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	<updated>2026-10-16T01:16:32Z</updated>
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		<id>http://wiki.armagetronad.org/index.php?title=Advanced_Server_Administration_Guide&amp;diff=26998</id>
		<title>Advanced Server Administration Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Advanced_Server_Administration_Guide&amp;diff=26998"/>
		<updated>2010-05-14T05:12:24Z</updated>

		<summary type="html">&lt;p&gt;Corewar: Link to Authentication added (ADMIN_PASS obsolete?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you&#039;ve been running a server for awhile and now you&#039;d like to do more with it?  Maybe you&#039;ve found that there are some punk-ass players out there that you really want to kick off your server?  Maybe your players are asking for more, and you&#039;re saying &amp;quot;Hell yeah!&amp;quot; but you don&#039;t know what to actually do about it?&lt;br /&gt;
&lt;br /&gt;
You&#039;ve come to the right place!&lt;br /&gt;
&lt;br /&gt;
== Going further - Game Variations ==&lt;br /&gt;
&lt;br /&gt;
There are a number of combinations of settings that make for interesting variations of the game.  Here you will find more information on what you can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
todo: write this.  This section needs actual helpful stuff, settings and the like, for game variations.  Don&#039;t go and transclude the variations page, it&#039;s not helpful here!&lt;br /&gt;
&lt;br /&gt;
[[Category:Server/config]]&lt;br /&gt;
&lt;br /&gt;
== Dealing with Lag ==&lt;br /&gt;
&lt;br /&gt;
The simple fact is, there&#039;s a certain amount of lag you can&#039;t fix.  &amp;lt;!--For the rest, there&#039;s MasterCard!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Better Connection ===&lt;br /&gt;
&lt;br /&gt;
Most people just have a normal residential internet connection, often cable or DSL, at home.&lt;br /&gt;
Generally, these connections are directly connected to an ISP&#039;s network, which is then uplinked to the larger internet as a whole.&lt;br /&gt;
As a result, there are a number of hops and latency just to get out to the internet. The same applies in the reverse.&lt;br /&gt;
This means that if both the player and the server are on a residental connection, you might have 5 or more hops to get out to the internet, some variable number of hops actually on the mainstream internet, and then another 5 or more hops to reach the server.&lt;br /&gt;
Overall, that means your gameplay can cross as many or even more than 16 hops, each one adding more lag!&lt;br /&gt;
&lt;br /&gt;
The only solution to this is to locate your server on a business-class connection with a direct path to the internet. Obviously the hops on the player&#039;s side will still be there, but this can cut out extra hops on the server end. Often times this will be very expensive-- if you wanted to keep the server at home, it could be hundreds of dollars a month! Services like [http://lightfoot.dashjr.org Lightfoot Armagetron hosting] allow you to run your server on a low latency business-class connection in a server datacenter for a very small fraction of the price, often less than 10% of what a T1 would cost even for a 32-slot server.&lt;br /&gt;
&lt;br /&gt;
=== Bandwidth Limiting ===&lt;br /&gt;
&lt;br /&gt;
Bandwidth is measured in kilobytes per second and is controlled by MAX_OUT_RATE.  If you set it to 4, there will be some lag at the beginning of the round.  6 is considered minimum for a production server.&lt;br /&gt;
&lt;br /&gt;
To calculate how many players to limit on your server, you need to know how much upstream bandwidth you have.  That&#039;s bandwidth leaving your server.  :)  Then figure out how much of that you want your game server to use.  Divide it by 6.  If you get a really large number, such as 3000, then you probably don&#039;t need to worry about limiting bandwidth.  On the other hand, if you come out near 20, then try a higher number.  Keep trying until you get to the highest number for the number of players.&lt;br /&gt;
&lt;br /&gt;
You can test your internet speed by visiting one of the websites in the resource section at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
You have 512kbit/sec of upstream bandwidth.  That converts to &#039;&#039;64&#039;&#039;&#039;&#039;&#039;kilobytes/second&#039;&#039;&#039;&#039;&#039; &#039;&#039; of upstream bandwidth.  64/6 = 10.6666.  Since you can&#039;t have 2/3 of a player, that&#039;s 10 players.  That&#039;s also using the recommended minimum setting.  Let&#039;s assume you want to have a maximum of 12 players on your server.  Divide 64 by 12 and you get: 5.33333kb/sec.  So you can go ahead and do &amp;lt;code&amp;gt;MAX_OUT_RATE 5.3333333&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MAX_CLIENTS 12&amp;lt;/code&amp;gt; and your full server will need all available upstream bandwidth.&lt;br /&gt;
&lt;br /&gt;
Now, you say you want to be able to surf the web and send email while people are playing on your server?  Easy enough.  Leave some room.  So you decide that 32kb/sec is enough for you to do your other internet tasks without significantly disturbing the players on your server.  64-32=32kb/sec available for the server.  32/12=2.66666666, so you won&#039;t be able to handle 12 clients and leave that much room for other uses.&lt;br /&gt;
&lt;br /&gt;
=== Simulation Framerate ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;re running on an older server, or you just want a more predictable server, you should consider limiting the framerate of the simulation.  What is the simulation framerate?  Well, it&#039;s just like the FPS number you see, only it applies to the internal simulation of the game on the server.  Since that doesn&#039;t make sense, just think of it as the number of times per second the server thinks about the game.  The rest of the time, it just eats chips or something.&lt;br /&gt;
&lt;br /&gt;
You limit the framerate of the simulation with &amp;lt;code&amp;gt;DEDICATED_FPS&amp;lt;/code&amp;gt;.  You&#039;ll have to decide what you prefer for the simulation, but you can use this setting to get more mileage out of your server.  Good values range from 50-100.  You should aim for a certain CPU usage target.  So for example, you decide that 10% usage is the most the server should take up, then you connect MAX_CLIENTS number of clients to the server, open up a process viewer that shows CPU load for the server process, and play with DEDICATE_FPS until the process uses about 10%, which is your target in this example.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no hard and fast rule, and CPU usage will vary depending on how much it has to simulate, so pick a DEDICATED_FPS that makes for the most stable game you like to play.&lt;br /&gt;
&lt;br /&gt;
=== Other network settings that affect lag ===&lt;br /&gt;
&lt;br /&gt;
Server:&lt;br /&gt;
{|&lt;br /&gt;
  |CYCLE_SYNC_FF&lt;br /&gt;
  |Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping&lt;br /&gt;
  |-&lt;br /&gt;
  |CYCLE_SYNC_FF_STEPS&lt;br /&gt;
  |Number of extrapolation simulation timesteps each real timestep; increase for better accuracy&lt;br /&gt;
  |-&lt;br /&gt;
  |CYCLE_SYNC_INTERVAL_ENEMY&lt;br /&gt;
  |Time in seconds between server-client updates of enemy cycles&lt;br /&gt;
  |-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Client:&lt;br /&gt;
{|&lt;br /&gt;
  |CYCLE_SYNC_INTERVAL_SELF&lt;br /&gt;
  |Time in seconds between server-client updates of enemy cycles owned by the client itself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dealing with unruly players ==&lt;br /&gt;
&lt;br /&gt;
There are several ways to deal with unruly players.  We&#039;ll touch on each of them here.&lt;br /&gt;
&lt;br /&gt;
=== Moderation ===&lt;br /&gt;
&lt;br /&gt;
A common way is to have a group of moderators available so that your server usually has people logged in and playing who can use in-game admin to kick evil doers out of the server.  You do this by setting &amp;lt;code&amp;gt;ADMIN_PASS&amp;lt;/code&amp;gt; in your settings_custom.cfg file and then giving that password out to your preferred moderators.  Then they will use the password like this:&lt;br /&gt;
&lt;br /&gt;
While playing on the server, in a chat prompt, type &amp;lt;code&amp;gt;/login ADMIN_PASS&amp;lt;/code&amp;gt;, replacing &amp;lt;code&amp;gt;ADMIN_PASS&amp;lt;/code&amp;gt; with the password you have set for the server.  This logs the player into the in-game admin system.  Now you can execute commands with &amp;lt;code&amp;gt;/admin COMMAND ARGUMENTS&amp;lt;/code&amp;gt;.  Use &amp;lt;code&amp;gt;/logout&amp;lt;/code&amp;gt; to leave the in-game admin system.&lt;br /&gt;
&lt;br /&gt;
Every command is available, so be cautious to whom you give your &amp;lt;code&amp;gt;ADMIN_PASS&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
==== ADMIN_PASS might no longer work ====&lt;br /&gt;
Attention: ADMIN_PASS seems to be deprecated and might no longer work on a newer server. Check out&lt;br /&gt;
[[Authentication#How_To_Set_Up_Authentication]] for information about modern ways of authentication.&lt;br /&gt;
&lt;br /&gt;
{{:Remote_Moderation}}&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
&lt;br /&gt;
Voting is a popular way to deal with unruly players.  It has the advantage of giving power to the players on the server and letting them decide how they want the grid to be when playing.  It comes at a cost, though.  First, as an admin you need to respect your players&#039; choices.  This doesn&#039;t mean you should let them walk all over you, but what&#039;s the point of letting them vote in the first place if you&#039;re just going to override it?  Second, it is possible to exploit the voting system as an unruly player.  There are some more safeguards in 0.2.8 to deal with this, but if you still use 0.2.7 it is an issue you may need to face.&lt;br /&gt;
&lt;br /&gt;
To enable voting, you should copy the group of settings from settings_dedicated.cfg into your server_info.cfg.  The reason it goes in server_info.cfg is because these settings are considered &amp;quot;policy&amp;quot; and are not something you&#039;d necessarily share with someone who asked.  You might still share them, don&#039;t get me wrong, but if someone wants to clone your server and you want to help them, you&#039;d normally just send them settings_custom.cfg and let them come up with their own server policies.&lt;br /&gt;
&lt;br /&gt;
The results of votes are decided as early as possible, so if the voters who haven&#039;t voted yet (but could still vote) aren&#039;t able to change the result the vote already ends. Example: seven players are online, four voted for a poll and one against. The two remaining voters wouldn&#039;t be able to change the outcome even if they voted against, so the poll is acted after.&lt;br /&gt;
&lt;br /&gt;
Here are the setting items you&#039;ll want to address, along with their default values:&lt;br /&gt;
&lt;br /&gt;
==== Voting Policy Settings ====&lt;br /&gt;
&lt;br /&gt;
These are the ones that really define how voting is to be accomplished.&lt;br /&gt;
&lt;br /&gt;
;ALLOW_VOTING 1&lt;br /&gt;
:Turns on voting.&lt;br /&gt;
;ALLOW_VOTING_SPECTATOR 0&lt;br /&gt;
:Allows spectator players to vote.  Generally not something you want to enable, hence the default.&lt;br /&gt;
;VOTING_BIAS 0&lt;br /&gt;
:Number of virtual voters opposing every change.  You can think of this as the Republican Party simulated by the game server, where the game server will always oppose every vote in favor of maintaining the status quo.&lt;br /&gt;
;VOTING_SPAM 50 &lt;br /&gt;
:Voting spam protection. This is new in 0.2.8 and is intended to prevent people from filling the server with polls and annoying everybody. Lower values mean more strict protection.&lt;br /&gt;
;VOTING_PRIVACY 1&lt;br /&gt;
:Level of secrecy of the votes. 2 makes the vote as secret as possible, -2 makes it fully public.  There are those who consider voting to be very personal and private, and would prefer to keep votes secret so nobody can retaliate against voters for voting against them.  There are others (me) who find that making the votes public keeps voters honest and prevents people from backstabbing one another.&lt;br /&gt;
;MIN_VOTERS 3&lt;br /&gt;
:Number of voters that need to be online to enable voting.  So it&#039;s a quorum threshold.&lt;br /&gt;
&lt;br /&gt;
==== Voting Simulation Settings ====&lt;br /&gt;
&lt;br /&gt;
You won&#039;t normally need to adjust these, but if you want to make votes happen quicker or something, you&#039;ll change these.&lt;br /&gt;
&lt;br /&gt;
;VOTING_TIMEOUT 300&lt;br /&gt;
:Number of seconds before a vote times out.  A vote will time out if it is not decided yet and action will not be taken.&lt;br /&gt;
;VOTING_TIMEOUT_PER_VOTER 0&lt;br /&gt;
:Additional value for VOTING_TIMEOUT for every voter present.&lt;br /&gt;
;VOTING_START_DECAY 60&lt;br /&gt;
:Number of seconds after that the non-voters start to get ignored&lt;br /&gt;
;VOTING_DECAY 60&lt;br /&gt;
:One non-voter is ignored everytime this many seconds pass&lt;br /&gt;
;VOTING_SPAM_ISSUE 1.0&lt;br /&gt;
:The spam level of issuing a vote.&lt;br /&gt;
;VOTING_SPAM_REJECT 5.0&lt;br /&gt;
:The spam level of getting your vote rejected.&lt;br /&gt;
;VOTING_KICK_TIME 300&lt;br /&gt;
:The minimum time in seconds between two kick votes against the same player.&lt;br /&gt;
;VOTING_MATURITY 300&lt;br /&gt;
:The minimum time in seconds a player needs to be online with the same name before he can issue votes.&lt;br /&gt;
&lt;br /&gt;
=== IP Banning ===&lt;br /&gt;
&lt;br /&gt;
Starting with version 0.2.8, banning users by IP address is supported in game.&lt;br /&gt;
&lt;br /&gt;
The two commands to handle banning within the game are &amp;lt;code&amp;gt;BAN&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;BAN_IP&amp;lt;/code&amp;gt;.  Both take either a player identifier (visible with &amp;lt;code&amp;gt;/players&amp;lt;/code&amp;gt; in the chat) or a player name.  Starting with v0.3.0, you can use tab completion on player names.  &amp;lt;code&amp;gt;BAN_IP&amp;lt;/code&amp;gt; obviously takes an IP address instead of a player identifier.  Both commands take two optional arguments that specify the time of the ban in minutes and the reason (shown to the person you banned when he/she tries to enter the server). Example (Bans the player with the ID 3 for an hour with a given reason):&lt;br /&gt;
 BAN 3 60 You are a certified idiot&lt;br /&gt;
&lt;br /&gt;
=== Firewall ===&lt;br /&gt;
&lt;br /&gt;
For older servers, you&#039;ll still need to use a firewall.&lt;br /&gt;
&lt;br /&gt;
Installing a firewall is a big job, potentially.  There are firewalls that are really rockin&#039; and do all sorts of stuff, and there are firewalls that don&#039;t rock.  In order to use a firewall to deal with unruly players, you&#039;ll need one that supports some sort of IP-based filtering, such as iptables in Linux.  In that case, banning a player is a matter of figuring out their IP address and adding it to your firewall.&lt;br /&gt;
&lt;br /&gt;
The most basic way of banning an evil doer is to just drop UDP packets from their IP address that are going to port 4534 (or whatever port your server runs on).  For many admins, this is not only a complicated rule to write, but ineffective to deal with the player, so you&#039;ll probably find it better to just ban the IP address completely.  Be warned, however, that a common way around this is for the evil doer to just turn off their cable modem (or dsl router) and turn it back on.  The good news is that it&#039;s more inconvenient to them to do that than it is for you to add their new IP address to your firewall.  :)  The bad news is that this isn&#039;t a foolproof method of banning a user.&lt;br /&gt;
&lt;br /&gt;
To help you, Armagetron Advanced supports some additional logging, listed here.&lt;br /&gt;
&lt;br /&gt;
;CONSOLE_DECORATE_ID 1&lt;br /&gt;
:Decorates every line of console output with the client ID&lt;br /&gt;
;CONSOLE_DECORATE_IP 0&lt;br /&gt;
:Decorates every line of console output with the client IP&lt;br /&gt;
&lt;br /&gt;
There is more good news, actually.  Many consumer-grade NAT routers come with built-in firewalls or at least make available a firewall option, and will do the job for you--from a web browser!  If you have such a beast, you should use it and save your players the hit of the evil-doers packets making another hop down the wire before being cut off.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Internet Speed Test ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.internetfrog.com/mypc/speedtest/ Frog]&lt;br /&gt;
* [http://www.speedcheck.arcor.de/speedcheck/start.jsp Arcor (German)]&lt;br /&gt;
* [http://www.thinkbroadband.com/speedtest.html thinkbroadband]&lt;/div&gt;</summary>
		<author><name>Corewar</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication&amp;diff=26997</id>
		<title>Authentication</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication&amp;diff=26997"/>
		<updated>2010-05-14T05:07:39Z</updated>

		<summary type="html">&lt;p&gt;Corewar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several possible ways of doing authentication are listed here.&lt;br /&gt;
&lt;br /&gt;
== IM Based ==&lt;br /&gt;
&lt;br /&gt;
Read about how we could profit from the work of others by abusing instant message systems in [[XMPP Based Authentication]].&lt;br /&gt;
&lt;br /&gt;
== Full Blown ==&lt;br /&gt;
&lt;br /&gt;
On the forum, a way to handle authentication with full fledged security and privacy has been worked out. It is based on public key cryptography and allows central or decentral player account management. Read about it in [[Key  Based Authentication]]. Meriton has suggested another approach: [[Distributed Authentification Using Digital Signatures]].&lt;br /&gt;
&lt;br /&gt;
== Test Balloon ==&lt;br /&gt;
&lt;br /&gt;
Since the full blown protocol uses features not yet included in the game and is rather involved, an alternative, easier to implement scheme has been suggested. The drawback: It is vulnerable against attackers who can intercept and modify network communications. It&#039;s not that bad, being able to listen to network traffic alone is not enough. Read about it in [[Hash Based Authentication]].&lt;br /&gt;
&lt;br /&gt;
Disadvantages over key based scheme:&lt;br /&gt;
* Less privacy, the authentication server is contacted on every login&lt;br /&gt;
* Less security, it suffices if an attacker can intercept and take over communication between the game and authentication server to log in as anyone. In the key based scheme, the attacker needs to steal the authority&#039;s private key.&lt;br /&gt;
* It does not support self-signed login where the fact that you&#039;re playing on a certain machine is taken as enough authentication.&lt;br /&gt;
&lt;br /&gt;
Advantage:&lt;br /&gt;
* It&#039;s so simple we should be able to supply it as a patch to 0.2.8.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Already There ==&lt;br /&gt;
&lt;br /&gt;
Complete support for password verification is already built in into every client, and with the configure option --enable-krawall, server code that triggers it is activated on the server. What is missing is a function that actually retrieves the right password for a player. The test balloon would reuse it to minimize work to be done and to allow existing clients to participate.&lt;br /&gt;
&lt;br /&gt;
Authentication there is handled like this:&lt;br /&gt;
* The client connects to the server as usual, sending the player&#039;s data, among that the player name.&lt;br /&gt;
* The server generates some random data (the salt) and sends it along with an authentication request to the client.&lt;br /&gt;
* The client takes a MD5 hash of the password, appends the salt and does another MD5 checksum of the combined data (that&#039;s called scrambling, and the MD5 hash of the password is called an egg).&lt;br /&gt;
* The client sends the resulted scrambled egg MD5 hash back to the server.&lt;br /&gt;
* The server has done the same operation on the MD5 hash of the password from the player database (The retrieval of that is the missing bit) and compares the result with what it gets from the client. If the results match, the client is authorized to use that player name.&lt;br /&gt;
&lt;br /&gt;
== How To Set Up Authentication ==&lt;br /&gt;
Read the file &amp;lt;code&amp;gt;settings_authentication.cfg&amp;lt;/code&amp;gt; in your [[Configuration Files]] directory for more details.&lt;br /&gt;
&lt;br /&gt;
In short: One can configure the 0.3.x (perhaps even 0.2.8.x) server in a way, so that users can use their forum&#039;s user name and password for authenticating on your server. To aquire this, create a file &amp;lt;code&amp;gt;/etc/armagetronad-dedicated/server_info.cfg&amp;lt;/code&amp;gt;, enable GLOBAL_ID 1 and assign a USER_LEVEL &amp;lt;username&amp;gt;@forums &amp;lt;level&amp;gt;. To login, type &amp;quot;/login forums&amp;quot; when connected to the server in-game (Using the menu didn&#039;t work for me).&lt;br /&gt;
&lt;br /&gt;
You can define &amp;quot;local users&amp;quot;, too, if you don&#039;t want to use external sources for authentication (Or if you just have no forum account). This would require these two settings: LOCAL_USER &amp;lt;name&amp;gt; &amp;lt;password&amp;gt;  and  USER_LEVEL &amp;lt;name&amp;gt;@ &amp;lt;level&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example server_info.cfg ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GLOBAL_ID   1                      # Enable external authentication authorities&lt;br /&gt;
USER_LEVEL  itsme@forums  0        # Grant user &amp;quot;itsme&amp;quot; from forums.armagetronad.net &amp;quot;Owner&amp;quot; privileges&lt;br /&gt;
                                   # Login in-game by typing:  /login forums&lt;br /&gt;
&lt;br /&gt;
TRUST_LAN   1                      # Allow login via local network (LAN)&lt;br /&gt;
LOCAL_USER  itsme   superpassword  # Define username and password&lt;br /&gt;
USER_LEVEL  itsme@  0              # Grant &amp;quot;Owner&amp;quot; privileges&lt;br /&gt;
                                   # Login in-game by using the Authentication menu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corewar</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication&amp;diff=26996</id>
		<title>Authentication</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication&amp;diff=26996"/>
		<updated>2010-05-14T05:06:00Z</updated>

		<summary type="html">&lt;p&gt;Corewar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several possible ways of doing authentication are listed here.&lt;br /&gt;
&lt;br /&gt;
== IM Based ==&lt;br /&gt;
&lt;br /&gt;
Read about how we could profit from the work of others by abusing instant message systems in [[XMPP Based Authentication]].&lt;br /&gt;
&lt;br /&gt;
== Full Blown ==&lt;br /&gt;
&lt;br /&gt;
On the forum, a way to handle authentication with full fledged security and privacy has been worked out. It is based on public key cryptography and allows central or decentral player account management. Read about it in [[Key  Based Authentication]]. Meriton has suggested another approach: [[Distributed Authentification Using Digital Signatures]].&lt;br /&gt;
&lt;br /&gt;
== Test Balloon ==&lt;br /&gt;
&lt;br /&gt;
Since the full blown protocol uses features not yet included in the game and is rather involved, an alternative, easier to implement scheme has been suggested. The drawback: It is vulnerable against attackers who can intercept and modify network communications. It&#039;s not that bad, being able to listen to network traffic alone is not enough. Read about it in [[Hash Based Authentication]].&lt;br /&gt;
&lt;br /&gt;
Disadvantages over key based scheme:&lt;br /&gt;
* Less privacy, the authentication server is contacted on every login&lt;br /&gt;
* Less security, it suffices if an attacker can intercept and take over communication between the game and authentication server to log in as anyone. In the key based scheme, the attacker needs to steal the authority&#039;s private key.&lt;br /&gt;
* It does not support self-signed login where the fact that you&#039;re playing on a certain machine is taken as enough authentication.&lt;br /&gt;
&lt;br /&gt;
Advantage:&lt;br /&gt;
* It&#039;s so simple we should be able to supply it as a patch to 0.2.8.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Already There ==&lt;br /&gt;
&lt;br /&gt;
Complete support for password verification is already built in into every client, and with the configure option --enable-krawall, server code that triggers it is activated on the server. What is missing is a function that actually retrieves the right password for a player. The test balloon would reuse it to minimize work to be done and to allow existing clients to participate.&lt;br /&gt;
&lt;br /&gt;
Authentication there is handled like this:&lt;br /&gt;
* The client connects to the server as usual, sending the player&#039;s data, among that the player name.&lt;br /&gt;
* The server generates some random data (the salt) and sends it along with an authentication request to the client.&lt;br /&gt;
* The client takes a MD5 hash of the password, appends the salt and does another MD5 checksum of the combined data (that&#039;s called scrambling, and the MD5 hash of the password is called an egg).&lt;br /&gt;
* The client sends the resulted scrambled egg MD5 hash back to the server.&lt;br /&gt;
* The server has done the same operation on the MD5 hash of the password from the player database (The retrieval of that is the missing bit) and compares the result with what it gets from the client. If the results match, the client is authorized to use that player name.&lt;br /&gt;
&lt;br /&gt;
== How To Set Up Authentication ==&lt;br /&gt;
Read the file &amp;lt;code&amp;gt;settings_authentication.cfg&amp;lt;/code&amp;gt; in your [[Configuration Files]] directory for more details.&lt;br /&gt;
&lt;br /&gt;
In short: One can configure the 0.3.x (perhaps even 0.2.8.x) server in a way, so that users can use their forum&#039;s user name and password for authenticating on your server. To aquire this, create a file &amp;lt;code&amp;gt;/etc/armagetronad-dedicated/server_info.cfg&amp;lt;/code&amp;gt;, enable GLOBAL_ID 1 and assign a USER_LEVEL &amp;lt;username&amp;gt;@forums &amp;lt;level&amp;gt;. To login, type &amp;quot;/login forums&amp;quot; when connected to the server in-game (Using the menu didn&#039;t work for me).&lt;br /&gt;
&lt;br /&gt;
You can define &amp;quot;local users&amp;quot;, too, if you don&#039;t want to use external sources for authentication (Or if you just have no forum account). This would require these two settings: LOCAL_USER &amp;lt;name&amp;gt; &amp;lt;password&amp;gt;  and  USER_LEVEL &amp;lt;name&amp;gt;@ &amp;lt;level&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example server_info.cfg ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GLOBAL_ID   1                    # Enable external authentication authorities&lt;br /&gt;
USER_LEVEL  itsme@forums  0      # Grant user &amp;quot;itsme&amp;quot; from forums.armagetronad.net &amp;quot;Owner&amp;quot; privileges&lt;br /&gt;
                                 # Login in-game by typing:  /login forums&lt;br /&gt;
&lt;br /&gt;
TRUST_LAN   1                    # Allow login via local network (LAN)&lt;br /&gt;
LOCAL_USER  itsme superpassword  # Define username and password&lt;br /&gt;
USER_LEVEL  itsme@ 0             # Grant &amp;quot;Owner&amp;quot; privileges&lt;br /&gt;
                                 # Login in-game by using the Authentication menu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corewar</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication&amp;diff=26995</id>
		<title>Authentication</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication&amp;diff=26995"/>
		<updated>2010-05-14T05:04:11Z</updated>

		<summary type="html">&lt;p&gt;Corewar: How to make Authentication work - section added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several possible ways of doing authentication are listed here.&lt;br /&gt;
&lt;br /&gt;
== IM Based ==&lt;br /&gt;
&lt;br /&gt;
Read about how we could profit from the work of others by abusing instant message systems in [[XMPP Based Authentication]].&lt;br /&gt;
&lt;br /&gt;
== Full Blown ==&lt;br /&gt;
&lt;br /&gt;
On the forum, a way to handle authentication with full fledged security and privacy has been worked out. It is based on public key cryptography and allows central or decentral player account management. Read about it in [[Key  Based Authentication]]. Meriton has suggested another approach: [[Distributed Authentification Using Digital Signatures]].&lt;br /&gt;
&lt;br /&gt;
== Test Balloon ==&lt;br /&gt;
&lt;br /&gt;
Since the full blown protocol uses features not yet included in the game and is rather involved, an alternative, easier to implement scheme has been suggested. The drawback: It is vulnerable against attackers who can intercept and modify network communications. It&#039;s not that bad, being able to listen to network traffic alone is not enough. Read about it in [[Hash Based Authentication]].&lt;br /&gt;
&lt;br /&gt;
Disadvantages over key based scheme:&lt;br /&gt;
* Less privacy, the authentication server is contacted on every login&lt;br /&gt;
* Less security, it suffices if an attacker can intercept and take over communication between the game and authentication server to log in as anyone. In the key based scheme, the attacker needs to steal the authority&#039;s private key.&lt;br /&gt;
* It does not support self-signed login where the fact that you&#039;re playing on a certain machine is taken as enough authentication.&lt;br /&gt;
&lt;br /&gt;
Advantage:&lt;br /&gt;
* It&#039;s so simple we should be able to supply it as a patch to 0.2.8.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s Already There ==&lt;br /&gt;
&lt;br /&gt;
Complete support for password verification is already built in into every client, and with the configure option --enable-krawall, server code that triggers it is activated on the server. What is missing is a function that actually retrieves the right password for a player. The test balloon would reuse it to minimize work to be done and to allow existing clients to participate.&lt;br /&gt;
&lt;br /&gt;
Authentication there is handled like this:&lt;br /&gt;
* The client connects to the server as usual, sending the player&#039;s data, among that the player name.&lt;br /&gt;
* The server generates some random data (the salt) and sends it along with an authentication request to the client.&lt;br /&gt;
* The client takes a MD5 hash of the password, appends the salt and does another MD5 checksum of the combined data (that&#039;s called scrambling, and the MD5 hash of the password is called an egg).&lt;br /&gt;
* The client sends the resulted scrambled egg MD5 hash back to the server.&lt;br /&gt;
* The server has done the same operation on the MD5 hash of the password from the player database (The retrieval of that is the missing bit) and compares the result with what it gets from the client. If the results match, the client is authorized to use that player name.&lt;br /&gt;
&lt;br /&gt;
== How To Set Up Authentication ==&lt;br /&gt;
Read the file &amp;lt;code&amp;gt;settings_authentication.cfg&amp;lt;/code&amp;gt; in your [[Configuration Files]] directory for more details.&lt;br /&gt;
&lt;br /&gt;
In short: One can configure the 0.3.x (perhaps even 0.2.8.x) server in a way, so that users can use their forum&#039;s user name and password for authenticating on your server. To aquire this, create a file &amp;lt;code&amp;gt;/etc/armagetronad-dedicated/server_info.cfg&amp;lt;/code&amp;gt;, enable GLOBAL_ID 1 and assign a USER_LEVEL &amp;lt;username&amp;gt;@forums &amp;lt;level&amp;gt;. To login, type &amp;quot;/login forums&amp;quot; when connected to the server in-game (Using the menu didn&#039;t work for me).&lt;br /&gt;
&lt;br /&gt;
You can define &amp;quot;local users&amp;quot;, too, if you don&#039;t want to use external sources for authentication (Or if you just have no forum account). This would require these two settings: LOCAL_USER &amp;lt;name&amp;gt; &amp;lt;password&amp;gt;  and  USER_LEVEL &amp;lt;name&amp;gt;@ &amp;lt;level&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Example server_info.cfg ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GLOBAL_ID   1                    # Enable external authentication authorities&lt;br /&gt;
USER_LEVEL  itsme@forums  0      # Grant user &amp;quot;itsme&amp;quot; from forums.armagetronad.net &amp;quot;Owner&amp;quot; privileges&lt;br /&gt;
&lt;br /&gt;
TRUST_LAN   1                    # Allow login via local network (LAN)&lt;br /&gt;
LOCAL_USER  itsme superpassword  # Define username and password&lt;br /&gt;
USER_LEVEL  itsme@ 0             # Grant &amp;quot;Owner&amp;quot; privileges&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corewar</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=26982</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=26982"/>
		<updated>2010-05-12T23:15:23Z</updated>

		<summary type="html">&lt;p&gt;Corewar: /* List of Commands */ ACCESS_LEVEL_SHUFFLE_UP added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Commands ==&lt;br /&gt;
&lt;br /&gt;
This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the &amp;lt;code&amp;gt;--doc&amp;lt;/code&amp;gt; option and using vim to turn it into a table.&lt;br /&gt;
&lt;br /&gt;
Some additions to this generated table have been made!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CSS code for the table taken from the German Wikipedia --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_CHAT            || Minimal access level for chatting.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_CHAT_TIMEOUT    || Time in seconds between public announcements that someone wants to chat, but can&#039;t. Set to 0 to disable the public warnings.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_IPS             || Minimal access level you need for seeing IPs of players in the /players command.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_RTFM            || Minimal access level for /teach or /rtfm command.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_SPY_MSG         || Minimal access level you need for seeing /msg messages directed to others.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_SPY_TEAM        || Minimal access level you need for seeing /team messages as a spectator.&lt;br /&gt;
|-&lt;br /&gt;
| ADD_HELP_TOPIC               || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC &amp;lt;topic&amp;gt; &amp;lt;short description&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ADMIN_PASS                   || Password for the basic in game admin&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_SHUFFLE_UP      || 0.3.x: Allow shuffeling up (In 0.2.8.x you need TEAM_ALLOW_SHUFFLE_UP)&lt;br /&gt;
|-&lt;br /&gt;
| AI_CHARACTER_FILE            || ai_character_file_help&lt;br /&gt;
|-&lt;br /&gt;
| AI_IQ                        || IQ of the AI opponents&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CONTROL_DURING_CHAT    || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_CLIENT    || If set to 1, this allows two players that play on the same client to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_IP        || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTERS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_RENAME_PLAYER          || Gives the given player the ability to rename.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_CHANGE            || If set to 1, all players can change teams. If set to 0, players can only change teams if they&#039;ve been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_CHANGE_PLAYER     || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_LEADER       || Set to 1 to allow team leader to set a team, 0 otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_PLAYER       || Allow a team to be named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING                 || If set to 1, voting will be allowed for players.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING_SPECTATOR       || If set to 1, voting will be allowed for spectators.&lt;br /&gt;
|-&lt;br /&gt;
| ALPHA_BLEND                  || Enable alpha blending&lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES                   || In how many directions a cycle can turn 4 is the default, 6 is hexatron &lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES_OVERRIDE          || Block out older clients when ARENA_AXES differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_SCREENMODE   || Last screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_WINDOWSIZE   || Last Window sizea&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_SCREENMODE        || Screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_VSYNC             || What to do with the monitor&#039;s vertical sync&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_VSYNC_LAST        || armagetron_vsync_last_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_WINDOWSIZE        || Window size&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_BLACKLIST          || Comma separated list of authorities your server should refuse to query.&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_NO_CHECK           || authority_no_check_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_WHITELIST          || If non-empty, only authorities on this comma separated list will be queried by your server.&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_AIS                     || Automatically spawn AI players?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_1                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_2                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_3                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_4                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_IQ                      || Automatically adjust AI IQ?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_1                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_2                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_3                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_4                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.&lt;br /&gt;
|-&lt;br /&gt;
| AXES_INDICATOR               || Should the Axis Indicator be rendered?&lt;br /&gt;
|-&lt;br /&gt;
| BACKWARD_COMPATIBILITY       || Maximum number of old protocol versions to support.&lt;br /&gt;
|-&lt;br /&gt;
| BAN                          || Bans the specified player from the server (kicks him first) for a variable time in minutes.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_IP                       || Bans the spedified IP address from the server for a variable time.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_LIST                     || Prints a list of currently banned IPs.&lt;br /&gt;
|-&lt;br /&gt;
| BIG_BROTHER                  || Did we already send the big brother information?&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_ADDRESS           || Server adress of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_NAME              || Name of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_PORT              || Server port of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_ADDRESS          || Server adress of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_NAME             || Name of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_PORT             || Server port of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_ADDRESS           || Server adress of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_NAME              || Name of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_PORT              || Server port of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_ADDRESS           || Server adress of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_NAME              || Name of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_PORT              || Server port of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_ADDRESS           || Server adress of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_NAME              || Name of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_PORT              || Server port of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_ADDRESS           || Server adress of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_NAME              || Name of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_PORT              || Server port of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_ADDRESS           || Server adress of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_NAME              || Name of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_PORT              || Server port of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_ADDRESS           || Server adress of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_NAME              || Name of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_PORT              || Server port of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_ADDRESS           || Server adress of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_NAME              || Name of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_PORT              || Server port of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_ADDRESS           || Server adress of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_NAME              || Name of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_PORT              || Server port of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_ADDRESS           || Server adress of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_NAME              || Name of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_PORT              || Server port of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_ADDRESS    || bookmark__master0_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_NAME       || bookmark__master0_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_PORT       || bookmark__master0_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_ADDRESS   || bookmark__master10_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_NAME      || bookmark__master10_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_PORT      || bookmark__master10_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_ADDRESS    || bookmark__master1_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_NAME       || bookmark__master1_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_PORT       || bookmark__master1_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_ADDRESS    || bookmark__master2_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_NAME       || bookmark__master2_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_PORT       || bookmark__master2_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_ADDRESS    || bookmark__master3_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_NAME       || bookmark__master3_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_PORT       || bookmark__master3_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_ADDRESS    || bookmark__master4_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_NAME       || bookmark__master4_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_PORT       || bookmark__master4_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_ADDRESS    || bookmark__master5_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_NAME       || bookmark__master5_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_PORT       || bookmark__master5_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_ADDRESS    || bookmark__master6_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_NAME       || bookmark__master6_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_PORT       || bookmark__master6_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_ADDRESS    || bookmark__master7_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_NAME       || bookmark__master7_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_PORT       || bookmark__master7_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_ADDRESS    || bookmark__master8_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_NAME       || bookmark__master8_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_PORT       || bookmark__master8_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_ADDRESS    || bookmark__master9_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_NAME       || bookmark__master9_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_PORT       || bookmark__master9_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BUG_COLOR_OVERFLOW           || Allows the player&#039;s colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_RIP                      || Allows the rim wall to be ripped open by a VERY close grind.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY             || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY_DEMAND      || Unsupported: use transparency instead of lowering walls&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TUNNEL                   || Allows players to pass through walls on odd occasions.&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_1                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_2                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_3                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_4                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK           || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_PITCH          || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE           || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED     || Speed the custom camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_ZOOM           || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team&#039;s formation&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_1_COLOR           || The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_1_COLOUR          || camera_eye_1_colour_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_2_COLOR           || The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_2_COLOUR          || camera_eye_2_colour_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_DISTANCE          || The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Y        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Z        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_CUSTOM         || Forbids the use of the custom camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FOLLOW         || Forbids the use of the fixed external camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FREE           || Forbids the use of the free camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_IN             || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_MER            || Forbids the use of Meriton&#039;s camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SERVER_CUSTOM  || Forbids the use of the server custom camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_X          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Y          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Z          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_ANGULAR_VELOCITY || camera_glance_angular_velocity_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS || camera_glance_angular_velocity_bonus_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_MODE           || Way the camera switches into glances. Valid settings range from 0 to 3 &lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_IN_MAX_FOCUS_DISTANCE || This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_IN_TURN_SPEED         || Speed the internal camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_XYDIST            || camera_mer_xydist_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_Z                 || camera_mer_z_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK    || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_PITCH   || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE    || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCING_BACK   || camera_smart_glancing_back_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCING_HEIGHT || camera_smart_glancing_height_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_X         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Y         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Z         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_EXTENSION  || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_SIDESKEW   || Extra forward component of the sideways visibility targets&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_1                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_2                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_3                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_4                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CENTER_MESSAGE               || Prints a big message on the screen of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_ALWAYS_ACTIVE        || chatbot_always_active_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_DECAY                || chatbot_decay_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_DELAY                || chatbot_delay_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_MIN_TIMESTEP         || chatbot_min_timestep_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_NEW_WALL_BLINDNESS   || chatbot_new_wall_blindness_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_RANGE                || chatbot_range_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| CHECK_ERRORS                 || Listen to errors claiming a video mode does not exist&lt;br /&gt;
|-&lt;br /&gt;
| CLIENT_PORT                  || Port we try to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CM_LOCY                      || Vertical position of the center messages&lt;br /&gt;
|-&lt;br /&gt;
| COCKPIT_FILE                 || File that contains the information for rendering cockpit gauges&lt;br /&gt;
|-&lt;br /&gt;
| COLORDEPTH                   || Color depth to use (0: 16 1: desktop 2: 24)&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_1                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_2                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_3                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_4                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_1                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_2                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_3                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_4                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_1                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_2                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_3                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_4                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_STRINGS                || Print colored strings&lt;br /&gt;
|-&lt;br /&gt;
| CONFIG_ROTATION              || config_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_COLUMNS              || Number of characters in each line of console output&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_INDENT               || Number of spaces each continuation of a wrapped console line is indented by&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_LADDER_LOG           || Sends ladder log output to the console&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS                 || Number of lines of console output without user intervention&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS_MAX             || Number of lines of console output when scrolling back&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_MUSIC_PLAYLIST        || custom_music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_ASPECT         || Custom screen aspect ratio ( pixel width/pixel height)&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_HEIGHT         || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_WIDTH          || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SERVER_NAME           || Name of the server to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL                  || Wall acceleration factor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY            || Multiplicator to CYCLE_ACCEL for your enemies&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY_OVERRIDE   || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_OFFSET           || Minimum numeric wall distance, must be positive&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM              || Multiplicator to CYCLE_ACCEL for the rim walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM_OVERRIDE     || Block out older clients when CYCLE_ACCEL_RIM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF             || Multiplicator to CYCLE_ACCEL for your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF_OVERRIDE    || Block out older clients when CYCLE_ACCEL_SELF differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT        || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM             || Multiplicator to CYCLE_ACCEL for your temmates&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TUNNEL           || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TUNNEL_OVERRIDE  || cycle_accel_tunnel_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_ENEMY      || Factor your speed is multiplied with when breaking from an enemy wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || cycle_boostfactor_enemy_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_RIM        || Factor your speed is multiplied with when breaking from the rim wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_RIM_OVERRIDE || cycle_boostfactor_rim_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_SELF       || Factor your speed is multiplied with when breaking from your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_SELF_OVERRIDE || cycle_boostfactor_self_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_TEAM       || Factor your speed is multiplied with when breaking from a teammate&#039;s wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || cycle_boostfactor_team_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_ENEMY            || Speed boost when breaking from an enemy wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_ENEMY_OVERRIDE   || cycle_boost_enemy_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_RIM              || Speed boost when breaking from the rim wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_RIM_OVERRIDE     || cycle_boost_rim_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_SELF             || Speed boost when breaking from your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_SELF_OVERRIDE    || cycle_boost_self_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_TEAM             || Speed boost when breaking from a teammate&#039;s wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_TEAM_OVERRIDE    || cycle_boost_team_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE                  || Brake intensity&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE          || Rate at which the brake reservoir depletes when you are braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL           || Rate at which the brake reservoir refills when you are not braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL_OVERRIDE  || Block out older clients when CYCLE_BRAKE_REFILL differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || cycle_delay_doublebind_bonus_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK       || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK_OFFSETDistance || offset in wall length calculation. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FAIR_ANTILAG           || If set to 1, this deactivates the anti lag-sliding code when old clients are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_INVULNERABLE_TIME      || Time in seconds a cycle is invulnerable after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_MAX_REFCOUNT           || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PACKETLOSS_TOLERANCE   || Cycle death is prevented as long as the player&#039;s failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PING_RUBBER            || Additional niceness for high ping players&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER                 || Niceness factor to allow you drive really close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY           || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS     || Factor for CYCLE_RUBBER_DELAY rubber efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_OVERRIDE  || Block out older clients when CYCLE_RUBBER_DELAY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_LEGACY          || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means &amp;lt;= 0.2.7.0 here.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST       || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE     || The minimal distance rubber code keeps you from the wall in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP || If &amp;gt; 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For &amp;quot;Open&amp;quot; gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || cycle_rubber_mindistance_gap_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle&#039;s last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle&#039;s last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED           || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED_OVERRIDE  || Block out older clients when CYCLE_RUBBER_SPEED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME            || Timescale rubber is restored on.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED       || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME_OVERRIDE   || Block out older clients when CYCLE_RUBBER_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK     || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_MIN_SPEED       || Minimum speed of smooth correction relative to cycle speed.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_THRESHOLD       || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_TIME            || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SOUND_SPEED            || Sound speed divisor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED                  || Basic speed of your cycle if you drive straight and not close to walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE      || Rate of cycle speed approaching the value of CYCLE_SPEED from above&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW      || Rate of cycle speed approaching the value of CYCLE_SPEED from below&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MAX              || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MAX_OVERRIDE     || cycle_speed_max_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN_OVERRIDE     || Block out older clients when CYCLE_SPEED_MIN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_START_SPEED            || Initial cycle speed&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF                || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF_STEPS          || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_ENEMY    || Time in seconds between server-client updates of enemy cycles&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_SELF     || Time in seconds between server-client updates of enemy cycles owned by the client itself&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE         || Maximum time difference of execution of turns on server and client (for clients that send timing information)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE_OVERRIDEBlock || out older clients when CYCLE_TIME_TOLERANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_MEMORY            || Number of pending turns a cycle will memorize exactly&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR      || Factor the speed of a lightcycle is multiplied with when turning &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_NEAR              || Maximum accelerating wall distance&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH                  || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_OVERRIDE         || cycle_width_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MAX       || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || cycle_width_rubber_max_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MIN       || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || cycle_width_rubber_min_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_SIDE             || Minimum distance of a cycle to a wall on either side before it takes harm.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_SIDE_OVERRIDE    || cycle_width_side_override_help&lt;br /&gt;
|-&lt;br /&gt;
| DEDICATED_IDLE               || After running this time (in hours), the dedicated server takes the next chance to quit.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_REASON          || The reason given to a player kicked by KICK if none is specified.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_PORT         || default_kick_to_port_help&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_REASON       || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_SERVER       || default_kick_to_server_help&lt;br /&gt;
|-&lt;br /&gt;
| DISALLOW_RENAME_PLAYER       || Prevents the given player from renameing.&lt;br /&gt;
|-&lt;br /&gt;
| DISALLOW_TEAM_CHANGE_PLAYER  || Reverse of ALLOW_TEAM_CHANGE_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| DISPLAY_COLORED_NAMES_OVER_CYCLES || Should the names over cycles appear in the cycles&#039; colors?&lt;br /&gt;
|-&lt;br /&gt;
| DITHER                       || Use dithering&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME              || Time in seconds during which no two different keyboard events can trigger the same action&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME_OVERRIDE     || Block out older clients when DOUBLEBIND_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_CHAT                  || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown)&lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_FRIENDS               || enable_friends_help&lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_NAME_HILIGHTING       || Hilight your name in chats other players send?&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CURRENTTIME_INFLUENCE  || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_DEAD_PENALTY           || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_SUICIDE_TIMEOUT        || If no enemy influence can be found for the last this many seconds, a player&#039;s death counts as a suicide.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_TEAMMATE_PENALTY       || Penalty on the effective time in seconds if the enemy influence detection is from a teammate&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION                    || Enable explosions?&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_HUD                || explosion_hud_help&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_RADIUS             || Blast radius of the cycle explosions&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA_ROUND_TIME             || Lenght of an extra pause at the beginning of the round&lt;br /&gt;
|-&lt;br /&gt;
| FADEOUT_NAME_DELAY           || Time the player names are shown. Set to 0 if you don&#039;t want to show them at all or -1 if you want to show them always.&lt;br /&gt;
|-&lt;br /&gt;
| FAILED_ATTEMPTS              || Number of failed attemts to initialize graphics mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP         || Maximum recording time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REAL    || Maximum real time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REL     || Maximum fraction of the time left until the end of FF mode between rendered frames&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_1    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_2    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_3    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_4    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_NAMES           || Filter color codes from player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_SERVER_NAMES    || Filter color codes from server names in the server browser.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_STRINGS         || Filter color codes from strings coming in over the network.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_TEAM            || Filter color codes from /team messages.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_NAMES      || Filter dark color codes from player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_STRINGS    || Filter dark color codes from strings coming in over the network.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_TEAM       || Filter dark color codes from /team messages.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_NAME_ENDS             || Filter whitespace and other junk from beginnings and ends of player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_NAME_MIDDLE           || Filter excess whitespace and other junk from the middle of player names.&lt;br /&gt;
|-&lt;br /&gt;
| FINISH_TYPE                  || What happens when the last human is dead?&lt;br /&gt;
|-&lt;br /&gt;
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_BLUE                   || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_DETAIL                 || Floor detail settings&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_GREEN                  || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR                 || Floor mirror mode&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR_INT             || Intensity of the floor mirror effect&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_RED                    || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FONT_FILE                    || font_file_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_FILE_CUSTOM             || font_file_custom_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_SIZE_FACTOR             || font_size_factor_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_TYPE                    || font_type_help&lt;br /&gt;
|-&lt;br /&gt;
| FORBID_COCKPIT_DATA          || Colon- separated list of cockpit data sources clients aren&#039;t allowed to use in the cockpit&lt;br /&gt;
|-&lt;br /&gt;
| FORBID_HUD_MAP               || forbid_hud_map_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone &amp;quot;recovers&amp;quot; from being conquered &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_RATE       || Rate a fortress zone gets conquered with for each enemy in it &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_TIMEOUT    || fortress_conquest_timeout_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_DEFEND_RATE         || Rate a fortress zone &amp;quot;recovers&amp;quot; for each defending player &lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_1                     || friend_1_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_10                    || friend_10_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_2                     || friend_2_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_3                     || friend_3_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_4                     || friend_4_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_5                     || friend_5_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_6                     || friend_6_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_7                     || friend_7_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_8                     || friend_8_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_9                     || friend_9_help&lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN                   || Fullscreen or windowed mode?&lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN_MESSAGE           || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TIMEOUT                 || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TYPE                    || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.&lt;br /&gt;
|-&lt;br /&gt;
| GL_EXTENSIONS                || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_RENDERER                  || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VENDOR                    || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VERSION                   || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE                    || Distance between gridlines&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE_MOVIEPACK          || Distance between gridlines when moviepack is active&lt;br /&gt;
|-&lt;br /&gt;
| GUI_TRACK                    || gui_track_help&lt;br /&gt;
|-&lt;br /&gt;
| HASH_METHOD_BLACKLIST        || List of hash authentication methods to disable support for.&lt;br /&gt;
|-&lt;br /&gt;
| HELP_INTRODUCTORY_BLURB      || Message that is displayed before the list of help topics if someone uses /help without arguments&lt;br /&gt;
|-&lt;br /&gt;
| HELP_MESSAGE                 || help_message_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_1              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_2              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_3              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_4              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIGH_RIM                     || Draw high rim walls&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CHAT            || Number of lines kept in the chat history.&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CONSOLE         || Number of lines kept in the console history.&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_KICK_TIME               || Time in seconds after which an inactive player is kicked&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_REMOVE_TIME             || Time in seconds after which an inactive player is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| INCLUDE                      || Includes the following file&lt;br /&gt;
|-&lt;br /&gt;
| INFINITY_PLANE               || Use infinite points (Does not work properly on most Windows systems)&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| KEEP_WINDOW_ACTIVE           || Keeps rendering active when the program window loses input focus.&lt;br /&gt;
|-&lt;br /&gt;
| KEYBOARD                     || Keyboard settings&lt;br /&gt;
|-&lt;br /&gt;
| KICK                         || Kicks the specified player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| KICK_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server.&lt;br /&gt;
|-&lt;br /&gt;
| KILL                         || Kill a specific player (as warning before a kick)&lt;br /&gt;
|-&lt;br /&gt;
| LADDERLOG_GAME_TIME_INTERVAL || ladderlog_game_time_interval_help&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT                   || Maximal seconds of total lag credit.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT_SINGLE            || Maximal seconds of lag credit for a single lag event.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT_TIME              || Timescale lag credit is restored on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_FAST_TIME                || Timescale the fast lag measurement decays on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_FAST_WEIGHT              || Extra weight lag reports from the server influence the fast lag compensation with.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_MAX_SPEEDUP_TIMER        || Maximal speed increase of timer while lag is compensated for.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_CLIENT            || Extra amount of lag compensation, determined by the client.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_LEGACY            || Extra amount of lag compensation for clients that don&#039;t support automatic compensation, determined by the server.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_SERVER            || Extra amount of lag compensation, determined by the server.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER                  || Draw Lag-O-Meter in network play&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_BLEND            || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the &amp;quot;correct&amp;quot; value, older clients were hardcoded to .5 due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_THRESHOLD        || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SLOW_TIME                || Timescale the slow lag measurement decays on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SLOW_WEIGHT              || Extra weight lag reports from the server influence the slow lag compensation with.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SWEET_SPOT               || Sweet spot, the fill ratio of lag credit the server tries to keep the client at.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_THRESHOLD                || lag_threshold_help&lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_FIRST               || The language Armagetron Advanced will use &lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_SECOND              || Fallback language if the first language is not available&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHAT_BREAK_TIME         || Last round time a player in chat mode is able to pause the timer&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_COLORDEPTH              || Color depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_ZDEPTH                  || z buffer depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LEGACY_LOG_NAMES             || legacy_log_names_help&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_ROUNDS                 || End the match after this number of rounds&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_SCORE                  || End the match when a player reaches this score	 &lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_TIME                   || End the match after this number of minutes &lt;br /&gt;
|-&lt;br /&gt;
| LOWER_SKY                    || Draw lower sky plane&lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE                     || File that contains the map used for playing &lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE_OVERRIDE            || Block out older clients when MAP_FILE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| MAP_ROTATION                 || map_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS                  || Maximum number of network clients to accept&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_HARD     || Maximum number of network clients to accept from the same IP; more logins will be ignored&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_SOFT     || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full&lt;br /&gt;
|-&lt;br /&gt;
| MAX_IN_RATE                  || Maximum network input rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_OUT_RATE                 || Maximum network output rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_PLAYERS_SAME_IP          || maximum number of players from the same IP (note that each client can legally host up to four players)&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES                    || The maximum number of total votes that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MD5_PREFIX                   || Extra hash prefix for local accounts used to scramble the password&lt;br /&gt;
|-&lt;br /&gt;
| MD5_SUFFIX                   || Extra hash suffix for local accounts used to scramble the password&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY               || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_TIMEOUT       || Time message_of_day is displayed for in fullscreen mode&lt;br /&gt;
|-&lt;br /&gt;
| MIN_PLAYERS                  || Minimum number of players&lt;br /&gt;
|-&lt;br /&gt;
| MIN_VOTERS                   || Number of voters that need to be online to enable voting.&lt;br /&gt;
|-&lt;br /&gt;
| MOTION_BLUR_TIME             || Time over which the last rendered frames are blended together&lt;br /&gt;
|-&lt;br /&gt;
| MOUSE_GRAB                   || Grab the mouse pointer, so it can&#039;t leave the window&lt;br /&gt;
|-&lt;br /&gt;
| MOVE_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK                    || Use the moviepack if available&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_BLUE         || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_GREEN        || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_RED          || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_WALL_STRETCH       || The distance of the vertical lines on the moviepack walls&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_ACTIVE                 || music_active_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_PLAYLIST               || music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_VOLUME                 || music_volume_help&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_1     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_2     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_3     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_4     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_FACTOR       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_MAX_KPH      || Maximal value of the kicks per hour; larger values are smoothly clamped.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_OFFSET       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_MIN_BAN              || When a client&#039;s connection is blocked because he&#039;s banned, make him banned for at least this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_SPECTATOR_TIME       || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_FEATURE_DELAY            || Disable features that only came in during the last X protocol versions.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_TEAM_ALLOWED             || Is it currently allowed to create a new team?&lt;br /&gt;
|-&lt;br /&gt;
| NUM_AIS                      || Number of AI players&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD                     || Password setting&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD_STORAGE             || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY                 || How much ping are you willing to take over from your opponent?&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_MAX             || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_MIN             || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_SERVER          || Don&#039;t touch: the server says this is the maximal ping compensation.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_10           || Minimum time for 10 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_100          || Minimum time for 100 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_20           || Minimum time for 20 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_50           || Minimum time for 50 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYERS                      || Prints list of currently active players&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_1                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_2                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_3                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_4                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_FRACTION    || Maximum fraction of time to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_MAX         || Maximum time in seconds to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_SINGLE      || Set to 1 if only one player should get his chat wait time reduced at any given time.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_MESSAGE               || player_message_help&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_RANDOM_COLOR          || player_random_color_help&lt;br /&gt;
|-&lt;br /&gt;
| PNG_SCREENSHOT               || Store screenshots as PNG files, not BMP files.&lt;br /&gt;
|-&lt;br /&gt;
| POLYGONAL_SHAPE_USED_EVER    || polygonal_shape_used_ever_help&lt;br /&gt;
|-&lt;br /&gt;
| POLYGONAL_SHAPE_USED_EVER_OVERRIDE || polygonal_shape_used_ever_override_help&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_OBJECTS              || Predict cycle movement in network play&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_WALLS                || predict_walls_help&lt;br /&gt;
|-&lt;br /&gt;
| PROTECT_SENSITIVE_FILES      || Try to protect user.cfg from read access by other users?&lt;br /&gt;
|-&lt;br /&gt;
| REAL_ARENA_SIZE_FACTOR       || The currently active arena size. Leave it alone! Change size_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| REAL_CYCLE_SPEED_FACTOR      || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| RECORDING_DEBUGLEVEL         || Level of additonal information in recording file.&lt;br /&gt;
|-&lt;br /&gt;
| REMOVE_HELP_TOPIC            || Remove a help topic.&lt;br /&gt;
|-&lt;br /&gt;
| RENAME                       || Renames the given player.&lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_CLIENT   || URI the client uses to search for map files if they aren&#039;t stored locally. Better leave it alone &lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_SERVER   || URI clients and the server use to search for map files if they aren&#039;t stored locally &lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_X           || Extension of the rim wall texture in the horizontal direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_Y           || Extension of the rim wall texture in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| RINCLUDE                     || rinclude_help&lt;br /&gt;
|-&lt;br /&gt;
| ROTATION_TYPE                || rotation_type_help&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CENTER_MESSAGE         || Big message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| SAY                          || Dedicated server only: let the server administator say something.&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DEATHZONE              || Amount of points you get for hitting the Death Zone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DIE                    || Amount of points you get for dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_HOLE                   || What you get for making a hole for your teammates&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_KILL                   || Amount of points you get for killing someone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SUICIDE                || Amount of points you get for stupidly dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SURVIVE                || What you get for surviving&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_WIN                    || Amount of points you get for winning a round&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_DNS                   || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_IP                    || IP the server listens on &lt;br /&gt;
|-&lt;br /&gt;
| SERVER_NAME                  || Name of this server&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_PORT                  || Port this server listens on&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it&#039;s not used for anything)&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_FPS                     || Enable fps display&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE                      || Silence a specific player so he can&#039;t use public chat any more (/msg and /team still work)&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE_ALL                  || If set to 1, new players will be silenced&lt;br /&gt;
|-&lt;br /&gt;
| SINCLUDE                     || Includes the following file silently, without error message if it is not found&lt;br /&gt;
|-&lt;br /&gt;
| SIZE_FACTOR                  || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SKY_WOBBLE                   || Sky animation&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_1        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_2        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_3        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_4        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMOOTH_SHADING               || Enable smooth shading&lt;br /&gt;
|-&lt;br /&gt;
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_BUFFER_SIZE            || sound_buffer_size_help&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_CHANNELS               || Number of channels your soundcard supports&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_QUALITY                || Sound quality [0=off, 3=high]&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_AUTOKICK                || Spam score that causes you to get kicked instantly.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN                  || Maximal length of chat message.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN_OVERRIDE         || Block out older clients when SPAM_MAXLEN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PENALTY                 || Number of seconds to silence a spammer.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION              || Harshness of spam protection; determines min delay between chat messages accepted.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_CHAT         || Extra factor for SPAM_PROTECTION for chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_REPEAT       || Minimum time between identical chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_VOTE         || Extra factor for SPAM_PROTECTION for votes.&lt;br /&gt;
|-&lt;br /&gt;
| SPARKS                       || Draw sparks when going too close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_BACK           || Determines how much each wingman is placed backwards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_SIDE           || Determines how much each wingman is placed sidewards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_1             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_2             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_3             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_4             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_FACTOR                 || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_AI_IQ                     || IQ of the AI opponents in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_AIS                  || Automatically spawn AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_IQ                   || Automatically adjust AI IQ in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_EXPLOSION_RADIUS          || Blast radius of the cycle explosions in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_FINISH_TYPE               || What happens when the last human is dead in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_GAME_TYPE                 || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_SCORE               || End the match when a player reaches this score in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_TIME                || End the match after this number of minutes in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_MIN_PLAYERS               || Minimum number of players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_NUM_AIS                   || Number of AI players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SCORE_WIN                 || What you get for winning a round in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SIZE_FACTOR               || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SP_SPEED_FACTOR              || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MAX                 || Maximum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MIN                 || Minimum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_ON_QUIT      || Balance teams on player quit in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_WITH_AIS     || Balance teams with AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed team imbalance in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MIN_PLAYERS          || Minimum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_LENGTH              || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_STAY_UP_DELAY       || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_LAST_DEATH   || Minimum number of seconds since the last death before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_ROUND_TIME   || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_1                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_2                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_3                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_4                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_1                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_2                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_3                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_4                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_NEW_MATCH              || Initiates a new match&lt;br /&gt;
|-&lt;br /&gt;
| STAT_OUTPUT                  || stat_output_help&lt;br /&gt;
|-&lt;br /&gt;
| SUSPEND                      || Suspend a player from playing for the following N rounds (default: 5)&lt;br /&gt;
|-&lt;br /&gt;
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().&lt;br /&gt;
|-&lt;br /&gt;
| TALK_TO_MASTER               || Announce this server on the internet?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_1                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_2                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_3                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_4                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS                        || teams_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MAX                    || Maximum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MIN                    || Minimum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_ALLOW_SHUFFLE_UP        || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. In Server 0.3.x, one needs to use ACCESS_LEVEL_SHUFFLE_UP instead.&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_ON_QUIT         || Balance teams on player quit?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_1                  || blue portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_2                  || blue portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_3                  || blue portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_4                  || blue portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_5                  || blue portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_6                  || blue portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_7                  || blue portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_8                  || blue portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_CENTER_IS_BOSS          || If set to 1, the center player is the team&#039;s boss. If at 0, it&#039;s the player who is on that team longest.&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_1                 || green portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_2                 || green portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_3                 || green portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_4                 || green portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_5                 || green portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_6                 || green portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_7                 || green portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_8                 || green portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_IMBALANCE           || Maximum allowed team imbalance&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_PLAYERS             || Maximum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MENU_COLOR_TEAM_FULL    || Allows to change the prefix/color for unjoinable teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MENU_COLOR_TEAM_OK      || Allows to change the prefix/color for joinable teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MIN_PLAYERS             || Minimum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_1                  || name of team 1&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_2                  || name of team 2&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_3                  || name of team 3&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_4                  || name of team 4&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_5                  || name of team 5&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_6                  || name of team 6&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_7                  || name of team 7&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_8                  || name of team 8&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_1                   || red portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_2                   || red portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_3                   || red portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_4                   || red portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_5                   || red portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_6                   || red portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_7                   || red portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_8                   || red portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURES_HI                  || Use high color textures&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_0               || Floor Texture:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_1               || Wall Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_2               || Object Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_3               || Font:&lt;br /&gt;
|-&lt;br /&gt;
| TEXT_OUT                     || Enable console text output&lt;br /&gt;
|-&lt;br /&gt;
| TITLE_OF_DAY                 || If fullscreen display is supported, this will be the title above message_of_day&lt;br /&gt;
|-&lt;br /&gt;
| TITLE_TRACK                  || title_track_help&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE_PARALLEL     || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.&lt;br /&gt;
|-&lt;br /&gt;
| UNBAN_IP                     || Revokes the ban of the specified IP address.&lt;br /&gt;
|-&lt;br /&gt;
| UNSUSPEND                    || Removes a player suspension.&lt;br /&gt;
|-&lt;br /&gt;
| UPPER_SKY                    || Draw upper sky plane&lt;br /&gt;
|-&lt;br /&gt;
| URL                          || HTTP URI assiciated with a server&lt;br /&gt;
|-&lt;br /&gt;
| USER_1                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_2                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_3                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_4                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USE_CUSTOM_FONT              || use_custom_font_help&lt;br /&gt;
|-&lt;br /&gt;
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| USE_DISPLAYLISTS             || Use display lists for rendering the cycles?&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_CONF                || Viewport configuration; decides how many players can play on this computer&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_1         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_2         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_3         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_4         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VOICE                        || Reverse of SILENCE&lt;br /&gt;
|-&lt;br /&gt;
| VOTES_CANCEL                 || Cancels all running polls.&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_REASON             || vote_kick_reason_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_TO_PORT            || vote_kick_to_port_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_TO_SERVER          || vote_kick_to_server_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS                  || Add virtual voters that oppose every change.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_COMMAND          || Add virtual voters that oppose every command vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_INCLUDE          || Add virtual voters that oppose every include vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_KICK             || Add virtual voters that oppose every kick vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_SUSPEND          || Add virtual voters that oppose every suspend vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_DECAY                 || One non-voter is ignored everytime this many secons pass.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_HARM_TIME             || The minimum time in seconds between two harmful votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_MINHARM          || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_TIME             || The minimum time in seconds between two kick votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_MATURITY              || The minimum time in seconds a player needs to be online with the same name before he can issue votes.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_PRIVACY               || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_ISSUE            || The spam level of issuing a vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_REJECT           || The spam level of getting your vote rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_START_DECAY           || Number of seconds after that the non-voters start to get ignored.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND               || Suspends voting for n minutes.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND_DEFAULT       || Default value for VOTING_SUSPEND.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND_ROUNDS        || The number of rounds &amp;quot;/vote suspend &amp;lt;player&amp;gt;&amp;quot; suspends a player for.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT               || Votes older than this time out and are rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT_PER_VOTER     || Additional value for VOTING_TIMEOUT for every voter present.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_UNSUSPEND             || Allows voting again.&lt;br /&gt;
|-&lt;br /&gt;
| WAIT_FOR_EXTERNAL_SCRIPT     || Let the server wait for an external script between two rounds until the script switches this setting back to 0.&lt;br /&gt;
|-&lt;br /&gt;
| WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_LENGTH                 || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_STAY_UP_DELAY          || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_SPARKS                 || Draw sparks in white (instead of cycle colors).&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_DEATHS              || A value of 1 turns it into a death zone.&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_EXPANSION           || Expansion speed of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_INITIAL_SIZE        || Initial size of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_LAST_DEATH      || Minimum number of seconds since the last death before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_ROUND_TIME      || Minimum number of seconds the round has to be going on before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_RANDOMNESS          || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.&lt;br /&gt;
|-&lt;br /&gt;
| WORD_DELIMITERS              || Characters that count as word delimiters when skipping over words in a text input field.&lt;br /&gt;
|-&lt;br /&gt;
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.&lt;br /&gt;
|-&lt;br /&gt;
| ZDEPTH                       || z buffer depth to use (0: 16 1: from color depth 2: 32)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Corewar</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=26981</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=26981"/>
		<updated>2010-05-12T23:13:14Z</updated>

		<summary type="html">&lt;p&gt;Corewar: /* List of Commands */ TEAM_ALLOW_SHUFFLE_UP is ACCESS LEVEL in 0.3.x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Commands ==&lt;br /&gt;
&lt;br /&gt;
This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the &amp;lt;code&amp;gt;--doc&amp;lt;/code&amp;gt; option and using vim to turn it into a table.&lt;br /&gt;
&lt;br /&gt;
Some additions to this generated table have been made!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CSS code for the table taken from the German Wikipedia --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_CHAT            || Minimal access level for chatting.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_CHAT_TIMEOUT    || Time in seconds between public announcements that someone wants to chat, but can&#039;t. Set to 0 to disable the public warnings.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_IPS             || Minimal access level you need for seeing IPs of players in the /players command.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_RTFM            || Minimal access level for /teach or /rtfm command.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_SPY_MSG         || Minimal access level you need for seeing /msg messages directed to others.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_SPY_TEAM        || Minimal access level you need for seeing /team messages as a spectator.&lt;br /&gt;
|-&lt;br /&gt;
| ADD_HELP_TOPIC               || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC &amp;lt;topic&amp;gt; &amp;lt;short description&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ADMIN_PASS                   || Password for the basic in game admin&lt;br /&gt;
|-&lt;br /&gt;
| AI_CHARACTER_FILE            || ai_character_file_help&lt;br /&gt;
|-&lt;br /&gt;
| AI_IQ                        || IQ of the AI opponents&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CONTROL_DURING_CHAT    || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_CLIENT    || If set to 1, this allows two players that play on the same client to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_IP        || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTERS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_RENAME_PLAYER          || Gives the given player the ability to rename.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_CHANGE            || If set to 1, all players can change teams. If set to 0, players can only change teams if they&#039;ve been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_CHANGE_PLAYER     || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_LEADER       || Set to 1 to allow team leader to set a team, 0 otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_PLAYER       || Allow a team to be named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING                 || If set to 1, voting will be allowed for players.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING_SPECTATOR       || If set to 1, voting will be allowed for spectators.&lt;br /&gt;
|-&lt;br /&gt;
| ALPHA_BLEND                  || Enable alpha blending&lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES                   || In how many directions a cycle can turn 4 is the default, 6 is hexatron &lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES_OVERRIDE          || Block out older clients when ARENA_AXES differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_SCREENMODE   || Last screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_WINDOWSIZE   || Last Window sizea&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_SCREENMODE        || Screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_VSYNC             || What to do with the monitor&#039;s vertical sync&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_VSYNC_LAST        || armagetron_vsync_last_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_WINDOWSIZE        || Window size&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_BLACKLIST          || Comma separated list of authorities your server should refuse to query.&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_NO_CHECK           || authority_no_check_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_WHITELIST          || If non-empty, only authorities on this comma separated list will be queried by your server.&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_AIS                     || Automatically spawn AI players?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_1                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_2                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_3                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_4                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_IQ                      || Automatically adjust AI IQ?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_1                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_2                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_3                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_4                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.&lt;br /&gt;
|-&lt;br /&gt;
| AXES_INDICATOR               || Should the Axis Indicator be rendered?&lt;br /&gt;
|-&lt;br /&gt;
| BACKWARD_COMPATIBILITY       || Maximum number of old protocol versions to support.&lt;br /&gt;
|-&lt;br /&gt;
| BAN                          || Bans the specified player from the server (kicks him first) for a variable time in minutes.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_IP                       || Bans the spedified IP address from the server for a variable time.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_LIST                     || Prints a list of currently banned IPs.&lt;br /&gt;
|-&lt;br /&gt;
| BIG_BROTHER                  || Did we already send the big brother information?&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_ADDRESS           || Server adress of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_NAME              || Name of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_PORT              || Server port of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_ADDRESS          || Server adress of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_NAME             || Name of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_PORT             || Server port of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_ADDRESS           || Server adress of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_NAME              || Name of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_PORT              || Server port of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_ADDRESS           || Server adress of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_NAME              || Name of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_PORT              || Server port of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_ADDRESS           || Server adress of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_NAME              || Name of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_PORT              || Server port of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_ADDRESS           || Server adress of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_NAME              || Name of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_PORT              || Server port of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_ADDRESS           || Server adress of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_NAME              || Name of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_PORT              || Server port of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_ADDRESS           || Server adress of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_NAME              || Name of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_PORT              || Server port of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_ADDRESS           || Server adress of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_NAME              || Name of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_PORT              || Server port of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_ADDRESS           || Server adress of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_NAME              || Name of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_PORT              || Server port of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_ADDRESS           || Server adress of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_NAME              || Name of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_PORT              || Server port of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_ADDRESS    || bookmark__master0_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_NAME       || bookmark__master0_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_PORT       || bookmark__master0_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_ADDRESS   || bookmark__master10_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_NAME      || bookmark__master10_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_PORT      || bookmark__master10_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_ADDRESS    || bookmark__master1_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_NAME       || bookmark__master1_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_PORT       || bookmark__master1_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_ADDRESS    || bookmark__master2_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_NAME       || bookmark__master2_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_PORT       || bookmark__master2_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_ADDRESS    || bookmark__master3_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_NAME       || bookmark__master3_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_PORT       || bookmark__master3_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_ADDRESS    || bookmark__master4_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_NAME       || bookmark__master4_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_PORT       || bookmark__master4_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_ADDRESS    || bookmark__master5_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_NAME       || bookmark__master5_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_PORT       || bookmark__master5_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_ADDRESS    || bookmark__master6_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_NAME       || bookmark__master6_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_PORT       || bookmark__master6_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_ADDRESS    || bookmark__master7_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_NAME       || bookmark__master7_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_PORT       || bookmark__master7_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_ADDRESS    || bookmark__master8_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_NAME       || bookmark__master8_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_PORT       || bookmark__master8_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_ADDRESS    || bookmark__master9_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_NAME       || bookmark__master9_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_PORT       || bookmark__master9_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BUG_COLOR_OVERFLOW           || Allows the player&#039;s colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_RIP                      || Allows the rim wall to be ripped open by a VERY close grind.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY             || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY_DEMAND      || Unsupported: use transparency instead of lowering walls&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TUNNEL                   || Allows players to pass through walls on odd occasions.&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_1                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_2                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_3                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_4                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK           || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_PITCH          || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE           || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED     || Speed the custom camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_ZOOM           || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team&#039;s formation&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_1_COLOR           || The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_1_COLOUR          || camera_eye_1_colour_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_2_COLOR           || The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_2_COLOUR          || camera_eye_2_colour_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_DISTANCE          || The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Y        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Z        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_CUSTOM         || Forbids the use of the custom camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FOLLOW         || Forbids the use of the fixed external camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FREE           || Forbids the use of the free camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_IN             || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_MER            || Forbids the use of Meriton&#039;s camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SERVER_CUSTOM  || Forbids the use of the server custom camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_X          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Y          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Z          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_ANGULAR_VELOCITY || camera_glance_angular_velocity_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS || camera_glance_angular_velocity_bonus_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_MODE           || Way the camera switches into glances. Valid settings range from 0 to 3 &lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_IN_MAX_FOCUS_DISTANCE || This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_IN_TURN_SPEED         || Speed the internal camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_XYDIST            || camera_mer_xydist_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_Z                 || camera_mer_z_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK    || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_PITCH   || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE    || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCING_BACK   || camera_smart_glancing_back_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCING_HEIGHT || camera_smart_glancing_height_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_X         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Y         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Z         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_EXTENSION  || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_SIDESKEW   || Extra forward component of the sideways visibility targets&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_1                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_2                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_3                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_4                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CENTER_MESSAGE               || Prints a big message on the screen of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_ALWAYS_ACTIVE        || chatbot_always_active_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_DECAY                || chatbot_decay_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_DELAY                || chatbot_delay_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_MIN_TIMESTEP         || chatbot_min_timestep_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_NEW_WALL_BLINDNESS   || chatbot_new_wall_blindness_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_RANGE                || chatbot_range_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| CHECK_ERRORS                 || Listen to errors claiming a video mode does not exist&lt;br /&gt;
|-&lt;br /&gt;
| CLIENT_PORT                  || Port we try to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CM_LOCY                      || Vertical position of the center messages&lt;br /&gt;
|-&lt;br /&gt;
| COCKPIT_FILE                 || File that contains the information for rendering cockpit gauges&lt;br /&gt;
|-&lt;br /&gt;
| COLORDEPTH                   || Color depth to use (0: 16 1: desktop 2: 24)&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_1                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_2                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_3                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_4                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_1                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_2                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_3                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_4                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_1                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_2                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_3                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_4                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_STRINGS                || Print colored strings&lt;br /&gt;
|-&lt;br /&gt;
| CONFIG_ROTATION              || config_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_COLUMNS              || Number of characters in each line of console output&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_INDENT               || Number of spaces each continuation of a wrapped console line is indented by&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_LADDER_LOG           || Sends ladder log output to the console&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS                 || Number of lines of console output without user intervention&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS_MAX             || Number of lines of console output when scrolling back&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_MUSIC_PLAYLIST        || custom_music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_ASPECT         || Custom screen aspect ratio ( pixel width/pixel height)&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_HEIGHT         || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_WIDTH          || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SERVER_NAME           || Name of the server to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL                  || Wall acceleration factor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY            || Multiplicator to CYCLE_ACCEL for your enemies&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY_OVERRIDE   || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_OFFSET           || Minimum numeric wall distance, must be positive&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM              || Multiplicator to CYCLE_ACCEL for the rim walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM_OVERRIDE     || Block out older clients when CYCLE_ACCEL_RIM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF             || Multiplicator to CYCLE_ACCEL for your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF_OVERRIDE    || Block out older clients when CYCLE_ACCEL_SELF differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT        || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM             || Multiplicator to CYCLE_ACCEL for your temmates&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TUNNEL           || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TUNNEL_OVERRIDE  || cycle_accel_tunnel_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_ENEMY      || Factor your speed is multiplied with when breaking from an enemy wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || cycle_boostfactor_enemy_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_RIM        || Factor your speed is multiplied with when breaking from the rim wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_RIM_OVERRIDE || cycle_boostfactor_rim_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_SELF       || Factor your speed is multiplied with when breaking from your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_SELF_OVERRIDE || cycle_boostfactor_self_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_TEAM       || Factor your speed is multiplied with when breaking from a teammate&#039;s wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || cycle_boostfactor_team_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_ENEMY            || Speed boost when breaking from an enemy wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_ENEMY_OVERRIDE   || cycle_boost_enemy_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_RIM              || Speed boost when breaking from the rim wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_RIM_OVERRIDE     || cycle_boost_rim_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_SELF             || Speed boost when breaking from your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_SELF_OVERRIDE    || cycle_boost_self_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_TEAM             || Speed boost when breaking from a teammate&#039;s wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_TEAM_OVERRIDE    || cycle_boost_team_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE                  || Brake intensity&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE          || Rate at which the brake reservoir depletes when you are braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL           || Rate at which the brake reservoir refills when you are not braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL_OVERRIDE  || Block out older clients when CYCLE_BRAKE_REFILL differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || cycle_delay_doublebind_bonus_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK       || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK_OFFSETDistance || offset in wall length calculation. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FAIR_ANTILAG           || If set to 1, this deactivates the anti lag-sliding code when old clients are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_INVULNERABLE_TIME      || Time in seconds a cycle is invulnerable after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_MAX_REFCOUNT           || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PACKETLOSS_TOLERANCE   || Cycle death is prevented as long as the player&#039;s failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PING_RUBBER            || Additional niceness for high ping players&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER                 || Niceness factor to allow you drive really close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY           || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS     || Factor for CYCLE_RUBBER_DELAY rubber efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_OVERRIDE  || Block out older clients when CYCLE_RUBBER_DELAY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_LEGACY          || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means &amp;lt;= 0.2.7.0 here.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST       || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE     || The minimal distance rubber code keeps you from the wall in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP || If &amp;gt; 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For &amp;quot;Open&amp;quot; gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || cycle_rubber_mindistance_gap_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle&#039;s last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle&#039;s last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED           || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED_OVERRIDE  || Block out older clients when CYCLE_RUBBER_SPEED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME            || Timescale rubber is restored on.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED       || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME_OVERRIDE   || Block out older clients when CYCLE_RUBBER_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK     || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_MIN_SPEED       || Minimum speed of smooth correction relative to cycle speed.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_THRESHOLD       || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_TIME            || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SOUND_SPEED            || Sound speed divisor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED                  || Basic speed of your cycle if you drive straight and not close to walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE      || Rate of cycle speed approaching the value of CYCLE_SPEED from above&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW      || Rate of cycle speed approaching the value of CYCLE_SPEED from below&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MAX              || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MAX_OVERRIDE     || cycle_speed_max_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN_OVERRIDE     || Block out older clients when CYCLE_SPEED_MIN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_START_SPEED            || Initial cycle speed&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF                || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF_STEPS          || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_ENEMY    || Time in seconds between server-client updates of enemy cycles&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_SELF     || Time in seconds between server-client updates of enemy cycles owned by the client itself&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE         || Maximum time difference of execution of turns on server and client (for clients that send timing information)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE_OVERRIDEBlock || out older clients when CYCLE_TIME_TOLERANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_MEMORY            || Number of pending turns a cycle will memorize exactly&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR      || Factor the speed of a lightcycle is multiplied with when turning &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_NEAR              || Maximum accelerating wall distance&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH                  || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_OVERRIDE         || cycle_width_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MAX       || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || cycle_width_rubber_max_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MIN       || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || cycle_width_rubber_min_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_SIDE             || Minimum distance of a cycle to a wall on either side before it takes harm.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_SIDE_OVERRIDE    || cycle_width_side_override_help&lt;br /&gt;
|-&lt;br /&gt;
| DEDICATED_IDLE               || After running this time (in hours), the dedicated server takes the next chance to quit.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_REASON          || The reason given to a player kicked by KICK if none is specified.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_PORT         || default_kick_to_port_help&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_REASON       || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_SERVER       || default_kick_to_server_help&lt;br /&gt;
|-&lt;br /&gt;
| DISALLOW_RENAME_PLAYER       || Prevents the given player from renameing.&lt;br /&gt;
|-&lt;br /&gt;
| DISALLOW_TEAM_CHANGE_PLAYER  || Reverse of ALLOW_TEAM_CHANGE_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| DISPLAY_COLORED_NAMES_OVER_CYCLES || Should the names over cycles appear in the cycles&#039; colors?&lt;br /&gt;
|-&lt;br /&gt;
| DITHER                       || Use dithering&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME              || Time in seconds during which no two different keyboard events can trigger the same action&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME_OVERRIDE     || Block out older clients when DOUBLEBIND_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_CHAT                  || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown)&lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_FRIENDS               || enable_friends_help&lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_NAME_HILIGHTING       || Hilight your name in chats other players send?&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CURRENTTIME_INFLUENCE  || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_DEAD_PENALTY           || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_SUICIDE_TIMEOUT        || If no enemy influence can be found for the last this many seconds, a player&#039;s death counts as a suicide.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_TEAMMATE_PENALTY       || Penalty on the effective time in seconds if the enemy influence detection is from a teammate&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION                    || Enable explosions?&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_HUD                || explosion_hud_help&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_RADIUS             || Blast radius of the cycle explosions&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA_ROUND_TIME             || Lenght of an extra pause at the beginning of the round&lt;br /&gt;
|-&lt;br /&gt;
| FADEOUT_NAME_DELAY           || Time the player names are shown. Set to 0 if you don&#039;t want to show them at all or -1 if you want to show them always.&lt;br /&gt;
|-&lt;br /&gt;
| FAILED_ATTEMPTS              || Number of failed attemts to initialize graphics mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP         || Maximum recording time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REAL    || Maximum real time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REL     || Maximum fraction of the time left until the end of FF mode between rendered frames&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_1    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_2    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_3    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_4    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_NAMES           || Filter color codes from player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_SERVER_NAMES    || Filter color codes from server names in the server browser.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_STRINGS         || Filter color codes from strings coming in over the network.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_TEAM            || Filter color codes from /team messages.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_NAMES      || Filter dark color codes from player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_STRINGS    || Filter dark color codes from strings coming in over the network.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_TEAM       || Filter dark color codes from /team messages.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_NAME_ENDS             || Filter whitespace and other junk from beginnings and ends of player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_NAME_MIDDLE           || Filter excess whitespace and other junk from the middle of player names.&lt;br /&gt;
|-&lt;br /&gt;
| FINISH_TYPE                  || What happens when the last human is dead?&lt;br /&gt;
|-&lt;br /&gt;
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_BLUE                   || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_DETAIL                 || Floor detail settings&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_GREEN                  || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR                 || Floor mirror mode&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR_INT             || Intensity of the floor mirror effect&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_RED                    || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FONT_FILE                    || font_file_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_FILE_CUSTOM             || font_file_custom_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_SIZE_FACTOR             || font_size_factor_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_TYPE                    || font_type_help&lt;br /&gt;
|-&lt;br /&gt;
| FORBID_COCKPIT_DATA          || Colon- separated list of cockpit data sources clients aren&#039;t allowed to use in the cockpit&lt;br /&gt;
|-&lt;br /&gt;
| FORBID_HUD_MAP               || forbid_hud_map_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone &amp;quot;recovers&amp;quot; from being conquered &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_RATE       || Rate a fortress zone gets conquered with for each enemy in it &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_TIMEOUT    || fortress_conquest_timeout_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_DEFEND_RATE         || Rate a fortress zone &amp;quot;recovers&amp;quot; for each defending player &lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_1                     || friend_1_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_10                    || friend_10_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_2                     || friend_2_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_3                     || friend_3_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_4                     || friend_4_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_5                     || friend_5_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_6                     || friend_6_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_7                     || friend_7_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_8                     || friend_8_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_9                     || friend_9_help&lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN                   || Fullscreen or windowed mode?&lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN_MESSAGE           || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TIMEOUT                 || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TYPE                    || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.&lt;br /&gt;
|-&lt;br /&gt;
| GL_EXTENSIONS                || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_RENDERER                  || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VENDOR                    || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VERSION                   || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE                    || Distance between gridlines&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE_MOVIEPACK          || Distance between gridlines when moviepack is active&lt;br /&gt;
|-&lt;br /&gt;
| GUI_TRACK                    || gui_track_help&lt;br /&gt;
|-&lt;br /&gt;
| HASH_METHOD_BLACKLIST        || List of hash authentication methods to disable support for.&lt;br /&gt;
|-&lt;br /&gt;
| HELP_INTRODUCTORY_BLURB      || Message that is displayed before the list of help topics if someone uses /help without arguments&lt;br /&gt;
|-&lt;br /&gt;
| HELP_MESSAGE                 || help_message_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_1              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_2              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_3              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_4              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIGH_RIM                     || Draw high rim walls&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CHAT            || Number of lines kept in the chat history.&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CONSOLE         || Number of lines kept in the console history.&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_KICK_TIME               || Time in seconds after which an inactive player is kicked&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_REMOVE_TIME             || Time in seconds after which an inactive player is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| INCLUDE                      || Includes the following file&lt;br /&gt;
|-&lt;br /&gt;
| INFINITY_PLANE               || Use infinite points (Does not work properly on most Windows systems)&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| KEEP_WINDOW_ACTIVE           || Keeps rendering active when the program window loses input focus.&lt;br /&gt;
|-&lt;br /&gt;
| KEYBOARD                     || Keyboard settings&lt;br /&gt;
|-&lt;br /&gt;
| KICK                         || Kicks the specified player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| KICK_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server.&lt;br /&gt;
|-&lt;br /&gt;
| KILL                         || Kill a specific player (as warning before a kick)&lt;br /&gt;
|-&lt;br /&gt;
| LADDERLOG_GAME_TIME_INTERVAL || ladderlog_game_time_interval_help&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT                   || Maximal seconds of total lag credit.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT_SINGLE            || Maximal seconds of lag credit for a single lag event.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT_TIME              || Timescale lag credit is restored on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_FAST_TIME                || Timescale the fast lag measurement decays on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_FAST_WEIGHT              || Extra weight lag reports from the server influence the fast lag compensation with.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_MAX_SPEEDUP_TIMER        || Maximal speed increase of timer while lag is compensated for.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_CLIENT            || Extra amount of lag compensation, determined by the client.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_LEGACY            || Extra amount of lag compensation for clients that don&#039;t support automatic compensation, determined by the server.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_SERVER            || Extra amount of lag compensation, determined by the server.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER                  || Draw Lag-O-Meter in network play&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_BLEND            || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the &amp;quot;correct&amp;quot; value, older clients were hardcoded to .5 due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_THRESHOLD        || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SLOW_TIME                || Timescale the slow lag measurement decays on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SLOW_WEIGHT              || Extra weight lag reports from the server influence the slow lag compensation with.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SWEET_SPOT               || Sweet spot, the fill ratio of lag credit the server tries to keep the client at.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_THRESHOLD                || lag_threshold_help&lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_FIRST               || The language Armagetron Advanced will use &lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_SECOND              || Fallback language if the first language is not available&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHAT_BREAK_TIME         || Last round time a player in chat mode is able to pause the timer&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_COLORDEPTH              || Color depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_ZDEPTH                  || z buffer depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LEGACY_LOG_NAMES             || legacy_log_names_help&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_ROUNDS                 || End the match after this number of rounds&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_SCORE                  || End the match when a player reaches this score	 &lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_TIME                   || End the match after this number of minutes &lt;br /&gt;
|-&lt;br /&gt;
| LOWER_SKY                    || Draw lower sky plane&lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE                     || File that contains the map used for playing &lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE_OVERRIDE            || Block out older clients when MAP_FILE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| MAP_ROTATION                 || map_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS                  || Maximum number of network clients to accept&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_HARD     || Maximum number of network clients to accept from the same IP; more logins will be ignored&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_SOFT     || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full&lt;br /&gt;
|-&lt;br /&gt;
| MAX_IN_RATE                  || Maximum network input rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_OUT_RATE                 || Maximum network output rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_PLAYERS_SAME_IP          || maximum number of players from the same IP (note that each client can legally host up to four players)&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES                    || The maximum number of total votes that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MD5_PREFIX                   || Extra hash prefix for local accounts used to scramble the password&lt;br /&gt;
|-&lt;br /&gt;
| MD5_SUFFIX                   || Extra hash suffix for local accounts used to scramble the password&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY               || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_TIMEOUT       || Time message_of_day is displayed for in fullscreen mode&lt;br /&gt;
|-&lt;br /&gt;
| MIN_PLAYERS                  || Minimum number of players&lt;br /&gt;
|-&lt;br /&gt;
| MIN_VOTERS                   || Number of voters that need to be online to enable voting.&lt;br /&gt;
|-&lt;br /&gt;
| MOTION_BLUR_TIME             || Time over which the last rendered frames are blended together&lt;br /&gt;
|-&lt;br /&gt;
| MOUSE_GRAB                   || Grab the mouse pointer, so it can&#039;t leave the window&lt;br /&gt;
|-&lt;br /&gt;
| MOVE_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK                    || Use the moviepack if available&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_BLUE         || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_GREEN        || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_RED          || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_WALL_STRETCH       || The distance of the vertical lines on the moviepack walls&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_ACTIVE                 || music_active_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_PLAYLIST               || music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_VOLUME                 || music_volume_help&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_1     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_2     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_3     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_4     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_FACTOR       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_MAX_KPH      || Maximal value of the kicks per hour; larger values are smoothly clamped.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_OFFSET       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_MIN_BAN              || When a client&#039;s connection is blocked because he&#039;s banned, make him banned for at least this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_SPECTATOR_TIME       || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_FEATURE_DELAY            || Disable features that only came in during the last X protocol versions.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_TEAM_ALLOWED             || Is it currently allowed to create a new team?&lt;br /&gt;
|-&lt;br /&gt;
| NUM_AIS                      || Number of AI players&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD                     || Password setting&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD_STORAGE             || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY                 || How much ping are you willing to take over from your opponent?&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_MAX             || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_MIN             || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_SERVER          || Don&#039;t touch: the server says this is the maximal ping compensation.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_10           || Minimum time for 10 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_100          || Minimum time for 100 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_20           || Minimum time for 20 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_50           || Minimum time for 50 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYERS                      || Prints list of currently active players&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_1                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_2                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_3                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_4                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_FRACTION    || Maximum fraction of time to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_MAX         || Maximum time in seconds to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_SINGLE      || Set to 1 if only one player should get his chat wait time reduced at any given time.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_MESSAGE               || player_message_help&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_RANDOM_COLOR          || player_random_color_help&lt;br /&gt;
|-&lt;br /&gt;
| PNG_SCREENSHOT               || Store screenshots as PNG files, not BMP files.&lt;br /&gt;
|-&lt;br /&gt;
| POLYGONAL_SHAPE_USED_EVER    || polygonal_shape_used_ever_help&lt;br /&gt;
|-&lt;br /&gt;
| POLYGONAL_SHAPE_USED_EVER_OVERRIDE || polygonal_shape_used_ever_override_help&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_OBJECTS              || Predict cycle movement in network play&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_WALLS                || predict_walls_help&lt;br /&gt;
|-&lt;br /&gt;
| PROTECT_SENSITIVE_FILES      || Try to protect user.cfg from read access by other users?&lt;br /&gt;
|-&lt;br /&gt;
| REAL_ARENA_SIZE_FACTOR       || The currently active arena size. Leave it alone! Change size_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| REAL_CYCLE_SPEED_FACTOR      || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| RECORDING_DEBUGLEVEL         || Level of additonal information in recording file.&lt;br /&gt;
|-&lt;br /&gt;
| REMOVE_HELP_TOPIC            || Remove a help topic.&lt;br /&gt;
|-&lt;br /&gt;
| RENAME                       || Renames the given player.&lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_CLIENT   || URI the client uses to search for map files if they aren&#039;t stored locally. Better leave it alone &lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_SERVER   || URI clients and the server use to search for map files if they aren&#039;t stored locally &lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_X           || Extension of the rim wall texture in the horizontal direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_Y           || Extension of the rim wall texture in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| RINCLUDE                     || rinclude_help&lt;br /&gt;
|-&lt;br /&gt;
| ROTATION_TYPE                || rotation_type_help&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CENTER_MESSAGE         || Big message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| SAY                          || Dedicated server only: let the server administator say something.&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DEATHZONE              || Amount of points you get for hitting the Death Zone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DIE                    || Amount of points you get for dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_HOLE                   || What you get for making a hole for your teammates&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_KILL                   || Amount of points you get for killing someone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SUICIDE                || Amount of points you get for stupidly dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SURVIVE                || What you get for surviving&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_WIN                    || Amount of points you get for winning a round&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_DNS                   || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_IP                    || IP the server listens on &lt;br /&gt;
|-&lt;br /&gt;
| SERVER_NAME                  || Name of this server&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_PORT                  || Port this server listens on&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it&#039;s not used for anything)&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_FPS                     || Enable fps display&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE                      || Silence a specific player so he can&#039;t use public chat any more (/msg and /team still work)&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE_ALL                  || If set to 1, new players will be silenced&lt;br /&gt;
|-&lt;br /&gt;
| SINCLUDE                     || Includes the following file silently, without error message if it is not found&lt;br /&gt;
|-&lt;br /&gt;
| SIZE_FACTOR                  || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SKY_WOBBLE                   || Sky animation&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_1        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_2        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_3        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_4        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMOOTH_SHADING               || Enable smooth shading&lt;br /&gt;
|-&lt;br /&gt;
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_BUFFER_SIZE            || sound_buffer_size_help&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_CHANNELS               || Number of channels your soundcard supports&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_QUALITY                || Sound quality [0=off, 3=high]&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_AUTOKICK                || Spam score that causes you to get kicked instantly.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN                  || Maximal length of chat message.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN_OVERRIDE         || Block out older clients when SPAM_MAXLEN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PENALTY                 || Number of seconds to silence a spammer.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION              || Harshness of spam protection; determines min delay between chat messages accepted.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_CHAT         || Extra factor for SPAM_PROTECTION for chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_REPEAT       || Minimum time between identical chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_VOTE         || Extra factor for SPAM_PROTECTION for votes.&lt;br /&gt;
|-&lt;br /&gt;
| SPARKS                       || Draw sparks when going too close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_BACK           || Determines how much each wingman is placed backwards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_SIDE           || Determines how much each wingman is placed sidewards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_1             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_2             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_3             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_4             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_FACTOR                 || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_AI_IQ                     || IQ of the AI opponents in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_AIS                  || Automatically spawn AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_IQ                   || Automatically adjust AI IQ in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_EXPLOSION_RADIUS          || Blast radius of the cycle explosions in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_FINISH_TYPE               || What happens when the last human is dead in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_GAME_TYPE                 || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_SCORE               || End the match when a player reaches this score in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_TIME                || End the match after this number of minutes in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_MIN_PLAYERS               || Minimum number of players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_NUM_AIS                   || Number of AI players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SCORE_WIN                 || What you get for winning a round in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SIZE_FACTOR               || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SP_SPEED_FACTOR              || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MAX                 || Maximum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MIN                 || Minimum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_ON_QUIT      || Balance teams on player quit in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_WITH_AIS     || Balance teams with AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed team imbalance in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MIN_PLAYERS          || Minimum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_LENGTH              || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_STAY_UP_DELAY       || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_LAST_DEATH   || Minimum number of seconds since the last death before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_ROUND_TIME   || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_1                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_2                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_3                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_4                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_1                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_2                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_3                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_4                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_NEW_MATCH              || Initiates a new match&lt;br /&gt;
|-&lt;br /&gt;
| STAT_OUTPUT                  || stat_output_help&lt;br /&gt;
|-&lt;br /&gt;
| SUSPEND                      || Suspend a player from playing for the following N rounds (default: 5)&lt;br /&gt;
|-&lt;br /&gt;
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().&lt;br /&gt;
|-&lt;br /&gt;
| TALK_TO_MASTER               || Announce this server on the internet?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_1                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_2                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_3                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_4                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS                        || teams_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MAX                    || Maximum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MIN                    || Minimum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_ALLOW_SHUFFLE_UP        || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. In Server 0.3.x, one needs to use ACCESS_LEVEL_SHUFFLE_UP instead.&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_ON_QUIT         || Balance teams on player quit?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_1                  || blue portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_2                  || blue portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_3                  || blue portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_4                  || blue portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_5                  || blue portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_6                  || blue portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_7                  || blue portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_8                  || blue portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_CENTER_IS_BOSS          || If set to 1, the center player is the team&#039;s boss. If at 0, it&#039;s the player who is on that team longest.&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_1                 || green portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_2                 || green portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_3                 || green portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_4                 || green portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_5                 || green portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_6                 || green portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_7                 || green portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_8                 || green portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_IMBALANCE           || Maximum allowed team imbalance&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_PLAYERS             || Maximum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MENU_COLOR_TEAM_FULL    || Allows to change the prefix/color for unjoinable teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MENU_COLOR_TEAM_OK      || Allows to change the prefix/color for joinable teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MIN_PLAYERS             || Minimum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_1                  || name of team 1&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_2                  || name of team 2&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_3                  || name of team 3&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_4                  || name of team 4&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_5                  || name of team 5&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_6                  || name of team 6&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_7                  || name of team 7&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_8                  || name of team 8&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_1                   || red portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_2                   || red portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_3                   || red portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_4                   || red portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_5                   || red portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_6                   || red portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_7                   || red portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_8                   || red portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURES_HI                  || Use high color textures&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_0               || Floor Texture:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_1               || Wall Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_2               || Object Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_3               || Font:&lt;br /&gt;
|-&lt;br /&gt;
| TEXT_OUT                     || Enable console text output&lt;br /&gt;
|-&lt;br /&gt;
| TITLE_OF_DAY                 || If fullscreen display is supported, this will be the title above message_of_day&lt;br /&gt;
|-&lt;br /&gt;
| TITLE_TRACK                  || title_track_help&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE_PARALLEL     || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.&lt;br /&gt;
|-&lt;br /&gt;
| UNBAN_IP                     || Revokes the ban of the specified IP address.&lt;br /&gt;
|-&lt;br /&gt;
| UNSUSPEND                    || Removes a player suspension.&lt;br /&gt;
|-&lt;br /&gt;
| UPPER_SKY                    || Draw upper sky plane&lt;br /&gt;
|-&lt;br /&gt;
| URL                          || HTTP URI assiciated with a server&lt;br /&gt;
|-&lt;br /&gt;
| USER_1                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_2                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_3                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_4                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USE_CUSTOM_FONT              || use_custom_font_help&lt;br /&gt;
|-&lt;br /&gt;
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| USE_DISPLAYLISTS             || Use display lists for rendering the cycles?&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_CONF                || Viewport configuration; decides how many players can play on this computer&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_1         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_2         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_3         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_4         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VOICE                        || Reverse of SILENCE&lt;br /&gt;
|-&lt;br /&gt;
| VOTES_CANCEL                 || Cancels all running polls.&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_REASON             || vote_kick_reason_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_TO_PORT            || vote_kick_to_port_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_TO_SERVER          || vote_kick_to_server_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS                  || Add virtual voters that oppose every change.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_COMMAND          || Add virtual voters that oppose every command vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_INCLUDE          || Add virtual voters that oppose every include vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_KICK             || Add virtual voters that oppose every kick vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_SUSPEND          || Add virtual voters that oppose every suspend vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_DECAY                 || One non-voter is ignored everytime this many secons pass.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_HARM_TIME             || The minimum time in seconds between two harmful votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_MINHARM          || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_TIME             || The minimum time in seconds between two kick votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_MATURITY              || The minimum time in seconds a player needs to be online with the same name before he can issue votes.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_PRIVACY               || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_ISSUE            || The spam level of issuing a vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_REJECT           || The spam level of getting your vote rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_START_DECAY           || Number of seconds after that the non-voters start to get ignored.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND               || Suspends voting for n minutes.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND_DEFAULT       || Default value for VOTING_SUSPEND.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND_ROUNDS        || The number of rounds &amp;quot;/vote suspend &amp;lt;player&amp;gt;&amp;quot; suspends a player for.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT               || Votes older than this time out and are rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT_PER_VOTER     || Additional value for VOTING_TIMEOUT for every voter present.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_UNSUSPEND             || Allows voting again.&lt;br /&gt;
|-&lt;br /&gt;
| WAIT_FOR_EXTERNAL_SCRIPT     || Let the server wait for an external script between two rounds until the script switches this setting back to 0.&lt;br /&gt;
|-&lt;br /&gt;
| WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_LENGTH                 || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_STAY_UP_DELAY          || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_SPARKS                 || Draw sparks in white (instead of cycle colors).&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_DEATHS              || A value of 1 turns it into a death zone.&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_EXPANSION           || Expansion speed of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_INITIAL_SIZE        || Initial size of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_LAST_DEATH      || Minimum number of seconds since the last death before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_ROUND_TIME      || Minimum number of seconds the round has to be going on before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_RANDOMNESS          || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.&lt;br /&gt;
|-&lt;br /&gt;
| WORD_DELIMITERS              || Characters that count as word delimiters when skipping over words in a text input field.&lt;br /&gt;
|-&lt;br /&gt;
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.&lt;br /&gt;
|-&lt;br /&gt;
| ZDEPTH                       || z buffer depth to use (0: 16 1: from color depth 2: 32)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Corewar</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=26980</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console_Commands&amp;diff=26980"/>
		<updated>2010-05-12T23:06:37Z</updated>

		<summary type="html">&lt;p&gt;Corewar: /* List of Commands */ teamname_x ---&amp;gt; team_name_x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of Commands ==&lt;br /&gt;
&lt;br /&gt;
This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the &amp;lt;code&amp;gt;--doc&amp;lt;/code&amp;gt; option and using vim to turn it into a table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CSS code for the table taken from the German Wikipedia --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_CHAT            || Minimal access level for chatting.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_CHAT_TIMEOUT    || Time in seconds between public announcements that someone wants to chat, but can&#039;t. Set to 0 to disable the public warnings.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_IPS             || Minimal access level you need for seeing IPs of players in the /players command.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_RTFM            || Minimal access level for /teach or /rtfm command.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_SPY_MSG         || Minimal access level you need for seeing /msg messages directed to others.&lt;br /&gt;
|-&lt;br /&gt;
| ACCESS_LEVEL_SPY_TEAM        || Minimal access level you need for seeing /team messages as a spectator.&lt;br /&gt;
|-&lt;br /&gt;
| ADD_HELP_TOPIC               || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC &amp;lt;topic&amp;gt; &amp;lt;short description&amp;gt; &amp;lt;text&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ADMIN_PASS                   || Password for the basic in game admin&lt;br /&gt;
|-&lt;br /&gt;
| AI_CHARACTER_FILE            || ai_character_file_help&lt;br /&gt;
|-&lt;br /&gt;
| AI_IQ                        || IQ of the AI opponents&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_1_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_2_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_3_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_0                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_1                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_2                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_3                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_4                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_5                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_6                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CAM_4_7                || Allow/forbid the different camera modes&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_CONTROL_DURING_CHAT    || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_CLIENT    || If set to 1, this allows two players that play on the same client to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_ENEMIES_SAME_IP        || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTERS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_RENAME_PLAYER          || Gives the given player the ability to rename.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_CHANGE            || If set to 1, all players can change teams. If set to 0, players can only change teams if they&#039;ve been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_CHANGE_PLAYER     || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_LEADER       || Set to 1 to allow team leader to set a team, 0 otherwise.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_TEAM_NAME_PLAYER       || Allow a team to be named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING                 || If set to 1, voting will be allowed for players.&lt;br /&gt;
|-&lt;br /&gt;
| ALLOW_VOTING_SPECTATOR       || If set to 1, voting will be allowed for spectators.&lt;br /&gt;
|-&lt;br /&gt;
| ALPHA_BLEND                  || Enable alpha blending&lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES                   || In how many directions a cycle can turn 4 is the default, 6 is hexatron &lt;br /&gt;
|-&lt;br /&gt;
| ARENA_AXES_OVERRIDE          || Block out older clients when ARENA_AXES differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_SCREENMODE   || Last screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_LAST_WINDOWSIZE   || Last Window sizea&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_SCREENMODE        || Screen resolution&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_VSYNC             || What to do with the monitor&#039;s vertical sync&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_VSYNC_LAST        || armagetron_vsync_last_help&lt;br /&gt;
|-&lt;br /&gt;
| ARMAGETRON_WINDOWSIZE        || Window size&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_BLACKLIST          || Comma separated list of authorities your server should refuse to query.&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_NO_CHECK           || authority_no_check_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTHORITY_WHITELIST          || If non-empty, only authorities on this comma separated list will be queried by your server.&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_AIS                     || Automatically spawn AI players?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_1                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_2                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_3                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_INCAM_4                 || Automatically switch to internal camera in a maze&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_IQ                      || Automatically adjust AI IQ?&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_1                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_2                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_3                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_LOGIN_4                 || auto_login_help&lt;br /&gt;
|-&lt;br /&gt;
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.&lt;br /&gt;
|-&lt;br /&gt;
| AXES_INDICATOR               || Should the Axis Indicator be rendered?&lt;br /&gt;
|-&lt;br /&gt;
| BACKWARD_COMPATIBILITY       || Maximum number of old protocol versions to support.&lt;br /&gt;
|-&lt;br /&gt;
| BAN                          || Bans the specified player from the server (kicks him first) for a variable time in minutes.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_IP                       || Bans the spedified IP address from the server for a variable time.&lt;br /&gt;
|-&lt;br /&gt;
| BAN_LIST                     || Prints a list of currently banned IPs.&lt;br /&gt;
|-&lt;br /&gt;
| BIG_BROTHER                  || Did we already send the big brother information?&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_ADDRESS           || Server adress of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_NAME              || Name of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_0_PORT              || Server port of the 1st server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_ADDRESS          || Server adress of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_NAME             || Name of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_10_PORT             || Server port of the 11th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_ADDRESS           || Server adress of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_NAME              || Name of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_1_PORT              || Server port of the 2nd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_ADDRESS           || Server adress of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_NAME              || Name of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_2_PORT              || Server port of the 3rd server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_ADDRESS           || Server adress of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_NAME              || Name of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_3_PORT              || Server port of the 4th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_ADDRESS           || Server adress of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_NAME              || Name of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_4_PORT              || Server port of the 5th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_ADDRESS           || Server adress of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_NAME              || Name of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_5_PORT              || Server port of the 6th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_ADDRESS           || Server adress of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_NAME              || Name of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_6_PORT              || Server port of the 7th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_ADDRESS           || Server adress of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_NAME              || Name of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_7_PORT              || Server port of the 8th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_ADDRESS           || Server adress of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_NAME              || Name of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_8_PORT              || Server port of the 9th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_ADDRESS           || Server adress of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_NAME              || Name of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK_9_PORT              || Server port of the 10th server bookmark &lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_ADDRESS    || bookmark__master0_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_NAME       || bookmark__master0_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER0_PORT       || bookmark__master0_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_ADDRESS   || bookmark__master10_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_NAME      || bookmark__master10_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER10_PORT      || bookmark__master10_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_ADDRESS    || bookmark__master1_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_NAME       || bookmark__master1_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER1_PORT       || bookmark__master1_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_ADDRESS    || bookmark__master2_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_NAME       || bookmark__master2_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER2_PORT       || bookmark__master2_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_ADDRESS    || bookmark__master3_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_NAME       || bookmark__master3_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER3_PORT       || bookmark__master3_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_ADDRESS    || bookmark__master4_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_NAME       || bookmark__master4_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER4_PORT       || bookmark__master4_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_ADDRESS    || bookmark__master5_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_NAME       || bookmark__master5_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER5_PORT       || bookmark__master5_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_ADDRESS    || bookmark__master6_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_NAME       || bookmark__master6_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER6_PORT       || bookmark__master6_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_ADDRESS    || bookmark__master7_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_NAME       || bookmark__master7_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER7_PORT       || bookmark__master7_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_ADDRESS    || bookmark__master8_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_NAME       || bookmark__master8_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER8_PORT       || bookmark__master8_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_ADDRESS    || bookmark__master9_address_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_NAME       || bookmark__master9_name_help&lt;br /&gt;
|-&lt;br /&gt;
| BOOKMARK__MASTER9_PORT       || bookmark__master9_port_help&lt;br /&gt;
|-&lt;br /&gt;
| BUG_COLOR_OVERFLOW           || Allows the player&#039;s colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_RIP                      || Allows the rim wall to be ripped open by a VERY close grind.&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY             || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TRANSPARENCY_DEMAND      || Unsupported: use transparency instead of lowering walls&lt;br /&gt;
|-&lt;br /&gt;
| BUG_TUNNEL                   || Allows players to pass through walls on odd occasions.&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_1                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_2                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_3                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMCENTER_4                  || Center internal camera on driving direction&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK           || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_PITCH          || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE           || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED     || Speed the custom camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_ZOOM           || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team&#039;s formation&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_1_COLOR           || The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_1_COLOUR          || camera_eye_1_colour_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_2_COLOR           || The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_2_COLOUR          || camera_eye_2_colour_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_EYE_DISTANCE          || The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Y        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FOLLOW_START_Z        || Start position of the fixed external camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_CUSTOM         || Forbids the use of the custom camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FOLLOW         || Forbids the use of the fixed external camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_FREE           || Forbids the use of the free camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_IN             || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_MER            || Forbids the use of Meriton&#039;s camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SERVER_CUSTOM  || Forbids the use of the server custom camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_X          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Y          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_FREE_START_Z          || Start position of the free camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_ANGULAR_VELOCITY || camera_glance_angular_velocity_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS || camera_glance_angular_velocity_bonus_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_GLANCE_MODE           || Way the camera switches into glances. Valid settings range from 0 to 3 &lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_IN_MAX_FOCUS_DISTANCE || This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_IN_TURN_SPEED         || Speed the internal camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_XYDIST            || camera_mer_xydist_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_MER_Z                 || camera_mer_z_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK    || Position of the custom camera: how much is it moved back from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_PITCH   || Position of the custom camera: how much does it look up/down?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE    || Position of the custom camera: how much is it moved up from the cycle?&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCING_BACK   || camera_smart_glancing_back_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_GLANCING_HEIGHT || camera_smart_glancing_height_help&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_X         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Y         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_SMART_START_Z         || Start position of the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_EXTENSION  || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_SIDESKEW   || Extra forward component of the sideways visibility targets&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_1                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_2                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_3                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMWOBBLE_4                  || Lets the internal camera move with your cycle&lt;br /&gt;
|-&lt;br /&gt;
| CENTER_MESSAGE               || Prints a big message on the screen of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_ALWAYS_ACTIVE        || chatbot_always_active_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_DECAY                || chatbot_decay_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_DELAY                || chatbot_delay_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_MIN_TIMESTEP         || chatbot_min_timestep_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_NEW_WALL_BLINDNESS   || chatbot_new_wall_blindness_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATBOT_RANGE                || chatbot_range_help&lt;br /&gt;
|-&lt;br /&gt;
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| CHECK_ERRORS                 || Listen to errors claiming a video mode does not exist&lt;br /&gt;
|-&lt;br /&gt;
| CLIENT_PORT                  || Port we try to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CM_LOCY                      || Vertical position of the center messages&lt;br /&gt;
|-&lt;br /&gt;
| COCKPIT_FILE                 || File that contains the information for rendering cockpit gauges&lt;br /&gt;
|-&lt;br /&gt;
| COLORDEPTH                   || Color depth to use (0: 16 1: desktop 2: 24)&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_1                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_2                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_3                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_B_4                    || Cycle and wall color, blue component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_1                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_2                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_3                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_G_4                    || Cycle and wall color, green component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_1                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_2                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_3                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_R_4                    || Cycle and wall color, red component.&lt;br /&gt;
|-&lt;br /&gt;
| COLOR_STRINGS                || Print colored strings&lt;br /&gt;
|-&lt;br /&gt;
| CONFIG_ROTATION              || config_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_COLUMNS              || Number of characters in each line of console output&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_INDENT               || Number of spaces each continuation of a wrapped console line is indented by&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_LADDER_LOG           || Sends ladder log output to the console&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS                 || Number of lines of console output without user intervention&lt;br /&gt;
|-&lt;br /&gt;
| CONSOLE_ROWS_MAX             || Number of lines of console output when scrolling back&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_MUSIC_PLAYLIST        || custom_music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_ASPECT         || Custom screen aspect ratio ( pixel width/pixel height)&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_HEIGHT         || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SCREEN_WIDTH          || Custom screen size&lt;br /&gt;
|-&lt;br /&gt;
| CUSTOM_SERVER_NAME           || Name of the server to connect to&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL                  || Wall acceleration factor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY            || Multiplicator to CYCLE_ACCEL for your enemies&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_ENEMY_OVERRIDE   || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_OFFSET           || Minimum numeric wall distance, must be positive&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM              || Multiplicator to CYCLE_ACCEL for the rim walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_RIM_OVERRIDE     || Block out older clients when CYCLE_ACCEL_RIM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF             || Multiplicator to CYCLE_ACCEL for your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SELF_OVERRIDE    || Block out older clients when CYCLE_ACCEL_SELF differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT        || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM             || Multiplicator to CYCLE_ACCEL for your temmates&#039; walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TUNNEL           || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_ACCEL_TUNNEL_OVERRIDE  || cycle_accel_tunnel_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_ENEMY      || Factor your speed is multiplied with when breaking from an enemy wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || cycle_boostfactor_enemy_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_RIM        || Factor your speed is multiplied with when breaking from the rim wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_RIM_OVERRIDE || cycle_boostfactor_rim_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_SELF       || Factor your speed is multiplied with when breaking from your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_SELF_OVERRIDE || cycle_boostfactor_self_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_TEAM       || Factor your speed is multiplied with when breaking from a teammate&#039;s wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || cycle_boostfactor_team_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_ENEMY            || Speed boost when breaking from an enemy wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_ENEMY_OVERRIDE   || cycle_boost_enemy_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_RIM              || Speed boost when breaking from the rim wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_RIM_OVERRIDE     || cycle_boost_rim_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_SELF             || Speed boost when breaking from your own wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_SELF_OVERRIDE    || cycle_boost_self_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_TEAM             || Speed boost when breaking from a teammate&#039;s wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BOOST_TEAM_OVERRIDE    || cycle_boost_team_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE                  || Brake intensity&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE          || Rate at which the brake reservoir depletes when you are braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL           || Rate at which the brake reservoir refills when you are not braking&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_BRAKE_REFILL_OVERRIDE  || Block out older clients when CYCLE_BRAKE_REFILL differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || cycle_delay_doublebind_bonus_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK       || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_DIST_WALL_SHRINK_OFFSETDistance || offset in wall length calculation. See settings.cfg for full docs.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FAIR_ANTILAG           || If set to 1, this deactivates the anti lag-sliding code when old clients are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_INVULNERABLE_TIME      || Time in seconds a cycle is invulnerable after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_MAX_REFCOUNT           || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PACKETLOSS_TOLERANCE   || Cycle death is prevented as long as the player&#039;s failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_PING_RUBBER            || Additional niceness for high ping players&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER                 || Niceness factor to allow you drive really close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY           || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS     || Factor for CYCLE_RUBBER_DELAY rubber efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_DELAY_OVERRIDE  || Block out older clients when CYCLE_RUBBER_DELAY differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_LEGACY          || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means &amp;lt;= 0.2.7.0 here.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST       || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE     || The minimal distance rubber code keeps you from the wall in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP || If &amp;gt; 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For &amp;quot;Open&amp;quot; gameplay.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || cycle_rubber_mindistance_gap_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle&#039;s last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle&#039;s last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED           || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_SPEED_OVERRIDE  || Block out older clients when CYCLE_RUBBER_SPEED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME            || Timescale rubber is restored on.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED       || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_TIME_OVERRIDE   || Block out older clients when CYCLE_RUBBER_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK     || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_MIN_SPEED       || Minimum speed of smooth correction relative to cycle speed.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_THRESHOLD       || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SMOOTH_TIME            || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SOUND_SPEED            || Sound speed divisor&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED                  || Basic speed of your cycle if you drive straight and not close to walls&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE      || Rate of cycle speed approaching the value of CYCLE_SPEED from above&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW      || Rate of cycle speed approaching the value of CYCLE_SPEED from below&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MAX              || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MAX_OVERRIDE     || cycle_speed_max_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SPEED_MIN_OVERRIDE     || Block out older clients when CYCLE_SPEED_MIN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_START_SPEED            || Initial cycle speed&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF                || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_FF_STEPS          || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_ENEMY    || Time in seconds between server-client updates of enemy cycles&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_SYNC_INTERVAL_SELF     || Time in seconds between server-client updates of enemy cycles owned by the client itself&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE         || Maximum time difference of execution of turns on server and client (for clients that send timing information)&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TIME_TOLERANCE_OVERRIDEBlock || out older clients when CYCLE_TIME_TOLERANCE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_MEMORY            || Number of pending turns a cycle will memorize exactly&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR      || Factor the speed of a lightcycle is multiplied with when turning &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_NEAR              || Maximum accelerating wall distance&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH                  || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_OVERRIDE         || cycle_width_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MAX       || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || cycle_width_rubber_max_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MIN       || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || cycle_width_rubber_min_override_help&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_SIDE             || Minimum distance of a cycle to a wall on either side before it takes harm.&lt;br /&gt;
|-&lt;br /&gt;
| CYCLE_WIDTH_SIDE_OVERRIDE    || cycle_width_side_override_help&lt;br /&gt;
|-&lt;br /&gt;
| DEDICATED_IDLE               || After running this time (in hours), the dedicated server takes the next chance to quit.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_REASON          || The reason given to a player kicked by KICK if none is specified.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_PORT         || default_kick_to_port_help&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_REASON       || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.&lt;br /&gt;
|-&lt;br /&gt;
| DEFAULT_KICK_TO_SERVER       || default_kick_to_server_help&lt;br /&gt;
|-&lt;br /&gt;
| DISALLOW_RENAME_PLAYER       || Prevents the given player from renameing.&lt;br /&gt;
|-&lt;br /&gt;
| DISALLOW_TEAM_CHANGE_PLAYER  || Reverse of ALLOW_TEAM_CHANGE_PLAYER&lt;br /&gt;
|-&lt;br /&gt;
| DISPLAY_COLORED_NAMES_OVER_CYCLES || Should the names over cycles appear in the cycles&#039; colors?&lt;br /&gt;
|-&lt;br /&gt;
| DITHER                       || Use dithering&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME              || Time in seconds during which no two different keyboard events can trigger the same action&lt;br /&gt;
|-&lt;br /&gt;
| DOUBLEBIND_TIME_OVERRIDE     || Block out older clients when DOUBLEBIND_TIME differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_CHAT                  || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown)&lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_FRIENDS               || enable_friends_help&lt;br /&gt;
|-&lt;br /&gt;
| ENABLE_NAME_HILIGHTING       || Hilight your name in chats other players send?&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_CURRENTTIME_INFLUENCE  || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_DEAD_PENALTY           || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_SUICIDE_TIMEOUT        || If no enemy influence can be found for the last this many seconds, a player&#039;s death counts as a suicide.&lt;br /&gt;
|-&lt;br /&gt;
| ENEMY_TEAMMATE_PENALTY       || Penalty on the effective time in seconds if the enemy influence detection is from a teammate&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION                    || Enable explosions?&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_HUD                || explosion_hud_help&lt;br /&gt;
|-&lt;br /&gt;
| EXPLOSION_RADIUS             || Blast radius of the cycle explosions&lt;br /&gt;
|-&lt;br /&gt;
| EXTRA_ROUND_TIME             || Lenght of an extra pause at the beginning of the round&lt;br /&gt;
|-&lt;br /&gt;
| FADEOUT_NAME_DELAY           || Time the player names are shown. Set to 0 if you don&#039;t want to show them at all or -1 if you want to show them always.&lt;br /&gt;
|-&lt;br /&gt;
| FAILED_ATTEMPTS              || Number of failed attemts to initialize graphics mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP         || Maximum recording time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REAL    || Maximum real time between rendered frames in fast forward mode&lt;br /&gt;
|-&lt;br /&gt;
| FAST_FORWARD_MAXSTEP_REL     || Maximum fraction of the time left until the end of FF mode between rendered frames&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_1    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_2    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_3    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FAV_NUM_PER_TEAM_PLAYER_4    || The favorite number of players per team for this player&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_NAMES           || Filter color codes from player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_SERVER_NAMES    || Filter color codes from server names in the server browser.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_STRINGS         || Filter color codes from strings coming in over the network.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_COLOR_TEAM            || Filter color codes from /team messages.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_NAMES      || Filter dark color codes from player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_STRINGS    || Filter dark color codes from strings coming in over the network.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_DARK_COLOR_TEAM       || Filter dark color codes from /team messages.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_NAME_ENDS             || Filter whitespace and other junk from beginnings and ends of player names.&lt;br /&gt;
|-&lt;br /&gt;
| FILTER_NAME_MIDDLE           || Filter excess whitespace and other junk from the middle of player names.&lt;br /&gt;
|-&lt;br /&gt;
| FINISH_TYPE                  || What happens when the last human is dead?&lt;br /&gt;
|-&lt;br /&gt;
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_BLUE                   || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_DETAIL                 || Floor detail settings&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_GREEN                  || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR                 || Floor mirror mode&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_MIRROR_INT             || Intensity of the floor mirror effect&lt;br /&gt;
|-&lt;br /&gt;
| FLOOR_RED                    || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| FONT_FILE                    || font_file_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_FILE_CUSTOM             || font_file_custom_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_SIZE_FACTOR             || font_size_factor_help&lt;br /&gt;
|-&lt;br /&gt;
| FONT_TYPE                    || font_type_help&lt;br /&gt;
|-&lt;br /&gt;
| FORBID_COCKPIT_DATA          || Colon- separated list of cockpit data sources clients aren&#039;t allowed to use in the cockpit&lt;br /&gt;
|-&lt;br /&gt;
| FORBID_HUD_MAP               || forbid_hud_map_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone &amp;quot;recovers&amp;quot; from being conquered &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_RATE       || Rate a fortress zone gets conquered with for each enemy in it &lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_CONQUEST_TIMEOUT    || fortress_conquest_timeout_help&lt;br /&gt;
|-&lt;br /&gt;
| FORTRESS_DEFEND_RATE         || Rate a fortress zone &amp;quot;recovers&amp;quot; for each defending player &lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_1                     || friend_1_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_10                    || friend_10_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_2                     || friend_2_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_3                     || friend_3_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_4                     || friend_4_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_5                     || friend_5_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_6                     || friend_6_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_7                     || friend_7_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_8                     || friend_8_help&lt;br /&gt;
|-&lt;br /&gt;
| FRIEND_9                     || friend_9_help&lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN                   || Fullscreen or windowed mode?&lt;br /&gt;
|-&lt;br /&gt;
| FULLSCREEN_MESSAGE           || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TIMEOUT                 || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.&lt;br /&gt;
|-&lt;br /&gt;
| GAME_TYPE                    || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.&lt;br /&gt;
|-&lt;br /&gt;
| GL_EXTENSIONS                || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_RENDERER                  || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VENDOR                    || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GL_VERSION                   || OpenGL system information&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE                    || Distance between gridlines&lt;br /&gt;
|-&lt;br /&gt;
| GRID_SIZE_MOVIEPACK          || Distance between gridlines when moviepack is active&lt;br /&gt;
|-&lt;br /&gt;
| GUI_TRACK                    || gui_track_help&lt;br /&gt;
|-&lt;br /&gt;
| HASH_METHOD_BLACKLIST        || List of hash authentication methods to disable support for.&lt;br /&gt;
|-&lt;br /&gt;
| HELP_INTRODUCTORY_BLURB      || Message that is displayed before the list of help topics if someone uses /help without arguments&lt;br /&gt;
|-&lt;br /&gt;
| HELP_MESSAGE                 || help_message_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_1              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_2              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_3              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIDE_IDENTITY_4              || hide_identity_help&lt;br /&gt;
|-&lt;br /&gt;
| HIGH_RIM                     || Draw high rim walls&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CHAT            || Number of lines kept in the chat history.&lt;br /&gt;
|-&lt;br /&gt;
| HISTORY_SIZE_CONSOLE         || Number of lines kept in the console history.&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_KICK_TIME               || Time in seconds after which an inactive player is kicked&lt;br /&gt;
|-&lt;br /&gt;
| IDLE_REMOVE_TIME             || Time in seconds after which an inactive player is removed from the game&lt;br /&gt;
|-&lt;br /&gt;
| INCLUDE                      || Includes the following file&lt;br /&gt;
|-&lt;br /&gt;
| INFINITY_PLANE               || Use infinite points (Does not work properly on most Windows systems)&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_1_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_2_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_3_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_1      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_10     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_11     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_12     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_13     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_14     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_15     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_16     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_17     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_18     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_19     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_2      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_20     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_21     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_22     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_23     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_24     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_25     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_26     || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_4      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_5      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_6      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_7      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_8      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| INSTANT_CHAT_STRING_4_9      || Instant chat available with hotkeys&lt;br /&gt;
|-&lt;br /&gt;
| KEEP_WINDOW_ACTIVE           || Keeps rendering active when the program window loses input focus.&lt;br /&gt;
|-&lt;br /&gt;
| KEYBOARD                     || Keyboard settings&lt;br /&gt;
|-&lt;br /&gt;
| KICK                         || Kicks the specified player from the server.&lt;br /&gt;
|-&lt;br /&gt;
| KICK_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server.&lt;br /&gt;
|-&lt;br /&gt;
| KILL                         || Kill a specific player (as warning before a kick)&lt;br /&gt;
|-&lt;br /&gt;
| LADDERLOG_GAME_TIME_INTERVAL || ladderlog_game_time_interval_help&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT                   || Maximal seconds of total lag credit.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT_SINGLE            || Maximal seconds of lag credit for a single lag event.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_CREDIT_TIME              || Timescale lag credit is restored on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_FAST_TIME                || Timescale the fast lag measurement decays on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_FAST_WEIGHT              || Extra weight lag reports from the server influence the fast lag compensation with.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_MAX_SPEEDUP_TIMER        || Maximal speed increase of timer while lag is compensated for.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_CLIENT            || Extra amount of lag compensation, determined by the client.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_LEGACY            || Extra amount of lag compensation for clients that don&#039;t support automatic compensation, determined by the server.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_OFFSET_SERVER            || Extra amount of lag compensation, determined by the server.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER                  || Draw Lag-O-Meter in network play&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_BLEND            || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the &amp;quot;correct&amp;quot; value, older clients were hardcoded to .5 due to a bug.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_O_METER_THRESHOLD        || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SLOW_TIME                || Timescale the slow lag measurement decays on.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SLOW_WEIGHT              || Extra weight lag reports from the server influence the slow lag compensation with.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_SWEET_SPOT               || Sweet spot, the fill ratio of lag credit the server tries to keep the client at.&lt;br /&gt;
|-&lt;br /&gt;
| LAG_THRESHOLD                || lag_threshold_help&lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_FIRST               || The language Armagetron Advanced will use &lt;br /&gt;
|-&lt;br /&gt;
| LANGUAGE_SECOND              || Fallback language if the first language is not available&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHAT_BREAK_TIME         || Last round time a player in chat mode is able to pause the timer&lt;br /&gt;
|-&lt;br /&gt;
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_COLORDEPTH              || Color depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LAST_ZDEPTH                  || z buffer depth, last successful init&lt;br /&gt;
|-&lt;br /&gt;
| LEGACY_LOG_NAMES             || legacy_log_names_help&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_ROUNDS                 || End the match after this number of rounds&lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_SCORE                  || End the match when a player reaches this score	 &lt;br /&gt;
|-&lt;br /&gt;
| LIMIT_TIME                   || End the match after this number of minutes &lt;br /&gt;
|-&lt;br /&gt;
| LOWER_SKY                    || Draw lower sky plane&lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE                     || File that contains the map used for playing &lt;br /&gt;
|-&lt;br /&gt;
| MAP_FILE_OVERRIDE            || Block out older clients when MAP_FILE differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| MAP_ROTATION                 || map_rotation_help&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS                  || Maximum number of network clients to accept&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_HARD     || Maximum number of network clients to accept from the same IP; more logins will be ignored&lt;br /&gt;
|-&lt;br /&gt;
| MAX_CLIENTS_SAME_IP_SOFT     || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full&lt;br /&gt;
|-&lt;br /&gt;
| MAX_IN_RATE                  || Maximum network input rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_OUT_RATE                 || Maximum network output rate&lt;br /&gt;
|-&lt;br /&gt;
| MAX_PLAYERS_SAME_IP          || maximum number of players from the same IP (note that each client can legally host up to four players)&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES                    || The maximum number of total votes that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.&lt;br /&gt;
|-&lt;br /&gt;
| MD5_PREFIX                   || Extra hash prefix for local accounts used to scramble the password&lt;br /&gt;
|-&lt;br /&gt;
| MD5_SUFFIX                   || Extra hash suffix for local accounts used to scramble the password&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY               || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen&lt;br /&gt;
|-&lt;br /&gt;
| MESSAGE_OF_DAY_TIMEOUT       || Time message_of_day is displayed for in fullscreen mode&lt;br /&gt;
|-&lt;br /&gt;
| MIN_PLAYERS                  || Minimum number of players&lt;br /&gt;
|-&lt;br /&gt;
| MIN_VOTERS                   || Number of voters that need to be online to enable voting.&lt;br /&gt;
|-&lt;br /&gt;
| MOTION_BLUR_TIME             || Time over which the last rendered frames are blended together&lt;br /&gt;
|-&lt;br /&gt;
| MOUSE_GRAB                   || Grab the mouse pointer, so it can&#039;t leave the window&lt;br /&gt;
|-&lt;br /&gt;
| MOVE_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK                    || Use the moviepack if available&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_BLUE         || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_GREEN        || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_FLOOR_RED          || Floor color&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack&lt;br /&gt;
|-&lt;br /&gt;
| MOVIEPACK_WALL_STRETCH       || The distance of the vertical lines on the moviepack walls&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_ACTIVE                 || music_active_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_PLAYLIST               || music_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| MUSIC_VOLUME                 || music_volume_help&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_1     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_2     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_3     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NAME_TEAM_AFTER_PLAYER_4     || If set, the team is named after the leading player&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_FACTOR       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_MAX_KPH      || Maximal value of the kicks per hour; larger values are smoothly clamped.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_AUTOBAN_OFFSET       || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_MIN_BAN              || When a client&#039;s connection is blocked because he&#039;s banned, make him banned for at least this many seconds.&lt;br /&gt;
|-&lt;br /&gt;
| NETWORK_SPECTATOR_TIME       || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_FEATURE_DELAY            || Disable features that only came in during the last X protocol versions.&lt;br /&gt;
|-&lt;br /&gt;
| NEW_TEAM_ALLOWED             || Is it currently allowed to create a new team?&lt;br /&gt;
|-&lt;br /&gt;
| NUM_AIS                      || Number of AI players&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD                     || Password setting&lt;br /&gt;
|-&lt;br /&gt;
| PASSWORD_STORAGE             || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY                 || How much ping are you willing to take over from your opponent?&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_MAX             || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_MIN             || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.&lt;br /&gt;
|-&lt;br /&gt;
| PING_CHARITY_SERVER          || Don&#039;t touch: the server says this is the maximal ping compensation.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_10           || Minimum time for 10 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_100          || Minimum time for 100 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_20           || Minimum time for 20 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PING_FLOOD_TIME_50           || Minimum time for 50 ping packets from one machine to arrive.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYERS                      || Prints list of currently active players&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_1                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_2                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_3                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_4                     || Player name&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_FRACTION    || Maximum fraction of time to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_MAX         || Maximum time in seconds to wait for a single player to stop chatting.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_SINGLE      || Set to 1 if only one player should get his chat wait time reduced at any given time.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_MESSAGE               || player_message_help&lt;br /&gt;
|-&lt;br /&gt;
| PLAYER_RANDOM_COLOR          || player_random_color_help&lt;br /&gt;
|-&lt;br /&gt;
| PNG_SCREENSHOT               || Store screenshots as PNG files, not BMP files.&lt;br /&gt;
|-&lt;br /&gt;
| POLYGONAL_SHAPE_USED_EVER    || polygonal_shape_used_ever_help&lt;br /&gt;
|-&lt;br /&gt;
| POLYGONAL_SHAPE_USED_EVER_OVERRIDE || polygonal_shape_used_ever_override_help&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_OBJECTS              || Predict cycle movement in network play&lt;br /&gt;
|-&lt;br /&gt;
| PREDICT_WALLS                || predict_walls_help&lt;br /&gt;
|-&lt;br /&gt;
| PROTECT_SENSITIVE_FILES      || Try to protect user.cfg from read access by other users?&lt;br /&gt;
|-&lt;br /&gt;
| REAL_ARENA_SIZE_FACTOR       || The currently active arena size. Leave it alone! Change size_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| REAL_CYCLE_SPEED_FACTOR      || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.&lt;br /&gt;
|-&lt;br /&gt;
| RECORDING_DEBUGLEVEL         || Level of additonal information in recording file.&lt;br /&gt;
|-&lt;br /&gt;
| REMOVE_HELP_TOPIC            || Remove a help topic.&lt;br /&gt;
|-&lt;br /&gt;
| RENAME                       || Renames the given player.&lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_CLIENT   || URI the client uses to search for map files if they aren&#039;t stored locally. Better leave it alone &lt;br /&gt;
|-&lt;br /&gt;
| RESOURCE_REPOSITORY_SERVER   || URI clients and the server use to search for map files if they aren&#039;t stored locally &lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_X           || Extension of the rim wall texture in the horizontal direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_STRETCH_Y           || Extension of the rim wall texture in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction&lt;br /&gt;
|-&lt;br /&gt;
| RINCLUDE                     || rinclude_help&lt;br /&gt;
|-&lt;br /&gt;
| ROTATION_TYPE                || rotation_type_help&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CENTER_MESSAGE         || Big message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round&lt;br /&gt;
|-&lt;br /&gt;
| SAY                          || Dedicated server only: let the server administator say something.&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DEATHZONE              || Amount of points you get for hitting the Death Zone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_DIE                    || Amount of points you get for dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_HOLE                   || What you get for making a hole for your teammates&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_KILL                   || Amount of points you get for killing someone&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SUICIDE                || Amount of points you get for stupidly dying&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_SURVIVE                || What you get for surviving&lt;br /&gt;
|-&lt;br /&gt;
| SCORE_WIN                    || Amount of points you get for winning a round&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_DNS                   || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_IP                    || IP the server listens on &lt;br /&gt;
|-&lt;br /&gt;
| SERVER_NAME                  || Name of this server&lt;br /&gt;
|-&lt;br /&gt;
| SERVER_PORT                  || Port this server listens on&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME&lt;br /&gt;
|-&lt;br /&gt;
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it&#039;s not used for anything)&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_FPS                     || Enable fps display&lt;br /&gt;
|-&lt;br /&gt;
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE                      || Silence a specific player so he can&#039;t use public chat any more (/msg and /team still work)&lt;br /&gt;
|-&lt;br /&gt;
| SILENCE_ALL                  || If set to 1, new players will be silenced&lt;br /&gt;
|-&lt;br /&gt;
| SINCLUDE                     || Includes the following file silently, without error message if it is not found&lt;br /&gt;
|-&lt;br /&gt;
| SIZE_FACTOR                  || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SKY_WOBBLE                   || Sky animation&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_1        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_2        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_3        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMART_GLANCE_CUSTOM_4        || Use custom camera settings when glancing with the smart camera&lt;br /&gt;
|-&lt;br /&gt;
| SMOOTH_SHADING               || Enable smooth shading&lt;br /&gt;
|-&lt;br /&gt;
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_BUFFER_SIZE            || sound_buffer_size_help&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_CHANNELS               || Number of channels your soundcard supports&lt;br /&gt;
|-&lt;br /&gt;
| SOUND_QUALITY                || Sound quality [0=off, 3=high]&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_AUTOKICK                || Spam score that causes you to get kicked instantly.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN                  || Maximal length of chat message.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_MAXLEN_OVERRIDE         || Block out older clients when SPAM_MAXLEN differs from its default? &lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PENALTY                 || Number of seconds to silence a spammer.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION              || Harshness of spam protection; determines min delay between chat messages accepted.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_CHAT         || Extra factor for SPAM_PROTECTION for chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_REPEAT       || Minimum time between identical chat messages.&lt;br /&gt;
|-&lt;br /&gt;
| SPAM_PROTECTION_VOTE         || Extra factor for SPAM_PROTECTION for votes.&lt;br /&gt;
|-&lt;br /&gt;
| SPARKS                       || Draw sparks when going too close to a wall&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_BACK           || Determines how much each wingman is placed backwards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPAWN_WINGMEN_SIDE           || Determines how much each wingman is placed sidewards in a team.&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_1             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_2             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_3             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPECTATOR_MODE_4             || Sets spectator mode for this player&lt;br /&gt;
|-&lt;br /&gt;
| SPEED_FACTOR                 || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_AI_IQ                     || IQ of the AI opponents in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_AIS                  || Automatically spawn AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_AUTO_IQ                   || Automatically adjust AI IQ in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_EXPLOSION_RADIUS          || Blast radius of the cycle explosions in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_FINISH_TYPE               || What happens when the last human is dead in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_GAME_TYPE                 || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_SCORE               || End the match when a player reaches this score in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_LIMIT_TIME                || End the match after this number of minutes in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_MIN_PLAYERS               || Minimum number of players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_NUM_AIS                   || Number of AI players in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SCORE_WIN                 || What you get for winning a round in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_SIZE_FACTOR               || Arena size modifier&lt;br /&gt;
|-&lt;br /&gt;
| SP_SPEED_FACTOR              || Speed modifier for the cycles&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MAX                 || Maximum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAMS_MIN                 || Minimum number of teams in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_ON_QUIT      || Balance teams on player quit in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_BALANCE_WITH_AIS     || Balance teams with AI players in single player mode?&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed team imbalance in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_TEAM_MIN_PLAYERS          || Minimum number of players per team in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_LENGTH              || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WALLS_STAY_UP_DELAY       || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_LAST_DEATH   || Minimum number of seconds since the last death before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| SP_WIN_ZONE_MIN_ROUND_TIME   || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_1                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_2                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_3                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_CAM_4                  || Initial Camera&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_1                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_2                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_3                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_FOV_4                  || Initial field of vision&lt;br /&gt;
|-&lt;br /&gt;
| START_NEW_MATCH              || Initiates a new match&lt;br /&gt;
|-&lt;br /&gt;
| STAT_OUTPUT                  || stat_output_help&lt;br /&gt;
|-&lt;br /&gt;
| SUSPEND                      || Suspend a player from playing for the following N rounds (default: 5)&lt;br /&gt;
|-&lt;br /&gt;
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().&lt;br /&gt;
|-&lt;br /&gt;
| TALK_TO_MASTER               || Announce this server on the internet?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_1                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_2                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_3                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_4                   || team_name_confitem_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS                        || teams_help&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MAX                    || Maximum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAMS_MIN                    || Minimum number of teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_ALLOW_SHUFFLE_UP        || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_ON_QUIT         || Balance teams on player quit?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_1                  || blue portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_2                  || blue portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_3                  || blue portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_4                  || blue portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_5                  || blue portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_6                  || blue portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_7                  || blue portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_BLUE_8                  || blue portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_CENTER_IS_BOSS          || If set to 1, the center player is the team&#039;s boss. If at 0, it&#039;s the player who is on that team longest.&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_1                 || green portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_2                 || green portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_3                 || green portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_4                 || green portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_5                 || green portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_6                 || green portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_7                 || green portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_GREEN_8                 || green portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_IMBALANCE           || Maximum allowed team imbalance&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MAX_PLAYERS             || Maximum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MENU_COLOR_TEAM_FULL    || Allows to change the prefix/color for unjoinable teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MENU_COLOR_TEAM_OK      || Allows to change the prefix/color for joinable teams&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_MIN_PLAYERS             || Minimum number of players per team&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_1                  || name of team 1&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_2                  || name of team 2&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_3                  || name of team 3&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_4                  || name of team 4&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_5                  || name of team 5&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_6                  || name of team 6&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_7                  || name of team 7&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_NAME_8                  || name of team 8&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_1                   || red portion of team 1&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_2                   || red portion of team 2&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_3                   || red portion of team 3&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_4                   || red portion of team 4&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_5                   || red portion of team 5&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_6                   || red portion of team 6&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_7                   || red portion of team 7&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEAM_RED_8                   || red portion of team 8&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURES_HI                  || Use high color textures&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_0               || Floor Texture:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_1               || Wall Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_2               || Object Textures:&lt;br /&gt;
|-&lt;br /&gt;
| TEXTURE_MODE_3               || Font:&lt;br /&gt;
|-&lt;br /&gt;
| TEXT_OUT                     || Enable console text output&lt;br /&gt;
|-&lt;br /&gt;
| TITLE_OF_DAY                 || If fullscreen display is supported, this will be the title above message_of_day&lt;br /&gt;
|-&lt;br /&gt;
| TITLE_TRACK                  || title_track_help&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.&lt;br /&gt;
|-&lt;br /&gt;
| TOPOLOGY_POLICE_PARALLEL     || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.&lt;br /&gt;
|-&lt;br /&gt;
| UNBAN_IP                     || Revokes the ban of the specified IP address.&lt;br /&gt;
|-&lt;br /&gt;
| UNSUSPEND                    || Removes a player suspension.&lt;br /&gt;
|-&lt;br /&gt;
| UPPER_SKY                    || Draw upper sky plane&lt;br /&gt;
|-&lt;br /&gt;
| URL                          || HTTP URI assiciated with a server&lt;br /&gt;
|-&lt;br /&gt;
| USER_1                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_2                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_3                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USER_4                       || Global player ID&lt;br /&gt;
|-&lt;br /&gt;
| USE_CUSTOM_FONT              || use_custom_font_help&lt;br /&gt;
|-&lt;br /&gt;
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help&lt;br /&gt;
|-&lt;br /&gt;
| USE_DISPLAYLISTS             || Use display lists for rendering the cycles?&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_CONF                || Viewport configuration; decides how many players can play on this computer&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_1         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_2         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_3         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VIEWPORT_TO_PLAYER_4         || Assign this viewport to a player&lt;br /&gt;
|-&lt;br /&gt;
| VOICE                        || Reverse of SILENCE&lt;br /&gt;
|-&lt;br /&gt;
| VOTES_CANCEL                 || Cancels all running polls.&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_REASON             || vote_kick_reason_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_TO_PORT            || vote_kick_to_port_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_KICK_TO_SERVER          || vote_kick_to_server_help&lt;br /&gt;
|-&lt;br /&gt;
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS                  || Add virtual voters that oppose every change.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_COMMAND          || Add virtual voters that oppose every command vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_INCLUDE          || Add virtual voters that oppose every include vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_KICK             || Add virtual voters that oppose every kick vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_BIAS_SUSPEND          || Add virtual voters that oppose every suspend vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_DECAY                 || One non-voter is ignored everytime this many secons pass.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_HARM_TIME             || The minimum time in seconds between two harmful votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_MINHARM          || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_KICK_TIME             || The minimum time in seconds between two kick votes against the same player.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_MATURITY              || The minimum time in seconds a player needs to be online with the same name before he can issue votes.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_PRIVACY               || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_ISSUE            || The spam level of issuing a vote.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SPAM_REJECT           || The spam level of getting your vote rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_START_DECAY           || Number of seconds after that the non-voters start to get ignored.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND               || Suspends voting for n minutes.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND_DEFAULT       || Default value for VOTING_SUSPEND.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_SUSPEND_ROUNDS        || The number of rounds &amp;quot;/vote suspend &amp;lt;player&amp;gt;&amp;quot; suspends a player for.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT               || Votes older than this time out and are rejected.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_TIMEOUT_PER_VOTER     || Additional value for VOTING_TIMEOUT for every voter present.&lt;br /&gt;
|-&lt;br /&gt;
| VOTING_UNSUSPEND             || Allows voting again.&lt;br /&gt;
|-&lt;br /&gt;
| WAIT_FOR_EXTERNAL_SCRIPT     || Let the server wait for an external script between two rounds until the script switches this setting back to 0.&lt;br /&gt;
|-&lt;br /&gt;
| WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_LENGTH                 || Length of the cycle walls in meters; negative values will make the walls infinite.&lt;br /&gt;
|-&lt;br /&gt;
| WALLS_STAY_UP_DELAY          || Number of seconds the walls stay up after a player died; negative values will keep them up forever.&lt;br /&gt;
|-&lt;br /&gt;
| WHITE_SPARKS                 || Draw sparks in white (instead of cycle colors).&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_DEATHS              || A value of 1 turns it into a death zone.&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_EXPANSION           || Expansion speed of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_INITIAL_SIZE        || Initial size of the instant win zone&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_LAST_DEATH      || Minimum number of seconds since the last death before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_MIN_ROUND_TIME      || Minimum number of seconds the round has to be going on before the instant win zone is activated&lt;br /&gt;
|-&lt;br /&gt;
| WIN_ZONE_RANDOMNESS          || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.&lt;br /&gt;
|-&lt;br /&gt;
| WORD_DELIMITERS              || Characters that count as word delimiters when skipping over words in a text input field.&lt;br /&gt;
|-&lt;br /&gt;
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.&lt;br /&gt;
|-&lt;br /&gt;
| ZDEPTH                       || z buffer depth to use (0: 16 1: from color depth 2: 32)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Corewar</name></author>
	</entry>
</feed>