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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76.111.124.81</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T06:15:32Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.armagetronad.org/index.php?title=Glossary&amp;diff=20302</id>
		<title>Glossary</title>
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		<updated>2007-12-15T04:25:11Z</updated>

		<summary type="html">&lt;p&gt;76.111.124.81: /* Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following alphabetised list summarises some of the terms used by players for gaming in general, as well as Armagetron-specific jargon.&lt;br /&gt;
&lt;br /&gt;
=== Boxing ===&lt;br /&gt;
&lt;br /&gt;
Boxing is simply driving a wall completely around another player, so he can&#039;t escape and will eventually run into it.  Some players like to create a tight [[Glossary#Sealing|seal]] on their exit from this manoeuvre by [[Glossary#Digging|Digging]] a wall, other players like to give their victim a small chance of escape and do not [[Glossary#Sealing|seal]] the box completely.&lt;br /&gt;
&lt;br /&gt;
=== Camping ===&lt;br /&gt;
&lt;br /&gt;
Camping is generally defined as the deliberate avoidance of confrontation by working an area of the grid away from other players, and therefore needlessly prolonging a match. [[Glossary#Boxing|Boxing]] yourself into an area of the [[Glossary#Game Grid|Game Grid]] in order to &#039;camp it out&#039; is seen as very dishonourable.&lt;br /&gt;
&lt;br /&gt;
See [[Camping]]&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag (CTF) ===&lt;br /&gt;
&lt;br /&gt;
Capture the Flag is a game mode in which opposing teams try to return the enemy&#039;s flag to their own zone, whilst defending their own flag.  Complex strategies can unfold, with individual players defending their own flag, [[Glossary#Spawn Point|re-Spawning]] core dumped players by driving through their own zone and defending the player currently holding the enemy flag.&lt;br /&gt;
&lt;br /&gt;
See [[Capture the Flag]]&lt;br /&gt;
&lt;br /&gt;
=== Core Dump ===&lt;br /&gt;
&lt;br /&gt;
To &#039;de-rez&#039; or kill an opponent on the Game Grid, by causing them to drive into a wall.&lt;br /&gt;
&lt;br /&gt;
=== Cutting ===&lt;br /&gt;
&lt;br /&gt;
Cutting is the simplest way of attacking an enemy [[Glossary#Zone|Zone]], essentially driving your cycle through the gap between the goalie and the end of his wall, &#039;Cutting&#039; him off.&lt;br /&gt;
&lt;br /&gt;
See [[Cutting]]&lt;br /&gt;
&lt;br /&gt;
=== Digging ===&lt;br /&gt;
&lt;br /&gt;
Although technically a misuse of the [[Glossary#Rubber|rubber]] mechanics in Armagetron Advanced, it is essential to understand the basics of digging in order to survive on the [[Glossary#Game Grid|game grid]].  Digging refers to the use of a players [[Glossary#Rubber|Rubber]] reserves to get as close as possible to a wall without dying, before turning to grind.&lt;br /&gt;
&lt;br /&gt;
See [[Digging]]&lt;br /&gt;
&lt;br /&gt;
=== Double / Triple Binding ===&lt;br /&gt;
&lt;br /&gt;
The act of associating multiple keys to the same action, such as turning.  By pressing multiple keys in succession it is possible to execute very tight turns.&lt;br /&gt;
&lt;br /&gt;
See [[Double Binding]]&lt;br /&gt;
&lt;br /&gt;
=== Fortress ===&lt;br /&gt;
&lt;br /&gt;
Fortress is a game mode, in which opposing teams try to overwhelm and &#039;capture&#039; each other&#039;s zones.  This game mode is very often played in two teams, with one or two players defending their [[Glossary#Zone|Zone]] while the others attack the enemy.&lt;br /&gt;
&lt;br /&gt;
See [[Fortress]]&lt;br /&gt;
&lt;br /&gt;
=== Game Client (or Client) ===&lt;br /&gt;
&lt;br /&gt;
The game client is the software that allows you to play Armagetron Advanced, and is most often simply called &#039;the game&#039;.  It takes user input from the keyboard, and displays a graphical representation of what is happening in the game to the screen.  The game client also has a large number of different settings, allowing for different input configurations, detail settings, player profiles, etc.  Plus the ability to connect to a [[Glossary#Server|server]] on the internet, allowing for on-line play against other human opponents from around the world.&lt;br /&gt;
&lt;br /&gt;
See [[Installing the Game]]&lt;br /&gt;
&lt;br /&gt;
=== Game Grid ===&lt;br /&gt;
&lt;br /&gt;
The playing area that a game of Armagetron takes place within.  This could be an size and shape depending on the current [[Glossary#Map|Map]].&lt;br /&gt;
&lt;br /&gt;
=== Ganking ===&lt;br /&gt;
&lt;br /&gt;
&#039;Ganking&#039; is a relatively recent term, used most often in [[Fortress]] games when a zone is overrun by outnumbering the defence, eg. three attackers versus one defender.  This tactic relies on the server settings allowing a zone to be taken by force of numbers.&lt;br /&gt;
&lt;br /&gt;
=== Grinding ===&lt;br /&gt;
&lt;br /&gt;
The act of running very close to a cycle trace or sometime an arena wall to benefit from the wall acceleration effect.  A sound effect and sparks will normally accompany a grind.&lt;br /&gt;
&lt;br /&gt;
See [[Grinding]]&lt;br /&gt;
&lt;br /&gt;
=== Kick ===&lt;br /&gt;
Kicking is when you vote to get rid of a player because they are causing a nuisance.  Occasionally, a kick vote will be used maliciously by some players, however this rarely succeeds and in fact often backfires.  Player kicking is disabled on some servers.&lt;br /&gt;
&lt;br /&gt;
See [[Etiquette and Protocol]] &lt;br /&gt;
&lt;br /&gt;
=== Lag ===&lt;br /&gt;
Lag is the perceived time delay between making an action and seeing the result on the screen. In a local game, this delay is imperceptible, however online games are subject to network latency, as well as numerous other factors.&lt;br /&gt;
&lt;br /&gt;
See [[Lag]]&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
A map contains the configuration and layout of the [[Glossary#Game Grid|Game Grid]], and can change numerous settings including the shape and area of the Game Grid, wall positions, player [[Glossary#Spawn Point|Spawn Point]]s, number of [[Glossary#Axes|Axes]], [[Glossary#Zone|Zone]] sizes and positions, etc.&lt;br /&gt;
&lt;br /&gt;
See [[Map Making]]&lt;br /&gt;
&lt;br /&gt;
=== Rubber ===&lt;br /&gt;
Rubber is a mechanism that helps to account for [[Glossary#Lag|Lag]], where time is artificially slowed as your cycle approaches walls, this allows you to react to a situation that would ordinarily have already happened and killed you.  If a cycle exceeds its rubber limit at any time, it is considered to have crashed into a wall.  Rubber is normally regained at a steady pace.&lt;br /&gt;
&lt;br /&gt;
See [[Rubber]]&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
The computer (or software that resides on it) that &#039;serves&#039; game information to [[Glossary#Game Client|game clients]], this acts as a hub for game clients to connect to and play a game with each other.  In the context of Armagetron Advanced, the term server usually refers to the &#039;dedicated server&#039; version of the game, that allows [[Glossary#Game Client|game clients]] to connect and play, but does not allow direct play through a local interface.&lt;br /&gt;
&lt;br /&gt;
See [[Server Administration]]&lt;br /&gt;
&lt;br /&gt;
=== Spawn Point ===&lt;br /&gt;
&lt;br /&gt;
A point on the [[Glossary#Game Grid|Grid]] where a player &#039;blinks&#039; into existence.  In some game modes it is possible to revive or &#039;re-spawn&#039; dead players at their spawn points, whilst in others play continues and players re-spawn in the next round.&lt;br /&gt;
&lt;br /&gt;
=== Team-Kill (TK) ===&lt;br /&gt;
&lt;br /&gt;
A Team-Kill is when a player kills a team-mate, this is usually unintentional although it can have repercussions if not apologised for.&lt;br /&gt;
&lt;br /&gt;
=== Zone ===&lt;br /&gt;
&lt;br /&gt;
An area of the [[Glossary#Game Grid|grid]] surrounded by a coloured, semi-transparent, passable wall; sometimes corresponding to a team&#039;s colour which denotes ownership.  Zones can serve multiple purposes, such as fortress areas, win zones and death zones, and are &#039;activated&#039; by keeping your cycle within them (Zone activation can involve the collapse of a zone, such as in the [[Fortress]] game type, or the capturing of a flag, seen in the [[CTF]] game type).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_Concepts]]&lt;/div&gt;</summary>
		<author><name>76.111.124.81</name></author>
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