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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=59.14.174.100</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T01:19:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=20454</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=20454"/>
		<updated>2007-12-29T15:32:30Z</updated>

		<summary type="html">&lt;p&gt;59.14.174.100: oubocdardo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;domcaltrocsi&lt;br /&gt;
letodeltae&lt;br /&gt;
varzelaczelc&lt;br /&gt;
letota&lt;br /&gt;
liorcabase&lt;br /&gt;
letodarcoli&lt;br /&gt;
laorroldo&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a page to talk about stuff for players.  I didn&#039;t write anything because I know you all are just dying to write all your secrets in this wiki.  ;)&lt;br /&gt;
&lt;br /&gt;
= [[The Object of the Game]] =&lt;br /&gt;
&lt;br /&gt;
A brief introduction to Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
= For Beginners =&lt;br /&gt;
&lt;br /&gt;
== [[The Basics]] ==&lt;br /&gt;
&lt;br /&gt;
A guide for players new to the game that want to improve their abilities.&lt;br /&gt;
Start playing with the basic moves. Those are Left, Right and Brake. When you are good at that, you can start thinking about adding bindings to your settings so you can make 180ÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂ° turns.&lt;br /&gt;
&lt;br /&gt;
== [[Building Your Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
A top-level how-to that explains the base set of skills needed and gives some pointers on how to develop those skills.  By focusing on skills and leaving tactical discussions to other articles, a new player will have a way to evaluate their overall progress in the game.&lt;br /&gt;
Play opponents who are better than yourself so you learn from them. It might be frustrating if you lose all the time but don&#039;t worry... Every kill is a lesson&lt;br /&gt;
&lt;br /&gt;
== [[Teamplay]] ==&lt;br /&gt;
&lt;br /&gt;
Learning to play in a team. Also, why good behavior is important in this and any other internet activity.&lt;br /&gt;
&lt;br /&gt;
= Game Concepts =&lt;br /&gt;
&lt;br /&gt;
A discussion of important game concepts.&lt;br /&gt;
&lt;br /&gt;
== [[Rubber]] ==&lt;br /&gt;
&lt;br /&gt;
What is rubber, anyway?  I have a gauge for it, but what does it mean?&lt;br /&gt;
&lt;br /&gt;
== [[Scale]] ==&lt;br /&gt;
&lt;br /&gt;
What is the scale of the arena?  How fast am I really going?  How long are my walls, if not infinite?&lt;br /&gt;
&lt;br /&gt;
= Tricks and Tactics =&lt;br /&gt;
&lt;br /&gt;
== [[Player Tricks]] ==&lt;br /&gt;
&lt;br /&gt;
A page that discusses specific tricks or moves.  Tactical discussions aren&#039;t to be found here, this is all special moves that get you points!&lt;br /&gt;
&lt;br /&gt;
== [[Single Player Tactics]] (Against AIs) ==&lt;br /&gt;
&lt;br /&gt;
My best advice is to box them in. Once you have done that the AI cant get out unless your wall dissapears.&lt;br /&gt;
&lt;br /&gt;
== [[Multi-Player Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
Via internet or LAN.&lt;br /&gt;
Play real life opponents from all over the world.&lt;br /&gt;
Think about attacking while defending or vice versa...&lt;br /&gt;
Try to outsmart your opponent or just surprise him.&lt;br /&gt;
Make traps, speedkills,...&lt;br /&gt;
To learn about these thing you might consider to spectate a match or play it.&lt;br /&gt;
&lt;br /&gt;
Also, read [[Advanced_Tactics]].&lt;br /&gt;
&lt;br /&gt;
== [[Team Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
For all types of game, here&#039;s what you need to know to win or lose without pissing off your teammates.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Fortress_Tactics|Fortress Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
This is different enough from [[Team Tactics]] to get its own page.  Most team tactics apply here, but fortress tactics put a whole new take on things.&lt;br /&gt;
&lt;br /&gt;
== [[Animated Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
Watch and Learn!&lt;br /&gt;
&lt;br /&gt;
= [[Moviepacks_list|Moviepacks]] =&lt;br /&gt;
&lt;br /&gt;
A canonical list of moviepacks and other modifications available.&lt;br /&gt;
&lt;br /&gt;
= [[Grid Games]] =&lt;br /&gt;
&lt;br /&gt;
Sometimes players like to play games that are a bit different than the regular game.  Maybe you&#039;ve seen it and you thought they were camping?  Maybe you&#039;ve tried to play along and had a spot of trouble?  Read here to find out all about it.&lt;br /&gt;
&lt;br /&gt;
= [[Game Variations]] =&lt;br /&gt;
&lt;br /&gt;
These are settings that allow for different game play styles or modes.&lt;br /&gt;
Click on the title for further details.&lt;br /&gt;
&lt;br /&gt;
= [[Chat Features]] =&lt;br /&gt;
&lt;br /&gt;
Page about chat features that come with 0.2.8.0 servers.&lt;br /&gt;
&lt;br /&gt;
= [[Camping]] =&lt;br /&gt;
&lt;br /&gt;
Camping is a skill you need to learn... &lt;br /&gt;
Camping is being caught in a box where you cant get out from, you twist and turn to stay alive. If the game has infinite walls its just staying alive. But if the walls aren&#039;t infinite you can camp so long till you find a way out.&lt;br /&gt;
Camping is not the same as escaping.&lt;br /&gt;
&lt;br /&gt;
= [[Clan]] =&lt;br /&gt;
Sometimes good players team-up and start (gangs) groups. Some examples: {USA}, Death By Distraction, Status Clan, Speeders, Xlz, DarkSyndicates, Lords Of Destruction, Stealth, Six Dragons, NiNja, Noob, NoClan, AST, Global Players, Avalanche, ...  Most clans have minimum standards of behavior and ability that must be met before a new player can join them.  Check with the clan you&#039;re specifically interested in before attempting to join a clan.&lt;br /&gt;
&lt;br /&gt;
There is also a growing group of players that dislike clans for various reasons.  Ironically, many of these players have been offered to join various clans and turned the offer(s) down.&lt;br /&gt;
&lt;br /&gt;
= [[Lag]] =&lt;br /&gt;
&lt;br /&gt;
Lag is a myth, but heres some information on how you can minimize it.&lt;br /&gt;
&lt;br /&gt;
= [[Frames Per Second]] =&lt;br /&gt;
&lt;br /&gt;
FPS is the number of frames pass your screen in 1 sec.&lt;br /&gt;
It is possible to play with an FPS around 40 or higher. Anything lower makes your screen go shaky.&lt;br /&gt;
The more moves you and/or other players make the faster the FPS goes down. ( for more exp. players: i&#039;m talking about digging and multiple bindings.)&lt;br /&gt;
&lt;br /&gt;
= [[Console]] =&lt;br /&gt;
&lt;br /&gt;
Using the console.&lt;br /&gt;
&lt;br /&gt;
Press the tilde key.&lt;br /&gt;
&lt;br /&gt;
= [[Effects and Display]] =&lt;br /&gt;
&lt;br /&gt;
A guide to video effects and display.&lt;br /&gt;
&lt;br /&gt;
= [[Customizing the game]] =&lt;br /&gt;
&lt;br /&gt;
Changing the look and feel of the game: installing [[Moviepacks]], changing cycle colors etc.&lt;br /&gt;
&lt;br /&gt;
= [[Playing Maps]] =&lt;br /&gt;
&lt;br /&gt;
Your complete guide to installing a map into Armagetron Advanced and configuring the game to play it for you.  It does not include how to make a map, you&#039;ll need to saunter over to [[Extending Armagetron Advanced]] for that.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>59.14.174.100</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Challenge_Room&amp;diff=20453</id>
		<title>Challenge Room</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Challenge_Room&amp;diff=20453"/>
		<updated>2007-12-29T15:31:20Z</updated>

		<summary type="html">&lt;p&gt;59.14.174.100: alrolzelac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;alrolr&lt;br /&gt;
{{Ladle}}&lt;br /&gt;
Based on [[Ladle Feedback]], we are experimenting with another way of self-organising the competition. Team Captains are encouraged to use the [[Challenge Board]] to establish the provisional games to be played that night (Sun 3rd Sept). Otherwise Team Captains will have to organise play-offs by visiting the common chat-room to ensure all teams turn up and deal with any problems that may arise. If the preparations are abused in any way, then let us rely on Team Captains to organise it as they did in the first Ladle.&lt;br /&gt;
&lt;br /&gt;
One critical problem to solve: recruiting last-minute. I was most disheartened to discover that one of AW&#039;s established team-mates was effectively locked out of a server because it was full. We must be more careful about last-minute additions, as well as recognise that without these last-minute recruits the Ladle would have crashed at the outset. So... any practical suggestions..? See Last Minute Solutions below. &lt;br /&gt;
&lt;br /&gt;
== Team Captains ==&lt;br /&gt;
Players must elect a member from their [[LADLE team-lists]], and all captains must put their names here to prepare for the night. Please make sure you have a reasonable form of communication with your team-mates, whether it is IRC, Skype, Team-speak, etc.&lt;br /&gt;
* anarchic wanderers - gArIsImO&lt;br /&gt;
* WPN - Durka&lt;br /&gt;
* LOL - DDX&lt;br /&gt;
* Wraith Squadron - BlAzE&lt;br /&gt;
* Shadow League - Sky&lt;br /&gt;
* Crazy Tronners - Xevi&lt;br /&gt;
&lt;br /&gt;
== T-room chat-room and [[Challenge Board]] ==&lt;br /&gt;
;Durka&lt;br /&gt;
;I configured my server for the Ladle Chat room. It&#039;s in colors and called Ladle Chat room or something like that. We will be using this instead of 2020&#039;s T-room. Team captains please report there around 30-15 minutes before the first round.&lt;br /&gt;
&lt;br /&gt;
Team Captains use the chat-room to register their team: their team is assembled at the appropriate server and they are ready to play. Team Captains should register at 6.45, 7.30, 8.15 and 9pm GMT. That is, at the beginning of every round...&lt;br /&gt;
&lt;br /&gt;
If the Team Captains verify the listing of teams on the [[Challenge Board]] before the first meeting, then the competition might run smoothly. If things get messy, then we must resort to trusting one another and allowing Team Captains the opportunity to challenge other teams and allocating servers on the day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Captains should familiarise themselves with [http://www.armagetron.nixda.net/cgi-bin/irc.cgi?adv=1 Joda&#039;s web interface] or connect to our [[IRC Channel]] using any [http://en.wikipedia.org/wiki/List_of_IRC_clients IRC client].&#039;&#039;&#039; If there&#039;s a need for private talk between teams they can make their own channel or use private messages.&lt;br /&gt;
&lt;br /&gt;
== Last-minute Solutions ==&lt;br /&gt;
The following solutions need to be aired... check them out... and we must decide on one of them before the big day.&lt;br /&gt;
&lt;br /&gt;
=== Captain&#039;s Lock ===&lt;br /&gt;
One simple rule: The Captains are the last player of their team to enter the server, and by doing so, they will fill the server and effectively lock it. That is, a match will only start when both Team Captains have entered the grid.&lt;br /&gt;
&lt;br /&gt;
During the time the Captain is out of the server, there can only be a maximum of 7 players since team-mates need to leave a space for the captain. Hence, the server will always remain open for last-minute additions and for late team-mates to join.&lt;br /&gt;
&lt;br /&gt;
The Team Captain should be in some form of communication with team-mates, whether it is a chat-room, team-speak, Skype, IRC, or whatever. They should know how many players have turned up for the day&#039;s play. If they have a full team, then everything will run smoothly, visiting the Captain&#039;s T-room to register and then returning to play the match. If, however, they lack a player or two, they have the opportunity of going around the different servers and doing some last minute recruiting. Their team should fill out and eventually the other team-mates will tell the captain they have 7 players and the Captain can return to the server, being the 8th member of the team, filling the server, and thus starting the match.&lt;br /&gt;
&lt;br /&gt;
This system should allow the flexibility for team-mates who are a little late. If, while the Team-Captain is out recruiting, a regular team-mate arrives, the team can ask any last-minute additions to leave, while still retaining the space for the 8th player -- the Team Captain.&lt;br /&gt;
&lt;br /&gt;
Of course, this doesn&#039;t work if we field teams with less than 8 players. The only solution using this system is to limit the number of players per team on the actual server and therefor we require the assistance of the admin.&lt;br /&gt;
&lt;br /&gt;
== a.o.b. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ideas &amp;amp; Discussion ===&lt;br /&gt;
&lt;br /&gt;
Just throwing out this idea to see what others think. Generally in the past it has been hard for all teams (even some large clans) to field 8 players. Also in general we are falling off on number of teams participating. If  we had a recommended team size of say maybe 5 it would leave more players to form up in additional teams, or even have a (SL knights, SL samurais) split. You can only guess who the final teams in the playoffs would be, lol. Also having 10 players on the grid as apposed to 16 would solve some lag issues on underpowered servers. --Manta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== max number of players ===&lt;br /&gt;
(Will the player count be locked at 8 plus spectators? Alowing a few exra spectators really helps with switching out team mates mid game.) Otherwise sounds good to me. -- Manta&lt;br /&gt;
&lt;br /&gt;
Not sure... thought it was maximum of 16 in a server. I just don&#039;t want regular players locked out of a match like Madmax was in the last tournament. I had no way of knowing he was waiting outside. Also, one of the major delays was waiting for players to attend. I think we should be super-strict about time and everything else should follow. I agree about spectators, or subs -- but does the standard fortress settings enable a few extra spectators before being filled? [[User:2020|2020]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== US Servers  ===&lt;br /&gt;
I notice that for Quarter Finals and After all the servers listed are European. During the Last ladle Bugfarm was very busy with looky loos do to that being the usual server people play on. Perhaps after the first round the US server could replace bugfarm on the list. Most US player average around 100 ping vs European players getting 30 - 60 on local servers so it seems that would be more than fair. Plus concidering Durka&#039;s pionts in the Feedback section. - GREAT job laying out the page 2020, it just gets better and better.&lt;br /&gt;
&lt;br /&gt;
Good thinking... the actual server matches are played on should be decided by the team captains with only provisional listings above. Wraith Squadron has already chosen to be Team 8 which means they want to play on the US server and it would make sense to have the continuity of the US server with Quarters between Team 5/6 v Team 7/8 and semi&#039;s Team 1/2/3/4 v Team 5/6/7/8... though I see no problem in adding it to the options for the Quarter Finals and later. Does this make sense? Please remember this is all just provisional to assist Team Captains make their decisions on the day as quickly and as efficiently as possible without anyone being in charge. [[User:2020|2020]]&lt;br /&gt;
&lt;br /&gt;
If someone wants to give me a yell a day or two before the Ladle I can offer up Swamplords Teams as a US server and increase MAX_CLIENTS, change admin pass and give it to the team captains who will use it.  Lag is a serious concern on my server though.  It didn&#039;t get much play during the SPOON because of that.  --[[User:Lucifer|Lucifer]] 23:21, 27 July 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>59.14.174.100</name></author>
	</entry>
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