Difference between revisions of "Tron School"

From Armagetron
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'''developing a regular perhaps weekly competition run along similar lines to tronic, with big competitions annually'''
 
'''developing a regular perhaps weekly competition run along similar lines to tronic, with big competitions annually'''
  
If it gets reasonably big, and we need a little more programming etc to make the competitions run smoother, I think we might be able to set up an entry fee, something like £1 a tournament, purely to pay the developers. Well... along the lines of [[Tronic]] teams could win money, which could be useful for schools. However, there are many associated problems with implementing a system that does this, so let's forget about it for now. What is important, is that we get some good games played on the grid!
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If we need more computing development, we might be able to raise funds long the lines of [[Tronic]], which might also attract school entries. However, there are many associated problems with implementing a system that does this, so let's forget about it for now. What is important, is that we get some good games played on the grid!
  
 
Contact [[User:2020|2020]] if you wish.
 
Contact [[User:2020|2020]] if you wish.

Revision as of 06:20, 8 November 2006

Welcome to Tron School. The basic idea, and you are welcome to take part and improve upon every element of it, is to set up a competition of tron across school globally. Kind of like football, where every school has a football team. Well, instead of american, australian, european, irish, all these different kinds of football games, we have fortress, speeders, crazy, these variations.

Stages

  • stage 1: coming up with the idea, formalising it, and updating it
  • stage 2: contacting schools, finding some maths teachers who enjoy the game so much, they want to set up a school team
  • stage 3: promoting the competition to other maths teachers, councils, educational authorities, etc
  • stage 4: setting up the first competition
  • stage 5: developing a regular perhaps weekly competition run along similar lines to tronic, with big competitions annually


Stage 1

coming up with the idea, formalising it, and updating it

Well, ideas are cheap. The trick is, coming up with a design that works. The game has already been designed, it works, it is fantastic. The trick is, creating a means by which we can invite schools to participate as easily as possible, and we get to producing a successful, sustainable, repeatable competition.

Stage 2

contacting schools, finding some maths teachers who enjoy the game so much, they want to set up a school team

Ok, I only know a few maths teachers. I will email a few schools, see what the response is after a month. So, by december, hopefully, there are a few maths teachers who are so into the game, they will put the effort required to have the game set up in their school, and run an after school club. I will also create an ad for youtube so that prospective teachers and kids I suppose, can see what the game involves, and the competition. More like an invitation.

Stage 3

promoting the competition to other maths teachers, councils, educational authorities, etc

Well, we need a team of dedicated professionals, heheh, to come up with a strong campaign I suppose. It is definitely a team-effort at this stage.

Stage 4

setting up the first competition

Once we reach a certain threshold, perhaps 100 schools?, we might run the competition. Hopefully the experience of setting up tronic spoon and ladles will help in this.

Stage 5

developing a regular perhaps weekly competition run along similar lines to tronic, with big competitions annually

If we need more computing development, we might be able to raise funds long the lines of Tronic, which might also attract school entries. However, there are many associated problems with implementing a system that does this, so let's forget about it for now. What is important, is that we get some good games played on the grid!

Contact 2020 if you wish.