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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legion</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Special:Contributions/Legion"/>
	<updated>2026-10-15T22:41:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=News&amp;diff=2449</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=News&amp;diff=2449"/>
		<updated>2006-01-06T10:03:11Z</updated>

		<summary type="html">&lt;p&gt;Legion: rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current scoop in the community of ArmagetronAD! News on anything from  &lt;br /&gt;
Lucifer becoming president and legalizing cannibalism, to a new verson being released. Newest news is on top, and the further down you go, the older the news becomes. &lt;br /&gt;
Date format: Y:M:D  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blueviolet&amp;quot;&amp;gt;2005-11-2:&amp;lt;/span&amp;gt;&lt;br /&gt;
    Since there is a difference in opinions on the timestamp for the &lt;br /&gt;
    news letter, I, TNA, am planning on writing a little PHP script. &lt;br /&gt;
    I plan on it being something simple, like &amp;quot;####&amp;quot; or something stupid   &lt;br /&gt;
    like that to trigger it. What it will do is stamp the time where you  &lt;br /&gt;
    put it. It will look like this:&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;#&amp;quot;???&amp;quot; =&amp;gt; the posters current time in their time zone.&lt;br /&gt;
    ##Post discussions on it under the discussions page.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;Y:M:D:time-GMT D:M:Y:time-???&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blueviolet&amp;quot;&amp;gt;2005-10-31:&amp;lt;/span&amp;gt;&lt;br /&gt;
    Happy halloween yall :)... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blueviolet&amp;quot;&amp;gt;2005-10-30:&amp;lt;/span&amp;gt;&lt;br /&gt;
    Lucifers new server is currently up for. Its named &lt;br /&gt;
    &amp;quot;[[Labyrinth]]&amp;quot;. It is intended to be a permenent server. For more     &lt;br /&gt;
    information goto the labyrinth link. Belly of the beast is &lt;br /&gt;
    indefinately down. Lucifer might run another Fortress server, and it   &lt;br /&gt;
    will take the name &amp;quot;[[Belly of the Beast]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blueviolet&amp;quot;&amp;gt;2005-10-29:&amp;lt;/span&amp;gt;&lt;br /&gt;
    Well, the skin isn&#039;t perfect, there are some rough edges, but I went           &lt;br /&gt;
    ahead and made it the default skin. If you like the old skin better,&lt;br /&gt;
    it&#039;s called &amp;quot;monobook&amp;quot;, and you can still use it by going to your &lt;br /&gt;
    preferences page and changing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blueviolet&amp;quot;&amp;gt;2005-10-29:&amp;lt;/span&amp;gt;&lt;br /&gt;
    There is a new skin available for you to look at. It&#039;s nowhere&lt;br /&gt;
    near finished, but you can look at it anyway. You need to be &lt;br /&gt;
    registered, of course. Then go look at [[Special:preferences]] and      &lt;br /&gt;
    click &amp;quot;Skins&amp;quot;. It&#039;s called, predictably, armagetronad. ;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blueviolet&amp;quot;&amp;gt;2005-10-29:&amp;lt;/span&amp;gt;&lt;br /&gt;
    Welcome, this is the new news for the wiki and ArmagetronAD. Its    &lt;br /&gt;
    made for social news also, including information about servers and    &lt;br /&gt;
    things like that.&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Bases&amp;diff=2435</id>
		<title>Talk:Bases</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Bases&amp;diff=2435"/>
		<updated>2006-01-01T20:54:50Z</updated>

		<summary type="html">&lt;p&gt;Legion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Finally, the wiki is responding again, slowly, but faster than not. Maybe someone can incorporate this image, or, even better, an improved version?&lt;br /&gt;
&lt;br /&gt;
[[Image:Bases.png]]&lt;br /&gt;
&lt;br /&gt;
Happy new year to those at ≥+0500!&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonathan|Jonathan]] 13:56, 31 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
Heh, I need to move the wiki again.  :(  The machine it&#039;s on just stops responding at random intervals, I suspect bad memory.  Working on it...  --[[User:Lucifer|Lucifer]] 16:12, 31 December 2005 (CST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll fit your pic in somewhere Jonathan, thanks for the corrections too. I must&#039;ve been on something when I wrote it. I&#039;ll also add a section to convert numbers between decimal and other bases sometime. --[[User:Legion|Legion]] 14:54, 1 January 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2434</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2434"/>
		<updated>2006-01-01T20:27:16Z</updated>

		<summary type="html">&lt;p&gt;Legion: /* Decimal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to learn about bases, there is a good chance you want to for colors (0xRRGGBB). If you read this, I&#039;ll try to explain bases, so that you can use any. I&#039;ll start out with regular decimals, then explain base 8 (Oct), 16 (Hex) and binary (base 2). This tutorial is pretty thorough, but you should learn the CONCEPT of bases, so you can use any base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Decimal==&lt;br /&gt;
&#039;&#039;&#039;Decimal&#039;&#039;&#039; is the base 10 system people use almost everywhere. It&#039;s how we normally count numbers. The ten symbols used are 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.&lt;br /&gt;
&lt;br /&gt;
Whenever you write a number you are actually assigning a VALUE to a set of SYMBOLs, but this is so habitual you don&#039;t really realize it. It sounds more complicated than it really is ;)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll write it like so &#039;&#039;&#039;Value: Symbol&#039;&#039;&#039;. So &amp;quot;Five: 5&amp;quot; means that the VALUE Five is assigned to the SYMBOL 5.&lt;br /&gt;
&lt;br /&gt;
Decimal system follows this scheme&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One : 1&lt;br /&gt;
Two : 2&lt;br /&gt;
...&lt;br /&gt;
Eight: 8&lt;br /&gt;
Nine : 9&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure this looks familiar :) Now, as you can see, after ten values (Zero - Nine) we&#039;re out of symbols (0-9). *Gasp* What to do? We add a place like this&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Ten: 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that I&#039;m not using a new symbol! I&#039;m not doing Ten: þ or anything, I&#039;m recycling old symbols. I just add a 1 to the beginning and start over. You could have put a zero infront of the first batch (Zero: 00, One: 01...). Now that you&#039;ve used up all symbols you start over with a 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Eleven: 11&lt;br /&gt;
Twelve: 12&lt;br /&gt;
...&lt;br /&gt;
Eighteen: 18&lt;br /&gt;
Nineteen: 19&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how we&#039;re going through the 0-9 again, just with a different number in front of it? Good. As we are out of symbols again we must increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Twenty: 20&lt;br /&gt;
Twentyone: 21&lt;br /&gt;
Twentytwo: 22&lt;br /&gt;
...&lt;br /&gt;
Twentynine: 29&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As we are out of symbols yet again we shift the 2 to 3, This gets us Thirty - Thirtynine. You can keep repeating this process to get all numbers below hundred, but then:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetyeight: 98&lt;br /&gt;
Ninetynine:  99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re out of symbols again. This time, however, we&#039;re out of leading symbols as well! *Double Gasp* What to do? We add another space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetynine: 099&lt;br /&gt;
Hundred: 100&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can continue for another hundred. Better yet, when those are over we don&#039;t have to add a space yet, we can increase the new 1. &lt;br /&gt;
&lt;br /&gt;
I hope you understood all this. If you can count (I hope you can) then you already knew this but you may not have &#039;&#039;realized&#039;&#039; you were doing it. This is not a problem for Decimals, they are so common we can do them without thinking. When we use other bases, however we need to start realizing what we are doing. Read this section untill you understand, exactly, why we can count to any number with just ten symbols, and why it takes longer and longer to add a new space.&lt;br /&gt;
&lt;br /&gt;
==Octal==&lt;br /&gt;
&lt;br /&gt;
Octal is base 8. You won&#039;t see it nearly as much as hex and bin, but it&#039;s easiest to learn using other bases with a base that&#039;s greater than two and lower than ten. Octal uses 8 symbols (hence base 8): 0, 1, 2, 3, 4, 5, 6, 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Six: 6&lt;br /&gt;
Seven: 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols! We add a new space:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Seven: 07&lt;br /&gt;
Eight: 10&lt;br /&gt;
Nine: 11&lt;br /&gt;
Ten: 12&lt;br /&gt;
...&lt;br /&gt;
Fourteen: 16&lt;br /&gt;
Fifteen: 17&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols, so we increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sixteen: 20&lt;br /&gt;
Seventeen: 21&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can continue doing this, like with decimals, forever.&lt;br /&gt;
&lt;br /&gt;
Note that the names for values are based on the decimal system. For example:&lt;br /&gt;
* Sixteen: six + ten = 6 + 10 in decimal&lt;br /&gt;
* Fourty-five: four * ten + five = 4 * 10 + 5 in decimal&lt;br /&gt;
* Eighty-three: eight * ten + three = 8 * 10 + 3 in decimal&lt;br /&gt;
In other bases that simple relation breaks apart. Don&#039;t let that confuse you.&lt;br /&gt;
&lt;br /&gt;
If you understand  this, move on to hex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hexadecimal==&lt;br /&gt;
&lt;br /&gt;
Base 16. This one follows the same rules as the others:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Nine: 9&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what symbol should we use? base 16 obiously has 16 symbols, but our decimal only hase ten. So we use letters: A, B, C, D, E, F (note: Armagetron seems to only like small letters: a-f. I will use capitals here. Just remember to use small letters in Armagetron).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ten: A&lt;br /&gt;
Eleven: B&lt;br /&gt;
...&lt;br /&gt;
Fourteen: E&lt;br /&gt;
Fifteen: F&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sixteen: 10&lt;br /&gt;
Seventeen: 11&lt;br /&gt;
...&lt;br /&gt;
Thirty: 1E&lt;br /&gt;
Thirtyone: 1F&lt;br /&gt;
&lt;br /&gt;
SYMBOLS KAPUT&lt;br /&gt;
&lt;br /&gt;
Thirtytwo: 20&lt;br /&gt;
Thirtythree: 21&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
etc. For Armagetron you use up to FF, 255 decimal.&lt;br /&gt;
&lt;br /&gt;
==Binary==&lt;br /&gt;
&lt;br /&gt;
Binary uses only two symbols: 0, 1. As you probably know, computers use binary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re out of symbols already so we must add a space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One: 01&lt;br /&gt;
Two: 10&lt;br /&gt;
Three : 11&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, out of symbols. Since binary uses so few symbols I&#039;ll not break it up anymore. I&#039;m sure you can find where I add new symbols.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Three: 011&lt;br /&gt;
Four: 100&lt;br /&gt;
Five: 101&lt;br /&gt;
Six: 110&lt;br /&gt;
Seven 111&lt;br /&gt;
Eight: 1000&lt;br /&gt;
Nine: 1001&lt;br /&gt;
Ten: 1010&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2433</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2433"/>
		<updated>2006-01-01T20:21:31Z</updated>

		<summary type="html">&lt;p&gt;Legion: /* Binary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to learn about bases, there is a good chance you want to for colors (0xRRGGBB). If you read this, I&#039;ll try to explain bases, so that you can use any. I&#039;ll start out with regular decimals, then explain base 8 (Oct), 16 (Hex) and binary (base 2). This tutorial is pretty thorough, but you should learn the CONCEPT of bases, so you can use any base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Decimal==&lt;br /&gt;
&#039;&#039;&#039;Decimal&#039;&#039;&#039; is the base 10 system people use almost everywhere. It&#039;s how we normally count numbers. The ten symbols used are 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.&lt;br /&gt;
&lt;br /&gt;
Whenever you write a number you are actually assigning a VALUE to a set of SYMBOLs, but this is so habitual you don&#039;t really realize it. It sounds more complicated than it really is ;)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll write it like so &#039;&#039;&#039;Value: Symbol&#039;&#039;&#039;. So &#039;&#039;Five: 5&#039;&#039; means that the VALUE Five is assigned the SYMBOL 5.&lt;br /&gt;
&lt;br /&gt;
Decimal system follows this scheme&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One : 1&lt;br /&gt;
Two : 2&lt;br /&gt;
...&lt;br /&gt;
Eight: 8&lt;br /&gt;
Nine : 9&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure this looks familiar :) Now, as you can see, after ten values (Zero - Nine) we&#039;re out of symbols (0-9). *Gasp* What to do? We add a place like this&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Ten: 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that I&#039;m not using a new symbol! I&#039;m not doing Ten: þ or anything, I&#039;m recycling old symbols. I just add a 1 to the beginning and start over. You could have put a zero infront of the first batch (Zero: 00, One: 01...). Now that you&#039;ve used up all symbols you start over with a 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Eleven: 11&lt;br /&gt;
Twelve: 12&lt;br /&gt;
...&lt;br /&gt;
Eighteen: 18&lt;br /&gt;
Nineteen: 19&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how we&#039;re going through the 0-9 again, just with a different number in front of it? Good. As we are out of symbols again we must increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Twenty: 20&lt;br /&gt;
Twentyone: 21&lt;br /&gt;
Twentytwo: 22&lt;br /&gt;
...&lt;br /&gt;
Twentynine: 29&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As we are out of symbols yet again we shift the 2 to 3, This gets us Thirty - Thirtynine. You can keep repeating this process to get all numbers below hundred, but then:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetyeight: 98&lt;br /&gt;
Ninetynine:  99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re out of symbols again. This time, however, we&#039;re out of leading symbols as well! *Double Gasp* What to do? We add another space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetynine: 099&lt;br /&gt;
Hundred: 100&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can continue for another hundred. Better yet, when those are over we don&#039;t have to add a space yet, we can increase the new 1. &lt;br /&gt;
&lt;br /&gt;
I hope you understood all this. If you can count (I hope you can) then you already knew this but you may not have &#039;&#039;realized&#039;&#039; you were doing it. This is not a problem for Decimals, they are so common we can do them without thinking. When we use other bases, however we need to start realizing what we are doing. Read this section untill you understand, exactly, why we can count to any number with just ten symbols, and why it takes longer and longer to add a new space.&lt;br /&gt;
&lt;br /&gt;
==Octal==&lt;br /&gt;
&lt;br /&gt;
Octal is base 8. You won&#039;t see it nearly as much as hex and bin, but it&#039;s easiest to learn using other bases with a base that&#039;s greater than two and lower than ten. Octal uses 8 symbols (hence base 8): 0, 1, 2, 3, 4, 5, 6, 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Six: 6&lt;br /&gt;
Seven: 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols! We add a new space:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Seven: 07&lt;br /&gt;
Eight: 10&lt;br /&gt;
Nine: 11&lt;br /&gt;
Ten: 12&lt;br /&gt;
...&lt;br /&gt;
Fourteen: 16&lt;br /&gt;
Fifteen: 17&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols, so we increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sixteen: 20&lt;br /&gt;
Seventeen: 21&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can continue doing this, like with decimals, forever.&lt;br /&gt;
&lt;br /&gt;
Note that the names for values are based on the decimal system. For example:&lt;br /&gt;
* Sixteen: six + ten = 6 + 10 in decimal&lt;br /&gt;
* Fourty-five: four * ten + five = 4 * 10 + 5 in decimal&lt;br /&gt;
* Eighty-three: eight * ten + three = 8 * 10 + 3 in decimal&lt;br /&gt;
In other bases that simple relation breaks apart. Don&#039;t let that confuse you.&lt;br /&gt;
&lt;br /&gt;
If you understand  this, move on to hex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hexadecimal==&lt;br /&gt;
&lt;br /&gt;
Base 16. This one follows the same rules as the others:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Nine: 9&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what symbol should we use? base 16 obiously has 16 symbols, but our decimal only hase ten. So we use letters: A, B, C, D, E, F (note: Armagetron seems to only like small letters: a-f. I will use capitals here. Just remember to use small letters in Armagetron).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ten: A&lt;br /&gt;
Eleven: B&lt;br /&gt;
...&lt;br /&gt;
Fourteen: E&lt;br /&gt;
Fifteen: F&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sixteen: 10&lt;br /&gt;
Seventeen: 11&lt;br /&gt;
...&lt;br /&gt;
Thirty: 1E&lt;br /&gt;
Thirtyone: 1F&lt;br /&gt;
&lt;br /&gt;
SYMBOLS KAPUT&lt;br /&gt;
&lt;br /&gt;
Thirtytwo: 20&lt;br /&gt;
Thirtythree: 21&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
etc. For Armagetron you use up to FF, 255 decimal.&lt;br /&gt;
&lt;br /&gt;
==Binary==&lt;br /&gt;
&lt;br /&gt;
Binary uses only two symbols: 0, 1. As you probably know, computers use binary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re out of symbols already so we must add a space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One: 01&lt;br /&gt;
Two: 10&lt;br /&gt;
Three : 11&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, out of symbols. Since binary uses so few symbols I&#039;ll not break it up anymore. I&#039;m sure you can find where I add new symbols.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Three: 011&lt;br /&gt;
Four: 100&lt;br /&gt;
Five: 101&lt;br /&gt;
Six: 110&lt;br /&gt;
Seven 111&lt;br /&gt;
Eight: 1000&lt;br /&gt;
Nine: 1001&lt;br /&gt;
Ten: 1010&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User_talk:Legion&amp;diff=2424</id>
		<title>User talk:Legion</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User_talk:Legion&amp;diff=2424"/>
		<updated>2005-12-30T23:58:12Z</updated>

		<summary type="html">&lt;p&gt;Legion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;xomgs&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:Legion&amp;diff=2423</id>
		<title>User:Legion</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:Legion&amp;diff=2423"/>
		<updated>2005-12-30T23:57:40Z</updated>

		<summary type="html">&lt;p&gt;Legion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Email: ammar DOT taya AT gmail DOT com&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2422</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2422"/>
		<updated>2005-12-30T23:21:50Z</updated>

		<summary type="html">&lt;p&gt;Legion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to learn about bases, there is a good chance you want to for colors (0xRGB). If you read this, I&#039;ll try to explain bases, so that you can use any. I&#039;ll start out with regular decimals, then explain base 8 (Oct), 16 (Hex) and binary (base 2). This tutorial is pretty thorough, but you should learn the CONCEPT of bases, so you can use any base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Decimal==&lt;br /&gt;
&#039;&#039;&#039;Decimal&#039;&#039;&#039; is the base 10 system people use almost everywhere. It&#039;s how we normally count numbers. The ten symbols used are 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.&lt;br /&gt;
&lt;br /&gt;
Whenever you write a number you are actually assigning a VALUE to a set of SYMBOLs, but this is so habitual you don&#039;t really realize it. It sounds more complicated than it really is ;)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll write it like so &#039;&#039;&#039;Value: Symbol&#039;&#039;&#039;. So &#039;&#039;Five: 5&#039;&#039; means that the VALUE Five is assigned the SYMBOL 5.&lt;br /&gt;
&lt;br /&gt;
Decimal system follows this scheme&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One : 1&lt;br /&gt;
Two : 2&lt;br /&gt;
...&lt;br /&gt;
Eight: 8&lt;br /&gt;
Nine : 9&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure this looks familiar :) Now, as you can see, after ten values (Zero - Nine) we&#039;re out of symbols (0-9). *Gasp* What to do? We add a place like this&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Ten: 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that I&#039;m not using a new symbol! I&#039;m not doing Ten: þ or anything, I&#039;m recycling old symbols. I just add a 1 to the beginning and start over. You could have put a zero infront of the first batch (Zer0: 00, One: 01...). Now that you&#039;ve used up all symbols you start over with a 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Eleven: 11&lt;br /&gt;
Twelve: 12&lt;br /&gt;
...&lt;br /&gt;
Eightteen: 18&lt;br /&gt;
Nineteen: 19&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how we&#039;re going through the 0-9 again, just with a defferent number in front of it? Good. As we are out of symbols again we must increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Twenty: 20&lt;br /&gt;
Twentyone: 21&lt;br /&gt;
Twentytwo: 22&lt;br /&gt;
...&lt;br /&gt;
Twentynine: 29&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As we are out of symbols yet again we shift the 2 to 3, This gets us Thirty - Thirtynine. You can keep repeating this process to get all numbers below hundred, but then:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetyeight: 98&lt;br /&gt;
Ninetynine:  99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re out of symbols again. This time, however, we&#039;re out of leading symbols as well! *Double Gasp* What to do? We add another space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetynine: 099&lt;br /&gt;
hundred: 100&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can continue for another hundred. Better yet, when those are over we don&#039;t have to add a space yet, we can increase the new 1. &lt;br /&gt;
&lt;br /&gt;
I hope you understood all this. If you can count (I hope you can) then you already knew tis but you didn&#039;t &#039;&#039;realise&#039;&#039; you were doing it. This is not a problem for Decimals, they are so common we can do them without thinking. When we use other bases, however we need to start realizing what we are doing. Read this section untill you understand, exactly, why we can count to any number with just ten symbols, and why it takes longer and longer to add a new space.&lt;br /&gt;
&lt;br /&gt;
==Octal==&lt;br /&gt;
&lt;br /&gt;
Octal is base 8. You won&#039;t see it nearly as much as hex and bin, but it&#039;s easiest to learn using other bases with a base that&#039;s greater than two and lower than ten. Octal uses 8 symbols (hence base 8): 0, 1, 2, 3, 4, 5, 6, 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Six: 6&lt;br /&gt;
Seven: 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols! We add a new space:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Seven: 07&lt;br /&gt;
Eight: 10&lt;br /&gt;
Nine: 11&lt;br /&gt;
Ten: 12&lt;br /&gt;
...&lt;br /&gt;
Fourteen: 16&lt;br /&gt;
Fiveteen: 17&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols, so we increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sixteen: 20&lt;br /&gt;
Seveteen: 21&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can continue doing this, like with decimals forever. If you understand  this, move on to hex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hexadecimal==&lt;br /&gt;
&lt;br /&gt;
Base 16. This one follows the same rules as the others:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Nine: 9&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what symbol should we use? base 16 obiously has 16 symbols, but our decimal only hase ten. So we use letters: A, B, C, D, E, F (note: armagetron seems to only like small letters: a-f. I will use capitals here. Just remember to use small letters in armagetron).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ten: A&lt;br /&gt;
Eleven: B&lt;br /&gt;
...&lt;br /&gt;
Fourteen: E&lt;br /&gt;
Fiveteen: F&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sixteen: 10&lt;br /&gt;
Seventeen: 11&lt;br /&gt;
...&lt;br /&gt;
Thirtyone: 1E&lt;br /&gt;
Thirtytwo: 1F&lt;br /&gt;
&lt;br /&gt;
SYMBOLS KAPUT&lt;br /&gt;
&lt;br /&gt;
Thirtythree: 20&lt;br /&gt;
Thirtyfour: 21&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
etc. For armagetron you use up to FF, 256 decimal.&lt;br /&gt;
&lt;br /&gt;
==Binary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;to be written&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console&amp;diff=2421</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console&amp;diff=2421"/>
		<updated>2005-12-30T22:17:09Z</updated>

		<summary type="html">&lt;p&gt;Legion: /* 0xffoo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Console==&lt;br /&gt;
&lt;br /&gt;
Many players ask, &amp;quot;How did you change your name within the game?&amp;quot; or &amp;quot;What is the wall length in this server?&amp;quot;&lt;br /&gt;
There is a very easy way of changing your name or cycle color and finding out the settings within the game.&lt;br /&gt;
The [[Console]].   &lt;br /&gt;
&lt;br /&gt;
=== The Console Button ===&lt;br /&gt;
The first step in using the console, is figuring out which button it is bound to it.  To bind a new button to the console go to:&lt;br /&gt;
&lt;br /&gt;
1. [[image:console1.jpg|center|thumbnail|system setup]]&lt;br /&gt;
&lt;br /&gt;
2. [[image:console2.jpg|center|thumbnail|Misc Stuff]]&lt;br /&gt;
&lt;br /&gt;
3. [[image:console3.jpg|center|thumbnail|Global Keyboard Configuration]]&lt;br /&gt;
&lt;br /&gt;
4. [[image:console4.jpg|center|thumbnail|Console Input]]&lt;br /&gt;
&lt;br /&gt;
5. Set a button for console input. You are now qualified to tell people that you have ub3rl33t +ron h4x.&lt;br /&gt;
&lt;br /&gt;
=== Using T3h Console  ===&lt;br /&gt;
The console can be used inside or outside of the grid.  So. Press the button.  You now see &amp;quot;Con:&amp;quot; where it normally shows &amp;quot;Says:&amp;quot;.&lt;br /&gt;
You may now type in commands to alter your settings or view server settings.&lt;br /&gt;
&lt;br /&gt;
== Commands of T3h Console ==&lt;br /&gt;
&lt;br /&gt;
If you do not know a command you may input a search word into the console. You will be given a list of commands containing the given word. You may also find a complete list of [[Console Commands]] here.&lt;br /&gt;
&lt;br /&gt;
=== Various Personal Settings === &lt;br /&gt;
&lt;br /&gt;
  Player_1 xXx   &lt;br /&gt;
This would change your name to xXx.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  color_g_1 n&lt;br /&gt;
  color_r_1 n     &lt;br /&gt;
  color_b_1 n&lt;br /&gt;
&lt;br /&gt;
Replace n with a number. Any number.  Put red at 16 and blue and 4 and green at 0 for example.  It&#039;s best to figure out the combinations yourself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  ping_charity n&lt;br /&gt;
This setting determines how much of your opponent&#039;s you are willing to take over.  If you have a slow connection, set it to 0, if you have a fast connection set it to however generous you feel.  But keep in mind, the server has a habit of deciding your ping charity for you!  So setting this is more like asking the server nicely for something, but usually has no effect.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  camera_custom_back -- The position of the camera behind the cycle.&lt;br /&gt;
  camera_custom_pitch -- The angle the camera is at.&lt;br /&gt;
  camera_custom_rise -- The height of the camera.&lt;br /&gt;
&lt;br /&gt;
The [[Custom Camera]] page can help you decide your settings for the custom camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  Raoul_Duke_Ping 0 &lt;br /&gt;
This never works, unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Server Settings Commands ===&lt;br /&gt;
  cycle_walls_length&lt;br /&gt;
  cycle_speed&lt;br /&gt;
  cycle_accel&lt;br /&gt;
  cycle_brake&lt;br /&gt;
  cycle_brake_deplete and cycle_brake_refill&lt;br /&gt;
  cycle_delay&lt;br /&gt;
  cycle_explosion_radius&lt;br /&gt;
  cycle_rubber &lt;br /&gt;
  win_zone_deaths (if set at 1, watch out, it&#039;s a kill zone)&lt;br /&gt;
&lt;br /&gt;
Type these commands in the console when:&lt;br /&gt;
* You wish to find out the settings of the internet server you are playing in (do not type values after the words).&lt;br /&gt;
* You wish to alter your own single player game settings (type values after the words, ex: cycle_speed 30).&lt;br /&gt;
&lt;br /&gt;
There are many other console commands.  I do not know all of them.  Try typing keywords such as &#039;&#039;&#039;cycle&#039;&#039;&#039;, &#039;&#039;&#039;speed&#039;&#039;&#039;, &#039;&#039;&#039;ping&#039;&#039;&#039;, &#039;&#039;&#039;walls&#039;&#039;&#039;, &#039;&#039;&#039;rubber&#039;&#039;&#039;, or any other setting you can think off.&lt;br /&gt;
&lt;br /&gt;
==0xffoo==&lt;br /&gt;
Players can change the color of their text by using oxffoo code.  &lt;br /&gt;
&lt;br /&gt;
*Example: Type in, &amp;quot;0xff0000 Hi I am new at using oxffoo&amp;quot; without the quotations marks of course, and use zeroes, not the letter &amp;quot;o&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0xff0000 codes are RGB triplets, just like you would write in html or something.  Basically, split it up like this:&lt;br /&gt;
&lt;br /&gt;
  0x ff 00 00&lt;br /&gt;
&lt;br /&gt;
The 0x can be ignored.  It&#039;s required to tell the game you want to use color here, but otherwise you can throw it away and not think about it.  The first number is the amount of Red to put in the color.  The second is Green, and the third is Blue.  Hence the phrase &amp;quot;RGB triplet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The tricky part is that these numbers aren&#039;t in base 10 like your normal counting numbers.  They&#039;re in base 16.  So ff=255.  Just think of it as a two digit number where you can choose from numbers 0-f.  The counting progression is { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f }.  As you can see, &amp;quot;a&amp;quot; is number 10.  You don&#039;t really need to know much more than that 0xff0000 has more Red than 0xaa0000, and stuff like that.&lt;br /&gt;
&lt;br /&gt;
See [[Bases]] if you do want learn more about hex.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
For 0xff00 codes and for bike and trail colors visit [http://www.firstdigital.plus.com/iceman// Iceman&#039;s site.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Play]]&lt;/div&gt;</summary>
		<author><name>Legion</name></author>
	</entry>
</feed>