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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=1148021051</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T02:25:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Server_Administration&amp;diff=4494</id>
		<title>Server Administration</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Server_Administration&amp;diff=4494"/>
		<updated>2006-05-19T06:13:58Z</updated>

		<summary type="html">&lt;p&gt;1148021051: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here you will find various guides to creating and administering game servers.&lt;br /&gt;
&lt;br /&gt;
== [[Server Administration Guide]] ==&lt;br /&gt;
&lt;br /&gt;
Basic guide for setting up a game server.  This is your first resource when you decide to run your first Armagetron Advanced game server.  It will walk you through setting up the server, making it available on the internet, basic game and physics settings, and it will set you loose.  You should at least read it, even if some of the material strikes you as being particularly basic.  It is intended to be used by a fairly computer-literate person who has very little or no knowledge of server operations of any sort.&lt;br /&gt;
&lt;br /&gt;
== [[Advanced Server Administration Guide]] ==&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve been running a server for awhile and now you&#039;d like to do more with it? Maybe you&#039;ve found that there are some punk-ass players out there that you really want to kick off your server? Maybe your players are asking for more, and you&#039;re saying &amp;quot;Hell yeah!&amp;quot; but you don&#039;t know what to actually do about it?&lt;br /&gt;
&lt;br /&gt;
== [[Remote Moderation]] ==&lt;br /&gt;
&lt;br /&gt;
So you want your server moderated but you have to explain how to kick and ban remotely to everyone that you want to help moderate it. Well, send them to this page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Console Commands]] ==&lt;br /&gt;
&lt;br /&gt;
A complete list of console commands.&lt;br /&gt;
&lt;br /&gt;
== Making the server run as a service in Windows NT (2000/XP) ==&lt;br /&gt;
This is probably one of the easiest things to do for amateur admins. You start by editing the config files located usually (C:) Drive under Program Files and inside the Armagetron Dedicated Server folder. Once you alter those to your liking, create a shortcut on the desktop for the armagetron dedicated server.exe file. Click it ands you should have DOS prompt window show up that spews out text about what is exactly happening to and inside the server, you can mimimize it and not worry about it hanging for freezing. This is probably one of the easiest ways to run a server.  &#039;&#039;&#039;Except that this isn&#039;t running as a service.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks of running a server with Windows:&#039;&#039;&#039; Due to the intense graphics of the GUI windows uses. The computer may sturr up some lag for players. It is highly suggestive that if you run a windows server, make sure you have a higher end model computer and a fast connection.&lt;br /&gt;
&lt;br /&gt;
== Setting up a server in Mandriva Linux ==&lt;br /&gt;
&lt;br /&gt;
This guide will probably never be written because the information it contains will be obsolete when 0.2.8 is finally released.  If you really want to know, ask Lucifer or Swampy, both of which run reliable and popular servers under Mandriva Linux.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>1148021051</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Textures&amp;diff=4490</id>
		<title>Textures</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Textures&amp;diff=4490"/>
		<updated>2006-05-19T06:13:05Z</updated>

		<summary type="html">&lt;p&gt;1148021051: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Texture is just a fancy way of saying &amp;quot;picture&amp;quot;.  In 3d modeling, you create a representation of an object in three dimensions, and one of the parts of that representation is its surface.  When you look at, say, a table in real life, you don&#039;t see a bunch of wires and points, do you?  No!  You see color, patterns, bumps, and various other parts of the table.  By looking at the table, your brain determines what it feels like to touch, approximately what it smells/tastes like, and other things.  In 3d modeling, we accomplish that by creating what are called textures.  A texture isn&#039;t anything fancy, though it certainly sounds fancy.  All it is is a picture made with your favorite paint program that is laid on top of what would otherwise be just a wire model.&lt;br /&gt;
&lt;br /&gt;
== Location of Textures ==&lt;br /&gt;
&lt;br /&gt;
Armagetron Advanced has two places where you&#039;re likely to find textures.  One of them is installed by default in a directory aptly named &amp;lt;code&amp;gt;textures&amp;lt;/code&amp;gt;.  If you look in that directory, you&#039;ll see a whole slew of regular graphics files that you can view in a web browser, image file viewer, or whatever.  You can modify them in a paint program such as the GIMP, or Adobe&#039;s Photoshop.  Finally, you can just put completely different images in that directory, and as long as you name them the way the game expects them to be named, your special images will be loaded and rendered onto the models in the game.&lt;br /&gt;
&lt;br /&gt;
Here is a list of texture files that ship with the game:&lt;br /&gt;
&lt;br /&gt;
* cycle_body.png   &lt;br /&gt;
* cycle_wheel.png  &lt;br /&gt;
* dir_wall.png     &lt;br /&gt;
* floor.png       &lt;br /&gt;
* floor_a.png      &lt;br /&gt;
* floor_b.png     &lt;br /&gt;
* font.png        &lt;br /&gt;
* font_extra.png  &lt;br /&gt;
* font_s.png       &lt;br /&gt;
* icon.png         &lt;br /&gt;
* KGN_logo.png     &lt;br /&gt;
* rim_wall.png  &lt;br /&gt;
* shadow.png&lt;br /&gt;
* sky.png&lt;br /&gt;
* title.jpg&lt;br /&gt;
* wrap.png&lt;br /&gt;
&lt;br /&gt;
Now what are all these files exactly?&lt;br /&gt;
&lt;br /&gt;
== Splashscreen ==&lt;br /&gt;
&lt;br /&gt;
The game&#039;s splash screen is the file &amp;lt;code&amp;gt;title.jpg&amp;lt;/code&amp;gt;.  If you want your own customized splash screen, just put one in there.  There are probably some resolution requirements, but I don&#039;t know them (hint hint).&lt;br /&gt;
&lt;br /&gt;
== Cycle Textures ==&lt;br /&gt;
&lt;br /&gt;
The default cycle model needs two textures to render.  They are:&lt;br /&gt;
&lt;br /&gt;
* cycle_body.png   &lt;br /&gt;
* cycle_wheel.png  &lt;br /&gt;
&lt;br /&gt;
Obviously, &amp;lt;code&amp;gt;cycle_body.png&amp;lt;/code&amp;gt; is used on the body of the cycle and &amp;lt;code&amp;gt;cycle_wheel.png&amp;lt;/code&amp;gt; is used for the wheels.&lt;br /&gt;
&lt;br /&gt;
== Wall textures ==&lt;br /&gt;
&lt;br /&gt;
[[image:differenttrail1.jpg|thumb|right| Example of a different trail texture]]&lt;br /&gt;
&lt;br /&gt;
[[image:differenttrail2.jpg|thumb|right| Another shot of a different trail]]&lt;br /&gt;
&lt;br /&gt;
There are two kinds of walls in Armagetron Advanced, therefore there are two different textures for them.  Cycle walls are rendered using &amp;lt;code&amp;gt;dir_wall.png&amp;lt;/code&amp;gt; and other walls are rendered using &amp;lt;code&amp;gt;rim_wall.png&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Floor Textures ==&lt;br /&gt;
&lt;br /&gt;
There are three floor textures.  The exact textures that are chosen depend entirely on your game settings, so when you work with these textures, you need to work with all possible floor settings.  They are additionally rendered onto a colored surface, so when you disable these textures there is still a colored surface underneath.&lt;br /&gt;
&lt;br /&gt;
* floor.png       &lt;br /&gt;
* floor_a.png      &lt;br /&gt;
* floor_b.png     &lt;br /&gt;
&lt;br /&gt;
== Other Textures ==&lt;br /&gt;
&lt;br /&gt;
TODO (sky, shadow, and the rest)&lt;br /&gt;
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		<author><name>1148021051</name></author>
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