Difference between revisions of "User:Newbie"

From Armagetron
Line 23: Line 23:
 
=== Why Wall Shrink Is Bad ===
 
=== Why Wall Shrink Is Bad ===
 
When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural. <br>
 
When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural. <br>
There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance.<br>
+
Camping is about boxing yourself and following your own tail extensively. Wall shrink is about making it very easy to follow your own tail. Why anyone would want to make the game easier for campers? Wall Shrink also changed fortress a lot.<br>
  
And look at the [[Ladle-9/Results]] feedback of other experienced players dating almost 3 years ago:<br>
+
Look at the [[Ladle-9/Results]] feedback of other experienced players dating almost 3 years ago:<br>
<small>If you don't think shrink isn't very high, removing it won't be a problem for you ;). I think defending is too easy as it is now. There isn't many settings that can be changed to make the game more balanced without affecting other aspects of the game too much, but shrink is definitely one of them. --MaZuffeR</small><br>
+
<small>If you don't think shrink isn't very high, removing it won't be a problem for you ;). I think defending is too easy as it is now. (...) --MaZuffeR</small><br>
 
<small>MaZuffeR pointed out that we could also get rid of shrink. Although a while ago I wouln't agree with that, it seems a good possibility now --madmax</small><br>
 
<small>MaZuffeR pointed out that we could also get rid of shrink. Although a while ago I wouln't agree with that, it seems a good possibility now --madmax</small><br>
<small>I agree that it has become a very defensive game..I remember early on when you could go on streaks of just owning a defender lol :P --G5</small>
+
<small>I agree that it has become a very defensive game..I remember early on when you could go on streaks of just owning a defender lol :P (...) --G5</small>

Revision as of 16:32, 24 January 2010

My Settings

* CAMERA_CUSTOM_BACK 25        
* CAMERA_CUSTOM_RISE 22        
* CAMERA_CUSTOM_BACK_FROMSPEED 0 
* CAMERA_CUSTOM_RISE_FROMSPEED 0 
* CAMERA_CUSTOM_PITCH -0.8      
* CAMERA_CUSTOM_ZOOM 0      
* CAMERA_CUSTOM_TURN_SPEED 50 
* CAMERA_CUSTOM_TURN_SPEED_180 2 
* CAMERA_GLANCE_BACK 25 
* CAMERA_GLANCE_RISE 22 
* CAMERA_GLANCE_BACK_FROMSPEED 0 
* CAMERA_GLANCE_RISE_FROMSPEED 0 
* CAMERA_GLANCE_PITCH -0.8 
* zone_height 0.25 
* zone_alpha 0.75 


Wall Shrink

Wall Shrink

Why Wall Shrink Is Bad

When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural.
Camping is about boxing yourself and following your own tail extensively. Wall shrink is about making it very easy to follow your own tail. Why anyone would want to make the game easier for campers? Wall Shrink also changed fortress a lot.

Look at the Ladle-9/Results feedback of other experienced players dating almost 3 years ago:
If you don't think shrink isn't very high, removing it won't be a problem for you ;). I think defending is too easy as it is now. (...) --MaZuffeR
MaZuffeR pointed out that we could also get rid of shrink. Although a while ago I wouln't agree with that, it seems a good possibility now --madmax
I agree that it has become a very defensive game..I remember early on when you could go on streaks of just owning a defender lol :P (...) --G5