<?xml version="1.0"?>
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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sithy</id>
	<title>Armagetron Advanced - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sithy"/>
	<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Special:Contributions/Sithy"/>
	<updated>2026-10-16T05:50:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Building_Your_Skillset&amp;diff=23039</id>
		<title>Talk:Building Your Skillset</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Building_Your_Skillset&amp;diff=23039"/>
		<updated>2009-03-10T21:01:28Z</updated>

		<summary type="html">&lt;p&gt;Sithy: Illustrations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Illustrations ==&lt;br /&gt;
Illustrations would &#039;&#039;GREATLY&#039;&#039; enhance this article :)&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:Sithy&amp;diff=21535</id>
		<title>User:Sithy</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:Sithy&amp;diff=21535"/>
		<updated>2008-08-05T21:30:40Z</updated>

		<summary type="html">&lt;p&gt;Sithy: New page: Hi, I&amp;#039;m Sithy.  I&amp;#039;m not in right now, please leave a message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m Sithy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not in right now, please leave a message.&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21533</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21533"/>
		<updated>2008-08-05T11:26:17Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1 on Mac OS X Leopard (10.5.4).&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
Extract the archive and copy the ArmagetronAdvanced to &amp;lt;pre&amp;gt;/Library/Frameworks/ArmagetronAdvanced&amp;lt;/pre&amp;gt; as stated in the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
You could also install everything using [[MacPorts]].&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[[MacPorts]] may come in handy for installing external libraries and stuff like Subversion and Bazaar. You can get MacPorts from [http://www.macports.org/ their offical website].&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
&lt;br /&gt;
==== Installing ====&lt;br /&gt;
Grab the package with MacPorts : &amp;lt;pre&amp;gt;sudo port install subversion&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can also find &amp;lt;tt&amp;gt;.dmg&amp;lt;/tt&amp;gt; distributions [http://www.google.com/search?q=subversion+dmg on the web].&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&amp;lt;tt&amp;gt;SCM -&amp;gt; Configure SCM Repositories...&amp;lt;/tt&amp;gt; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
==== Installing this crap ====&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bzr&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Be careful not to install the &amp;lt;tt&amp;gt;bazaar&amp;lt;/tt&amp;gt; package as it is a deprecated version of Bazaar! Use the &amp;lt;tt&amp;gt;bzr&amp;lt;/tt&amp;gt; package.&lt;br /&gt;
&lt;br /&gt;
Having trouble? Check out [http://bazaar-vcs.org/MacPorts the guide to installing Bazaar with MacPorts] from the Bazaar website.&lt;br /&gt;
I recommend you use the .dmg available for download if you&#039;re having any trouve installing.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&lt;br /&gt;
Check out from the repository rather like you would with SVN, just there&#039;s fancy urls thanks to [[Launchpad]] :&lt;br /&gt;
&amp;lt;pre&amp;gt;bzr checkout lp:armagetronad&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &amp;lt;tt&amp;gt;Armagetron Advanced.xcodeproj&amp;lt;/tt&amp;gt; in the &amp;lt;tt&amp;gt;MacOS&amp;lt;/tt&amp;gt; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21532</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21532"/>
		<updated>2008-08-05T11:24:51Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* SVN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1 on Mac OS X Leopard (10.5.4).&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
Extract the archive and copy the ArmagetronAdvanced to &amp;lt;pre&amp;gt;/Library/Frameworks/ArmagetronAdvanced&amp;lt;/pre&amp;gt; as stated in the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
You could also install everything using [[MacPorts]].&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[[MacPorts]] may come in handy for installing external libraries and stuff like Subversion and Bazaar. You can get MacPorts from [http://www.macports.org/ their offical website].&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
&lt;br /&gt;
==== Installing ====&lt;br /&gt;
Grab the package with MacPorts : &amp;lt;pre&amp;gt;sudo port install subversion&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can also find &amp;lt;tt&amp;gt;.dmg&amp;lt;/tt&amp;gt; distributions [http://www.google.com/search?q=subversion+dmg on the web].&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&amp;lt;tt&amp;gt;SCM -&amp;gt; Configure SCM Repositories...&amp;lt;/tt&amp;gt; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
==== Installing this crap ====&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bzr&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Be careful not to install the &amp;lt;tt&amp;gt;bazaar&amp;lt;/tt&amp;gt; package as it is a deprecated version of Bazaar! Use the &amp;lt;tt&amp;gt;bzr&amp;lt;/tt&amp;gt; package.&lt;br /&gt;
&lt;br /&gt;
Having trouble? Check out [http://bazaar-vcs.org/MacPorts the guide to installing Bazaar with MacPorts] from the Bazaar website.&lt;br /&gt;
I recommend you use the .dmg available for download if you&#039;re having any trouve installing.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&lt;br /&gt;
Check out from the repository rather like you would with SVN, just there&#039;s fancy urls thanks to [Launchpad] :&lt;br /&gt;
&amp;lt;pre&amp;gt;bzr checkout lp:armagetronad&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &amp;lt;tt&amp;gt;Armagetron Advanced.xcodeproj&amp;lt;/tt&amp;gt; in the &amp;lt;tt&amp;gt;MacOS&amp;lt;/tt&amp;gt; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21531</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21531"/>
		<updated>2008-08-05T11:03:40Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1 on Mac OS X Leopard (10.5.4).&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
Extract the archive and copy the ArmagetronAdvanced to &amp;lt;pre&amp;gt;/Library/Frameworks/ArmagetronAdvanced&amp;lt;/pre&amp;gt; as stated in the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
You could also install everything using [[MacPorts]].&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[[MacPorts]] may come in handy for installing external libraries and stuff like Subversion and Bazaar. You can get MacPorts from [http://www.macports.org/ their offical website].&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&amp;lt;tt&amp;gt;SCM -&amp;gt; Configure SCM Repositories...&amp;lt;/tt&amp;gt; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
==== Installing this crap ====&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bzr&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Be careful not to install the &amp;lt;tt&amp;gt;bazaar&amp;lt;/tt&amp;gt; package as it is a deprecated version of Bazaar! Use the &amp;lt;tt&amp;gt;bzr&amp;lt;/tt&amp;gt; package.&lt;br /&gt;
&lt;br /&gt;
Having trouble? Check out [http://bazaar-vcs.org/MacPorts the guide to installing Bazaar with MacPorts] from the Bazaar website.&lt;br /&gt;
I recommend you use the .dmg available for download if you&#039;re having any trouve installing.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&lt;br /&gt;
Check out from the repository rather like you would with SVN, just there&#039;s fancy urls thanks to [Launchpad] :&lt;br /&gt;
&amp;lt;pre&amp;gt;bzr checkout lp:armagetronad&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &amp;lt;tt&amp;gt;Armagetron Advanced.xcodeproj&amp;lt;/tt&amp;gt; in the &amp;lt;tt&amp;gt;MacOS&amp;lt;/tt&amp;gt; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21530</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21530"/>
		<updated>2008-08-04T23:14:27Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1 on Mac OS X Leopard (10.5.4).&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
Extract the archive and copy the ArmagetronAdvanced to &amp;lt;pre&amp;gt;/Library/Frameworks/ArmagetronAdvanced&amp;lt;/pre&amp;gt; as stated in the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
You could also install everything using [[MacPorts]].&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[[MacPorts]] may come in handy for installing external libraries and stuff like Subversion and Bazaar. You can get MacPorts from [http://www.macports.org/ their offical website].&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&amp;lt;tt&amp;gt;SCM -&amp;gt; Configure SCM Repositories...&amp;lt;/tt&amp;gt; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bzr&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; Be careful not to install the &amp;lt;tt&amp;gt;bazaar&amp;lt;/tt&amp;gt; package as it is a deprecated version of Bazaar! Use the &amp;lt;tt&amp;gt;bzr&amp;lt;/tt&amp;gt; package.&lt;br /&gt;
&lt;br /&gt;
Having trouble? Check out [http://bazaar-vcs.org/MacPorts the guide to installing Bazaar with MacPorts] from the Bazaar website.&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &amp;lt;tt&amp;gt;Armagetron Advanced.xcodeproj&amp;lt;/tt&amp;gt; in the &amp;lt;tt&amp;gt;MacOS&amp;lt;/tt&amp;gt; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21529</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21529"/>
		<updated>2008-08-04T22:40:50Z</updated>

		<summary type="html">&lt;p&gt;Sithy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1 on Mac OS X Leopard (10.5.4).&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
Extract the archive and copy the ArmagetronAdvanced to &amp;lt;pre&amp;gt;/Library/Frameworks/ArmagetronAdvanced&amp;lt;/pre&amp;gt; as stated in the &amp;lt;tt&amp;gt;README&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
You could also install everything using [[MacPorts]].&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[[MacPorts]] may come in handy for installing external libraries and stuff like Subversion and Bazaar. You can get MacPorts from [http://www.macports.org/ their offical website].&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&amp;lt;tt&amp;gt;SCM -&amp;gt; Configure SCM Repositories...&amp;lt;/tt&amp;gt; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bazaar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having trouble? Check out [http://bazaar-vcs.org/MacPorts the guide to installing Bazaar with MacPorts] from the Bazaar website.&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &amp;lt;tt&amp;gt;Armagetron Advanced.xcodeproj&amp;lt;/tt&amp;gt; in the &amp;lt;tt&amp;gt;MacOS&amp;lt;/tt&amp;gt; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21528</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21528"/>
		<updated>2008-08-04T22:34:22Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Libraries and dependancies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&#039;&#039;I&#039;m writing this as I go along so it is not yet complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[http://www.macports.org/ MacPorts] may also come in handy for installing external libraries and stuff... who knows?&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
Extract the archive and copy the ArmagetronAdvanced to &amp;lt;pre&amp;gt;/Library/Frameworks/ArmagetronAdvanced&amp;lt;/pre&amp;gt; as stated in the README file.&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[ Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&#039;&#039;&#039;SCM&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Configure SCM Repositories...&#039;&#039;&#039; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bazaar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having trouble? Check out [http://bazaar-vcs.org/MacPorts the guide to installing Bazaar with MacPorts] from the Bazaar website.&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &#039;&#039;&#039;Armagetron Advanced.xcodeproj&#039;&#039;&#039; in the &#039;&#039;&#039;MacOS&#039;&#039;&#039; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21527</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21527"/>
		<updated>2008-08-04T22:28:35Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&#039;&#039;I&#039;m writing this as I go along so it is not yet complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[http://www.macports.org/ MacPorts] may also come in handy for installing external libraries and stuff... who knows?&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[ Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&#039;&#039;&#039;SCM&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Configure SCM Repositories...&#039;&#039;&#039; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bazaar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having trouble? Check out [http://bazaar-vcs.org/MacPorts the guide to installing Bazaar with MacPorts] from the Bazaar website.&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &#039;&#039;&#039;Armagetron Advanced.xcodeproj&#039;&#039;&#039; in the &#039;&#039;&#039;MacOS&#039;&#039;&#039; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21526</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21526"/>
		<updated>2008-08-04T22:26:47Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&#039;&#039;I&#039;m writing this as I go along so it is not yet complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[http://www.macports.org/ MacPorts] may also come in handy for installing external libraries and stuff... who knows?&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[ Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&#039;&#039;&#039;SCM&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Configure SCM Repositories...&#039;&#039;&#039; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bazaar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &#039;&#039;&#039;Armagetron Advanced.xcodeproj&#039;&#039;&#039; in the &#039;&#039;&#039;MacOS&#039;&#039;&#039; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Bazaar&amp;diff=21525</id>
		<title>Talk:Bazaar</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Bazaar&amp;diff=21525"/>
		<updated>2008-08-04T22:23:35Z</updated>

		<summary type="html">&lt;p&gt;Sithy: New page: == Binary name ==  I just [http://bazaar-vcs.org/MacPorts installed Bazaar using MacPorts] (version 1.4.2) and the binary name is &amp;#039;&amp;#039;&amp;#039;baz&amp;#039;&amp;#039;&amp;#039; and NOT &amp;#039;&amp;#039;&amp;#039;bzr&amp;#039;&amp;#039;&amp;#039;. Spent about 15min trying to f...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Binary name ==&lt;br /&gt;
&lt;br /&gt;
I just [http://bazaar-vcs.org/MacPorts installed Bazaar using MacPorts] (version 1.4.2) and the binary name is &#039;&#039;&#039;baz&#039;&#039;&#039; and NOT &#039;&#039;&#039;bzr&#039;&#039;&#039;. Spent about 15min trying to figure out where the install had failed...&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21524</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21524"/>
		<updated>2008-08-04T22:04:55Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Bazaar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&#039;&#039;I&#039;m writing this as I go along so it is not yet complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[http://www.macports.org/ MacPorts] may also come in handy for installing external libraries and stuff... who knows?&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[ Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&#039;&#039;&#039;SCM&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Configure SCM Repositories...&#039;&#039;&#039; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
If you installed [[MacPorts]] you can install [[Bazaar]] like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bazaar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &#039;&#039;&#039;Armagetron Advanced.xcodeproj&#039;&#039;&#039; in the &#039;&#039;&#039;MacOS&#039;&#039;&#039; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;br /&gt;
Now then... 6532 errors and 2warnings...&lt;br /&gt;
Hmmm....&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21523</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21523"/>
		<updated>2008-08-04T22:04:15Z</updated>

		<summary type="html">&lt;p&gt;Sithy: /* Checking out a working copy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&#039;&#039;I&#039;m writing this as I go along so it is not yet complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[http://www.macports.org/ MacPorts] may also come in handy for installing external libraries and stuff... who knows?&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
=== SVN ===&lt;br /&gt;
You should probably use [[ Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&#039;&#039;&#039;SCM&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Configure SCM Repositories...&#039;&#039;&#039; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Bazaar ===&lt;br /&gt;
If you installed [[MacPorts]] you can install Bazaar like so :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo port -v install bazaar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &#039;&#039;&#039;Armagetron Advanced.xcodeproj&#039;&#039;&#039; in the &#039;&#039;&#039;MacOS&#039;&#039;&#039; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;br /&gt;
Now then... 6532 errors and 2warnings...&lt;br /&gt;
Hmmm....&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21522</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21522"/>
		<updated>2008-08-04T21:50:42Z</updated>

		<summary type="html">&lt;p&gt;Sithy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&#039;&#039;I&#039;m writing this as I go along so it is not yet complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[http://www.macports.org/ MacPorts] may also come in handy for installing external libraries and stuff... who knows?&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
All the external libraries you&#039;ll need are on the [http://sourceforge.net/project/showfiles.php?group_id=110997&amp;amp;package_id=266788 SourceForge.net project page]&lt;br /&gt;
* SDL&lt;br /&gt;
* libpng&lt;br /&gt;
* libxml&lt;br /&gt;
* zthreads&lt;br /&gt;
* libfreetype&lt;br /&gt;
* ftgl&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
You should probably use [[ Bazaar]] to get the workspace but I [http://www.urbandictionary.com/define.php?term=cba CBA] so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&#039;&#039;&#039;SCM&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Configure SCM Repositories...&#039;&#039;&#039; to set it up) to check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &#039;&#039;&#039;Armagetron Advanced.xcodeproj&#039;&#039;&#039; in the &#039;&#039;&#039;MacOS&#039;&#039;&#039; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;br /&gt;
Now then... 6532 errors and 2warnings...&lt;br /&gt;
Hmmm....&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21521</id>
		<title>Mac OS X</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Mac_OS_X&amp;diff=21521"/>
		<updated>2008-08-03T23:05:42Z</updated>

		<summary type="html">&lt;p&gt;Sithy: First draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will help you get up and running to hack [[Armagetron]] on [[Mac OS X]]&lt;br /&gt;
&#039;&#039;I&#039;m writing this as I go along so it is not yet complete!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Prerequisites =&lt;br /&gt;
&lt;br /&gt;
== Xcode ==&lt;br /&gt;
You&#039;ll need Apple&#039;s  [http://developer.apple.com/tools/xcode/  Xcode], this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...&lt;br /&gt;
&lt;br /&gt;
== MacPorts ==&lt;br /&gt;
[http://www.macports.org/ MacPorts] may also come in handy for installing external libraries and stuff... who knows?&lt;br /&gt;
&lt;br /&gt;
== Libraries and dependancies ==&lt;br /&gt;
&lt;br /&gt;
I guess you need stuff like&lt;br /&gt;
* Boost&lt;br /&gt;
* OpenGL&lt;br /&gt;
* SDL&lt;br /&gt;
to build the project (I wouldn&#039;t know, I&#039;ve havn&#039;t gone that far yet)&lt;br /&gt;
&lt;br /&gt;
= Getting into it =&lt;br /&gt;
&lt;br /&gt;
== Checking out a working copy ==&lt;br /&gt;
I don&#039;t know sh*t about [[ Bazaar]] and [http://www.urbandictionary.com/define.php?term=cba CBA] to either... so I use SVN like everybody else.&lt;br /&gt;
You can check out the stable branch &#039;&#039;a la mano&#039;&#039; like so:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, I recommend using Xcode&#039;s SCM repository manager (&#039;&#039;&#039;SCM&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Configure SCM Repositories...&#039;&#039;&#039; to set it up) because oh-my-god it&#039;s so damn HAWT!!&lt;br /&gt;
Then just browse and check out the same folder as above.&lt;br /&gt;
&lt;br /&gt;
Check out [[working with SVN]] for more &amp;quot;information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Creating the project ==&lt;br /&gt;
&lt;br /&gt;
To open the project in Xcode, easy as pie : just open the &#039;&#039;&#039;Armagetron Advanced.xcodeproj&#039;&#039;&#039; in the &#039;&#039;&#039;MacOS&#039;&#039;&#039; folder where you checked out.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;Build&#039;&#039;&#039; button ! Easy !&lt;br /&gt;
Now then... 6532 errors and 2warnings...&lt;br /&gt;
Hmmm....&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Development_Docs&amp;diff=21520</id>
		<title>Development Docs</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Development_Docs&amp;diff=21520"/>
		<updated>2008-08-03T22:43:09Z</updated>

		<summary type="html">&lt;p&gt;Sithy: added links for Linux and Mac OS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is documentation for developers or for people who just want to hack on the code.  It is not intended to replace the automatic API documentation generated by doxygen (we do have a doxyfile, right?), but is intended to supplement those documents with additional information that may not necessarily appear in the API docs.  It is also not intended as a substitute for good commenting tactics.  And finally, it is a place to put planning documentation (like the stuff Philippe writes), proposals, RFC-type material, and so forth.  But not the roadmap, we use Sourceforge&#039;s tracker for that.&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
* [[Wiki Structuring Project]]&lt;br /&gt;
* [[Wiki Development Project]]&lt;br /&gt;
&lt;br /&gt;
== Building the Game ==&lt;br /&gt;
&lt;br /&gt;
Building Armagetron Advanced boils down to 4 basic steps.  The steps themselves are each highly platform-dependent, but the four steps are the same everywhere.  Each step differs further in whether or not you&#039;re building from a branch or the trunk, and each branch may differ.  Finally, each step differs depending on if you&#039;re building a source release or from version control.  Here we&#039;ll concern ourselves with building the trunk only.  Releases should include their own build instructions.&lt;br /&gt;
&lt;br /&gt;
# Install the development environment&lt;br /&gt;
# Satisfy dependencies&lt;br /&gt;
# Unpackage source/source checkout from version control&lt;br /&gt;
# Build a distribution&lt;br /&gt;
&lt;br /&gt;
Platform-specific instructions (they should all follow the four step structure given, that&#039;s why it&#039;s there!):&lt;br /&gt;
&lt;br /&gt;
* [[Windows Development]]&lt;br /&gt;
* [[Linux]]&lt;br /&gt;
* [[Mac OS X]]&lt;br /&gt;
&lt;br /&gt;
todo: the linux and mac os x pages&lt;br /&gt;
&lt;br /&gt;
== Other useful hacker documentation ==&lt;br /&gt;
&lt;br /&gt;
* [[Windows Development System]]&lt;br /&gt;
* [[Working with SVN]]&lt;br /&gt;
* [[Cross-compiler]]&lt;br /&gt;
* [[Used Libraries]]&lt;br /&gt;
* [[Working with SVK]]&lt;br /&gt;
* [http://wrtlprnft.ath.cx/doxy/html/ Doxy]&lt;br /&gt;
&lt;br /&gt;
== Stuff That&#039;s Current ==&lt;br /&gt;
&lt;br /&gt;
* [[Config Item Purposes]]&lt;br /&gt;
* [[Debug Recording]]&lt;br /&gt;
* [[Error Handling]]&lt;br /&gt;
* [[List of nDescriptors]]&lt;br /&gt;
* [[Project Dependency Structure]]&lt;br /&gt;
* [[Adding a buildslave]]&lt;br /&gt;
&lt;br /&gt;
== Stuff in SVN HEAD ==&lt;br /&gt;
&lt;br /&gt;
* [[Authentication]] -&amp;gt; [[Hash Based Authentication]]&lt;br /&gt;
* [[Embedded Web Server]]&lt;br /&gt;
* [[Map/Config Rotation]]&lt;br /&gt;
* [[Particle System]]&lt;br /&gt;
* [[Joda&#039;s Team Code]]&lt;br /&gt;
* [[New Sound Engine]]&lt;br /&gt;
* [[Spawn points]]&lt;br /&gt;
* [[Zones v2]]&lt;br /&gt;
&lt;br /&gt;
* [[Cockpit Tutorial]] | [[Cockpits list]]&lt;br /&gt;
* [[vValue]]&lt;br /&gt;
&lt;br /&gt;
== Data File Handling ==&lt;br /&gt;
&lt;br /&gt;
* [[Config Files]]&lt;br /&gt;
* [[Resource System]]&lt;br /&gt;
* [[Statistical Collections Database]] (fancy way of saying &amp;quot;stat files&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Source Control ==&lt;br /&gt;
&lt;br /&gt;
* [[Bazaar]] and how we use it&lt;br /&gt;
&lt;br /&gt;
== Stuff That&#039;s Real but doesn&#039;t fit above ==&lt;br /&gt;
&lt;br /&gt;
* [[Experimental Map Features]]&lt;br /&gt;
* [[Send DTD on the resource repository through ssh]]&amp;amp;mdash;only of interest for people on the development team&lt;br /&gt;
&lt;br /&gt;
== Wishlist, or Stuff that&#039;s planned ==&lt;br /&gt;
&lt;br /&gt;
(Might not be planned, but this is it)&lt;br /&gt;
&lt;br /&gt;
* [[Goals]]&lt;br /&gt;
* [[Scripted GUI Notes]] -&amp;gt; [[eEvent]]&lt;br /&gt;
* [http://forums.armagetronad.net/viewtopic.php?t=986 Reshaping the Arena]&lt;br /&gt;
* [http://forums.armagetronad.net/viewtopic.php?t=1742 Map format]&lt;br /&gt;
* [[Web Authentication]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
This is stuff that&#039;s of historical significance to the project.  It&#039;s very difficult to remember where you&#039;re going if you don&#039;t remember where you came from, right?  This is technical stuff.  Community history should have its own section.&lt;br /&gt;
&lt;br /&gt;
* [[What Went Wrong in Armagetron]]&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
{{Category:Development}}&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Unnamed_Team_2_AFL&amp;diff=18809</id>
		<title>Unnamed Team 2 AFL</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Unnamed_Team_2_AFL&amp;diff=18809"/>
		<updated>2007-06-14T21:42:48Z</updated>

		<summary type="html">&lt;p&gt;Sithy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unnamed Team 2 ==&lt;br /&gt;
&lt;br /&gt;
If you want to join this team then find &amp;quot;Monkey&amp;quot; or anyone in this list.&lt;br /&gt;
Look in &amp;quot;Fortress Cafe&amp;quot; or &amp;quot;Fortress test server&amp;quot; game servers. Players on this team can be from any clan or no clan at all. Players may be swapped around between &amp;quot;unnamed team 1&amp;quot; and &amp;quot;the tards&amp;quot; (but before the 20th of june only). This will probably be an 8 or 9 man team. This team is possibly full.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you guys figure out a name, just replace this text with it so the master roster can reflect it.&#039;&#039;&#039;  --[[User:Lucifer|Lucifer]]&lt;br /&gt;
&lt;br /&gt;
* SluRM&lt;br /&gt;
* rugkei&amp;lt;0&amp;gt;&lt;br /&gt;
* =T= Legionnaire&lt;br /&gt;
* Gonzap&lt;br /&gt;
* SteeleR&lt;br /&gt;
* apparition&lt;br /&gt;
* dookatee&lt;br /&gt;
* Sithy -- I may or may not be available depending on the dates --[[User:Sithy|Sithy]] 14:42, 14 June 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Sithy</name></author>
	</entry>
</feed>