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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=212.219.117.140</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T05:53:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Labyrinth_server&amp;diff=2313</id>
		<title>Labyrinth server</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Labyrinth_server&amp;diff=2313"/>
		<updated>2005-11-23T12:15:04Z</updated>

		<summary type="html">&lt;p&gt;212.219.117.140: /* Point Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Labyrinth_22.png|right|thumb]]&lt;br /&gt;
&#039;&#039;Through dangers untold, and hardships unspoken,&lt;br /&gt;
;I have fought my way here beyond the Goblin City to take back the child you have stolen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Labyrinth is a server that serves up twisted maps.  The purpose of the game is to solve the labyrinth faster than the other players.  It is run by Lucifer and uses a random maze-generation script.&lt;br /&gt;
&lt;br /&gt;
ur gay&lt;br /&gt;
&lt;br /&gt;
=== Playing the Game ===&lt;br /&gt;
[[Image:Labyrinth_23.png|thumb|right]]&lt;br /&gt;
Each player spawns in a point that is roughly the same straight-line distance from the center.  It&#039;s not technically a radius, however.  You are guaranteed not to start facing directly towards a wall, but there&#039;s no guarantee that you face in a direction that leads anywhere.  You should then proceed to solve the labyrinth.  The first player to enter the zone in the center of the map wins.&lt;br /&gt;
&lt;br /&gt;
== Technical Talk ==&lt;br /&gt;
&lt;br /&gt;
A new map is generated every 5 minutes and goes into play at the start of the first round after its generated.  Some rounds last long enough that a generated map is skipped.  Other rounds will repeat the same map over many times.  The map is placed in &amp;lt;code&amp;gt;everytime.cfg&amp;lt;/code&amp;gt; by the same script that changes out the maps for &#039;&#039;the Crack Pipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The script that generates the map is called &#039;mazer&#039;.  It is written in Python and is loosely based on a script that Lucifer found somewhere on the web.  It has numerous parameters, and Lucifer still hasn&#039;t settled on settings he&#039;s happy with.  The script uses a depth-first search algorithm to generate the maze.  This makes for some pretty hairy mazes!&lt;/div&gt;</summary>
		<author><name>212.219.117.140</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Labyrinth_server&amp;diff=2312</id>
		<title>Labyrinth server</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Labyrinth_server&amp;diff=2312"/>
		<updated>2005-11-23T12:14:39Z</updated>

		<summary type="html">&lt;p&gt;212.219.117.140: /* Playing the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Labyrinth_22.png|right|thumb]]&lt;br /&gt;
&#039;&#039;Through dangers untold, and hardships unspoken,&lt;br /&gt;
;I have fought my way here beyond the Goblin City to take back the child you have stolen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Labyrinth is a server that serves up twisted maps.  The purpose of the game is to solve the labyrinth faster than the other players.  It is run by Lucifer and uses a random maze-generation script.&lt;br /&gt;
&lt;br /&gt;
ur gay&lt;br /&gt;
&lt;br /&gt;
=== Point Awards ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Labyrinth_19.png|thumb|left|Winning the game]]&lt;br /&gt;
&lt;br /&gt;
Point awards are as follows:&lt;br /&gt;
&lt;br /&gt;
* You get 2 points for being the first player to enter the zone in the center.&lt;br /&gt;
* You lose 1 point for being killed by another player.&lt;br /&gt;
* You get 1 point for killing another player&lt;br /&gt;
* You neither gain nor lose points for suicide&lt;br /&gt;
&lt;br /&gt;
== Technical Talk ==&lt;br /&gt;
&lt;br /&gt;
A new map is generated every 5 minutes and goes into play at the start of the first round after its generated.  Some rounds last long enough that a generated map is skipped.  Other rounds will repeat the same map over many times.  The map is placed in &amp;lt;code&amp;gt;everytime.cfg&amp;lt;/code&amp;gt; by the same script that changes out the maps for &#039;&#039;the Crack Pipe&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The script that generates the map is called &#039;mazer&#039;.  It is written in Python and is loosely based on a script that Lucifer found somewhere on the web.  It has numerous parameters, and Lucifer still hasn&#039;t settled on settings he&#039;s happy with.  The script uses a depth-first search algorithm to generate the maze.  This makes for some pretty hairy mazes!&lt;/div&gt;</summary>
		<author><name>212.219.117.140</name></author>
	</entry>
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