Difference between revisions of "User:Newbie"

From Armagetron
(New page: * <code>CAMERA_CUSTOM_BACK 25 </code> * <code>CAMERA_CUSTOM_RISE 22 </code> * <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code> * <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code> * <c...)
 
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* <code>CAMERA_CUSTOM_BACK 25  </code>       
+
= My Settings =
* <code>CAMERA_CUSTOM_RISE 22 </code>       
+
 
* <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code>
+
* <code>CAMERA_CUSTOM_BACK 25  </code>       
* <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code>
+
* <code>CAMERA_CUSTOM_RISE 22 </code>       
* <code>CAMERA_CUSTOM_PITCH -0.8 </code>     
+
* <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code>
* <code>CAMERA_CUSTOM_ZOOM 0 </code>     
+
* <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code>
* <code>CAMERA_CUSTOM_TURN_SPEED 50 </code>
+
* <code>CAMERA_CUSTOM_PITCH -0.8 </code>     
* <code>CAMERA_CUSTOM_TURN_SPEED_180 2 </code>
+
* <code>CAMERA_CUSTOM_ZOOM 0 </code>     
* <code>CAMERA_GLANCE_BACK 25 </code>
+
* <code>CAMERA_CUSTOM_TURN_SPEED 50 </code>
* <code>CAMERA_GLANCE_RISE 22 </code>
+
* <code>CAMERA_CUSTOM_TURN_SPEED_180 2 </code>
* <code>CAMERA_GLANCE_BACK_FROMSPEED 0 </code>
+
* <code>CAMERA_GLANCE_BACK 25 </code>
* <code>CAMERA_GLANCE_RISE_FROMSPEED 0 </code>
+
* <code>CAMERA_GLANCE_RISE 22 </code>
* <code>CAMERA_GLANCE_PITCH -0.8 </code>
+
* <code>CAMERA_GLANCE_BACK_FROMSPEED 0 </code>
* <code>zone_height 0.25 </code>
+
* <code>CAMERA_GLANCE_RISE_FROMSPEED 0 </code>
* <code>zone_alpha 0.75 </code>
+
* <code>CAMERA_GLANCE_PITCH -0.8 </code>
 +
* <code>zone_height 0.25 </code>
 +
* <code>zone_alpha 0.75 </code>
 +
 
 +
 
 +
= Wall Shrink =
 +
[[Image:Wall_shrink.jpg|left|Wall Shrink]]
 +
 
 +
=== Why Wall Shrink Is Bad ===
 +
When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural. <br>
 +
There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance.

Revision as of 05:28, 22 January 2010

My Settings

* CAMERA_CUSTOM_BACK 25        
* CAMERA_CUSTOM_RISE 22        
* CAMERA_CUSTOM_BACK_FROMSPEED 0 
* CAMERA_CUSTOM_RISE_FROMSPEED 0 
* CAMERA_CUSTOM_PITCH -0.8      
* CAMERA_CUSTOM_ZOOM 0      
* CAMERA_CUSTOM_TURN_SPEED 50 
* CAMERA_CUSTOM_TURN_SPEED_180 2 
* CAMERA_GLANCE_BACK 25 
* CAMERA_GLANCE_RISE 22 
* CAMERA_GLANCE_BACK_FROMSPEED 0 
* CAMERA_GLANCE_RISE_FROMSPEED 0 
* CAMERA_GLANCE_PITCH -0.8 
* zone_height 0.25 
* zone_alpha 0.75 


Wall Shrink

Wall Shrink

Why Wall Shrink Is Bad

When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural.
There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance.