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		<id>http://wiki.armagetronad.org/index.php?title=Fortress&amp;diff=2828</id>
		<title>Fortress</title>
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		<updated>2006-02-24T00:10:56Z</updated>

		<summary type="html">&lt;p&gt;Clragon: /* Setting up your own Fortress Server */  I added some more info about creating your own fortress server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The fortress game is what is referred to when a map is built around the concept of a fortress zone.  A fortress zone is an area that one team is supposed to defend against the other teams, while trying to capture the other teams&#039; zones.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Proof of concept of Fortress mode was created by Z-Man, and is still in the works.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
In this mode, your goal is to aquire your oposing teams &amp;quot;zone&amp;quot;. To do this there are a number of stratagies.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Use one or more players to defend your base looping around it and generally keeping the other team(s) out.&lt;br /&gt;
&lt;br /&gt;
* If theres more then 3 people on your team and your off to the side try turning off earlier so the guy in the center isn&#039;t stuck and will not end up plowing into an enimy wall.&lt;br /&gt;
&lt;br /&gt;
* Try bulldozing through the other teams offence using yourself as a kamikazi, you can blow a hole in the other teams defence and let another player on your team get through easier.&lt;br /&gt;
&lt;br /&gt;
* If the server has the team chat code use it (/team &#039;&#039;secret message here&#039;&#039;) using this is helpful for building stratagy and keeping your enemies in the dark.&lt;br /&gt;
&lt;br /&gt;
There is a more detailed discussion of [[Fortress Tactics]] available.&lt;br /&gt;
&lt;br /&gt;
== Settings on the Test Server ==&lt;br /&gt;
&lt;br /&gt;
*Just in case anyone was wondering, the current fortress test server is Z-mans(the games creator).&lt;br /&gt;
&lt;br /&gt;
*Explosions are set to 2 to make blocking a ramrod/plow/steamroll easier. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To conquer a zone you need to follow this guideline&lt;br /&gt;
 (Attackers are opposing team members inside the defenders zone)&lt;br /&gt;
 (Defenders spawn inside their zone, they must stay in the zone to count as defending)&lt;br /&gt;
*1 attacker, 0 defenders: 5 seconds to conquer.&lt;br /&gt;
*1 attacker, 1 or more defenders: not conquerable.&lt;br /&gt;
*2 attackers, 0 defenders: 2 seconds to conquer.&lt;br /&gt;
*2 attackers, 1 defender: 3.3 seconds to conquer.&lt;br /&gt;
*2 attackers, 2 defenders: 10 seconds to conquer.&lt;br /&gt;
&lt;br /&gt;
reference - http://forums.armagetronad.net/viewtopic.php?t=2529&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
== Screen shots ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Play]]&lt;br /&gt;
&lt;br /&gt;
== Setting up your own Fortress Server ==&lt;br /&gt;
&lt;br /&gt;
These are the settings you need to use to setup your own fortress server:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# fortress conquest settings roughly after philippe&#039;s suggestions&lt;br /&gt;
# (the first days, the defaults from settings.cfg were used)&lt;br /&gt;
FORTRESS_CONQUEST_RATE .3&lt;br /&gt;
FORTRESS_DEFEND_RATE .2&lt;br /&gt;
FORTRESS_CONQUEST_DECAY_RATE .1&lt;br /&gt;
&lt;br /&gt;
FORTRESS_CONQUERED_SCORE 0 # no points for conquering a zone&lt;br /&gt;
FORTRESS_CONQUERED_WIN 0   # the first conqueror does not win&lt;br /&gt;
FORTRESS_SURVIVE_WIN 1     # the team with the last active zone wins instead&lt;br /&gt;
&lt;br /&gt;
FORTRESS_CONQUERED_KILL_MIN 0   # nothing bad happens to the owners of a&lt;br /&gt;
FORTRESS_CONQUERED_KILL_RATIO 0 # conquered zone&lt;br /&gt;
&lt;br /&gt;
# the map: it is included&lt;br /&gt;
MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml&lt;br /&gt;
&lt;br /&gt;
# but beta1 and beta2 don&#039;t understand the format, so let their clients&lt;br /&gt;
# download the default map instead&lt;br /&gt;
MAP_URI http://resource.armagetronad.net/Anonymous/polygon/regular/square-1.0.1.aamap.xml&lt;br /&gt;
&lt;br /&gt;
# and allow all older clients in even though the map differs from the default&lt;br /&gt;
MAP_FILE_OVERRIDE 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You also have to put this line in your autoexe.cfg file&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
include examples/cvs_test/fortress_complete.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dont forget to change your starting map in autoext.cfg, example below. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# defaults:&lt;br /&gt;
ARENA_AXES 4                                          &lt;br /&gt;
MAP_FILE    Z-Man/fortress/for_old_clients-0.1.0.aamap.xml    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll no doubt notice there&#039;s a great deal of customization available.  Think of the fortress as a primitive game object, and these settings are how you&#039;ll define its behavior.  Between these settings, other game rules settings, and good map design, there are virtually limitless possibilities available.  You don&#039;t have to limit yourself to Fortress play, you can use the fortress however you&#039;d like!&lt;/div&gt;</summary>
		<author><name>Clragon</name></author>
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