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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=162.66.255.15</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T01:20:47Z</updated>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=19146</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=19146"/>
		<updated>2007-06-29T05:29:21Z</updated>

		<summary type="html">&lt;p&gt;162.66.255.15: &lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
This list was generated by starting Armagetron Advanced version 0.3.0_alpha20060325 with the &amp;lt;code&amp;gt;--doc&amp;lt;/code&amp;gt; option and using vim to turn it into a table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CSS code for the table taken from the German Wikipedia --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ADMIN_PASS                   || Password for the basic in game admin&lt;br /&gt;
|-&lt;br /&gt;
| AI_IQ                        || IQ of the AI opponents&lt;br /&gt;
|-&lt;br /&gt;
| ALIVE_LOCX                   || Horizontal position of the alive headcount display&lt;br /&gt;
|-&lt;br /&gt;
| ALIVE_LOCY                   || Vertical position of the alive headcount display&lt;br /&gt;
|-&lt;br /&gt;
| ALIVE_SIZE                   || Size of the alive headcount display&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CONTROL_DURING_CHAT    || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_CLIENT    || If set to 1, this allows two players that play on the same client to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_IP        || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTERS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_PLAYER       || Allow a team to be named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING                 || If set to 1, voting will be allowed for players.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING_SPECTATOR       || If set to 1, voting will be allowed for spectators.&lt;br /&gt;
|-&lt;br /&gt;
| ALPHA_BLEND                  || Enable alpha blending&lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES                   || In how many directions a cycle can turn 4 is the default, 6 is hexatron &lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES_OVERRIDE          || Block out older clients when ARENA_AXES differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_SCREENMODE   || Last screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_WINDOWSIZE   || Last Window size&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_SCREENMODE        || Screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_WINDOWSIZE        || Window size&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_AIS                     || Automatically spawn AI players?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_1                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_2                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_3                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_4                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_IQ                      || Automatically adjust AI IQ?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.&lt;br /&gt;
|-&lt;br /&gt;
| BACKWARD_COMPATIBILITY       || Maximum number of old protocol versions to support.&lt;br /&gt;
|-&lt;br /&gt;
| BAN                          || Bans the specified player from the server (kicks him first) for a variable time in minutes.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_IP                       || Bans the spedified IP address from the server for a variable time.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_LIST                     || Prints a list of currently banned IPs.&lt;br /&gt;
|-&lt;br /&gt;
| BIG_BROTHER                  || Did we already send the big brother information?&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_ADDRESS           || Server adress of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_NAME              || Name of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_PORT              || Server port of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_ADDRESS          || Server adress of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_NAME             || Name of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_PORT             || Server port of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_ADDRESS           || Server adress of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_NAME              || Name of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_PORT              || Server port of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_ADDRESS           || Server adress of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_NAME              || Name of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_PORT              || Server port of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_ADDRESS           || Server adress of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_NAME              || Name of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_PORT              || Server port of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_ADDRESS           || Server adress of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_NAME              || Name of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_PORT              || Server port of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_ADDRESS           || Server adress of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_NAME              || Name of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_PORT              || Server port of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_ADDRESS           || Server adress of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_NAME              || Name of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_PORT              || Server port of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_ADDRESS           || Server adress of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_NAME              || Name of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_PORT              || Server port of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_ADDRESS           || Server adress of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_NAME              || Name of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_PORT              || Server port of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_ADDRESS           || Server adress of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_NAME              || Name of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_PORT              || Server port of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BRAKE_GAUGE_BAR              || brake_gauge_bar_help&lt;br /&gt;
|-&lt;br /&gt;
| BRAKE_GAUGE_LOCX             || Horizontal position of the brake meter &lt;br /&gt;
|-&lt;br /&gt;
| BRAKE_GAUGE_LOCY             || Vertical position of the brake meter &lt;br /&gt;
|-&lt;br /&gt;
| BRAKE_GAUGE_SIZE             || Size of the brake meter &lt;br /&gt;
|-&lt;br /&gt;
| BUG_COLOR_OVERFLOW           || Allows the player&#039;s colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_RIP                      || Allows the rim wall to be ripped open by a VERY close grind.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY             || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY_DEMAND      || Unsupported: use transparency instead of lowering walls&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TUNNEL                   || Allows players to pass through walls on odd occasions.&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_1                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_2                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_3                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_4                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK           || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_PITCH          || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE           || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED     || Speed the custom camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_ZOOM           || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team&#039;s formation&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Y        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Z        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_CUSTOM         || Forbids the use of the custom camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FOLLOW         || Forbids the use of the fixed external camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FREE           || Forbids the use of the free camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_IN             || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SERVER_CUSTOM  || Forbid the use of the server custom camera? &lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_X          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Y          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Z          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_MODE           || Way the camera switches into glances. Valid settings range from 0 to 3 &lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_IN_TURN_SPEED         || Speed the internal camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_XYDIST            || camera_mer_xydist_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_Z                 || camera_mer_z_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK    || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_PITCH   || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE    || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCE_BACK     || Horizontal distance of the smartcam from the cycle when glancing &lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCE_HEIGHT   || Elevation of the smartcam when glancing &lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_X         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Y         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Z         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_EXTENSION  || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_SIDESKEW   || Extra forward component of the sideways visibility targets&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_1                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_2                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_3                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_4                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CENTER_MESSAGE               || Prints a big message on the screen of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| CHECK_ERRORS                 || Listen to errors claiming a video mode does not exist&lt;br /&gt;
|-&lt;br /&gt;
| CLIENT_PORT                  || Port we try to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CM_LOCY                      || Vertical position of the center messages&lt;br /&gt;
|-&lt;br /&gt;
| COCKPIT_FILE                 || cockpit_file_help&lt;br /&gt;
|-&lt;br /&gt;
| COLORDEPTH                   || colour depth to use (0: 16 1: desktop 2: 24)&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_1                    || Cycle and wall colour, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_2                    || Cycle and wall colour, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_3                    || Cycle and wall colour, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_4                    || Cycle and wall colour, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_1                    || Cycle and wall colour, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_2                    || Cycle and wall colour, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_3                    || Cycle and wall colour, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_4                    || Cycle and wall colour, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_1                    || Cycle and wall colour, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_2                    || Cycle and wall colour, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_3                    || Cycle and wall colour, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_4                    || Cycle and wall colour, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_STRINGS                || Print coloured strings&lt;br /&gt;
|-&lt;br /&gt;
| CONFIG_ROTATION              || config_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_COLUMNS              || Number of characters in each line of console output&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS                 || Number of lines of console output without user intervention&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS_MAX             || Number of lines of console output when scrolling back&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_MUSIC_PLAYLIST        || custom_music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_ASPECT         || Custom screen aspect ratio ( pixel width/pixel height)&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_HEIGHT         || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_WIDTH          || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SERVER_NAME           || Name of the server to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL                  || Wall acceleration factor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY            || Multiplicator to CYCLE_ACCEL for your enemies&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY_OVERRIDE   || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_OFFSET           || Minimum numeric wall distance, must be positive&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM              || Multiplicator to CYCLE_ACCEL for the rim walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM_OVERRIDE     || Block out older clients when CYCLE_ACCEL_RIM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF             || Multiplicator to CYCLE_ACCEL for your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF_OVERRIDE    || Block out older clients when CYCLE_ACCEL_SELF differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT        || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM             || Multiplicator to CYCLE_ACCEL for your temmates&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE                  || Brake intensity&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE          || Rate at which the brake reservoir depletes when you are braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL           || Rate at which the brake reservoir refills when you are not braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL_OVERRIDE  || Block out older clients when CYCLE_BRAKE_REFILL differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK       || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK_OFFSETDistance || offset in wall length calculation. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FAIR_ANTILAG           || If set to 1, this deactivates the anti lag-sliding code when old clients are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_INVULNERABLE_TIME      || Time in seconds a cycle is invulnerable after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_MAX_REFCOUNT           || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PACKETLOSS_TOLERANCE   || Cycle death is prevented as long as the player&#039;s failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PING_RUBBER            || Additional niceness for high ping players&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER                 || Niceness factor to allow you drive really close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY           || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS     || Factor for CYCLE_RUBBER_DELAY rubber efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_OVERRIDE  || Block out older clients when CYCLE_RUBBER_DELAY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_LEGACY          || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means &amp;lt;= 0.2.7.0 here.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST       || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE     || The minimal distance rubber code keeps you from the wall in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle&#039;s last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.	&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle&#039;s last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.	&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED           || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED_OVERRIDE  || Block out older clients when CYCLE_RUBBER_SPEED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME            || Timescale rubber is restored on.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED       || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME_OVERRIDE   || Block out older clients when CYCLE_RUBBER_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK     || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_MIN_SPEED       || Minimum speed of smooth correction relative to cycle speed.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_THRESHOLD       || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_TIME            || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SOUND_SPEED            || Sound speed divisor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED                  || Basic speed of your cycle if you drive straight and not close to walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE      || Rate of cycle speed approaching the value of CYCLE_SPEED from above&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW      || Rate of cycle speed approaching the value of CYCLE_SPEED from below&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN_OVERRIDE     || Block out older clients when CYCLE_SPEED_MIN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_START_SPEED            || Initial cycle speed&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF                || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF_STEPS          || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_ENEMY    || Time in seconds between server-client updates of enemy cycles&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_SELF     || Time in seconds between server-client updates of enemy cycles owned by the client itself&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE         || Maximum time difference of execution of turns on server and client (for clients that send timing information)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE_OVERRIDEBlock || out older clients when CYCLE_TIME_TOLERANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_MEMORY            || Number of pending turns a cycle will memorize exactly&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR      || Factor the speed of a lightcycle is multiplied with when turning &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_NEAR              || Maximum accelerating wall distance&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| DEDICATED_IDLE               || After running this time (in hours), the dedicated server takes the next chance to quit.&lt;br /&gt;
|-&lt;br /&gt;
| DITHER                       || Use dithering&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME              || Time in seconds during which no two different keyboard events can trigger the same action&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME_OVERRIDE     || Block out older clients when DOUBLEBIND_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CURRENTTIME_INFLUENCE  || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_DEAD_PENALTY           || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_SUICIDE_TIMEOUT        || If no enemy influence can be found for the last this many seconds, a player&#039;s death counts as a suicide.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_TEAMMATE_PENALTY       || Penalty on the effective time in seconds if the enemy influence detection is from a teammate&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION                    || Enable explosions?&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_RADIUS             || Blast radius of the cycle explosions&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA_ROUND_TIME             || Lenght of an extra pause at the beginning of the round&lt;br /&gt;
|-&lt;br /&gt;
| FADEOUT_NAME_DELAY           || Time the player names are shown. Set to 0 if you don&#039;t want to show them at all or -1 if you want to show them always.&lt;br /&gt;
|-&lt;br /&gt;
| FAILED_ATTEMPTS              || Number of failed attemts to initialise graphics mode&lt;br /&gt;
|-&lt;br /&gt;
| FASTEST_LOCX                 || Horizontal position of the fastest player display&lt;br /&gt;
|-&lt;br /&gt;
| FASTEST_LOCY                 || Vertical position of the fastest player display&lt;br /&gt;
|-&lt;br /&gt;
| FASTEST_SIZE                 || Size of the fastest player display&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP         || Maximum recording time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REAL    || Maximum real time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REL     || Maximum fraction of the time left until the end of FF mode between rendered frames&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_1    || The favourite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_2    || The favourite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_3    || The favourite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_4    || The favourite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_NAMES           || Filter color codes from player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_SERVER_NAMES    || Filter color codes from server names in the server browser.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_STRINGS         || Filter color codes from strings coming in over the network.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_NAME_ENDS             || Filter whitespace and other junk from beginnings and ends of player names.&lt;br /&gt;
|-&lt;br /&gt;
| FINISH_TYPE                  || What happens when the last human is dead?&lt;br /&gt;
|-&lt;br /&gt;
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_BLUE                   || Floor colour&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_DETAIL                 || Floor detail settings&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_GREEN                  || Floor colour&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR                 || Floor mirror mode&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR_INT             || Intensity of the floor mirror effect&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_RED                    || Floor colour&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone &amp;quot;recovers&amp;quot; from being conquered &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_RATE       || Rate a fortress zone gets conquered with for each enemy in it &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_DEFEND_RATE         || Rate a fortress zone &amp;quot;recovers&amp;quot; for each defending player &lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN                   || Fullscreen or windowed mode?&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TIMEOUT                 || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TYPE                    || Type of game played&lt;br /&gt;
|-&lt;br /&gt;
| GL_EXTENSIONS                || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_RENDERER                  || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VENDOR                    || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VERSION                   || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE                    || Distance between gridlines&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE_MOVIEPACK          || Distance between gridlines when moviepack is active&lt;br /&gt;
|-&lt;br /&gt;
| GUI_TRACK                    || gui_track_help&lt;br /&gt;
|-&lt;br /&gt;
| HIGH_RIM                     || Draw high rim walls&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CHAT            || Number of lines kept in the chat history.&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CONSOLE         || Number of lines kept in the console history.&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_KICK_TIME               || Time in seconds after which an inactive player is kicked&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_REMOVE_TIME             || Time in seconds after which an inactive player is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| INCLUDE                      || Includes the following file&lt;br /&gt;
|-&lt;br /&gt;
| INFINITY_PLANE               || Use infinite points (Does not work properly on most Windows systems)&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| KEEP_WINDOW_ACTIVE           || Keeps rendering active when the program window loses input focus.&lt;br /&gt;
|-&lt;br /&gt;
| KEYBOARD                     || Keyboard settings&lt;br /&gt;
|-&lt;br /&gt;
| KICK                         || Kicks the specified player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| KILL                         || Kill a specific player (as warning before a kick)&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER                  || Draw Lag-O-Meter in network play&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the &amp;quot;correct&amp;quot; value, older clients were hardcoded to .5 due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_FIRST               || The language Armagetron Advanced will use &lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_SECOND              || Fallback language if the first language is not available&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHAT_BREAK_TIME         || Last round time a player in chat mode is able to pause the timer&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_COLORDEPTH              || colour depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_ZDEPTH                  || z buffer depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_ROUNDS                 || End the match after this number of rounds&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_SCORE                  || End the match when a player reaches this score	 &lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_TIME                   || End the match after this number of minutes &lt;br /&gt;
|-&lt;br /&gt;
| LINE_ANTIALIAS               || Enable line antialiasing&lt;br /&gt;
|-&lt;br /&gt;
| LOWER_SKY                    || Draw lower sky plane&lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE                     || File that contains the map used for playing &lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE_OVERRIDE            || Block out older clients when MAP_FILE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| MAP_ROTATION                 || map_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS                  || Maximum number of network clients to accept&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_HARD     || Maximum number of network clients to accept from the same IP; more logins will be ignored&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_SOFT     || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full&lt;br /&gt;
|-&lt;br /&gt;
| MAX_IN_RATE                  || Maximum network input rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_OUT_RATE                 || Maximum network output rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_PLAYERS_SAME_IP          || maximum number of players from the same IP (note that each client can legally host up to four players)&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES                    || The maximum number of total votes that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY               || Message sent to clients on connection&lt;br /&gt;
|-&lt;br /&gt;
| MIN_PLAYERS                  || Minimum number of players&lt;br /&gt;
|-&lt;br /&gt;
| MIN_VOTERS                   || Number of voters that need to be online to enable voting.						&lt;br /&gt;
|-&lt;br /&gt;
| MOUSE_GRAB                   || Grab the mouse pointer, so it can&#039;t leave the window&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK                    || Use the moviepack if available&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_BLUE         || Floor colour&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_GREEN        || Floor colour&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_RED          || Floor colour&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_WALL_STRETCH       || The distance of the vertical lines on the moviepack walls&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_ACTIVE                 || music_active_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_PLAYLIST               || music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_VOLUME                 || music_volume_help&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_1     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_2     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_3     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_4     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_FACTOR       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_MAX_KPH      || Maximal value of the kicks per hour; larger values are smoothly clamped.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_OFFSET       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_MIN_BAN              || When a client&#039;s connection is blocked because he&#039;s banned, make him banned for at least this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_SPECTATOR_TIME       || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_FEATURE_DELAY            || Disable features that only came in during the last X protocol versions.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_TEAM_ALLOWED             || Is it currently allowed to create a new team?&lt;br /&gt;
|-&lt;br /&gt;
| NUM_AIS                      || Number of AI players&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD                     || Password setting&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD_STORAGE             || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.&lt;br /&gt;
|-&lt;br /&gt;
| PERSP_CORRECT                || Enable perspective correction&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY                 || How much ping are you willing to take over from your opponent?&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_10           || Minimum time for 10 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_100          || Minimum time for 100 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_20           || Minimum time for 20 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_50           || Minimum time for 50 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_LOCX                    || Horizontal position of the ping display&lt;br /&gt;
|-&lt;br /&gt;
| PING_LOCY                    || Vertical position of the ping display&lt;br /&gt;
|-&lt;br /&gt;
| PING_SIZE                    || Size of the ping display&lt;br /&gt;
|-&lt;br /&gt;
| PLAYERS                      || Prints list of currently active players&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_1                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_2                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_3                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_4                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_FRACTION    || Maximum fraction of time to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_MAX         || Maximum time in seconds to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_SINGLE      || Set to 1 if only one player should get his chat wait time reduced at any given time.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.&lt;br /&gt;
|-&lt;br /&gt;
| PNG_SCREENSHOT               || Store screenshots as PNG files, not BMP files.&lt;br /&gt;
|-&lt;br /&gt;
| POLY_ANTIALIAS               || Enable polygon antialiasing&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_OBJECTS              || Predict cycle movement in network play&lt;br /&gt;
|-&lt;br /&gt;
| REAL_ARENA_SIZE_FACTOR       || The currently active arena size. Leave it alone! Change size_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| REAL_CYCLE_SPEED_FACTOR      || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| RECORDING_DEBUGLEVEL         || Level of additonal information in recording file.&lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_CLIENT   || URI the client uses to search for map files if they aren&#039;t stored locally. Better leave it alone &lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_SERVER   || URI clients and the server use to search for map files if they aren&#039;t stored locally &lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_X           || Extension of the rim wall texture in the horizontal direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_Y           || Extension of the rim wall texture in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| ROTATION_TYPE                || rotation_type_help&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CENTER_MESSAGE         || Big message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| RUBBER_GAUGE_BAR             || rubber_gauge_bar_help&lt;br /&gt;
|-&lt;br /&gt;
| RUBBER_GAUGE_LOCX            || Horizontal position of the rubber meter &lt;br /&gt;
|-&lt;br /&gt;
| RUBBER_GAUGE_LOCY            || Vertical position of the rubber meter &lt;br /&gt;
|-&lt;br /&gt;
| RUBBER_GAUGE_SIZE            || Size of the rubber meter &lt;br /&gt;
|-&lt;br /&gt;
| SAY                          || Dedicated server only: let the server administator say something.&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DEATHZONE              || What you get for hitting the Death Zone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DIE                    || What you get for dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_KILL                   || What you get for killing someone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_LOCX                   || Horizontal position of the score display&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_LOCY                   || Vertical position of the score display&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SIZE                   || Size of the score display&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SUICIDE                || What you get for stupidly dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_WIN                    || What you get for winning a round&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_DNS                   || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_IP                    || IP the server listens on &lt;br /&gt;
|-&lt;br /&gt;
| SERVER_NAME                  || Name of this server&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_PORT                  || Port this server listens on&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it&#039;s not used for anything)&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_ALIVE                   || Show the number of enemies and friends left on the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_BRAKE                   || Show the brake meter on the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_FASTEST                 || Show the fastest player on the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_FPS                     || Enable fps display&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_HUD                     || Show the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_PING                    || Show your ping on the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_RUBBER                  || Show the rubber meter on the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_SCORE                   || Show your single player scores on the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_SPEED                   || Show the speed meter on the HUD? &lt;br /&gt;
|-&lt;br /&gt;
| SHOW_TIME                    || Show the current time in the top- right corner? &lt;br /&gt;
|-&lt;br /&gt;
| SILENCE_ALL                  || If set to 1, all chat messages will be omitted.&lt;br /&gt;
|-&lt;br /&gt;
| SINCLUDE                     || Includes the following file silently, without error message if it is not found&lt;br /&gt;
|-&lt;br /&gt;
| SIZE_FACTOR                  || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SKY_WOBBLE                   || Sky animation&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_1        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_2        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_3        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_4        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMOOTH_SHADING               || Enable smooth shading&lt;br /&gt;
|-&lt;br /&gt;
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_CHANNELS               || Number of channels your soundcard supports&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_QUALITY                || Sound quality [0=off, 3=high]&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_AUTOKICK                || Spam score that causes you to get kicked instantly.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN                  || Maximal length of chat message.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN_OVERRIDE         || Block out older clients when SPAM_MAXLEN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PENALTY                 || Number of seconds to silence a spammer.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION              || Harshness of spam protection; determines min delay between chat messages accepted.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_CHAT         || Extra factor for SPAM_PROTECTION for chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_REPEAT       || Minimum time between identical chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_VOTE         || Extra factor for SPAM_PROTECTION for votes.&lt;br /&gt;
|-&lt;br /&gt;
| SPARKS                       || Draw sparks when going too close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_BACK           || Determines how much each wingman is placed backwards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_SIDE           || Determines how much each wingman is placed sidewards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_1             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_2             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_3             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_4             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_FACTOR                 || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_GAUGE_BAR              || speed_gauge_bar_help&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_GAUGE_LOCX             || Horizontal position of the speed meter &lt;br /&gt;
|-&lt;br /&gt;
| SPEED_GAUGE_LOCY             || Vertical position of the speed meter &lt;br /&gt;
|-&lt;br /&gt;
| SPEED_GAUGE_SIZE             || Size of the speed meter &lt;br /&gt;
|-&lt;br /&gt;
| SP_AI_IQ                     || IQ of the AI opponents in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_AIS                  || Automatically spawn AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_IQ                   || Automatically adjust AI IQ in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_EXPLOSION_RADIUS          || Blast radius of the cycle explosions in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_FINISH_TYPE               || What happens when the last human is dead in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_GAME_TYPE                 || Type of game played in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_SCORE               || End the match when a player reaches this score in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_TIME                || End the match after this number of minutes in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_MIN_PLAYERS               || Minimum number of players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_NUM_AIS                   || Number of AI players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SCORE_WIN                 || What you get for winning a round in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SIZE_FACTOR               || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SP_SPEED_FACTOR              || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MAX                 || Maximum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MIN                 || Minimum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_ON_QUIT      || Balance teams on player quit in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_WITH_AIS     || Balance teams with AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed temporary team imbalance in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_IMBALANCE_PERM   || Maximum allowed permanent team imbalance in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MIN_PLAYERS          || Minimum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_LENGTH              || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_STAY_UP_DELAY       || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_LAST_DEATH   || Minimum number of seconds since the last death before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_ROUND_TIME   || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_1                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_2                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_3                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_4                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_1                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_2                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_3                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_4                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_NEW_MATCH              || Initiates a new match&lt;br /&gt;
|-&lt;br /&gt;
| STAT_OUTPUT                  || stat_output_help&lt;br /&gt;
|-&lt;br /&gt;
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().&lt;br /&gt;
|-&lt;br /&gt;
| TALK_TO_MASTER               || Announce this server on the internet?&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MAX                    || Maximum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MIN                    || Minimum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_ON_QUIT         || Balance teams on player quit?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_IMBALANCE           || Maximum allowed temporary team imbalance&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_IMBALANCE_PERM      || Maximum allowed permanent team imbalance&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_PLAYERS             || Maximum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MIN_PLAYERS             || Minimum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURES_HI                  || Use high colour textures&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_0               || Floor Texture:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_1               || Wall Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_2               || Object Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_3               || Font:&lt;br /&gt;
|-&lt;br /&gt;
| TEXT_OUT                     || Enable console text output&lt;br /&gt;
|-&lt;br /&gt;
| TITLE_TRACK                  || title_track_help&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.&lt;br /&gt;
|-&lt;br /&gt;
| UNBAN_IP                     || Revokes the ban of the specified IP address.&lt;br /&gt;
|-&lt;br /&gt;
| UPPER_SKY                    || Draw upper sky plane&lt;br /&gt;
|-&lt;br /&gt;
| URL                          || HTTP URI assiciated with a server&lt;br /&gt;
|-&lt;br /&gt;
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| USE_DISPLAYLISTS             || Use display lists for rendering the cycles?&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_CONF                || Viewport configuration; decides how many players can play on this computer&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_1         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_2         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_3         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_4         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE || Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS                  || Add virtual voters that oppose every change.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_DECAY                 || One non-voter is ignored everytime this many secons pass.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_TIME             || The minimum time in seconds between two kick votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_PRIVACY               || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_ISSUE            || The spam level of issuing a vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_REJECT           || The spam level of getting your vote rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_START_DECAY           || Number of seconds after that the non-voters start to get ignored.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT               || Votes older than this time out and are rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT_PER_VOTER     || Additional value for VOTING_TIMEOUT for every voter present.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_LENGTH                 || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_STAY_UP_DELAY          || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_SPARKS                 || Draw sparks in white (instead of cycle colors).&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_DEATHS              || A value of 1 turns it into a death zone.&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_EXPANSION           || Expansion speed of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_INITIAL_SIZE        || Initial size of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_LAST_DEATH      || Minimum number of seconds since the last death before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_ROUND_TIME      || Minimum number of seconds the round has to be going on before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_RANDOMNESS          || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.&lt;br /&gt;
|-&lt;br /&gt;
| WORD_DELIMITERS              || Characters that count as word delimiters when skipping over words in a text input field.&lt;br /&gt;
|-&lt;br /&gt;
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.&lt;br /&gt;
|-&lt;br /&gt;
| ZDEPTH                       || z buffer depth to use (0: 16 1: from colour depth 2: 32)&lt;br /&gt;
|-&lt;br /&gt;
| ZTRICK                       || Performance tweak; does not work on most Windows systems&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>162.66.255.15</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Installing_the_Game&amp;diff=19138</id>
		<title>Installing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Installing_the_Game&amp;diff=19138"/>
		<updated>2007-06-29T01:26:34Z</updated>

		<summary type="html">&lt;p&gt;162.66.255.15: &lt;/p&gt;
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&lt;br /&gt;
Armagetron is available for many operating systems:&lt;br /&gt;
*[[Gentoo Portage Overlay|Gentoo]]&lt;br /&gt;
*[[Mac OS X Installation|Mac OS X]]&lt;br /&gt;
*[[Windows Installation|Windows]]&lt;/div&gt;</summary>
		<author><name>162.66.255.15</name></author>
	</entry>
</feed>