<?xml version="1.0"?>
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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=P4</id>
	<title>Armagetron Advanced - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=P4"/>
	<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Special:Contributions/P4"/>
	<updated>2026-10-15T21:31:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=67038</id>
		<title>User:P4</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=67038"/>
		<updated>2026-01-31T00:34:39Z</updated>

		<summary type="html">&lt;p&gt;P4: adding finger and keybase info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cześć. P4 is not Pentium 4 nor Perforce Helix!&lt;br /&gt;
&lt;br /&gt;
I was a member of [http://web.archive.org/web/20100313124100/http://crazy-tronners.com:80/profile.php?mode=viewprofile&amp;amp;u=82 Crazy-Tronners] and now part of [https://www.thefarm51.com/ The Farm 51]&#039;s team.&lt;br /&gt;
&lt;br /&gt;
* P4&#039;s homepage is [http://p4.chaosnet.org/ here].&lt;br /&gt;
* P4&#039;s contact info is at [https://keybase.io/P4 keybase].&lt;br /&gt;
* &amp;lt;code&amp;gt;finger p4@sdf.org&amp;lt;/code&amp;gt; also works.&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=67016</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=67016"/>
		<updated>2026-01-24T00:29:27Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Free Agents */ adding Monarki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Sign your team up here using one of the following formats. &amp;lt;br /&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&amp;lt;br&amp;gt;&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also the possibility to sign up on the [https://discord.gg/dcpaauj Discord server] now. While it does not automatically synchronize with the wiki, we do keep a look out on here as well as there for signups and you can use either.&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
&#039;&#039;&#039;Sign ups close 24 hours before Ladle!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{LadleTeamCountSmall|0|0}}&lt;br /&gt;
&lt;br /&gt;
===Free Agents===&lt;br /&gt;
Add your name here if you are actively looking for a team to join for the upcoming ladle &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;!-- Sign up here --&amp;gt;&lt;br /&gt;
* Monarki (P4@thefarm51.com)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- remember to put * before your name --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Format for 5-8 Teams --&amp;gt;&lt;br /&gt;
* For 1-4 teams, Ladle is a round robin, with each round being 2 matches to 100 points.&lt;br /&gt;
* For 5-8 teams, Ladle is a round robin, with each round being 1 match to 150 points.&lt;br /&gt;
* In both cases, the top 2 teams advance to finals. In the case of a tiebreaker, scores will be compared from the matches played directly between the tied teams. The top team in net score vs the other tied teams will automatically advance to the finals. The other teams will play 1 match to 100 points in the finals server (or backup) to decide who advances to finals. If there are more than 2 tied teams, not counting the team automatically advancing to finals, the lowest scores will be automatically eliminated, leaving just 2 teams to fight in the playoff match.&lt;br /&gt;
* &#039;&#039;Please record your match scores in each round&#039;&#039; to accommodate tiebreakers.&lt;br /&gt;
* Finals are best of 3 matches to 100 points (the first team to win 2 matches wins).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
#####################################################################&lt;br /&gt;
# Bracket Instructions / Tips&lt;br /&gt;
# For &amp;lt;3 Teams, that sucks bro, dead game&lt;br /&gt;
# For 3-4 Teams, use Template:4TeamRoundRobinBracket&lt;br /&gt;
# For 5-6 Teams, use Template:6TeamRoundRobinBracket&lt;br /&gt;
# For 7-8 Teams, use Template:8TeamRoundRobinBracket&lt;br /&gt;
# For 9-16 Teams (Single Elimination), use Template:16TeamBracket&lt;br /&gt;
# For 17-32 Teams (Single Elimination), use Template:32TeamBracket&lt;br /&gt;
#####################################################################&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Ladle{{Ladle Meta|number}}Bracket}}&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;To update the brackets, edit [[Template:Ladle{{Ladle Meta|number}}Bracket]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{:Ladle/WinterTimes}}--&amp;gt; &amp;lt;!-- November - March --&amp;gt;&lt;br /&gt;
{{:Ladle/SummerTimes}} &amp;lt;!-- April - October --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Ladle count down timer --- https://codinglandx.github.io/timer --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Previous Result - [[Ladle {{Ladle Meta|previous}}]]===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ladle{{Ladle Meta|previous}}Bracket}}&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Bracket Link: [[Template:Ladle{{Ladle Meta|previous}}Bracket]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE Desolate/ladle/ladle_classic.cfg(http://resource.armagetronad.net/resource/Desolate/ladle/ladle_classic.cfg)&lt;br /&gt;
 RINCLUDE Desolate/ladle/{{Ladle Meta|number}}_authorities.cfg(http://resource.armagetronad.net/resource/Desolate/ladle/{{Ladle Meta|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
If you are employing Nanu&#039;s statistics logging, it is good practise to let players know:&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE Desolate/ladle/ladle_classic.cfg(http://resource.armagetronad.net/resource/Desolate/ladle/ladle_classic.cfg)&lt;br /&gt;
 RINCLUDE delinquent/ladle/{{Ladle Meta|number}}_authorities.cfg(http://resource.armagetronad.net/resource/delinquent/ladle/{{Ladle Meta|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xfafafaSTATS 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xfafafaSTATS 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{LadleServer|Delinquent&#039;s FR|146.59.225.174|4536|Roubaix|}}&lt;br /&gt;
{{LadleServer|vov&#039;s Backup EU|85.214.226.170|4538|Germany|[[User:Ninja Potato|Ninja Potato]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s GER|vps-zman.armagetronad.org|4534|Germany|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{LadleServer|Deso&#039;s NY|66.23.237.74|4534|New York, US|}}&lt;br /&gt;
{{LadleServer|Nanu&#039;s NY|TBD|TBD|New York, US|}}&lt;br /&gt;
{{LadleServer|Delinquent&#039;s DC|129.80.54.65|4539|Washington DC, US|}}&lt;br /&gt;
{{LadleServer|Light&#039;s Ohio|lightron.org|4551|Ohio, US|[[User:Light|Light]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [https://armagetron.kevinh.us/online/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
* [https://browser.armanelgtron.tk/#regex=Ladle%20\d+%20\%28.+\%29 Nelg&#039;s Online Server Browser]&lt;br /&gt;
* [https://lightron.org/Servers/Ladle Lightron Server Browser]&lt;br /&gt;
&lt;br /&gt;
==Access Levels==&lt;br /&gt;
&lt;br /&gt;
===Global Admins===&lt;br /&gt;
Server owners and players who are available to assist with major server issues.&lt;br /&gt;
* Desolate@forums&lt;br /&gt;
* raph@forums&lt;br /&gt;
* vov@forums&lt;br /&gt;
* delinquent@forums&lt;br /&gt;
* Z-Man@forums&lt;br /&gt;
* Nanu Nanu@forums&lt;br /&gt;
&lt;br /&gt;
===Global Moderators===&lt;br /&gt;
Frequent team leaders and tournament organizers able to assist with minor issues.&lt;br /&gt;
* Magi@forums&lt;br /&gt;
* F0RC3@forums&lt;br /&gt;
* woof@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
* thxmp@forums&lt;br /&gt;
* Olive@forums&lt;br /&gt;
* &amp;quot;Nanu Nanu@forums&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ban List===&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
* [http://vps-zman.armagetronad.org/~manuel/armarecordings/ Z-man&#039;s recordings]&lt;br /&gt;
* [https://armagetron.kevinh.us/aa/recs/ladle/ Nelg&#039;s recordings (usually only records if Z-Man is not around to do so)]&lt;br /&gt;
* &amp;lt;strike&amp;gt;[https://www.youtube.com/user/screally/videos Nope, sorry, syllabear deleted all his videos]&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ladle]]&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=67015</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=67015"/>
		<updated>2026-01-23T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Alternate Authentication Authorities */ adding RCL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums3.armagetronad.net/ official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself (and absolutely the &amp;quot;@forums&amp;quot;, it gets added automatically), quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
What you also don&#039;t need is to post on the forums. Seriously. The only thing you may need to do on the forums if you have a very, very old account is to log out and log in again. If you just got the account, it should be ready to go.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing (outdated, pretty much all servers support it by now), those are:&lt;br /&gt;
&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Chico&#039;s Brake Boost Styball&lt;br /&gt;
*Crazy Tronners C T F&lt;br /&gt;
*Crazy Tronners Catfight 2&lt;br /&gt;
*Crazy Tronners Open Sumo&lt;br /&gt;
*Crazy Tronners Wild Fortress Lounge&lt;br /&gt;
*Crazy Tronners Wild Sumo&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Tag Test&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*¦×¦.Team.Sumo.Server&lt;br /&gt;
&lt;br /&gt;
== Alternate Authentication Authorities ==&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Dead?&lt;br /&gt;
* [http://durkadurkaland.com durkadurkaland.com]&lt;br /&gt;
* [http://twixted-xats.ath.cx/forum/ twixted-xats.ath.cx/forum/]&lt;br /&gt;
* [http://www.lagtest.net/forum/index.php lagtest.net]&lt;br /&gt;
* [http://www.aagid.net @aagid]&lt;br /&gt;
* [http://crazy-tronners.com @ct]&lt;br /&gt;
* [http://deathbydistraction.net/forums @dbd]&lt;br /&gt;
* [http://trongame.de/forum @pru]&lt;br /&gt;
* [http://roadrunnerz.net @roadrunnerz.net]&lt;br /&gt;
* [http://x.hashpickup.net/ @x]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [https://lightron.org/ @lt]&lt;br /&gt;
* [https://retrocyclesleague.com/ @rcl]&lt;br /&gt;
&lt;br /&gt;
Some of these are tied to their forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients (before 0.2.8) are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants.&lt;br /&gt;
* Plain &amp;quot;/login&amp;quot;, will trigger authentication for a local server account.&lt;br /&gt;
* &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot;, will trigger login with an account at a remote authority.&lt;br /&gt;
In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). &lt;br /&gt;
* The third way is to say &amp;quot;/login &amp;lt;account@authority&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, that in the appearing login menu, you do not have to write the @authority part again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== troubleshooting ==&lt;br /&gt;
# Make sure that you are typing your username exactly as it is at the place for authentication. For instance if you have the Player1 account on the forums it would be Player1@forums instead of player1@forums.&lt;br /&gt;
# If you are using an old client make sure that when you are prompted for a password that your username is correct. On older clients this will rename it to your gridname.&lt;br /&gt;
#Ensure that you are using the correct authority where you have an account.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ===&lt;br /&gt;
&lt;br /&gt;
* The Classic Submarine 51 : Persistent account K/D stats.&lt;br /&gt;
[[File:Sub51-AccountKD.png]]&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr co lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. ZThread is a bit outdated and does not go well with recent versions of GCC; be sure to get the latest version (2.3.2) and to configure and build it like this (all as root):&lt;br /&gt;
 CXXFLAGS=-fpermissive ./configure --prefix=/usr&lt;br /&gt;
 make&lt;br /&gt;
 make install&lt;br /&gt;
 ldconfig&lt;br /&gt;
&lt;br /&gt;
The &#039;--prefix=/usr&#039; is only required on systems that don&#039;t include /usr/local in /etc/ld.so.conf.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=67014</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=67014"/>
		<updated>2026-01-23T23:29:53Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Benefits on specific servers */ removing dead CT servers and Styball (no benefits yet), adding Sub 51.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums3.armagetronad.net/ official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself (and absolutely the &amp;quot;@forums&amp;quot;, it gets added automatically), quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
What you also don&#039;t need is to post on the forums. Seriously. The only thing you may need to do on the forums if you have a very, very old account is to log out and log in again. If you just got the account, it should be ready to go.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing (outdated, pretty much all servers support it by now), those are:&lt;br /&gt;
&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Chico&#039;s Brake Boost Styball&lt;br /&gt;
*Crazy Tronners C T F&lt;br /&gt;
*Crazy Tronners Catfight 2&lt;br /&gt;
*Crazy Tronners Open Sumo&lt;br /&gt;
*Crazy Tronners Wild Fortress Lounge&lt;br /&gt;
*Crazy Tronners Wild Sumo&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Tag Test&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*¦×¦.Team.Sumo.Server&lt;br /&gt;
&lt;br /&gt;
== Alternate Authentication Authorities ==&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Dead?&lt;br /&gt;
* [http://durkadurkaland.com durkadurkaland.com]&lt;br /&gt;
* [http://twixted-xats.ath.cx/forum/ twixted-xats.ath.cx/forum/]&lt;br /&gt;
* [http://www.lagtest.net/forum/index.php lagtest.net]&lt;br /&gt;
* [http://www.aagid.net @aagid]&lt;br /&gt;
* [http://crazy-tronners.com @ct]&lt;br /&gt;
* [http://deathbydistraction.net/forums @dbd]&lt;br /&gt;
* [http://trongame.de/forum @pru]&lt;br /&gt;
* [http://roadrunnerz.net @roadrunnerz.net]&lt;br /&gt;
* [http://x.hashpickup.net/ @x]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* [https://lightron.org/ @lt]&lt;br /&gt;
&lt;br /&gt;
Some of these are tied to their forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients (before 0.2.8) are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants.&lt;br /&gt;
* Plain &amp;quot;/login&amp;quot;, will trigger authentication for a local server account.&lt;br /&gt;
* &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot;, will trigger login with an account at a remote authority.&lt;br /&gt;
In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). &lt;br /&gt;
* The third way is to say &amp;quot;/login &amp;lt;account@authority&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, that in the appearing login menu, you do not have to write the @authority part again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== troubleshooting ==&lt;br /&gt;
# Make sure that you are typing your username exactly as it is at the place for authentication. For instance if you have the Player1 account on the forums it would be Player1@forums instead of player1@forums.&lt;br /&gt;
# If you are using an old client make sure that when you are prompted for a password that your username is correct. On older clients this will rename it to your gridname.&lt;br /&gt;
#Ensure that you are using the correct authority where you have an account.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ===&lt;br /&gt;
&lt;br /&gt;
* The Classic Submarine 51 : Persistent account K/D stats.&lt;br /&gt;
[[File:Sub51-AccountKD.png]]&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr co lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. ZThread is a bit outdated and does not go well with recent versions of GCC; be sure to get the latest version (2.3.2) and to configure and build it like this (all as root):&lt;br /&gt;
 CXXFLAGS=-fpermissive ./configure --prefix=/usr&lt;br /&gt;
 make&lt;br /&gt;
 make install&lt;br /&gt;
 ldconfig&lt;br /&gt;
&lt;br /&gt;
The &#039;--prefix=/usr&#039; is only required on systems that don&#039;t include /usr/local in /etc/ld.so.conf.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing]]&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File:Sub51-AccountKD.png&amp;diff=67013</id>
		<title>File:Sub51-AccountKD.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File:Sub51-AccountKD.png&amp;diff=67013"/>
		<updated>2026-01-23T23:27:36Z</updated>

		<summary type="html">&lt;p&gt;P4: Visualizing account stats benefit for logged-in players on The Classic Submarine 51 server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Visualizing account stats benefit for logged-in players on The Classic Submarine 51 server.&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=64289</id>
		<title>User:P4</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=64289"/>
		<updated>2024-12-08T09:25:28Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cześć. P4 is not Pentium 4 nor Perforce Helix!&lt;br /&gt;
&lt;br /&gt;
I was a member of [http://web.archive.org/web/20100313124100/http://crazy-tronners.com:80/profile.php?mode=viewprofile&amp;amp;u=82 Crazy-Tronners] and now part of [https://www.thefarm51.com/ The Farm 51]&#039;s team.&lt;br /&gt;
&lt;br /&gt;
* P4&#039;s homepage is [http://p4.chaosnet.org/ here].&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=64281</id>
		<title>ArmaBell&#039;s MapEditor</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=64281"/>
		<updated>2024-12-03T12:25:39Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Downloading ArmaBell&amp;#039;s MapEditor */ fixing broken link to old forums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmaBell&#039;s MapEditor is an [[ArmaBell]] plugin started by iF in 02/2006.&lt;br /&gt;
&lt;br /&gt;
It requires WindowsXP and [[ArmaBell]].&lt;br /&gt;
&lt;br /&gt;
== Downloading ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
You can get [[ArmaBell]] with plugins from [http://forums3.armagetronad.net/viewtopic.php?p=194531#194531 here].&lt;br /&gt;
&lt;br /&gt;
== Running ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
First you need to have a version of ArmaBell (0.0.4 or higher) installed and running. Then you only need to use the Traymenu to find out the &amp;quot;Plugin&amp;quot; named &amp;quot;MapEditor&amp;quot;.&lt;br /&gt;
According to this Forum-Topic: [http://forums.armagetronad.net/viewtopic.php?p=58371 Armabell V0.0.7 Doesn&#039;t work] you can run the mapeditor without ArmaBell running - using aps.exe.&lt;br /&gt;
&lt;br /&gt;
== Using ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=64280</id>
		<title>User:P4</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=64280"/>
		<updated>2024-12-03T11:59:27Z</updated>

		<summary type="html">&lt;p&gt;P4: Adding TF51 info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cześć. P4 is not Pentium 4 nor Perforce Helix! It stands for P4szcz00r (&amp;quot;pa-shtchoor&amp;quot; - look-it&#039;s-rat).&lt;br /&gt;
&lt;br /&gt;
I was a member of [http://web.archive.org/web/20100313124100/http://crazy-tronners.com:80/profile.php?mode=viewprofile&amp;amp;u=82 Crazy-Tronners] and now part of [https://www.thefarm51.com/ The Farm 51]&#039;s team.&lt;br /&gt;
&lt;br /&gt;
* P4&#039;s homepage is [http://p4.chaosnet.org/ here].&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=64279</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=64279"/>
		<updated>2024-12-03T11:51:08Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Free Agents */ Adding myself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Sign your team up here using one of the following formats. &amp;lt;br /&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&amp;lt;br&amp;gt;&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Caching is weird. I didn&#039;t see that april fools until like, a week after ladle -deli --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
&#039;&#039;&#039;Sign ups close 24 hours before Ladle!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{LadleTeamCountSmall|1|6}}&lt;br /&gt;
{{LadleTeam| Redemption |ampz|ampz@forums| dgm, kronk, wolf, wind, sanity |Wiki Page Name}}&lt;br /&gt;
&lt;br /&gt;
===Free Agents===&lt;br /&gt;
Add your name here if you are actively looking for a team to join for the upcoming ladle &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;!-- Sign up here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* delinquent (delinquent@forums)&lt;br /&gt;
* P4 (P4@thefarm51.com) &#039;&#039;aka ℜ𝔢𝔱𝔯𝔬:Player51 on Discord and Monarki on the Grid&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- remember to put * before your name --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Format for 5-8 Teams --&amp;gt;&lt;br /&gt;
* For 1-4 teams, Ladle is a round robin, with each round being 2 matches to 100 points.&lt;br /&gt;
* For 5-8 teams, Ladle is a round robin, with each round being 1 match to 150 points.&lt;br /&gt;
* In both cases, the top 2 teams advance to finals. In the case of a tiebreaker, scores will be compared from the matches played directly between the tied teams. The top team in net score vs the other tied teams will automatically advance to the finals. The other teams will play 1 match to 100 points in the finals server (or backup) to decide who advances to finals. If there are more than 2 tied teams, not counting the team automatically advancing to finals, the lowest scores will be automatically eliminated, leaving just 2 teams to fight in the playoff match.&lt;br /&gt;
* &#039;&#039;Please record your match scores in each round&#039;&#039; to accommodate tiebreakers.&lt;br /&gt;
* Finals are best of 3 matches to 100 points (the first team to win 2 matches wins).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
#####################################################################&lt;br /&gt;
# Bracket Instructions / Tips&lt;br /&gt;
# For &amp;lt;3 Teams, that sucks bro, dead game&lt;br /&gt;
# For 3-4 Teams, use Template:4TeamRoundRobinBracket&lt;br /&gt;
# For 5-6 Teams, use Template:6TeamRoundRobinBracket&lt;br /&gt;
# For 7-8 Teams, use Template:8TeamRoundRobinBracket&lt;br /&gt;
# For 9-16 Teams (Single Elimination), use Template:16TeamBracket&lt;br /&gt;
# For 17-32 Teams (Single Elimination), use Template:32TeamBracket&lt;br /&gt;
#####################################################################&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Ladle{{Ladle Meta|number}}Bracket}}&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;To update the brackets, edit [[Template:Ladle{{Ladle Meta|number}}Bracket]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&lt;br /&gt;
{{:Ladle/WinterTimes}}-- &amp;lt;!-- November - March --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{:Ladle/SummerTimes}}--&amp;gt; &amp;lt;!-- April - October --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Ladle count down timer --- https://codinglandx.github.io/timer --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Previous Result - [[Ladle {{Ladle Meta|previous}}]]===&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Ladle{{Ladle Meta|previous}}Bracket}}&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Bracket Link: [[Template:Ladle{{Ladle Meta|previous}}Bracket]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE Desolate/ladle/ladle_classic.cfg(http://resource.armagetronad.net/resource/Desolate/ladle/ladle_classic.cfg)&lt;br /&gt;
 RINCLUDE delinquent/ladle/{{Ladle Meta|number}}_authorities.cfg(http://resource.armagetronad.net/resource/delinquent/ladle/{{Ladle Meta|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
If you are employing Nanu&#039;s statistics logging, it is good practise to let players know:&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE Desolate/ladle/ladle_classic.cfg(http://resource.armagetronad.net/resource/Desolate/ladle/ladle_classic.cfg)&lt;br /&gt;
 RINCLUDE delinquent/ladle/{{Ladle Meta|number}}_authorities.cfg(http://resource.armagetronad.net/resource/delinquent/ladle/{{Ladle Meta|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xfafafaSTATS 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xfafafaSTATS 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{LadleServer|Delinquent&#039;s UK|143.47.233.39|4536|London|}} &lt;br /&gt;
{{LadleServer|Deso&#039;s EU|176.9.45.134|4534|Germany|}}&lt;br /&gt;
{{LadleServer|vov&#039;s Backup EU|85.214.226.170|4538|Germany|[[User:Ninja Potato|Ninja Potato]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s GER|vps-zman.armagetronad.org|4534|Germany|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s GER 2|95.111.241.79|4534|Germany|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Nanu&#039;s EU|TBD|TBD|London|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{LadleServer|Deso&#039;s NY|66.23.237.74|4534|New York, US|}}&lt;br /&gt;
{{LadleServer|Nanu&#039;s NY|TBD|TBD|New York, US|}}&lt;br /&gt;
{{LadleServer|Delinquent&#039;s DC|129.80.54.65|4539|Washington DC, US|}}&lt;br /&gt;
{{LadleServer|Light&#039;s Ohio|lightron.org|4551|Ohio, US|[[User:Light|Light]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Kevin stopped running a server, I think that includes this one    {{LadleServer|kevinh.us|armagetron.kevinh.us|4556|Illinois, US|}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [https://armagetron.kevinh.us/online/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
* [https://browser.armanelgtron.tk/#regex=Ladle%20\d+%20\%28.+\%29 Nelg&#039;s Online Server Browser]&lt;br /&gt;
* [https://lightron.org/Servers/Ladle Lightron Server Browser]&lt;br /&gt;
&lt;br /&gt;
==Access Levels==&lt;br /&gt;
&lt;br /&gt;
===Global Admins===&lt;br /&gt;
Server owners and players who are available to assist with major server issues.&lt;br /&gt;
* Desolate@forums&lt;br /&gt;
* raph@forums&lt;br /&gt;
* vov@forums&lt;br /&gt;
* delinquent@forums&lt;br /&gt;
* Z-Man@forums&lt;br /&gt;
* Nanu Nanu@forums&lt;br /&gt;
&lt;br /&gt;
===Global Moderators===&lt;br /&gt;
Frequent team leaders and tournament organizers able to assist with minor issues.&lt;br /&gt;
* Magi@forums&lt;br /&gt;
* F0RC3@forums&lt;br /&gt;
* woof@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
* thxmp@forums&lt;br /&gt;
* Olive@forums&lt;br /&gt;
* &amp;quot;Nanu Nanu@forums&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ban List===&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
* [http://vps-zman.armagetronad.org/~manuel/armarecordings/ Z-man&#039;s recordings]&lt;br /&gt;
* [https://armagetron.kevinh.us/aa/recs/ladle/ Nelg&#039;s recordings (usually only records if Z-Man is not around to do so)]&lt;br /&gt;
* &amp;lt;strike&amp;gt;[https://www.youtube.com/user/screally/videos Nope, sorry, syllabear deleted all his videos]&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ladle]]&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55275</id>
		<title>Funnel</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55275"/>
		<updated>2021-01-25T21:13:40Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Teams */ setting Player51 team name up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Funnel/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The Funnel is a 3v3 Styball tournament to be hosted on the 31st of January.&lt;br /&gt;
&lt;br /&gt;
Signups are now open!&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Real MaGRID&#039;&#039;&#039; | Qwessi (Qwessi@forums) | ~R~onaldo  | Smodrić&lt;br /&gt;
#&#039;&#039;&#039;AFCA&#039;&#039;&#039; | 14 (Olive@forums) | 10  | 1&lt;br /&gt;
#&#039;&#039;&#039;West gone Wild&#039;&#039;&#039; | Dino (dinosareyummy@forums) | Capone | cookie | &lt;br /&gt;
#&#039;&#039;&#039;Rocket League&#039;&#039;&#039; | over (Overrated@forums) | Magi | Jam&lt;br /&gt;
#&#039;&#039;&#039;Nelg ball&#039;&#039;&#039; | Johnny(johnny.nbk.@forums) | Nelg | Eez&lt;br /&gt;
#&#039;&#039;&#039;Derfect Pynamo&#039;&#039;&#039; | Lubanski (Player51@forums) | Pink | &amp;lt;not yet determined&amp;gt; | szopin |&lt;br /&gt;
&lt;br /&gt;
==Brackets==&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
Config File - &lt;br /&gt;
&lt;br /&gt;
Map File -&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55274</id>
		<title>Funnel</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55274"/>
		<updated>2021-01-25T12:07:23Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Teams */ correcting the format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Funnel/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The Funnel is a 3v3 Styball tournament to be hosted on the 31st of January.&lt;br /&gt;
&lt;br /&gt;
Signups are now open!&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Real MaGRID&#039;&#039;&#039; | Qwessi (Qwessi@forums) | ~R~onaldo  | Smodrić&lt;br /&gt;
#&#039;&#039;&#039;AFCA&#039;&#039;&#039; | 14 (Olive@forums) | 10  | 1&lt;br /&gt;
#&#039;&#039;&#039;West gone Wild&#039;&#039;&#039; | Dino (dinosareyummy@forums) | Capone | cookie | &lt;br /&gt;
#&#039;&#039;&#039;Rocket League&#039;&#039;&#039; | over (Overrated@forums) | Magi | Jam&lt;br /&gt;
#&#039;&#039;&#039;Nelg ball&#039;&#039;&#039; | Johnny(johnny.nbk.@forums) | Nelg | Eez&lt;br /&gt;
#&#039;&#039;&#039;&amp;lt;not yet determined&amp;gt;&#039;&#039;&#039; | Lubanski (Player51@forums) | Pink | &amp;lt;not yet determined&amp;gt; | szopin | &amp;lt;not yet determined&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brackets==&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
Config File - &lt;br /&gt;
&lt;br /&gt;
Map File -&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55273</id>
		<title>Funnel</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55273"/>
		<updated>2021-01-25T12:06:27Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Teams */ fixing Pink&amp;#039;s auth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Funnel/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The Funnel is a 3v3 Styball tournament to be hosted on the 31st of January.&lt;br /&gt;
&lt;br /&gt;
Signups are now open!&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Real MaGRID&#039;&#039;&#039; | Qwessi (Qwessi@forums) | ~R~onaldo  | Smodrić&lt;br /&gt;
#&#039;&#039;&#039;AFCA&#039;&#039;&#039; | 14 (Olive@forums) | 10  | 1&lt;br /&gt;
#&#039;&#039;&#039;West gone Wild&#039;&#039;&#039; | Dino (dinosareyummy@forums) | Capone | cookie | &lt;br /&gt;
#&#039;&#039;&#039;Rocket League&#039;&#039;&#039; | over (Overrated@forums) | Magi | Jam&lt;br /&gt;
#&#039;&#039;&#039;Nelg ball&#039;&#039;&#039; | Johnny(johnny.nbk.@forums) | Nelg | Eez&lt;br /&gt;
#&#039;&#039;&#039;&amp;lt;not yet determined&amp;gt;&#039;&#039;&#039; | Lubanski (Player51@forums) | Pink@lt | &amp;lt;not yet determined&amp;gt; | szopin@forums | &amp;lt;not yet determined&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brackets==&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
Config File - &lt;br /&gt;
&lt;br /&gt;
Map File -&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55272</id>
		<title>Funnel</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Funnel&amp;diff=55272"/>
		<updated>2021-01-25T12:05:54Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Teams */ adding Player51&amp;#039;s team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Funnel/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
The Funnel is a 3v3 Styball tournament to be hosted on the 31st of January.&lt;br /&gt;
&lt;br /&gt;
Signups are now open!&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Real MaGRID&#039;&#039;&#039; | Qwessi (Qwessi@forums) | ~R~onaldo  | Smodrić&lt;br /&gt;
#&#039;&#039;&#039;AFCA&#039;&#039;&#039; | 14 (Olive@forums) | 10  | 1&lt;br /&gt;
#&#039;&#039;&#039;West gone Wild&#039;&#039;&#039; | Dino (dinosareyummy@forums) | Capone | cookie | &lt;br /&gt;
#&#039;&#039;&#039;Rocket League&#039;&#039;&#039; | over (Overrated@forums) | Magi | Jam&lt;br /&gt;
#&#039;&#039;&#039;Nelg ball&#039;&#039;&#039; | Johnny(johnny.nbk.@forums) | Nelg | Eez&lt;br /&gt;
#&#039;&#039;&#039;&amp;lt;not yet determined&amp;gt;&#039;&#039;&#039; | Lubanski (Player51@forums) | Pink@forums | &amp;lt;not yet determined&amp;gt; | szopin@forums | &amp;lt;not yet determined&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brackets==&lt;br /&gt;
&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
Config File - &lt;br /&gt;
&lt;br /&gt;
Map File -&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=55271</id>
		<title>User:P4</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=55271"/>
		<updated>2021-01-25T11:28:26Z</updated>

		<summary type="html">&lt;p&gt;P4: updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cześć. P4 is not Pentium 4 nor Perforce Helix! It stands for P4szcz00r (&amp;quot;pa-shtchoor&amp;quot; - look-it&#039;s-rat).&lt;br /&gt;
&lt;br /&gt;
I was a member of [http://web.archive.org/web/20100313124100/http://crazy-tronners.com:80/profile.php?mode=viewprofile&amp;amp;u=82 Crazy-Tronners].&lt;br /&gt;
&lt;br /&gt;
* P4&#039;s homepage is [http://p4.chaosnet.org/ here].&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=ArmaBell&amp;diff=25681</id>
		<title>ArmaBell</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=ArmaBell&amp;diff=25681"/>
		<updated>2010-02-01T00:20:35Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Downloading ArmaBell */ broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmaBell is an Armagetron addon started by iF in 02/2006 and its only available for WinXP.&lt;br /&gt;
&lt;br /&gt;
This little piece of software brings the currently online players and servers directly to your desktop.&lt;br /&gt;
&lt;br /&gt;
ArmaBell is equipped with a programmable Eventeditor. You can program yourself with ArmaBell even eventscripts which to be implemented automatically. Armabell is equipped also with a simple plugin interface.&lt;br /&gt;
&lt;br /&gt;
== Downloading ArmaBell ==&lt;br /&gt;
ArmaBell used to be available from &amp;lt;nowiki&amp;gt;http://armabell.armagetron.de/&amp;lt;/nowiki&amp;gt;, but at least the domain went dead. &lt;br /&gt;
[http://adventuresoftron.com/aa/armabell7andpatch.zip Here&#039;s] the .zip release thanks to sinewav. You have to edit the shortcuts and correct the directories to make it working.&lt;br /&gt;
&lt;br /&gt;
== Using ArmaBell ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=SumoKnockout&amp;diff=24160</id>
		<title>SumoKnockout</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=SumoKnockout&amp;diff=24160"/>
		<updated>2009-08-16T18:46:43Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Web Server list */  currently working&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;[http://www.kingsofthegrid.net/ &#039;&#039;&#039;Kings of the Grid!&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;[http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19527 &#039;&#039;&#039;1ON1 Sumo Knockout Tournament 1 - Sunday, August 16, 2009!&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;SIGN-UP&#039;S ARE CLOSED.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;All participating players MUST be authenticated in order to play! (Login in-game with the account you posted on the wiki or it will not work!)&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Post your results on the #armagetron.tourneys IRC channel or to any of the Admins or Mods.&#039;&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=General Information=&lt;br /&gt;
===About===&lt;br /&gt;
This is the first 1ON1 Sumo Knockout Tournament. Ideally it will be hosted every two months and in the future, be incorporated with the [http://www.kingsofthegrid.net/ &#039;&#039;&#039;Kings of the Grid&#039;&#039;&#039;] website. There will be the Sumo Ladder and the Sumo Tournament - combining the Sumo King and Sumo Champion.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
I &#039;&#039;(Flex)&#039;&#039; would like to thank everyone for their share of work and effort put into making this happen. In a matter of days we managed to set up this tournament. Thanks to PsYkO (from SP); for helping out and being the public announcer for the tournament to the community of Armagetron. All server admins for providing a server or more. All admins &amp;amp; mods for being there and administrating. ct|kyle for helping out a lot with the brackets and other things, and others for assisting also. dubStep for assisting with minor things we needed doing. Also any other people who assisted with any thing, that I&#039;ve forgotten to mention.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Sign-ups close on the 14th of August 2009.&lt;br /&gt;
*Servers &amp;amp; players will be randomized on the 15th of August 2009.&lt;br /&gt;
*All participating players MUST be authenticated in order to play! (Login in-game with the account you posted on the wiki or it will not work!)&lt;br /&gt;
*Post your results on the #armagetron.tourneys IRC channel or to any of the Admins or Mods.&lt;br /&gt;
*All games are best of 3 matches (the first player to win 2 matches advances to the next round).&lt;br /&gt;
*Do &#039;&#039;&#039;NOT&#039;&#039;&#039; abuse admin privileges! Anyone reported to be doing so, will be banned from all future SKT/kingsofthegrid.net events.&lt;br /&gt;
*Be friendly and have fun. If you prevent that for other people, we&#039;ll ensure you won&#039;t have a chance to do so again.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&#039;&#039;If you&#039;re a server administrator; read &amp;quot;Server Configurations&amp;quot; for more information on how to set up the server. This list is just for information.&#039;&#039;&lt;br /&gt;
*Practically default, classic Sumo.&lt;br /&gt;
*No time limits.&lt;br /&gt;
*First to 600 points.&lt;br /&gt;
*Highest points after 10 rounds, wins.&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || [[Greenwich Mean Time|GMT]] || [[Eastern Daylight Time|EDT]] (GMT-4) || [[Pacific Daylight Time|PDT]] (GMT-7) || [[British Summer Time|BST]] (GMT+1) || [[Central European Summer Time|CEST]] (GMT+2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opening Round&#039;&#039;&#039; || 19:00 PM || 15:00 PM || 12:00 PM || 20:00 PM || 21:00 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Round 1&#039;&#039;&#039; || 19:35 PM || 15:35 PM || 12:35 PM || 20:35 PM || 21:35 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Round 2&#039;&#039;&#039; || 20:05 PM || 16:00 PM || 13:00 PM || 21:00 PM || 22:00 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarter Finals&#039;&#039;&#039; || 20:30 PM || 16:30 PM || 13:30 PM || 21:30 PM || 22:30 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Semi Finals&#039;&#039;&#039; || 21:00 PM || 17:00 PM || 14:00 PM || 22:00 PM || 23:00 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finals&#039;&#039;&#039; || 21:30 PM || 17:30 PM || 14:30 PM || 22:30 PM || 23:30 PM &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
([http://www.greenwichmeantime.com/ time conversion here])&lt;br /&gt;
&lt;br /&gt;
=Signed-up List=&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;# &#039;&#039;&#039;Name here&#039;&#039;&#039; &amp;lt;code&amp;gt;Global ID here (user@forums)&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Sasori&#039;&#039;&#039; &amp;lt;code&amp;gt;Lizmatic@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Thump&#039;&#039;&#039; &amp;lt;code&amp;gt;thump@durkadurkaland.com&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Mecca&#039;&#039;&#039; &amp;lt;code&amp;gt;Mecca@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Eckz&#039;&#039;&#039; &amp;lt;code&amp;gt;Volcano@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Flex&#039;&#039;&#039; &amp;lt;code&amp;gt;Flex@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;PsYkO&#039;&#039;&#039; &amp;lt;code&amp;gt;~*PsYkO*~@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;pike&#039;&#039;&#039; &amp;lt;code&amp;gt;pike@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Oblivion&#039;&#039;&#039; &amp;lt;code&amp;gt;~*SP*~Oblivion@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Judders&#039;&#039;&#039; &amp;lt;code&amp;gt;Judders@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;-=VcL.zac&#039;&#039;&#039; &amp;lt;code&amp;gt;zac@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;K-Yo&#039;&#039;&#039; &amp;lt;code&amp;gt;K-Yo@ct/jedi&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Cody &amp;lt;3&#039;&#039;&#039; &amp;lt;code&amp;gt;Cody@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Durka&#039;&#039;&#039; &amp;lt;code&amp;gt;DDMJ@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;DreadLord&#039;&#039;&#039; &amp;lt;code&amp;gt;dreadlord@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;arks&#039;&#039;&#039; &amp;lt;code&amp;gt;arks@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;noob13&#039;&#039;&#039; &amp;lt;code&amp;gt;noob13@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;PlayerNuby&#039;&#039;&#039; &amp;lt;code&amp;gt;PlayerNub@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Titanoboa&#039;&#039;&#039; &amp;lt;code&amp;gt;Jimpan@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Killer&#039;&#039;&#039; &amp;lt;code&amp;gt;kill3r@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Xyron&#039;&#039;&#039; &amp;lt;code&amp;gt;Xyron@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;¶Pøtter&#039;&#039;&#039; &amp;lt;code&amp;gt;ppotter@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;CT_emphasis&#039;&#039;&#039; &amp;lt;code&amp;gt;emphasis@ct/leader&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;~|DS|~noname&#039;&#039;&#039; &amp;lt;code&amp;gt;noname@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;-=}ID&amp;lt; Robo&#039;&#039;&#039; &amp;lt;code&amp;gt;Robot69@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;~|DS|~ Plage&#039;&#039;&#039; &amp;lt;code&amp;gt;plage@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;-=}ID&amp;lt; Tremor&#039;&#039;&#039; &amp;lt;code&amp;gt;Tremor@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;-=}ID&amp;lt; Arilou&#039;&#039;&#039; &amp;lt;code&amp;gt;arilou@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;hoop&#039;&#039;&#039; &amp;lt;code&amp;gt;hoop@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;$ubzero&#039;&#039;&#039; &amp;lt;code&amp;gt;Subzero@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;ZaP&#039;&#039;&#039; &amp;lt;code&amp;gt;gonzap@ct/senior&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;1200&#039;&#039;&#039; &amp;lt;code&amp;gt;1200@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;viper&#039;&#039;&#039; &amp;lt;code&amp;gt;viper@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;WesD&#039;&#039;&#039; &amp;lt;code&amp;gt;WesD@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Wap&#039;&#039;&#039; &amp;lt;code&amp;gt;wap@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Desolate&#039;&#039;&#039; &amp;lt;code&amp;gt;Desolate@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;CruZ&#039;&#039;&#039; &amp;lt;code&amp;gt;CruZ@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Cyclo&#039;&#039;&#039; &amp;lt;code&amp;gt;cyclo@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Pr3&#039;&#039;&#039; &amp;lt;code&amp;gt;Pr33min3nt@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;newbie&#039;&#039;&#039; &amp;lt;code&amp;gt;newbie@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Spook&#039;&#039;&#039; &amp;lt;code&amp;gt;Spook@ct/public&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Airman&#039;&#039;&#039; &amp;lt;code&amp;gt;Airman@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;sebol158&#039;&#039;&#039;&amp;lt;code&amp;gt;sebol158@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Slash&#039;&#039;&#039; &amp;lt;code&amp;gt;slashy@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;CT×¶4&#039;&#039;&#039; &amp;lt;code&amp;gt;P4@ct/jedi&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;freako&#039;&#039;&#039; &amp;lt;code&amp;gt;freako@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;W33D&#039;&#039;&#039; &amp;lt;code&amp;gt;W33D@ct/trial&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;~|DS|~AshitakA&#039;&#039;&#039; &amp;lt;code&amp;gt;AshitakA@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;CuRbSidE&#039;&#039;&#039; &amp;lt;code&amp;gt;CuRbSidE@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIGN UP LIST IS FULL.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Substitute List===&lt;br /&gt;
As there&#039;s only 48 slots available and possibly not enough servers. Once the signed-up list reaches 48, the list is &#039;&#039;&#039;full!&#039;&#039;&#039; You may add your name here, for people that do not turn up, you may simply take their spot, but please be aware that everyone may turn up (As if!).  Please do &#039;&#039;&#039;not&#039;&#039;&#039; try and add yourself by removing another person, We have copies that will be checked.&lt;br /&gt;
# &#039;&#039;&#039;Pink Tomatoes&#039;&#039;&#039; &amp;lt;code&amp;gt;Pink_Tomatoes@forums&amp;lt;/code&amp;gt; &#039;&#039;I&#039;m a maybe.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Sasha&#039;&#039;&#039; &amp;lt;code&amp;gt;sasha@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;olive&#039;&#039;&#039; &amp;lt;code&amp;gt;olive@ct/public&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;FoFo&#039;&#039;&#039; &amp;lt;code&amp;gt;FoFo@xats.ath.cx&amp;lt;/code&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;envy&#039;&#039;&#039; &amp;lt;code&amp;gt;envy@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
===Admin List===&lt;br /&gt;
These are the admins. If you&#039;re not taking part and would like to admin the servers. (Starting matches and reporting results). Apply here.&lt;br /&gt;
* &#039;&#039;&#039;Z-Man&#039;&#039;&#039; &amp;lt;code&amp;gt;Z-Man@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;G5&#039;&#039;&#039; &amp;lt;code&amp;gt;G5@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;dotcom&#039;&#039;&#039; &amp;lt;code&amp;gt;dubStep@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;K-Yo&#039;&#039;&#039; (if not playing) &amp;lt;code&amp;gt;K-Yo@ct/jedi&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Servers=&lt;br /&gt;
===Adverts on public servers===&lt;br /&gt;
*MESSAGE_OF_DAY &amp;amp; ROUND_CONSOLE_MESSAGE&lt;br /&gt;
 MESSAGE_OF_DAY 0xff00001ON1 Sumo Knockout Tournament - Sunday, August 16, 2009!&lt;br /&gt;
 \n   0x7fffffOne Zone! Two competitors! First to two match wins gets through!&lt;br /&gt;
 \n   0x7fffffCheck the Armagetron forums for more info - 0x99ff00Sign up&#039;s are open now0x7fffff - http://tinyurl.com/sumoknockout1&lt;br /&gt;
 &lt;br /&gt;
 ROUND_CONSOLE_MESSAGE  0xff00001ON1 Sumo Knockout Tournament - Sunday, August 16, 2009!&lt;br /&gt;
 \n   0x7fffffOne Zone! Two competitors! First to two match wins gets through!&lt;br /&gt;
 \n   0x7fffffCheck the Armagetron forums for more info - 0x99ff00Sign up&#039;s are open now0x7fffff - http://tinyurl.com/sumoknockout1&lt;br /&gt;
&lt;br /&gt;
===Server Configurations===&lt;br /&gt;
*http://flex.armagetron.co.uk/skt/1/&lt;br /&gt;
 RINCLUDE skt1v3.cfg(http://crazy-tronners.com/resource/skt/skt1v3.cfg)&lt;br /&gt;
 SERVER_NAME 0x66ffff1ON1 Sumo Knockout 1 0x0000ff(0xffffffServer Name0x0000ff)&lt;br /&gt;
&lt;br /&gt;
===Subculture list===&lt;br /&gt;
Go to Network Game→Subcultures→Edit Subcultures and edit a new entry. The settings are:&lt;br /&gt;
&lt;br /&gt;
* Name: 1ON1 Sumo Knockout Servers&lt;br /&gt;
* Address: generalconsumption.org&lt;br /&gt;
* Server Port: 4533&lt;br /&gt;
&lt;br /&gt;
===Web Server list===&lt;br /&gt;
*[http://generalconsumption.org/armagetronad/1on1 http://generalconsumption.org/armagetronad/1on1]&lt;br /&gt;
*[http://crazy-tronners.com/1on1 http://crazy-tronners.com/1on1]&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Server Name)&#039;&#039;&#039; ([[User talk:ServerAdmin|ServerAdmin]]) &amp;lt;code&amp;gt;Address:Port&amp;lt;/code&amp;gt; &#039;&#039;Location&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (LOUNGE)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;crazy-tronners.com:4538&amp;lt;/code&amp;gt; &#039;&#039; Germany (EU)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Adventures of TRON 1)&#039;&#039;&#039; ([[User talk:Sinewav|sine.wav]]) &amp;lt;code&amp;gt;lightfoot-ct.dashjr.org:4535&amp;lt;/code&amp;gt; &#039;&#039;Northeast (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Bugfarm - Referee Votes - NY)&#039;&#039;&#039; ([[User talk:Epsy|epsy]]) &amp;lt;code&amp;gt;68.168.213.18:4537&amp;lt;/code&amp;gt; &#039;&#039;New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (CT 1)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;78.46.226.238:4539&amp;lt;/code&amp;gt; &#039;&#039; Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (CT 2)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;78.46.226.237:4538&amp;lt;/code&amp;gt; &#039;&#039; Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (CT 3)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;66.160.197.251:4538&amp;lt;/code&amp;gt; &#039;&#039; Chicago, IL (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (DS 1)&#039;&#039;&#039; ([[User talk:G5|G5]]) &amp;lt;code&amp;gt;85.25.73.114:4536&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (DS 2)&#039;&#039;&#039; ([[User talk:G5|G5]]) &amp;lt;code&amp;gt;85.25.73.114:4537&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Eddie&#039;s Server 1)&#039;&#039;&#039; ([[User talk:Ed|Ed]]) &amp;lt;code&amp;gt;plantpeanuts.co.uk:4538&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Eddie&#039;s Server 2)&#039;&#039;&#039; ([[User talk:Ed|Ed]]) &amp;lt;code&amp;gt;plantpeanuts.co.uk:4539&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (emphasis&#039;s 1)&#039;&#039;&#039; ([[User talk:Emphasis|Emphasis]]) &amp;lt;code&amp;gt;emphy.dyndns.org:4534&amp;lt;/code&amp;gt; &#039;&#039;Netherlands (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (emphasis&#039;s 2)&#039;&#039;&#039; ([[User talk:Emphasis|Emphasis]]) &amp;lt;code&amp;gt;emphy.dyndns.org:4535&amp;lt;/code&amp;gt; &#039;&#039;Netherlands (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Flex&#039;s Server 1)&#039;&#039;&#039; ([[User talk:Flex|Flex]]) &amp;lt;code&amp;gt;91.121.201.45:4534&amp;lt;/code&amp;gt; &#039;&#039;Paris, France (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Flex&#039;s Server 2)&#039;&#039;&#039; ([[User talk:Flex|Flex]]) &amp;lt;code&amp;gt;91.121.201.45:4535&amp;lt;/code&amp;gt; &#039;&#039;Paris, France (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (MCP-1)&#039;&#039;&#039; ([[User talk:Noob13|Noob13]]) &amp;lt;code&amp;gt;mastercontrolprogram.de:4539&amp;lt;/code&amp;gt; &#039;&#039;Cologne, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (MCP-2)&#039;&#039;&#039; ([[User talk:Noob13|Noob13]]) &amp;lt;code&amp;gt;mastercontrolprogram.de:4540&amp;lt;/code&amp;gt; &#039;&#039;Cologne, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (TheServerPharm 1)&#039;&#039;&#039; ([[User talk:Compguygene|Compguygene]]) &amp;lt;code&amp;gt;66.45.244.54:4540&amp;lt;/code&amp;gt; &#039;&#039;New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (TheServerPharm 2)&#039;&#039;&#039; ([[User talk:Compguygene|Compguygene]]) &amp;lt;code&amp;gt;66.45.244.54:4542&amp;lt;/code&amp;gt; &#039;&#039;New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (TX 1)&#039;&#039;&#039; ([[User talk:Durka|Durka]]) &amp;lt;code&amp;gt;nyds.ath.cx:4539&amp;lt;/code&amp;gt; &#039;&#039;New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (TX 2)&#039;&#039;&#039; ([[User talk:Durka|Durka]]) &amp;lt;code&amp;gt;nyds.ath.cx:4541&amp;lt;/code&amp;gt; &#039;&#039;New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (TX 3)&#039;&#039;&#039; ([[User talk:Durka|Durka]]) &amp;lt;code&amp;gt;nyds.ath.cx:4542&amp;lt;/code&amp;gt; &#039;&#039;New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (TX 4)&#039;&#039;&#039; ([[User talk:Durka|Durka]]) &amp;lt;code&amp;gt;nyds.ath.cx:4543&amp;lt;/code&amp;gt; &#039;&#039;New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (TX 5)&#039;&#039;&#039; ([[User talk:PlayerNuby|PlayerNuby]]) &amp;lt;code&amp;gt;armagetron.at:4536&amp;lt;/code&amp;gt; &#039;&#039;Nuremberg, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knockout 1 (Z-Man&#039;s)&#039;&#039;&#039; ([[User talk:Z-Man|Z-Man]]) &amp;lt;code&amp;gt;simamo.de:4536&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Challenge Board=&lt;br /&gt;
*&#039;&#039;&#039;ADMINS &amp;amp; MODS; If a player does not show up, wait 10 minutes and replace with a sub, (Ask who the next sub is, don&#039;t just replace.) If no subs available, give the player a bye.&#039;&#039;&#039;&lt;br /&gt;
*All participating players MUST be authenticated in order to play! (Login in-game with the account you posted on the wiki or it will not work!)&lt;br /&gt;
*Post your results on the #armagetron.tourneys IRC channel or to any of the Admins or Mods.&lt;br /&gt;
*If you&#039;re not sure where you are playing, then go to the (LOUNGE) server and ask there, or try the IRC channel. #armagetron.tourneys&lt;br /&gt;
===Times===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || [[Greenwich Mean Time|GMT]] || [[Eastern Daylight Time|EDT]] (GMT-4) || [[Pacific Daylight Time|PDT]] (GMT-7) || [[British Summer Time|BST]] (GMT+1) || [[Central European Summer Time|CEST]] (GMT+2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opening Round&#039;&#039;&#039; || 19:00 PM || 15:00 PM || 12:00 PM || 20:00 PM || 21:00 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Round 1&#039;&#039;&#039; || 19:35 PM || 15:35 PM || 12:35 PM || 20:35 PM || 21:35 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Round 2&#039;&#039;&#039; || 20:05 PM || 16:00 PM || 13:00 PM || 21:00 PM || 22:00 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quarter Finals&#039;&#039;&#039; || 20:30 PM || 16:30 PM || 13:30 PM || 21:30 PM || 22:30 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Semi Finals&#039;&#039;&#039; || 21:00 PM || 17:00 PM || 14:00 PM || 22:00 PM || 23:00 PM &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finals&#039;&#039;&#039; || 21:30 PM || 17:30 PM || 14:30 PM || 22:30 PM || 23:30 PM &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
([http://www.greenwichmeantime.com/ time conversion here])&lt;br /&gt;
{{1on1sktBracket1}}&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=SumoKnockout&amp;diff=24033</id>
		<title>SumoKnockout</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=SumoKnockout&amp;diff=24033"/>
		<updated>2009-08-10T18:40:47Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Signed-up List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;6&amp;quot;&amp;gt;[http://www.kingsofthegrid.net/ &#039;&#039;&#039;Kings of the Grid!&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;6&amp;quot;&amp;gt; &#039;&#039;&#039;SIGN-UP&#039;S ARE OPEN.&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;6&amp;quot;&amp;gt;[http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19527 &#039;&#039;&#039;1ON1 Sumo Knockout - Sunday, August 16, 2009!&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
=General Information=&lt;br /&gt;
===About===&lt;br /&gt;
This is the first 1ON1 Sumo Knock-out Tournament. Ideally it will be hosted every two months and in the future, be incorporated with the [http://www.kingsofthegrid.net/ &#039;&#039;&#039;Kings of the Grid&#039;&#039;&#039;] website. There will be the Sumo Ladder and the Sumo Tournament - combining the Sumo Champion and Sumo King.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Sign-ups close on the 14th of August 2009.&lt;br /&gt;
*Servers &amp;amp; players will be randomized on the 15th.&lt;br /&gt;
*All games are best of 3 matches (the first player to win 2 matches advances to the next round).&lt;br /&gt;
*No time limits.&lt;br /&gt;
*No round limits.&lt;br /&gt;
*First to 600 points.&lt;br /&gt;
*Practically default, classic Sumo.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
&#039;&#039;If you&#039;re a server administrator; read &amp;quot;Server Configurations&amp;quot; for more information on how to set up the server. This list is just for information.&#039;&#039;&lt;br /&gt;
*INCLUDE examples/cvs_test/sumo_complete.cfg&lt;br /&gt;
*MAP_FILE Durka/sumo/arena-1.aamap.xml&lt;br /&gt;
*teams_max 2&lt;br /&gt;
*teams_min 0&lt;br /&gt;
*SP_MIN_PLAYERS 0&lt;br /&gt;
*auto_team 0&lt;br /&gt;
*win_zone_min_round_time 1000&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || GMT || EDT(GMT-4) || PDT (GMT-7) || BMT (GMT+1)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Opening Round&#039;&#039;&#039; || 19:00 || 15:00 || 14:00 || 20:00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
([http://www.greenwichmeantime.com/ time conversion here])&lt;br /&gt;
&lt;br /&gt;
=Signed-up List=&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* &#039;&#039;&#039;Name here&#039;&#039;&#039; &amp;lt;code&amp;gt;Global ID here (user@forums)&amp;lt;/code&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* 01 &#039;&#039;&#039;Sasori&#039;&#039;&#039; &amp;lt;code&amp;gt;Lizmatic@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 02 &#039;&#039;&#039;TaZ&#039;&#039;&#039; &amp;lt;code&amp;gt;Tazmania@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 03 &#039;&#039;&#039;Mecca&#039;&#039;&#039; &amp;lt;code&amp;gt;Mecca@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 04 &#039;&#039;&#039;Eckz&#039;&#039;&#039; &amp;lt;code&amp;gt;Volcano@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 05 &#039;&#039;&#039;Flex&#039;&#039;&#039; &amp;lt;code&amp;gt;Flex@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 06 &#039;&#039;&#039;PsYkO&#039;&#039;&#039; &amp;lt;code&amp;gt;~*PsYkO*~@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 07 &#039;&#039;&#039;pike&#039;&#039;&#039; &amp;lt;code&amp;gt;pike@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 08 &#039;&#039;&#039;Oblivion&#039;&#039;&#039; &amp;lt;code&amp;gt;~*SP*~Oblivion@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 09 &#039;&#039;&#039;Judders&#039;&#039;&#039; &amp;lt;code&amp;gt;Judders@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 10 &#039;&#039;&#039;-=VcL.zac&#039;&#039;&#039; &amp;lt;code&amp;gt;ADD GLOBAL ID, PLEASE.&amp;lt;/code&amp;gt;&lt;br /&gt;
* 11 &#039;&#039;&#039;sine.wav&#039;&#039;&#039; &amp;lt;code&amp;gt;sinewav@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 12 &#039;&#039;&#039;Cody &amp;lt;3&#039;&#039;&#039; &amp;lt;code&amp;gt;Cody@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 13 &#039;&#039;&#039;Durka&#039;&#039;&#039; &amp;lt;code&amp;gt;DDMJ@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 14 &#039;&#039;&#039;DreadLord&#039;&#039;&#039; &amp;lt;code&amp;gt;dreadlord@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 15 &#039;&#039;&#039;arks&#039;&#039;&#039; &amp;lt;code&amp;gt;arks@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 16 &#039;&#039;&#039;noob13&#039;&#039;&#039; &amp;lt;code&amp;gt;noob13@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 17 &#039;&#039;&#039;PlayerNuby&#039;&#039;&#039; &amp;lt;code&amp;gt;PlayerNub@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 18 &#039;&#039;&#039;Titanoboa&#039;&#039;&#039; &amp;lt;code&amp;gt;Jimpan@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 19 &#039;&#039;&#039;Killer&#039;&#039;&#039; &amp;lt;code&amp;gt;kill3r@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 20 &#039;&#039;&#039;Xyron&#039;&#039;&#039; &amp;lt;code&amp;gt;Xyron@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 21 &#039;&#039;&#039;Ady-Lucifer&#039;&#039;&#039; &amp;lt;code&amp;gt;ADD GLOBAL ID, PLEASE.&amp;lt;/code&amp;gt;&lt;br /&gt;
* 22 &#039;&#039;&#039;¶Pøtter&#039;&#039;&#039; &amp;lt;code&amp;gt;ppotter@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 23 &#039;&#039;&#039;CT_emphasis&#039;&#039;&#039; &amp;lt;code&amp;gt;emphasis@ct/leader&amp;lt;/code&amp;gt;&lt;br /&gt;
* 24 &#039;&#039;&#039;~|DS|~noname&#039;&#039;&#039; &amp;lt;code&amp;gt;noname@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 25 &#039;&#039;&#039;-=}ID&amp;lt; Robo&#039;&#039;&#039; &amp;lt;code&amp;gt;Robot69@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 26 &#039;&#039;&#039;~|DS|~ Plage&#039;&#039;&#039; &amp;lt;code&amp;gt;plage@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 27 &#039;&#039;&#039;-=}ID&amp;lt; Tremor&#039;&#039;&#039; &amp;lt;code&amp;gt;Tremor@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 28 &#039;&#039;&#039;-=}ID&amp;lt; Arilou&#039;&#039;&#039; &amp;lt;code&amp;gt;arilou@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 29 &#039;&#039;&#039;hoop&#039;&#039;&#039; &amp;lt;code&amp;gt;hoop@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 30 &#039;&#039;&#039;$ubzero&#039;&#039;&#039; &amp;lt;code&amp;gt;Subzero@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 31 &#039;&#039;&#039;InS&#039;&#039;&#039; &amp;lt;code&amp;gt;-*inS*-@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 32 &#039;&#039;&#039;1200&#039;&#039;&#039; &amp;lt;code&amp;gt;1200@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 33 &#039;&#039;&#039;Pink Tomatoes&#039;&#039;&#039; &amp;lt;code&amp;gt;Pink_Tomatoes@forums&amp;lt;/code&amp;gt; &#039;&#039;Replaced himself with &amp;quot;-=VcL.zac&amp;quot; due to not being able to attend.&#039;&#039;&lt;br /&gt;
* 34 &#039;&#039;&#039;viper&#039;&#039;&#039; &amp;lt;code&amp;gt;viper@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 35 &#039;&#039;&#039;WesD&#039;&#039;&#039; &amp;lt;code&amp;gt;WesD@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 36 &#039;&#039;&#039;Wap&#039;&#039;&#039; &amp;lt;code&amp;gt;(wap@forums)&amp;lt;/code&amp;gt;&lt;br /&gt;
* 37 &#039;&#039;&#039;Desolate&#039;&#039;&#039; &amp;lt;code&amp;gt;Desolate@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 38 &#039;&#039;&#039;CruZ&#039;&#039;&#039; &amp;lt;code&amp;gt;CruZ@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 39 &#039;&#039;&#039;Beni&#039;&#039;&#039; &amp;lt;code&amp;gt;Beni@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 40 &#039;&#039;&#039;Pr3&#039;&#039;&#039; &amp;lt;code&amp;gt;Pr33min3nt@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 41 &#039;&#039;&#039;newbie&#039;&#039;&#039; &amp;lt;code&amp;gt;newbie@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 42 &#039;&#039;&#039;Spook&#039;&#039;&#039; &amp;lt;code&amp;gt;Spook@ct&amp;lt;/code&amp;gt;&lt;br /&gt;
* 43 &#039;&#039;&#039;Airman&#039;&#039;&#039; &amp;lt;code&amp;gt;ADD GLOBAL ID, PLEASE.&amp;lt;/code&amp;gt;&lt;br /&gt;
* 45 &#039;&#039;&#039;sebol158&#039;&#039;&#039;&amp;lt;code&amp;gt;sebol158@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* 46 &#039;&#039;&#039;orly?&#039;&#039;&#039; &amp;lt;code&amp;gt;orly?@ct/junior&amp;lt;/code&amp;gt;&lt;br /&gt;
* 47 &#039;&#039;&#039;CT×¶4&#039;&#039;&#039; &amp;lt;code&amp;gt;P4@ct/jedi&amp;lt;/code&amp;gt;&lt;br /&gt;
* 48 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Substitute List===&lt;br /&gt;
As there&#039;s only 48 slots available and possibly not enough servers. Once the signed-up list reaches 32, the list is &#039;&#039;&#039;full!&#039;&#039;&#039; You may add your name here, for people that do not turn up, you may simply take their spot, but please be aware that everyone may turn up (As if!).  Please do &#039;&#039;&#039;not&#039;&#039;&#039; try and add yourself by removing another person, We have copies that will be checked.&lt;br /&gt;
* 01 &#039;&#039;&#039;&lt;br /&gt;
* 02 &#039;&#039;&#039;&lt;br /&gt;
* 03 &#039;&#039;&#039;&lt;br /&gt;
* 04 &#039;&#039;&#039;&lt;br /&gt;
* 05 &#039;&#039;&#039;&lt;br /&gt;
* 06 &#039;&#039;&#039;&lt;br /&gt;
* 07 &#039;&#039;&#039;&lt;br /&gt;
* 08 &#039;&#039;&#039;&lt;br /&gt;
* 09 &#039;&#039;&#039;&lt;br /&gt;
* 10 &#039;&#039;&#039;&lt;br /&gt;
* 11 &#039;&#039;&#039;&lt;br /&gt;
* 12 &#039;&#039;&#039;&lt;br /&gt;
* 13 &#039;&#039;&#039;&lt;br /&gt;
* 14 &#039;&#039;&#039;&lt;br /&gt;
* 15 &#039;&#039;&#039;&lt;br /&gt;
* 16 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Admin List===&lt;br /&gt;
These are the admins. If you&#039;re not taking part and would like to admin the servers. (Starting matches and reporting results). Apply here.&lt;br /&gt;
* &#039;&#039;&#039;Z-Man&#039;&#039;&#039; &amp;lt;code&amp;gt;Z-Man@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;G5&#039;&#039;&#039; &amp;lt;code&amp;gt;G5@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;dotcom&#039;&#039;&#039; &amp;lt;code&amp;gt;dubStep@forums&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Servers=&lt;br /&gt;
===Adverts on public servers===&lt;br /&gt;
*MESSAGE_OF_DAY &amp;amp; ROUND_CONSOLE_MESSAGE&lt;br /&gt;
 MESSAGE_OF_DAY 0xff00001ON1 Sumo Knock-out Tournament - Sunday, August 16, 2009!&lt;br /&gt;
 \n   0x7fffffOne Zone! Two competitors! First to two match wins gets through!&lt;br /&gt;
 \n   0x7fffffCheck the Armagetron forums for more info - 0x99ff00Sign up&#039;s are open now0x7fffff - http://tinyurl.com/sumoknockout1&lt;br /&gt;
 &lt;br /&gt;
 ROUND_CONSOLE_MESSAGE  0xff00001ON1 Sumo Knock-out Tournament - Sunday, August 16, 2009!&lt;br /&gt;
 \n   0x7fffffOne Zone! Two competitors! First to two match wins gets through!&lt;br /&gt;
 \n   0x7fffffCheck the Armagetron forums for more info - 0x99ff00Sign up&#039;s are open now0x7fffff - http://tinyurl.com/sumoknockout1&lt;br /&gt;
&lt;br /&gt;
===Server Configurations===&lt;br /&gt;
*BETA 2 - http://www.zshare.net/download/639205291f92916a/&lt;br /&gt;
 RINCLUDE 1on1skt1.cfg(http://URL/resource/sk/1on1skt1.cfg)&lt;br /&gt;
 SERVER_NAME 0x66ffff1ON1 Sumo Knock-out Tournament 10xffffff(Server Name)&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* &#039;&#039;&#039;11ON1 Sumo Knock-out Tournament  (Server Name)&#039;&#039;&#039; ([[User talk:ServerAdmin|ServerAdmin]]) &amp;lt;code&amp;gt;Address:Port&amp;lt;/code&amp;gt; &#039;&#039;Location&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Durka or WW&#039;s Can you include 1 more server from one of your US hosts?&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (Flex&#039;s Server #1)&#039;&#039;&#039; ([[User talk:Flex|Flex]]) &amp;lt;code&amp;gt;IP soon&amp;lt;/code&amp;gt; &#039;&#039;Paris, France (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (Flex&#039;s Server #2)&#039;&#039;&#039; ([[User talk:Flex|Flex]]) &amp;lt;code&amp;gt;IP soon&amp;lt;/code&amp;gt; &#039;&#039;Paris, France (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (Eddie&#039;s Server #1)&#039;&#039;&#039; ([[User talk:Ed|Ed]]) &amp;lt;code&amp;gt;Add Address, please&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (Eddie&#039;s Server #2)&#039;&#039;&#039; ([[User talk:Ed|Ed]]) &amp;lt;code&amp;gt;Add Address, please&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (TX US #1)&#039;&#039;&#039; ([[User talk:Durka|Durka]]) &amp;lt;code&amp;gt;Add Address, please&amp;lt;/code&amp;gt; &#039;&#039;New York, New York (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (TX EU #3)&#039;&#039;&#039; ([[User talk:PlayerNuby|PlayerNuby]]) &amp;lt;code&amp;gt;Add Address, please&amp;lt;/code&amp;gt; &#039;&#039;Nuremberg, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (MCP)&#039;&#039;&#039; ([[User talk:Noob13|Noob13]]) &amp;lt;code&amp;gt;mastercontrolprogram.de:xxxx&amp;lt;/code&amp;gt; &#039;&#039;Cologne, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (CT #1)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;xxxxx&amp;lt;/code&amp;gt; &#039;&#039; Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (CT #2)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;xxxxx&amp;lt;/code&amp;gt; &#039;&#039; Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (CT #3)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;xxxxx&amp;lt;/code&amp;gt; &#039;&#039; Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (CT #4)&#039;&#039;&#039; ([http://crazy-tronners.com/groupcp.php?g=32 CT Server Tech]) &amp;lt;code&amp;gt;66.160.197.251:4538&amp;lt;/code&amp;gt; &#039;&#039; Chicago, IL (US)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (~|DS|~ #1)&#039;&#039;&#039; ([[User talk:G5|G5]]) &amp;lt;code&amp;gt;85.25.73.114:4536&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (~|DS|~ #2)&#039;&#039;&#039; ([[User talk:G5|G5]]) &amp;lt;code&amp;gt;85.25.73.114:4537&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (Z-Man&#039;s)&#039;&#039;&#039; ([[User talk:Z-Man|Z-Man]]) &amp;lt;code&amp;gt;simamo.de:4536&amp;lt;/code&amp;gt; &#039;&#039;Frankfurt, Germany (EU)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (TheServerPharm #1)&#039;&#039;&#039; ([[User talk:Compguygene|Compguygene]]) &amp;lt;code&amp;gt;ny.theserverpharm.net:xxxx&amp;lt;/code&amp;gt; &#039;&#039;New York, US&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;1ON1 Sumo Knock-out Tournament 1 (TheServerPharm #2)&#039;&#039;&#039; ([[User talk:Compguygene|Compguygene]]) &amp;lt;code&amp;gt;ny.theserverpharm.net:xxxx&amp;lt;/code&amp;gt; &#039;&#039;New York, US&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Challenge Board=&lt;br /&gt;
{{1on1sktBracket1}}&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22374</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22374"/>
		<updated>2009-01-04T14:15:54Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Benefits on specific servers */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This is documentation on work in process. It does not work that way yet in the real world.&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums.armagetronad.net official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself, quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing, those are:&lt;br /&gt;
&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Chico&#039;s Brake Boost Styball&lt;br /&gt;
*Crazy Tronners C T F&lt;br /&gt;
*Crazy Tronners Catfight 2&lt;br /&gt;
*Crazy Tronners Open Sumo&lt;br /&gt;
*Crazy Tronners Wild Fortress Lounge&lt;br /&gt;
*Crazy Tronners Wild Sumo&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Tag Test&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*¦×¦.Team.Sumo.Server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities:&lt;br /&gt;
* [http://xclan.armagetron.co.uk/ xclan.armagetron.co.uk]&lt;br /&gt;
* [http://crazy-tronners.com crazy-tronners.com]&lt;br /&gt;
* [http://durkadurkaland.com durkadurkaland.com]&lt;br /&gt;
&lt;br /&gt;
They&#039;re tied to theirs forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants. Plain &amp;quot;/login&amp;quot; will trigger authentication for a local server account. &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot; will trigger login with an account at a remote authority. In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). The third way is to say &amp;quot;/login &amp;lt;full account name&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ===&lt;br /&gt;
&lt;br /&gt;
* Chico&#039;s Brake Boost Styball : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
* Crazy Tronners Wild Fortress Lounge : If you authenticate, you will be allowed to &amp;quot;shuffle up&amp;quot; and you can create polls to kick.&lt;br /&gt;
* Crazy Tronners Open Sumo : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
* Crazy Tronners Wild Sumo : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr co lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. ZThread is a bit outdated and does not go well with recent versions of GCC; be sure to get the latest version (2.3.2) and to configure and build it like this (all as root):&lt;br /&gt;
 CXXFLAGS=-fpermissive ./configure --prefix=/usr&lt;br /&gt;
 make&lt;br /&gt;
 make install&lt;br /&gt;
 ldconfig&lt;br /&gt;
&lt;br /&gt;
The &#039;--prefix=/usr&#039; is only required on systems that don&#039;t include /usr/local in /etc/ld.so.conf.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22373</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22373"/>
		<updated>2009-01-04T14:10:12Z</updated>

		<summary type="html">&lt;p&gt;P4: /* What you need */ forgot about styball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This is documentation on work in process. It does not work that way yet in the real world.&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums.armagetronad.net official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself, quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing, those are:&lt;br /&gt;
&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Chico&#039;s Brake Boost Styball&lt;br /&gt;
*Crazy Tronners C T F&lt;br /&gt;
*Crazy Tronners Catfight 2&lt;br /&gt;
*Crazy Tronners Open Sumo&lt;br /&gt;
*Crazy Tronners Wild Fortress Lounge&lt;br /&gt;
*Crazy Tronners Wild Sumo&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Tag Test&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*¦×¦.Team.Sumo.Server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities:&lt;br /&gt;
* [http://xclan.armagetron.co.uk/ xclan.armagetron.co.uk]&lt;br /&gt;
* [http://crazy-tronners.com crazy-tronners.com]&lt;br /&gt;
* [http://durkadurkaland.com durkadurkaland.com]&lt;br /&gt;
&lt;br /&gt;
They&#039;re tied to theirs forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants. Plain &amp;quot;/login&amp;quot; will trigger authentication for a local server account. &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot; will trigger login with an account at a remote authority. In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). The third way is to say &amp;quot;/login &amp;lt;full account name&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ===&lt;br /&gt;
&lt;br /&gt;
* Chico&#039;s Brake Boost Styball : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
* Crazy Tronners Eild Fortress Lounge : If you authenticate, you will be allowed to &amp;quot;shuffle up&amp;quot; and you can create polls to kick.&lt;br /&gt;
* Crazy Tronners Open Sumo : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
* Crazy Tronners Wild Sumo : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr co lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. ZThread is a bit outdated and does not go well with recent versions of GCC; be sure to get the latest version (2.3.2) and to configure and build it like this (all as root):&lt;br /&gt;
 CXXFLAGS=-fpermissive ./configure --prefix=/usr&lt;br /&gt;
 make&lt;br /&gt;
 make install&lt;br /&gt;
 ldconfig&lt;br /&gt;
&lt;br /&gt;
The &#039;--prefix=/usr&#039; is only required on systems that don&#039;t include /usr/local in /etc/ld.so.conf.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22372</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22372"/>
		<updated>2009-01-04T14:09:15Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Benefits */ Custom Commands on CT servers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This is documentation on work in process. It does not work that way yet in the real world.&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums.armagetronad.net official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself, quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing, those are:&lt;br /&gt;
&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Crazy Tronners C T F&lt;br /&gt;
*Crazy Tronners Catfight 2&lt;br /&gt;
*Crazy Tronners Open Sumo&lt;br /&gt;
*Crazy Tronners Wild Fortress Lounge&lt;br /&gt;
*Crazy Tronners Wild Sumo&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Tag Test&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*¦×¦.Team.Sumo.Server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities:&lt;br /&gt;
* [http://xclan.armagetron.co.uk/ xclan.armagetron.co.uk]&lt;br /&gt;
* [http://crazy-tronners.com crazy-tronners.com]&lt;br /&gt;
* [http://durkadurkaland.com durkadurkaland.com]&lt;br /&gt;
&lt;br /&gt;
They&#039;re tied to theirs forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants. Plain &amp;quot;/login&amp;quot; will trigger authentication for a local server account. &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot; will trigger login with an account at a remote authority. In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). The third way is to say &amp;quot;/login &amp;lt;full account name&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ===&lt;br /&gt;
&lt;br /&gt;
* Chico&#039;s Brake Boost Styball : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
* Crazy Tronners Eild Fortress Lounge : If you authenticate, you will be allowed to &amp;quot;shuffle up&amp;quot; and you can create polls to kick.&lt;br /&gt;
* Crazy Tronners Open Sumo : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
* Crazy Tronners Wild Sumo : [http://crazy-tronners.com/p4/commands.php Custom Commands].&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr co lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. ZThread is a bit outdated and does not go well with recent versions of GCC; be sure to get the latest version (2.3.2) and to configure and build it like this (all as root):&lt;br /&gt;
 CXXFLAGS=-fpermissive ./configure --prefix=/usr&lt;br /&gt;
 make&lt;br /&gt;
 make install&lt;br /&gt;
 ldconfig&lt;br /&gt;
&lt;br /&gt;
The &#039;--prefix=/usr&#039; is only required on systems that don&#039;t include /usr/local in /etc/ld.so.conf.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22371</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=22371"/>
		<updated>2009-01-04T14:03:33Z</updated>

		<summary type="html">&lt;p&gt;P4: /* What you need */ Added CT servers and sorted by name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This is documentation on work in process. It does not work that way yet in the real world.&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums.armagetronad.net official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself, quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing, those are:&lt;br /&gt;
&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Crazy Tronners C T F&lt;br /&gt;
*Crazy Tronners Catfight 2&lt;br /&gt;
*Crazy Tronners Open Sumo&lt;br /&gt;
*Crazy Tronners Wild Fortress Lounge&lt;br /&gt;
*Crazy Tronners Wild Sumo&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Tag Test&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*¦×¦.Team.Sumo.Server&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities:&lt;br /&gt;
* [http://xclan.armagetron.co.uk/ xclan.armagetron.co.uk]&lt;br /&gt;
* [http://crazy-tronners.com crazy-tronners.com]&lt;br /&gt;
* [http://durkadurkaland.com durkadurkaland.com]&lt;br /&gt;
&lt;br /&gt;
They&#039;re tied to theirs forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants. Plain &amp;quot;/login&amp;quot; will trigger authentication for a local server account. &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot; will trigger login with an account at a remote authority. In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). The third way is to say &amp;quot;/login &amp;lt;full account name&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ====&lt;br /&gt;
&lt;br /&gt;
* Crazy tronners wild fortress lounge : If you authenticate, you will be allowed to &amp;quot;shuffle up&amp;quot; and you can create polls to kick.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr co lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. ZThread is a bit outdated and does not go well with recent versions of GCC; be sure to get the latest version (2.3.2) and to configure and build it like this (all as root):&lt;br /&gt;
 CXXFLAGS=-fpermissive ./configure --prefix=/usr&lt;br /&gt;
 make&lt;br /&gt;
 make install&lt;br /&gt;
 ldconfig&lt;br /&gt;
&lt;br /&gt;
The &#039;--prefix=/usr&#039; is only required on systems that don&#039;t include /usr/local in /etc/ld.so.conf.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=21285</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=21285"/>
		<updated>2008-03-10T14:24:42Z</updated>

		<summary type="html">&lt;p&gt;P4: /* What you need */ reformated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This is documentation on work in process. It does not work that way yet in the real world.&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums.armagetronad.net official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself, quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing, those are:&lt;br /&gt;
&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*¦×¦.Sumo.Server&lt;br /&gt;
*Tag Test&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities:&lt;br /&gt;
* [http://xclan.armagetron.co.uk/ xclan.armagetron.co.uk]&lt;br /&gt;
* [http://crazy-tronners.com crazy-tronners.com].&lt;br /&gt;
&lt;br /&gt;
They&#039;re tied to theirs forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants. Plain &amp;quot;/login&amp;quot; will trigger authentication for a local server account. &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot; will trigger login with an account at a remote authority. In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). The third way is to say &amp;quot;/login &amp;lt;full account name&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ====&lt;br /&gt;
&lt;br /&gt;
* Fortress Cafe: If you authenticate, you will be allowed to &amp;quot;shuffle up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr branch lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. To compile ZThread with gcc-4.x, you need to pass CXXFLAGS=-fpermissive to its ./configure script or you [http://forums.armagetronad.net/viewtopic.php?p=194849 find the patch for it that is floating around].You need the latest ZThread 2.3.2.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=21284</id>
		<title>Authentication for Players</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Authentication_for_Players&amp;diff=21284"/>
		<updated>2008-03-10T14:22:01Z</updated>

		<summary type="html">&lt;p&gt;P4: /* What you need */ Added CT authority&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This is documentation on work in process. It does not work that way yet in the real world.&lt;br /&gt;
&lt;br /&gt;
= Authentication for Players =&lt;br /&gt;
&lt;br /&gt;
Authentication is the process of proving to a server who you are. In itself, it is not terribly useful, because you usually don&#039;t get anything for it; but the server will recognize you better, it will be impossible for others to destroy your stats by picking your name in your absence, it can make tournaments less stressful by only letting registered players participate, and it provides a more secure remote server administration interface.&lt;br /&gt;
&lt;br /&gt;
== What you need ==&lt;br /&gt;
&lt;br /&gt;
First, you need an account. The system is designed to be open and can accept accounts from various places; one place to get an account that works is the [http://forums.armagetronad.net official forum]. To the game, those accounts are identified as something that looks like an email address; a forum account would look like &amp;quot;&amp;lt;your user name&amp;gt;@forums&amp;quot;. When you pick your username, you definitely should avoid non-ASCII characters (user names with those will likely change representation in the future), and it is wise to avoid the @ itself, quotation marks, whitespace, and the symbols %, :, and \, an the sequence 0x. Not that the system can&#039;t handle them, but they have to be &amp;quot;escaped&amp;quot; or encoded and will look ugly, and if you ever want to ask a server administrator to give you elevated access rights, those symbols make it more difficult, leading to mistakes and you not getting your rights and missing the tournament.&lt;br /&gt;
&lt;br /&gt;
What you also should definitely keep out of your username are clan tags. Clan affiliation can vary over time, and server admins are unlikely to go to the trouble to update their score tables to your new name, so you&#039;ll either use your past achievements or will have to go around with that outdated clan tag forever.&lt;br /&gt;
&lt;br /&gt;
Second, what you don&#039;t need (but it&#039;s highly recommended anyway, see the notes on security below) is a new client. Yep. Even plain old Armagetron clients have the required functionality, way back to 0.2.6 and even earlier. See the history secion on why that is so.&lt;br /&gt;
&lt;br /&gt;
Second, you need a server that supports authentication. The serverside part of the protocol was missing some bits all the time, again I refer you to the history section if you want to know details. Anyway, because the support is brand-new at the time of this writing, there are only a few servers out there that support authentication. At the time of this writing, those are:&lt;br /&gt;
&lt;br /&gt;
*Bugfarm Elimination Sumo&lt;br /&gt;
*Fortress Café&lt;br /&gt;
*¦×¦.Sumo.Server&lt;br /&gt;
*Tag Test&lt;br /&gt;
*1v1 Sumo Bistro&lt;br /&gt;
*Wild Cat&lt;br /&gt;
*Strawberry Fields&lt;br /&gt;
*Day Tripper Fortress&lt;br /&gt;
&lt;br /&gt;
There are also other open-for-all authorities, [http://xclan.armagetron.co.uk/ xclan.armagetron.co.uk], [http://crazy-tronners.com crazy-tronners.com]. They&#039;re tied to theirs forums, so all you have to do is register there.&lt;br /&gt;
&lt;br /&gt;
If you only want an account that is valid on one server, talk to the administrator of that server, they can give you one.&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with a new client ==&lt;br /&gt;
&lt;br /&gt;
Go to your player&#039;s setup menu and scroll down; you&#039;ll find an item titled &amp;quot;Global ID&amp;quot;. Enter your account name there. For a forum account, that would be &amp;quot;&amp;lt;user name&amp;gt;@forums&amp;quot;. The bit before the @ typically is your username, and the bit afterwards is the host where the authentication server runs, or an abbreviation thereof (&amp;quot;forums&amp;quot; is shorthand for &amp;quot;forums.authentication.armagetronad.net&amp;quot;.) If you always want to be logged in to any server you play on, enable the toggle item below that, titled &amp;quot;Auto Login&amp;quot;. If you don&#039;t want that, you have to hit the &amp;quot;Authentication&amp;quot; menu item in the ingame menu. If that menu item is missing, then the server does not support authentication.&lt;br /&gt;
&lt;br /&gt;
You will be prompted for a password; check your username and enter the password of your account there, then press return. On the top of the menu, you can select whether you want to store your password. See the security section for recommendations. You will be either logged in or have received an error message on the console.&lt;br /&gt;
&lt;br /&gt;
Of course, you can also use the following method:&lt;br /&gt;
&lt;br /&gt;
== How to authenticate with an old client ==&lt;br /&gt;
&lt;br /&gt;
Old clients are missing the menu items where you can enter your account name and where you can trigger the login process. For them, you trigger the login procedure with chat commands. There are three variants. Plain &amp;quot;/login&amp;quot; will trigger authentication for a local server account. &amp;quot;/login &amp;lt;authority name&amp;gt;&amp;quot; will trigger login with an account at a remote authority. In both cases, you&#039;ll have to enter your username at the password prompt, it will default to your current screen name (and due to a quirk, you will rename to the selected username after you logged in). The third way is to say &amp;quot;/login &amp;lt;full account name&amp;gt;&amp;quot;, this will try to log you log in as that, and preselect the username for you in the menu (in theory. This works for new clients only, sorry). Binding an instachat to that would probably not be a bad idea.&lt;br /&gt;
&lt;br /&gt;
Also beware, on old clients the &amp;quot;Abort&amp;quot; button disconnects you from the server.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
Can vary. In default server settings, the only benefit you get is that the server can track you better in the hightscore tables. Other players will be able to see the account you used to log in, and that will make it harder for other players to imposter you.&lt;br /&gt;
&lt;br /&gt;
One huge benefit of getting authenticated are organized tournaments. You are going to have far less problems in organized matches (clan wars and our [[Competition Hub|various other competitions]]) if you can authenticate to the server; At least, you&#039;re going to make the server administrator running the match happy because he doesn&#039;t have to constantly ask who you are :) Getting authenticated and registered with the competition manager or server admin (they&#039;ll have to authorize you) can give you access to the team management interface. If you have sufficient rights, you can&lt;br /&gt;
&lt;br /&gt;
* lock your current team by saying &amp;quot;/lock&amp;quot;. No further team members may then join, unless you&lt;br /&gt;
* invite your teammates to play with &amp;quot;/invite &amp;lt;player name&amp;gt;&amp;quot;. Invited players that are not yet playing will also receive your team&#039;s /team messages.&lt;br /&gt;
* kick players out or revoke invitations with &amp;quot;/uninvite &amp;lt;player name&amp;gt;&amp;quot;.&lt;br /&gt;
* unlock the team again to the public with &amp;quot;/unlock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(As safeguard against teams getting orphaned in a state where nobody can invite new members or unlock it, /invite and /unlock can always be used by those active team members that have the highest access level.)&lt;br /&gt;
&lt;br /&gt;
Of course, you can get the same functionality if the server admin is present and gives you the appropriate access rights with /op, but what if the server admin is a forgetful lazy bum who forgets about scheduled matches?&lt;br /&gt;
&lt;br /&gt;
There may be some servers where you have to be authenticated to chat or to play, but that is not recommended; by default, servers should be open to anyone.&lt;br /&gt;
&lt;br /&gt;
=== Benefits on specific servers ====&lt;br /&gt;
&lt;br /&gt;
* Fortress Cafe: If you authenticate, you will be allowed to &amp;quot;shuffle up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
=== The main weakness ===&lt;br /&gt;
&lt;br /&gt;
Naturally, the authentication system has been designed with security in mind. The original protocol that old clients support, however, was designed to be used on a small group of trusted servers, and that makes it vulnerable to attacks from the side of the server. The one attack that is easily possible basically works like this:&lt;br /&gt;
* as you enter a server, the server badmin uses a modified client to play on another server.&lt;br /&gt;
* as you trigger the authentication procedure, the badmin does the same on the other server.&lt;br /&gt;
* the badmin&#039;s server relays the communication between the other server and the badmin&#039;s client to your client, and your response is routed back.&lt;br /&gt;
That way, the badmin will be logged on to the other server with your user account. Such a thing is called man in the middle-attack, because the badmin is the man in the middle between you and the other server.&lt;br /&gt;
&lt;br /&gt;
This is the most dangerous attack on the protocol, and the modified protocol on new clients (the ones with the &amp;quot;Authentication&amp;quot; button) has protection built in; the server IP address is entangled into the communication between server and client, so that the other server would notice that your login data was not intended for it. Unless the badmin also manages to counterfeit the other server&#039;s IP address, of course, which is not impossile; however, it would usually be much easier to steal your password by other means; web forums are a pretty insecure thing, passwords of unmodded phpBB are transmitted in plain text, for example.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Threats ===&lt;br /&gt;
&lt;br /&gt;
- If someone gets his hands on the authentication database, he will have everything he needs to imposter anyone in it. The alternative would be to transmit something in clear text so that anyone wo intercepts it can imposter you any time.&lt;br /&gt;
- An infinite supply of throwaway remote accounts is possible; server admins have white and blacklists at their disposal against that, however.&lt;br /&gt;
&lt;br /&gt;
If you have your own concerns, please voice them on the forums first. We don&#039;t want to let this section blow up with discussions.&lt;br /&gt;
&lt;br /&gt;
=== Password Storage ===&lt;br /&gt;
&lt;br /&gt;
The password menu allows you to store passwords on disk. This, of course, is insecure, as anyone who gets access to your configuration file, where the passwords are stored, will be able to use your account. The data is scrambled in a form that makes it not really feasible to extract the raw passwords, though. Anyway, our recommendation has to be not to store passwords on disk. That is especially true for users of 0.2.8.1 and earlier; there is a bug that will cause duplicate password entries to accumulate in your user.cfg.&lt;br /&gt;
&lt;br /&gt;
=== Debug Recordings ===&lt;br /&gt;
&lt;br /&gt;
For old clients, debug recordings where you enter passwords in the password menu are insecure, do not share them. While you can&#039;t read the password on the screen, it will be encoded in the recording and easy to extract. The same goes for the old ADMIN_PASS interface, of course.&lt;br /&gt;
&lt;br /&gt;
For new clients and new servers, debug recordings are safe to share. They are cleared of the password storage data you may have in the config files, they do not contain local server accounts, and the keypresses you make while in the password menu are all replaced by &amp;quot;x&amp;quot;, apart from the control keys that navigate the menu, of course.&lt;br /&gt;
&lt;br /&gt;
Serverside debug recordings come with a performance penalty; as without ZThread, a recording server will make remote account lookups only between rounds.&lt;br /&gt;
&lt;br /&gt;
== Small notes for server admins ==&lt;br /&gt;
&lt;br /&gt;
To run an authentication server, you need an experimental version, either [http://beta.armagetronad.net/ 0.2.8_alpha20080209] (the server binaries for Linux and Windows have authentication built in) or later or SVN from the 0.2.8 branch:&lt;br /&gt;
 svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad&lt;br /&gt;
Or of course, the same from bzr:&lt;br /&gt;
 bzr branch lp:armagetronad/0.2.8 armagetronad&lt;br /&gt;
followed by&lt;br /&gt;
 cd armagetronad&lt;br /&gt;
 ./bootstrap.sh&lt;br /&gt;
 ./configure --enable-armathentication --disable-glout&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
The extra --enable-armathentication is important, authentication is not enabled by default. It is strongly recommended that you install the library [http://zthread.sourceforge.net/ ZThread] before; only with that, the requests to the remote authentication servers will be able to run in the background. Without ZThread, they will be done in the pauses between rounds. To compile ZThread with gcc-4.x, you need to pass CXXFLAGS=-fpermissive to its ./configure script or you [http://forums.armagetronad.net/viewtopic.php?p=194849 find the patch for it that is floating around].You need the latest ZThread 2.3.2.&lt;br /&gt;
&lt;br /&gt;
Then, have a look at the&lt;br /&gt;
[http://armagetronad.svn.sourceforge.net/viewvc/armagetronad/armagetronad/branches/0.2.8/armagetronad/config/settings_authentication.cfg?view=markup configration file settings_authentication.cfg], it should tell you how you can configure the system.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
For details of the design of the system and the protocol, check out [[Hash Authentication Design|this document]].&lt;br /&gt;
&lt;br /&gt;
== How to run an Armathentication Server ==&lt;br /&gt;
&lt;br /&gt;
Check it out [[Authentication Server|here]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Back in 2001, when there was not yet a master server, the [http://www.krawall.de/ Krawall Gaming Network] approached Z-Man with a deal. They would run a master server and a couple of permanent game servers, which were pretty rare back then, and also wanted to distribute a special client with a bit of branding. Their condition: players from Germany would only be allowed to use the master server and play on the game servers with an account at Krawall.&lt;br /&gt;
&lt;br /&gt;
Work was begun, a client-server protocol was specified and implemented, but somehow, the two functions only the KGN people could implement (password check and geocheck of the IPs) were never finished.&lt;br /&gt;
&lt;br /&gt;
I found no source for it, but I remember a while back Tank produced a modified client that was able to authenticate over the Krawall protocol with accounts on the forums.&lt;br /&gt;
&lt;br /&gt;
Then, lots of discussion about possible ways to implement authentication were started. Things got quite heated at times, with everyone accusing everyone else that their suggested scheme would not support critical feature X or would not have security propery Y. Here are some relevant threads:&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=1993 Authentication Thread of Doom]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=2029 Distributed Authentication]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18178 XMPP integration]&lt;br /&gt;
&lt;br /&gt;
[http://forums.armagetronad.net/viewtopic.php?t=18176 Krawall style, resulting in the code discussed here]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Server_Administration&amp;diff=21260</id>
		<title>Server Administration</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Server_Administration&amp;diff=21260"/>
		<updated>2008-03-04T02:57:18Z</updated>

		<summary type="html">&lt;p&gt;P4: Removed a lot of spam at the begginings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here you will find various guides to creating and administering game servers.&lt;br /&gt;
&lt;br /&gt;
== [[Server Administration Guide]] ==&lt;br /&gt;
&lt;br /&gt;
Basic guide for setting up a game server.  This is your first and hopefully last, resource when you decide to run your first Armagetron Advanced game server.  It will walk you through setting up the server, making it available on the internet, basic game and physics settings, and it will set you loose.  You should at least read it, even if some of the material strikes you as being particularly basic.  It is intended to be used by a fairly computer-literate person who has very little or no knowledge of server operations of any sort.&lt;br /&gt;
&lt;br /&gt;
== [[Advanced Server Administration Guide]] ==&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve been running a server for awhile and now you&#039;d like to do more with it? Maybe you&#039;ve found that there are some punk-ass players out there that you really want to kick off your server? Maybe your players are asking for more, and you&#039;re saying &amp;quot;Hell yeah!&amp;quot; but you don&#039;t know what to actually do about it?&lt;br /&gt;
&lt;br /&gt;
== [[Remote Moderation]] ==&lt;br /&gt;
&lt;br /&gt;
So you want your server moderated but you have to explain how to kick and ban remotely to everyone that you want to help moderate it. Well, send them to this page!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Console Commands]] ==&lt;br /&gt;
&lt;br /&gt;
A complete list of console commands.&lt;br /&gt;
&lt;br /&gt;
== Making the server run as a service in Windows NT (2000/XP) ==&lt;br /&gt;
This is probably one of the easiest things to do for amateur admins. You start by editing the config files located usually (C:) Drive under Program Files and inside the Armagetron Dedicated Server folder. Once you alter those to your liking, create a shortcut on the desktop for the armagetron dedicated server.exe file. Click it ands you should have DOS prompt window show up that spews out text about what is exactly happening to and inside the server, you can mimimize it and not worry about it hanging for freezing. This is probably one of the easiest ways to run a server.  &#039;&#039;&#039;Except that this isn&#039;t running as a service.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks of running a server with Windows:&#039;&#039;&#039; Due to the intense graphics the GUI windows uses. The computer may sturr up some lag for players. It is highly suggestive that if you run a windows server, make sure you have a higher end model computer and a fast connection.&lt;br /&gt;
*TODO: Check if [http://www.codeproject.com/system/xyntservice.asp| XYNTservice] can be integrated into the code or used to run win32 dedis as services. Is the absense of a server console a problem ? the server does not have a console as it&#039;s run under another users accounts and there is no way in windows (AFAIK) to access it. We might send a message to the service ? --[[User:Joda|Joda]] 10:56, 19 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:ArmaBell%27s_MapEditor&amp;diff=21206</id>
		<title>Talk:ArmaBell&#039;s MapEditor</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:ArmaBell%27s_MapEditor&amp;diff=21206"/>
		<updated>2008-02-29T14:00:27Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Downloading ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
http://armabell.armagetron.de/ link is broken.  Remove? - [[User:T1|T1]] 13:13, 15 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
i changed the link to forum post [[User:P4|P4]] 06:00, 29 February 2008 (PST)&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=21205</id>
		<title>ArmaBell&#039;s MapEditor</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=21205"/>
		<updated>2008-02-29T13:58:54Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Downloading ArmaBell&amp;#039;s MapEditor */  url points to forum post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmaBell&#039;s MapEditor is an [[ArmaBell]] plugin started by iF in 02/2006.&lt;br /&gt;
&lt;br /&gt;
It requires WindowsXP and [[ArmaBell]].&lt;br /&gt;
&lt;br /&gt;
== Downloading ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
You can get [[ArmaBell]] with plugins from [http://forums.armagetronad.net/viewtopic.php?p=194531#194531 here].&lt;br /&gt;
&lt;br /&gt;
== Running ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
First you need to have a version of ArmaBell (0.0.4 or higher) installed and running. Then you only need to use the Traymenu to find out the &amp;quot;Plugin&amp;quot; named &amp;quot;MapEditor&amp;quot;.&lt;br /&gt;
According to this Forum-Topic: [http://forums.armagetronad.net/viewtopic.php?p=58371 Armabell V0.0.7 Doesn&#039;t work] you can run the mapeditor without ArmaBell running - using aps.exe.&lt;br /&gt;
&lt;br /&gt;
== Using ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:ArmaBell%27s_MapEditor&amp;diff=20330</id>
		<title>Talk:ArmaBell&#039;s MapEditor</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:ArmaBell%27s_MapEditor&amp;diff=20330"/>
		<updated>2007-12-24T12:03:14Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Downloading ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
http://armabell.armagetron.de/ link is broken.  Remove? - [[User:T1|T1]] 13:13, 15 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
i added the working link (hosted by ct-ed) [[User:P4|P4]] 03:58, 24 December 2007 (PST)&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=20329</id>
		<title>ArmaBell&#039;s MapEditor</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=20329"/>
		<updated>2007-12-24T12:02:21Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Downloading ArmaBell&amp;#039;s MapEditor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmaBell&#039;s MapEditor is an [[ArmaBell]] plugin started by iF in 02/2006.&lt;br /&gt;
&lt;br /&gt;
It requires WindowsXP and [[ArmaBell]].&lt;br /&gt;
&lt;br /&gt;
== Downloading ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
You can get [[ArmaBell]] with plugins from [http://plantpeanuts.co.uk/p4/ArmaBell.7z here] (7zip).&lt;br /&gt;
&lt;br /&gt;
== Running ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
First you need to have a version of ArmaBell (0.0.4 or higher) installed and running. Then you only need to use the Traymenu to find out the &amp;quot;Plugin&amp;quot; named &amp;quot;MapEditor&amp;quot;.&lt;br /&gt;
According to this Forum-Topic: [http://forums.armagetronad.net/viewtopic.php?p=58371 Armabell V0.0.7 Doesn&#039;t work] you can run the mapeditor without ArmaBell running - using aps.exe.&lt;br /&gt;
&lt;br /&gt;
== Using ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=20328</id>
		<title>ArmaBell&#039;s MapEditor</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=ArmaBell%27s_MapEditor&amp;diff=20328"/>
		<updated>2007-12-24T12:01:42Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Downloading ArmaBell&amp;#039;s MapEditor */  working link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmaBell&#039;s MapEditor is an [[ArmaBell]] plugin started by iF in 02/2006.&lt;br /&gt;
&lt;br /&gt;
It requires WindowsXP and [[ArmaBell]].&lt;br /&gt;
&lt;br /&gt;
== Downloading ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
You can get [[Armabell]] with plugins from [http://plantpeanuts.co.uk/p4/ArmaBell.7z here] (7zip).&lt;br /&gt;
&lt;br /&gt;
== Running ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
First you need to have a version of ArmaBell (0.0.4 or higher) installed and running. Then you only need to use the Traymenu to find out the &amp;quot;Plugin&amp;quot; named &amp;quot;MapEditor&amp;quot;.&lt;br /&gt;
According to this Forum-Topic: [http://forums.armagetronad.net/viewtopic.php?p=58371 Armabell V0.0.7 Doesn&#039;t work] you can run the mapeditor without ArmaBell running - using aps.exe.&lt;br /&gt;
&lt;br /&gt;
== Using ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:ArmaBell%27s_MapEditor&amp;diff=20327</id>
		<title>Talk:ArmaBell&#039;s MapEditor</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:ArmaBell%27s_MapEditor&amp;diff=20327"/>
		<updated>2007-12-24T11:58:55Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Downloading ArmaBell&#039;s MapEditor ==&lt;br /&gt;
&lt;br /&gt;
http://armabell.armagetron.de/ link is broken.  Remove? - [[User:T1|T1]] 13:13, 15 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
dunno, i&#039;ll add the working link (hosted by ct-ed) [[User:P4|P4]] 03:58, 24 December 2007 (PST)&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=ArmaBell&amp;diff=20314</id>
		<title>ArmaBell</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=ArmaBell&amp;diff=20314"/>
		<updated>2007-12-18T22:06:28Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Downloading ArmaBell */  working link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ArmaBell is an Armagetron addon started by iF in 02/2006 and its only available for WinXP.&lt;br /&gt;
&lt;br /&gt;
This little piece of software brings the currently online players and servers directly to your desktop.&lt;br /&gt;
&lt;br /&gt;
ArmaBell is equipped with a programmable Eventeditor. You can program yourself with ArmaBell even eventscripts which to be implemented automatically. Armabell is equipped also with a simple plugin interface.&lt;br /&gt;
&lt;br /&gt;
== Downloading ArmaBell ==&lt;br /&gt;
ArmaBell used to be available from &amp;lt;nowiki&amp;gt;http://armabell.armagetron.de/&amp;lt;/nowiki&amp;gt;, but at least the domain went dead. &lt;br /&gt;
[http://plantpeanuts.co.uk/p4/ArmaBell.7z Here&#039;s] the 7zipped release. You have to edit the shortcuts and correct the directories to make it working.&lt;br /&gt;
&lt;br /&gt;
== Using ArmaBell ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=19652</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=19652"/>
		<updated>2007-08-05T12:30:13Z</updated>

		<summary type="html">&lt;p&gt;P4: Alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of current servers, in alphabetical order.  To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about [[Old Servers]].&lt;br /&gt;
&lt;br /&gt;
== [http://crazy-tronners.com/portal.php Crazy Tronners Wild Servers] ==&lt;br /&gt;
&lt;br /&gt;
Nice fortress servers with completly different [http://crazy-tronners.com/ladders_new.php ladder system]. Over 90 various maps are rotating in 12 rounds at [http://crazy-tronners.com/servers.php?map=wild Crazy Tronners Wild Fortress] (CTWF). [http://crazy-tronners.com/servers.php?map=cat CTWCatfight] (1v1) and [http://crazy-tronners.com/servers.php?map=dog CTWDogfight] (2v2) are fortresses with custom maps (fake walls, speed hells, chico&#039;s rides, race, octagons and many many more) greate for challanges. All placed in Europe.&lt;br /&gt;
&lt;br /&gt;
== ~|DarkSyndicate|~ Arena ==&lt;br /&gt;
&lt;br /&gt;
High rubber Settings &lt;br /&gt;
&lt;br /&gt;
The right place to test your skills. Fast server with high rubber settings. The 100mbit connection did the rest to make the server that popular. Specifications:&lt;br /&gt;
&lt;br /&gt;
*server running armagetron 0.2.8.2&lt;br /&gt;
*standard arena&lt;br /&gt;
*walls last until you die&lt;br /&gt;
*explosions on a wall make gaps to get through&lt;br /&gt;
*no winzone activated&lt;br /&gt;
*server admins are ~|DS|~segv&lt;br /&gt;
&lt;br /&gt;
== Flynn&#039;s Arcade - .:Avl:. Clan Server==&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s Arcade aims to be similar to the actual movie game grid, with emphasis on maneuvering skill, not just speed and rubber (although high speeds are quite possible). Settings include relatively low rubber, moderate speed and acceleration, infinite walls, and a turbo instead of brakes on one server, and good brakes and slow speed on the other server. Brake server is sometimes used for clan training. Servers are run by .:Avl:.C10ud:. (formerly ianthetechie). Homepage is http://flynns.servegame.org/&lt;br /&gt;
&lt;br /&gt;
== [[GP-Clan server]] ==&lt;br /&gt;
&lt;br /&gt;
Low rubber, not infinite, rim makes speed.&lt;br /&gt;
Fun to test your LR skills.&lt;br /&gt;
&lt;br /&gt;
== [[Ion]] ==&lt;br /&gt;
&lt;br /&gt;
Ion is a test server hosted by zero. It allows players to test out new server settings and maps without having to use their own server. For more information, please contact [[User:zero]].&lt;br /&gt;
&lt;br /&gt;
== [[MicroBusCity]] ==&lt;br /&gt;
&lt;br /&gt;
This server has long walls and high speeds.  Brake users need not apply.  This server is a standard gladiatorial-style arena where you are expected to kill or be killed. Server settings change at the end of every month, but MBC is always winzone-friendly.&lt;br /&gt;
&lt;br /&gt;
== Norms Place ==&lt;br /&gt;
&lt;br /&gt;
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability.&lt;br /&gt;
For server stats, FAQ and links visit [http://norm.ds-media.eu norm.ds-media.eu]&lt;br /&gt;
&lt;br /&gt;
== Race Server ==&lt;br /&gt;
&lt;br /&gt;
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner &amp;amp;mdash; if anyone makes it there, that is. Many different obstacles that are tricky to escape, small killzones, sticky rim walls, a passage where the alley gets even narrower or splits, killzone- only rounds, the ability to lay mines to get rid of your followers and the turbo make this server an experience you don&#039;t want to miss!&lt;br /&gt;
&lt;br /&gt;
== [[RaceToWinzone]] ==&lt;br /&gt;
&lt;br /&gt;
You drive on the server a genuine running &amp;amp;mdash; head at head &amp;amp;mdash; with a speed from 0 to &amp;gt; 700.  Obstacles will try you there to stop.  The level are labyrinth-well-behaved however without erring courses.  One must also never the way seeks to separate to simply only loose-race.  There are different types of level.  Times an obstacle run, times goes it through narrow tunnels, times must you try between the barks to drive.  Adrenalin impacts are guaranteed.&lt;br /&gt;
&lt;br /&gt;
== Race From Death Zone ==&lt;br /&gt;
&lt;br /&gt;
Similar to any race server, get to the end first, and hit the win zone. Just here, if you slow down, or make a wrong turn, you smash into the death zone, that is quickly expanding behind you.&lt;br /&gt;
With an arrange of different maps and brake to boost, it is a very fun server.&lt;br /&gt;
To see server stats and maps, visit [http://www.freewebs.com/racefromdeathzone Race From Death Zone Website]&lt;br /&gt;
This server is run by Aang.&lt;br /&gt;
&lt;br /&gt;
== [[Shrunkland]] ==&lt;br /&gt;
&lt;br /&gt;
Small grid, low speed. It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== [[Swampland]] ==&lt;br /&gt;
&lt;br /&gt;
This server offers shorter walls and moderately high wall acceleration.  It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== The Lobster Cage and The Lobster Tub==&lt;br /&gt;
&lt;br /&gt;
The Lobster Cage consists of a Medium/Small Grid, Endless Walls, Moderate Speeds, with Moderate Acceleration. Rubber Is slightly above average. The Lobster Tub is a combination of the server settings of In Limbo, Shrunkland, and The Lobster Cage to make one pretty swanky server. Both have a single use turbo instead of a brake. They also are the first official Armagetron servers to have their own Public Teamspeak Server.&lt;br /&gt;
&lt;br /&gt;
These servers are ran by Dr Joe Tron(Lobster Cage/Tub) and Gomes(Teamspeak Server)&lt;br /&gt;
&lt;br /&gt;
== [[~&amp;quot;XzL.Clan Server]] ==&lt;br /&gt;
&lt;br /&gt;
This server is similar to MicroBusCity. It has high speed, non-infinite walls, and the scoring is based upon core dumps making this server more challenging. This server also has a quickly expanding deathzone that loves to eat your lightcycle.&lt;br /&gt;
&lt;br /&gt;
== |VPF| SUPER SHRUNK ==&lt;br /&gt;
&lt;br /&gt;
Home to the best shrunk-map clan in armagetron, having won multiple awards for several stunning performances over the years. Clan leader, Legend &amp;quot;Thick Dick&amp;quot; Goldenburg, has pushed VPF to the forefront of amazingness. We proudly boast our all-white player lineup, consisting of Stalin &amp;quot;Where the Hair at&amp;quot; Schnitzcral, Jim Tomash, Evin Polack, Rick Poor, and Sean &amp;quot;Why&#039;s my Dick so Small?&amp;quot; Carlyle. Hide yo&#039; kids nukkas &#039;cause VPF be indahouz.&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Servers&amp;diff=19651</id>
		<title>Talk:Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Servers&amp;diff=19651"/>
		<updated>2007-08-05T12:28:21Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VPF&#039;s been here.  No problem with shrunkland clone server, but I think VPF got a little carried away with its... quirky sense of style. I don&#039;t have the gumption to get &#039;er done atm, but someone oughta.  As soon as I get the configs for my server hammered out, I should add it here  :D  Nano&#039;s Playground is gonna be awesome  [Nano Apr 15]&lt;br /&gt;
&lt;br /&gt;
What should we do about no longer existing servers?--[[User:Your mom|Your mom]] 01:50, 18 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d say comment them out, like what I did in the moviepack list. There&#039;s no use in keeping that old information visible, we should rather add new servers like CVS Test fortress/sumo. --[[User:Wrtlprnft|Wrtlprnft]] 10:38, 18 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* I&#039;m inclined to remove this page.  It&#039;s not terribly useful.  The only problem is, I&#039;d like to document servers that have existed in the past so that people can see what has come before.  This page isn&#039;t updated often enough to serve that purpose, most server operators don&#039;t update it, and I don&#039;t know if anybody even looks at it.  Tank&#039;s server browser is more useful for showing current servers, so I think we should delete this page and think about how we can store the history of servers in the community instead.  --[[User:Lucifer|Lucifer]] 01:14, 28 August 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
I want to make a server in the Master Server, but.. i can&#039;t. How can I make a server?&lt;br /&gt;
&lt;br /&gt;
my commands:&lt;br /&gt;
talk_to_master 1&lt;br /&gt;
server_name pista&lt;br /&gt;
&lt;br /&gt;
Pls help me!&lt;br /&gt;
--[[User:Lesbolfighter|Lesbolfighter]] 20:31, 14 June 2006 (CET)&lt;br /&gt;
:You&#039;re probably behind a router and it won&#039;t let incoming connections through. [http://forums.armagetronad.net/viewtopic.php?t=4691 Here&#039;s a topic that was started with a problem that sounds about the same] --[[User:Wrtlprnft|Wrtlprnft]] 00:24, 16 June 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
I readded ~|DS|~Arena. -- ~|ds|~segv&lt;br /&gt;
&lt;br /&gt;
Added new CT section ;) --[[User:P4|P4]] 22:06, 31 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
ah, i haven&#039;t noticed it should be in alphabetical order - changed --[[User:P4|P4]] 12:36, 5 August 2007 (GMT)&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Servers&amp;diff=19650</id>
		<title>Talk:Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Servers&amp;diff=19650"/>
		<updated>2007-08-05T12:27:53Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VPF&#039;s been here.  No problem with shrunkland clone server, but I think VPF got a little carried away with its... quirky sense of style. I don&#039;t have the gumption to get &#039;er done atm, but someone oughta.  As soon as I get the configs for my server hammered out, I should add it here  :D  Nano&#039;s Playground is gonna be awesome  [Nano Apr 15]&lt;br /&gt;
&lt;br /&gt;
What should we do about no longer existing servers?--[[User:Your mom|Your mom]] 01:50, 18 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d say comment them out, like what I did in the moviepack list. There&#039;s no use in keeping that old information visible, we should rather add new servers like CVS Test fortress/sumo. --[[User:Wrtlprnft|Wrtlprnft]] 10:38, 18 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* I&#039;m inclined to remove this page.  It&#039;s not terribly useful.  The only problem is, I&#039;d like to document servers that have existed in the past so that people can see what has come before.  This page isn&#039;t updated often enough to serve that purpose, most server operators don&#039;t update it, and I don&#039;t know if anybody even looks at it.  Tank&#039;s server browser is more useful for showing current servers, so I think we should delete this page and think about how we can store the history of servers in the community instead.  --[[User:Lucifer|Lucifer]] 01:14, 28 August 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
I want to make a server in the Master Server, but.. i can&#039;t. How can I make a server?&lt;br /&gt;
&lt;br /&gt;
my commands:&lt;br /&gt;
talk_to_master 1&lt;br /&gt;
server_name pista&lt;br /&gt;
&lt;br /&gt;
Pls help me!&lt;br /&gt;
--[[User:Lesbolfighter|Lesbolfighter]] 20:31, 14 June 2006 (CET)&lt;br /&gt;
:You&#039;re probably behind a router and it won&#039;t let incoming connections through. [http://forums.armagetronad.net/viewtopic.php?t=4691 Here&#039;s a topic that was started with a problem that sounds about the same] --[[User:Wrtlprnft|Wrtlprnft]] 00:24, 16 June 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
I readded ~|DS|~Arena. -- ~|ds|~segv&lt;br /&gt;
&lt;br /&gt;
Added new CT section ;) --[[User:P4|P4]] 22:06, 31 July 2007 (GMT)&lt;br /&gt;
ah, i haven&#039;t noticed it should be in alphabetical order - changed --[[User:P4|P4]] 12:36, 5 August 2007&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=19649</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=19649"/>
		<updated>2007-08-05T12:22:17Z</updated>

		<summary type="html">&lt;p&gt;P4: /* [http://crazy-tronners.com/portal.php Crazy Tronners Wild Servers] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of current servers, in alphabetical order.  To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about [[Old Servers]].&lt;br /&gt;
&lt;br /&gt;
== Flynn&#039;s Arcade - .:Avl:. Clan Server==&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s Arcade aims to be similar to the actual movie game grid, with emphasis on maneuvering skill, not just speed and rubber (although high speeds are quite possible). Settings include relatively low rubber, moderate speed and acceleration, infinite walls, and a turbo instead of brakes on one server, and good brakes and slow speed on the other server. Brake server is sometimes used for clan training. Servers are run by .:Avl:.C10ud:. (formerly ianthetechie). Homepage is http://flynns.servegame.org/&lt;br /&gt;
&lt;br /&gt;
== ~|DarkSyndicate|~ Arena ==&lt;br /&gt;
&lt;br /&gt;
High rubber Settings &lt;br /&gt;
&lt;br /&gt;
The right place to test your skills. Fast server with high rubber settings. The 100mbit connection did the rest to make the server that popular. Specifications:&lt;br /&gt;
&lt;br /&gt;
*server running armagetron 0.2.8.2&lt;br /&gt;
*standard arena&lt;br /&gt;
*walls last until you die&lt;br /&gt;
*explosions on a wall make gaps to get through&lt;br /&gt;
*no winzone activated&lt;br /&gt;
*server admins are ~|DS|~segv&lt;br /&gt;
&lt;br /&gt;
== [[GP-Clan server]] ==&lt;br /&gt;
&lt;br /&gt;
Low rubber, not infinite, rim makes speed.&lt;br /&gt;
Fun to test your LR skills.&lt;br /&gt;
&lt;br /&gt;
== [[Ion]] ==&lt;br /&gt;
Ion is a test server hosted by zero. It allows players to test out new server settings and maps without having to use their own server. For more information, please contact [[User:zero]].&lt;br /&gt;
&lt;br /&gt;
== [[MicroBusCity]] ==&lt;br /&gt;
&lt;br /&gt;
This server has long walls and high speeds.  Brake users need not apply.  This server is a standard gladiatorial-style arena where you are expected to kill or be killed. Server settings change at the end of every month, but MBC is always winzone-friendly.&lt;br /&gt;
&lt;br /&gt;
== Norms Place ==&lt;br /&gt;
&lt;br /&gt;
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability.&lt;br /&gt;
For server stats, FAQ and links visit [http://norm.ds-media.eu norm.ds-media.eu]&lt;br /&gt;
== Race Server ==&lt;br /&gt;
&lt;br /&gt;
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner &amp;amp;mdash; if anyone makes it there, that is. Many different obstacles that are tricky to escape, small killzones, sticky rim walls, a passage where the alley gets even narrower or splits, killzone- only rounds, the ability to lay mines to get rid of your followers and the turbo make this server an experience you don&#039;t want to miss!&lt;br /&gt;
&lt;br /&gt;
== [[RaceToWinzone]] ==&lt;br /&gt;
&lt;br /&gt;
You drive on the server a genuine running &amp;amp;mdash; head at head &amp;amp;mdash; with a speed from 0 to &amp;gt; 700.  Obstacles will try you there to stop.  The level are labyrinth-well-behaved however without erring courses.  One must also never the way seeks to separate to simply only loose-race.  There are different types of level.  Times an obstacle run, times goes it through narrow tunnels, times must you try between the barks to drive.  Adrenalin impacts are guaranteed.&lt;br /&gt;
&lt;br /&gt;
== Race From Death Zone ==&lt;br /&gt;
&lt;br /&gt;
Similar to any race server, get to the end first, and hit the win zone. Just here, if you slow down, or make a wrong turn, you smash into the death zone, that is quickly expanding behind you.&lt;br /&gt;
With an arrange of different maps and brake to boost, it is a very fun server.&lt;br /&gt;
To see server stats and maps, visit [http://www.freewebs.com/racefromdeathzone Race From Death Zone Website]&lt;br /&gt;
This server is run by Aang.&lt;br /&gt;
&lt;br /&gt;
== [[Shrunkland]] ==&lt;br /&gt;
&lt;br /&gt;
Small grid, low speed. It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== [[Swampland]] ==&lt;br /&gt;
&lt;br /&gt;
This server offers shorter walls and moderately high wall acceleration.  It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== The Lobster Cage and The Lobster Tub==&lt;br /&gt;
&lt;br /&gt;
The Lobster Cage consists of a Medium/Small Grid, Endless Walls, Moderate Speeds, with Moderate Acceleration. Rubber Is slightly above average. The Lobster Tub is a combination of the server settings of In Limbo, Shrunkland, and The Lobster Cage to make one pretty swanky server. Both have a single use turbo instead of a brake. They also are the first official Armagetron servers to have their own Public Teamspeak Server.&lt;br /&gt;
&lt;br /&gt;
These servers are ran by Dr Joe Tron(Lobster Cage/Tub) and Gomes(Teamspeak Server)&lt;br /&gt;
&lt;br /&gt;
== [[~&amp;quot;XzL.Clan Server]] ==&lt;br /&gt;
&lt;br /&gt;
This server is similar to MicroBusCity. It has high speed, non-infinite walls, and the scoring is based upon core dumps making this server more challenging. This server also has a quickly expanding deathzone that loves to eat your lightcycle.&lt;br /&gt;
&lt;br /&gt;
== |VPF| SUPER SHRUNK ==&lt;br /&gt;
&lt;br /&gt;
Home to the best shrunk-map clan in armagetron, having won multiple awards for several stunning performances over the years. Clan leader, Legend &amp;quot;Thick Dick&amp;quot; Goldenburg, has pushed VPF to the forefront of amazingness. We proudly boast our all-white player lineup, consisting of Stalin &amp;quot;Where the Hair at&amp;quot; Schnitzcral, Jim Tomash, Evin Polack, Rick Poor, and Sean &amp;quot;Why&#039;s my Dick so Small?&amp;quot; Carlyle. Hide yo&#039; kids nukkas &#039;cause VPF be indahouz.&lt;br /&gt;
&lt;br /&gt;
== [http://crazy-tronners.com/portal.php Crazy Tronners Wild Servers] ==&lt;br /&gt;
&lt;br /&gt;
Nice fortress servers with completly different [http://crazy-tronners.com/ladders_new.php ladder system]. Over 90 various maps are rotating in 12 rounds at [http://crazy-tronners.com/servers.php?map=wild Crazy Tronners Wild Fortress] (CTWF). [http://crazy-tronners.com/servers.php?map=cat CTWCatfight] (1v1) and [http://crazy-tronners.com/servers.php?map=dog CTWDogfight] (2v2) are fortresses with custom maps (fake walls, speed hells, chico&#039;s rides, race, octagons and many many more) greate for challanges. All placed in Europe.&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Servers&amp;diff=19594</id>
		<title>Talk:Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Servers&amp;diff=19594"/>
		<updated>2007-07-30T22:00:03Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VPF&#039;s been here.  No problem with shrunkland clone server, but I think VPF got a little carried away with its... quirky sense of style. I don&#039;t have the gumption to get &#039;er done atm, but someone oughta.  As soon as I get the configs for my server hammered out, I should add it here  :D  Nano&#039;s Playground is gonna be awesome  [Nano Apr 15]&lt;br /&gt;
&lt;br /&gt;
What should we do about no longer existing servers?--[[User:Your mom|Your mom]] 01:50, 18 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d say comment them out, like what I did in the moviepack list. There&#039;s no use in keeping that old information visible, we should rather add new servers like CVS Test fortress/sumo. --[[User:Wrtlprnft|Wrtlprnft]] 10:38, 18 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* I&#039;m inclined to remove this page.  It&#039;s not terribly useful.  The only problem is, I&#039;d like to document servers that have existed in the past so that people can see what has come before.  This page isn&#039;t updated often enough to serve that purpose, most server operators don&#039;t update it, and I don&#039;t know if anybody even looks at it.  Tank&#039;s server browser is more useful for showing current servers, so I think we should delete this page and think about how we can store the history of servers in the community instead.  --[[User:Lucifer|Lucifer]] 01:14, 28 August 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
I want to make a server in the Master Server, but.. i can&#039;t. How can I make a server?&lt;br /&gt;
&lt;br /&gt;
my commands:&lt;br /&gt;
talk_to_master 1&lt;br /&gt;
server_name pista&lt;br /&gt;
&lt;br /&gt;
Pls help me!&lt;br /&gt;
--[[User:Lesbolfighter|Lesbolfighter]] 20:31, 14 June 2006 (CET)&lt;br /&gt;
:You&#039;re probably behind a router and it won&#039;t let incoming connections through. [http://forums.armagetronad.net/viewtopic.php?t=4691 Here&#039;s a topic that was started with a problem that sounds about the same] --[[User:Wrtlprnft|Wrtlprnft]] 00:24, 16 June 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
I readded ~|DS|~Arena. -- ~|ds|~segv&lt;br /&gt;
&lt;br /&gt;
Added new CT section ;) --[[User:P4|P4]] 22:06, 31 July 2006 (GMT)&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=19593</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=19593"/>
		<updated>2007-07-30T21:56:35Z</updated>

		<summary type="html">&lt;p&gt;P4: Added Crazy Tronners Wild Servers section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of current servers, in alphabetical order.  To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about [[Old Servers]].&lt;br /&gt;
&lt;br /&gt;
== Flynn&#039;s Arcade - .:Avl:. Clan Server==&lt;br /&gt;
&lt;br /&gt;
Flynn&#039;s Arcade aims to be similar to the actual movie game grid, with emphasis on maneuvering skill, not just speed and rubber (although high speeds are quite possible). Settings include relatively low rubber, moderate speed and acceleration, infinite walls, and a turbo instead of brakes on one server, and good brakes and slow speed on the other server. Brake server is sometimes used for clan training. Servers are run by .:Avl:.C10ud:. (formerly ianthetechie). Homepage is http://flynns.servegame.org/&lt;br /&gt;
&lt;br /&gt;
== ~|DarkSyndicate|~ Arena ==&lt;br /&gt;
&lt;br /&gt;
High rubber Settings &lt;br /&gt;
&lt;br /&gt;
The right place to test your skills. Fast server with high rubber settings. The 100mbit connection did the rest to make the server that popular. Specifications:&lt;br /&gt;
&lt;br /&gt;
*server running armagetron 0.2.8.2&lt;br /&gt;
*standard arena&lt;br /&gt;
*walls last until you die&lt;br /&gt;
*explosions on a wall make gaps to get through&lt;br /&gt;
*no winzone activated&lt;br /&gt;
*server admins are ~|DS|~segv&lt;br /&gt;
&lt;br /&gt;
== [[GP-Clan server]] ==&lt;br /&gt;
&lt;br /&gt;
Low rubber, not infinite, rim makes speed.&lt;br /&gt;
Fun to test your LR skills.&lt;br /&gt;
&lt;br /&gt;
== [[Ion]] ==&lt;br /&gt;
Ion is a test server hosted by zero. It allows players to test out new server settings and maps without having to use their own server. For more information, please contact [[User:zero]].&lt;br /&gt;
&lt;br /&gt;
== [[MicroBusCity]] ==&lt;br /&gt;
&lt;br /&gt;
This server has long walls and high speeds.  Brake users need not apply.  This server is a standard gladiatorial-style arena where you are expected to kill or be killed. Server settings change at the end of every month, but MBC is always winzone-friendly.&lt;br /&gt;
&lt;br /&gt;
== Norms Place ==&lt;br /&gt;
&lt;br /&gt;
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability.&lt;br /&gt;
For server stats, FAQ and links visit [http://norm.ds-media.eu norm.ds-media.eu]&lt;br /&gt;
== Race Server ==&lt;br /&gt;
&lt;br /&gt;
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner &amp;amp;mdash; if anyone makes it there, that is. Many different obstacles that are tricky to escape, small killzones, sticky rim walls, a passage where the alley gets even narrower or splits, killzone- only rounds, the ability to lay mines to get rid of your followers and the turbo make this server an experience you don&#039;t want to miss!&lt;br /&gt;
&lt;br /&gt;
== [[RaceToWinzone]] ==&lt;br /&gt;
&lt;br /&gt;
You drive on the server a genuine running &amp;amp;mdash; head at head &amp;amp;mdash; with a speed from 0 to &amp;gt; 700.  Obstacles will try you there to stop.  The level are labyrinth-well-behaved however without erring courses.  One must also never the way seeks to separate to simply only loose-race.  There are different types of level.  Times an obstacle run, times goes it through narrow tunnels, times must you try between the barks to drive.  Adrenalin impacts are guaranteed.&lt;br /&gt;
&lt;br /&gt;
== Race From Death Zone ==&lt;br /&gt;
&lt;br /&gt;
Similar to any race server, get to the end first, and hit the win zone. Just here, if you slow down, or make a wrong turn, you smash into the death zone, that is quickly expanding behind you.&lt;br /&gt;
With an arrange of different maps and brake to boost, it is a very fun server.&lt;br /&gt;
To see server stats and maps, visit [http://www.freewebs.com/racefromdeathzone Race From Death Zone Website]&lt;br /&gt;
This server is run by Aang.&lt;br /&gt;
&lt;br /&gt;
== [[Shrunkland]] ==&lt;br /&gt;
&lt;br /&gt;
Small grid, low speed. It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== [[Swampland]] ==&lt;br /&gt;
&lt;br /&gt;
This server offers shorter walls and moderately high wall acceleration.  It is also a standard gladiatorial-style arena. This server is run by Swampy.&lt;br /&gt;
&lt;br /&gt;
== The Lobster Cage and The Lobster Tub==&lt;br /&gt;
&lt;br /&gt;
The Lobster Cage consists of a Medium/Small Grid, Endless Walls, Moderate Speeds, with Moderate Acceleration. Rubber Is slightly above average. The Lobster Tub is a combination of the server settings of In Limbo, Shrunkland, and The Lobster Cage to make one pretty swanky server. Both have a single use turbo instead of a brake. They also are the first official Armagetron servers to have their own Public Teamspeak Server.&lt;br /&gt;
&lt;br /&gt;
These servers are ran by Dr Joe Tron(Lobster Cage/Tub) and Gomes(Teamspeak Server)&lt;br /&gt;
&lt;br /&gt;
== [[~&amp;quot;XzL.Clan Server]] ==&lt;br /&gt;
&lt;br /&gt;
This server is similar to MicroBusCity. It has high speed, non-infinite walls, and the scoring is based upon core dumps making this server more challenging. This server also has a quickly expanding deathzone that loves to eat your lightcycle.&lt;br /&gt;
&lt;br /&gt;
== |VPF| SUPER SHRUNK ==&lt;br /&gt;
&lt;br /&gt;
Home to the best shrunk-map clan in armagetron, having won multiple awards for several stunning performances over the years. Clan leader, Legend &amp;quot;Thick Dick&amp;quot; Goldenburg, has pushed VPF to the forefront of amazingness. We proudly boast our all-white player lineup, consisting of Stalin &amp;quot;Where the Hair at&amp;quot; Schnitzcral, Jim Tomash, Evin Polack, Rick Poor, and Sean &amp;quot;Why&#039;s my Dick so Small?&amp;quot; Carlyle. Hide yo&#039; kids nukkas &#039;cause VPF be indahouz.&lt;br /&gt;
&lt;br /&gt;
== [http://crazy-tronners.com/portal.php Crazy Tronners Wild Servers] ==&lt;br /&gt;
&lt;br /&gt;
Nice fortress servers with completly different [http://crazy-tronners.com/ladders_new.php ladder system]. Over 90 various maps are rotating in 12 rounds at [http://crazy-tronners.com/servers.php?map=wild Crazy Tronners Wild Fortress] (CTWF). [http://crazy-tronners.com/servers.php?map=cat CTWCatfight] (1v1) and [http://crazy-tronners.com/servers.php?map=dog CTWDogfight] (2v2) are fortresses with custom maps (fake walls, speed hells, chico&#039;s rides, race, octagons and many many more) for challanges. All placed in Europe.&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=19592</id>
		<title>User:P4</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=19592"/>
		<updated>2007-07-30T21:17:15Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Czesc. P4 is not Pentium 4! It stands for P4szczur (&amp;quot;pa-shtchoor&amp;quot; - look-it&#039;s-rat). I&#039;m a member of [http://crazy-tronners.com/portal.php Crazy-Tronners]. :-)&lt;br /&gt;
&lt;br /&gt;
* P4&#039;s homepage is [http://p4z.neostrada.pl here].&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=AFL_Spring_2007_Results&amp;diff=19401</id>
		<title>AFL Spring 2007 Results</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=AFL_Spring_2007_Results&amp;diff=19401"/>
		<updated>2007-07-08T21:56:53Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AFLTbl}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Results of ¦x¦ vs CT:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
¦x¦ 2 - 0 CT&lt;br /&gt;
&lt;br /&gt;
No recording due to the fact that I was recording and I was idle-kicked before match 1 finished. Sorry about that. No screenies either therefore, but proof can come from Ed&#039;s server logs if you really want it. Scores were roughly ¦x¦ 100 - 80 CT, and ¦x¦ 100 - 55 CT. After a mutual vote in the server, Subzero was nominated as the MVP from this game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Results of KOD vs Tards:&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
KOD 2 - 0 Tards&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Results of UT1 vs UT2:&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
UT1 0 - 2 UT2&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zman made recording and screenshots:&lt;br /&gt;
http://kod.durkadurkaland.com/results/1/&amp;lt;BR&amp;gt;&lt;br /&gt;
* Match 1)    KOD 100+ - 40 Tards&amp;lt;BR&amp;gt;&lt;br /&gt;
* Match 2)    KOD 100+ - 20 Tards&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=19381</id>
		<title>User:P4</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:P4&amp;diff=19381"/>
		<updated>2007-07-08T17:31:56Z</updated>

		<summary type="html">&lt;p&gt;P4: New page: P4 is not Pentium 4! It stands for P4szczur (&amp;quot;pa-shtchoor&amp;quot; - look-it&amp;#039;s-rat). I&amp;#039;m a member of [http://crazy-tronners.com/portal.php Crazy-Tronners].  * P4&amp;#039;s homepage is [http://p4z.neostrad...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;P4 is not Pentium 4! It stands for P4szczur (&amp;quot;pa-shtchoor&amp;quot; - look-it&#039;s-rat). I&#039;m a member of [http://crazy-tronners.com/portal.php Crazy-Tronners].&lt;br /&gt;
&lt;br /&gt;
* P4&#039;s homepage is [http://p4z.neostrada.pl here].&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=AFL_Servers&amp;diff=19380</id>
		<title>AFL Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=AFL_Servers&amp;diff=19380"/>
		<updated>2007-07-08T17:15:51Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Servers Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AFLTbl}}&lt;br /&gt;
&lt;br /&gt;
Here is a list of servers available for the league.  If you&#039;d like to contribute a server, please add yourself to the list.&lt;br /&gt;
&lt;br /&gt;
== Servers Available ==&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;width: 100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
 |- style=&amp;quot; background: lightgray;&amp;quot;&lt;br /&gt;
 | &#039;&#039;&#039;Server&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Administrator&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | Swamplords AFL Server || Austin, TX || [[User:Lucifer|Lucifer]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Z-Man&#039;s AFL Server (custom connect to l23.thp.uni-koeln.de:4540) || Cologne, Germany || [[User:Z-man|Z-Man]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Wild West =AFL Fortress=||Texas||Manta &amp;amp; [[User:Durka|Durka]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Fallin&#039; Angels AFL Server || Some fancy place || &#039;&#039;&#039;Spidey, Ant, Wizzee&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | Fortress Test Server/Ladle Cafe (home server for ¦x¦ AFL team)|| Germany || Rain&#039;s Server, RA for AFL by Rico &lt;br /&gt;
|-&lt;br /&gt;
 | Crazy Tronners AFL || Germany || CT&#039;s server (PTA or Ed)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== For Administrators ==&lt;br /&gt;
&lt;br /&gt;
To facilitate administration, we ask that you share with team captains who wish to declare your server as their home server the admin password for your server.  Obviously you should change the password to the one you intend to share before the game, and change it back to your private password after the game.  However, we also prefer servers to be setup within our own network of game servers, thus they will not show in the master server list.  It would also be nice if you make your servers available 24/7 like you do your regular server, so that teams can practice.  Ideally, the teams who call your server home are teams that consist mostly of players that regularly play your server and already have established good relations with you.&lt;br /&gt;
&lt;br /&gt;
More information on how we&#039;d like servers to be administered for the league will appear here as it becomes available, however you do not *have* to provide a separate server for the competition.  To help out, all you really  need to do is make sure the server you are contributing will run the appropriate settings for the games when they are scheduled, and that it will be available for the games it is scheduled for.&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=AFL_Servers&amp;diff=19379</id>
		<title>AFL Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=AFL_Servers&amp;diff=19379"/>
		<updated>2007-07-08T17:15:24Z</updated>

		<summary type="html">&lt;p&gt;P4: /* Servers Available */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AFLTbl}}&lt;br /&gt;
&lt;br /&gt;
Here is a list of servers available for the league.  If you&#039;d like to contribute a server, please add yourself to the list.&lt;br /&gt;
&lt;br /&gt;
== Servers Available ==&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;width: 100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
 |- style=&amp;quot; background: lightgray;&amp;quot;&lt;br /&gt;
 | &#039;&#039;&#039;Server&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Administrator&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | Swamplords AFL Server || Austin, TX || [[User:Lucifer|Lucifer]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Z-Man&#039;s AFL Server (custom connect to l23.thp.uni-koeln.de:4540) || Cologne, Germany || [[User:Z-man|Z-Man]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Wild West =AFL Fortress=||Texas||Manta &amp;amp; [[User:Durka|Durka]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Fallin&#039; Angels AFL Server || Some fancy place || &#039;&#039;&#039;Spidey, Ant, Wizzee&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | Fortress Test Server/Ladle Cafe (home server for ¦x¦ AFL team)|| Germany || Rain&#039;s Server, RA for AFL by Rico &lt;br /&gt;
|-&lt;br /&gt;
 | Crazy Tronners AFL || Germany || CT&#039;s server (PTA, Ed, P4)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== For Administrators ==&lt;br /&gt;
&lt;br /&gt;
To facilitate administration, we ask that you share with team captains who wish to declare your server as their home server the admin password for your server.  Obviously you should change the password to the one you intend to share before the game, and change it back to your private password after the game.  However, we also prefer servers to be setup within our own network of game servers, thus they will not show in the master server list.  It would also be nice if you make your servers available 24/7 like you do your regular server, so that teams can practice.  Ideally, the teams who call your server home are teams that consist mostly of players that regularly play your server and already have established good relations with you.&lt;br /&gt;
&lt;br /&gt;
More information on how we&#039;d like servers to be administered for the league will appear here as it becomes available, however you do not *have* to provide a separate server for the competition.  To help out, all you really  need to do is make sure the server you are contributing will run the appropriate settings for the games when they are scheduled, and that it will be available for the games it is scheduled for.&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=AFL_Schedule&amp;diff=19378</id>
		<title>AFL Schedule</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=AFL_Schedule&amp;diff=19378"/>
		<updated>2007-07-08T17:12:00Z</updated>

		<summary type="html">&lt;p&gt;P4: /* The Schedule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AFLTbl}}&lt;br /&gt;
&lt;br /&gt;
This is the in-progress schedule for the July short season.&lt;br /&gt;
&lt;br /&gt;
== Schedule Notes ==&lt;br /&gt;
&lt;br /&gt;
Times are provided in two columns.  The first column is GMT and is not adjusted for daylight savings.  This is the canonical time, and any mistakes made translating to other time zones are mistakes, GMT will be used to resolve such mistakes.  The second column is the time in New York City and Toronto, which will be EDT for the short July season.  For other seasons, daylight savings adjustments will happen mid-season, and this column should always reflect the correct time in New York City and Toronto for the given time in GMT.  This should help to accomodate North Americans, and for those who do not follow federal US daylight savings practices, you should be able to work from the time in either New York City, Toronto, or GMT.  For anybody in the US, you probably already know your own local time in relation to New York City.&lt;br /&gt;
&lt;br /&gt;
== Scheduling Practices ==&lt;br /&gt;
&lt;br /&gt;
Each game is allotted 1 hour of playtime.  Games can run late, and a team failing to show up for a game when scheduled back to back is excused if the first game runs late.  This could upset a busy schedule, so please adhere to the schedule!  However, a team that shows up late to the first game and causes the second game to run late could face forfeiting the second game.  You only get the pass if you showed up on time in good faith for the first game, and the first game legitimately ran late.&lt;br /&gt;
&lt;br /&gt;
Games will be scheduled on Wednesdays and Sundays, in GMT.  For North Americans, this means the games are scheduled Tuesday evenings through Wednesday afternoons and Saturday evenings through Sunday afternoons.&lt;br /&gt;
&lt;br /&gt;
Special note about terminology: We use GMT for convenience, but some of you may have learned UTC.  The difference between UTC and GMT is about 30 seconds every now and then, and therefore irrelevant for our purposes.  However, since many of us use internet time servers to synchronize our clocks, when we say GMT, we actually use UTC, since UTC is what the internet time servers transmit.&lt;br /&gt;
&lt;br /&gt;
== The Schedule ==&lt;br /&gt;
&lt;br /&gt;
Two notes about the schedule.  Marked so far are the days that games can be scheduled, with two exceptions.  The Ladle plays on the first Sunday of every month, we need to find out which day in July it&#039;s going to play on.  Durka&#039;s TST is timed to run two weeks after the Ladle.  We want to avoid collisions with both tournaments so that AFL members can participate in the other tournaments.&lt;br /&gt;
&lt;br /&gt;
{|- style=&amp;quot;width: 100%;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-align: center;&amp;quot; &lt;br /&gt;
 | colspan=&amp;quot;6&amp;quot; | &#039;&#039;Sunday, July 8&#039;&#039;&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-size: 70%;&amp;quot;&lt;br /&gt;
 | &#039;&#039;&#039;UTC&#039;&#039;&#039; || &#039;&#039;&#039;London&#039;&#039;&#039; || &#039;&#039;&#039;New York/Toronto&#039;&#039;&#039; || &#039;&#039;&#039;Home Team&#039;&#039;&#039; || &#039;&#039;&#039;Visiting Team&#039;&#039;&#039; || &#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://www.oops-clan.org °°ps] || [http://www.sp-clan.com SP] || Plato&#039;s&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://www.crazy-tronners.com Crazy Tronners] || [http://xclan.net.tf -¦×¦-] || Crazy Tronners AFL&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || The Tards || [[Kill-or-die|Kill or Die]] || Z-Man&#039;s AFL Server&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [[Unnamed Team 1|Unnamed Team 1]] || Unnamed Team 2 || Fallin&#039; Angels AFL Server&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-align: center;&amp;quot; &lt;br /&gt;
 | colspan=&amp;quot;6&amp;quot; | &#039;&#039;Sunday, July 15&#039;&#039;&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-size: 70%;&amp;quot;&lt;br /&gt;
 | &#039;&#039;&#039;UTC&#039;&#039;&#039; || &#039;&#039;&#039;London&#039;&#039;&#039; || &#039;&#039;&#039;New York/Toronto&#039;&#039;&#039; || &#039;&#039;&#039;Home Team&#039;&#039;&#039; || &#039;&#039;&#039;Visiting Team&#039;&#039;&#039; || &#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://xclan.net.tf -¦×¦-] || [http://www.oops-clan.org °°ps] || Ladle Cafe&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://www.sp-clan.com SP] || [http://www.crazy-tronners.com Crazy Tronners] || Z-Man&#039;s AFL Server&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || Unnamed Team 2 || The Tards || Unknown (possibly CT Training)&lt;br /&gt;
 |-&lt;br /&gt;
 | 20:00 || 21:00 || 4:00 PM || [[Kill-or-die|Kill or Die]] || [[Unnamed Team 1|Unnamed Team 1]] || Z-Man&#039;s AFL Server&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-align: center;&amp;quot; &lt;br /&gt;
 | colspan=&amp;quot;6&amp;quot; | &#039;&#039;Sunday, July 22&#039;&#039;&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-size: 70%;&amp;quot;&lt;br /&gt;
 | &#039;&#039;&#039;UTC&#039;&#039;&#039; || &#039;&#039;&#039;London&#039;&#039;&#039; || &#039;&#039;&#039;New York/Toronto&#039;&#039;&#039; || &#039;&#039;&#039;Home Team&#039;&#039;&#039; || &#039;&#039;&#039;Visiting Team&#039;&#039;&#039; || &#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://www.oops-clan.org °°ps] || [http://www.crazy-tronners.com Crazy Tronners] || Plato&#039;s&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://xclan.net.tf -¦×¦-] || [http://www.sp-clan.com SP] || Ladle Cafe&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || The Tards || [[Unnamed Team 1|Unnamed Team 1]] || Z-Man&#039;s AFL Server&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || Unnamed Team 2 || [[Kill-or-die|Kill or Die]] || Unknown (possibly CT Training)&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-align: center;&amp;quot; &lt;br /&gt;
 | colspan=&amp;quot;6&amp;quot; | &#039;&#039;Sunday, July 29&#039;&#039;&lt;br /&gt;
 |- style=&amp;quot;background: lightgray; text-size: 70%;&amp;quot;&lt;br /&gt;
 | &#039;&#039;&#039;UTC&#039;&#039;&#039; || &#039;&#039;&#039;London&#039;&#039;&#039; || &#039;&#039;&#039;New York/Toronto&#039;&#039;&#039; || &#039;&#039;&#039;Home Team&#039;&#039;&#039; || &#039;&#039;&#039;Visiting Team&#039;&#039;&#039; || &#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://www.crazy-tronners.com Crazy Tronners] || The Tards || Crazy Tronner&#039;s Battle Fortress&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [[Kill-or-die|Kill or Die]] || [http://www.oops-clan.org °°ps] || Z-Man&#039;s AFL Server&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [http://www.sp-clan.com SP] || Unnamed Team 2 || Z-Man&#039;s AFL Server&lt;br /&gt;
 |-&lt;br /&gt;
 | 18:00 || 19:00 || 2:00 PM || [[Unnamed Team 1|Unnamed Team 1]] || [http://xclan.net.tf -¦×¦-] || Fallin&#039; Angels AFL Server&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Joda&amp;diff=17608</id>
		<title>Talk:Joda</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Joda&amp;diff=17608"/>
		<updated>2007-03-19T01:02:18Z</updated>

		<summary type="html">&lt;p&gt;P4: New page: do you know how can i add some [code] formatting to pages and why when i press just single [ENTER] it doesn&amp;#039;t work? ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;do you know how can i add some [code] formatting to pages and why when i press just single&lt;br /&gt;
[ENTER]&lt;br /&gt;
it doesn&#039;t work? ;)&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Windows_Development&amp;diff=17607</id>
		<title>Talk:Windows Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Windows_Development&amp;diff=17607"/>
		<updated>2007-03-19T00:40:57Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve just compiled armagetronad sources from armagetronad-0.2.8.2.1.src.zip on my windows xp. When executed makedist.bat i&#039;ve found this errors:&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
generating version.h...&lt;br /&gt;
&lt;br /&gt;
copying files...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - arenas&lt;br /&gt;
&lt;br /&gt;
Liczba skopiowanych plików: 0.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - music&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - proto&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - sortresources.py&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
copying binary only dlls ( WATCH FOR ERRORS! )...&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
moving resources&lt;br /&gt;
&lt;br /&gt;
Name &#039;sortresources.py&#039; is not recognized by OS&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
dist creates with some files but i don&#039;t know if everything is ok&lt;br /&gt;
&lt;br /&gt;
i use python 2.5&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Windows_Development&amp;diff=17606</id>
		<title>Talk:Windows Development</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Windows_Development&amp;diff=17606"/>
		<updated>2007-03-19T00:40:36Z</updated>

		<summary type="html">&lt;p&gt;P4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve just compiled armagetronad sources from armagetronad-0.2.8.2.1.src.zip on my windows xp. When executed makedist.bat i&#039;ve found this errors:&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
generating version.h...&lt;br /&gt;
&lt;br /&gt;
copying files...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - arenas&lt;br /&gt;
&lt;br /&gt;
Liczba skopiowanych plików: 0.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - music&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - proto&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file - sortresources.py&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
Cannot find file.&lt;br /&gt;
&lt;br /&gt;
copying binary only dlls ( WATCH FOR ERRORS! )...&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
moving resources&lt;br /&gt;
&lt;br /&gt;
Name &#039;sortresources.py&#039; is not recognized by OS&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
dist creates with some files but i don&#039;t know if everything is ok&lt;br /&gt;
i use python 2.5&lt;/div&gt;</summary>
		<author><name>P4</name></author>
	</entry>
</feed>