Talk:Wildcat Tournament october 2011

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Revision as of 11:13, 2 October 2011 by Vov (talk | contribs) (Changed 1v1 settings. Some other stuff needed to discuss.)
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Settings

I hope that this time we will get unified settings so i'm starting this early :) - Vov

Copy from september, with 1v1 settings, score limit 13 and a smaller arena:

#default, idk if needed
CYCLE_TURN_MEMORY 3

#speed and accel
CYCLE_SPEED 35.0
CYCLE_SPEED_MIN .25
CYCLE_SPEED_DECAY_BELOW 5.0
CYCLE_SPEED_DECAY_ABOVE .1
CYCLE_START_SPEED 20.0
CYCLE_ACCEL 30.0
CYCLE_ACCEL_SELF 1.0
CYCLE_ACCEL_TEAM 1.0
CYCLE_ACCEL_ENEMY 1.0
CYCLE_ACCEL_RIM 0.0
CYCLE_ACCEL_SLINGSHOT 1.0
CYCLE_ACCEL_TUNNEL 1.0
CYCLE_ACCEL_OFFSET 2.0
CYCLE_WALL_NEAR 3.0
CYCLE_SOUND_SPEED 30.0

#brake
CYCLE_BRAKE 90.0
CYCLE_BRAKE_REFILL .5
CYCLE_BRAKE_DEPLETE 0.25

#delay
CYCLE_DELAY .000999987
CYCLE_DELAY_TIMEBASED 1.0
CYCLE_TURN_SPEED_FACTOR .95

#rubber
CYCLE_RUBBER 20.0
CYCLE_PING_RUBBER 12.0
CYCLE_RUBBER_TIMEBASED 0.0

CYCLE_RUBBER_SPEED 40.0
CYCLE_RUBBER_MINDISTANCE .00999999
CYCLE_RUBBER_MINDISTANCE_RATIO 9.99868e-005
CYCLE_RUBBER_MINDISTANCE_RESERVOIR .005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED .005
CYCLE_RUBBER_MINDISTANCE_PREPARATION .2

CYCLE_RUBBER_MINADJUST .1

CYCLE_RUBBER_LEGACY 0
CYCLE_RUBBER_TIME 5.0

CYCLE_RUBBER_DELAY 0.0
CYCLE_RUBBER_DELAY_BONUS .5

CYCLE_RUBBER_WALL_SHRINK 0

CYCLE_RUBBER_MINDISTANCE_GAP 0
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE .5

#defaults, idk if needed
CYCLE_WIDTH 0
CYCLE_WIDTH_SIDE 0
CYCLE_WIDTH_RUBBER_MIN 1
CYCLE_WIDTH_RUBBER_MAX 1

CYCLE_DIST_WALL_SHRINK 0.0
CYCLE_DIST_WALL_SHRINK_OFFSET 0.0

#stuff: no holes, instant wall disappearance, 200 wall length
#size should be smaller than in the 2v2.
#half the players, half the space -> size -4 instead of -3
EXPLOSION_RADIUS 0
WALLS_LENGTH 200
SP_WALLS_LENGTH 200
SIZE_FACTOR -4
SP_SIZE_FACTOR -4
WIN_ZONE_DEATHS 1
WIN_ZONE_RANDOMNESS 1
WIN_ZONE_EXPANSION 3
WIN_ZONE_MIN_ROUND_TIME 1200
WIN_ZONE_MIN_LAST_DEATH 50
TEAM_BALANCE_WITH_AIS 0 #it differs from default :p
WALLS_STAY_UP_DELAY 0

#scores: first to 13, only kills, no round limit, no time limit.
SCORE_KILL 1
SCORE_DIE 0
SCORE_SUICIDE 0
SCORE_DEATHZONE 0
SCORE_WIN 0
LIMIT_SCORE 13
LIMIT_ROUNDS 1000
LIMIT_TIME 120

#teams
TEAMS_MIN 1
TEAMS_MAX 2
TEAM_MIN_PLAYERS 1
TEAM_MAX_PLAYERS 1
TEAM_MAX_IMBALANCE 1

#access levels - everyone can play 
#Admins: to op: /op [player] or /op [player] 7
#Referees and Admins can start matches and op people
ACCESS_LEVEL_ADMIN 6
ACCESS_LEVEL START_NEW_MATCH 6
ACCESS_LEVEL_OP 6
ACCESS_LEVEL_OP_MAX 7
ACCESS_LEVEL_TEAM 7
ACCESS_LEVEL_PLAY 20
#no kickvotes, let the admins do that; need admins for that
#suspend votes against players blocking spots are allowed but trackable
ACCESS_LEVEL_VOTE_SUSPEND 15
ACCESS_LEVEL_VOTE_KICK 7
ACCESS_LEVEL SUSPEND 6
ACCESS_LEVEL KICK 2
ACCESS_LEVEL_AUTOKICK_IMMUNITY 10
#no /msg-spying and everyone sees admin actions
#team chat doesn't matter at all in a 1v1; commented out
ACCESS_LEVEL_SPY_MSG -1
#ACCESS_LEVEL_SPY_TEAM -1
ACCESS_LEVEL_SPY_CONSOLE 20


Anyone that would like to help moderating the event should add his/her global id to the list :

assuming the same helpers as last time:

USER_LEVEL karas@ct/public 1
USER_LEVEL weey;D@forums 1
USER_LEVEL vov@forums 1

Questions and Suggestions

Does someone want to record games? My recordings lagged quite a bit last time... - vov


and: Heh, why a new wiki page each month? Look at how other tournaments as the CTF Brawl and the Ladle do it:

  • 1. One Challenge Board
  • 2. One "History" page with the old brackets and outcomes etc.
  • 3. The Blurb

At the moment, 1 and 3 seem to be done new each month and 2 shouldn't be that hard to create... The question is: would you want this structure?