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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Piegoesmoo</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T03:31:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Moviepacks_list&amp;diff=24782</id>
		<title>Moviepacks list</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Moviepacks_list&amp;diff=24782"/>
		<updated>2009-10-23T21:00:12Z</updated>

		<summary type="html">&lt;p&gt;Piegoesmoo: /* Linear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instructions on moviepack installation can be found in [[Customizing the game]], instructions  on moviepack creation in [[Moviepacks]].&lt;br /&gt;
&lt;br /&gt;
== Original Armagetron Moviepack ==&lt;br /&gt;
[[Image:OriginalMoviepackTitle.jpg|thumb|Armagetron Moviepack]]&lt;br /&gt;
;Author&lt;br /&gt;
:Fabrice HolbÃ©&lt;br /&gt;
;Description&lt;br /&gt;
:This is the original moviepack from Armagetron&lt;br /&gt;
;Archive&lt;br /&gt;
:http://armagetron.sourceforge.net/old/addons/moviepack.zip&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armagetron Advanced Classic v0.1 ==&lt;br /&gt;
;Author&lt;br /&gt;
:z-man (?)&lt;br /&gt;
;Description&lt;br /&gt;
:It&#039;s still a work in progress, to be finished in time for the final release of 0.2.8, so that players can still use the classic look of the game if they prefer.  It won&#039;t work with older versions, so don&#039;t try to install it into anything but 0.2.8.  It won&#039;t even work with rc2!  But for the old versions, you don&#039;t need it, because it&#039;s just the graphics from them.&lt;br /&gt;
;Archive&lt;br /&gt;
:[[:Image:Classic_0_2.zip|Download this pack]]&lt;br /&gt;
&lt;br /&gt;
== iD Tech ==&lt;br /&gt;
[[Image:ID Tech 2 (Moviepack Screenshot).png|thumb|iD Tech v1.1]]&lt;br /&gt;
[[Image:ID Tech 3 (Moviepack Screenshot).png|thumb|v1.1 Wall Transparency]]&lt;br /&gt;
;Author&lt;br /&gt;
:[http://3000farad.com/ Puffyfluff]&lt;br /&gt;
;Description&lt;br /&gt;
:This pack focuses on the [http://www.internaldrive.com/index.php iD Tech Camps] green and was made for users of the [http://internaldrive.info/ iD server].&lt;br /&gt;
;Archive&lt;br /&gt;
:[http://pack.internaldrive.info/ All versions] (Newer doesn&#039;t always mean better. Try them all for one you like.)&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ArmagetronAd Blue Floor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Armagetronad Dark (Moviepack Screenshot).png|thumb|Armagetron Dark]]&lt;br /&gt;
[[Image:Armagetronad Bright (Moviepack Screenshot).png|thumb|Armagetron Bright]]&lt;br /&gt;
;Author&lt;br /&gt;
:joda_bot&lt;br /&gt;
;Description&lt;br /&gt;
:This moviepack is a &amp;quot;waste&amp;quot; product of the search for the new default textures for 0.2.8. The texture consists of the word &amp;quot;ArmagetronAd&amp;quot; in plain text and as a barcode. The floor is closely colored after floor of the light cycle game in the tron movie.&lt;br /&gt;
;Archives&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3011 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3061 Bright floor]&lt;br /&gt;
;Original Posts&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=3951 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=3941 Bright floor]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== armarocktron v 1.0 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarocktron (Moviepack Title Screen).jpg|thumb|Armarocktron title screen]]&lt;br /&gt;
[[Image:Armarocktron (Moviepack Screenshot).jpg|thumb|Armarocktron]]&lt;br /&gt;
;Author&lt;br /&gt;
:DrJoeTron&lt;br /&gt;
;Archive&lt;br /&gt;
:http://www.ilikehubcaps.homestead.com/files/Armarocktron1.0.zip&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?p=13894#13894&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forrest ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:klax&lt;br /&gt;
;Archive&lt;br /&gt;
:http://personal.telefonica.terra.es/web/klaxnek/forrest.zip&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heaven&#039;s Art ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Heaven&#039;s Art (Moviepack Screenshot).png|thumb|Heaven&#039;s Art]]&lt;br /&gt;
;Author&lt;br /&gt;
:LukeSky&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=5581&lt;br /&gt;
;Original Post &lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=5591&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hell&#039;s Dungeon ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell&#039;s Dungeon (Moviepack Screenshot).png|thumb|Hell&#039;s Dungeon]]&lt;br /&gt;
;Author&lt;br /&gt;
:LukeSky&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2849&lt;br /&gt;
;Original Post &lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=3461&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hell&#039;s Kitchen ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell&#039;s Kitchen (Moviepack Screenshot).png|thumb|Hell&#039;s Kitchen]]&lt;br /&gt;
;Author&lt;br /&gt;
:LukeSky&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2762&lt;br /&gt;
;Original Post &lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=3330&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invid Mod v0.1 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Invid Mod v0.1 (Moviepack Screenshot).jpg|thumb|Invid Mod v0.1]]&lt;br /&gt;
;Author&lt;br /&gt;
:CristalCube&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=824&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=1462&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Japanese Confusion ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Confusion (Moviepack Screenshot).jpg|thumb|Japanese Confusion]]&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:neoneogi&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2752&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=3287&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linear ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Linear (Moviepack Screenshot).jpg|thumb|Linear]]&lt;br /&gt;
[[Image:Linear (2) (Moviepack Screenshot).jpg|thumb|Linear]]&lt;br /&gt;
[[Image:Linear (3) (Moviepack Screenshot).gif|thumb|Linear]]&lt;br /&gt;
;Author&lt;br /&gt;
:K&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=187&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=597&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lucifer v0.2 ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:Lucifer&lt;br /&gt;
;Description&lt;br /&gt;
:This thing hasn&#039;t been named, it&#039;s just a collection of stuff I submitted to be considered for default artwork in Artemis.  It requires a newer version of the game, because it uses the default model.  As of writing, it requires a version compiled from the branch labeled b0_2_8_0, which will become the final 0.2.8 version, but it doesn&#039;t work in any release candidates.  It will work in rc3 and later, when it is released.&lt;br /&gt;
;Archive&lt;br /&gt;
:[[:Image:lucifer-0_2.zip|Download this pack]]&lt;br /&gt;
&lt;br /&gt;
== Mentat ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mentat (Moviepack Screenshot).jpg|thumb|Mentat]]&lt;br /&gt;
[[Image:Mentat (2) (Moviepack Screenshot).jpg|thumb|Mentat]]&lt;br /&gt;
;Author&lt;br /&gt;
:pertinax&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=4651&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?p=80421#80421&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:klax&lt;br /&gt;
;Archive&lt;br /&gt;
:http://personal.telefonica.terra.es/web/klaxnek/stars.zip&lt;br /&gt;
&lt;br /&gt;
== Tronsector Blue Floor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tronsector Dark (Moviepack Screenshot).png|thumb|Tronsector Dark]]&lt;br /&gt;
[[Image:Tronsector Bright (Moviepack Screenshot).png|thumb|Tronsector Bright]]&lt;br /&gt;
;Author&lt;br /&gt;
:joda_bot&lt;br /&gt;
;Description&lt;br /&gt;
:This moviepack is a &amp;quot;waste&amp;quot; product of the search for the new default textures for 0.2.8. The texture consists of a big tron sector map and the word &amp;quot;ArmagetronAd&amp;quot; as a barcode. The Grid Map is used with permission by author David &amp;quot;Auric&amp;quot; Hernly. The original image can be found at http://www.tron-sector.com (used as background). &lt;br /&gt;
;Archives&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3101 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3081 Bright floor]&lt;br /&gt;
;Original Posts&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=4191 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=4181 Bright floor]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unamed ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:edd keefe&lt;br /&gt;
;Screenshots&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
 Image:Unnamed (Moviepack Screenshot).gif|Unnamed&lt;br /&gt;
 Image:Unnamed (2) (Moviepack Screenshot).gif|Unnamed&lt;br /&gt;
 Image:Unnamed (3) (Moviepack Screenshot).jpg|Unnamed (newest version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=872&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=873 (without the light cycle)&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2799 (newest version)&lt;br /&gt;
;Author&#039;s Web Page and Files&lt;br /&gt;
:http://www.a1eddie.com/fun2.htm&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?p=20708#20708&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Piegoesmoo</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Moviepacks_list&amp;diff=24781</id>
		<title>Moviepacks list</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Moviepacks_list&amp;diff=24781"/>
		<updated>2009-10-23T20:59:12Z</updated>

		<summary type="html">&lt;p&gt;Piegoesmoo: /* Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instructions on moviepack installation can be found in [[Customizing the game]], instructions  on moviepack creation in [[Moviepacks]].&lt;br /&gt;
&lt;br /&gt;
== Original Armagetron Moviepack ==&lt;br /&gt;
[[Image:OriginalMoviepackTitle.jpg|thumb|Armagetron Moviepack]]&lt;br /&gt;
;Author&lt;br /&gt;
:Fabrice HolbÃ©&lt;br /&gt;
;Description&lt;br /&gt;
:This is the original moviepack from Armagetron&lt;br /&gt;
;Archive&lt;br /&gt;
:http://armagetron.sourceforge.net/old/addons/moviepack.zip&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armagetron Advanced Classic v0.1 ==&lt;br /&gt;
;Author&lt;br /&gt;
:z-man (?)&lt;br /&gt;
;Description&lt;br /&gt;
:It&#039;s still a work in progress, to be finished in time for the final release of 0.2.8, so that players can still use the classic look of the game if they prefer.  It won&#039;t work with older versions, so don&#039;t try to install it into anything but 0.2.8.  It won&#039;t even work with rc2!  But for the old versions, you don&#039;t need it, because it&#039;s just the graphics from them.&lt;br /&gt;
;Archive&lt;br /&gt;
:[[:Image:Classic_0_2.zip|Download this pack]]&lt;br /&gt;
&lt;br /&gt;
== iD Tech ==&lt;br /&gt;
[[Image:ID Tech 2 (Moviepack Screenshot).png|thumb|iD Tech v1.1]]&lt;br /&gt;
[[Image:ID Tech 3 (Moviepack Screenshot).png|thumb|v1.1 Wall Transparency]]&lt;br /&gt;
;Author&lt;br /&gt;
:[http://3000farad.com/ Puffyfluff]&lt;br /&gt;
;Description&lt;br /&gt;
:This pack focuses on the [http://www.internaldrive.com/index.php iD Tech Camps] green and was made for users of the [http://internaldrive.info/ iD server].&lt;br /&gt;
;Archive&lt;br /&gt;
:[http://pack.internaldrive.info/ All versions] (Newer doesn&#039;t always mean better. Try them all for one you like.)&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ArmagetronAd Blue Floor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Armagetronad Dark (Moviepack Screenshot).png|thumb|Armagetron Dark]]&lt;br /&gt;
[[Image:Armagetronad Bright (Moviepack Screenshot).png|thumb|Armagetron Bright]]&lt;br /&gt;
;Author&lt;br /&gt;
:joda_bot&lt;br /&gt;
;Description&lt;br /&gt;
:This moviepack is a &amp;quot;waste&amp;quot; product of the search for the new default textures for 0.2.8. The texture consists of the word &amp;quot;ArmagetronAd&amp;quot; in plain text and as a barcode. The floor is closely colored after floor of the light cycle game in the tron movie.&lt;br /&gt;
;Archives&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3011 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3061 Bright floor]&lt;br /&gt;
;Original Posts&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=3951 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=3941 Bright floor]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== armarocktron v 1.0 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Armarocktron (Moviepack Title Screen).jpg|thumb|Armarocktron title screen]]&lt;br /&gt;
[[Image:Armarocktron (Moviepack Screenshot).jpg|thumb|Armarocktron]]&lt;br /&gt;
;Author&lt;br /&gt;
:DrJoeTron&lt;br /&gt;
;Archive&lt;br /&gt;
:http://www.ilikehubcaps.homestead.com/files/Armarocktron1.0.zip&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?p=13894#13894&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forrest ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:klax&lt;br /&gt;
;Archive&lt;br /&gt;
:http://personal.telefonica.terra.es/web/klaxnek/forrest.zip&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heaven&#039;s Art ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Heaven&#039;s Art (Moviepack Screenshot).png|thumb|Heaven&#039;s Art]]&lt;br /&gt;
;Author&lt;br /&gt;
:LukeSky&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=5581&lt;br /&gt;
;Original Post &lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=5591&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hell&#039;s Dungeon ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell&#039;s Dungeon (Moviepack Screenshot).png|thumb|Hell&#039;s Dungeon]]&lt;br /&gt;
;Author&lt;br /&gt;
:LukeSky&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2849&lt;br /&gt;
;Original Post &lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=3461&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hell&#039;s Kitchen ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hell&#039;s Kitchen (Moviepack Screenshot).png|thumb|Hell&#039;s Kitchen]]&lt;br /&gt;
;Author&lt;br /&gt;
:LukeSky&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2762&lt;br /&gt;
;Original Post &lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=3330&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Invid Mod v0.1 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Invid Mod v0.1 (Moviepack Screenshot).jpg|thumb|Invid Mod v0.1]]&lt;br /&gt;
;Author&lt;br /&gt;
:CristalCube&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=824&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=1462&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Japanese Confusion ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Confusion (Moviepack Screenshot).jpg|thumb|Japanese Confusion]]&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:neoneogi&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2752&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?t=3287&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Linear ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Linear (Moviepack Screenshot).jpg|thumb|Linear]]&lt;br /&gt;
[[Image:Linear (2) (Moviepack Screenshot).jpg|thumb|Linear]]&lt;br /&gt;
[[Image:Linear (3) (Moviepack Screenshot).gif|thumb|Linear]]&lt;br /&gt;
;Author&lt;br /&gt;
:K&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=187&lt;br /&gt;
;Original Post&lt;br /&gt;
:h&lt;br /&gt;
1000&lt;br /&gt;
ttp://forums.armagetronad.net/viewtopic.php?t=597&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lucifer v0.2 ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:Lucifer&lt;br /&gt;
;Description&lt;br /&gt;
:This thing hasn&#039;t been named, it&#039;s just a collection of stuff I submitted to be considered for default artwork in Artemis.  It requires a newer version of the game, because it uses the default model.  As of writing, it requires a version compiled from the branch labeled b0_2_8_0, which will become the final 0.2.8 version, but it doesn&#039;t work in any release candidates.  It will work in rc3 and later, when it is released.&lt;br /&gt;
;Archive&lt;br /&gt;
:[[:Image:lucifer-0_2.zip|Download this pack]]&lt;br /&gt;
&lt;br /&gt;
== Mentat ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Mentat (Moviepack Screenshot).jpg|thumb|Mentat]]&lt;br /&gt;
[[Image:Mentat (2) (Moviepack Screenshot).jpg|thumb|Mentat]]&lt;br /&gt;
;Author&lt;br /&gt;
:pertinax&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=4651&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?p=80421#80421&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:klax&lt;br /&gt;
;Archive&lt;br /&gt;
:http://personal.telefonica.terra.es/web/klaxnek/stars.zip&lt;br /&gt;
&lt;br /&gt;
== Tronsector Blue Floor ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tronsector Dark (Moviepack Screenshot).png|thumb|Tronsector Dark]]&lt;br /&gt;
[[Image:Tronsector Bright (Moviepack Screenshot).png|thumb|Tronsector Bright]]&lt;br /&gt;
;Author&lt;br /&gt;
:joda_bot&lt;br /&gt;
;Description&lt;br /&gt;
:This moviepack is a &amp;quot;waste&amp;quot; product of the search for the new default textures for 0.2.8. The texture consists of a big tron sector map and the word &amp;quot;ArmagetronAd&amp;quot; as a barcode. The Grid Map is used with permission by author David &amp;quot;Auric&amp;quot; Hernly. The original image can be found at http://www.tron-sector.com (used as background). &lt;br /&gt;
;Archives&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3101 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/download.php?id=3081 Bright floor]&lt;br /&gt;
;Original Posts&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=4191 Dark floor]&lt;br /&gt;
:[http://forums.armagetronad.net/viewtopic.php?t=4181 Bright floor]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unamed ==&lt;br /&gt;
&lt;br /&gt;
;Author&lt;br /&gt;
:edd keefe&lt;br /&gt;
;Screenshots&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
 Image:Unnamed (Moviepack Screenshot).gif|Unnamed&lt;br /&gt;
 Image:Unnamed (2) (Moviepack Screenshot).gif|Unnamed&lt;br /&gt;
 Image:Unnamed (3) (Moviepack Screenshot).jpg|Unnamed (newest version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
;Archive&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=872&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=873 (without the light cycle)&lt;br /&gt;
:http://forums.armagetronad.net/download.php?id=2799 (newest version)&lt;br /&gt;
;Author&#039;s Web Page and Files&lt;br /&gt;
:http://www.a1eddie.com/fun2.htm&lt;br /&gt;
;Original Post&lt;br /&gt;
:http://forums.armagetronad.net/viewtopic.php?p=20708#20708&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:right;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Piegoesmoo</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Making_Maps_for_Beginners&amp;diff=24761</id>
		<title>Making Maps for Beginners</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Making_Maps_for_Beginners&amp;diff=24761"/>
		<updated>2009-10-17T22:31:18Z</updated>

		<summary type="html">&lt;p&gt;Piegoesmoo: /* Free-for-all map with walls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is going to teach you how to build custom maps for game play like the ones that the Crazy Tronners Wild Fortress uses.&lt;br /&gt;
&lt;br /&gt;
==What do I need to make a map==&lt;br /&gt;
===Text Editor===&lt;br /&gt;
&lt;br /&gt;
I used notepad but I found out that [http://www.pspad.com/ PSPad] was a lot better with handling codes&lt;br /&gt;
#[http://www.pnotepad.org/ Programmer&#039;s Notepad]  Open source, syntax highlighting for xml files.&lt;br /&gt;
#[http://www.pspad.com/ PSPad (Windows)]&lt;br /&gt;
#[http://sourceforge.net/projects/turbopad Turbopad (Windows, Linux)]&lt;br /&gt;
#[http://www.context.cx/  ConText (Windows)]&lt;br /&gt;
#[http://www.vim.org/  Vim (many operating systems)]&lt;br /&gt;
#[http://www.editpadpro.com/ EditPad Pro (Windows]&lt;br /&gt;
&lt;br /&gt;
===Optional Items===&lt;br /&gt;
You also may want [http://mixnetwork.de/download/ArmaBell.zip Armabell] but it is very buggy. You can design the map on [http://mixnetwork.de/download/ArmaBell.zip Armabell], but you will still need a text editor.&lt;br /&gt;
&lt;br /&gt;
Also you will need to read [http://armagetron.de/league.html here] to set up [http://www.armagetron.de/armabell.html Armabell]&lt;br /&gt;
&lt;br /&gt;
Also for ellipses and circles i use [http://wrtlprnft.ath.cx/ellipse.php Wrtl&#039;s site]. You can also preview your maps [http://crazy-tronners.com/maptools.php here].&lt;br /&gt;
&lt;br /&gt;
Another thing that you may need is something to find intersection points this is a JAVA Applet that prints out the intersection in map code format [http://crazy-tronners.com/wiki/Intersection.html]&lt;br /&gt;
&lt;br /&gt;
If you get stuck at any point you can E-mail Kyle at [mailto:armagetronMapMaking@gmail.com]&lt;br /&gt;
&lt;br /&gt;
==How to make a map==&lt;br /&gt;
Working on instructions.&lt;br /&gt;
===The basic code layout===&lt;br /&gt;
&lt;br /&gt;
 &amp;amp;#60;!--this is a comment--&amp;gt;&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; standalone=&amp;quot;no&amp;quot;?&amp;gt;&lt;br /&gt;
 &amp;lt;Resource type=&amp;quot;aamap&amp;quot; name=&amp;quot;name&amp;quot; version=&amp;quot;0.0.0&amp;quot; author=&amp;quot;author&amp;quot;&lt;br /&gt;
 category=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;Map version=&amp;quot;0.2.8&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;Settings&amp;gt;&lt;br /&gt;
    &amp;amp;#60;!--Your field setting goes here--&amp;gt;&lt;br /&gt;
   &amp;lt;/Settings&amp;gt;&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This is the basic code structure to making a map.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This includes no content right now so if you were to load the map exactly as it is Armagetron Advanced will load in the default map and settings.&lt;br /&gt;
&lt;br /&gt;
===   Saving the map===&lt;br /&gt;
&lt;br /&gt;
====where are the maps i downloaded ====&lt;br /&gt;
*Windows Vista—C:\Users\Username\AppData\Roaming\Armagetron&lt;br /&gt;
*Windows XP—C:\Documents and settings\Username\Application Data\Armagetron&lt;br /&gt;
&lt;br /&gt;
====      Where do I need to save it====&lt;br /&gt;
*Linux — ~/.armagetronad/resource/&#039;&#039;&#039;author&#039;&#039;&#039;/&#039;&#039;&#039;category&#039;&#039;&#039;&lt;br /&gt;
*Windows — C:\Program Files\Armagetron Advanced\resource\&#039;&#039;&#039;author&#039;&#039;&#039;\&#039;&#039;&#039;category&#039;&#039;&#039;&lt;br /&gt;
*Mac OS X — ~/Library/Application Support/Armagetron Advanced/resource/&#039;&#039;&#039;author&#039;&#039;&#039;/&#039;&#039;&#039;category&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
in your code there are setting that you set and must mach up when you sove the code.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Resource type=&amp;quot;aamap&amp;quot; name=&amp;quot;name&amp;quot; version=&amp;quot;0.0.0&amp;quot; author=&amp;quot;&#039;&#039;&#039;author&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
 category=&amp;quot;&#039;&#039;&#039;fortress&#039;&#039;&#039;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*in the &#039;&#039;&#039;author&#039;&#039;&#039; spot rememer to put the exact name of the author from the code.&lt;br /&gt;
*in the &#039;&#039;&#039;category&#039;&#039;&#039; spot rememer to put the exact name of the category from the code.&lt;br /&gt;
&lt;br /&gt;
====      What do I need to title it====&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Resource type=&amp;quot;&#039;&#039;&#039;aamap&#039;&#039;&#039;&amp;quot; name=&amp;quot;&#039;&#039;&#039;name&#039;&#039;&#039;&amp;quot; version=&amp;quot;&#039;&#039;&#039;0.0.0&#039;&#039;&#039;&amp;quot; author=&amp;quot;author&amp;quot;&lt;br /&gt;
 category=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
you simply save it as&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;name&#039;&#039;&#039;-&#039;&#039;&#039;version&#039;&#039;&#039;.&#039;&#039;&#039;type&#039;&#039;&#039;.xml&lt;br /&gt;
&lt;br /&gt;
for this one it would be&lt;br /&gt;
     name-0.0.0.aamap.xml&lt;br /&gt;
&lt;br /&gt;
This next example is a visual representation of the resource tag. Notice how it says something very specific about where the map is located and what it is named. This convention must be followed exactly.&lt;br /&gt;
&lt;br /&gt;
[[Image:RecourseTagExplained.png]]&lt;br /&gt;
&lt;br /&gt;
===What do I need in my map===&lt;br /&gt;
====Settings====&lt;br /&gt;
All the setting they you may set will be shown on a separate page&lt;br /&gt;
&lt;br /&gt;
I am currently working on this secion&lt;br /&gt;
&lt;br /&gt;
Here is a complete list of [[Console Commands|Map settings]]&lt;br /&gt;
&lt;br /&gt;
====Axes====&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number 4 represents the number of directions in which you can turn. 4 is the default value for this.&lt;br /&gt;
&lt;br /&gt;
====Spawn Points or Starting Position====&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Spawn x=&amp;quot;700&amp;quot; y=&amp;quot;1100&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Spawn x=&amp;quot;700&amp;quot; y=&amp;quot;300&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the spawn&lt;br /&gt;
*the x and y refers to the coordinates (x,y) where the team starts.&lt;br /&gt;
*the xdir and ydir tell what way that you are facing&lt;br /&gt;
**Instead of the xdir and ydir you can put in angle=&amp;quot;&#039;&#039;&#039;degrees&#039;&#039;&#039;&amp;quot; where &#039;&#039;&#039;degrees&#039;&#039;&#039; is in degrees starting from the positive x direction.&lt;br /&gt;
*Each spawn creates a new starting position&lt;br /&gt;
&lt;br /&gt;
Also, when you make levels that have just two spawn points, multiple cycles will be created at them in game if more then two people join. This can be useful when making team maps (such as ones for the CT Wild Server), as you only have to make two spawn points instead of 14&lt;br /&gt;
&lt;br /&gt;
====Walls====&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;700&amp;quot; y=&amp;quot;1100&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;700&amp;quot; y=&amp;quot;300&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;Wall&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Point x=&amp;quot;1400&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Point x=&amp;quot;1400&amp;quot; y=&amp;quot;1400&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;1400&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;/Wall&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the code for a wall surrounding the level, which prevents players from going on to infinity. Your level MUST have at least this type of wall, for it to be classified as a level.&lt;br /&gt;
&lt;br /&gt;
NOTE:If you want a square (four sided shape) you must specify 5 wall points. If you want a 6-sided shape, then you must specify 7 wall points.&lt;br /&gt;
&lt;br /&gt;
If you want to use Circles go to [http://wrtlprnft.ath.cx/ellipse.php Wrtl&#039;s site]. That site also works good with any polygon you just need to declare you segments. you also may have to adjust the start and end angle for some maps&lt;br /&gt;
&lt;br /&gt;
====Zones====&lt;br /&gt;
&lt;br /&gt;
=====Fortress Zones=====&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;700&amp;quot; y=&amp;quot;1100&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;700&amp;quot; y=&amp;quot;300&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;400&amp;quot; y=&amp;quot;0&amp;quot;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;400&amp;quot; y=&amp;quot;400&amp;quot;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;400&amp;quot;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot;&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;Point x=&amp;quot;700&amp;quot; y=&amp;quot;300&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;/ShapeCircle&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;/Zone&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot;&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;Point x=&amp;quot;700&amp;quot; y=&amp;quot;1100&amp;quot; /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;/ShapeCircle&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;/Zone&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above is the method of creating conquest zones for a fortress map. As well as these, you can also create deathzones and winzones:&lt;br /&gt;
&lt;br /&gt;
=====Deathzones=====&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;death&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;700&amp;quot; y=&amp;quot;700&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Winzone Code=====&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;win&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;700&amp;quot; y=&amp;quot;700&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you wish to tamper with the zone effects, change the [[Console Commands|Map settings]]&lt;br /&gt;
&lt;br /&gt;
==What your final map code should look like==&lt;br /&gt;
&lt;br /&gt;
This section is about what your final coding should look like, so you can double check before you test your map.&lt;br /&gt;
&lt;br /&gt;
===Free-for-all===&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;200&amp;quot; y=&amp;quot;100&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;200&amp;quot; y=&amp;quot;300&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;1400&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;1400&amp;quot; y=&amp;quot;1400&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;1400&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This format will have two sets of opponants (even though it is still free-for-all) facing each other like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;****insert a pic Ed****&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The level stats are:&lt;br /&gt;
Size: 400×400&lt;br /&gt;
Axes:4&lt;br /&gt;
&lt;br /&gt;
===Fortress===&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;200&amp;quot; y=&amp;quot;100&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;200&amp;quot; y=&amp;quot;300&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;400&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;400&amp;quot; y=&amp;quot;400&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;400&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;100&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;100&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Test your map==&lt;br /&gt;
See [[Testing Resources]].&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
This is a [[Console Commands|Map settings]] link to the page where we have set up a list of commands (or settings as they are more usually known) that you can add to your map to make it more effective&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
The following are examples of the codes and pictures of each of the &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; two main types of maps&lt;br /&gt;
&lt;br /&gt;
===Free-for-all map with walls===&lt;br /&gt;
This is a map that is a free for all melee, but it has some neat obsicles that you may want to avoid, like the four triangles in the middle&lt;br /&gt;
TODO:Make this map work with trunk.&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;200&amp;quot; y=&amp;quot;50&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;200&amp;quot; y=&amp;quot;350&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;amp;#60;!--Your field layout goes here--&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;400&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;400&amp;quot; y=&amp;quot;400&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;400&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;175&amp;quot; y=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;175&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;175&amp;quot; y=&amp;quot;175&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;175&amp;quot; y=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;225&amp;quot; y=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;300&amp;quot; y=&amp;quot;175&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;225&amp;quot; y=&amp;quot;175&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;225&amp;quot; y=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;175&amp;quot; y=&amp;quot;300&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;225&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;175&amp;quot; y=&amp;quot;225&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;175&amp;quot; y=&amp;quot;300&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;225&amp;quot; y=&amp;quot;300&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;300&amp;quot; y=&amp;quot;225&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;225&amp;quot; y=&amp;quot;225&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;225&amp;quot; y=&amp;quot;300&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fortress map with walls===&lt;br /&gt;
This is a map that incorporates two fortress zones per team, one of each teams is in the middle, forming a sumo. There are some walls and side entrances to allow some sneaky attacking and defending.&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
     &amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;102&amp;quot; y=&amp;quot;40&amp;quot;  xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
     &amp;lt;Spawn x=&amp;quot;98&amp;quot;  y=&amp;quot;360&amp;quot; xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-1&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot;   y=&amp;quot;0&amp;quot;   /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;0&amp;quot;   /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;400&amp;quot; /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot;   y=&amp;quot;400&amp;quot; /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot;   y=&amp;quot;0&amp;quot;   /&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;0&amp;quot;   y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;65&amp;quot;  y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;135&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;65&amp;quot;  y=&amp;quot;240&amp;quot; /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;65&amp;quot;  y=&amp;quot;160&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Wall&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;135&amp;quot; y=&amp;quot;240&amp;quot; /&amp;gt;&lt;br /&gt;
     &amp;lt;Point x=&amp;quot;135&amp;quot; y=&amp;quot;160&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;30&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;40&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;30&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;360&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;35&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
    &amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;ShapeCircle radius=&amp;quot;35&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
    &amp;lt;/Zone&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
   &amp;lt;/World&amp;gt;&lt;br /&gt;
  &amp;lt;/Map&amp;gt;&lt;br /&gt;
 &amp;lt;/Resource&amp;gt;&lt;/div&gt;</summary>
		<author><name>Piegoesmoo</name></author>
	</entry>
</feed>