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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=212.56.128.21</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T15:43:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User_talk:2020&amp;diff=16048</id>
		<title>User talk:2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User_talk:2020&amp;diff=16048"/>
		<updated>2006-09-26T19:09:55Z</updated>

		<summary type="html">&lt;p&gt;212.56.128.21: /* Chat Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat Room ==&lt;br /&gt;
&lt;br /&gt;
I think we&#039;ve decided about the chatroom, haven&#039;t we?--[[User:212.56.128.21|212.56.128.21]] 14:09, 26 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== king of the grid ==&lt;br /&gt;
Going to start another thing, to see if it works. Runs along lines that gar originally suggested. Basketball, winning team stays on. Van called it, King of the Hill. So, we have [[King of the Grid]].&lt;br /&gt;
&lt;br /&gt;
== re-organising my gameplay ==&lt;br /&gt;
&lt;br /&gt;
This is more for me than for anyone else, however everything I do is transparent so I don&#039;t mind if you read.&lt;br /&gt;
&lt;br /&gt;
I have done a stupid thing. I have just spent money on a server to host standard fortress settings. Not so stupid actually, but it is since I don&#039;t really have the money. And there are plenty of unused servers as it is... what we lack are players.&lt;br /&gt;
&lt;br /&gt;
I am a little bored with the way ladle has turned out. The original idea, inspirational even, was to get 1,000,000 players in year... .by next march. To do so required a team effort... that team hasn&#039;t materialised.. the Tronic progression is no longer viable. SO, why should I spend so much of my time trying to set up the bloody thing? You see... I am bored with it. I like the games, but I am bored with the lack of pick up, I just don&#039;t understand why many good players are not joining in. So, I am thinking about resigning from the whole thing and devoting myself to just playing the game, like most people.&lt;br /&gt;
&lt;br /&gt;
However, since I have paid for the server, I might as well float another idea... to test the waters once again. Not so much a titanic this time. I shall split my efforts in two: 2020 is responsible for admin, and one_tm is responsible for nothing.&lt;br /&gt;
&lt;br /&gt;
As one-tm, I will play on the grid as much as possible, enlist players for the team, admin the wiki page, challenge other teams, clans and so on. That is, grid level gaming. Also produce some play_er vids for advertising to join the Tronic Monkeys.&lt;br /&gt;
&lt;br /&gt;
As 2020, I will admin the server. Each day will have a different theme. Sounds a bit odd, and will probably not work, but fuck it, I think we need to experiment and some players will like certain things and turn up on specific nights if they really want to.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AA0000; border-collapse:collapse; font-size:80%; empty-cells:show; float:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;&amp;quot; | fortress team challenge server&lt;br /&gt;
!Night of the Week&lt;br /&gt;
!Theme of the Night&lt;br /&gt;
|-&lt;br /&gt;
|Monday&lt;br /&gt;
| world domination -- not sure what this means, somehow promoting the tronic progression&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday&lt;br /&gt;
| Tronic Monkey open challenge -- either tronic monkeys just practice or other teams turn up and give us a game&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday&lt;br /&gt;
| you decide -- open to anyone&#039;s idea of what to do that night&lt;br /&gt;
|-&lt;br /&gt;
|Thursday&lt;br /&gt;
| incam night -- you get the idea, everyone should be putting ]i[ tags on&lt;br /&gt;
|-&lt;br /&gt;
|Friday&lt;br /&gt;
| free night -- just like standard, random teams&lt;br /&gt;
|-&lt;br /&gt;
|Saturday&lt;br /&gt;
| kings of the grid -- whoever wins, stays on&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
| tournament night -- we don&#039;t need a month for organising the ladle, so every week, unless other tournaments happen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As 2020, I might play the odd game, come out of retirement, as it were, perhaps with anarchic wanderers. The various events presented at the Team Challenge server have to admined, but at low input level. Also, I will still promote the Tronic Progression, but not so much with players in the game, but in the wider public, producing some re_play tron vids, and generating a team of people who are committed to promoting the game: team amaze_d. More like a social experiment, along the lines of source forge and open source, but rather than producing computer programs, it is more like producing a social programme. I will pursue getting the backing of Steven Lisberger, and perhaps the idea of pitching investors.&lt;br /&gt;
&lt;br /&gt;
That&#039;s about it. It means a change to various pages here, and how I engage with players.&lt;br /&gt;
&lt;br /&gt;
The game is not just the one on the grid. I will leave that for one_tm.&lt;/div&gt;</summary>
		<author><name>212.56.128.21</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User_talk:2020&amp;diff=16047</id>
		<title>User talk:2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User_talk:2020&amp;diff=16047"/>
		<updated>2006-09-26T19:08:54Z</updated>

		<summary type="html">&lt;p&gt;212.56.128.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat Room ==&lt;br /&gt;
&lt;br /&gt;
Wouild this be a good chat room for organizing team captains. It is rediculously simple and easy to use. Just type your name and hit connect. Check it out [http://www.liveharmony.org/chat.html?channel=Ladle%20Chat%20Room&amp;amp;source=chatweb-lhcw &#039;&#039;&#039;HERE&#039;&#039;&#039;] —[[User:Durka|Durka]]&lt;br /&gt;
*Isn&#039;t that the same with joda&#039;s webchat? Anyways, set it up to connect to irc.freenode.net, channel #armagetron, and they will both use the same use, ie you can choose which one to use and still takk to people using the other one. 2020: sorry for hijacking your talk page. —[[User:Wrtlprnft|Wrtlprnft]] 01:02, 9 September 2006 (CDT)&lt;br /&gt;
*So... both are interfaces to the same location? Is that right? Except one uses java, and the other... something else? Ok. But one thing has to be certain, the room for Team Captains is separate from others. And, in fact, it would be preferable for it to be locked so only team-captains can get in. One of the major problems we encountered were too many incidental people in the chatroom, being helpful no doubt, but with the limited means of communication afforded by chat, it was confusing. Can I suggest that we use something like Skype for the team-captains? That is... a completely different medium... to differentiate it. It would make things much easier. Since, you can take a roll-call and that kind of thing, everyone is listening, and we take it in turns to talk.. which is somewhat different from text-chat. What do you think? Is it too much to ask for bods to use skype? --[[User:2020|2020]] 03:38, 9 September 2006 (CDT)&lt;br /&gt;
*&amp;lt;p&amp;gt;They&#039;re currently interfaces to different locations. Again, it&#039;s no problem to have a separate room for captains. You could even password–protect it if you like.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;I&#039;m not gonna use skype, ever. a) I don&#039;t have a working audio input on my soundcard and b) Not everyone speaks english as their native language, so you&#039;d probably have trouble understanding me anyways. —[[User:Wrtlprnft|Wrtlprnft]] 05:13, 9 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
*It is not an IRC chat room. It is just an internet chat room that you can&#039;t access anywhere else but from the web. I cannot connect it to #armagetron on freenode. I do have an [http://durdur8.freehostia.com/HeavyApplet.html IRC Java applet] that connects to irc.diboo.net and you can join/create a channel from the web. I think I can make a password for it, but I don&#039;t think many people other than captains will go into it because the only link to it is on this page. It&#039;s pretty simple, just type your name and connect. You cannot go to other chatrooms from that site. It is locked to #LadleChatRoom. ---[[User:Durka|Durka]] 13:10, 9 September 2006 (CDT)&lt;br /&gt;
*[http://www.javirc.com/demo.html Given the] [http://www.pjirc.com/demo.php variety] [http://www.t9k.com/cgi-bin/cgiirc/irc.cgi of web IRC clients] (especially the last one, it lets you connect to any server without the need for someone to set it up on their own webserver) I think an IRC–based client is the best. Many arma players already have a “real” IRC client and don&#039;t need to worry about some flaky user interface (webchat is flaky, period). —[[User:Wrtlprnft|Wrtlprnft]] 13:26, 9 September 2006 (CDT)&lt;br /&gt;
*The only one of those that would work well was the last one. The middle one is what [http://durdur8.freehostia.com/HeavyApplet.html this is] just not on my website. The first won&#039;t work because you cannot create your own rooms. The thing with IRC is that other people can pop into your channel by looking at the channel directory. Only tron people can come to [http://www.liveharmony.org/chat.html?channel=Ladle%20Chat%20Room&amp;amp;source=chatweb-lhcw this one] and plus it is only for the Ladle. We would basically only use it the day of. And we only have 6-8 team captains each Ladle and the [http://www.liveharmony.org/chat.html?channel=Ladle%20Chat%20Room&amp;amp;source=chatweb-lhcw chat room] holds way more than that. It&#039;s very simple and you could just access it from the Ladle page. No need to sign on to IRC (which some people don&#039;t know how to use it) (I just learned a week ago &amp;lt;nowiki&amp;gt;:p&amp;lt;/nowiki&amp;gt;) Just click and go. We don&#039;t need anything complicated for 6-8 people to talk. ---[[User:Durka|Durka]] 16:59, 9 September 2006 (CDT)&lt;br /&gt;
*Right guys... I think you both represent a good range of players, so if you agree to a solution both are happy with (no compromise), then we will go with that. I agree with Durka that it has to be simple, really, really simple, and yet at the same time, I agree with wrtl that many of the captains will be regulars and so used to something like irc, but i believe it needs to be lockable or difficult to find: I hope to be able to get emails from teamcaptains, and i will send them details of location or passwords... Simple (and don&#039;t underestimate how basic i am when it comes to technobabble wrtl) and isolated (so only teamcaptains can access)... The solution is for you two to decide upon..._[[User:2020|2020]] 01:40, 10 September 2006 (CDT)&lt;br /&gt;
*Uh, that&#039;s a myth. You have several options:&lt;br /&gt;
**Password–protect the channel&lt;br /&gt;
**Make it invite–only. The channel op has to specify who can join it&lt;br /&gt;
**Turn it into a moderated channel (that&#039;s what I prefer). Anyone can join, but only certain people (voiced people) can talk. That way information can spread more quickly if there&#039;s extra people reading it.&lt;br /&gt;
*The other webchats can very well be used to connect to freenode. They&#039;re free, so I could set them up on my server if there was any need. As they&#039;re two running applets already (for both you just have to enter your nick and possibly the channel name) I&#039;d only do that if the other ones offered a serious advantage. Usage of these web–IRC applets isn&#039;t any harder than of other applets, so it&#039;s actually easier to use for some people.–[[User:Wrtlprnft|Wrtlprnft]] 01:44, 10 September 2006 (CDT)&lt;br /&gt;
*Well we still have about a month to decide &amp;lt;nowiki&amp;gt;:p&amp;lt;/nowiki&amp;gt; ---[[User:Durka|Durka]] 17:49, 10 September 2006 (CDT)&lt;br /&gt;
*Let&#039;s learn our lesson, can we please...? It is all about timing... the earlier the better... so that when the next stage comes along in a week, the team-captains have an opportunity to familiarise themselves with your decision. --[[User:2020|2020]] 01:12, 11 September 2006 (CDT)&lt;br /&gt;
*I just found another [http://www.irc4u.com/?irc_server=irc.freenode.org%3A6667&amp;amp;irc_channel=%23armagetron%2C+%23arma-ladle way to connect to our channel]. It seems to be a bit more comfortable than CGI::IRC, and it can connect to the same channels, so everyone can decide what to use :)—[[User:Wrtlprnft|Wrtlprnft]] 08:22, 17 September 2006 (CDT)&lt;br /&gt;
*Thanks wrtl.. that&#039;s another way... good we seem to have a few options... i thnk we should go for the irc thing... what do you think durka? --[[User:2020|2020]] 04:05, 18 September 2006 (CDT)&lt;br /&gt;
*&amp;lt;blockquote cite=&amp;quot;#arma-ladle on freenode&amp;quot; style=&amp;quot;font-family:monospace;&amp;quot;&amp;gt;10:59 &amp;lt;i2020&amp;gt; wow i am here&amp;lt;br /&amp;gt;11:00 &amp;lt;i2020&amp;gt; no password... or was this invite only? can&#039;t remember how we left it&amp;lt;br /&amp;gt;11:00 &amp;lt;i2020&amp;gt; still... works just fine...&amp;lt;br /&amp;gt;11:00 &amp;lt;i2020&amp;gt; thanks wrtl&amp;lt;br /&amp;gt;11:00 &amp;lt;i2020&amp;gt; bye&amp;lt;/blockquote&amp;gt;&amp;lt;p&amp;gt;I set it to normal mode again, I can start moderating it as soon as it&#039;s needed. Anyways, I registered the channel with ChanServs which means i can get operator rights even if I&#039;m not the first one to enter (usually if the only channel operator leaves and re-enters he&#039;ll lose his privileges, which is very bad if the channel is moderated).—[[User:Wrtlprnft|Wrtlprnft]] 08:56, 18 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
*Suddenly realised that we need to get players to check out the irc space prepared for them! So, I am currently checking the links available before posting stuff on the forum. Am I right in saying we have I think 3 interface options? And a link to the IRC info on this wiki, and a link to wikipedia. This could be too much for people. I was hoping you guys would agree on an interface. I plumb for joda.bot but that is because I am used to it now... Anyhoo, can we set up the rooms now with the teams that are running currently?--[[User:2020|2020]] 02:38, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== king of the grid ==&lt;br /&gt;
Going to start another thing, to see if it works. Runs along lines that gar originally suggested. Basketball, winning team stays on. Van called it, King of the Hill. So, we have [[King of the Grid]].&lt;br /&gt;
&lt;br /&gt;
== re-organising my gameplay ==&lt;br /&gt;
&lt;br /&gt;
This is more for me than for anyone else, however everything I do is transparent so I don&#039;t mind if you read.&lt;br /&gt;
&lt;br /&gt;
I have done a stupid thing. I have just spent money on a server to host standard fortress settings. Not so stupid actually, but it is since I don&#039;t really have the money. And there are plenty of unused servers as it is... what we lack are players.&lt;br /&gt;
&lt;br /&gt;
I am a little bored with the way ladle has turned out. The original idea, inspirational even, was to get 1,000,000 players in year... .by next march. To do so required a team effort... that team hasn&#039;t materialised.. the Tronic progression is no longer viable. SO, why should I spend so much of my time trying to set up the bloody thing? You see... I am bored with it. I like the games, but I am bored with the lack of pick up, I just don&#039;t understand why many good players are not joining in. So, I am thinking about resigning from the whole thing and devoting myself to just playing the game, like most people.&lt;br /&gt;
&lt;br /&gt;
However, since I have paid for the server, I might as well float another idea... to test the waters once again. Not so much a titanic this time. I shall split my efforts in two: 2020 is responsible for admin, and one_tm is responsible for nothing.&lt;br /&gt;
&lt;br /&gt;
As one-tm, I will play on the grid as much as possible, enlist players for the team, admin the wiki page, challenge other teams, clans and so on. That is, grid level gaming. Also produce some play_er vids for advertising to join the Tronic Monkeys.&lt;br /&gt;
&lt;br /&gt;
As 2020, I will admin the server. Each day will have a different theme. Sounds a bit odd, and will probably not work, but fuck it, I think we need to experiment and some players will like certain things and turn up on specific nights if they really want to.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AA0000; border-collapse:collapse; font-size:80%; empty-cells:show; float:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom;&amp;quot; | fortress team challenge server&lt;br /&gt;
!Night of the Week&lt;br /&gt;
!Theme of the Night&lt;br /&gt;
|-&lt;br /&gt;
|Monday&lt;br /&gt;
| world domination -- not sure what this means, somehow promoting the tronic progression&lt;br /&gt;
|-&lt;br /&gt;
|Tuesday&lt;br /&gt;
| Tronic Monkey open challenge -- either tronic monkeys just practice or other teams turn up and give us a game&lt;br /&gt;
|-&lt;br /&gt;
|Wednesday&lt;br /&gt;
| you decide -- open to anyone&#039;s idea of what to do that night&lt;br /&gt;
|-&lt;br /&gt;
|Thursday&lt;br /&gt;
| incam night -- you get the idea, everyone should be putting ]i[ tags on&lt;br /&gt;
|-&lt;br /&gt;
|Friday&lt;br /&gt;
| free night -- just like standard, random teams&lt;br /&gt;
|-&lt;br /&gt;
|Saturday&lt;br /&gt;
| kings of the grid -- whoever wins, stays on&lt;br /&gt;
|-&lt;br /&gt;
|Sunday&lt;br /&gt;
| tournament night -- we don&#039;t need a month for organising the ladle, so every week, unless other tournaments happen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As 2020, I might play the odd game, come out of retirement, as it were, perhaps with anarchic wanderers. The various events presented at the Team Challenge server have to admined, but at low input level. Also, I will still promote the Tronic Progression, but not so much with players in the game, but in the wider public, producing some re_play tron vids, and generating a team of people who are committed to promoting the game: team amaze_d. More like a social experiment, along the lines of source forge and open source, but rather than producing computer programs, it is more like producing a social programme. I will pursue getting the backing of Steven Lisberger, and perhaps the idea of pitching investors.&lt;br /&gt;
&lt;br /&gt;
That&#039;s about it. It means a change to various pages here, and how I engage with players.&lt;br /&gt;
&lt;br /&gt;
The game is not just the one on the grid. I will leave that for one_tm.&lt;/div&gt;</summary>
		<author><name>212.56.128.21</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Tronic_Monkeys&amp;diff=16045</id>
		<title>Tronic Monkeys</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Tronic_Monkeys&amp;diff=16045"/>
		<updated>2006-09-26T15:40:38Z</updated>

		<summary type="html">&lt;p&gt;212.56.128.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ladle-4}}&lt;br /&gt;
{{4TFT2}}&lt;br /&gt;
[[Image:tronicmonkey.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
OOOOO, we are the Tronic Monkeys, and we take our play seriously™.&lt;br /&gt;
&lt;br /&gt;
We are a fortress-team formed to play in the [[Ladle-4|Fourth Tronic Ladle]] on the 1st October 2006, part of some mad-capped plan to take over the world with [[Tronic]].&lt;br /&gt;
&lt;br /&gt;
The members of [[anarchic wanderers]] split up to form new teams. One of those teams is Tronic Monkeys, which hopes to field a team with a mix of experience: some players experienced in Fortress, others who have experience of solo servers, and players new to the game. Once a competition has been played in, players are then capable of starting their own teams...&lt;br /&gt;
&lt;br /&gt;
If we don&#039;t have enough players to field a team, then we will merge with another team before the event.&lt;br /&gt;
&lt;br /&gt;
=== we are ===&lt;br /&gt;
&lt;br /&gt;
;[[User:2020|2020]]&lt;br /&gt;
:Love this game. This is as good as it gets. Classic design. Standard Fortress Settings were designed by God and inserted into the mind of Z-man and the hearts of his inspired team of developers. I am happy to play my part. When I am playing in my team, I am one™.&lt;br /&gt;
;rain&lt;br /&gt;
:&lt;br /&gt;
;n00b&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
=== record of games ===&lt;br /&gt;
&lt;br /&gt;
Not many so far... hehehe&lt;br /&gt;
&lt;br /&gt;
=== 4 Team Fortress Tournament #2 ===&lt;br /&gt;
Would you guys like to sign up for it? ---[[User:Durka|Durka]] 19:59, 24 September 2006 (CDT)&lt;br /&gt;
{{4TFT2}}&lt;br /&gt;
;[[User:2020|2020]]&lt;br /&gt;
; done it, though no idea on the state of the team...&lt;br /&gt;
&lt;br /&gt;
{{Ladle-4}}&lt;/div&gt;</summary>
		<author><name>212.56.128.21</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle-4/Guidelines&amp;diff=16044</id>
		<title>Ladle-4/Guidelines</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle-4/Guidelines&amp;diff=16044"/>
		<updated>2006-09-26T15:38:58Z</updated>

		<summary type="html">&lt;p&gt;212.56.128.21: /* Stage 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ladle-4}}&lt;br /&gt;
&lt;br /&gt;
The Fourth Tronic Ladle will be played on Sunday 1st October with the finals at 9pm GMT (US: 5pm EDT, 3pm MDT, 4pm CDT, UK: 10pm BST, DE: 23:00 CEST).&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
&#039;&#039;&#039;Stick your name down on the [[Ladle-4/Team List]] and elect Team-Captain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is only a provisional listing. It does not matter if you have a full team since there may be players on the night to fill your team. The most important thing to do is &#039;&#039;&#039;elect a Team-Captain who you can trust&#039;&#039;&#039;, who listens to everyone in the team, who is capable of communicating with other team-captains, and can follow the procedure to the letter on the night. You may also wish to elect a stand-in in-case the Team-Captain can&#039;t make it.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
&#039;&#039;&#039;Team-Captains visit the [[Ladle-4/Challenge Board]] to establish provisional playoffs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Again, this is only provisional. Only the Team-Captain is authorised to place your team on the board. S/He may alter this whenever they wish, and this may mean some jostling since placement not only determines who your team goes up against in the first and subsequent rounds, but also which servers you will be playing in. Inform your Team-Captain of your preferences, your favourite servers, and consider ping, stability, and general conditions. &#039;&#039;&#039;The cut off for the provisional placement of teams is 00.00 GMT 1st October.&#039;&#039;&#039; This will allow time for admin to copy out the provisional bracket list, and allows all players to know who they are expected to play and where well before time.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
&#039;&#039;&#039;Teams assemble at [[IRC Channel|IRC Armagetron]] in their own team-room.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All players should familiarise themselves with IRC using one of the web interfaces such as [http://www.armagetron.nixda.net/cgi-bin/irc.cgi?adv=1 &#039;&#039;&#039;Joda&#039;s web interface&#039;&#039;&#039;] or [http://www.irc4u.com/?irc_server=irc.freenode.org%3A6667&amp;amp;irc_channel=%23armagetron%2C+%23arma-ladle wrtlprnft&#039;s interface]. Useful instructions include &#039;&#039;&#039;/nick &amp;lt;your name&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;/join #arma-ladle&#039;&#039;&#039;. A chatroom will be made available for every team on the night. &#039;&#039;&#039;Teams should assemble preferably 60mins before the first round&#039;&#039;&#039;, and Team-Captains should ensure that all members of their team know when this is. The Team-Captain can then take a roster not only to establish who is playing, but also to determine if last-minute step-ins are required. Last-minute unaffiliated players should assemble in the pool-room; Team-Captains will visit if they require any players to fill out their teams.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
&#039;&#039;&#039;Team-Captains register their teams at IRC Armagetron and confirm readiness to play.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
30mins before the first round, all Team-Captains should assemble in the Team-Captains chatroom. Here &#039;&#039;&#039;all Team-Captains register their teams&#039;&#039;&#039;, the names of the players present, and their state of play. Last minute alterations to brackets should be decided upon, and once confirmed, all players can view the brackets on the wiki at the Challenge Board. Because of the nature of knock-outs, there are often many bye&#039;s: these should only occur in the first round, and they can be filled by teams formed at the last moment, eg by pool-players in the IRC chatroom. Team-Captains return to their teams and confirm who they are playing and where. If there are any problems, regarding players or servers or technical faults, Team-Captains are advised to return to the Team-Captain chatroom to look for assistance.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5 ===&lt;br /&gt;
&#039;&#039;&#039;Teams assemble at the appointed server for their first round, and play the best of 3 matches.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The final is at 9pm GMT, Semi&#039;s at 8.15pm GMT, Quarter&#039;s at 7.30pm GMT, and additional &#039;&#039;&#039;rounds every 45mins&#039;&#039;&#039; before for as many rounds as required. The Challenge Board has the details of who and where players should be assembled, in case there are and problems with IRC chatrooms, or players need to take a leak, etc. Do not listen to random people appearing and changing plans suddenly. Stick to the script -- it has taken a month of preparation to write it...&lt;br /&gt;
&lt;br /&gt;
=== Stage 6 ===&lt;br /&gt;
Team-Captains report results at IRC Armagetron and winners confirm readiness to play next round.&lt;br /&gt;
&lt;br /&gt;
Administration will record results on the brackets as they come in. &#039;&#039;&#039;The brackets should be followed&#039;&#039;&#039;, unless Team-Captains have legitimate reason to alter the course of progress. The only thing to be decided, if there is any question, is the server. When approaching the final, teams will rightly wish to play on servers which favour them. This must ultimately be resolved by the Team-Captains involved.&lt;br /&gt;
&lt;br /&gt;
=== Stage 7 ===&lt;br /&gt;
Winners of the final are celebrated, and all participants are congratulated! &lt;br /&gt;
&lt;br /&gt;
Hurrah! Feedback is welcome to improve the system for the next time. Reports on game play, video&#039;s, etc, also invests more value in the game.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
The following guidelines for all players may prove useful:&lt;br /&gt;
*Only Team-captains should alter the provisional play-offs in the Challenge Room.&lt;br /&gt;
*During the event, do not listen to anyone external to your team; rely on your Team-captain for information as to who you are playing and where.&lt;br /&gt;
*Regarding ping, make sure your team-captain is aware of your server preference when s/he enters your team in the Challenge Board.&lt;br /&gt;
&lt;br /&gt;
If you wish to discuss any of the stages, or add to the guidelines, please click on the discussion tab above.&lt;br /&gt;
&lt;br /&gt;
{{ladle-4}}&lt;/div&gt;</summary>
		<author><name>212.56.128.21</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle-4/Challenge_Board&amp;diff=16043</id>
		<title>Ladle-4/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle-4/Challenge_Board&amp;diff=16043"/>
		<updated>2006-09-26T15:36:04Z</updated>

		<summary type="html">&lt;p&gt;212.56.128.21: /* Semi Finals 8.15pm GMT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ladle-4}}&lt;br /&gt;
&lt;br /&gt;
The Challenge Board is designed to make the pairing of teams easier. &#039;&#039;&#039;Team Captains should take careful note of how to make best use of this system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following list is provisional structure, timing, and location of games based on maximum of 8 teams. Additional rounds will be inserted if required. There is a choice of servers to allow predominantly American teams an opportunity to play in a low-ping grid. &lt;br /&gt;
&lt;br /&gt;
=== Quarter Finals 7.30pm GMT ===&lt;br /&gt;
* Team 1 challenges Team 2 on Fortress or Z-man&#039;s Tournament Fortress&lt;br /&gt;
* Team 3 challenges Team 4 on AST Fortress&lt;br /&gt;
* Team 5 challenges Team 6 on US Fortress or Wildwest - Fortress (bugfarm)&lt;br /&gt;
* Team 7 challenges Team 8 on LOD Lords of Destruction Fortress Server&lt;br /&gt;
&lt;br /&gt;
=== Semi Finals 8.15pm GMT ===&lt;br /&gt;
* Team 1/2 challenges Team 3/4 on AST Fortress or Z-man&#039;s&lt;br /&gt;
* Team 5/6 challenges Team 7/8 on US Fortress or LOD Lords of Destruction Server Fortress Server&lt;br /&gt;
&lt;br /&gt;
=== Finals 9pm GMT ===&lt;br /&gt;
* Team 1/2/3/4 challenges Team 5/6/7/8 on AST Fortress or US Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server allocation depends on what servers are available on the night. Check the discussion page to see recent availability of servers providing Standard Fortress Settings, and feel free to propose alternatives. Ultimately, Team-Captains will decide.&lt;br /&gt;
&lt;br /&gt;
=== Challenge Board ===&lt;br /&gt;
&lt;br /&gt;
* Team 1 is... proN00bZ&lt;br /&gt;
* Team 2 is... &lt;br /&gt;
* Team 3 is... [[Tronic Monkeys]]&lt;br /&gt;
* Team 4 is... [[Holers]]&lt;br /&gt;
* Team 5 is... [[SteveTaylor]]&lt;br /&gt;
* Team 6 is... &lt;br /&gt;
* Team 7 is... &lt;br /&gt;
* Team 8 is... .Tronners in pyjamas|&lt;br /&gt;
&lt;br /&gt;
Please note, it is for Team Captains only to issue challenges by locating their [[Ladle-4/Team List|teams]] appropriately on the board. Your placement on this list establishes the entire bracket for the night. Consult your team and determine who you wish to play and where; consider ping, and the subsequent play-offs after the first round. &#039;&#039;&#039;The last date for alteration of the Challenge Board is 00.00 GMT 1st October 2006, the day of the 4th Tronic Ladle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please do not replace another team-name with yours. &#039;&#039;&#039;Fill only vacant spaces.&#039;&#039;&#039; In this way, Team Captains have a way of jockeying for position.&lt;br /&gt;
&lt;br /&gt;
=== Provisional Brackets ===&lt;br /&gt;
&lt;br /&gt;
This will be filled out on the 1st October, and confirmed before the first game. Results will be added throughout the competition.&lt;br /&gt;
&lt;br /&gt;
{{Ladle-4}}&lt;/div&gt;</summary>
		<author><name>212.56.128.21</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle-4/Challenge_Board&amp;diff=16042</id>
		<title>Ladle-4/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle-4/Challenge_Board&amp;diff=16042"/>
		<updated>2006-09-26T15:35:22Z</updated>

		<summary type="html">&lt;p&gt;212.56.128.21: /* Quarter Finals 7.30pm GMT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ladle-4}}&lt;br /&gt;
&lt;br /&gt;
The Challenge Board is designed to make the pairing of teams easier. &#039;&#039;&#039;Team Captains should take careful note of how to make best use of this system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following list is provisional structure, timing, and location of games based on maximum of 8 teams. Additional rounds will be inserted if required. There is a choice of servers to allow predominantly American teams an opportunity to play in a low-ping grid. &lt;br /&gt;
&lt;br /&gt;
=== Quarter Finals 7.30pm GMT ===&lt;br /&gt;
* Team 1 challenges Team 2 on Fortress or Z-man&#039;s Tournament Fortress&lt;br /&gt;
* Team 3 challenges Team 4 on AST Fortress&lt;br /&gt;
* Team 5 challenges Team 6 on US Fortress or Wildwest - Fortress (bugfarm)&lt;br /&gt;
* Team 7 challenges Team 8 on LOD Lords of Destruction Fortress Server&lt;br /&gt;
&lt;br /&gt;
=== Semi Finals 8.15pm GMT ===&lt;br /&gt;
* Team 1/2 challenges Team 3/4 on AST Fortress&lt;br /&gt;
* Team 5/6 challenges Team 7/8 on US Fortress or LOD Lords of Destruction Server Fortress Server &lt;br /&gt;
&lt;br /&gt;
=== Finals 9pm GMT ===&lt;br /&gt;
* Team 1/2/3/4 challenges Team 5/6/7/8 on AST Fortress or US Fortress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server allocation depends on what servers are available on the night. Check the discussion page to see recent availability of servers providing Standard Fortress Settings, and feel free to propose alternatives. Ultimately, Team-Captains will decide.&lt;br /&gt;
&lt;br /&gt;
=== Challenge Board ===&lt;br /&gt;
&lt;br /&gt;
* Team 1 is... proN00bZ&lt;br /&gt;
* Team 2 is... &lt;br /&gt;
* Team 3 is... [[Tronic Monkeys]]&lt;br /&gt;
* Team 4 is... [[Holers]]&lt;br /&gt;
* Team 5 is... [[SteveTaylor]]&lt;br /&gt;
* Team 6 is... &lt;br /&gt;
* Team 7 is... &lt;br /&gt;
* Team 8 is... .Tronners in pyjamas|&lt;br /&gt;
&lt;br /&gt;
Please note, it is for Team Captains only to issue challenges by locating their [[Ladle-4/Team List|teams]] appropriately on the board. Your placement on this list establishes the entire bracket for the night. Consult your team and determine who you wish to play and where; consider ping, and the subsequent play-offs after the first round. &#039;&#039;&#039;The last date for alteration of the Challenge Board is 00.00 GMT 1st October 2006, the day of the 4th Tronic Ladle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please do not replace another team-name with yours. &#039;&#039;&#039;Fill only vacant spaces.&#039;&#039;&#039; In this way, Team Captains have a way of jockeying for position.&lt;br /&gt;
&lt;br /&gt;
=== Provisional Brackets ===&lt;br /&gt;
&lt;br /&gt;
This will be filled out on the 1st October, and confirmed before the first game. Results will be added throughout the competition.&lt;br /&gt;
&lt;br /&gt;
{{Ladle-4}}&lt;/div&gt;</summary>
		<author><name>212.56.128.21</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User_talk:Wrtlprnft&amp;diff=15593</id>
		<title>User talk:Wrtlprnft</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User_talk:Wrtlprnft&amp;diff=15593"/>
		<updated>2006-09-06T12:16:09Z</updated>

		<summary type="html">&lt;p&gt;212.56.128.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there.&lt;br /&gt;
:Yeah, hi :D --[[User:Wrtlprnft|Wrtlprnft]] 04:10, 26 May 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== questions about wiki management ==&lt;br /&gt;
&lt;br /&gt;
Please feel free to delete stuff once we&#039;ve chatted wrtl, since i am taking liberties in talking to you here. You seem to be able to explain things simply, so i was wondering if you could help. I have a wiki, and a bot keeps on sticking stuff all over the place, hidden with div partitions. How can I stop this from happening? If I protect the page, then new people can&#039;t edit. How come this wiki isn&#039;t plagued with bots? Hope this is Ok my asking... -[[User:212.56.128.21|212.56.128.21]] 07:16, 6 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Cockpit ==&lt;br /&gt;
&lt;br /&gt;
I love it. However, I would like to edit a few things. Like the camera angles, I hate the way they take so long to return to front position. And one glaring omission: rubber gauge with internal view. But I love the indicators, colour bars on the sides. Btw, do you ever use the map? -[[User:2020|2020]] 10:28, 5 September 2006 (CDT)&lt;br /&gt;
*&amp;lt;p&amp;gt;The camera angles are a totally different thing. That&#039;s meriton&#039;s camera code, he wrote it. The camera is a big mess right now, noone understands it, and it would be very dangerous to rewrite it all without totally changing its behavior (leading to what we have now, people complaining that it&#039;s “different”).&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;That some gauges disappear in incam mode results that this was originally a testing cockpit, so I tested if the camera attribute worked, then I copied and pasted existing gauges, and so half of the gauges disappear in incam mode… I fixed it, use &amp;lt;code&amp;gt;COCKPIT_FILE wrtlprnft/testfile-0.0.3.aacockpit.xml&amp;lt;/code&amp;gt; to get it.&amp;lt;/p&amp;gt;&lt;br /&gt;
**Is this a console command? -[[User:2020|2020]] 11:42, 5 September 2006 (CDT)&lt;br /&gt;
***Yeah, sure. —[[User:Wrtlprnft|Wrtlprnft]] 14:51, 5 September 2006 (CDT)&lt;br /&gt;
*&amp;lt;p&amp;gt;I rarely use the map on fortress, most times I use it for chico maps on CTWF, there it&#039;s quite usuable. Occasionally I use it when I&#039;m dead too. —[[User:Wrtlprnft|Wrtlprnft]] 11:14, 5 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Team Monster? ==&lt;br /&gt;
&lt;br /&gt;
Hehehhe... you cheeky devil... what kind of tags will you have? Tronic Monkey has the funny little trademark sign... you are going to confuse our noobs... if I get any, that is... Team Monster... ehehhe... Seriously™, thanks for taking the step of creating a team without players... brave... —[[User:2020|2020]]&lt;br /&gt;
*&amp;lt;p&amp;gt;Dunno yet. This mostly came out of me talking with Your_mom on IRC about the fact that you&#039;d probably dislike if I joined your teem (seeing that you want the AW people to create a new team). So well, we&#039;ll need to see what happens. I hope Vanhayes is gonna join me and help me recruit some more players.&amp;lt;/p&amp;gt;&lt;br /&gt;
**Thanks, would love to have you playing with us... the chances are we won&#039;t find enough for a team, and we will probably just merge, but.. wth... sounds like fun, doesn&#039;t it? --[[User:2020|2020]] 10:28, 5 September 2006 (CDT)&lt;br /&gt;
***Maybe we should target to split up AW into about three independant teams? We already have enough players for two teams, with one month of time for recruiting we might be able to fill those. Just a suggestion. —[[User:Wrtlprnft|Wrtlprnft]] 11:14, 5 September 2006 (CDT)&lt;br /&gt;
*Team Monster is a name we chose because we didn&#039;t have anything better, I overlooked that it would have the same abbreviation as Tronic Monkeys… I guess we&#039;ll see what happens.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Btw you can&#039;t use the the &#039;™&#039; sign in arma right now as it&#039;s not in the latin-1 charset… —[[User:Wrtlprnft|Wrtlprnft]] 09:13, 5 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thanks Wrtl ==&lt;br /&gt;
I have fiddled about with Ladle pages, and it looks like [[Ladle-4]]. Can you think of any more changes? And how can I contact meriton to check it out? [[User:2020|2020]] 18:59 (GMT+2) 4th September 2006&lt;br /&gt;
* &amp;lt;p&amp;gt;It looks promising now. If it stays structured like that it might avoid quite a bit of confusion. I&#039;ll lock the Challenge Board as soon as I wake up on the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; of october to prevent edits, if you don&#039;t mind.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Dunno about meriton, he might notice it on the recent changes, otherwise you can contact him on his [[User_discussion:Meriton|user page]] or on the forums, i guess… —[[User:Wrtlprnft|Wrtlprnft]] 12:09, 4 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
** A couple of minor things.  :)  You should include on that page &amp;quot;Where to meet before the tournament&amp;quot;.  Also, is it possible to change a redirect?  I was thinking that [[Ladle]] should always point to the most recent, and the most recent should have links for historical information on previous ladles.  --[[User:Lucifer|Lucifer]] 22:29, 4 September 2006 (CDT)&lt;br /&gt;
***Well, I am not sure how to set up the IRC channels... Hopefully, when we get to that stage, it will have been set up by someone... unless someone can show me how it works and I can get a few players to test it... Redirect, I think. Thanks Luci.... oh, how can I revert a page to a previous version? [[User:2020|2020]] 10:28 (GMT+2) 5th September 2006&lt;br /&gt;
****&amp;lt;p&amp;gt;Joda already set it up so you can join any channel containing “arma”. As for creating a channel, just say /join &amp;lt;name&amp;gt;, if the channel doesn&#039;t exist it&#039;ll be created.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;There&#039;s two ways to revert a page: Either you&#039;re sysop and have that fancy ”rollback” link (which is also dangerous if you select it by accident) or you aren&#039;t, then you have to do it manually: Go to the history of the page, click on the date of the revision you wanna revert it to, then click the edit link at the top. It will display a warning that you&#039;re editing an old version, ignore that (that&#039;s what you want anyways), then save the page without making a change. It might be good to explain in the summary to what revision you reverted it and why. —[[User:Wrtlprnft|Wrtlprnft]] 04:16, 5 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
***To change a redirect go to that redirect page (it&#039;ll redirect you to the new locations), then click on the link right below the title (“Redirected from &#039;&#039;&#039;…&#039;&#039;&#039;”), then edit that page to point to the new location. —[[User:Wrtlprnft|Wrtlprnft]] 04:16, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Your Skin for the Wiki ==&lt;br /&gt;
Lovely. Thanks. Why hasn&#039;t it been advertised? Why isn&#039;t it the new default? [[User:2020|2020]]&lt;br /&gt;
*&amp;lt;p&amp;gt;Well, I guess [[User:Lucifer|Lucifer]] has to do that if he likes it. He&#039;ll probably want to copy the images it uses onto his server and change the links so the wiki doesn&#039;t depend on two servers to be online, which would increase the not–working probabiltiy to P&amp;lt;sub&amp;gt;Server&amp;amp;nbsp;1&amp;amp;nbsp;not&amp;amp;nbsp;working&amp;lt;/sub&amp;gt;&amp;amp;nbsp;+&amp;amp;nbsp;P&amp;lt;sub&amp;gt;Server&amp;amp;nbsp;2&amp;amp;nbsp;not working&amp;lt;/sub&amp;gt;&amp;amp;nbsp;+&amp;amp;nbsp;P&amp;lt;sub&amp;gt;Server&amp;amp;nbsp;1&amp;amp;nbsp;not&amp;amp;nbsp;working&amp;lt;/sub&amp;gt;&amp;amp;nbsp;×&amp;amp;nbsp;P&amp;lt;sub&amp;gt;Server&amp;amp;nbsp;2&amp;amp;nbsp;not&amp;amp;nbsp;working&amp;lt;/sub&amp;gt;, that would be more than twice as likely than if everything was on the same server (assuming the probabilities are the same).&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Anyways, anyone who can test the skin in IE7? It doesn&#039;t run under WINE, so I have no way of testing it. —[[User:Wrtlprnft|Wrtlprnft]] 17:09, 1 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
*In ie6 looks okay i guess, its plain white wherever the white opacity png is. Png&#039;s arn&#039;t properly handled in ie6 (havn&#039;t bothered with ie7 since i use firefox). Looks nice in firefox but i prefer the current default. Anyways good work.--[[User:Your mom|Your mom]] 21:09, 1 September 2006 (CDT)&lt;br /&gt;
*&amp;lt;p&amp;gt;Actually I&#039;m not using an alphatransparent PNG. It&#039;s two PNGs, one brightened a bit for the foreground, and they&#039;re both positioned using &amp;lt;code&amp;gt;background-attachment:fixed&amp;lt;/code&amp;gt;. Well, guess what, IE6 doesn&#039;t support it and displays rubbish, so I&#039;m using a CSS hack to hide the foreground CSS from it. Trouble is that this hack doesn&#039;t work for IE7 anymore (it supports the appropiate selector), but that should be fine if it supports &amp;lt;code&amp;gt;background-attachment:fixed&amp;lt;/code&amp;gt;, but I&#039;m not sure if it does.&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;I don&#039;t want to use alphatransparent PNGs as they were used in the old skin and caused weird effects for the tabs at the top of the page. This method is safe in the sense that it makes overlapping elements invisible. —[[User:Wrtlprnft|Wrtlprnft]] 03:09, 2 September 2006 (CDT)&amp;lt;/p&amp;gt;&lt;br /&gt;
** It&#039;s not the new default because it runs really freaking slow on my computer.  The background-attachment: fixed needs to be removed for that to change.  Sorry.  --[[User:Lucifer|Lucifer]] 12:45, 2 September 2006 (CDT)&lt;br /&gt;
*** It&#039;s still running painfully slow on my computer.  It adds about 5 seconds on average for each page to render over the MonoBook skin.  --[[User:Lucifer|Lucifer]] 22:31, 4 September 2006 (CDT)&lt;br /&gt;
**** Did the old skin run any faster? I don&#039;t think it did a lot different than my version. In theory this might be because it&#039;s first processing the unchanged monobook skin and rendering that, then it sees the CSS file I added and applies its changes. If this is the case your browser sucks… —[[User:Wrtlprnft|Wrtlprnft]] 04:16, 5 September 2006 (CDT)&lt;br /&gt;
***** Heh, yeah, &amp;quot;Your browser sucks&amp;quot; isn&#039;t very good web design....  *poke*  Actually, the old skin ran faster than yours, but not nearly as fast as the monobook skin.  The main reason I&#039;m probably having problems with it is the huge size of my browser window and the fact that it takes a lot of work to first figure out how to render it, and then render it in that big space.  Of course, I do *all* of my browsing in this huge window and don&#039;t encounter any significant problems because of it....  The difference between MonoBook and your skin is in the neighborhood of 5 seconds, depending on how much crap is on the page (the preferences page takes much longer, a short page takes a bit less).  The difference between the old skin and MonoBook is in the neighborhood of 2 seconds, but it&#039;s pretty much a constant for all pages.  It might be the system used like you suggest.  I&#039;d be willing to try something a bit more hardcore to see if that takes care of it.  --[[User:Lucifer|Lucifer]] 20:58, 5 September 2006 (CDT)&lt;br /&gt;
****** I&#039;m just saying that your browser sucks on a technical level, not that there shouldn&#039;t be done something against it. I guess the only thing one could try is to merge the CSS that&#039;s directly on the wiki ([[MediaWiki:Wrtlprnft.css]]) into the CSS that&#039;s stored in a file somewhere on your server and see if that helps… —[[User:Wrtlprnft|Wrtlprnft]] 03:36, 6 September 2006 (CDT)&lt;br /&gt;
****** Thinking about it again, it may of course be just the fact that the images are stored on my server, with has more lag for you, and your browser can&#039;t use an already existing connection to your server to get them… —[[User:Wrtlprnft|Wrtlprnft]] 03:45, 6 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== What will come after the spoon? ==&lt;br /&gt;
&lt;br /&gt;
hyeheh&lt;br /&gt;
well, actually i was going to thank you for fiddling with the wiki for ladle, but couldn&#039;t send a message since the forum didn&#039;t allow it and this is the only way i can think of getting into contact....&amp;lt;br&amp;gt;&lt;br /&gt;
i was wondering, after waiting for 2 weeks for the spoon to finish.. do you think it may be too early to start off on the next competition...? i have opened it up to a few people to get initial feedback.. what do you think? &amp;amp;mdash;[[User:2020|2020]]&lt;br /&gt;
:hehe, actually I got the same PM 3 times :D&lt;br /&gt;
:I think we should wait a few months for people to settle down... It&#039;s getting harder and harder to organize matches, people are just not that interested anymore, but I&#039;m sure the interest will come back after a while. And don&#039;t mind my wiki corrections, just try to adapt that style since it is the &amp;quot;correct&amp;quot; way to do it, at least it generates the most sensible markup --[[User:Wrtlprnft|Wrtlprnft]] 21:41, 21 May 2006 (CDT)&lt;/div&gt;</summary>
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