<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=141.215.5.48</id>
	<title>Armagetron Advanced - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=141.215.5.48"/>
	<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Special:Contributions/141.215.5.48"/>
	<updated>2026-10-16T20:17:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Assemble&amp;diff=20174</id>
		<title>Assemble</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Assemble&amp;diff=20174"/>
		<updated>2007-10-23T23:21:34Z</updated>

		<summary type="html">&lt;p&gt;141.215.5.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:TiltBlurb}}&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || EST || PST || GMT&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarter Finals&#039;&#039;&#039; || 7:00pm || 4:00 pm || 11:00 pm&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Semi Finals&#039;&#039;&#039; || 8:00 pm || 5:00 pm || 12:00 am&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finals&#039;&#039;&#039; || 9:00 pm || 6:00 pm || 1:00 am&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tilt Assemble ==  &lt;br /&gt;
&#039;&#039;&#039;Sign Ups for Tilt 1 begin Sunday, September 30, 2007.&lt;br /&gt;
&lt;br /&gt;
***Please Create a Team Name, It makes the bracketing a lot easier to follow.&lt;br /&gt;
&lt;br /&gt;
* Team 1 is... &lt;br /&gt;
* Team 2 is... &lt;br /&gt;
----&lt;br /&gt;
* Team 3 is... &lt;br /&gt;
* Team 4 is... &lt;br /&gt;
----&lt;br /&gt;
* Team 5 is... &lt;br /&gt;
* Team 6 is... &lt;br /&gt;
----&lt;br /&gt;
* Team 7 is... &lt;br /&gt;
* Team 8 is... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sign Ups are closed at 6 PM EST time on the day of the Tilt&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quarter Final Bouts == &lt;br /&gt;
&lt;br /&gt;
* SpeederS ServeR will host the battle between Team 1 and Team 2.&lt;br /&gt;
* High Rubber Tilt (Manta) will host the battle between Team 3 and Team 4.&lt;br /&gt;
* .Humility &amp;amp; honor&#039;h will host the battle between Team 5 and Team 6.&lt;br /&gt;
* -=}ID&amp;lt; -=}Immortal Dynasty&amp;lt; will host the battle between Team 7 and Team 8.&lt;br /&gt;
&lt;br /&gt;
== Semi Final Bouts == &lt;br /&gt;
&lt;br /&gt;
* SpeederS ServeR will host the battle for the top bracket.&lt;br /&gt;
* .Humility &amp;amp; honor&#039;h server will host the battle for the bottom bracket.&lt;br /&gt;
&lt;br /&gt;
== The Final Tilt == &lt;br /&gt;
&lt;br /&gt;
* The host server for the Final Tilt will rotate between SpeederS ServeR and .Humility &amp;amp; honor&#039;h Server&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px black; border-collapse:collapse; font-size:95%; empty-cells:show; text-align:center;&amp;quot;&lt;br /&gt;
! | Quarter Finals !! | Semi Finals !! | Final&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:3px double&amp;quot; | 7:00 PM EST || style=&amp;quot;border-bottom:3px double&amp;quot; | 8:00 PM EST || style=&amp;quot;border-bottom:3px double&amp;quot; | 9:00 PM EST &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:0px&amp;quot; | Team 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px; border-bottom:0px; border-right:0px&amp;quot; | &#039;&#039;&#039; @ SpeederS ServeR &#039;&#039;&#039; || style=&amp;quot;border-left:0px&amp;quot; | 0-0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px&amp;quot; |  Team 2 || style=&amp;quot;border-bottom:0px&amp;quot; | [Obli&#039;s Team]&lt;br /&gt;
|-&lt;br /&gt;
||| style=&amp;quot;border-top:0px; border-bottom:0px; border-right:0px&amp;quot; | &#039;&#039;&#039; @ SpeederS ServeR &#039;&#039;&#039; || style=&amp;quot;border-left:0px&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:0px&amp;quot; | Team 3 || style=&amp;quot;border-top:0px&amp;quot; | [Relentless Honor]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px; border-bottom:0px; border-right:0px&amp;quot; | &#039;&#039;&#039;@High Rubber Tilt (Manta)&#039;&#039;&#039; || style=&amp;quot;border-left:0px&amp;quot; | 0-0 || style=&amp;quot;border-left:0px&amp;quot; | 0-0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px&amp;quot; | Team 4 || style=&amp;quot;border-bottom:0px&amp;quot; | || style=&amp;quot;border-bottom:0px&amp;quot; | [&#039;&#039;&#039;Obli&#039;s Team&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:0px&amp;quot; | || style=&amp;quot;border-left:0px; border-top:0px; border-bottom:0px&amp;quot; | || style=&amp;quot;border-top:0px; border-bottom:0px; border-right:0px&amp;quot; |  &#039;&#039;&#039;@ SpeederS ServeR&#039;&#039;&#039; || style=&amp;quot;border-left:0px&amp;quot; | 0-0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:0px&amp;quot; | Team 5 || style=&amp;quot;border-top:0px&amp;quot; | ||style=&amp;quot;border-top:0px&amp;quot; |  [Second Place Team] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px; border-bottom:0px; border-right:0px&amp;quot; | &#039;&#039;&#039; @ .Humility &amp;amp; honor&#039;h server &#039;&#039;&#039; || style=&amp;quot;border-left:0px&amp;quot; | 0-0 || style=&amp;quot;border-left:0px&amp;quot; | 0-0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px&amp;quot; | Team 6 || style=&amp;quot;border-bottom:0px&amp;quot; | [Second Place Team]&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;border-top:0px; border-bottom:0px; border-right:0x&amp;quot; | &#039;&#039;&#039;@ .Humility &amp;amp; honor&#039;h server&#039;&#039;&#039; || style=&amp;quot;border-left:0px&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:0px&amp;quot; |  Team 7 || style=&amp;quot;border-top:0px&amp;quot; | [Renegades]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px; border-bottom:0px; border-right:0px&amp;quot; | &#039;&#039;&#039;@ -=}ID&amp;lt; -=}Immortal Dynasty&amp;lt;&#039;&#039;&#039; || style=&amp;quot;border-left:0px&amp;quot; | 0-0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top:0px&amp;quot; | Team 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Servers and Server Settings ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I have successfully averaged the servers to make the fairest server possible.  A server that can be adapted to easily by those who favor the SP/ID settings or those who favor the iZm/H&#039;h settings.  Make sure when you do test these settings that there is no deathzone!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*BUG_COLOR_OVERFLOW 1&lt;br /&gt;
&lt;br /&gt;
*CAMERA_SERVER_CUSTOM_TURN_SPEED_180 4&lt;br /&gt;
*CYCLE_ACCEL 41&lt;br /&gt;
*CYCLE_BRAKE 155&lt;br /&gt;
*CYCLE_BRAKE_DEPLETE .4&lt;br /&gt;
*CYCLE_BRAKE_REFILL 1&lt;br /&gt;
*CYCLE_DELAY 0.008&lt;br /&gt;
*CYCLE_DELAY_TIMEBASED 0&lt;br /&gt;
*CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005&lt;br /&gt;
*CYCLE_RUBBER_MINADJUST 0.08&lt;br /&gt;
*CYCLE_RUBBER_MINDISTANCE_LEGACY 0&lt;br /&gt;
*CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.005&lt;br /&gt;
*CYCLE_RUBBER_MINDISTANCE_RATIO 9.99868e-05&lt;br /&gt;
*CYCLE_RUBBER_TIME 1&lt;br /&gt;
*CYCLE_RUBBER_TIMEBASED 1&lt;br /&gt;
*CYCLE_SOUND_SPEED 30&lt;br /&gt;
*CYCLE_TURN_SPEED_FACTOR 0.98&lt;br /&gt;
*CYCLE_WALLS_STAY_UP_DELAY 2&lt;br /&gt;
*CYCLE_SPEED 35&lt;br /&gt;
*WALLS_LENGTH 2000&lt;br /&gt;
*REAL_ARENA_SIZE_FACTOR 1&lt;br /&gt;
*VOTING_TIMEOUT 60&lt;br /&gt;
*VOTING_TIMEOUT_PER_VOTER 15&lt;br /&gt;
*WIN_ZONE_MINE_ROUND_TIME 9000&lt;br /&gt;
---&lt;br /&gt;
*TEAMS_MAX 2&lt;br /&gt;
*TEAMS_MIN 2&lt;br /&gt;
*AUTO_TEAM 1&lt;br /&gt;
*TEAM_MAX_PLAYERS 4&lt;br /&gt;
*TEAM_MIN_PLAYERS 1&lt;br /&gt;
*TEAM_BALANCE_WITH_AIS 0&lt;br /&gt;
*ALLOW_TEAM_NAME_COLOR 0&lt;br /&gt;
*ALLOW_TEAM_NAME_PLAYER 1&lt;br /&gt;
---&lt;br /&gt;
*SCORE_KILL 1&lt;br /&gt;
*SCORE_DIE 0&lt;br /&gt;
*SCORE_SUICIDE 0&lt;br /&gt;
*SCORE_WIN 1&lt;br /&gt;
*SCORE_DEATHZONE -1&lt;br /&gt;
---&lt;br /&gt;
*SP_SIZE_FACTOR -1&lt;br /&gt;
*SP_WALLS_LENTH 2800&lt;br /&gt;
*LIMIT_ROUNDS 30&lt;br /&gt;
*LIMIT_SCORE 20&lt;br /&gt;
&lt;br /&gt;
== Past Tilts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pilot Tilt|Pilot Tilt]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>141.215.5.48</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Back_Talk&amp;diff=20173</id>
		<title>Back Talk</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Back_Talk&amp;diff=20173"/>
		<updated>2007-10-23T23:18:27Z</updated>

		<summary type="html">&lt;p&gt;141.215.5.48: Replacing page with &amp;#039;{{:TiltBlurb}}

= Tilt Back Talk =

;PsYkO
:Please write pretty much anything you want below either about your experience of the event or how we can make it better for next tim...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:TiltBlurb}}&lt;br /&gt;
&lt;br /&gt;
= Tilt Back Talk =&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
:Please write pretty much anything you want below either about your experience of the event or how we can make it better for next time.  Any information or ideas that you have are CRUCIAL for a successful run of any kind of tournament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Previous Back Talks ==&lt;br /&gt;
&lt;br /&gt;
[[Pilot_Back_Talk|Pilot Back Talk]] [[Back_Talk_1|Tilt Back Talk 1]]&lt;/div&gt;</summary>
		<author><name>141.215.5.48</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Pilot_Back_Talk&amp;diff=20172</id>
		<title>Pilot Back Talk</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Pilot_Back_Talk&amp;diff=20172"/>
		<updated>2007-10-23T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;141.215.5.48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:TiltBlurb}}&lt;br /&gt;
&lt;br /&gt;
== Tilt Back Talk ==&lt;br /&gt;
&lt;br /&gt;
Please write pretty much anything you want below either about your experience of the event or how we can make it better for next time.  Any information or ideas that you have are CRUCIAL for a successful run of any kind of tournament.&lt;br /&gt;
&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;We should have the next one be 3 vs 3, for one it would make more teams which is always more fun, and it would be alot less lag.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
== Headline text ==&lt;br /&gt;
&lt;br /&gt;
== Pilot Tilt ==&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
: Please press the blue edit button next to Pilot Tilt and post your comments.&lt;br /&gt;
tyler: Just wanted to say..........YOU DA MAN PsYkO!!!!!!!!!!!&lt;br /&gt;
&lt;br /&gt;
BlackFang: Yay We win ^.^&lt;br /&gt;
&lt;br /&gt;
You should do a 12 Team Tourny with 4 players on each team. :)&lt;br /&gt;
Love,&lt;br /&gt;
Solar&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
: I know not everyone will have the same opinion, but I was impressed by the first Tilt.  However, everything that could go wrong DID!  Howeverx2, all of those problems can be easily fixed.&lt;br /&gt;
&lt;br /&gt;
First we had one team to forfeit, they even signed up on the day of the event and only H2H invasion was around to play.  Come on now, nearly EVERYONE else showed except that team.  You guys really started off the problems for me, I had to squander to get a team for ToGa to play.  Then we found out that iZm server can only hold 8 positions, therefore we need at least ONE new server to play on.  Then ToGa had to move to ID server since SP newbies had a bye and everything was almost starting to get going.  H&#039;h vs Legitimate skills was going VERY well..I think only 3 people total did not show up between the two teams.  Then another problem arised, QUARG (who hosts both the ID server and the H&#039;h server, with two matches being played on them, started to download pr0n lol.  For some reason all of the pings were in the mid hundreds and really no one could play.  ToGa decided to disperse and wait for the semifinals since their opponents &lt;br /&gt;
Arilou&#039;&#039;forfeited by not showing.  H&#039;h vs Skills then moved to SP server when we FINALLY got going at around 7:50.  Took a while to finish but at least we got it done right!  H&#039;h beat Skills 2:0, both close matches.  Then H&#039;h started to play SP Newbies, and the slim nothings of Toga played SP Elders.  Again server problems, H&#039;h vs SP Newbies was going fine until the server suddently crashed, that game never got going again probably because of frustration due to all the problems.  SP Elders beat ToGa 2:0 and would have then moved to finals but then I decided just to let the tournament go since it is just the Tilt Pilot (The first tilt isn&#039;t until September 9th, 2007)&lt;br /&gt;
&lt;br /&gt;
SO NOW WHAT DO WE DO?  Well me, Artifice, and Quarg do all the hardwork to make sure Tilt 1 is something to be marvelled.  All you need to do is come here (which you already are) and post your comments/concerns/suggestions.  I heard a couple saying it should be 3v3 or it should be 20 pts instead of 30.  I won&#039;t really look into it unless you post HERE!! Then I will have it all in one place all in writing and it will make my job easier.  &lt;br /&gt;
&lt;br /&gt;
*We will now need another server other than iZm because we found out it can only have 8 max_clients.  Maybe XzL will doante their server or I can have Manta (host of speeders server) to host another server on Tilt day.  (Speeders server was the only reliable one)&lt;br /&gt;
*Sign Ups for the next Tilt will be open in two weeks, Ladle day, two weeks before the next Tilt.  More specifically, Sunday 26th of August.&lt;br /&gt;
*I will also work on implementing the screenshots and hopefully soon the video of the matches.  If you do have ANY screenshots of the matches, please host them on imageshack or photobucket FIRST, and then send them to gogodsmackgo@hotmail.com &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well that&#039;s all I can think of..Trust me, my biggest fear was that not many people would show up, and thankfully we were relatively successful in that department.  Don&#039;t worry, Tilt 1 on September 9th will be A LOT better we just need you to trust us. OK?  Most of the problems will be fixed, it is a granted we will have problems the first time we try to do this.&lt;br /&gt;
&lt;br /&gt;
And again, post your feedback here IT IS IMPORTANT&lt;br /&gt;
Artiffice: So much stuff you wrote! ;)&lt;br /&gt;
&lt;br /&gt;
;ARilou :&#039;h was in their second round of tilt when Quarg cut off the lights and everything went dark. Everyone was content with the smoothness of that server.  4 vs 4 or 3 vs 3 i dont think is the issue cause of attendance. 30 points in 2 out of 3 matches can take some time.  I recommend 20 if you want to do tilt in 1 evening.  All the participants and in interest generated shown by spectators that didnt wanna go away indicated to me that this was a blast!!&lt;br /&gt;
&lt;br /&gt;
;PsYkO  &lt;br /&gt;
: This would be cool.  3 Players.  3v3.  30 minutes to play your match.  But with the amount of people that want to join we would need like 16 servers xD.  I&#039;m content with the 5v5, and I&#039;d probably be content with the 4v4 too, but 3v3 is really pushing it.  The ladle is played 8v8, you guys have no idea what lag is :P LOL&lt;br /&gt;
&lt;br /&gt;
;QUARG&lt;br /&gt;
ok so what happend was that when i got home you were all on my test server that i setup for testing the tilt settings for id. psyko asked me why it was laggin so much i told him that it was just a test it wasnt meant for the tilt. then i setup the real id server for it to work with tilt settings and asked him to move you over to that one but you guys seemed to be ok there. but later on i hit players on my tilt server and i saw that no one was there so i shut it down but i seems like you were still in there. might have been a little delay before i got the player list.&lt;br /&gt;
srry for the inconvenience, the next time all shall go as planned. the id rubber server has been setup for tilt. just plz tell me the day before so i can change it over to tilt.&lt;br /&gt;
i just dont get why it didnt take place in sp after that you had trouble with izm. it would have been easier for psyko to set then id.&lt;br /&gt;
&lt;br /&gt;
WildCat says:  heres a picture from my fight [IMG]http://i87.photobucket.com/albums/k149/Jefe_02/Picture19.png[/IMG]&lt;br /&gt;
&lt;br /&gt;
[[Pilot_Back_Talk|Pilot Back Talk]] [[Back_Talk_1|Tilt Back Talk 1]]&lt;/div&gt;</summary>
		<author><name>141.215.5.48</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Back_Talk_1&amp;diff=20171</id>
		<title>Back Talk 1</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Back_Talk_1&amp;diff=20171"/>
		<updated>2007-10-23T23:14:50Z</updated>

		<summary type="html">&lt;p&gt;141.215.5.48: New page: = Tilt 1 Back Talk =  ;PsYkO :Here is the format to post in the wiki.  Press the edit button and then put a &amp;quot;;&amp;quot; before your name and a &amp;quot;:&amp;quot; before your comments.  Thanks.  ;Genki: Use GMT k...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tilt 1 Back Talk =&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
:Here is the format to post in the wiki.  Press the edit button and then put a &amp;quot;;&amp;quot; before your name and a &amp;quot;:&amp;quot; before your comments.  Thanks.&lt;br /&gt;
&lt;br /&gt;
;Genki: Use GMT kkthxbye&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
:Of course again it was great that so many people made it out.  We ran into a number of fixable problems though.  Two of the servers got completely locked out because either I or another admin made max_clients 0 and then got kicked...which means that we cant unlock that server unless we find out a way to contact someone on msn to unlock the server.  Secondly, My first match got done on time, everyone else&#039;s went like an hour longer which should not happen.  I was not there during all of the problems but I think it wa smostly due to people not counting instant deaths.  For me, it is part of the game, you should count them because BOTH SIDES GET THEM.  Plus its not like the game is to 5 and 1 insta could completely change it around.  If everyone plays their game, the better team will come out victorious.  If you guys decide on not counting instas fine, because it is a tournament for everyone to organize, not me I just make the basic rules, but just be aware that you will go way overtime, that you will need someone with a pass to restart the server, and that you will make other teams wait for you to get done.  Thirdly, I think we need to have 4 definite admins to come out to all of the tilts, they can still play but they must know the password to boot people etc.  I will be one, but I need 3 more that think they will be able to make most of the Tilts.  So if you are interested, contact me on msn @ gogodsmackgo@hotmail.com.&lt;br /&gt;
&lt;br /&gt;
:Also:  some people don&#039;t believe me but it would be so easy for me to win a match 1v4 vs a team, it is easier for a team to win down 2, down 1...It&#039;s weird how it works out but whichever team has the more opportunity to die (team with more players) the higher chance the team without as many players has of gaining points and winning.  Therefore how about a rule saying if you can&#039;t get more than 2 players to show up to your match you forfeit, and if you show 3 and the other team shows 4 then you must sit out one player to make it 3v3?  Give some opinions&lt;br /&gt;
&lt;br /&gt;
;Oblivion :Yes i agree with everything you said psyko and i would like to be an admin for the servers I play in for other tilts if i know the pass i will know how to use it. (I learned today)So finally I can help out if you need it. :D&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
: I think what could solve the player disadvantage part is to play up to 20 and then the winning team gets 3 points.  So if it is 3v2, the team with 2 will get more kills but the team with 3 will most likely win more so maybe they will have a better chance to win&lt;br /&gt;
&lt;br /&gt;
;Kryalot&lt;br /&gt;
:Let&#039;s vote on everything!  I&#039;ve created new sections.  Feel free to add and discuss, but especially vote!  Hopefully everything is clearly voted one way or the other.  That would be easiest.&lt;br /&gt;
&lt;br /&gt;
:I think in a 4v1 where everyone has the same skill, the solo player should be able to score 20 kills just as fast as he dies 20 times against them.  Some people might think the solo player has an advantage, or that the larger team has an advantage.  If anything, fighting a larger team seems like a disadvantage to me, especially if each member has the same skill as me.  Before we can decide how many pts a winning team gets per round, we have to actually know how 4v1 turns out after a long time.  I was able to calculate that round points are required IF AND ONLY IF smaller teams have an actual advantage.  And (once again) I doubt smaller teams have an advantage.  No one will believe PsYkO or PsYkO&#039;s disbelievers unless equally skilled drivers produce data for the results of 2v1, 3v1, 4v1, 3v2 etc.  Each of these categories would probably need thousands of kills before we could start accepting the accuracy of any advantages revealed by the data.  As far as I know, this hasn&#039;t been done, and no one really feels like doing it, so I think we won&#039;t get any further by saying what we think about it.  Suggesting 3 points for the round winner in a 3v2 would only make sense if you knew the EXACT advantage the smaller team has against the larger team.&lt;br /&gt;
&lt;br /&gt;
:I personally received a frustrating amount of instant kills from one player that had a remarkably high ping for the entire 2 matches.  This wouldn&#039;t have been frustrating if instant kills weren&#039;t counted.  There are some instant kills that I feel can be legitimately counted as kills, and I think people should be able to tell the difference between a legitimate instant kill, and the more common type that shouldn&#039;t be counted in a high rubber tournament.  I&#039;m afraid a lot of people actually don&#039;t know the difference nor can distinguish between them.  Either way, legitimate instant kills are much more rare that nobody should have a problem ignoring them if we decide not to count instant kills.&lt;br /&gt;
&lt;br /&gt;
:Finally, I wanted to watch the tournament but most of the matches ended up being completely private.  Lag is a main issue, but I think this tournament has an important interest in not being private.  As far as I know, this isn&#039;t a private tournament, and although we may need to limit spectating, I don&#039;t think the policy should be the privacy we saw. &lt;br /&gt;
&lt;br /&gt;
;Dreamy Pie: Eh, I think that a high rubber tourney is too hard to really keep fair. It&#039;s so easy to camp forever, back door, etc.&lt;br /&gt;
&lt;br /&gt;
;Oblivion: Well camping, cornering, plugging, back dooring, speeding, trapping, dogfighting, digging, stabbing, grinding, using telepathic powers to make the other person crash... Its all part of the game and it is ALL fair. The ONLY thing that is not fair is INSTANT KILLS. But they CANT be controlled. Which is why we should have referees for matches ;).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Not counting instant kills&lt;br /&gt;
*There is no difficulty keeping track of the score&lt;br /&gt;
*Prevents people from trying to gain an advantage by raising their ping and speeding&lt;br /&gt;
*Prevents people from having to react to people trying to gain that advantage (or whom just have high ping)&lt;br /&gt;
People who vote for not counting instant kills&lt;br /&gt;
:Kryalot&lt;br /&gt;
:Oblivion (maybe we can get a ref in each game to keep track of score???)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Counting instant kills&lt;br /&gt;
*It&#039;s easier to not keep track of if some kills didn&#039;t count.&lt;br /&gt;
People who vote for counting instant kills&lt;br /&gt;
:PsYkO&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Not Counting Rounds&lt;br /&gt;
*Rounds are not kills so should not count toward the match point limit.&lt;br /&gt;
People who vote for not counting rounds&lt;br /&gt;
:Kryalot - Until the community does research into the outcome of various sized matchups, I cannot support adding points for winning a round.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Counting rounds&lt;br /&gt;
*If smaller teams have an advantage, then round points correctly balance the match.  For example, a 1 person team can only afford to lose 10 rounds before losing a 20 pt match (instead of losing 20 rounds), whereas a 4 person team can lose 4 rounds before losing the match (instead of 5 rounds).&lt;br /&gt;
People who vote for counting rounds&lt;br /&gt;
:PsYkO&lt;br /&gt;
:Oblivion (I agree, it doesn&#039;t need to be proven. With more players you become more crowded. If you fire a gun into a crowd of people you probably will hit somebody. Fire a gun at one person and the chance you hit them is lowered a lot. That is basically how this works. **trying to create an analogy here :P**)&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&#039;&#039;&#039;No team restrictions&lt;br /&gt;
*Description:  A team can have 1 - 8 members.  Every round (or match?) a team can choose any combination of up to 4 people.  No substitutions at all.  (Signups are sacred and important).  &lt;br /&gt;
People who vote for no team restrictions&lt;br /&gt;
:Kryalot - I don&#039;t agree that this way is unfair in any way.  Every team has an opportunity to signup 8 people, and chooses how many to play each round.  4 against 1 is not unfair because 3 people can suicide right away.  If they continue without killing themselves when they had an opportunity to not be at a disadvantage (huh?), then that&#039;s their fair choice.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Team restrictions a la PsYkO&lt;br /&gt;
*Description:  A team must signup 4 members.  During the tournament, teams must compete with equal numbers (2v2 or 3v3 etc).  If needed, you can use people who weren&#039;t signed up in time, or are signed up on a different team.  No solo teams and team signups are under the control of the organizer.&lt;br /&gt;
People who vote for team restrictions a la PsYkO&lt;br /&gt;
:PsYkO&lt;br /&gt;
:artiFice&lt;br /&gt;
:Oblivion (I believe if your going to play for that team you MUST be signed up. Matches need to be even to make the tournament fair. so 4vs4 or 3vs3 or 2vs2.)&lt;br /&gt;
&lt;br /&gt;
== Spectators ==&lt;br /&gt;
The real solution is for armagetron developers to allow unlimited spectating in a way that doesn&#039;t impact a server at all.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;No spectators&lt;br /&gt;
:Less opportunities for lag or being annoyed by spectator messages&lt;br /&gt;
People who vote for no spectators&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Limited spectators&lt;br /&gt;
:Description:  Each server will accept a fixed number of connections.  Preference given to participants or officials over non-participants.&lt;br /&gt;
:Competition is for spectating&lt;br /&gt;
People who vote for limited spectators&lt;br /&gt;
:Kryalot - I wanted to watch more than I was able to~  I also thought other people should be able to watch =/&lt;br /&gt;
:artiFice- one or two peeps only&lt;br /&gt;
:Oblivion - Add a referee to keep track of score if we are to make instas not count to that teams score. The referee and possibly an admin that is not playing should be the only spectators to limit lag and annoying people.&lt;br /&gt;
:PsYkO - I think the only people in the server should be the players, any teammates that are not playing, an admin, and a team captain of the team that the winner will face.  Although 95% of armagetron believe that spectators cause lag, they do not, they are 0 pingers, its like having computers playing with you except less lag, because they are not playing.  This was proven by the game developers.&lt;br /&gt;
:Oblivion - What about my idea of adding a referee. Maybe it can be a spectator but somebody has to hold that job because the players cant constantly be adding up scores in their head. They must concentrate on winning the match.&lt;br /&gt;
:PsYkO - The admin can be the referee&lt;br /&gt;
:Oblivion - what if the admin is the player? Like what happend to me on sp server.. I had to keep track of the score while playing and it sucked. People would listen to and trust somebody who wasnt on one of the teams, then they cant say the score keeper cheated :P&lt;br /&gt;
&lt;br /&gt;
== Previous Back Talks ==&lt;br /&gt;
&lt;br /&gt;
[[Pilot_Back_Talk|Pilot Back Talk]] [[Back_Talk_1|Tilt Back Talk 1]]&lt;/div&gt;</summary>
		<author><name>141.215.5.48</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Tilt1backtalk&amp;diff=20170</id>
		<title>Tilt1backtalk</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Tilt1backtalk&amp;diff=20170"/>
		<updated>2007-10-23T23:12:29Z</updated>

		<summary type="html">&lt;p&gt;141.215.5.48: New page: = Tilt 1 Back Talk =  ;PsYkO :Here is the format to post in the wiki.  Press the edit button and then put a &amp;quot;;&amp;quot; before your name and a &amp;quot;:&amp;quot; before your comments.  Thanks.  ;Genki: Use GMT k...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tilt 1 Back Talk =&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
:Here is the format to post in the wiki.  Press the edit button and then put a &amp;quot;;&amp;quot; before your name and a &amp;quot;:&amp;quot; before your comments.  Thanks.&lt;br /&gt;
&lt;br /&gt;
;Genki: Use GMT kkthxbye&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
:Of course again it was great that so many people made it out.  We ran into a number of fixable problems though.  Two of the servers got completely locked out because either I or another admin made max_clients 0 and then got kicked...which means that we cant unlock that server unless we find out a way to contact someone on msn to unlock the server.  Secondly, My first match got done on time, everyone else&#039;s went like an hour longer which should not happen.  I was not there during all of the problems but I think it wa smostly due to people not counting instant deaths.  For me, it is part of the game, you should count them because BOTH SIDES GET THEM.  Plus its not like the game is to 5 and 1 insta could completely change it around.  If everyone plays their game, the better team will come out victorious.  If you guys decide on not counting instas fine, because it is a tournament for everyone to organize, not me I just make the basic rules, but just be aware that you will go way overtime, that you will need someone with a pass to restart the server, and that you will make other teams wait for you to get done.  Thirdly, I think we need to have 4 definite admins to come out to all of the tilts, they can still play but they must know the password to boot people etc.  I will be one, but I need 3 more that think they will be able to make most of the Tilts.  So if you are interested, contact me on msn @ gogodsmackgo@hotmail.com.&lt;br /&gt;
&lt;br /&gt;
:Also:  some people don&#039;t believe me but it would be so easy for me to win a match 1v4 vs a team, it is easier for a team to win down 2, down 1...It&#039;s weird how it works out but whichever team has the more opportunity to die (team with more players) the higher chance the team without as many players has of gaining points and winning.  Therefore how about a rule saying if you can&#039;t get more than 2 players to show up to your match you forfeit, and if you show 3 and the other team shows 4 then you must sit out one player to make it 3v3?  Give some opinions&lt;br /&gt;
&lt;br /&gt;
;Oblivion :Yes i agree with everything you said psyko and i would like to be an admin for the servers I play in for other tilts if i know the pass i will know how to use it. (I learned today)So finally I can help out if you need it. :D&lt;br /&gt;
&lt;br /&gt;
;PsYkO&lt;br /&gt;
: I think what could solve the player disadvantage part is to play up to 20 and then the winning team gets 3 points.  So if it is 3v2, the team with 2 will get more kills but the team with 3 will most likely win more so maybe they will have a better chance to win&lt;br /&gt;
&lt;br /&gt;
;Kryalot&lt;br /&gt;
:Let&#039;s vote on everything!  I&#039;ve created new sections.  Feel free to add and discuss, but especially vote!  Hopefully everything is clearly voted one way or the other.  That would be easiest.&lt;br /&gt;
&lt;br /&gt;
:I think in a 4v1 where everyone has the same skill, the solo player should be able to score 20 kills just as fast as he dies 20 times against them.  Some people might think the solo player has an advantage, or that the larger team has an advantage.  If anything, fighting a larger team seems like a disadvantage to me, especially if each member has the same skill as me.  Before we can decide how many pts a winning team gets per round, we have to actually know how 4v1 turns out after a long time.  I was able to calculate that round points are required IF AND ONLY IF smaller teams have an actual advantage.  And (once again) I doubt smaller teams have an advantage.  No one will believe PsYkO or PsYkO&#039;s disbelievers unless equally skilled drivers produce data for the results of 2v1, 3v1, 4v1, 3v2 etc.  Each of these categories would probably need thousands of kills before we could start accepting the accuracy of any advantages revealed by the data.  As far as I know, this hasn&#039;t been done, and no one really feels like doing it, so I think we won&#039;t get any further by saying what we think about it.  Suggesting 3 points for the round winner in a 3v2 would only make sense if you knew the EXACT advantage the smaller team has against the larger team.&lt;br /&gt;
&lt;br /&gt;
:I personally received a frustrating amount of instant kills from one player that had a remarkably high ping for the entire 2 matches.  This wouldn&#039;t have been frustrating if instant kills weren&#039;t counted.  There are some instant kills that I feel can be legitimately counted as kills, and I think people should be able to tell the difference between a legitimate instant kill, and the more common type that shouldn&#039;t be counted in a high rubber tournament.  I&#039;m afraid a lot of people actually don&#039;t know the difference nor can distinguish between them.  Either way, legitimate instant kills are much more rare that nobody should have a problem ignoring them if we decide not to count instant kills.&lt;br /&gt;
&lt;br /&gt;
:Finally, I wanted to watch the tournament but most of the matches ended up being completely private.  Lag is a main issue, but I think this tournament has an important interest in not being private.  As far as I know, this isn&#039;t a private tournament, and although we may need to limit spectating, I don&#039;t think the policy should be the privacy we saw. &lt;br /&gt;
&lt;br /&gt;
;Dreamy Pie: Eh, I think that a high rubber tourney is too hard to really keep fair. It&#039;s so easy to camp forever, back door, etc.&lt;br /&gt;
&lt;br /&gt;
;Oblivion: Well camping, cornering, plugging, back dooring, speeding, trapping, dogfighting, digging, stabbing, grinding, using telepathic powers to make the other person crash... Its all part of the game and it is ALL fair. The ONLY thing that is not fair is INSTANT KILLS. But they CANT be controlled. Which is why we should have referees for matches ;).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Not counting instant kills&lt;br /&gt;
*There is no difficulty keeping track of the score&lt;br /&gt;
*Prevents people from trying to gain an advantage by raising their ping and speeding&lt;br /&gt;
*Prevents people from having to react to people trying to gain that advantage (or whom just have high ping)&lt;br /&gt;
People who vote for not counting instant kills&lt;br /&gt;
:Kryalot&lt;br /&gt;
:Oblivion (maybe we can get a ref in each game to keep track of score???)&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Counting instant kills&lt;br /&gt;
*It&#039;s easier to not keep track of if some kills didn&#039;t count.&lt;br /&gt;
People who vote for counting instant kills&lt;br /&gt;
:PsYkO&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Not Counting Rounds&lt;br /&gt;
*Rounds are not kills so should not count toward the match point limit.&lt;br /&gt;
People who vote for not counting rounds&lt;br /&gt;
:Kryalot - Until the community does research into the outcome of various sized matchups, I cannot support adding points for winning a round.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Counting rounds&lt;br /&gt;
*If smaller teams have an advantage, then round points correctly balance the match.  For example, a 1 person team can only afford to lose 10 rounds before losing a 20 pt match (instead of losing 20 rounds), whereas a 4 person team can lose 4 rounds before losing the match (instead of 5 rounds).&lt;br /&gt;
People who vote for counting rounds&lt;br /&gt;
:PsYkO&lt;br /&gt;
:Oblivion (I agree, it doesn&#039;t need to be proven. With more players you become more crowded. If you fire a gun into a crowd of people you probably will hit somebody. Fire a gun at one person and the chance you hit them is lowered a lot. That is basically how this works. **trying to create an analogy here :P**)&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&#039;&#039;&#039;No team restrictions&lt;br /&gt;
*Description:  A team can have 1 - 8 members.  Every round (or match?) a team can choose any combination of up to 4 people.  No substitutions at all.  (Signups are sacred and important).  &lt;br /&gt;
People who vote for no team restrictions&lt;br /&gt;
:Kryalot - I don&#039;t agree that this way is unfair in any way.  Every team has an opportunity to signup 8 people, and chooses how many to play each round.  4 against 1 is not unfair because 3 people can suicide right away.  If they continue without killing themselves when they had an opportunity to not be at a disadvantage (huh?), then that&#039;s their fair choice.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Team restrictions a la PsYkO&lt;br /&gt;
*Description:  A team must signup 4 members.  During the tournament, teams must compete with equal numbers (2v2 or 3v3 etc).  If needed, you can use people who weren&#039;t signed up in time, or are signed up on a different team.  No solo teams and team signups are under the control of the organizer.&lt;br /&gt;
People who vote for team restrictions a la PsYkO&lt;br /&gt;
:PsYkO&lt;br /&gt;
:artiFice&lt;br /&gt;
:Oblivion (I believe if your going to play for that team you MUST be signed up. Matches need to be even to make the tournament fair. so 4vs4 or 3vs3 or 2vs2.)&lt;br /&gt;
&lt;br /&gt;
== Spectators ==&lt;br /&gt;
The real solution is for armagetron developers to allow unlimited spectating in a way that doesn&#039;t impact a server at all.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;No spectators&lt;br /&gt;
:Less opportunities for lag or being annoyed by spectator messages&lt;br /&gt;
People who vote for no spectators&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Limited spectators&lt;br /&gt;
:Description:  Each server will accept a fixed number of connections.  Preference given to participants or officials over non-participants.&lt;br /&gt;
:Competition is for spectating&lt;br /&gt;
People who vote for limited spectators&lt;br /&gt;
:Kryalot - I wanted to watch more than I was able to~  I also thought other people should be able to watch =/&lt;br /&gt;
:artiFice- one or two peeps only&lt;br /&gt;
:Oblivion - Add a referee to keep track of score if we are to make instas not count to that teams score. The referee and possibly an admin that is not playing should be the only spectators to limit lag and annoying people.&lt;br /&gt;
:PsYkO - I think the only people in the server should be the players, any teammates that are not playing, an admin, and a team captain of the team that the winner will face.  Although 95% of armagetron believe that spectators cause lag, they do not, they are 0 pingers, its like having computers playing with you except less lag, because they are not playing.  This was proven by the game developers.&lt;br /&gt;
:Oblivion - What about my idea of adding a referee. Maybe it can be a spectator but somebody has to hold that job because the players cant constantly be adding up scores in their head. They must concentrate on winning the match.&lt;br /&gt;
:PsYkO - The admin can be the referee&lt;br /&gt;
:Oblivion - what if the admin is the player? Like what happend to me on sp server.. I had to keep track of the score while playing and it sucked. People would listen to and trust somebody who wasnt on one of the teams, then they cant say the score keeper cheated :P&lt;br /&gt;
&lt;br /&gt;
== Previous Back Talks ==&lt;br /&gt;
&lt;br /&gt;
[[Pilot_Back_Talk|Pilot Back Talk]]&lt;/div&gt;</summary>
		<author><name>141.215.5.48</name></author>
	</entry>
</feed>