<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raoul+Duke</id>
	<title>Armagetron Advanced - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raoul+Duke"/>
	<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Special:Contributions/Raoul_Duke"/>
	<updated>2026-10-15T21:57:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:Raoul_Duke&amp;diff=2909</id>
		<title>User:Raoul Duke</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:Raoul_Duke&amp;diff=2909"/>
		<updated>2006-03-08T04:28:14Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No longer actively playing this game or lurking on forums.  Please refrain from using my gif animations, even though they don&#039;t have copyright logos on them.&lt;br /&gt;
&lt;br /&gt;
Real Name: Stephen.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Extending_Armagetron_Advanced&amp;diff=2627</id>
		<title>Extending Armagetron Advanced</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Extending_Armagetron_Advanced&amp;diff=2627"/>
		<updated>2006-01-29T22:50:44Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People like to extend and hack on Armagetron Advanced.  Normally they just make moviepacks, sometimes they make other things.  Maybe you&#039;d like to make something but you just don&#039;t know where to start or what to do.  These pages should give you some help in that pursuit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Customizing the game|Customizing the Game]]==&lt;br /&gt;
Learn how and what to do!&lt;br /&gt;
&lt;br /&gt;
== [[Map Making]] ==&lt;br /&gt;
&lt;br /&gt;
How to make maps. Also, how to make fun maps. You&#039;ll find some other resources here, such as links to all existing graphical map editors and so forth. Everything you need to know to make a killer map, that is.&lt;br /&gt;
&lt;br /&gt;
== [[Model Formats]] ==&lt;br /&gt;
&lt;br /&gt;
If you want to make a new model, you&#039;re going to need to know what formats are supported by what parts of the code and where to put them.  This is part of making a moviepack, but deserves its own separate discussion.&lt;br /&gt;
&lt;br /&gt;
== [[Textures]] ==&lt;br /&gt;
&lt;br /&gt;
How do you make textures?  Where do you put them?  What possibilities are there that are known?  You&#039;ll have to dream up new possibilities yourself.&lt;br /&gt;
&lt;br /&gt;
== [[Moviepacks]] ==&lt;br /&gt;
&lt;br /&gt;
Wrapping it all up, put your model and textures into a moviepack!  Here are directions on how to do exactly that and distribute it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Code hacks]] ==&lt;br /&gt;
&lt;br /&gt;
What code hacks are available?  If you&#039;ve got a compiler available and a little bit of programming abilities, there are plenty of fun things you can do to the game directly.  Who knows?  Do something cool and put it here and it might make it into a future version of the game.&lt;br /&gt;
&lt;br /&gt;
== [[Console]] ==&lt;br /&gt;
&lt;br /&gt;
Using the Console.  &#039;&#039;UB3RL33T H4X 1N51D3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[CVS]] ==&lt;br /&gt;
&lt;br /&gt;
Page on what CVS is, and how it works.&lt;br /&gt;
&lt;br /&gt;
== [[Programming Languages]] ==&lt;br /&gt;
&lt;br /&gt;
Programming languages we use and a short description on what we use them for.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2626</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2626"/>
		<updated>2006-01-29T22:48:08Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: forgot one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a page to talk about stuff for players.  I didn&#039;t write anything because I know you all are just dying to write all your secrets in this wiki.  ;)&lt;br /&gt;
&lt;br /&gt;
= [[The Object of the Game]] =&lt;br /&gt;
&lt;br /&gt;
A brief introduction to Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
= For Beginners =&lt;br /&gt;
&lt;br /&gt;
=== [[Introduction to Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
A guide for players new to the game that want to improve their abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Building Your Skillset]] ===&lt;br /&gt;
&lt;br /&gt;
A top-level how-to that explains the base set of skills needed and gives some pointers on how to develop those skills.  By focusing on skills and leaving tactical discussions to other articles, a new player will have a way to evaluate their overall progress in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Etiquette and Protocol]] ===&lt;br /&gt;
&lt;br /&gt;
How to behave.  Also, why good behavior is important in this and any other internet activity.&lt;br /&gt;
&lt;br /&gt;
= Game Concepts =&lt;br /&gt;
&lt;br /&gt;
A discussion of important game concepts.&lt;br /&gt;
&lt;br /&gt;
=== [[Rubber]] ===&lt;br /&gt;
&lt;br /&gt;
What is rubber, anyway?  I have a gauge for it, but what does it mean?&lt;br /&gt;
&lt;br /&gt;
=== [[Scale]] ===&lt;br /&gt;
&lt;br /&gt;
What is the scale of the arena?  How fast am I really going?  How long are my walls, if not infinite?&lt;br /&gt;
&lt;br /&gt;
= Tricks and Tactics =&lt;br /&gt;
&lt;br /&gt;
=== [[Player Tricks]] ===&lt;br /&gt;
&lt;br /&gt;
Tricks players can use to differentiate themselves from other players or simplify their playing experience.&lt;br /&gt;
&lt;br /&gt;
=== [[Single Player Tactics]] (Against AIs) ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-Player Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
TODO (I know you&#039;ll love writing this)&lt;br /&gt;
&lt;br /&gt;
=== [[Team Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
For all types of game, here&#039;s what you need to know to win or lose without pissing off your teammates.&lt;br /&gt;
&lt;br /&gt;
=== [[Fortress Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
This is different enough from [[Team Tactics]] to get its own page.  Most team tactics apply here, but fortress tactics put a whole new take on things.&lt;br /&gt;
&lt;br /&gt;
=== [[Animated Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
Watch and Learn!&lt;br /&gt;
&lt;br /&gt;
= [[Moviepacks_list|Moviepacks]] =&lt;br /&gt;
&lt;br /&gt;
A canonical list of moviepacks and other modifications available.&lt;br /&gt;
&lt;br /&gt;
= [[Grid Games]] =&lt;br /&gt;
&lt;br /&gt;
Sometimes players like to play games that are a bit different than the regular game.  Maybe you&#039;ve seen it and you thought they were camping?  Maybe you&#039;ve tried to play along and had a spot of trouble?  Read here to find out all about it.&lt;br /&gt;
&lt;br /&gt;
= [[Game Variations]] =&lt;br /&gt;
&lt;br /&gt;
These are settings that allow for different game play styles or modes.&lt;br /&gt;
&lt;br /&gt;
{{:Game Variations}}&lt;br /&gt;
&lt;br /&gt;
= [[Camping]] =&lt;br /&gt;
&lt;br /&gt;
Page about camping.&lt;br /&gt;
&lt;br /&gt;
= [[Lag]] =&lt;br /&gt;
&lt;br /&gt;
Page about lag.&lt;br /&gt;
&lt;br /&gt;
= [[Frames Per Second]] =&lt;br /&gt;
&lt;br /&gt;
Page about FPS.&lt;br /&gt;
&lt;br /&gt;
= [[Console]] =&lt;br /&gt;
&lt;br /&gt;
Using the console.&lt;br /&gt;
&lt;br /&gt;
Press the tilde key.&lt;br /&gt;
&lt;br /&gt;
= [[Effects and Display]] =&lt;br /&gt;
&lt;br /&gt;
A guide to video effects and display.&lt;br /&gt;
&lt;br /&gt;
= [[Customizing the game]] =&lt;br /&gt;
&lt;br /&gt;
Changing the look and feel of the game: installing [[Moviepacks]], changing cycle colors etc.&lt;br /&gt;
&lt;br /&gt;
= [[Playing Maps]] =&lt;br /&gt;
&lt;br /&gt;
Your complete guide to installing a map into Armagetron Advanced and configuring the game to play it for you.  It does not include how to make a map, you&#039;ll need to saunter over to [[Extending Armagetron Advanced]] for that.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2625</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2625"/>
		<updated>2006-01-29T22:47:32Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: made headers bigger, easier to see sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a page to talk about stuff for players.  I didn&#039;t write anything because I know you all are just dying to write all your secrets in this wiki.  ;)&lt;br /&gt;
&lt;br /&gt;
= [[The Object of the Game]] =&lt;br /&gt;
&lt;br /&gt;
A brief introduction to Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
= For Beginners =&lt;br /&gt;
&lt;br /&gt;
=== [[Introduction to Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
A guide for players new to the game that want to improve their abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Building Your Skillset]] ===&lt;br /&gt;
&lt;br /&gt;
A top-level how-to that explains the base set of skills needed and gives some pointers on how to develop those skills.  By focusing on skills and leaving tactical discussions to other articles, a new player will have a way to evaluate their overall progress in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Etiquette and Protocol]] ===&lt;br /&gt;
&lt;br /&gt;
How to behave.  Also, why good behavior is important in this and any other internet activity.&lt;br /&gt;
&lt;br /&gt;
= Game Concepts =&lt;br /&gt;
&lt;br /&gt;
A discussion of important game concepts.&lt;br /&gt;
&lt;br /&gt;
=== [[Rubber]] ===&lt;br /&gt;
&lt;br /&gt;
What is rubber, anyway?  I have a gauge for it, but what does it mean?&lt;br /&gt;
&lt;br /&gt;
=== [[Scale]] ===&lt;br /&gt;
&lt;br /&gt;
What is the scale of the arena?  How fast am I really going?  How long are my walls, if not infinite?&lt;br /&gt;
&lt;br /&gt;
== Tricks and Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== [[Player Tricks]] ===&lt;br /&gt;
&lt;br /&gt;
Tricks players can use to differentiate themselves from other players or simplify their playing experience.&lt;br /&gt;
&lt;br /&gt;
=== [[Single Player Tactics]] (Against AIs) ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-Player Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
TODO (I know you&#039;ll love writing this)&lt;br /&gt;
&lt;br /&gt;
=== [[Team Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
For all types of game, here&#039;s what you need to know to win or lose without pissing off your teammates.&lt;br /&gt;
&lt;br /&gt;
=== [[Fortress Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
This is different enough from [[Team Tactics]] to get its own page.  Most team tactics apply here, but fortress tactics put a whole new take on things.&lt;br /&gt;
&lt;br /&gt;
=== [[Animated Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
Watch and Learn!&lt;br /&gt;
&lt;br /&gt;
= [[Moviepacks_list|Moviepacks]] =&lt;br /&gt;
&lt;br /&gt;
A canonical list of moviepacks and other modifications available.&lt;br /&gt;
&lt;br /&gt;
= [[Grid Games]] =&lt;br /&gt;
&lt;br /&gt;
Sometimes players like to play games that are a bit different than the regular game.  Maybe you&#039;ve seen it and you thought they were camping?  Maybe you&#039;ve tried to play along and had a spot of trouble?  Read here to find out all about it.&lt;br /&gt;
&lt;br /&gt;
= [[Game Variations]] =&lt;br /&gt;
&lt;br /&gt;
These are settings that allow for different game play styles or modes.&lt;br /&gt;
&lt;br /&gt;
{{:Game Variations}}&lt;br /&gt;
&lt;br /&gt;
= [[Camping]] =&lt;br /&gt;
&lt;br /&gt;
Page about camping.&lt;br /&gt;
&lt;br /&gt;
= [[Lag]] =&lt;br /&gt;
&lt;br /&gt;
Page about lag.&lt;br /&gt;
&lt;br /&gt;
= [[Frames Per Second]] =&lt;br /&gt;
&lt;br /&gt;
Page about FPS.&lt;br /&gt;
&lt;br /&gt;
= [[Console]] =&lt;br /&gt;
&lt;br /&gt;
Using the console.&lt;br /&gt;
&lt;br /&gt;
Press the tilde key.&lt;br /&gt;
&lt;br /&gt;
= [[Effects and Display]] =&lt;br /&gt;
&lt;br /&gt;
A guide to video effects and display.&lt;br /&gt;
&lt;br /&gt;
= [[Customizing the game]] =&lt;br /&gt;
&lt;br /&gt;
Changing the look and feel of the game: installing [[Moviepacks]], changing cycle colors etc.&lt;br /&gt;
&lt;br /&gt;
= [[Playing Maps]] =&lt;br /&gt;
&lt;br /&gt;
Your complete guide to installing a map into Armagetron Advanced and configuring the game to play it for you.  It does not include how to make a map, you&#039;ll need to saunter over to [[Extending Armagetron Advanced]] for that.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2624</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2624"/>
		<updated>2006-01-29T22:45:21Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a page to talk about stuff for players.  I didn&#039;t write anything because I know you all are just dying to write all your secrets in this wiki.  ;)&lt;br /&gt;
&lt;br /&gt;
== [[The Object of the Game]] ==&lt;br /&gt;
&lt;br /&gt;
A brief introduction to Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
== For Beginners ==&lt;br /&gt;
&lt;br /&gt;
=== [[Introduction to Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
A guide for players new to the game that want to improve their abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Building Your Skillset]] ===&lt;br /&gt;
&lt;br /&gt;
A top-level how-to that explains the base set of skills needed and gives some pointers on how to develop those skills.  By focusing on skills and leaving tactical discussions to other articles, a new player will have a way to evaluate their overall progress in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Etiquette and Protocol]] ===&lt;br /&gt;
&lt;br /&gt;
How to behave.  Also, why good behavior is important in this and any other internet activity.&lt;br /&gt;
&lt;br /&gt;
== Game Concepts ==&lt;br /&gt;
&lt;br /&gt;
A discussion of important game concepts.&lt;br /&gt;
&lt;br /&gt;
=== [[Rubber]] ===&lt;br /&gt;
&lt;br /&gt;
What is rubber, anyway?  I have a gauge for it, but what does it mean?&lt;br /&gt;
&lt;br /&gt;
=== [[Scale]] ===&lt;br /&gt;
&lt;br /&gt;
What is the scale of the arena?  How fast am I really going?  How long are my walls, if not infinite?&lt;br /&gt;
&lt;br /&gt;
== Tricks and Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== [[Player Tricks]] ===&lt;br /&gt;
&lt;br /&gt;
Tricks players can use to differentiate themselves from other players or simplify their playing experience.&lt;br /&gt;
&lt;br /&gt;
=== [[Single Player Tactics]] (Against AIs) ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-Player Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
TODO (I know you&#039;ll love writing this)&lt;br /&gt;
&lt;br /&gt;
=== [[Team Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
For all types of game, here&#039;s what you need to know to win or lose without pissing off your teammates.&lt;br /&gt;
&lt;br /&gt;
=== [[Fortress Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
This is different enough from [[Team Tactics]] to get its own page.  Most team tactics apply here, but fortress tactics put a whole new take on things.&lt;br /&gt;
&lt;br /&gt;
=== [[Animated Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
Watch and Learn!&lt;br /&gt;
&lt;br /&gt;
== [[Moviepacks_list|Moviepacks]] ==&lt;br /&gt;
&lt;br /&gt;
A canonical list of moviepacks and other modifications available.&lt;br /&gt;
&lt;br /&gt;
== [[Grid Games]] ==&lt;br /&gt;
&lt;br /&gt;
Sometimes players like to play games that are a bit different than the regular game.  Maybe you&#039;ve seen it and you thought they were camping?  Maybe you&#039;ve tried to play along and had a spot of trouble?  Read here to find out all about it.&lt;br /&gt;
&lt;br /&gt;
== [[Game Variations]] ==&lt;br /&gt;
&lt;br /&gt;
These are settings that allow for different game play styles or modes.&lt;br /&gt;
&lt;br /&gt;
{{:Game Variations}}&lt;br /&gt;
&lt;br /&gt;
== [[Camping]] ==&lt;br /&gt;
&lt;br /&gt;
Page about camping.&lt;br /&gt;
&lt;br /&gt;
== [[Lag]] ==&lt;br /&gt;
&lt;br /&gt;
Page about lag.&lt;br /&gt;
&lt;br /&gt;
== [[Frames Per Second]] ==&lt;br /&gt;
&lt;br /&gt;
Page about FPS.&lt;br /&gt;
&lt;br /&gt;
== [[Console]] ==&lt;br /&gt;
&lt;br /&gt;
Using the console.&lt;br /&gt;
&lt;br /&gt;
Press the tilde key.&lt;br /&gt;
&lt;br /&gt;
== [[Effects and Display]] ==&lt;br /&gt;
&lt;br /&gt;
A guide to video effects and display.&lt;br /&gt;
&lt;br /&gt;
== [[Customizing the game]] ==&lt;br /&gt;
&lt;br /&gt;
Changing the look and feel of the game: installing [[Moviepacks]], changing cycle colors etc.&lt;br /&gt;
&lt;br /&gt;
== [[Playing Maps]] ==&lt;br /&gt;
&lt;br /&gt;
Your complete guide to installing a map into Armagetron Advanced and configuring the game to play it for you.  It does not include how to make a map, you&#039;ll need to saunter over to [[Extending Armagetron Advanced]] for that.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2623</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2623"/>
		<updated>2006-01-29T22:44:56Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a page to talk about stuff for players.  I didn&#039;t write anything because I know you all are just dying to write all your secrets in this wiki.  ;)&lt;br /&gt;
&lt;br /&gt;
== [[The Object of the Game]] ==&lt;br /&gt;
&lt;br /&gt;
A brief introduction to Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
== For Beginners ==&lt;br /&gt;
&lt;br /&gt;
=== [[Introduction to Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
A guide for players new to the game that want to improve their abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Building Your Skillset]] ===&lt;br /&gt;
&lt;br /&gt;
A top-level how-to that explains the base set of skills needed and gives some pointers on how to develop those skills.  By focusing on skills and leaving tactical discussions to other articles, a new player will have a way to evaluate their overall progress in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Etiquette and Protocol]] ===&lt;br /&gt;
&lt;br /&gt;
How to behave.  Also, why good behavior is important in this and any other internet activity.&lt;br /&gt;
&lt;br /&gt;
== Game Concepts ==&lt;br /&gt;
&lt;br /&gt;
A discussion of important game concepts.&lt;br /&gt;
&lt;br /&gt;
=== [[Rubber]] ===&lt;br /&gt;
&lt;br /&gt;
What is rubber, anyway?  I have a gauge for it, but what does it mean?&lt;br /&gt;
&lt;br /&gt;
=== [[Scale]] ===&lt;br /&gt;
&lt;br /&gt;
What is the scale of the arena?  How fast am I really going?  How long are my walls, if not infinite?&lt;br /&gt;
&lt;br /&gt;
== Tricks and Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== [[Player Tricks]] ===&lt;br /&gt;
&lt;br /&gt;
Tricks players can use to differentiate themselves from other players or simplify their playing experience.&lt;br /&gt;
&lt;br /&gt;
=== [[Single Player Tactics]] (Against AIs) ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-Player Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
TODO (I know you&#039;ll love writing this)&lt;br /&gt;
&lt;br /&gt;
=== [[Team Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
For all types of game, here&#039;s what you need to know to win or lose without pissing off your teammates.&lt;br /&gt;
&lt;br /&gt;
=== [[Fortress Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
This is different enough from [[Team Tactics]] to get its own page.  Most team tactics apply here, but fortress tactics put a whole new take on things.&lt;br /&gt;
&lt;br /&gt;
=== [[Animated Tactics]] ==&lt;br /&gt;
&lt;br /&gt;
Watch and Learn!&lt;br /&gt;
&lt;br /&gt;
== [[Moviepacks_list|Moviepacks]] ==&lt;br /&gt;
&lt;br /&gt;
A canonical list of moviepacks and other modifications available.&lt;br /&gt;
&lt;br /&gt;
== [[Grid Games]] ==&lt;br /&gt;
&lt;br /&gt;
Sometimes players like to play games that are a bit different than the regular game.  Maybe you&#039;ve seen it and you thought they were camping?  Maybe you&#039;ve tried to play along and had a spot of trouble?  Read here to find out all about it.&lt;br /&gt;
&lt;br /&gt;
== [[Game Variations]] ==&lt;br /&gt;
&lt;br /&gt;
These are settings that allow for different game play styles or modes.&lt;br /&gt;
&lt;br /&gt;
{{:Game Variations}}&lt;br /&gt;
&lt;br /&gt;
== [[Camping]] ==&lt;br /&gt;
&lt;br /&gt;
Page about camping.&lt;br /&gt;
&lt;br /&gt;
== [[Lag]] ==&lt;br /&gt;
&lt;br /&gt;
Page about lag.&lt;br /&gt;
&lt;br /&gt;
== [[Frames Per Second]] ==&lt;br /&gt;
&lt;br /&gt;
Page about FPS.&lt;br /&gt;
&lt;br /&gt;
== [[Console]] ==&lt;br /&gt;
&lt;br /&gt;
Using the console.&lt;br /&gt;
&lt;br /&gt;
Press the tilde key.&lt;br /&gt;
&lt;br /&gt;
== [[Effects and Display]] ==&lt;br /&gt;
&lt;br /&gt;
A guide to video effects and display.&lt;br /&gt;
&lt;br /&gt;
== [[Customizing the game]] ==&lt;br /&gt;
&lt;br /&gt;
Changing the look and feel of the game: installing [[Moviepacks]], changing cycle colors etc.&lt;br /&gt;
&lt;br /&gt;
== [[Playing Maps]] ==&lt;br /&gt;
&lt;br /&gt;
Your complete guide to installing a map into Armagetron Advanced and configuring the game to play it for you.  It does not include how to make a map, you&#039;ll need to saunter over to [[Extending Armagetron Advanced]] for that.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File_talk:Grindcenter.gif&amp;diff=2619</id>
		<title>File talk:Grindcenter.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File_talk:Grindcenter.gif&amp;diff=2619"/>
		<updated>2006-01-29T22:18:47Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Indeed green probably used more rubber, but the real cause is being closer to the wall. --[[User:Jonathan|Jonathan]] 06:53, 29 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Well yeah, but by using more rubber you will &#039;&#039;get&#039;&#039;  closer to the wall, and go faster.  I don&#039;t think its necessary to change, but I will if it really needs to be....-&#039;&#039;[[user:Raoul Duke|raoul]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File_talk:Grindcenter.gif&amp;diff=2618</id>
		<title>File talk:Grindcenter.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File_talk:Grindcenter.gif&amp;diff=2618"/>
		<updated>2006-01-29T22:18:34Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Indeed green probably used more rubber, but the real cause is being closer to the wall. --[[User:Jonathan|Jonathan]] 06:53, 29 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Well yeah, but by using more rubber you will &#039;&#039;get&#039;&#039; closer to the wall, and go faster.  I don&#039;t think its necessary to change, but I will if it really needs to be....-&#039;&#039;[[user:Raoul Duke|raoul]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Building_Your_Skillset&amp;diff=2588</id>
		<title>Building Your Skillset</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Building_Your_Skillset&amp;diff=2588"/>
		<updated>2006-01-29T06:55:08Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is for new players that want to get good at the game.  It provides a path to follow and discusses the basic set of skills that are needed to play the game.  Even older players can benefit from this article, and are invited to contribute their collected wisdom.&lt;br /&gt;
&lt;br /&gt;
== Server Selection ==&lt;br /&gt;
&lt;br /&gt;
Obviously, you&#039;re going to select servers on which you have low pings. The main settings to be concerned with are wall size, rubber, base speed, acceleration, and point awards. Some servers have brakes, others don&#039;t, so to build the most portable skillset, you need to work without brakes. I suggest unbinding your brake key while learning.&lt;br /&gt;
&lt;br /&gt;
Each server, due to its settings, is going to emphasize a different part of your skillset. High rubber means heavy grinding. Infinite walls give a distinct advantage to mazing, and so forth. So to start, you should make sure you&#039;re playing several different servers that you can reach with a reasonable ping. You should also play servers that you have a really nasty ping on, so you can learn how to account for lag into your tactics.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Servers ===&lt;br /&gt;
&lt;br /&gt;
Here are some servers that will help you to build specific skills.  This is not a recommendation of fun servers or an endorsement of any particular server, however.  Some of these servers have very specific audiences and some have very wide audiences.  You will pick the ones you find the most fun based on your own tastes, this list is focused on servers that are good for building particular skills.&lt;br /&gt;
&lt;br /&gt;
* Swampland - Open grid combat, emphasizes speed and maneuvering.  For European players, this server is excellent practice in high ping conditions.&lt;br /&gt;
* Swamplords in Shrunkland - A small grid with long walls emphasizes mazing and close combat&lt;br /&gt;
* Tigers Network Classic - Brakes, low cycle acceleration, and infinite walls emphasize close combat.  For American players, this server is excellent practice in high ping conditions.&lt;br /&gt;
* MicroBusCity - The intersection of Tigers and Swampland, this server is fast and with infinite walls.  Point awards are based on survival rather than killing.  This server emphasizes speed and maneuvering, and will help to develop the ability to switch between close combat and open grid fighting.&lt;br /&gt;
* Sumo - This server emphasizes close combat and mazing by placing each cycle in a ring with up to 3 other cycles.  If you venture out of the ring for too long, you will die.  You must survive in the ring.  It is geared towards practicing to play the goalie position on a team-based fortress server, but the skills practiced are generally applicable to any close combat situation.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a common myth that playing locally will enhance your skills for internet games. I recommend not doing that if your ultimate goal is to play over the internet, because lag is a big enough part of the game that playing locally will affect your skillset negatively; you won&#039;t learn to account for lag.&lt;br /&gt;
&lt;br /&gt;
The main areas (as I see them) that you need to work on are Grinding, Fast and Slow maneuvering, Dueling, Zoning, and Camera Control.&lt;br /&gt;
&lt;br /&gt;
== Grinding ==&lt;br /&gt;
&lt;br /&gt;
Grinding is such a basic part of the game that it&#039;s inarguably the first area for you to focus on. If you can&#039;t grind well, you can&#039;t accelerate well, it&#039;s as simple as that. Grinding can be defined as &amp;quot;Getting as close to the wall as possible without crashing, and turning so that you are running parallel to the wall&amp;quot;. This is for any player&#039;s wall as well as the grid wall, with the player&#039;s walls giving you acceleration in the deal. In order to grind, you approach a wall and actually hit it. At the moment of contact with the wall, there will be a slight pause before your cycle explodes into pieces. The length of that pause is determined by your speed and the amount of rubber available. When you have run out of rubber, you explode. So the longer you wait before turning, the closer you will be to the wall after you turn. But if you wait too long, big bada boom.&lt;br /&gt;
&lt;br /&gt;
Grinding is also a tactic, as well as a basic maneuvering skill. As a tactic, it&#039;s fairly straightfoward. To seal someone in a box, you have to grind the open points on the box, closing the box. To drive someone into a corner (any corner, not necessarily the grid corners) you have to grind both sides of the corner, leaving one side with enough space for the player to reasonably get in it and sealing the other side so they can&#039;t turn without hitting your wall. Grinding as a tactic can be effective, but is also easily defeated by better grinding, so while you need to build this skill first, it&#039;s a skill you should work on intermittently on its own. Instead, focus on working grinding into the rest of your tactics, where it will serve you best.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
&lt;br /&gt;
Speed confers a strong advantage to a person who can maneuver at high speeds, but a tactical advantage can also be gained by being good at low speed maneuvering, especially against someone who depends on speed and is therefore likely to have a weakness in low speed manuevering. As you pick up speed, it becomes harder to grind any wall you approach, because the magical period during which you have struck the wall but haven&#039;t crashed is reduced in time, requiring faster moves to make the grind.&lt;br /&gt;
&lt;br /&gt;
Speed isn&#039;t used as a standalone tactic, generally. It is part of every move you ever make, however. A speed kill is generally associated with a pretty simple kill that you earned through the advantages conveyed by high speeds, but the kill itself is usually very basic in nature. If your speed is high enough compared to the bike you&#039;ve targetted, it is possible to build all four sides of the box around that bike before they escape and/or attack you directly.&lt;br /&gt;
&lt;br /&gt;
To build skills at different speeds, you want to work in both an open grid and a pretty confined grid. The open grid will give you plenty of opportunities to work on grinding at high speeds, and the confined grid will give you plenty of opportunities to work on manuevering at high speeds in close quarters. The open grid will also give you an area in which to work on building a high speed and maintaining it. Reaching a high speed is generally pretty easy, but staying at a high speed is harder because as you get faster you have to grind more to stay fast.&lt;br /&gt;
&lt;br /&gt;
== Maneuvering ==&lt;br /&gt;
&lt;br /&gt;
Maneuvering and mazing are shades of the same skills. Mazing can be defined as maneuvering at close quarters, but that&#039;s not entirely accurate. Maneuvering is as much navigation as it is simple turning. The right moves can be found to kill everyone at any speed in any situation, so this is easily the most important skill you need to build. It&#039;s also the most basic skill of the game, so you will always be working on it.&lt;br /&gt;
&lt;br /&gt;
Maneuvering as a tactic comes in three flavors: mazing, attack, and defense. Mazing is both an attack and a defense, and there&#039;s a fine line between a good mazer and a damn camper. Building a maze is tricky because it requires you to create paths that will confuse anybody who enters it, but still allow you to get out. Some players are easily suckered into mazes, others will go in to get you, and still others won&#039;t go in at all, preferring to fight in the open grid.&lt;br /&gt;
&lt;br /&gt;
Maneuvering for attack is all about putting your wall in front of someone before they can turn away from it. You don&#039;t necessarily have to cross their line to get them to hit your wall. A little subtlety will go a long way in this regard. Tricking players to turn into your wall is generally more reliable (and harder) than just crossing their path.&lt;br /&gt;
&lt;br /&gt;
Maneuvering for defense is all about putting walls in places to prevent someone from attacking you or allowing yourself a way out.&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
&lt;br /&gt;
Zoning is what you might expect it to be if you&#039;ve ever played a zone defense in any regular sport. The grid itself is made up of several zones. As walls get laid down, several zones will appear. Generally speaking, you can expect the zones to appear in a predictable fashion, even though all players on the grid will behave unpredictably. Being able to play the zones is comprised of knowing how to take advantage of each zone to attack someone, and knowing how to maneuver into and out of each zone consistently.&lt;br /&gt;
&lt;br /&gt;
Each cycle also has several zones around it that interact with the zones of the arena, and with each other&#039;s zones. Each attack you make will be initiated first from your cycle, then through a specific zone around your cycle, through the grid zone that the two cycles are in, and through/across a zone around the target cycle, and finally ending at the target cycle.&lt;br /&gt;
&lt;br /&gt;
On a simpler note, defending that requires initiating some sort of action is about closing your zones to the other cycle. The easiest way to do it is to turn around and run, but it&#039;s not the only way.&lt;br /&gt;
&lt;br /&gt;
Working the zones is key to using zoning in your tactics. Like any other sport, zoning can be de-emphasized. But like the other sports, doing so opens up weaknesses. Zoning is most used in team play, when understanding the interaction of the zones is vital to killing other cycles without killing your teammates.&lt;br /&gt;
&lt;br /&gt;
On the whole, zones get tighter and smaller as more players enter the grid, so your zone-based tactics will need to be different depending on the number of players on the grid.&lt;br /&gt;
&lt;br /&gt;
Zoning is a complex topic.  It is also a very low-level topic, since most of what&#039;s conceptually a zone in play is handled by a part of your brain that you&#039;re not conscious of.  Most players either have only a rudimentary understanding of zones or none at all, yet they still consider zoning in their attacks and defenses.  If you want to consider the phrase &amp;quot;zone of influence&amp;quot;, from military jargon, during your play, then that&#039;s probably all you need to do unless you&#039;re a hopeless taxonomic freak.&lt;br /&gt;
&lt;br /&gt;
== Camera Control ==&lt;br /&gt;
&lt;br /&gt;
Camera Control is all about being able to look around you so you know what&#039;s going on. It can be a hard skill to acquire, but it is an essential skill. Glance controls are the ones most used, because they give you the ability to look around and then return back to a regular view.  There are other camera controls, such as zooming, and camera switching.  You will need to find a combination of controls that works for you and then practice it.  You will need to be able to switch views as instinctively and as easily as you turn your head while walking.&lt;br /&gt;
&lt;br /&gt;
== Dueling ==&lt;br /&gt;
&lt;br /&gt;
Dueling is obviously the skill that is used when it is you against one other cycle. The tactics change for one cycle versus many cycles. Dueling and jousting are similar, the difference between that jousting usually involves both cycles turning away and having to go back to the end of their traces to face each other again. This resembles medieval jousting quite a bit, actually. Dueling involves knowing the other player well enough to know how to attack them. Some players are better attacked by defending yourself instead and letting them screw up. Other players are better attacked in a straightforward fashion. Still others can only be defeated with subtlety and trickery. And still others only give you a few seconds to make an attack, and if it doesn&#039;t succeed you&#039;re dead. Dueling as a skill can be de-emphasized safely, if you&#039;re willing to sacrifice a point at the end of each round when it&#039;s just you and one other cycle. On servers that provide point awards just for being the last one standing (also known as the Camper Reward), you will have to duel the last enemy alive.&lt;br /&gt;
&lt;br /&gt;
== Keyboard Layout ==&lt;br /&gt;
&lt;br /&gt;
Choosing your keybindings is pretty tricky. In any discussion of keybindings, I find that most people have completely different keybindings. How your hands work together is important. I would suggest that piano players and expert typists should put left-hand moves and cameras on their left hand, literally, and right-hand moves and cameras on their right hand. As a guitar player, I find putting moving on my right hand and cameras (and score) on my left-hand works very well. It&#039;s important to remember that you can bind the same action to multiple keys. This brings us to double-binding versus non-double-binding. I don&#039;t want to get into it as a tactic or skill, but choosing your keybindings is integral to choosing your game. It&#039;s also a subject you should revisit periodically and see if you can make your keybindings better.&lt;br /&gt;
&lt;br /&gt;
Like I suggested at the beginning, I recommend unbinding your brake for starters. You can bind it later and work it into your skillset, but there are distinct advantages conveyed on the player who can play without brakes that can&#039;t be denied. Some servers don&#039;t have brakes at all, others make their brakes an accelerator. Even among servers that have brakes the effect of the brake varies widely. Players also vary widely in their opinion of the brake. As a result of all of this, the skillset that is most portable amongst servers is the skillset that doesn&#039;t depend on any specific brake effect and can also easily assimilate the server&#039;s brake settings. After you&#039;ve gotten fairly good and find yourself winning a few rounds by skill rather than luck, then you might consider binding the brake key and learning how to use your brakes on the servers that have them.&lt;br /&gt;
&lt;br /&gt;
==Internal Resources==&lt;br /&gt;
[[Animated Tactics]] Watch and learn!&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File:Grindcenter.gif&amp;diff=2586</id>
		<title>File:Grindcenter.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File:Grindcenter.gif&amp;diff=2586"/>
		<updated>2006-01-29T04:22:50Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File:Tronhax.gif&amp;diff=2578</id>
		<title>File:Tronhax.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File:Tronhax.gif&amp;diff=2578"/>
		<updated>2006-01-27T02:43:03Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: animation2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;animation2&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Etiquette_and_Protocol&amp;diff=2573</id>
		<title>Talk:Etiquette and Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Etiquette_and_Protocol&amp;diff=2573"/>
		<updated>2006-01-24T00:59:14Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Haha, I can&#039;t believe I left out such an important section.  Thanks, Raoul.  ;)  --[[User:Lucifer|Lucifer]]&lt;br /&gt;
&lt;br /&gt;
o_o Raoul Duke knows a lot about trolling.   &lt;br /&gt;
--[[user:Raoul Duke|&#039;teh raoul&#039;]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Advanced_Tactics&amp;diff=2571</id>
		<title>Advanced Tactics</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Advanced_Tactics&amp;diff=2571"/>
		<updated>2006-01-23T23:49:35Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: /* Basic Tactical Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide written for players new to the game.  Nothing is assumed, it&#039;s not even assumed that you&#039;ve downloaded the game.  So consider this a tutorial for first-time players.  Players with some experience may benefit from it, but players with a lot of experience will likely not benefit at all.  You should have already read the [[Object of the Game]] and be familiar somewhat with the concept of a light cycle, walls, and so forth.&lt;br /&gt;
&lt;br /&gt;
== The Jargon ==&lt;br /&gt;
&lt;br /&gt;
To understand what other players are talking about, and to understand the rest of this tutorial, some definitions are in order.&lt;br /&gt;
&lt;br /&gt;
:Grinding&lt;br /&gt;
;Grinding is what happens when you rub your cycle against a wall.  If you are running parallel to a wall and you are very close to it, you will be grinding.  A sound effect and sparks will normally accompany a grind.&lt;br /&gt;
:Doublebind&lt;br /&gt;
;Doublebinding is what is referred to when more than one key is bound to the same action.  A detailed discussion will not be provided here.&lt;br /&gt;
:Rubber&lt;br /&gt;
;Rubber is a mechanism that helps to account for lag.  An understanding of rubber is only of arguable use, a detailed discussion is available on the [[Rubber]] page.&lt;br /&gt;
&lt;br /&gt;
TODO: More jargon&lt;br /&gt;
&lt;br /&gt;
== Introduction to Movement ==&lt;br /&gt;
&lt;br /&gt;
Armagetron Advanced works on the unique concept that a cycle can only accelerate by riding on another player&#039;s wall.  The close you are to a player&#039;s wall, the faster your cycle will accelerate.  Brakes are provided, but they are disabled on many servers.  Your cycle turns in right angles, typically, and leaves a long wall behind it wherever it goes.  With this in mind, let&#039;s talk about movement.&lt;br /&gt;
&lt;br /&gt;
By default, movement keys are z and x, where z turns left and x turns right.  v is your brake control.  This stuff is fairly self-explanatory, but there are a few things to keep in mind.&lt;br /&gt;
&lt;br /&gt;
Turning slows your cycle down.  This is a useful fact on servers that disable braking because you can use a series of rapid turns to slow your cycle down if needed.  As already mentioned, you make your cycle go faster by getting close to another player&#039;s wall, or your own wall.  The closer you can grind the wall, the more speed you will gain.&lt;br /&gt;
&lt;br /&gt;
== Basic Tactical Discussion ==&lt;br /&gt;
&lt;br /&gt;
The tactical options available are numerous and new tactics are being developed all the time.  The fundamental goal is to cause other players to crash, gaining points for each player you can cause to crash.  In this way, Armagetron Advanced is a passively aggressive game.  There are no guns, no shields, no fists, nothing.  There is no way to physically assault another player.  All you can do is get the other player to crash into your wall, if you can do that.&lt;br /&gt;
&lt;br /&gt;
[[Image:favoritekill.png|center]]&lt;br /&gt;
&lt;br /&gt;
One of the first ways players learn to cause other players to crash is also a very direct way of attacking somebody.  Simply put, you place a wall in their path by driving across their path.  This is a very basic move and is generally considered to be a stupid way to die.  You can imagine how entertaining it can be to get older, more experienced players with it.&lt;br /&gt;
&lt;br /&gt;
Probably the most direct way you can attack somebody is to put a box around them.  It&#039;s simple, grind enough walls in succession that when you approach another player, you can drive a square around the player, leaving him in a small box from which he can&#039;t escape.  This is generally called a speed kill, for what are obvious reasons.&lt;br /&gt;
&lt;br /&gt;
[[Image:pointoftron.gif|center]]&lt;br /&gt;
&lt;br /&gt;
Many strategies are just variations on the box attack described above.  Through a combination of trickery and smart moves you can convince many players to enter an area closed on 3 sides, and then quickly close the fourth side.  The larger the box, the longer it will take for that player to ultimately crash.  Even larger boxes will fail because many players are skilled at getting out of them.  In order to close a player into a box, an important skill called &amp;quot;sealing&amp;quot; is required.  Sealing is just a matter of grinding closely enough to the walls you&#039;re trying to seal that another player can&#039;t get out with a closer grind.&lt;br /&gt;
&lt;br /&gt;
The speed kill and the box attack are fairly simple and easy to master.  Unfortunately, you&#039;ll find that many players aren&#039;t susceptible to them.  The speed kill has the advantage that it is possible on some servers to gain so much speed that no player, no matter how skilled, will be able to counter the attack.  But the more skilled a player is, the higher your speed must be to succeed.  It&#039;s the same with the box tactic.  The more skilled a player is, the smaller the box that is required to ensure a point for you.  The smaller the box, the closer you have to be to the other cycle, and the closer you are to the other cycle, the higher the likelihood that they will attack you successfully.  Nevertheless, these two tactics are the two from which all other tactics are derived, and it&#039;s important that you work with them and learn the underlying tricks to use them successfully.&lt;br /&gt;
&lt;br /&gt;
== Advanced Tactics: Feinting ==&lt;br /&gt;
&lt;br /&gt;
In combat terms and in sports, a feint is a fake attack.  It is a movement of misdirection that, when executed well, causes the other player to commit themself to a defense.  If you know what their defense will be, you can follow the feint with a real attack that attacks their weak point.&lt;br /&gt;
&lt;br /&gt;
If that babbling doesn&#039;t make any sense, don&#039;t worry.  Feinting is a critical skill and we&#039;ll spend some time with it.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s look at the speed kill described above.  The normal way this is executed is by grinding the target&#039;s wall for a long time.  As you approach the target cycle, you will turn out from his wall, then three times in the opposite direction, then one more time to bring you grinding against the other side of his wall.  TODO: get a picture of this.  A feint that builds on the speed kill might be to turn out and then make the first of the sequence of surrounding turns.  At this point the other cycle is forced to make a defensive move of some sort and you know in advance that he will do that, because if he doesn&#039;t defend against your feinted attack, you will kill him.  The normal defense against a speed attack is to turn in the direction of the attacker, interposing a wall.  If done late enough, the attacker can be tricked into crashing into this wall.  So knowing that the defender will make this defensive move, you can turn slightly earlier and then make your rapid second turn in the box.  At this point, you know that the defender will attempt to defend against the box attack.  Another turn away from the attacker is all it takes to finish the deed.  TODO: get a picture of this too.&lt;br /&gt;
&lt;br /&gt;
The best feints are feints where the defender must take the attack seriously not because he believes it to be an attack, but because he has no choice.  This is comparable to a sword fight, where you feint towards the other fighter&#039;s heart.  If he doesn&#039;t stop the thrust, you will kill him.  But if he does, he may open up his side to an attack.  A good feint will be followed through by an unpredictable attack, but making unpredictable attacks requires a certain amount of experience.&lt;br /&gt;
&lt;br /&gt;
If the speed feint didn&#039;t make sense to you, consider this one, based loosely on a basketball move.  In basketball, it&#039;s common for the person who has control of the ball to turn towards one teammate and start a passing move.  This usually brings the defender around to try to prevent the pass.  Many players will then pass the ball in the opposite direction to a different player.  Consider the fake involved there.  Now apply it to a light cycle.  You are approaching more or less head on to another cycle.  If you turn right or left, he&#039;ll follow you.  If you go straight, he&#039;ll turn a wall into your path.  What do you do?&lt;br /&gt;
&lt;br /&gt;
You fake him.  You turn left, then quickly turn right twice.  This brings you in the opposite direction that he&#039;s expecting.  Many players, upon seeing the left turn, will also turn left, intending to pass you and grind your wall, knowing they&#039;ll come around to an attack on you at the other end.  Some players will turn to grind on your new wall and try to chase you.  These players will be killed by your two quick right turns when they find themself in a dead-end.  The other players, the ones intending to grind your wall and come around to fight, will be going the same direction as you.  Two more well-timed left turns will bring you against his wall and leave him in a very small box.&lt;br /&gt;
&lt;br /&gt;
== The Battle of the Grinds ==&lt;br /&gt;
&lt;br /&gt;
There are two excellent tactics associated with grinding.  Very often you will find yourself traveling parallel to an enemy cycle at a distance where neither of you can mount a successful attack.  Neither of you can advance, either, and if you turn around, you will be pursued, possibly at the pursuer&#039;s advantage.  So you both drive straight, waiting for the other to make a move.  Eventually you will come upon a wall and you will have to turn.  What do you do?&lt;br /&gt;
&lt;br /&gt;
The first thing that comes to mind is to tap the wall and turn away from the enemy cycle.  This is a good move for new players because they will usually not be pursued, and the stalemate is very hard to break.  Unfortunately, many players will grind closer to the wall and turn towards you.  This means they will pursue you through that little space, shooting out between your cycle and the wall you&#039;re grinding and coming out at a considerable advantage to you.  In this case, turning away is a bad move if you don&#039;t know what to do about it.  While there are definitely counter-moves to deal with the player who turns towards you and attacks, there are other ways to deal with this.&lt;br /&gt;
&lt;br /&gt;
One way is to turn in towards the other player.  This doesn&#039;t make sense if you can&#039;t possibly grind closer to the wall than he can, does it?  Well, it does.  The trick is to turn again and get on his wall and grind away.  While you usually won&#039;t kill the other player, the stalemate will be broken because when the two of you reach the ends of your walls, you will be going faster than he, and that speed conveys a considerable advantage.&lt;br /&gt;
&lt;br /&gt;
Turning towards the other player also shows him that you&#039;re not scared to fight him.  While it may not yield a kill right away, that player and any who are watching will remember that you did that.  The next time they come against you, they will be inclined to try to grind as close to the wall as possible, and that is their mistake.  It is more common to lose the Battle of the Grinds by overextending your grind and dying against the wall than it is to lose it by not grinding close enough.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File:Pointoftron.gif&amp;diff=2570</id>
		<title>File:Pointoftron.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File:Pointoftron.gif&amp;diff=2570"/>
		<updated>2006-01-23T23:47:24Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: simple gif showing simple strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;simple gif showing simple strategy.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Etiquette_and_Protocol&amp;diff=2569</id>
		<title>Etiquette and Protocol</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Etiquette_and_Protocol&amp;diff=2569"/>
		<updated>2006-01-23T23:43:10Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: What to Do&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Good behavior is essential in any social activity, but sadly many people have convinced themselves that good behavior on the internet is not required.  In this article, we&#039;ll talk somewhat in depth on why good behavior on the internet is important, and specifically what constitutes good behavior in an internet game of Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
== Why it&#039;s important ==&lt;br /&gt;
&lt;br /&gt;
Some of you reading this might think that we take this game too seriously.  Perhaps you should consider what is considered acceptable in a friendly basketball game at the park.  If you were to punch one of your teammates in the nose, would that be considered acceptable behavior?  Humans build social structures and search for ways to socialize with one another and the internet is no exception to this.  There are only two differences in internet gaming and face-to-face gaming:&lt;br /&gt;
&lt;br /&gt;
* Anonymity - You are anonymous until you choose not to be.  Some degree of anonymity can be achieved in face-to-face gaming, but the internet provides more inherent protections of identity.&lt;br /&gt;
* No physical contact - While there is no physical contact or interaction, there is an avatar of your presence.  This avatar, a light cycle, is endowed with movement and senses that you control and use and is capable of receiving injury.  I suspect that when the psychologists get around to studying it, they will find that the emotional damage of a virtual punch in the nose in an internet game is identical to the emotional damage of a face-to-face punch in the nose.&lt;br /&gt;
&lt;br /&gt;
These two differences and the fact that it is &amp;quot;just a game&amp;quot; are often cited as reasons people can and should misbehave.  Let&#039;s go into this in a little more detail.&lt;br /&gt;
&lt;br /&gt;
== Just a Game ==&lt;br /&gt;
&lt;br /&gt;
It is just a game, and in the end you can disconnect from the server and go pursue other activities if you don&#039;t like what&#039;s going on.  But it is a falsehood to think that there is nothing serious in a game.  Humans game, it is a fact of life.  Scientists have observed play behavior in most mammals that extends well into their adult years, including humans.  Philosophers explore the importance of gaming every day, but it doesn&#039;t take a PhD in anything to understand a few basic facts of gaming.&lt;br /&gt;
&lt;br /&gt;
First of all, games develop real life skills.  Even internet games!  Armagetron Advanced is a great way to practice and build assertiveness.  In order to be successful, you must be assertive.  It is unique in this regard, especially compared to the likes of CounterStrike and some other internet games.  In those games, it is possible to hide somewhere and pick people off from a distance, accumulating points in the process and ultimately winning.  In Armagetron Advanced, this is just not possible.  The mechanics of the game prevent you from &amp;quot;camping&amp;quot; and picking off players.  To get points, you have to go out and earn them, which requires the ability to be assertive.&lt;br /&gt;
&lt;br /&gt;
Another real life skill that is developed by Armagetron Advanced is the ability to think quickly.  The ability to think quickly requires being able to analyze few bits of information (possibly insufficient bits of information), make a decision, and act on it.  A decisive player will inevitably defeat an indecisive player.&lt;br /&gt;
&lt;br /&gt;
Self-confidence, while not being a skill, is a trait that is developed as well.  The more you play well, do well, and win, the more confidence is built.  When you leave the game feeling confident, assertive, and decisive, you leave the game a better person than you started.&lt;br /&gt;
&lt;br /&gt;
The ability to play on a team is a crucial life skill.  Some of us work on development teams, groups of geeks working together to create programs.  Others will go on to be on management teams or scientific teams.  All players will eventually or have already penetrated fields that require them to be able to function as a member of a team.  As a matter of fact, playing on a team server in Armagetron Advanced emphasizes team play.&lt;br /&gt;
&lt;br /&gt;
When you put all of this together in an environment that is fun and competitive, you wind up with a game that is more than just a game, and people will quite naturally take it seriously.  Most players find that the combination of real life skills and traits that are required to be a good player and the level of competitiveness found on most servers make for a very fun and enjoyable experience.  This is not to be taken lightly!  The fact that it&#039;s &amp;quot;just a game&amp;quot; that takes place on the internet is irrelevant.  If you play basketball at the YMCA, you will be doing exactly the same things as you are doing here.&lt;br /&gt;
&lt;br /&gt;
== Good Etiquette ==&lt;br /&gt;
&lt;br /&gt;
Generally, good behavior consists of good sportsmanship.  There is a certain amount of trash talking that is considered acceptable after you have earned it.  There is no amount of trash talking considered acceptable for first-time players.  Personal attacks are never considered acceptable, while self-deprecating humor is generally well-received.  You might be quite surprised the first time you see a well-respected player say &amp;quot;You suck&amp;quot; to another well-respected player.  You might be inclined to follow through with &amp;quot;You both suck&amp;quot;.  It would be unfortunate, they will probably target you for it.  This is somewhat expected, however.  The two players talking trash know each other and have likely been playing together for some time, so the insult means something different between them.  This is normal, expected human behavior.  After playing awhile, you might notice that the player who said &amp;quot;You suck&amp;quot; to one player doesn&#039;t say it to many players.  There are those on the grid who deliver insults that are actually compliments in the grand tradition of tough love.  And like the grand tradition of tough love, a certain familiarity with the person is required before you can enter into it.&lt;br /&gt;
&lt;br /&gt;
The above paragraph is actually the exception, and not the rule.  Generally, people are very well-behaved.  If you see someone do something that was very good, say so!  If you see someone do something that&#039;s not so good, it&#039;s usually ok to comment on it in a humorous manner.  These are real people who make real mistakes and like to laugh it off, respawn, and go kick some ass.&lt;br /&gt;
&lt;br /&gt;
It&#039;s easier to talk about what behavior is generally unacceptable than it is to talk about what is acceptable, because most unacceptable behaviors are acceptable in certain circumstances and at certain times.  It might strike you as being hypocritical, but it&#039;s really very natural.  The golden rule will be enforced, so you need to follow it.&lt;br /&gt;
&lt;br /&gt;
Good sportsmanship is a requirement of all players, however.  You don&#039;t have to say &amp;quot;Good match&amp;quot; after every match, but it&#039;s generally not a good idea to say &amp;quot;Bad match&amp;quot; after any match.  You should acknowledge that the other players have played their best and be respectful of that fact, even if you do so in a humorous light.  For example, there is someone who says, after losing a match, &amp;quot;Grrrrrr....ats!&amp;quot;.  That is humorous, and respectful, and expressive of the fact that the guy lost and he&#039;s not happy about it.  But if you said &amp;quot;Fuck you you noob you&#039;re not good enough to win&amp;quot;, expect a kick vote to go against you.&lt;br /&gt;
&lt;br /&gt;
A kick vote should be interpreted as &amp;quot;Let&#039;s all kick this guy&#039;s ass&amp;quot; and is comparable to the other players in the park ganging up physically and violently on one person to make him leave.  This is a double-edged sword.  The person who initiates a kick vote needs to be pretty certain that a successful vote will make the environment better, by kicking someone who&#039;s chat-spamming, or teamkilling, or something like that.  If you do it just because you don&#039;t like someone, well tough cookie nookie.  As one person says, the kick menu is not a toy.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re generally polite, and even your cut-downs are fun and of a friendly nature, you will be accepted.  While this is a pretty tight and small community, we&#039;re not an exclusive lot.  We want new people to come in and enjoy the game.  We want new challenges.  We also want more points.  So invite yourself in, have some fun with us, and we&#039;d like to have you around.  Just remember that just because we&#039;re playing an internet game is no reason to be an ass.  Unless you&#039;re just an ass and there&#039;s no hope for you, but we&#039;ll straighten you out.&lt;br /&gt;
&lt;br /&gt;
This game appeals to people of all ages.  The youngest player I&#039;ve personally encountered was 8, while the oldest was in his 60s.  There are a lot of players hovering around 30 years old.  Maturity levels differ, in some cases quite dramatically, but since we all realize we&#039;re here to have fun and be competitive, this is not usually an issue.  Be reasonably tolerant of others, and they&#039;ll be reasonably tolerant of you.&lt;br /&gt;
&lt;br /&gt;
It&#039;s just the golden rule, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
== What To Do ==&lt;br /&gt;
The internet is anonymous, and there are many jerks in the world.  Unfortunately, they have access to computers.  If one plays enough Armagetron, there will invariably be an instance in which someone &lt;br /&gt;
*curses at you&lt;br /&gt;
*threatens you&lt;br /&gt;
*is generally abusive.&lt;br /&gt;
&lt;br /&gt;
====What should a player do in these circumstances?==== &lt;br /&gt;
&lt;br /&gt;
Well, there are different ways of handling a problem like this.  If you have enough people siding with you, start a kick vote.  But what if its one on one?  The easiest thing to do is to realize that whoever is being abusive doesn&#039;t actually know you.  He is most likely a [http://en.wikipedia.org/wiki/Internet_troll troll].  Most trolls will shut up if you don&#039;t pay attention to them.  Easiest way to do this is to silence them, via the player police menu.  Most likely what will happen, unfortunately, is that you will engage them.  This is generally the wrong thing to do, unless you have to stomach for some serious insults and bashing.  I recommend not to do this.  &lt;br /&gt;
&lt;br /&gt;
====What if the person is not a troll, and he seems serious?====&lt;br /&gt;
&lt;br /&gt;
First thing, don&#039;t be scared.  People seem to think they can physically threaten people over the internet.  Well, don&#039;t be freaked out if they do.  Apologize if you think you have done anything wrong, and if you don&#039;t feel comfortable, leave the room.  Or, if you want to keep playing, silence him.   I (Raoul Duke) have only seen one death threat in my experience.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:About&amp;diff=2087</id>
		<title>Talk:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:About&amp;diff=2087"/>
		<updated>2005-11-02T00:10:40Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page was already sorta created with [[The Object of the Game]].  I suggested we combine the two and make a sort of introduction to the game.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:About&amp;diff=2086</id>
		<title>Talk:About</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:About&amp;diff=2086"/>
		<updated>2005-11-02T00:09:56Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page was already sorta created with [[The Object of the Game]].  I suggested we combine the two.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=2053</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=2053"/>
		<updated>2005-10-31T06:02:31Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add your server names here.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Belly of the Beast]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Labyrinth]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[World of TNA]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Microbuscity]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Swampland]]&amp;quot; ==&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=2052</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Servers&amp;diff=2052"/>
		<updated>2005-10-31T06:02:22Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add your server names here.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Belly of the Beast]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Labyrinth]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[World of TNA]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Microbuscity]]&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;[[Swampland]]&amp;quot; ==&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:C_plus_plus&amp;diff=2051</id>
		<title>Talk:C plus plus</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:C_plus_plus&amp;diff=2051"/>
		<updated>2005-10-31T05:59:13Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thats the way they do it on wikipedia. [[user:Raoul Duke|&#039;&#039;raoul&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=C_plus_plus&amp;diff=2050</id>
		<title>C plus plus</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=C_plus_plus&amp;diff=2050"/>
		<updated>2005-10-31T05:58:27Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The title of this article is incorrect due to technical limitations. The correct title is C++.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Fortress&amp;diff=2048</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Fortress&amp;diff=2048"/>
		<updated>2005-10-31T05:52:17Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History ==&lt;br /&gt;
&lt;br /&gt;
Proof of concept of Fortress mode was created by Z-Man, and is still in the works.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
In this mode, your goal is to aquire your oposing teams &amp;quot;zone&amp;quot;. To do this there are a number of stratagies.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Screen shots ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2047</id>
		<title>Talk:Labyrinth</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2047"/>
		<updated>2005-10-31T05:51:12Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can we get a screenshot? i can&#039;t go in it yet.....no beta 3 for mac...---[[User:Raoul Duke| &#039;&#039;raoul&#039;&#039;]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2046</id>
		<title>Talk:Labyrinth</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2046"/>
		<updated>2005-10-31T05:49:30Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can we get a screenshot? i can&#039;t go in it yet.....no beta 3 for mac...--&#039;&#039;&#039;raoul&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2045</id>
		<title>Talk:Labyrinth</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2045"/>
		<updated>2005-10-31T05:49:05Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can we get a screenshot? i can&#039;t go in it yet.....no beta 3 for mac...--&#039;[[Raoul Duke]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2044</id>
		<title>Talk:Labyrinth</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Labyrinth&amp;diff=2044"/>
		<updated>2005-10-31T05:48:32Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can we get a screenshot? i can&#039;t go in it yet.....no beta 3 for mac...&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Main_Page&amp;diff=2007</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Main_Page&amp;diff=2007"/>
		<updated>2005-10-30T05:51:23Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any particular reason your locking everything? I thought it was for players to edit and add stuff they thought people should know?&lt;br /&gt;
&lt;br /&gt;
--TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I locked exactly two pages, the main page, and the page that explains why I locked the main page.  &#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yarr, but why was the other one locked? O_o &lt;br /&gt;
&lt;br /&gt;
--TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So nobody could edit it?  Maybe you could read it and find out, that way I don&#039;t have to type the reason twice.  &#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Just a reminder for Luci: make the lag section.  Also, can we get a game mode section?&lt;br /&gt;
&lt;br /&gt;
-- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You&#039;re getting a Miscellaneous section, and periodically when complete sections develop from it then we&#039;ll worry about how to link them in, right?&lt;br /&gt;
&lt;br /&gt;
Also, a player&#039;s guide.  You can talk about lag and game modes there.  Makes sense, right?  Server Admin Guide, Player Guide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yup, sounds good.&lt;br /&gt;
&lt;br /&gt;
-- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
How about having the wiki policy on the front page?&lt;br /&gt;
&lt;br /&gt;
-- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Is that so people who post to the talk page of the front page will remember to leave their name and a horizontal line?&lt;br /&gt;
&lt;br /&gt;
Other than that, it doesn&#039;t really belong here.  A feed of newest pages would be better.  I&#039;ll look at what wikipedia uses for their front page, that&#039;s along the lines of what should be here.  &#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;m sry i actually thought i did.. &lt;br /&gt;
&lt;br /&gt;
- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Can we get rid of that News section and make it a link, the each day put the date and the new news? We would put the new news on top, but never delete the old, and if there wasnt any news just say No significant news today. That would be cool to be able to look back on past news and stuff. (in the following i wasnt sure how to color text, but the &amp;quot;IMPORANT&amp;quot; would be red :). The kind of news that would go here is:&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: 1/1/06: &lt;br /&gt;
        New ArmagetronAD version 1.0.0 &amp;quot;Bacchus&amp;quot; has been released. It                                               &lt;br /&gt;
        includes all of the following fixes and features: &lt;br /&gt;
        blah blah blah...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
12/9/05: &lt;br /&gt;
        Lucifer has been elected President of the United States, ALL  &lt;br /&gt;
        REJOICE! Now cannibalism is legal!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
12/5/05: &lt;br /&gt;
        Tigers Network has returned! Its back with better settings                                        &lt;br /&gt;
        then ever, some of the new settings include: new flying cycles,         &lt;br /&gt;
        a statue in the middle dedicated to Tank Program and an all new    &lt;br /&gt;
        moviepack!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:TiTnAsS|TiTnAsS]] 19:08, 29 October 2005 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Go read the MediaWiki docs and figure out how to do it and I&#039;ll be happy to do it.  I tried already to get it to show a feed of latest articles, I&#039;d like that and about 4-5 news items.  I think that would be cool.  --[[User:Lucifer|Lucifer]] 19:37, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- [[User:Nemostultae|nemostultae]] 20:15, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We don&#039;t need special commands to do it, ill make one and you can revert if you guys dun like it okey?&lt;br /&gt;
&lt;br /&gt;
[[User:TiTnAsS|TiTnAsS]] 21:27, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Why oh why.  Hm.  Yeah, we do need special commands to do it.  Ideally, each news item would be a separate, detailed article, and we&#039;d just feed the headlines and summaries to the front page.  Over time, doing it manually becomes very difficult to maintain, and eventually makes it impossible to do certain things with the news.  Pretty frustrating.&lt;br /&gt;
&lt;br /&gt;
--[[User:Lucifer|Lucifer]] 21:29, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
check how it is now, i think that is fine for now. Or at least give it a try? it wont be to much of a pain to maintain... besides i like the colors :).. if not ill put it back :/&lt;br /&gt;
&lt;br /&gt;
[[User:TiTnAsS|TiTnAsS]] 21:44, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We&#039;re on the same page for what it looks like, but you&#039;re going to have to trust me that a manually-edited feed is a pain to maintain.  Here, look at this:&lt;br /&gt;
http://jameshoward.us/Main_Page&lt;br /&gt;
&lt;br /&gt;
Also, dark colors on light or light colors on dark, but never light colors on light.  Reason?  Visually impaired people can&#039;t read them at all.  Except for the really blind, who use a screen reader, but I imagine those folks aren&#039;t likely to be playing the game in the first place.&lt;br /&gt;
&lt;br /&gt;
--[[User:Lucifer|Lucifer]] 21:51, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok so here are my suggestions for the main page.  if this is the first page that potential new players visit, which it should be, then there should be several screen shots, and possible some art and a title of some sort other than Main Page.  ---&#039;&#039;raoul&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:Raoul_Duke&amp;diff=2005</id>
		<title>User:Raoul Duke</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:Raoul_Duke&amp;diff=2005"/>
		<updated>2005-10-30T05:50:38Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keep on trucking like a novacane hurricane.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Main_Page&amp;diff=2004</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Main_Page&amp;diff=2004"/>
		<updated>2005-10-30T05:49:24Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any particular reason your locking everything? I thought it was for players to edit and add stuff they thought people should know?&lt;br /&gt;
&lt;br /&gt;
--TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I locked exactly two pages, the main page, and the page that explains why I locked the main page.  &#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yarr, but why was the other one locked? O_o &lt;br /&gt;
&lt;br /&gt;
--TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So nobody could edit it?  Maybe you could read it and find out, that way I don&#039;t have to type the reason twice.  &#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Just a reminder for Luci: make the lag section.  Also, can we get a game mode section?&lt;br /&gt;
&lt;br /&gt;
-- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
You&#039;re getting a Miscellaneous section, and periodically when complete sections develop from it then we&#039;ll worry about how to link them in, right?&lt;br /&gt;
&lt;br /&gt;
Also, a player&#039;s guide.  You can talk about lag and game modes there.  Makes sense, right?  Server Admin Guide, Player Guide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yup, sounds good.&lt;br /&gt;
&lt;br /&gt;
-- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
How about having the wiki policy on the front page?&lt;br /&gt;
&lt;br /&gt;
-- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Is that so people who post to the talk page of the front page will remember to leave their name and a horizontal line?&lt;br /&gt;
&lt;br /&gt;
Other than that, it doesn&#039;t really belong here.  A feed of newest pages would be better.  I&#039;ll look at what wikipedia uses for their front page, that&#039;s along the lines of what should be here.  &#039;&#039;--Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;m sry i actually thought i did.. &lt;br /&gt;
&lt;br /&gt;
- TiTnAsS&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Can we get rid of that News section and make it a link, the each day put the date and the new news? We would put the new news on top, but never delete the old, and if there wasnt any news just say No significant news today. That would be cool to be able to look back on past news and stuff. (in the following i wasnt sure how to color text, but the &amp;quot;IMPORANT&amp;quot; would be red :). The kind of news that would go here is:&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: 1/1/06: &lt;br /&gt;
        New ArmagetronAD version 1.0.0 &amp;quot;Bacchus&amp;quot; has been released. It                                               &lt;br /&gt;
        includes all of the following fixes and features: &lt;br /&gt;
        blah blah blah...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
12/9/05: &lt;br /&gt;
        Lucifer has been elected President of the United States, ALL  &lt;br /&gt;
        REJOICE! Now canabalism is legal!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
12/5/05: &lt;br /&gt;
        Tigers Network has returned! Its back with better settings                                        &lt;br /&gt;
        then ever, some of the new settings include: new flying cycles,         &lt;br /&gt;
        a statue in the middle dedicated to Tank Program and an all new    &lt;br /&gt;
        moviepack!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:TiTnAsS|TiTnAsS]] 19:08, 29 October 2005 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Go read the MediaWiki docs and figure out how to do it and I&#039;ll be happy to do it.  I tried already to get it to show a feed of latest articles, I&#039;d like that and about 4-5 news items.  I think that would be cool.  --[[User:Lucifer|Lucifer]] 19:37, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- [[User:Nemostultae|nemostultae]] 20:15, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We don&#039;t need special commands to do it, ill make one and you can revert if you guys dun like it okey?&lt;br /&gt;
&lt;br /&gt;
[[User:TiTnAsS|TiTnAsS]] 21:27, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Why oh why.  Hm.  Yeah, we do need special commands to do it.  Ideally, each news item would be a separate, detailed article, and we&#039;d just feed the headlines and summaries to the front page.  Over time, doing it manually becomes very difficult to maintain, and eventually makes it impossible to do certain things with the news.  Pretty frustrating.&lt;br /&gt;
&lt;br /&gt;
--[[User:Lucifer|Lucifer]] 21:29, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
check how it is now, i think that is fine for now. Or at least give it a try? it wont be to much of a pain to maintain... besides i like the colors :).. if not ill put it back :/&lt;br /&gt;
&lt;br /&gt;
[[User:TiTnAsS|TiTnAsS]] 21:44, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We&#039;re on the same page for what it looks like, but you&#039;re going to have to trust me that a manually-edited feed is a pain to maintain.  Here, look at this:&lt;br /&gt;
http://jameshoward.us/Main_Page&lt;br /&gt;
&lt;br /&gt;
Also, dark colors on light or light colors on dark, but never light colors on light.  Reason?  Visually impaired people can&#039;t read them at all.  Except for the really blind, who use a screen reader, but I imagine those folks aren&#039;t likely to be playing the game in the first place.&lt;br /&gt;
&lt;br /&gt;
--[[User:Lucifer|Lucifer]] 21:51, 29 October 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok so here are my suggestions for the main page.  if this is the first page that potential new players visit, which it should be, then there should be several screen shots, and possible some art and a title of some sort other than Main Page.  ---&#039;&#039;raoul&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Roulette&amp;diff=1955</id>
		<title>Talk:Roulette</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Roulette&amp;diff=1955"/>
		<updated>2005-10-28T05:59:00Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thanks for cleaning it up lucifer :) ill try to format it the way you have it from now on --TNA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That was nemo that cleaned it up.  Check the &amp;quot;history&amp;quot; tab.  :) --Lucifer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh haha, thx nemo then.. tard is making a map for rouletting there, it will start closer tword the middle and pointed left haha. -- TNA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Nemo: word of advice, what out when posting the new pics, try to keep the spaces formatted with 12 spaces under each picture if you want it to respectively stay with the picture..&lt;br /&gt;
(these spaces can be text but there has to be 12 lines used and i found out the hard way, bout an hour of tinkering lol)&lt;br /&gt;
&lt;br /&gt;
--TiTnAsS&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I really think that infinite wall length under optimal settings is opinion based. With a shorter tail the game can go on longer. Long roulette games should be the objective. or maybe i&#039;m INSANE. ---&#039;&#039;raoul&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Roulette&amp;diff=1954</id>
		<title>Talk:Roulette</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Roulette&amp;diff=1954"/>
		<updated>2005-10-28T05:57:23Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thanks for cleaning it up lucifer :) ill try to format it the way you have it from now on --TNA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
That was nemo that cleaned it up.  Check the &amp;quot;history&amp;quot; tab.  :) --Lucifer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Oh haha, thx nemo then.. tard is making a map for rouletting there, it will start closer tword the middle and pointed left haha. -- TNA&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Nemo: word of advice, what out when posting the new pics, try to keep the spaces formatted with 12 spaces under each picture if you want it to respectively stay with the picture..&lt;br /&gt;
(these spaces can be text but there has to be 12 lines used and i found out the hard way, bout an hour of tinkering lol)&lt;br /&gt;
&lt;br /&gt;
--TiTnAsS&lt;br /&gt;
&lt;br /&gt;
I really think that infinite wall length under optimal settings is opinion based. With a shorter tail the game can go on longer. Long roulette games should be the objective. or maybe i&#039;m INSANE. ----&#039;&#039;raoul&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Roulette&amp;diff=1893</id>
		<title>Roulette</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Roulette&amp;diff=1893"/>
		<updated>2005-10-28T01:13:07Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inner Roulette ==&lt;br /&gt;
[[Image:maze1.png|right|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
Inner roulette is a game played with two or more players. For a normal(square) maze you create a large square and instead of going outside(turning away from the square or going around it) on the fourth turn you turn inside of the large square you continue spiraling towards the center until you have no more room then you turn back and spiral outside of the square. Inner roulette is also commonly known as mazing.&lt;br /&gt;
&lt;br /&gt;
There are several designs other than a square that are worth trying. For example: rectangles, boxes with dents(inward and outward) in them, crosses, etc.&lt;br /&gt;
&lt;br /&gt;
[[Image:maze3.png|right|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
[[Image:maze2.png]]&lt;br /&gt;
&lt;br /&gt;
== Outer Roulette ==&lt;br /&gt;
=== History ===&lt;br /&gt;
The predecessor to roulette was multi-person mazing, a normal maze except with several people participating. Roulette is this concept inverted, however, inverted mazes existed before roulette. The term and rules were popularized by players TiTnAsS and Kesshutsu.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
* Requires at least two players, but more is better.&lt;br /&gt;
* In the beginning of the round, follow the left cycle wall on the outside. Everyone should be going clockwise.&lt;br /&gt;
* Leave enough room to go back in between the walls that you and the person you are following create&lt;br /&gt;
* Keep following the walls around the arena until you get close to the outer rim.&lt;br /&gt;
* Double back to your right and enter the tunnel you have created, and follow it to the middle.&lt;br /&gt;
* Once you get back in the middle of the giant mass of tunnels, turn left and go out the closest tunnel created by another player.&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
[[Image:roulette1.png|right|thumbnail]]&lt;br /&gt;
This first image is a screenshot of the players making the mass of tunnels. As you can see, they are all moving clockwise around the outer side of the walls, and leaving enough space to turn back inbetween the tunnels when they need to.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:roulette2.png|right|thumbnail]]&lt;br /&gt;
This screenshot is the players doing the same thing as the above screenshot, just so you can get a different perspective on it.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:roulette3.png|right|thumbnail]]&lt;br /&gt;
This next screenshot, is the players sequentially turning back into their tunnels. This picture is to illustrate the point of Rouletting.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:roulette4.png|right|thumbnail]]&lt;br /&gt;
This screenshot, is to show you what the inside of the roulette is like, and how you should go about navigating it.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:roulette5.png|right|thumbnail]]&lt;br /&gt;
This last screenshot is to illustrate that the players following the wall in front of them can pull off and create new swerves. These swerves serve as extra turns that create a harder and more fun tunnel for each player.&lt;br /&gt;
&lt;br /&gt;
== Good Servers for Roulette ==&lt;br /&gt;
* Breakfast in Shrunkland&lt;br /&gt;
* World of TNA (has a map built for Roulette)&lt;br /&gt;
&lt;br /&gt;
=== Optimal Server Settings ===&lt;br /&gt;
* Infinite wall length&lt;br /&gt;
* Moderately low acceleration&lt;br /&gt;
* Low cycle delay&lt;br /&gt;
* Small arena&lt;br /&gt;
&lt;br /&gt;
The infinite wall length setting is opinion based; some people like it for roulette, some don&#039;t.&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Textures&amp;diff=1766</id>
		<title>Textures</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Textures&amp;diff=1766"/>
		<updated>2005-10-23T21:42:55Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:differenttrail1.jpg|thumb|right| Example of a different trail texture]]&lt;br /&gt;
&lt;br /&gt;
[[image:differenttrail2.jpg|thumb|right| Another shot of a different trail]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console&amp;diff=1759</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console&amp;diff=1759"/>
		<updated>2005-10-23T19:52:15Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Console==&lt;br /&gt;
&lt;br /&gt;
Many players ask, &amp;quot;How did you change your name within the game?&amp;quot; or &amp;quot;What is the wall length in this server?&amp;quot;&lt;br /&gt;
There is a very easy way of changing your name or cycle color and finding out the settings within the game.&lt;br /&gt;
The [[Console]].   &lt;br /&gt;
&lt;br /&gt;
=== The Console Button ===&lt;br /&gt;
The first step in using the console, is figuring out which button it is bound to it.  To bind a new button to the console go to:&lt;br /&gt;
&lt;br /&gt;
1. [[image:console1.jpg|center|thumbnail|system setup]]&lt;br /&gt;
&lt;br /&gt;
2. [[image:console2.jpg|center|thumbnail|Misc Stuff]]&lt;br /&gt;
&lt;br /&gt;
3. [[image:console3.jpg|center|thumbnail|Global Keyboard Configuration]]&lt;br /&gt;
&lt;br /&gt;
4. [[image:console4.jpg|center|thumbnail|Console Input]]&lt;br /&gt;
&lt;br /&gt;
5. Set a button for console input. You are now qualified to tell people that you have ub3rl33t +ron h4x.&lt;br /&gt;
&lt;br /&gt;
=== Using T3h Console  ===&lt;br /&gt;
The console can be used inside or outside of the grid.  So. Press the button.  You now see &amp;quot;Con:&amp;quot; where it normally shows &amp;quot;Says:&amp;quot;.&lt;br /&gt;
You may now type in commands to alter your settings or view server settings.&lt;br /&gt;
&lt;br /&gt;
== Commands of T3h Console ==&lt;br /&gt;
&lt;br /&gt;
If you do not know a command you may input a search word into the console. You will be given a list of commands containing the given word. You may also find a complete list of [[Console Commands]] here.&lt;br /&gt;
&lt;br /&gt;
=== Various Personal Settings === &lt;br /&gt;
&lt;br /&gt;
  Player_1 xXx   &lt;br /&gt;
This would change your name to xXx.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  color_g_1 n&lt;br /&gt;
  color_r_1 n     &lt;br /&gt;
  color_b_1 n&lt;br /&gt;
&lt;br /&gt;
Replace n with a number. Any number.  Put red at 16 and blue and 4 and green at 0 for example.  It&#039;s best to figure out the combinations yourself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  ping_charity n&lt;br /&gt;
This setting determines how much of your opponent&#039;s you are willing to take over.  If you have a slow connection, set it to 0, if you have a fast connection set it to however generous you feel.  But keep in mind, the server has a habit of deciding your ping charity for you!  So setting this is more like asking the server nicely for something, but usually has no effect.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  camera_custom_back -- The position of the camera behind the cycle.&lt;br /&gt;
  camera_custom_pitch -- The angle the camera is at.&lt;br /&gt;
  camera_custom_rise -- The height of the camera.&lt;br /&gt;
&lt;br /&gt;
The [[Custom Camera]] page can help you decide your settings for the custom camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  Raoul_Duke_Ping 0 &lt;br /&gt;
This never works, unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Server Settings Commands ===&lt;br /&gt;
  cycle_walls_length&lt;br /&gt;
  cycle_speed&lt;br /&gt;
  cycle_accel&lt;br /&gt;
  cycle_brake&lt;br /&gt;
  cycle_brake_deplete and cycle_brake_refill&lt;br /&gt;
  cycle_delay&lt;br /&gt;
  cycle_explosion_radius&lt;br /&gt;
  cycle_rubber &lt;br /&gt;
  win_zone_deaths (if set at 1, watch out, it&#039;s a kill zone)&lt;br /&gt;
&lt;br /&gt;
Type these commands in the console when:&lt;br /&gt;
* You wish to find out the settings of the internet server you are playing in (do not type values after the words).&lt;br /&gt;
* You wish to alter your own single player game settings (type values after the words, ex: cycle_speed 30).&lt;br /&gt;
&lt;br /&gt;
There are many other console commands.  I do not know all of them.  Try typing keywords such as &#039;&#039;&#039;cycle&#039;&#039;&#039;, &#039;&#039;&#039;speed&#039;&#039;&#039;, &#039;&#039;&#039;ping&#039;&#039;&#039;, &#039;&#039;&#039;walls&#039;&#039;&#039;, &#039;&#039;&#039;rubber&#039;&#039;&#039;, or any other setting you can think off.&lt;br /&gt;
&lt;br /&gt;
==0xffoo==&lt;br /&gt;
Players can change the color of their text by using oxffoo code.  &lt;br /&gt;
&lt;br /&gt;
*Example: Type in, &amp;quot;0xff0000 Hi I am new at using oxffoo&amp;quot; without the quotations marks of course, and use zeroes, not the letter &amp;quot;o&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0xff0000 codes are RGB triplets, just like you would write in html or something.  Basically, split it up like this:&lt;br /&gt;
&lt;br /&gt;
  0x ff 00 00&lt;br /&gt;
&lt;br /&gt;
The 0x can be ignored.  It&#039;s required to tell the game you want to use color here, but otherwise you can throw it away and not think about it.  The first number is the amount of Red to put in the color.  The second is Green, and the third is Blue.  Hence the phrase &amp;quot;RGB triplet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The tricky part is that these numbers aren&#039;t in base 10 like your normal counting numbers.  They&#039;re in base 16.  So ff=255.  Just think of it as a two digit number where you can choose from numbers 0-f.  The counting progression is { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f }.  As you can see, &amp;quot;a&amp;quot; is number 10.  You don&#039;t really need to know much more than that 0xff0000 has more Red than 0xaa0000, and stuff like that.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
For 0xff00 codes and for bike and trail colors visit [http://www.iceman.3d.net/ Iceman&#039;s site.]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console&amp;diff=1758</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console&amp;diff=1758"/>
		<updated>2005-10-23T19:51:36Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Console==&lt;br /&gt;
&lt;br /&gt;
Many players ask, &amp;quot;How did you change your name within the game?&amp;quot; or &amp;quot;What is the wall length in this server?&amp;quot;&lt;br /&gt;
There is a very easy way of changing your name or cycle color and finding out the settings within the game.&lt;br /&gt;
The [[Console]].   &lt;br /&gt;
&lt;br /&gt;
=== The Console Button ===&lt;br /&gt;
The first step in using the console, is figuring out which button it is bound to it.  To bind a new button to the console go to:&lt;br /&gt;
&lt;br /&gt;
1. [[image:console1.jpg|center|thumbnail|system setup]]&lt;br /&gt;
&lt;br /&gt;
2. [[image:console2.jpg|center|thumbnail|Misc Stuff]]&lt;br /&gt;
&lt;br /&gt;
3. [[image:console3.jpg|center|thumbnail|Global Keyboard Configuration]]&lt;br /&gt;
&lt;br /&gt;
4. [[image:console4.jpg|center|thumbnail|Console Input]]&lt;br /&gt;
&lt;br /&gt;
5. Set a button for console input. You are now qualified to tell people that you have ub3rl33t +ron h4x.&lt;br /&gt;
&lt;br /&gt;
=== Using T3h Console  ===&lt;br /&gt;
The console can be used inside or outside of the grid.  So. Press the button.  You now see &amp;quot;Con:&amp;quot; where it normally shows &amp;quot;Says:&amp;quot;.&lt;br /&gt;
You may now type in commands to alter your settings or view server settings.&lt;br /&gt;
&lt;br /&gt;
== Commands of T3h Console ==&lt;br /&gt;
&lt;br /&gt;
If you do not know a command you may input a search word into the console. You will be given a list of commands containing the given word. You may also find a complete list of [[Console Commands]] here.&lt;br /&gt;
&lt;br /&gt;
=== Various Personal Settings === &lt;br /&gt;
&lt;br /&gt;
  Player_1 xXx   &lt;br /&gt;
This would change your name to xXx.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  color_g_1 n&lt;br /&gt;
  color_r_1 n     &lt;br /&gt;
  color_b_1 n&lt;br /&gt;
&lt;br /&gt;
Replace n with a number. Any number.  Put red at 16 and blue and 4 and green at 0 for example.  It&#039;s best to figure out the combinations yourself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  ping_charity n&lt;br /&gt;
This setting determines how much of your opponent&#039;s you are willing to take over.  If you have a slow connection, set it to 0, if you have a fast connection set it to however generous you feel.  But keep in mind, the server has a habit of deciding your ping charity for you!  So setting this is more like asking the server nicely for something, but usually has no effect.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  camera_custom_back -- The position of the camera behind the cycle.&lt;br /&gt;
  camera_custom_pitch -- The angle the camera is at.&lt;br /&gt;
  camera_custom_rise -- The height of the camera.&lt;br /&gt;
&lt;br /&gt;
The [[Custom Camera]] can help you decide your settings for the custom camera.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  Raoul_Duke_Ping 0 &lt;br /&gt;
This never works, unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Server Settings Commands ===&lt;br /&gt;
  cycle_walls_length&lt;br /&gt;
  cycle_speed&lt;br /&gt;
  cycle_accel&lt;br /&gt;
  cycle_brake&lt;br /&gt;
  cycle_brake_deplete and cycle_brake_refill&lt;br /&gt;
  cycle_delay&lt;br /&gt;
  cycle_explosion_radius&lt;br /&gt;
  cycle_rubber &lt;br /&gt;
  win_zone_deaths (if set at 1, watch out, it&#039;s a kill zone)&lt;br /&gt;
&lt;br /&gt;
Type these commands in the console when:&lt;br /&gt;
* You wish to find out the settings of the internet server you are playing in (do not type values after the words).&lt;br /&gt;
* You wish to alter your own single player game settings (type values after the words, ex: cycle_speed 30).&lt;br /&gt;
&lt;br /&gt;
There are many other console commands.  I do not know all of them.  Try typing keywords such as &#039;&#039;&#039;cycle&#039;&#039;&#039;, &#039;&#039;&#039;speed&#039;&#039;&#039;, &#039;&#039;&#039;ping&#039;&#039;&#039;, &#039;&#039;&#039;walls&#039;&#039;&#039;, &#039;&#039;&#039;rubber&#039;&#039;&#039;, or any other setting you can think off.&lt;br /&gt;
&lt;br /&gt;
==0xffoo==&lt;br /&gt;
Players can change the color of their text by using oxffoo code.  &lt;br /&gt;
&lt;br /&gt;
*Example: Type in, &amp;quot;0xff0000 Hi I am new at using oxffoo&amp;quot; without the quotations marks of course, and use zeroes, not the letter &amp;quot;o&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0xff0000 codes are RGB triplets, just like you would write in html or something.  Basically, split it up like this:&lt;br /&gt;
&lt;br /&gt;
  0x ff 00 00&lt;br /&gt;
&lt;br /&gt;
The 0x can be ignored.  It&#039;s required to tell the game you want to use color here, but otherwise you can throw it away and not think about it.  The first number is the amount of Red to put in the color.  The second is Green, and the third is Blue.  Hence the phrase &amp;quot;RGB triplet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The tricky part is that these numbers aren&#039;t in base 10 like your normal counting numbers.  They&#039;re in base 16.  So ff=255.  Just think of it as a two digit number where you can choose from numbers 0-f.  The counting progression is { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f }.  As you can see, &amp;quot;a&amp;quot; is number 10.  You don&#039;t really need to know much more than that 0xff0000 has more Red than 0xaa0000, and stuff like that.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
For 0xff00 codes and for bike and trail colors visit [http://www.iceman.3d.net/ Iceman&#039;s site.]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Console&amp;diff=1757</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Console&amp;diff=1757"/>
		<updated>2005-10-23T19:50:41Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: external links policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Console==&lt;br /&gt;
&lt;br /&gt;
Many players ask, &amp;quot;How did you change your name within the game?&amp;quot; or &amp;quot;What is the wall length in this server?&amp;quot;&lt;br /&gt;
There is a very easy way of changing your name or cycle color and finding out the settings within the game.&lt;br /&gt;
The [[Console]].   &lt;br /&gt;
&lt;br /&gt;
=== The Console Button ===&lt;br /&gt;
The first step in using the console, is figuring out which button it is bound to it.  To bind a new button to the console go to:&lt;br /&gt;
&lt;br /&gt;
1. [[image:console1.jpg|center|thumbnail|system setup]]&lt;br /&gt;
&lt;br /&gt;
2. [[image:console2.jpg|center|thumbnail|Misc Stuff]]&lt;br /&gt;
&lt;br /&gt;
3. [[image:console3.jpg|center|thumbnail|Global Keyboard Configuration]]&lt;br /&gt;
&lt;br /&gt;
4. [[image:console4.jpg|center|thumbnail|Console Input]]&lt;br /&gt;
&lt;br /&gt;
5. Set a button for console input. You are now qualified to tell people that you have ub3rl33t +ron h4x.&lt;br /&gt;
&lt;br /&gt;
=== Using T3h Console  ===&lt;br /&gt;
The console can be used inside or outside of the grid.  So. Press the button.  You now see &amp;quot;Con:&amp;quot; where it normally shows &amp;quot;Says:&amp;quot;.&lt;br /&gt;
You may now type in commands to alter your settings or view server settings.&lt;br /&gt;
&lt;br /&gt;
== Commands of T3h Console ==&lt;br /&gt;
&lt;br /&gt;
If you do not know a command you may input a search word into the console. You will be given a list of commands containing the given word. You may also find a complete list of [[Console Commands]] here.&lt;br /&gt;
&lt;br /&gt;
=== Various Personal Settings === &lt;br /&gt;
&lt;br /&gt;
  Player_1 xXx   &lt;br /&gt;
This would change your name to xXx.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  color_g_1 n&lt;br /&gt;
  color_r_1 n     &lt;br /&gt;
  color_b_1 n&lt;br /&gt;
&lt;br /&gt;
Replace n with a number. Any number.  Put red at 16 and blue and 4 and green at 0 for example.  It&#039;s best to figure out the combinations yourself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
  ping_charity n&lt;br /&gt;
This setting determines how much of your opponent&#039;s you are willing to take over.  If you have a slow connection, set it to 0, if you have a fast connection set it to however generous you feel.  But keep in mind, the server has a habit of deciding your ping charity for you!  So setting this is more like asking the server nicely for something, but usually has no effect.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  camera_custom_back -- The position of the camera behind the cycle.&lt;br /&gt;
  camera_custom_pitch -- The angle the camera is at.&lt;br /&gt;
  camera_custom_rise -- The height of the camera.&lt;br /&gt;
&lt;br /&gt;
[[Custom Camera]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
  &lt;br /&gt;
  Raoul_Duke_Ping 0 &lt;br /&gt;
This never works, unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== Server Settings Commands ===&lt;br /&gt;
  cycle_walls_length&lt;br /&gt;
  cycle_speed&lt;br /&gt;
  cycle_accel&lt;br /&gt;
  cycle_brake&lt;br /&gt;
  cycle_brake_deplete and cycle_brake_refill&lt;br /&gt;
  cycle_delay&lt;br /&gt;
  cycle_explosion_radius&lt;br /&gt;
  cycle_rubber &lt;br /&gt;
  win_zone_deaths (if set at 1, watch out, it&#039;s a kill zone)&lt;br /&gt;
&lt;br /&gt;
Type these commands in the console when:&lt;br /&gt;
* You wish to find out the settings of the internet server you are playing in (do not type values after the words).&lt;br /&gt;
* You wish to alter your own single player game settings (type values after the words, ex: cycle_speed 30).&lt;br /&gt;
&lt;br /&gt;
There are many other console commands.  I do not know all of them.  Try typing keywords such as &#039;&#039;&#039;cycle&#039;&#039;&#039;, &#039;&#039;&#039;speed&#039;&#039;&#039;, &#039;&#039;&#039;ping&#039;&#039;&#039;, &#039;&#039;&#039;walls&#039;&#039;&#039;, &#039;&#039;&#039;rubber&#039;&#039;&#039;, or any other setting you can think off.&lt;br /&gt;
&lt;br /&gt;
==0xffoo==&lt;br /&gt;
Players can change the color of their text by using oxffoo code.  &lt;br /&gt;
&lt;br /&gt;
*Example: Type in, &amp;quot;0xff0000 Hi I am new at using oxffoo&amp;quot; without the quotations marks of course, and use zeroes, not the letter &amp;quot;o&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0xff0000 codes are RGB triplets, just like you would write in html or something.  Basically, split it up like this:&lt;br /&gt;
&lt;br /&gt;
  0x ff 00 00&lt;br /&gt;
&lt;br /&gt;
The 0x can be ignored.  It&#039;s required to tell the game you want to use color here, but otherwise you can throw it away and not think about it.  The first number is the amount of Red to put in the color.  The second is Green, and the third is Blue.  Hence the phrase &amp;quot;RGB triplet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The tricky part is that these numbers aren&#039;t in base 10 like your normal counting numbers.  They&#039;re in base 16.  So ff=255.  Just think of it as a two digit number where you can choose from numbers 0-f.  The counting progression is { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f }.  As you can see, &amp;quot;a&amp;quot; is number 10.  You don&#039;t really need to know much more than that 0xff0000 has more Red than 0xaa0000, and stuff like that.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
For 0xff00 codes and for bike and trail colors visit [http://www.iceman.3d.net/ Iceman&#039;s site.]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1756</id>
		<title>Effects and Display</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1756"/>
		<updated>2005-10-23T19:48:20Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects and Displays ==&lt;br /&gt;
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user&#039;s experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less [[lag]] and more [[Frames_Per_Second|FPS]]. So lower settings are for easier gameplay.&lt;br /&gt;
&lt;br /&gt;
[[image:display1.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
=== Screen Mode ===&lt;br /&gt;
&lt;br /&gt;
[[image:display2.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Window&#039;&#039;&#039; Size  A smaller window means greater [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Screen&#039;&#039;&#039; Resolution Lower numbers mean greater [[FPS]], but the graphics are not as sharp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen&#039;&#039;&#039; On or off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Color Depth&#039;&#039;&#039; 16 bit or 32 bit or your computer&#039;s default.  16 bit looks fine because Armagetron does not use many blending effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Z Buffer Depth&#039;&#039;&#039; Determines the quality of the depth sorting. Default is the recommended setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grab Mouse&#039;&#039;&#039; When not in fullscreen, if turned off, the mouse is able to go outside the window.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
&lt;br /&gt;
[[image:display3.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sparks&#039;&#039;&#039; Turn them off! Its a nifty feature to have but once you turn them off you&#039;ll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;  More necessary than sparks if you play without sound. However, if you are experiencing extremely low [[FPS]], then it is suggested that you turn explosions off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sky Movement&#039;&#039;&#039; Toggles animation of lower sky plane.  Turn off for better [[FPS]] if you are experiencing low [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show FPS&#039;&#039;&#039; Shows the frames per second on your screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lower Sky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Upper Sky&#039;&#039;&#039; Turn both on just to see how it looks, but it really lowers [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Rim&#039;&#039;&#039; Only turn off if you are experiencing  a lot of low [[FPS]].  When off the outside wall does not go all the way up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HUD Options&#039;&#039;&#039; These only affect [[FPS]] minimally, and are self explanatory within the game.&lt;br /&gt;
&lt;br /&gt;
===Detail Settings===&lt;br /&gt;
&lt;br /&gt;
[[image:display4.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Font&#039;&#039;&#039; The setting does not drag down [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Object Textures&#039;&#039;&#039;  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  &lt;br /&gt;
*&#039;&#039;&#039;Floor Textures&#039;&#039;&#039;  See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wall Textures&#039;&#039;&#039; See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persp. Correction&#039;&#039;&#039;  Should be turned on System Default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smooth Shading&#039;&#039;&#039;  Makes edges appear round by adding a color gradient.  Should not slow game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alpha Blending&#039;&#039;&#039;  Used to display half-transparent objects.  It may slow down game play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Detail&#039;&#039;&#039;  The highest setting is dual texture plane, and it will cost you some [[FPS]].  It is possible to have no floor, and you will have a subsequent boost in [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dithering&#039;&#039;&#039; Turning it off might improve performance in some systems.  Change if you are having drastic problems with [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Mirror&#039;&#039;&#039; Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Mipmap Wikipedia&#039;s page on Mipmap ]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1755</id>
		<title>Frames Per Second</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1755"/>
		<updated>2005-10-23T19:46:12Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The human eye can not distinguish between 24 FPS and fluid motion; this is why all movies are shot at 24 FPS.  However, 24 FPS in Armagetron is fairly low; 50-75 would be a very acceptable rate. The higher the FPS, the smoother the game play will be. &lt;br /&gt;
== Internal Resources ==&lt;br /&gt;
[[Effects and Display]] affect your FPS rate.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Frames_per_second Wikipedia definition of Frames Per Second]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1754</id>
		<title>Frames Per Second</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1754"/>
		<updated>2005-10-23T19:45:54Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The human eye can not distinguish between 24 FPS and fluid motion; this is why all movies are shot at 24 FPS.  However, 24 FPS in Armagetron is fairly low; 50-75 would be a very acceptable rate. The higher the FPS, the smoother the game play will be. &lt;br /&gt;
 == Internal Resources ==&lt;br /&gt;
[[Effects and Display]] affect your FPS rate.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Frames_per_second Wikipedia definition of Frames Per Second]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1752</id>
		<title>Frames Per Second</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1752"/>
		<updated>2005-10-23T19:45:41Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The human eye can not distinguish between 24 FPS and fluid motion; this is why all movies are shot at 24 FPS.  However, 24 FPS in Armagetron is fairly low; 50-75 would be a very acceptable rate. The higher the FPS, the smoother the game play will be.  == Internal Resources ==&lt;br /&gt;
[[Effects and Display]] affect your FPS rate.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Frames_per_second Wikipedia definition of Frames Per Second]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1751</id>
		<title>Frames Per Second</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1751"/>
		<updated>2005-10-23T19:45:25Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The human eye can not distinguish between 24 FPS and fluid motion; this is why all movies are shot at 24 FPS.  However, 24 FPS in Armagetron is fairly low; 50-75 would be a very acceptable rate. The higher the FPS, the smoother the game play will be.  For more informationg visit [http://en.wikipedia.org/wiki/Frames_per_second Wikipedia&#039;s definition of Frames Per Second]&lt;br /&gt;
== Internal Resources ==&lt;br /&gt;
[[Effects and Display]] affect your FPS rate.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Frames_per_second Wikipedia definition of Frames Per Second]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1750</id>
		<title>Frames Per Second</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1750"/>
		<updated>2005-10-23T19:45:10Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The human eye can not distinguish between 24 FPS and fluid motion; this is why all movies are shot at 24 FPS.  However, 24 FPS in Armagetron is fairly low; 50-75 would be a very acceptable rate. The higher the FPS, the smoother the game play will be.  For more informationg visit [http://en.wikipedia.org/wiki/Frames_per_second Wikipedia&#039;s definition of Frames Per Second]&lt;br /&gt;
== Internal Resources ==&lt;br /&gt;
 [[Effects and Display]] affect your FPS rate.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Frames_per_second Wikipedia definition of Frames Per Second]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Frames_Per_Second&amp;diff=1749</id>
		<title>Talk:Frames Per Second</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Frames_Per_Second&amp;diff=1749"/>
		<updated>2005-10-23T19:44:23Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thanks nemo, i was wondering about that, &#039;&#039;---raoul&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1746</id>
		<title>Frames Per Second</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Frames_Per_Second&amp;diff=1746"/>
		<updated>2005-10-23T19:36:36Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Frames_per_second Wikipedia definition of Frames Per Second]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See also [[Effects and Display]]&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1743</id>
		<title>Effects and Display</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1743"/>
		<updated>2005-10-23T19:31:01Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects and Displays ==&lt;br /&gt;
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user&#039;s experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less [[lag]] and more [[Frames_Per_Second|FPS]]. So lower settings are for easier gameplay.&lt;br /&gt;
&lt;br /&gt;
[[image:display1.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
=== Screen Mode ===&lt;br /&gt;
&lt;br /&gt;
[[image:display2.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Window&#039;&#039;&#039; Size  A smaller window means greater [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Screen&#039;&#039;&#039; Resolution Lower numbers mean greater [[FPS]], but the graphics are not as sharp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen&#039;&#039;&#039; On or off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Color Depth&#039;&#039;&#039; 16 bit or 32 bit or your computer&#039;s default.  16 bit looks fine because Armagetron does not use many blending effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Z Buffer Depth&#039;&#039;&#039; Determines the quality of the depth sorting. Default is the recommended setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grab Mouse&#039;&#039;&#039; When not in fullscreen, if turned off, the mouse is able to go outside the window.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
&lt;br /&gt;
[[image:display3.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sparks&#039;&#039;&#039; Turn them off! Its a nifty feature to have but once you turn them off you&#039;ll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;  More necessary than sparks if you play without sound. However, if you are experiencing extremely low [[FPS]], then it is suggested that you turn explosions off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sky Movement&#039;&#039;&#039; Toggles animation of lower sky plane.  Turn off for better [[FPS]] if you are experiencing low [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show FPS&#039;&#039;&#039; Shows the frames per second on your screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lower Sky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Upper Sky&#039;&#039;&#039; Turn both on just to see how it looks, but it really lowers [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Rim&#039;&#039;&#039; Only turn off if you are experiencing  a lot of low [[FPS]].  When off the outside wall does not go all the way up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HUD Options&#039;&#039;&#039; These only affect [[FPS]] minimally, and are self explanatory within the game.&lt;br /&gt;
&lt;br /&gt;
===Detail Settings===&lt;br /&gt;
&lt;br /&gt;
[[image:display4.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Font&#039;&#039;&#039; The setting does not drag down [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Object Textures&#039;&#039;&#039;  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  [http://en.wikipedia.org/wiki/Mipmap Don&#039;t Know what Mipmap is? ]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Textures&#039;&#039;&#039;  See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wall Textures&#039;&#039;&#039; See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persp. Correction&#039;&#039;&#039;  Should be turned on System Default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smooth Shading&#039;&#039;&#039;  Makes edges appear round by adding a color gradient.  Should not slow game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alpha Blending&#039;&#039;&#039;  Used to display half-transparent objects.  It may slow down game play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Detail&#039;&#039;&#039;  The highest setting is dual texture plane, and it will cost you some [[FPS]].  It is possible to have no floor, and you will have a subsequent boost in [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dithering&#039;&#039;&#039; Turning it off might improve performance in some systems.  Change if you are having drastic problems with [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Mirror&#039;&#039;&#039; Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1742</id>
		<title>Effects and Display</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1742"/>
		<updated>2005-10-23T19:30:51Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects and Displays ==&lt;br /&gt;
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user&#039;s experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less [[lag]] and more [[Frames_Per_Second|FPS]]. So lower settings are for easier gameplay.&lt;br /&gt;
&lt;br /&gt;
[[image:display1.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
=== Screen Mode ===&lt;br /&gt;
&lt;br /&gt;
[[image:display2.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Window&#039;&#039;&#039; Size  A smaller window means greater [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Screen&#039;&#039;&#039; Resolution Lower numbers mean greater [[FPS]], but the graphics are not as sharp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen&#039;&#039;&#039; On or off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Color Depth&#039;&#039;&#039; 16 bit or 32 bit or your computer&#039;s default.  16 bit looks fine because Armagetron does not use many blending effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Z Buffer Depth&#039;&#039;&#039; Determines the quality of the depth sorting. Default is the recommended setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grab Mouse&#039;&#039;&#039; When not in fullscreen, if turned off, the mouse is able to go outside the window.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
&lt;br /&gt;
[[image:display3.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sparks&#039;&#039;&#039; Turn them off! Its a nifty feature to have but once you turn them off you&#039;ll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;  More necessary than sparks if you play without sound. However, if you are experiencing extremely low [[FPS]], then it is suggested that you turn explosions off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sky Movement&#039;&#039;&#039; Toggles animation of lower sky plane.  Turn off for better [[FPS]] if you are experiencing low [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show FPS&#039;&#039;&#039; Shows the frames per second on your screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lower Sky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Upper Sky&#039;&#039;&#039; Turn both on just to see how it looks, but it really lowers [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Rim&#039;&#039;&#039; Only turn off if you are experiencing  alot of low [[FPS]].  When off the outside wall does not go all the way up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HUD Options&#039;&#039;&#039; These only affect [[FPS]] minimally, and are self explanatory within the game.&lt;br /&gt;
&lt;br /&gt;
===Detail Settings===&lt;br /&gt;
&lt;br /&gt;
[[image:display4.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Font&#039;&#039;&#039; The setting does not drag down [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Object Textures&#039;&#039;&#039;  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  [http://en.wikipedia.org/wiki/Mipmap Don&#039;t Know what Mipmap is? ]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Textures&#039;&#039;&#039;  See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wall Textures&#039;&#039;&#039; See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persp. Correction&#039;&#039;&#039;  Should be turned on System Default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smooth Shading&#039;&#039;&#039;  Makes edges appear round by adding a color gradient.  Should not slow game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alpha Blending&#039;&#039;&#039;  Used to display half-transparent objects.  It may slow down game play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Detail&#039;&#039;&#039;  The highest setting is dual texture plane, and it will cost you some [[FPS]].  It is possible to have no floor, and you will have a subsequent boost in [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dithering&#039;&#039;&#039; Turning it off might improve performance in some systems.  Change if you are having drastic problems with [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Mirror&#039;&#039;&#039; Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1741</id>
		<title>Effects and Display</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1741"/>
		<updated>2005-10-23T19:30:37Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects and Displays ==&lt;br /&gt;
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user&#039;s experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less [[lag]] and more [[Frames_Per_Second|FPS]]. So lower settings are for easier gameplay.&lt;br /&gt;
&lt;br /&gt;
[[image:display1.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
=== Screen Mode ===&lt;br /&gt;
&lt;br /&gt;
[[image:display2.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Window&#039;&#039;&#039; Size  A smaller window means greater [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Screen&#039;&#039;&#039; Resolution Lower numbers mean greater [[FPS]], but the graphics are not as sharp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen&#039;&#039;&#039; On or off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Color Depth&#039;&#039;&#039; 16 bit or 32 bit or your computer&#039;s default.  16 bit looks fine because Armagetron does not use many blending effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Z Buffer Depth&#039;&#039;&#039; Determines the quality of the depth sorting. Default is the recommended setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grab Mouse&#039;&#039;&#039; When not in fullscreen, if turned off, the mouse is able to go outside the window.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
&lt;br /&gt;
[[image:display3.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sparks&#039;&#039;&#039; Turn them off! Its a nifty feature to have but once you turn them off you&#039;ll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;  More necessary than sparks if you play without sound. However, if you are experiencing extremely low [[FPS]], then it is suggested that you turn explosions off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sky Movement&#039;&#039;&#039; Toggles animation of lower sky plane.  Turn off for better [[FPS]] if you are experiencing low [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show FPS&#039;&#039;&#039; Shows the frames per second on your screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lower Sky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Upper Sky&#039;&#039;&#039; Turn both on just to see how it looks, but it really lowers [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Rim&#039;&#039;&#039; Only turn off if you are experiencing alot of low [[FPS]].  When off the outside wall does not go all the way up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HUD Options&#039;&#039;&#039; These only affect [[FPS]] minimally, and are self explanatory within the game.&lt;br /&gt;
&lt;br /&gt;
===Detail Settings===&lt;br /&gt;
&lt;br /&gt;
[[image:display4.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Font&#039;&#039;&#039; The setting does not drag down [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Object Textures&#039;&#039;&#039;  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  [http://en.wikipedia.org/wiki/Mipmap Don&#039;t Know what Mipmap is? ]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Textures&#039;&#039;&#039;  See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wall Textures&#039;&#039;&#039; See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persp. Correction&#039;&#039;&#039;  Should be turned on System Default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smooth Shading&#039;&#039;&#039;  Makes edges appear round by adding a color gradient.  Should not slow game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alpha Blending&#039;&#039;&#039;  Used to display half-transparent objects.  It may slow down game play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Detail&#039;&#039;&#039;  The highest setting is dual texture plane, and it will cost you some [[FPS]].  It is possible to have no floor, and you will have a subsequent boost in [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dithering&#039;&#039;&#039; Turning it off might improve performance in some systems.  Change if you are having drastic problems with [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Mirror&#039;&#039;&#039; Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1740</id>
		<title>Effects and Display</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1740"/>
		<updated>2005-10-23T19:30:13Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects and Displays ==&lt;br /&gt;
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user&#039;s experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less [[lag]] and more [[Frames_Per_Second|FPS]]. So lower settings are for easier gameplay.&lt;br /&gt;
&lt;br /&gt;
[[image:display1.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
=== Screen Mode ===&lt;br /&gt;
&lt;br /&gt;
[[image:display2.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Window&#039;&#039;&#039; Size  A smaller window means greater [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Screen&#039;&#039;&#039; Resolution Lower numbers mean greater [[FPS]], but the graphics are not as sharp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen&#039;&#039;&#039; On or off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Color Depth&#039;&#039;&#039; 16 bit or 32 bit or your computer&#039;s default.  16 bit looks fine because Armagetron does not use many blending effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Z Buffer Depth&#039;&#039;&#039; Determines the quality of the depth sorting. Default is the recommended setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grab Mouse&#039;&#039;&#039; When not in fullscreen, if turned off, the mouse is able to go outside the window.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
&lt;br /&gt;
[[image:display3.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sparks&#039;&#039;&#039; Turn them off! Its a nifty feature to have but once you turn them off you&#039;ll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;  More necessary than sparks if you play without sound. However, if you are experiencing extremely low [[FPS]], then it is suggested that you turn explosions off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sky Movement&#039;&#039;&#039; Toggles animation of lower sky plane.  Turn off for better [[FPS]] if you are experiencing low [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show FPS&#039;&#039;&#039; Shows the frames per second on your screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lower Sky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Upper Sky&#039;&#039;&#039; Turn both on just to see how it looks, but it really lowers [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;High Rim Only&#039;&#039;&#039; turn off if you are experiencing alot of low [[FPS]].  When off the outside wall does not go all the way up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HUD Options&#039;&#039;&#039; These only affect [[FPS]] minimally, and are self explanatory within the game.&lt;br /&gt;
&lt;br /&gt;
===Detail Settings===&lt;br /&gt;
&lt;br /&gt;
[[image:display4.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Font&#039;&#039;&#039; The setting does not drag down [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Object Textures&#039;&#039;&#039;  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  [http://en.wikipedia.org/wiki/Mipmap Don&#039;t Know what Mipmap is? ]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Textures&#039;&#039;&#039;  See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wall Textures&#039;&#039;&#039; See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persp. Correction&#039;&#039;&#039;  Should be turned on System Default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smooth Shading&#039;&#039;&#039;  Makes edges appear round by adding a color gradient.  Should not slow game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alpha Blending&#039;&#039;&#039;  Used to display half-transparent objects.  It may slow down game play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Detail&#039;&#039;&#039;  The highest setting is dual texture plane, and it will cost you some [[FPS]].  It is possible to have no floor, and you will have a subsequent boost in [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dithering&#039;&#039;&#039; Turning it off might improve performance in some systems.  Change if you are having drastic problems with [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Mirror&#039;&#039;&#039; Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1739</id>
		<title>Effects and Display</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Effects_and_Display&amp;diff=1739"/>
		<updated>2005-10-23T19:29:49Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: forgot to bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects and Displays ==&lt;br /&gt;
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user&#039;s experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less [[lag]] and more [[Frames_Per_Second|FPS]]. So lower settings are for easier gameplay.&lt;br /&gt;
&lt;br /&gt;
[[image:display1.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
=== Screen Mode ===&lt;br /&gt;
&lt;br /&gt;
[[image:display2.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Window&#039;&#039;&#039; Size  A smaller window means greater [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Screen&#039;&#039;&#039; Resolution Lower numbers mean greater [[FPS]], but the graphics are not as sharp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fullscreen&#039;&#039;&#039; On or off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Color Depth&#039;&#039;&#039; 16 bit or 32 bit or your computer&#039;s default.  16 bit looks fine because Armagetron does not use many blending effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Z Buffer Depth&#039;&#039;&#039; Determines the quality of the depth sorting. Default is the recommended setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grab Mouse&#039;&#039;&#039; When not in fullscreen, if turned off, the mouse is able to go outside the window.&lt;br /&gt;
&lt;br /&gt;
===Preferences===&lt;br /&gt;
&lt;br /&gt;
[[image:display3.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sparks&#039;&#039;&#039; Turn them off! Its a nifty feature to have but once you turn them off you&#039;ll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;  More necessary than sparks if you play without sound. However, if you are experiencing extremely low [[FPS]], then it is suggested that you turn explosions off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sky Movement&#039;&#039;&#039; Toggles animation of lower sky plane.  Turn off for better [[FPS]] if you are experiencing low [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Show FPS&#039;&#039;&#039; Shows the frames per second on your screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lower Sky&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Upper Sky&#039;&#039;&#039; Turn both on just to see how it looks, but it really lowers [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*High Rim Only turn off if you are experiencing alot of low [[FPS]].  When off the outside wall does not go all the way up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;HUD Options&#039;&#039;&#039; These only affect [[FPS]] minimally, and are self explanatory within the game.&lt;br /&gt;
&lt;br /&gt;
===Detail Settings===&lt;br /&gt;
&lt;br /&gt;
[[image:display4.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Font&#039;&#039;&#039; The setting does not drag down [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Object Textures&#039;&#039;&#039;  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  [http://en.wikipedia.org/wiki/Mipmap Don&#039;t Know what Mipmap is? ]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Textures&#039;&#039;&#039;  See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wall Textures&#039;&#039;&#039; See Object Textures&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Persp. Correction&#039;&#039;&#039;  Should be turned on System Default.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smooth Shading&#039;&#039;&#039;  Makes edges appear round by adding a color gradient.  Should not slow game.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alpha Blending&#039;&#039;&#039;  Used to display half-transparent objects.  It may slow down game play.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Detail&#039;&#039;&#039;  The highest setting is dual texture plane, and it will cost you some [[FPS]].  It is possible to have no floor, and you will have a subsequent boost in [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dithering&#039;&#039;&#039; Turning it off might improve performance in some systems.  Change if you are having drastic problems with [[FPS]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Floor Mirror&#039;&#039;&#039; Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File:Dump2.jpg&amp;diff=1720</id>
		<title>File:Dump2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File:Dump2.jpg&amp;diff=1720"/>
		<updated>2005-10-23T10:24:36Z</updated>

		<summary type="html">&lt;p&gt;Raoul Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul Duke</name></author>
	</entry>
</feed>