS_MAX 2 SP_TEAMS_MIN 2 SP_TEAM_MIN_PLAYERS 3 SP_TEAM_MAX_PLAYERS 3 SP_TEAM_BALANCE_ON_QUIT 0 SP_TEAM_BALANCE_WITH_AIS 1 SP_TEAM_MAX_IMBALANCE 3 SP_GAME_TYPE 1 SP_FINISH_TYPE 1 SP_SCORE_WIN 0 # points you gain for beeing last one alive SP_LIMIT_SCORE 100 # score limit (all limits for one match) SP_LIMIT_ROUNDS 5 # max number of rounds to play SP_LIMIT_TIME 25 # max time (in minutes) TEAM_ALLOW_SHUFFLE_UP 1 ALLOW_TEAM_CHANGE 1 ALLOW_TEAM_NAME_COLOR 0 ALLOW_TEAM_NAME_LEADER 0 ALLOW_TEAM_NAME_PLAYER 0 MIN_PLAYERS 1 TEAMS_MAX 2 TEAMS_MIN 2 TEAM_MIN_PLAYERS 3 TEAM_MAX_PLAYERS 3 TEAM_MAX_IMBALANCE 3 TEAM_BALANCE_ON_QUIT 0 TEAM_BALANCE_WITH_AIS 1 GAME_TYPE 1 FINISH_TYPE 1 LIMIT_SCORE 100 # score limit (all limits for one match) LIMIT_ROUNDS 5 # max number of rounds to play LIMIT_TIME 25 # max time (in minutes) AI_IQ 100 AUTO_IQ 1 AUTO_AIS 0 SCORE_WIN 0 # points you gain for beeing last one alive SCORE_KILL 1 # points you gain for everyone racing into your wall SCORE_SUICIDE 0 # points you gain for every stupid death (race into the rim/your own wall) SCORE_DIE 0 # points you gain for every time you race into someones wall SCORE_DEATHZONE 0 SCORE_SURVIVE 0 WIN_ZONE_DEATHS 1 WIN_ZONE_EXPANSION 7 WIN_ZONE_INITIAL_SIZE 1 WIN_ZONE_MIN_LAST_DEATH 20 WIN_ZONE_MIN_ROUND_TIME 4000 WIN_ZONE_RANDOMNESS 1 CAMERA_FORBID_CUSTOM 1 CAMERA_FORBID_FOLLOW 1 CAMERA_FORBID_FREE 1 CAMERA_FORBID_IN 0 CAMERA_FORBID_MER 1 CAMERA_FORBID_SERVER_CUSTOM 1 CAMERA_FORBID_SMART 1 FORBID_HUD_MAP 1 TEAM_NAME_2 MCP TEAM_RED_2 4 TEAM_GREEN_2 8 TEAM_BLUE_2 15 TEAM_NAME_1 USERS TEAM_RED_1 15 TEAM_GREEN_1 12 TEAM_BLUE_1 0 ACCESS_LEVEL_SHUFFLE_UP 20