The 'Trench', created by Jericho, is a new take on the Fortress gamemode in an attempt to bring a new team oriented, strategic mode to Armagetron. It's important to note that while Trench incorporates key elements used in classic fortress, they are vastly different and the same strategies will likely be much less effective. The name Trench was chosen as a symbol, as trenches are key points (e.g. around a fortress), to evolve new strategies. A new map has been implemented, as well as a unique scoring system that will be explained below.
The Trench map, made by vov with editing by Jericho, is composed of 2 fortress zones, spawn bases known as "Penal Colonies" on each side of the map, and multiple death zones strategically laid out with a timer. At the start of the round each team spawns inside their Penal Colony facing a gate leading to their own fortress zone. Exactly 13 seconds after the start of the round, a death zone spawns in a key point blocking access to one of the two gates. For the first 3 minutes only, respawns are activated, allowing teammates to be revived by touching your fortress zone. This will cause eliminated players to respawn inside their PC. Respawned players can leave their PC by driving through the second gate (2nd Gate will close after the 3 minute mark). Respawns are disabled after the 3 minute mark as well. It's also important to note that the rim has a significant acceleration rate, which adds a whole new set of dynamics for attacking and defending a zone.
Based on the scoring system used in Trench, it's clear that strategic holing is being greatly discouraged in this gamemode, as entering a hole created by ones own team causes you to lose 4 points. Below are the currently scoring values.