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	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-15T23:27:17Z</updated>
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		<id>http://wiki.armagetronad.org/index.php?title=The_Basics&amp;diff=16901</id>
		<title>The Basics</title>
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		<updated>2007-01-17T11:28:59Z</updated>

		<summary type="html">&lt;p&gt;207.245.84.70: Subasdfaject3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide written for players new to the game.  Nothing is assumed, it&#039;s not even assumed that you&#039;ve downloaded the game.  So consider this a tutorial for first-time players.  Players with some experience may benefit from it, but players with a lot of experience will likely not benefit at all.  You should have already read the [[Object of the Game]] and be familiar somewhat with the concept of a light cycle, walls, and so forth.&lt;br /&gt;
&lt;br /&gt;
== Some Jargon ==&lt;br /&gt;
&lt;br /&gt;
To understand what other players are talking about, and to understand the rest of this tutorial, some definitions are in order.&lt;br /&gt;
&lt;br /&gt;
;Grinding&lt;br /&gt;
:Grinding is what happens when you rub your cycle against a wall.  If you are running parallel to a wall and you are very close to it, you will be grinding.  A sound effect and sparks will normally accompany a grind.&lt;br /&gt;
;Doublebind&lt;br /&gt;
:Doublebinding is what is referred to when more than one key is bound to the same action.  A detailed discussion is provided on the [[Double Binding]] page.&lt;br /&gt;
;Rubber&lt;br /&gt;
:Rubber is a mechanism that helps to account for lag.  An understanding of rubber is only of arguable use, a detailed discussion is available on the [[Rubber]] page.&lt;br /&gt;
;Boxing&lt;br /&gt;
:Boxing is creating a wall around another player so he can&#039;t escape and will eventually run into it&lt;br /&gt;
;Lag&lt;br /&gt;
:Lag is the difference between what you see on your computer screen and what is computed on the server which centralises all the different players info.&lt;br /&gt;
&lt;br /&gt;
More jargon can be found in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Introduction to Movement ==&lt;br /&gt;
&lt;br /&gt;
Armagetron Advanced works on the unique concept that a cycle can only accelerate by riding on another player&#039;s wall.  The closer you are to a player&#039;s wall, the faster your cycle will accelerate.  Brakes are provided, but they are disabled on many servers.  Your cycle turns in right angles, typically, and leaves a long wall behind it wherever it goes.  With this in mind, let&#039;s talk about movement.&lt;br /&gt;
&lt;br /&gt;
By default, movement keys are z and x, where z turns left and x turns right.  v is your brake control.  This stuff is fairly self-explanatory, but there are a few things to keep in mind.&lt;br /&gt;
&lt;br /&gt;
Turning slows your cycle down.  This is a useful fact on servers that disable braking because you can use a series of rapid turns to slow your cycle down if needed.  As already mentioned, you make your cycle go faster by getting close to another player&#039;s wall, or your own wall.  The closer you can grind the wall, the more speed you will gain.&lt;br /&gt;
&lt;br /&gt;
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G&#039;night&lt;br /&gt;
&lt;br /&gt;
==Customising==&lt;br /&gt;
&lt;br /&gt;
Not happy with with the colour of your trail, or your bike? Want to change the colour of your chat-text? How about the floor grid, or the walls even? You can customise nearly anything you see, and here&#039;s [[Customizing the game|how]].&lt;br /&gt;
&lt;br /&gt;
Don&#039;t go overboard, however, since all renditions will use up valuable CPU processing-time and reduce your [[Frames Per Second|fps]]. Check out [[Effects and Display]] to increase your screen refresh rate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Getting Started (tactics)]]&lt;/div&gt;</summary>
		<author><name>207.245.84.70</name></author>
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