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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=88.11.168.67</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T09:42:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=16353</id>
		<title>Moviepacks</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Moviepacks&amp;diff=16353"/>
		<updated>2006-10-27T14:12:33Z</updated>

		<summary type="html">&lt;p&gt;88.11.168.67: /* Title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will tell you how to create your own moviepacks. See [[Moviepacks list]] for already existing moviepacks.&lt;br /&gt;
&lt;br /&gt;
== Editing and Creating a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== *Title.jpeg del título del == la página de encargo del comienzo antes de que el menú (solamente trabajos en 2.7 +) (la página del rayo al usar texturas del defecto)&lt;br /&gt;
&lt;br /&gt;
== Cycle Model ==&lt;br /&gt;
*cycle.ase&lt;br /&gt;
&lt;br /&gt;
The bike model, make one using your favorite 3d modeling system.&lt;br /&gt;
&lt;br /&gt;
== Cycle Texture ==&lt;br /&gt;
*bike.png&lt;br /&gt;
&lt;br /&gt;
The skin for your bike model(put flames on it for +10 speed). Transperent parts of the image will show the color each players has selected for his bike/wall&lt;br /&gt;
&lt;br /&gt;
== Player Wall Texture ==&lt;br /&gt;
*dir_wall.png&lt;br /&gt;
&lt;br /&gt;
The skin for player walls. Transperent parts will be invisable in game, White will show the color the player has selected. -note while using colors here is tempting its not recomended as the colors are often distorted in the game.&lt;br /&gt;
&lt;br /&gt;
== Floor Textures ==&lt;br /&gt;
*floor.png&lt;br /&gt;
*floor_a.png&lt;br /&gt;
*floor_b.png&lt;br /&gt;
&lt;br /&gt;
Floor.png works like a tile and is tiled across the floor with no variation you can use a small image like 50px50p and tile it or a larger image like 500px500p and stretch it across the entire floor.&lt;br /&gt;
&lt;br /&gt;
floor_a.png is normally a line just stretched vertically across the floor and floor_b.png the same only stretched horizontaly by combining the two it creates a sharp square grid. There have been people who thought they could use this to create a very sharp unique floor. &lt;br /&gt;
&lt;br /&gt;
discussion here -http://forums.armagetronad.net/viewtopic.php?t=1708&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=30&lt;br /&gt;
&lt;br /&gt;
== Rim(outer)Wall Textures ==&lt;br /&gt;
*rim_wall_a.png&lt;br /&gt;
*rim_wall_b.png&lt;br /&gt;
*rim_wall_c.png&lt;br /&gt;
*rim_wall_d.png&lt;br /&gt;
&lt;br /&gt;
The 4 images are used to make the outer wall make one image and copy it for a look that spans the whole grid or try using 2 patterns for a unique look.&lt;br /&gt;
&lt;br /&gt;
== Sky ==&lt;br /&gt;
*sky.png&lt;br /&gt;
&lt;br /&gt;
The sky image can help the whole movie pack together in game but not everyone uses a sky so don&#039;t depend on it.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
*Settings.cfg&lt;br /&gt;
&lt;br /&gt;
Use this to unify the look of your movie pack no matter who uses it&lt;br /&gt;
&lt;br /&gt;
example&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOVIEPACK_FLOOR_RED .8   floor color (with moviepack)&lt;br /&gt;
MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack)&lt;br /&gt;
MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOVIEPACK_WALL_STRETCH 6&lt;br /&gt;
&lt;br /&gt;
GRID_SIZE_MOVIEPACK 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Client Features]]&lt;/div&gt;</summary>
		<author><name>88.11.168.67</name></author>
	</entry>
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