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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.77.250.136</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T02:36:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=2271</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=2271"/>
		<updated>2005-11-20T21:42:56Z</updated>

		<summary type="html">&lt;p&gt;24.77.250.136: Turned raw output into a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Commands ==&lt;br /&gt;
&lt;br /&gt;
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the &amp;lt;code&amp;gt;--doc&amp;lt;/code&amp;gt; option and using vim to turn it into a table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ADMIN_PASS || Password for the basic in game admin&lt;br /&gt;
|-&lt;br /&gt;
| AI_IQ || IQ of the AI opponents&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_0 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_1 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_2 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_3 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_4 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_5 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_6 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_0 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_1 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_2 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_3 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_4 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_5 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_6 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_0 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_1 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_2 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_3 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_4 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_5 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_6 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_0 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_1 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_2 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_3 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_4 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_5 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_6 || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING || If set to 1, voting will be allowed for players.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators.&lt;br /&gt;
|-&lt;br /&gt;
| ALPHA_BLEND || Enable alpha blending&lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES || arena_axes_help&lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES_OVERRIDE || arena_axes_override_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_SCREENMODE || Last screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_SCREENMODE_H || armagetron_last_screenmode_h_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_SCREENMODE_W || armagetron_last_screenmode_w_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_WINDOWSIZE || Last Window size&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_WINDOWSIZE_H || armagetron_last_windowsize_h_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_WINDOWSIZE_W || armagetron_last_windowsize_w_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_SCREENMODE || Screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_SCREENMODE_H || armagetron_screenmode_h_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_SCREENMODE_W || armagetron_screenmode_w_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_WINDOWSIZE || Window size&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_WINDOWSIZE_H || armagetron_windowsize_h_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_WINDOWSIZE_W || armagetron_windowsize_w_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_AIS || Automatically spawn AI players?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_1 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_2 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_3 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_4 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_IQ || Automatically adjust AI IQ?&lt;br /&gt;
|-&lt;br /&gt;
| BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support.&lt;br /&gt;
|-&lt;br /&gt;
| BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_IP || Bans the spedified IP address from the server for a variable time.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_LIST || Prints a list of currently banned IPs.&lt;br /&gt;
|-&lt;br /&gt;
| BIG_BROTHER || Did we already send the big brother information?&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_ADDRESS || bookmark_10_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_NAME || bookmark_10_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_PORT || bookmark_10_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_ADDRESS || bookmark_1_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_NAME || bookmark_1_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_PORT || bookmark_1_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_ADDRESS || bookmark_2_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_NAME || bookmark_2_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_PORT || bookmark_2_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_ADDRESS || bookmark_3_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_NAME || bookmark_3_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_PORT || bookmark_3_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_ADDRESS || bookmark_4_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_NAME || bookmark_4_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_PORT || bookmark_4_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_ADDRESS || bookmark_5_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_NAME || bookmark_5_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_PORT || bookmark_5_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_ADDRESS || bookmark_6_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_NAME || bookmark_6_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_PORT || bookmark_6_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_ADDRESS || bookmark_7_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_NAME || bookmark_7_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_PORT || bookmark_7_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_ADDRESS || bookmark_8_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_NAME || bookmark_8_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_PORT || bookmark_8_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_ADDRESS || bookmark_9_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_NAME || bookmark_9_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_PORT || bookmark_9_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BRAKE_GAUGE_LOCX || brake_gauge_locx_help&lt;br /&gt;
|-&lt;br /&gt;
| BRAKE_GAUGE_LOCY || brake_gauge_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| BRAKE_GAUGE_SIZE || brake_gauge_size_help&lt;br /&gt;
|-&lt;br /&gt;
| BROWSER_CONTACTLOSS || browser_contactloss_help&lt;br /&gt;
|-&lt;br /&gt;
| BROWSER_NUM_QUERIES || browser_num_queries_help&lt;br /&gt;
|-&lt;br /&gt;
| BROWSER_QUERIES_SIMULTANEOUS || browser_queries_simultaneous_help&lt;br /&gt;
|-&lt;br /&gt;
| BROWSER_QUERY_DELAY_GLOBAL || browser_query_delay_global_help&lt;br /&gt;
|-&lt;br /&gt;
| BROWSER_QUERY_DELAY_SINGLE || browser_query_delay_single_help&lt;br /&gt;
|-&lt;br /&gt;
| BROWSER_QUERY_FILTER || browser_query_filter_help&lt;br /&gt;
|-&lt;br /&gt;
| BUG_RIP || bug_rip_help&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TUNNEL || bug_tunnel_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_1 || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_2 || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_3 || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_4 || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_X || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Y || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Z || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SERVER_CUSTOM || camera_forbid_server_custom_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_X || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Y || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Z || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCE_CUSTOM || use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_X || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Y || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Z || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_1 || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_2 || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_3 || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_4 || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CENTER_MESSAGE || Prints a big message on the screen of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CHECK_ERRORS || Listen to errors claiming a video mode does not exist&lt;br /&gt;
|-&lt;br /&gt;
| CLIENT_PORT || Port we try to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CM_LOCY || cm_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24)&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_1 || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_2 || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_3 || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_4 || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_1 || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_2 || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_3 || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_4 || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_1 || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_2 || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_3 || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_4 || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_STRINGS || Print colored strings&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_MESSAGE || Prints a message on the console of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height)&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_HEIGHT || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_WIDTH || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SERVER_NAME || Name of the server to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL || Wall acceleration factor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY_OVERRIDE || cycle_accel_enemy_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM_OVERRIDE || cycle_accel_rim_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF_OVERRIDE || cycle_accel_self_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || cycle_accel_slingshot_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your temmates&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM_OVERRIDE || cycle_accel_team_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE || Brake intensity&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY || Minimum time between turns (must be greater than 0)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED_OVERRIDE || cycle_delay_timebased_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player&#039;s failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PING_RUBBER || Additional niceness for high ping players&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY || cycle_rubber_delay_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS || cycle_rubber_delay_bonus_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || cycle_rubber_delay_bonus_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_OVERRIDE || cycle_rubber_delay_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_LEGACY || cycle_rubber_legacy_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MALUS_TIME || cycle_rubber_malus_time_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MALUS_TURN || cycle_rubber_malus_turn_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || cycle_rubber_malus_turn_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST_OVERRIDE || cycle_rubber_minadjust_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || cycle_rubber_mindistance_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle&#039;s last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || cycle_rubber_mindistance_preparation_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || cycle_rubber_mindistance_ratio_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || cycle_rubber_mindistance_reservoir_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle&#039;s last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || cycle_rubber_mindistance_unprepared_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED_OVERRIDE || cycle_rubber_speed_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME || cycle_rubber_time_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || cycle_rubber_timebased_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME_OVERRIDE || cycle_rubber_time_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_MIN_SPEED || cycle_smooth_min_speed_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SOUND_SPEED || Sound speed divisor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || cycle_speed_decay_above_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || cycle_speed_decay_below_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_START_SPEED || Initial cycle speed&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information)&lt;br /&gt;
|-&lt;br /&gt;
| | || CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR || cycle_turn_speed_factor_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || cycle_turn_speed_factor_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_NEAR || Maximum accelerating wall distance&lt;br /&gt;
|-&lt;br /&gt;
| DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit.&lt;br /&gt;
|-&lt;br /&gt;
| DITHER || Use dithering&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME_OVERRIDE || doublebind_time_override_help&lt;br /&gt;
|-&lt;br /&gt;
| ENEMIES_LOCX || enemies_locx_help&lt;br /&gt;
|-&lt;br /&gt;
| ENEMIES_LOCY || enemies_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| ENEMIES_SIZE || enemies_size_help&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION || explosion_help&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_RADIUS || Blast radius of the cycle explosions&lt;br /&gt;
|-&lt;br /&gt;
| EXTRAPOLATOR_SYNC || extrapolator_sync_help&lt;br /&gt;
|-&lt;br /&gt;
| FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don&#039;t want to show them at all or -1 if you want to show them always.&lt;br /&gt;
|-&lt;br /&gt;
| FAILED_ATTEMPTS || Number of failed attemts to initialize graphics mode&lt;br /&gt;
|-&lt;br /&gt;
| FASTEST_LOCX || fastest_locx_help&lt;br /&gt;
|-&lt;br /&gt;
| FASTEST_LOCY || fastest_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| FASTEST_SIZE || fastest_size_help&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_1 || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_2 || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_3 || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_4 || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FINISH_TYPE || What happens when the last human is dead?&lt;br /&gt;
|-&lt;br /&gt;
| FIRST_USE || Is this the first time you use Armagetron Advanced?&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_BLUE || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_DETAIL || Floor detail settings&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_GREEN || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR || Floor mirror mode&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR_INT || Intensity of the floor mirror effect&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_RED || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_DECAY_RATE || fortress_conquest_decay_rate_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_RATE || fortress_conquest_rate_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_DEFEND_RATE || fortress_defend_rate_help&lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN || Fullscreen or windowed mode?&lt;br /&gt;
|-&lt;br /&gt;
| GAMEOBJECT_MOVE_TIMEOUT || gameobject_move_timeout_help&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TIMEOUT || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TYPE || Type of game played&lt;br /&gt;
|-&lt;br /&gt;
| GL_EXTENSIONS || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_RENDERER || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VENDOR || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VERSION || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE || Distance between gridlines&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active&lt;br /&gt;
|-&lt;br /&gt;
| HIGH_RIM || Draw high rim walls&lt;br /&gt;
|-&lt;br /&gt;
| INCLUDE || Includes the following file&lt;br /&gt;
|-&lt;br /&gt;
| INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems)&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_1 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_10 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_11 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_12 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_2 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_3 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_4 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_5 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_6 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_7 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_8 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_9 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_1 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_10 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_11 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_12 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_2 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_3 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_4 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_5 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_6 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_7 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_8 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_9 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_1 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_10 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_11 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_12 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_2 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_3 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_4 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_5 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_6 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_7 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_8 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_9 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_1 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_10 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_11 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_12 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_2 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_3 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_4 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_5 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_6 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_7 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_8 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_9 || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| KEEP_WINDOW_ACTIVE || keep_window_active_help&lt;br /&gt;
|-&lt;br /&gt;
| KEYBOARD || Keyboard settings&lt;br /&gt;
|-&lt;br /&gt;
| KICK || Kicks the specified player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| KILL || kill_help&lt;br /&gt;
|-&lt;br /&gt;
| LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner&lt;br /&gt;
|-&lt;br /&gt;
| LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load&lt;br /&gt;
|-&lt;br /&gt;
| LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load&lt;br /&gt;
|-&lt;br /&gt;
| LADDER_MIN_BET || Minimum score you put in the ladder pot&lt;br /&gt;
|-&lt;br /&gt;
| LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot&lt;br /&gt;
|-&lt;br /&gt;
| LADDER_TAX || Percentage of the ladder pot the IRS takes&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER || Draw Lag-O-Meter in network play&lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_FIRST || The language Armagetron Advanced will use &lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_SECOND || Fallback language if the first language is not available&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_COLORDEPTH || Color depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_ZDEPTH || z buffer depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_ROUNDS || End the match after this number of rounds&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_SCORE || End the match when a player reaches this score &lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_TIME || End the match after this number of minutes &lt;br /&gt;
|-&lt;br /&gt;
| LINE_ANTIALIAS || Enable line antialiasing&lt;br /&gt;
|-&lt;br /&gt;
| LOWER_SKY || Draw lower sky plane&lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE || map_file_help&lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE_OVERRIDE || map_file_override_help&lt;br /&gt;
|-&lt;br /&gt;
| MAP_URI || map_uri_help&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS || Maximum number of network clients to accept&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full&lt;br /&gt;
|-&lt;br /&gt;
| MAX_IN_RATE || Maximum network input rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_OUT_RATE || Maximum network output rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players)&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES || The maximum number of total votes that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_1 || Message sent to clients&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_2 || Message sent to clients&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_3 || Message sent to clients&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_4 || Message sent to clients&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_5 || Message sent to clients&lt;br /&gt;
|-&lt;br /&gt;
| MIN_PLAYERS || Minimum number of players&lt;br /&gt;
|-&lt;br /&gt;
| MIN_VOTERS || Number of voters that need to be online to enable voting.&lt;br /&gt;
|-&lt;br /&gt;
| MOUSE_GRAB || Grab the mouse pointer, so it can&#039;t leave the window&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK || Use the moviepack if available&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_BLUE || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_GREEN || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_RED || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_WALL_STRETCH || The distance of the vertical lines on the moviepack walls&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_1 || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_2 || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_3 || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_4 || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_MIN_BAN || When a client&#039;s connection is blocked because he&#039;s banned, make him banned for at least this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_TEAM_ALLOWED || Is it currently allowed to create a new team?&lt;br /&gt;
|-&lt;br /&gt;
| NUM_AIS || Number of AI players&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD || Password setting&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.&lt;br /&gt;
|-&lt;br /&gt;
| PERSP_CORRECT || Enable perspective correction&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY || How much ping are you willing to take over from your opponent?&lt;br /&gt;
|-&lt;br /&gt;
| PING_LOCX || ping_locx_help&lt;br /&gt;
|-&lt;br /&gt;
| PING_LOCY || ping_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| PING_SIZE || ping_size_help&lt;br /&gt;
|-&lt;br /&gt;
| PLAYERS || players_help&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_1 || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_2 || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_3 || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_4 || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PNG_SCREENSHOT || png_screenshot_help&lt;br /&gt;
|-&lt;br /&gt;
| POLY_ANTIALIAS || Enable polygon antialiasing&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_OBJECTS || predict cycle movement in network play&lt;br /&gt;
|-&lt;br /&gt;
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| RECORDING_DEBUGLEVEL || Level of additonal information in recording file.&lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_CLIENT || resource_repository_client_help&lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_SERVER || resource_repository_server_help&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CENTER_MESSAGE || Big message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE_1 || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE_2 || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE_3 || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE_4 || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE_5 || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| RUBBER_GAUGE_LOCX || rubber_gauge_locx_help&lt;br /&gt;
|-&lt;br /&gt;
| RUBBER_GAUGE_LOCY || rubber_gauge_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| RUBBER_GAUGE_SIZE || rubber_gauge_size_help&lt;br /&gt;
|-&lt;br /&gt;
| SAY || Dedicated server only: let the server administator say something.&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DEATHZONE || What you get for hitting the Death Zone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DIE || What you get for dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_KILL || What you get for killing someone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_LOCX || score_locx_help&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_LOCY || score_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SIZE || score_size_help&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SUICIDE || What you get for stupidly dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_WIN || What you get for winning a round&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_DNS || server_dns_help&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_IP || server_ip_help&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_NAME || Name of this server&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_PORT || Port this server listens on&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it&#039;s not used for anything)&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_BRAKE || show_brake_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_ENEMIES || show_enemies_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_FASTEST || show_fastest_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_FPS || Enable fps display&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_HUD || show_hud_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen?&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_PING || show_ping_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_RUBBER || show_rubber_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_SCORE || show_score_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_SPEED || show_speed_help&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_TIME || show_time_help&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE_ALL || If set to 1, all chat messages will be omitted.&lt;br /&gt;
|-&lt;br /&gt;
| SIZE_FACTOR || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SKY_WOBBLE || Sky animation&lt;br /&gt;
|-&lt;br /&gt;
| SMOOTH_SHADING || Enable smooth shading&lt;br /&gt;
|-&lt;br /&gt;
| SOFTWARE_RENDERER || Is the OpenGL renderer not hadware accelerated?&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_BUFFER_SHIFT || Buffer size multiplier&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_QUALITY || Sound quality [0=off, 3=high]&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_SOURCES || Number of sound sources to be heard at the same time&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_AUTOKICK || Spam score that causes you to get kicked instantly.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN || Maximal length of chat message.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN_OVERRIDE || spam_maxlen_override_help&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PENALTY || Number of seconds to silence a spammer.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes.&lt;br /&gt;
|-&lt;br /&gt;
| SPARKS || Draw sparks when going too close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_1 || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_2 || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_3 || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_4 || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_FACTOR || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_GAUGE_LOCX || speed_gauge_locx_help&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_GAUGE_LOCY || speed_gauge_locy_help&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_GAUGE_SIZE || speed_gauge_size_help&lt;br /&gt;
|-&lt;br /&gt;
| SP_AI_IQ || IQ of the AI opponents in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_AIS || Automatically spawn AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_IQ || Automatically adjust AI IQ in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_GAME_TYPE || Type of game played in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_TIME || End the match after this number of minutes in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_MIN_PLAYERS || Minimum number of players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_NUM_AIS || Number of AI players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SCORE_WIN || What you get for winning a round in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SIZE_FACTOR || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SP_SPEED_FACTOR || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MAX || Maximum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MIN || Minimum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_1 || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_2 || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_3 || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_4 || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_1 || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_2 || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_3 || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_4 || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_NEW_MATCH || Initiates a new match&lt;br /&gt;
|-&lt;br /&gt;
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().&lt;br /&gt;
|-&lt;br /&gt;
| TALK_TO_MASTER || Announce this server on the internet?&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MAX || Maximum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MIN || Minimum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_PLAYERS || Maximum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MIN_PLAYERS || Minimum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURES_HI || Use high color textures&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_0 || Floor Texture:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_1 || Wall Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_2 || Object Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_3 || Font:&lt;br /&gt;
|-&lt;br /&gt;
| TEXT_OUT || Enable console text output&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal.&lt;br /&gt;
|-&lt;br /&gt;
| UNBAN_IP || Revokes the ban of the specified IP address.&lt;br /&gt;
|-&lt;br /&gt;
| UPPER_SKY || Draw upper sky plane&lt;br /&gt;
|-&lt;br /&gt;
| URL || HTTP URI assiciated with a server&lt;br /&gt;
|-&lt;br /&gt;
| USE_DISPLAYLISTS || Use display lists for rendering the cycles?&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS || Add virtual voters that oppose every change.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_DECAY || One non-voter is ignored everytime this many secons pass.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_ISSUE || The spam level of issuing a vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_REJECT || The spam level of getting your vote rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT || Votes older than this time out and are rejected.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_SPARKS || white_sparks_help&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_DEATHS || A value of 1 turns it into a death zone.&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_EXPANSION || Expansion speed of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_INITIAL_SIZE || win_zone_initial_size_help&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.&lt;br /&gt;
|-&lt;br /&gt;
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom.&lt;br /&gt;
|-&lt;br /&gt;
| ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32)&lt;br /&gt;
|-&lt;br /&gt;
| ZTRICK || Performance tweak; does not work on most Windows systems&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>24.77.250.136</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Custom_Camera&amp;diff=2264</id>
		<title>Custom Camera</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Custom_Camera&amp;diff=2264"/>
		<updated>2005-11-16T02:53:56Z</updated>

		<summary type="html">&lt;p&gt;24.77.250.136: /* Jonathan&amp;#039;s settings */ Deleted last br&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The custom camera, unlike the smart camera, does not swing widely around when you turn, and it stays at a fixed pitch, rise, and back.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
There are three settings that affect your custom_camera:&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back &amp;lt;/code&amp;gt; -- The position of the camera behind the cycle&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch&amp;lt;/code&amp;gt; -- The angle the camera is at&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise&amp;lt;/code&amp;gt; -- The height of the camera&lt;br /&gt;
&lt;br /&gt;
You must edit these settings in your configuration files to make them become permanent. If the settings are changed through the [[console]] they will be lost upon quit.  You can do this by opening your user.cfg file (located with the other configuration files, which varies from installation to installation) and copy and paste the examples here. NOTE: It is easier to find a suitable setting by using the console though, so you don&#039;t have to keep logging in and out.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Please add any good combinations that you find!&lt;br /&gt;
[[Image:screenshot_54.png|right|thumbnail]]&lt;br /&gt;
=== Default settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 30&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_53.png|right|thumbnail]]&lt;br /&gt;
=== nemostultae&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 20&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_48.png|right|thumbnail]]&lt;br /&gt;
=== TiTnAsS&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 3.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 2&amp;lt;/code&amp;gt;&amp;gt;&lt;br /&gt;
Good for up close mazing and tunneling..&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_32.png|right|thumbnail]]&lt;br /&gt;
=== /dev/null&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 6.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_50.png|right|thumbnail]]&lt;br /&gt;
=== Lucifer&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;smart_ass_cam 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Jonathan&#039;s_custom_cam.png|right|thumbnail]]&lt;br /&gt;
=== Jonathan&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 40&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.75&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 30&amp;lt;/code&amp;gt;&lt;br /&gt;
Gives a good overview, especially when it&#039;s [[Lag|laggy]].&lt;/div&gt;</summary>
		<author><name>24.77.250.136</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Custom_Camera&amp;diff=2251</id>
		<title>Custom Camera</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Custom_Camera&amp;diff=2251"/>
		<updated>2005-11-14T01:36:54Z</updated>

		<summary type="html">&lt;p&gt;24.77.250.136: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The custom camera, unlike the smart camera, does not swing widely around when you turn, and it stays at a fixed pitch, rise, and back.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
There are three settings that affect your custom_camera:&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back &amp;lt;/code&amp;gt; -- The position of the camera behind the cycle&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch&amp;lt;/code&amp;gt; -- The angle the camera is at&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise&amp;lt;/code&amp;gt; -- The height of the camera&lt;br /&gt;
&lt;br /&gt;
You must edit these settings in your configuration files to make them become permanent. If the settings are changed through the [[console]] they will be lost upon quit.  You can do this by opening your user.cfg file (located with the other configuration files, which varies from installation to installation) and copy and paste the examples here. NOTE: It is easier to find a suitable setting by using the console though, so you don&#039;t have to keep logging in and out.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Please add any good combinations that you find!&lt;br /&gt;
[[Image:screenshot_54.png|right|thumbnail]]&lt;br /&gt;
=== Default settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 30&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_53.png|right|thumbnail]]&lt;br /&gt;
=== nemostultae&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 20&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 20&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_48.png|right|thumbnail]]&lt;br /&gt;
=== TiTnAsS&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 3.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 2&amp;lt;/code&amp;gt;&amp;gt;&lt;br /&gt;
Good for up close mazing and tunneling..&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_32.png|right|thumbnail]]&lt;br /&gt;
=== /dev/null&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 6.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_50.png|right|thumbnail]]&lt;br /&gt;
=== Lucifer&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;smart_ass_cam 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Jonathan&#039;s_custom_cam.png|right|thumbnail]]&lt;br /&gt;
=== Jonathan&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 40&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.75&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
Gives a good overview, especially when it&#039;s [[Lag|laggy]].&lt;/div&gt;</summary>
		<author><name>24.77.250.136</name></author>
	</entry>
</feed>