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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=69.171.11.159</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T10:29:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Code_hacks&amp;diff=17646</id>
		<title>Code hacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Code_hacks&amp;diff=17646"/>
		<updated>2007-03-21T19:30:59Z</updated>

		<summary type="html">&lt;p&gt;69.171.11.159: /* CTF Server */ fixed- 0.2.8 instead of 0.2.8.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From time to time people do various hacks to the code or write various scripts and programs to support the game.  We&#039;ll try to collect them here so you can use them too.  If you have a hack you&#039;d like to add, just add it here. For it to format correctly, put &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &lt;br /&gt;
&amp;lt;pre&amp;gt; &lt;br /&gt;
Copy paste your script here, in the space inbetween the code and pre commands.&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively just copy and paste the script as it is, but add a space in front of every line.&lt;br /&gt;
&lt;br /&gt;
Note: there is no &amp;lt;nowiki&amp;gt;&amp;lt;code&amp;gt;&amp;lt;/nowiki&amp;gt; in front of the script.&lt;br /&gt;
&lt;br /&gt;
== Modifications to Armagetron Advanced ==&lt;br /&gt;
&lt;br /&gt;
These usually require actually applying a patch to Armagetron Advanced source and recompiling.  Not for the faint of heart!&lt;br /&gt;
&lt;br /&gt;
=== Applying a Code Patch ===&lt;br /&gt;
&lt;br /&gt;
So, how exactly do you apply a code patch? First, you must cd into your directory containing the source code. Next, assuming you have a unix-based server, you must use the patch utility to hack the code. The patch utility is simple to use-- here is its syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;patch -p0 &amp;lt; code_hack.patch&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
now compile as you normally would.&lt;br /&gt;
&lt;br /&gt;
=== Styball Patch ===&lt;br /&gt;
&lt;br /&gt;
groundpig&#039;s infamous ball games, shooting, CTF, HTF, and many other games types work.  Apply this patch to 0.2.8.2 source and build it.&lt;br /&gt;
&lt;br /&gt;
[[:Image:styball.zip|Download the patch]]&lt;br /&gt;
&lt;br /&gt;
=== CTF Server ===&lt;br /&gt;
&lt;br /&gt;
Here are instructions for making a CTF server.&lt;br /&gt;
&lt;br /&gt;
So, where do we start? First, we need to get the armagetron source. The version we need for a CTF server is the 0.2.8 SVN branch. The command I used to get this was:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;$ svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad armagetronad&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the SVN version does not come with a prebuilt configure script so you will have to generate your own using bootstrap.sh which requires [http://sources.redhat.com/automake/ automake]. Now that we have the code, we must download the pigsty [http://forums.armagetronad.net/download.php?id=5691 patch]. Make sure that the patch is in our armagetronad source folder, and then untar it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;$ tar -xvf pigsty-061021.zip&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that all the resources and the patch have been unzipped, we will patch our code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;$ patch -p0 &amp;lt; pigsty-061021.patch&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now that we have patched our code, we can begin the build process. First, we will generate a configure script using bootstrap.sh. On FreeBSD, you &#039;&#039;may&#039;&#039; need to modify the bootstrap.sh script to point to the location of the automake tools since they may not be in your path, but in /usr/local/libexec/automakeXX and /usr/local/libexec/autoconfXX.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;$ ./bootstrap.sh&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once we are notified that we have a working configure script, we can configure. The code given would install in the user&#039;s home directory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;$ ./configure --prefix=$HOME --disable-glout --enable-automakedefaults --disable-sysinstall --disable-etc --disable-useradd --disable-initscripts&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the standard make and make install. You will obviously want to su to root if you are installing outside your home folder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;$ make&lt;br /&gt;
$ make instal&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On FreeBSD, you may need to run this as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;$ gmake&lt;br /&gt;
$ gmake install&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, copy the Your_mom directory from the SOURCE_DIR/resources to your new resource folder in $PREFIX/share/games/armagetronad-dedicated/resource. You can now modify the sample config files given in the SOURCE_DIR/config/examples. Now you should have a functional CTF server. All that&#039;s left is tweaking settings!&lt;br /&gt;
&lt;br /&gt;
Hopefully this helps someone :D In case any of you are feeling lazy, I decided to help you by uploading a prepatched version of the code [http://flynns.servegame.org/armagetronad-0.2.8_svn03212007.pigsty.tar.gz here]&lt;br /&gt;
&lt;br /&gt;
=== Hardcoded teams ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: In the latest 0.2.8 branch (to become 0.2.8.3) there are settings to control the team colors and names (&amp;lt;code&amp;gt;TEAM_(NAME|RED|GREEN|BLUE)_[1-8]&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
eTeam.cpp starts with the team names and colors:&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;#define TEAMCOLORS 8&lt;br /&gt;
&lt;br /&gt;
static unsigned short se_team_rgb[TEAMCOLORS][3]=&lt;br /&gt;
    { {  4,  8, 15 } , // blue&lt;br /&gt;
      { 15, 15,  4 } , // gold&lt;br /&gt;
      { 15,  4,  4 } , // red&lt;br /&gt;
      {  4, 15,  4 } , // green&lt;br /&gt;
      { 15,  4, 15 } , // violet&lt;br /&gt;
      {  4, 15, 15 } , // ugly green&lt;br /&gt;
      { 15, 15, 15 } , // white&lt;br /&gt;
      {  7,  7,  7 }   // black&lt;br /&gt;
    };&lt;br /&gt;
&lt;br /&gt;
static char* se_team_name[TEAMCOLORS]=&lt;br /&gt;
    {&lt;br /&gt;
        &amp;quot;$team_name_blue&amp;quot;,&lt;br /&gt;
        &amp;quot;$team_name_gold&amp;quot;,&lt;br /&gt;
        &amp;quot;$team_name_red&amp;quot;,&lt;br /&gt;
        &amp;quot;$team_name_green&amp;quot;,&lt;br /&gt;
        &amp;quot;$team_name_violet&amp;quot;,&lt;br /&gt;
        &amp;quot;$team_name_ugly&amp;quot;,&lt;br /&gt;
        &amp;quot;$team_name_white&amp;quot;,&lt;br /&gt;
        &amp;quot;$team_name_black&amp;quot;&lt;br /&gt;
    };&amp;lt;/pre&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
The colors are just like player colors. See [[Elaborate color explanation#With teams|elaborate color explanation]] for details on how they are merged. The $ means they are taken from the corresponding entry in the language files. Changing the language files is actually a cheap way to change team names without altering the code, although $team_name_blue → &amp;quot;Team yellow&amp;quot; isn&#039;t the most elegant solution, not to mention that language files can&#039;t make a team look yellow.&lt;br /&gt;
&lt;br /&gt;
A bit further down the file are switches that control the source and can be set using the console commands &amp;lt;code&amp;gt;ALLOW_TEAM_NAME_COLOR&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ALLOW_TEAM_NAME_PLAYER&amp;lt;/code&amp;gt;.&lt;br /&gt;
 static bool se_allowTeamNameColor  = true; // allow to name a team after a color&lt;br /&gt;
 static bool se_allowTeamNamePlayer = true; // allow to name a team after the leader&lt;br /&gt;
The team leader is the oldest human player on a team, or the oldest bot if no human is available. Age is simply how long a player has been on a team. Which is used depends on a somewhat slanted democratic process. If there are at least two players and less than 50% of them have &amp;quot;Name Team after Player&amp;quot; set (bots and the leader are an implicit no, but are not excluded from the total when determining the percentage), an entry from the above list is used. Otherwise the team is named and colored after the leader, either as &amp;quot;Leader&amp;quot; if he is the only player, or &amp;quot;Leader&#039;s team&amp;quot; (team_owned_by in the language files) if there are more. The two switches can be used to influence the decision. If nothing is allowed an entry from the list is used. Then, finally, the team is forced to be named and colored after the leader if all entries in the list are in use.&lt;br /&gt;
&lt;br /&gt;
== External Scripts and Programs ==&lt;br /&gt;
&lt;br /&gt;
These are programs and scripts people have written that modify the game without requiring compiling the game.&lt;br /&gt;
&lt;br /&gt;
=== Generators ===&lt;br /&gt;
&lt;br /&gt;
These are scripts used to generate maps.&lt;br /&gt;
&lt;br /&gt;
==== Labyrinth Script ====&lt;br /&gt;
&lt;br /&gt;
This is the script that generates mazes.  It requires python and almost certainly requires a Linux installation.  It&#039;s never been tested in windows.  It&#039;s also available in [http://svn.sourceforge.net/viewvc/armagetronad/private/Lucifer/aamaprotator/scripts/mazer.py?view=markup Lucifer&#039;s private area of the SVN repository].  Patches should be made against that and sent to Lucifer.&lt;br /&gt;
&lt;br /&gt;
[[:Image:mazer.zip|Download this script]]&lt;br /&gt;
&lt;br /&gt;
==== Racer Script ====&lt;br /&gt;
&lt;br /&gt;
This script generates racer maps with walls and deathzones and obstacles. You can configure the look of the obstacles and the average amount of obstacles to be put onto the map. It requires PHP and probably runs best on linux, though it doesn&#039;t use any system- specific calls, it just prints to stdout.&lt;br /&gt;
&lt;br /&gt;
The script is quite hacky and lacking any proper documentation, but not very complex, so it shouldn&#039;t be hard to hack it some more. [[:Image:Racer-php.gz|Download the script]]&lt;br /&gt;
&lt;br /&gt;
=== Map Rotation ===&lt;br /&gt;
&lt;br /&gt;
People have worked up good map rotation programs, hopefully they&#039;ll put them here.&lt;br /&gt;
&lt;br /&gt;
==== Lucifer&#039;s Map Rotator ====&lt;br /&gt;
&lt;br /&gt;
This is the rotator that used to power Swamplords on Crack before it was taken down.  It includes the mazer.py script listed in Generators on this page.  Probably requires Linux, it&#039;s not known to work in Windows.&lt;br /&gt;
&lt;br /&gt;
[[:Image:aamaprotator.zip|Download the file]]&lt;br /&gt;
&lt;br /&gt;
=== Server monitors ===&lt;br /&gt;
&lt;br /&gt;
==== [[ArmaBell]] ====&lt;br /&gt;
&lt;br /&gt;
A server monitor written by iF with tons of features for windows. Unfortunately the source code isn&#039;t available and it has been discontinued, and it doesn&#039;t even work anymore without some quirks.&lt;br /&gt;
&lt;br /&gt;
==== [http://wejp.k.vu/projects/armaspy/ ArmaSpy] ====&lt;br /&gt;
&lt;br /&gt;
A GTK server monitor written by weip in C. It runs on Linux and most likely other *nix–like operating systems too.&lt;br /&gt;
&lt;br /&gt;
==== ArmaSpy Advanced ====&lt;br /&gt;
&lt;br /&gt;
A server monitor written in python using PyKDE with some more features than ArmaSpy. It lets you directly join a server by clicking on a player in it, hilights servers in your server favorites and features a buddy list.&lt;br /&gt;
&lt;br /&gt;
===== Links =====&lt;br /&gt;
&lt;br /&gt;
* [http://wrtlprnft.ath.cx/armaspyadvanced2.png Screenshot of the menu]&lt;br /&gt;
* [http://wrtlprnft.ath.cx/armaspyadvanced3.png Screenshot of the buddy screen]&lt;br /&gt;
* [http://svn.sourceforge.net/viewvc/armagetronad/private/wrtlprnft/armaspyadvanced/armaspyadvanced.py?view=markup View Source]&lt;br /&gt;
* [http://svn.sourceforge.net/viewvc/*checkout*/armagetronad/private/wrtlprnft/armaspyadvanced/armaspyadvanced.py Download] &lt;br /&gt;
* [http://forums.armagetronad.net/viewtopic.php?t=7791 Original topic]&lt;br /&gt;
&lt;br /&gt;
=== Chat Programs and other Social Stuff ===&lt;br /&gt;
&lt;br /&gt;
* If you are Windows user you can try [http://freewebtown.com/woof/armachatron.zip Armachatron], IM software for arma players exclusively.&lt;/div&gt;</summary>
		<author><name>69.171.11.159</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=16653</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=16653"/>
		<updated>2006-12-14T16:23:47Z</updated>

		<summary type="html">&lt;p&gt;69.171.11.159: /* Clan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a page to talk about stuff for players.  I didn&#039;t write anything because I know you all are just dying to write all your secrets in this wiki.  ;)&lt;br /&gt;
&lt;br /&gt;
= [[The Object of the Game]] =&lt;br /&gt;
&lt;br /&gt;
A brief introduction to Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
= For Beginners =&lt;br /&gt;
&lt;br /&gt;
== [[The Basics]] ==&lt;br /&gt;
&lt;br /&gt;
A guide for players new to the game that want to improve their abilities.&lt;br /&gt;
Start playing with the basic moves. Those are Left, Right and Brake. When you are good at that, you can start thinking about adding bindings to your settings so you can make 180° turns.&lt;br /&gt;
&lt;br /&gt;
== [[Building Your Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
A top-level how-to that explains the base set of skills needed and gives some pointers on how to develop those skills.  By focusing on skills and leaving tactical discussions to other articles, a new player will have a way to evaluate their overall progress in the game.&lt;br /&gt;
Play opponents who are better than yourself so you learn from them. It might be frustrating if you lose all the time but don&#039;t worry... Every kill is a lesson&lt;br /&gt;
&lt;br /&gt;
== [[Teamplay]] ==&lt;br /&gt;
&lt;br /&gt;
Learning to play in a team. Also, why good behavior is important in this and any other internet activity.&lt;br /&gt;
&lt;br /&gt;
= Game Concepts =&lt;br /&gt;
&lt;br /&gt;
A discussion of important game concepts.&lt;br /&gt;
&lt;br /&gt;
== [[Rubber]] ==&lt;br /&gt;
&lt;br /&gt;
What is rubber, anyway?  I have a gauge for it, but what does it mean?&lt;br /&gt;
&lt;br /&gt;
== [[Scale]] ==&lt;br /&gt;
&lt;br /&gt;
What is the scale of the arena?  How fast am I really going?  How long are my walls, if not infinite?&lt;br /&gt;
&lt;br /&gt;
= Tricks and Tactics =&lt;br /&gt;
&lt;br /&gt;
== [[Player Tricks]] ==&lt;br /&gt;
&lt;br /&gt;
A page that discusses specific tricks or moves.  Tactical discussions aren&#039;t to be found here, this is all special moves that get you points!&lt;br /&gt;
&lt;br /&gt;
== [[Single Player Tactics]] (Against AIs) ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== [[Multi-Player Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
Via internet or LAN.&lt;br /&gt;
Play real life opponents from all over the world.&lt;br /&gt;
Think about attacking while defending or vice versa...&lt;br /&gt;
Try to outsmart your opponent or just surprise him.&lt;br /&gt;
Make traps, speedkills,...&lt;br /&gt;
To learn about these thing you might consider to spectate a match or play it.&lt;br /&gt;
&lt;br /&gt;
Also, read [[Advanced_Tactics]].&lt;br /&gt;
&lt;br /&gt;
== [[Team Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
For all types of game, here&#039;s what you need to know to win or lose without pissing off your teammates.&lt;br /&gt;
&lt;br /&gt;
== [[Fortress Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
This is different enough from [[Team Tactics]] to get its own page.  Most team tactics apply here, but fortress tactics put a whole new take on things.&lt;br /&gt;
&lt;br /&gt;
== [[Animated Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
Watch and Learn!&lt;br /&gt;
&lt;br /&gt;
= [[Moviepacks_list|Moviepacks]] =&lt;br /&gt;
&lt;br /&gt;
A canonical list of moviepacks and other modifications available.&lt;br /&gt;
&lt;br /&gt;
= [[Grid Games]] =&lt;br /&gt;
&lt;br /&gt;
Sometimes players like to play games that are a bit different than the regular game.  Maybe you&#039;ve seen it and you thought they were camping?  Maybe you&#039;ve tried to play along and had a spot of trouble?  Read here to find out all about it.&lt;br /&gt;
&lt;br /&gt;
= [[Game Variations]] =&lt;br /&gt;
&lt;br /&gt;
These are settings that allow for different game play styles or modes.&lt;br /&gt;
&lt;br /&gt;
{{:Game Variations}}&lt;br /&gt;
&lt;br /&gt;
= [[Chat Features]] =&lt;br /&gt;
&lt;br /&gt;
Page about chat features that come with 0.2.8.0 servers.&lt;br /&gt;
&lt;br /&gt;
= [[Camping]] =&lt;br /&gt;
&lt;br /&gt;
Camping is a skill you need to learn... &lt;br /&gt;
Camping is being caught in a box where you cant get out from, you twist and turn to stay alive. If the game has infinite walls its just staying alive. But if the walls aren&#039;t infinite you can camp so long till you find a way out.&lt;br /&gt;
Camping is not the same as escaping.&lt;br /&gt;
&lt;br /&gt;
= [[Clan]] =&lt;br /&gt;
Sometimes good players team-up and start (gangs) groups. Some examples: Speeders, Xlz, DarkSyndicates, Lords Of Destruction, Stealth, Six Dragons, NiNja, Noob, NoClan, AST, Global Players, Avalanche, ...  Most clans have minimum standards of behavior and ability that must be met before a new player can join them.  Check with the clan you&#039;re specifically interested in before attempting to join a clan.&lt;br /&gt;
&lt;br /&gt;
There is also a growing group of players that dislike clans for various reasons.  Ironically, many of these players have been offered to join various clans and turned the offer(s) down.&lt;br /&gt;
&lt;br /&gt;
= [[Lag]] =&lt;br /&gt;
&lt;br /&gt;
Lag is a myth, but heres some information on how you can minimize it.&lt;br /&gt;
&lt;br /&gt;
= [[Frames Per Second]] =&lt;br /&gt;
&lt;br /&gt;
FPS is the number of frames pass your screen in 1 sec.&lt;br /&gt;
It is possible to play with an FPS around 40 or higher. Anything lower makes your screen go shaky.&lt;br /&gt;
The more moves you and/or other players make the faster the FPS goes down. ( for more exp. players: i&#039;m talking about digging and multiple bindings.)&lt;br /&gt;
&lt;br /&gt;
= [[Console]] =&lt;br /&gt;
&lt;br /&gt;
Using the console.&lt;br /&gt;
&lt;br /&gt;
Press the tilde key.&lt;br /&gt;
&lt;br /&gt;
= [[Effects and Display]] =&lt;br /&gt;
&lt;br /&gt;
A guide to video effects and display.&lt;br /&gt;
&lt;br /&gt;
= [[Customizing the game]] =&lt;br /&gt;
&lt;br /&gt;
Changing the look and feel of the game: installing [[Moviepacks]], changing cycle colors etc.&lt;br /&gt;
&lt;br /&gt;
= [[Playing Maps]] =&lt;br /&gt;
&lt;br /&gt;
Your complete guide to installing a map into Armagetron Advanced and configuring the game to play it for you.  It does not include how to make a map, you&#039;ll need to saunter over to [[Extending Armagetron Advanced]] for that.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>69.171.11.159</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16442</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16442"/>
		<updated>2006-11-09T21:43:33Z</updated>

		<summary type="html">&lt;p&gt;69.171.11.159: /* Flynn&amp;#039;s Arcade - .:Avl:. Clan Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of current servers, in alphabetical order.  To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about [[Old Servers]].&lt;br /&gt;
&lt;br /&gt;
== 4 Team Fourtress {By WPN Clan] ==&lt;br /&gt;
* Fortress server with 4 teams instead of 2&lt;br /&gt;
* Sneaky side passages for quick attacks&lt;br /&gt;
* Map made by Durka for the [[We Pwn Noobs|WPN]] clan server&lt;br /&gt;
&lt;br /&gt;
== [[GP-Clan server]] ==&lt;br /&gt;
&lt;br /&gt;
Lowrubber, not infinite, rim makes speed.&lt;br /&gt;
Fun to test your LR skills.&lt;br /&gt;
&lt;br /&gt;
== [[Ion]] ==&lt;br /&gt;
This server is in the testing phases right now. This will be updated in the next few weeks.&lt;br /&gt;
&lt;br /&gt;
== [[MicroBusCity]] ==&lt;br /&gt;
&lt;br /&gt;
This server has long walls and high speeds.  Brake users need not apply.  This server is a standard gladiatorial-style arena where you are expected to kill or be killed.&lt;br /&gt;
&lt;br /&gt;
== Norms Place ==&lt;br /&gt;
&lt;br /&gt;
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability.&lt;br /&gt;
For server stats, FAQ and links visit [http://norm.ds-media.eu norm.ds-media.eu]&lt;br /&gt;
== Race Server ==&lt;br /&gt;
&lt;br /&gt;
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner &amp;amp;mdash; if anyone makes it there, that is. Many different obstacles that are tricky to escape, small killzones, sticky rim walls, a passage where the alley gets even narrower or splits, killzone- only rounds, the ability to lay mines to get rid of your followers and the turbo make this server an experience you don&#039;t want to miss!&lt;br /&gt;
&lt;br /&gt;
== [[RaceToWinzone]] ==&lt;br /&gt;
&lt;br /&gt;
You drive on the server a genuine running &amp;amp;mdash; head at head &amp;amp;mdash; with a speed from 0 to &amp;gt; 700.  Obstacles will try you there to stop.  The level are labyrinth-well-behaved however without erring courses.  One must also never the way seeks to separate to simply only loose-race.  There are different types of level.  Times an obstacle run, times goes it through narrow tunnels, times must you try between the barks to drive.  Adrenalin impacts are guaranteed.&lt;br /&gt;
&lt;br /&gt;
== [[Swampland]] ==&lt;br /&gt;
&lt;br /&gt;
This server offers shorter walls and moderately high wall acceleration.  It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== The Lobster Cage, The Lobster Tub, and The Lobster Pot==&lt;br /&gt;
&lt;br /&gt;
These servers have Medium/Small Grid, Endless Walls(Tub has limited but long walls), Moderate Speeds, with Moderate Acceleration. Rubber Is slightly above average, and is home of The group(not clan The Lobster Mafia. Two things that makes these servers Unique: The brake in these servers act like a small turbo boost, which is your best weapon when you are one on one with another player. The turbo Lasts for 2 seconds. Once depleted it cannot be used untill next round. They also are the first official Armagetron servers to have their own Public Teamspeak Server. Be sure to check them out some time! &lt;br /&gt;
&lt;br /&gt;
These servers are ran by DrJoeTron(Lobster Cage), Gomes(Lobster Tub), and LinuxLizzard(Lobster Pot)&lt;br /&gt;
&lt;br /&gt;
== [[~&amp;quot;XzL.Clan Server]] ==&lt;br /&gt;
&lt;br /&gt;
This server is similar to MicroBusCity. It has high speed, non-infinite walls, and the scoring is based upon core dumps making this server more challenging. This server also has a quickly expanding deathzone that loves to eat your lightcycle.&lt;br /&gt;
&lt;br /&gt;
== ~[Wing]~ Clan Server ==&lt;br /&gt;
&lt;br /&gt;
This server is crazy!&lt;br /&gt;
&lt;br /&gt;
== Flynn&#039;s Arcade - .:Avl:. Clan Server==&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s Arcade aims to be similar to the actual movie game grid, with emphasis on manuvering skill, not just speed and rubber (although high speeds are quite possible). Settings include relatively low rubber, moderate speed and accelleration, infinite walls, and a turbo instead of brakes on one server, and infinite brakes just for fun on the other server. Servers are run by .:Avl:.C10ud:. (formerly ianthetechie). Homepage is http://flynns.servegame.org/&lt;/div&gt;</summary>
		<author><name>69.171.11.159</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16386</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16386"/>
		<updated>2006-11-02T21:57:49Z</updated>

		<summary type="html">&lt;p&gt;69.171.11.159: /* Flynn&amp;#039;s Arcade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of current servers, in alphabetical order.  To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about [[Old Servers]].&lt;br /&gt;
&lt;br /&gt;
== 4 Team Fourtress {By WPN Clan] ==&lt;br /&gt;
* Fortress server with 4 teams instead of 2&lt;br /&gt;
* Sneaky side passages for quick attacks&lt;br /&gt;
* Map made by Durka for the [[We Pwn Noobs|WPN]] clan server&lt;br /&gt;
&lt;br /&gt;
== [[GP-Clan server]] ==&lt;br /&gt;
&lt;br /&gt;
Lowrubber, not infinite, rim makes speed.&lt;br /&gt;
Fun to test your LR skills.&lt;br /&gt;
&lt;br /&gt;
== [[Ion]] ==&lt;br /&gt;
This server is in the testing phases right now. This will be updated in the next few weeks.&lt;br /&gt;
&lt;br /&gt;
== [[MicroBusCity]] ==&lt;br /&gt;
&lt;br /&gt;
This server has long walls and high speeds.  Brake users need not apply.  This server is a standard gladiatorial-style arena where you are expected to kill or be killed.&lt;br /&gt;
&lt;br /&gt;
== Norms Place ==&lt;br /&gt;
&lt;br /&gt;
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability.&lt;br /&gt;
For server stats, FAQ and links visit [http://norm.ds-media.eu norm.ds-media.eu]&lt;br /&gt;
== Race Server ==&lt;br /&gt;
&lt;br /&gt;
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner &amp;amp;mdash; if anyone makes it there, that is. Many different obstacles that are tricky to escape, small killzones, sticky rim walls, a passage where the alley gets even narrower or splits, killzone- only rounds, the ability to lay mines to get rid of your followers and the turbo make this server an experience you don&#039;t want to miss!&lt;br /&gt;
&lt;br /&gt;
== [[RaceToWinzone]] ==&lt;br /&gt;
&lt;br /&gt;
You drive on the server a genuine running &amp;amp;mdash; head at head &amp;amp;mdash; with a speed from 0 to &amp;gt; 700.  Obstacles will try you there to stop.  The level are labyrinth-well-behaved however without erring courses.  One must also never the way seeks to separate to simply only loose-race.  There are different types of level.  Times an obstacle run, times goes it through narrow tunnels, times must you try between the barks to drive.  Adrenalin impacts are guaranteed.&lt;br /&gt;
&lt;br /&gt;
== [[Swampland]] ==&lt;br /&gt;
&lt;br /&gt;
This server offers shorter walls and moderately high wall acceleration.  It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== The Lobster Cage, The Lobster Tub, and The Lobster Pot==&lt;br /&gt;
&lt;br /&gt;
These servers have Medium/Small Grid, Endless Walls(Tub has limited but long walls), Moderate Speeds, with Moderate Acceleration. Rubber Is slightly above average, and is home of The group(not clan The Lobster Mafia. Two things that makes these servers Unique: The brake in these servers act like a small turbo boost, which is your best weapon when you are one on one with another player. The turbo Lasts for 2 seconds. Once depleted it cannot be used untill next round. They also are the first official Armagetron servers to have their own Public Teamspeak Server. Be sure to check them out some time! &lt;br /&gt;
&lt;br /&gt;
These servers are ran by DrJoeTron(Lobster Cage), Gomes(Lobster Tub), and LinuxLizzard(Lobster Pot)&lt;br /&gt;
&lt;br /&gt;
== [[~&amp;quot;XzL.Clan Server]] ==&lt;br /&gt;
&lt;br /&gt;
This server is similar to MicroBusCity. It has high speed, non-infinite walls, and the scoring is based upon core dumps making this server more challenging. This server also has a quickly expanding deathzone that loves to eat your lightcycle.&lt;br /&gt;
&lt;br /&gt;
== ~[Wing]~ Clan Server ==&lt;br /&gt;
&lt;br /&gt;
This server is crazy!&lt;br /&gt;
&lt;br /&gt;
== Flynn&#039;s Arcade - .:Avl:. Clan Server==&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s Arcade aims to be similar to the actual movie game grid, with emphasis on manuvering skill, not just speed and rubber (although high speeds are quite possible). Settings include relatively low rubber(8), moderate speed and accelleration, infinite walls, and a turbo instead of brakes. Server is run by .:Avl:.C10ud:. (formerly ianthetechie). homepage is http://flynns.servegame.org/&lt;/div&gt;</summary>
		<author><name>69.171.11.159</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16358</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16358"/>
		<updated>2006-10-29T01:39:17Z</updated>

		<summary type="html">&lt;p&gt;69.171.11.159: /* Flynn&amp;#039;s Arcade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of current servers, in alphabetical order.  To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about [[Old Servers]].&lt;br /&gt;
&lt;br /&gt;
== 4 Team Fourtress {By WPN Clan] ==&lt;br /&gt;
* Fortress server with 4 teams instead of 2&lt;br /&gt;
* Sneaky side passages for quick attacks&lt;br /&gt;
* Map made by Durka for the [[We Pwn Noobs|WPN]] clan server&lt;br /&gt;
&lt;br /&gt;
== [[GP-Clan server]] ==&lt;br /&gt;
&lt;br /&gt;
Lowrubber, not infinite, rim makes speed.&lt;br /&gt;
Fun to test your LR skills.&lt;br /&gt;
&lt;br /&gt;
== [[Ion]] ==&lt;br /&gt;
This server is in the testing phases right now. This will be updated in the next few weeks.&lt;br /&gt;
&lt;br /&gt;
== [[MicroBusCity]] ==&lt;br /&gt;
&lt;br /&gt;
This server has long walls and high speeds.  Brake users need not apply.  This server is a standard gladiatorial-style arena where you are expected to kill or be killed.&lt;br /&gt;
&lt;br /&gt;
== Norms Place ==&lt;br /&gt;
&lt;br /&gt;
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability.&lt;br /&gt;
For server stats, FAQ and links visit [http://norm.ds-media.eu norm.ds-media.eu]&lt;br /&gt;
== Race Server ==&lt;br /&gt;
&lt;br /&gt;
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner &amp;amp;mdash; if anyone makes it there, that is. Many different obstacles that are tricky to escape, small killzones, sticky rim walls, a passage where the alley gets even narrower or splits, killzone- only rounds, the ability to lay mines to get rid of your followers and the turbo make this server an experience you don&#039;t want to miss!&lt;br /&gt;
&lt;br /&gt;
== [[RaceToWinzone]] ==&lt;br /&gt;
&lt;br /&gt;
You drive on the server a genuine running &amp;amp;mdash; head at head &amp;amp;mdash; with a speed from 0 to &amp;gt; 700.  Obstacles will try you there to stop.  The level are labyrinth-well-behaved however without erring courses.  One must also never the way seeks to separate to simply only loose-race.  There are different types of level.  Times an obstacle run, times goes it through narrow tunnels, times must you try between the barks to drive.  Adrenalin impacts are guaranteed.&lt;br /&gt;
&lt;br /&gt;
== [[Swampland]] ==&lt;br /&gt;
&lt;br /&gt;
This server offers shorter walls and moderately high wall acceleration.  It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== The Lobster Cage, The Lobster Tub, and The Lobster Pot==&lt;br /&gt;
&lt;br /&gt;
These servers have Medium/Small Grid, Endless Walls(Tub has limited but long walls), Moderate Speeds, with Moderate Acceleration. Rubber Is slightly above average, and is home of The group(not clan The Lobster Mafia. Two things that makes these servers Unique: The brake in these servers act like a small turbo boost, which is your best weapon when you are one on one with another player. The turbo Lasts for 2 seconds. Once depleted it cannot be used untill next round. They also are the first official Armagetron servers to have their own Public Teamspeak Server. Be sure to check them out some time! &lt;br /&gt;
&lt;br /&gt;
These servers are ran by DrJoeTron(Lobster Cage), Gomes(Lobster Tub), and LinuxLizzard(Lobster Pot)&lt;br /&gt;
&lt;br /&gt;
== [[~&amp;quot;XzL.Clan Server]] ==&lt;br /&gt;
&lt;br /&gt;
This server is similar to MicroBusCity. It has high speed, non-infinite walls, and the scoring is based upon core dumps making this server more challenging. This server also has a quickly expanding deathzone that loves to eat your lightcycle.&lt;br /&gt;
&lt;br /&gt;
== ~[Wing]~ Clan Server ==&lt;br /&gt;
&lt;br /&gt;
This server is crazy!&lt;br /&gt;
&lt;br /&gt;
== Flynn&#039;s Arcade ==&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s Arcade aims to be similar to the actual movie game grid, with emphasis on manuvering skill, not speed and rubber. Settings include relatively low rubber(15), moderate speed and accelleration, infinite walls, and a turbo instead of brakes. Server is run by .:Avl:.C10ud:. (formerly ianthetechie). homepage is http://flynns.servegame.org/&lt;/div&gt;</summary>
		<author><name>69.171.11.159</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16274</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=16274"/>
		<updated>2006-10-22T02:35:51Z</updated>

		<summary type="html">&lt;p&gt;69.171.11.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of current servers, in alphabetical order.  To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about [[Old Servers]].&lt;br /&gt;
&lt;br /&gt;
== 4 Team Fourtress {By WPN Clan] ==&lt;br /&gt;
* Fortress server with 4 teams instead of 2&lt;br /&gt;
* Sneaky side passages for quick attacks&lt;br /&gt;
* Map made by Durka for the [[We Pwn Noobs|WPN]] clan server&lt;br /&gt;
&lt;br /&gt;
== [[GP-Clan server]] ==&lt;br /&gt;
&lt;br /&gt;
Lowrubber, not infinite, rim makes speed.&lt;br /&gt;
Fun to test your LR skills.&lt;br /&gt;
&lt;br /&gt;
== [[Ion]] ==&lt;br /&gt;
This server is in the testing phases right now. This will be updated in the next few weeks.&lt;br /&gt;
&lt;br /&gt;
== [[MicroBusCity]] ==&lt;br /&gt;
&lt;br /&gt;
This server has long walls and high speeds.  Brake users need not apply.  This server is a standard gladiatorial-style arena where you are expected to kill or be killed.&lt;br /&gt;
&lt;br /&gt;
== Norms Place ==&lt;br /&gt;
&lt;br /&gt;
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability.&lt;br /&gt;
For server stats, FAQ and links visit [http://norm.ds-media.eu norm.ds-media.eu]&lt;br /&gt;
== Race Server ==&lt;br /&gt;
&lt;br /&gt;
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner &amp;amp;mdash; if anyone makes it there, that is. Many different obstacles that are tricky to escape, small killzones, sticky rim walls, a passage where the alley gets even narrower or splits, killzone- only rounds, the ability to lay mines to get rid of your followers and the turbo make this server an experience you don&#039;t want to miss!&lt;br /&gt;
&lt;br /&gt;
== [[RaceToWinzone]] ==&lt;br /&gt;
&lt;br /&gt;
You drive on the server a genuine running &amp;amp;mdash; head at head &amp;amp;mdash; with a speed from 0 to &amp;gt; 700.  Obstacles will try you there to stop.  The level are labyrinth-well-behaved however without erring courses.  One must also never the way seeks to separate to simply only loose-race.  There are different types of level.  Times an obstacle run, times goes it through narrow tunnels, times must you try between the barks to drive.  Adrenalin impacts are guaranteed.&lt;br /&gt;
&lt;br /&gt;
== [[Swampland]] ==&lt;br /&gt;
&lt;br /&gt;
This server offers shorter walls and moderately high wall acceleration.  It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== The Lobster Cage, The Lobster Tub, and The Lobster Pot==&lt;br /&gt;
&lt;br /&gt;
These servers have Medium/Small Grid, Endless Walls(Tub has limited but long walls), Moderate Speeds, with Moderate Acceleration. Rubber Is slightly above average, and is home of The group(not clan The Lobster Mafia. Two things that makes these servers Unique: The brake in these servers act like a small turbo boost, which is your best weapon when you are one on one with another player. The turbo Lasts for 2 seconds. Once depleted it cannot be used untill next round. They also are the first official Armagetron servers to have their own Public Teamspeak Server. Be sure to check them out some time! &lt;br /&gt;
&lt;br /&gt;
These servers are ran by DrJoeTron(Lobster Cage), Gomes(Lobster Tub), and LinuxLizzard(Lobster Pot)&lt;br /&gt;
&lt;br /&gt;
== [[~&amp;quot;XzL.Clan Server]] ==&lt;br /&gt;
&lt;br /&gt;
This server is similar to MicroBusCity. It has high speed, non-infinite walls, and the scoring is based upon core dumps making this server more challenging. This server also has a quickly expanding deathzone that loves to eat your lightcycle.&lt;br /&gt;
&lt;br /&gt;
== ~[Wing]~ Clan Server ==&lt;br /&gt;
&lt;br /&gt;
This server is crazy!&lt;br /&gt;
&lt;br /&gt;
== Flynn&#039;s Arcade ==&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s Arcade aims to be similar to the actual movie game grid, with emphasis on manuvering skill, not speed and rubber. Settings include relatively low rubber(15), moderate speed and accelleration, infinite walls, and a turbo instead of brakes. Server is run by ianthetechie.&lt;/div&gt;</summary>
		<author><name>69.171.11.159</name></author>
	</entry>
</feed>