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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=151.204.199.14</id>
	<title>Armagetron Advanced - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=151.204.199.14"/>
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	<updated>2026-10-16T04:24:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=1835</id>
		<title>Moviepacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=1835"/>
		<updated>2005-10-24T04:11:15Z</updated>

		<summary type="html">&lt;p&gt;151.204.199.14: /* Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Editing and Creating a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
*Title.jpeg&lt;br /&gt;
&lt;br /&gt;
The custom start page before the menu (only works in 2.7 +) (the thunderbolt page when using default textures)&lt;br /&gt;
&lt;br /&gt;
== Cycle Model ==&lt;br /&gt;
*cycle.ase&lt;br /&gt;
&lt;br /&gt;
The bike model, make one using your favorite 3d modeling system.&lt;br /&gt;
&lt;br /&gt;
== Cycle Texture ==&lt;br /&gt;
*bike.png&lt;br /&gt;
&lt;br /&gt;
The skin for your bike model(put flames on it for +10 speed). Transperent parts of the image will show the color each players has selected for his bike/wall&lt;br /&gt;
&lt;br /&gt;
== Player Wall Texture ==&lt;br /&gt;
*dir_wall.png&lt;br /&gt;
&lt;br /&gt;
The skin for player walls. Transperent parts will be invisable in game, White will show the color the player has selected. -note while using colors here is tempting its not recomended as the colors are often distorted in the game.&lt;br /&gt;
&lt;br /&gt;
== Floor Textures ==&lt;br /&gt;
*floor.png&lt;br /&gt;
*floor_a.png&lt;br /&gt;
*floor_b.png&lt;br /&gt;
&lt;br /&gt;
Floor.png works like a tile and is tiled across the floor with no variation you can use a small image like 50px50p and tile it or a larger image like 500px500p and stretch it across the entire floor.&lt;br /&gt;
&lt;br /&gt;
floor_a.png is normally a line just stretched vertically across the floor and floor_b.png the same only stretched horizontaly by combining the two it creates a sharp square grid. There have been people who thought they could use this to create a very sharp unique floor. &lt;br /&gt;
&lt;br /&gt;
discussion here -http://forums.armagetronad.net/viewtopic.php?t=1708&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=30&lt;br /&gt;
&lt;br /&gt;
== Rim(outer)Wall Textures ==&lt;br /&gt;
*rim_wall_a.png&lt;br /&gt;
*rim_wall_b.png&lt;br /&gt;
*rim_wall_c.png&lt;br /&gt;
*rim_wall_d.png&lt;br /&gt;
&lt;br /&gt;
The 4 images are used to make the outer wall make one image and copy it for a look that spans the whole grid or try using 2 patterns for a unique look.&lt;br /&gt;
&lt;br /&gt;
== Sky ==&lt;br /&gt;
*sky.png&lt;br /&gt;
&lt;br /&gt;
The sky image can help the whole movie pack together in game but not everyone uses a sky so don&#039;t depend on it.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
*Settings.cfg&lt;br /&gt;
&lt;br /&gt;
Use this to unify the look of your movie pack no matter who uses it&lt;br /&gt;
&lt;br /&gt;
example&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOVIEPACK_FLOOR_RED .8   floor color (with moviepack)&lt;br /&gt;
MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack)&lt;br /&gt;
MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOVIEPACK_WALL_STRETCH 6&lt;br /&gt;
&lt;br /&gt;
GRID_SIZE_MOVIEPACK 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>151.204.199.14</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=1834</id>
		<title>Moviepacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=1834"/>
		<updated>2005-10-24T03:15:16Z</updated>

		<summary type="html">&lt;p&gt;151.204.199.14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Editing and Creating a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
*Title.jpeg&lt;br /&gt;
&lt;br /&gt;
The custom start page before the menu (only works in 2.7 +) (the thunderbolt page when using default textures)&lt;br /&gt;
&lt;br /&gt;
== Cycle Model ==&lt;br /&gt;
*cycle.ase&lt;br /&gt;
&lt;br /&gt;
The bike model, make one using your favorite 3d modeling system.&lt;br /&gt;
&lt;br /&gt;
== Cycle Texture ==&lt;br /&gt;
*bike.png&lt;br /&gt;
&lt;br /&gt;
The skin for your bike model(put flames on it for +10 speed). Transperent parts of the image will show the color each players has selected for his bike/wall&lt;br /&gt;
&lt;br /&gt;
== Player Wall Texture ==&lt;br /&gt;
*dir_wall.png&lt;br /&gt;
&lt;br /&gt;
The skin for player walls. Transperent parts will be invisable in game, White will show the color the player has selected. -note while using colors here is tempting its not recomended as the colors are often distorted in the game.&lt;br /&gt;
&lt;br /&gt;
== Floor Textures ==&lt;br /&gt;
*floor.png&lt;br /&gt;
*floor_a.png&lt;br /&gt;
*floor_b.png&lt;br /&gt;
&lt;br /&gt;
Floor.png works like a tile and is tiled across the floor with no variation you can use a small image like 50px50p and tile it or a larger image like 500px500p and stretch it across the entire floor.&lt;br /&gt;
&lt;br /&gt;
floor_a.png is normally a line just stretched vertically across the floor and floor_b.png the same only stretched horizontaly by combining the two it creates a sharp square grid. There have been people who thought they could use this to create a very sharp unique floor. &lt;br /&gt;
&lt;br /&gt;
discussion here -http://forums.armagetronad.net/viewtopic.php?t=1708&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=30&lt;br /&gt;
&lt;br /&gt;
== Rim(outer)Wall Textures ==&lt;br /&gt;
*rim_wall_a.png&lt;br /&gt;
*rim_wall_b.png&lt;br /&gt;
*rim_wall_c.png&lt;br /&gt;
*rim_wall_d.png&lt;br /&gt;
&lt;br /&gt;
The 4 images are used to make the outer wall make one image and copy it for a look that spans the whole grid or try using 2 patterns for a unique look.&lt;br /&gt;
&lt;br /&gt;
== Sky ==&lt;br /&gt;
*sky.png&lt;br /&gt;
&lt;br /&gt;
The sky image can help the whole movie pack together in game but not everyone uses a sky so don&#039;t depend on it.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
*Settings.cfg&lt;br /&gt;
&lt;br /&gt;
Use this to unify the look of your movie pack no matter who uses it&lt;br /&gt;
&lt;br /&gt;
ex.&lt;br /&gt;
&lt;br /&gt;
MOVIEPACK_FLOOR_RED .8   floor color (with moviepack)&lt;br /&gt;
&lt;br /&gt;
MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack)&lt;br /&gt;
MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOVIEPACK_WALL_STRETCH 6&lt;br /&gt;
&lt;br /&gt;
GRID_SIZE_MOVIEPACK 5&lt;/div&gt;</summary>
		<author><name>151.204.199.14</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=1833</id>
		<title>Moviepacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=1833"/>
		<updated>2005-10-24T03:13:44Z</updated>

		<summary type="html">&lt;p&gt;151.204.199.14: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Editing and Creating a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
*Title.jpeg&lt;br /&gt;
&lt;br /&gt;
The custom start page before the menu (only works in 2.7 +) (the thunderbolt page when using default textures)&lt;br /&gt;
&lt;br /&gt;
== Cycle Model ==&lt;br /&gt;
*cycle.ase&lt;br /&gt;
&lt;br /&gt;
The bike model, make one using your favorite 3d modeling system.&lt;br /&gt;
&lt;br /&gt;
== Cycle Texture ==&lt;br /&gt;
*bike.png&lt;br /&gt;
&lt;br /&gt;
The skin for your bike model(put flames on it for +10 speed). Transperent parts of the image will show the color each players has selected for his bike/wall&lt;br /&gt;
&lt;br /&gt;
== Player Wall Texture ==&lt;br /&gt;
*dir_wall.png&lt;br /&gt;
&lt;br /&gt;
The skin for player walls. Transperent parts will be invisable in game, White will show the color the player has selected. -note while using colors here is tempting its not recomended as the colors are often distorted in the game.&lt;br /&gt;
&lt;br /&gt;
== Floor Textures ==&lt;br /&gt;
*floor.png&lt;br /&gt;
*floor_a.png&lt;br /&gt;
*floor_b.png&lt;br /&gt;
&lt;br /&gt;
Floor.png works like a tile and is tiled across the floor with no variation you can use a small image like 50px50p and tile it or a larger image like 500px500p and stretch it across the entire floor.&lt;br /&gt;
&lt;br /&gt;
floor_a.png is normally a line just stretched vertically across the floor and floor_b.png the same only stretched horizontaly by combining the two it creates a sharp square grid. There have been people who thought they could use this to create a very sharp unique floor. &lt;br /&gt;
&lt;br /&gt;
discussion here -http://forums.armagetronad.net/viewtopic.php?t=1708&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=30&lt;br /&gt;
&lt;br /&gt;
== Rim(outer)Wall Textures ==&lt;br /&gt;
*rim_wall_a.png&lt;br /&gt;
*rim_wall_b.png&lt;br /&gt;
*rim_wall_c.png&lt;br /&gt;
*rim_wall_d.png&lt;br /&gt;
&lt;br /&gt;
The 4 images are used to make the outer wall make one image and copy it for a look that spans the whole grid or try using 2 patterns for a unique look.&lt;br /&gt;
&lt;br /&gt;
=== Sky ===&lt;br /&gt;
*sky.png&lt;br /&gt;
&lt;br /&gt;
The sky image can help the whole movie pack together in game but not everyone uses a sky so don&#039;t depend on it.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
*Settings.cfg&lt;br /&gt;
&lt;br /&gt;
Use this to unify the look of your movie pack no matter who uses it&lt;br /&gt;
&lt;br /&gt;
ex.&lt;br /&gt;
&lt;br /&gt;
MOVIEPACK_FLOOR_RED .8   floor color (with moviepack)&lt;br /&gt;
MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack)&lt;br /&gt;
MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOVIEPACK_WALL_STRETCH 6&lt;br /&gt;
&lt;br /&gt;
GRID_SIZE_MOVIEPACK 5&lt;/div&gt;</summary>
		<author><name>151.204.199.14</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Player_Tricks&amp;diff=1608</id>
		<title>Player Tricks</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Player_Tricks&amp;diff=1608"/>
		<updated>2005-10-23T02:08:56Z</updated>

		<summary type="html">&lt;p&gt;151.204.199.14: /* Camera Glance Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of things you can do, as a player, to make the game easier, more fun, or to totally thrash yourself.  Here are some of them.&lt;br /&gt;
&lt;br /&gt;
== [[Double Binding]] ==&lt;br /&gt;
&lt;br /&gt;
Double Binding is a common technique where you can press two keys at once to turn around quickly.&lt;br /&gt;
&lt;br /&gt;
== [[Custom Camera]] ==&lt;br /&gt;
&lt;br /&gt;
Are you tired of smart cam?  Don&#039;t like in-cam?  Wouldn&#039;t you like to have your own cam?&lt;br /&gt;
&lt;br /&gt;
== Camera Glance Keys ==&lt;br /&gt;
&lt;br /&gt;
Use them! By default they are bound to the arrow keys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparks ==&lt;br /&gt;
&lt;br /&gt;
Turn them off! Its a nifty feature to have but once you turn them off you&#039;ll get a better sence of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.&lt;br /&gt;
&lt;br /&gt;
== [[Lag]] ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s here until Luci makes link from the main page to it. Something like &amp;quot;System&amp;quot;?&lt;/div&gt;</summary>
		<author><name>151.204.199.14</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Grid_Games&amp;diff=1344</id>
		<title>Grid Games</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Grid_Games&amp;diff=1344"/>
		<updated>2005-10-21T22:43:09Z</updated>

		<summary type="html">&lt;p&gt;151.204.199.14: /* Mazing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are a few games that people like to play on the grid.  Some of them are popular enough to have their own pages, others are just listed here.&lt;br /&gt;
&lt;br /&gt;
== Roulette ==&lt;br /&gt;
&lt;br /&gt;
[[Roulette]] has its own page.&lt;br /&gt;
&lt;br /&gt;
== Laps ==&lt;br /&gt;
&lt;br /&gt;
In this game two or more players race around grinding the outer &amp;quot;rim&amp;quot; wall. The players try to go around the grid as many times as possible without dying. The person grinding the outer &amp;quot;rim&amp;quot; wall is said to be &amp;quot;inside&amp;quot; while players grinding on his wall are the &amp;quot;outside&amp;quot; or &amp;quot;middle&amp;quot; (depending if more then two are playing). The &amp;quot;outside&amp;quot; player(s) grind as close to the outer &amp;quot;rim&amp;quot; wall as possible and try not to kill the &amp;quot;inside&amp;quot; player. The toughest part in this &amp;quot;game&amp;quot; is being the &amp;quot;inside&amp;quot; player and turning corners after the &amp;quot;outside&amp;quot; player(s) has(/have) already started grinding the wall perpindicular to the one the &amp;quot;inside&amp;quot; player is currently grinding.&lt;br /&gt;
&lt;br /&gt;
== Mazing ==&lt;br /&gt;
&lt;br /&gt;
Mazing is a game played with one or more players. For a normal(square) maze you create a large square and instead of going outside(turning away from the square or going around it) on the fourth turn you turn inside of the large square you continue spiraling towards the center until you have no more room then you turn back and spiral outside of the square. This game has been tweaked by many players. Some tweaks involve spiraling out at the beggining of the game then going back in and back out once more. Another is on a server with less then infinity walls continuing to spiral in and out until you mess up. Mazing was also one of the beginnings of the roulette style of play-game.&lt;br /&gt;
&lt;br /&gt;
There have been several maze designs other then a square that are worth trying. For instance rectangles, boxes with dents(inward and outward) in them, crosses etc.&lt;/div&gt;</summary>
		<author><name>151.204.199.14</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Grid_Games&amp;diff=1343</id>
		<title>Grid Games</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Grid_Games&amp;diff=1343"/>
		<updated>2005-10-21T22:25:46Z</updated>

		<summary type="html">&lt;p&gt;151.204.199.14: /* Laps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are a few games that people like to play on the grid.  Some of them are popular enough to have their own pages, others are just listed here.&lt;br /&gt;
&lt;br /&gt;
== Roulette ==&lt;br /&gt;
&lt;br /&gt;
[[Roulette]] has its own page.&lt;br /&gt;
&lt;br /&gt;
== Laps ==&lt;br /&gt;
&lt;br /&gt;
In this game two or more players race around grinding the outer &amp;quot;rim&amp;quot; wall. The players try to go around the grid as many times as possible without dying. The person grinding the outer &amp;quot;rim&amp;quot; wall is said to be &amp;quot;inside&amp;quot; while players grinding on his wall are the &amp;quot;outside&amp;quot; or &amp;quot;middle&amp;quot; (depending if more then two are playing). The &amp;quot;outside&amp;quot; player(s) grind as close to the outer &amp;quot;rim&amp;quot; wall as possible and try not to kill the &amp;quot;inside&amp;quot; player. The toughest part in this &amp;quot;game&amp;quot; is being the &amp;quot;inside&amp;quot; player and turning corners after the &amp;quot;outside&amp;quot; player(s) has(/have) already started grinding the wall perpindicular to the one the &amp;quot;inside&amp;quot; player is currently grinding.&lt;br /&gt;
&lt;br /&gt;
== Mazing ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>151.204.199.14</name></author>
	</entry>
</feed>