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	<id>http://wiki.armagetronad.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vov</id>
	<title>Armagetron Advanced - User contributions [en]</title>
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	<updated>2026-10-16T00:50:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Game_Collection&amp;diff=63814</id>
		<title>Game Collection</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Game_Collection&amp;diff=63814"/>
		<updated>2024-06-03T12:54:50Z</updated>

		<summary type="html">&lt;p&gt;Vov: https -&amp;gt; http on the links...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is this ==&lt;br /&gt;
This is a list of games in the collection currently hosted at https://www.armanelgtron.tk/aa/resource/games which aims to collect different game settings as files to easily RINCLUDE. Currently most of these are collected and adapted from several forum threads.&lt;br /&gt;
&lt;br /&gt;
You can read what the available files do by reading them directly, they have some comments in them. Or just try it on a server or local game. Games may not work on all game versions, if this is the case it should say so in the description. For example currently Shooting or CTF only works on sty branch servers or clients (this does include sty+ct, sty+ct+ap, etc.).&lt;br /&gt;
&lt;br /&gt;
== How to play one of these ==&lt;br /&gt;
&lt;br /&gt;
To play one of these on a dedicated server that supports /admin commands, be an admin and simply &#039;&#039;&#039;/admin RINCLUDE ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To play one of these on a local game or client-hosted game, put the &#039;&#039;&#039;RINCLUDE ...&#039;&#039;&#039; bit into the [[Console]].&lt;br /&gt;
&lt;br /&gt;
If you cannot paste these into the chat or the console and/or they get cut off, increase the character limit with &#039;&#039;&#039;SPAM_MAXLEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you want to completely restore a server&#039;s default settings after applying one of these:&lt;br /&gt;
# RINCLUDE the physics reset (see below)&lt;br /&gt;
# INCLUDE settings_dedicated.cfg&lt;br /&gt;
(this method is a bit hacky but usually works, the physics reset is needed because settings_dedicated might miss stuff)&lt;br /&gt;
&lt;br /&gt;
== How to add your own settings ==&lt;br /&gt;
&lt;br /&gt;
If you want your awesome settings added to the collection and don&#039;t know how, put them on the wishlist at the bottom of the page. If you do already have your settings, Nelg hosts the repository this is on.&lt;br /&gt;
&lt;br /&gt;
Encouraged for this collection would be no access restriction related settings (so no tourney settings).&lt;br /&gt;
&lt;br /&gt;
== Currently available ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic goodies:&#039;&#039;&#039;&lt;br /&gt;
 * Physics reset&lt;br /&gt;
 RINCLUDE games/physicsreset_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/physicsreset_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team name+colour reset.&lt;br /&gt;
 RINCLUDE games/teamnames-default_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/teamnames-default_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team name = just the colour (e.g Blue, Gold, Red...).&lt;br /&gt;
 RINCLUDE games/teamnames-justcolour_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/teamnames-justcolour_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Classic Arena ===&lt;br /&gt;
Classic play. Core dump your opponents to win.&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Swampland Mud Puddle: low-medium rubber, small arena, medium speed, somewhat tight turns. Great for both beginners and experienced players.&lt;br /&gt;
 RINCLUDE games/classic/mudpuddle_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/mudpuddle_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * WildCat: medium-high rubber, small arena, high speed, extremely tight turns. Multi-binding recommended. Very frantic experience.&lt;br /&gt;
 RINCLUDE games/classic/wildcat_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/wildcat_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * FastTrack: high rubber, extreme acceleration and speed, extremely tight turns, round arena. Multi-binding recommended. Even more frantic than WildCat.&lt;br /&gt;
 RINCLUDE games/classic/fasttrack_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/fasttrack_v1.cfg)&lt;br /&gt;
 * 1v1 Cage Match (tiny map) version:&lt;br /&gt;
 RINCLUDE games/classic/fasttrackcage_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/fasttrackcage_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Colosseum: low rubber, low speed. Special wall physics. Easy to understand for newbies, fun to tunnel in for experts.&lt;br /&gt;
 RINCLUDE games/classic/colosseum_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/colosseum_v1.cfg)&lt;br /&gt;
 * Bad Idea Club: low rubber, low speed. Special wall physics. Experimental variant on Colosseum.&lt;br /&gt;
 RINCLUDE games/classic/badideaclub_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/badideaclub_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * RambleTamble: medium rubber, small map, short walls, slow-medium speed. Team game. Good old classic tron play, crammed space when packed with players.&lt;br /&gt;
 RINCLUDE games/classic/rambletamble_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/rambletamble_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Pieces of 8: low rubber, high speed, no brakes, infinite walls. Good old classic tron play with a faster pace. The original featured forced single binding, adjust DOUBLEBIND_TIME if you want that.&lt;br /&gt;
 RINCLUDE games/classic/piecesof8_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/piecesof8_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Crosseyed&amp;amp;Painless: low but quickly regenerating rubber, custom arena, medium-high speed, short walls. Team game.&lt;br /&gt;
 RINCLUDE games/classic/crosseyed_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/crosseyed_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Electric Fishing: low-medium but quickly regenerating rubber, small arena, medium speed, tight turns, brakes changed to boosters. Control your speed.&lt;br /&gt;
 RINCLUDE games/classic/electricfishing_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/classic/electricfishing_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Fortress ===&lt;br /&gt;
Conquer the enemy base by driving inside it, and protect yours!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Fortress (tourneylike).&lt;br /&gt;
 RINCLUDE games/fort/fortress2014_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/fort/fortress2014_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Complete three team fortress game on a hexagon map, symmetrical in 6 axes.&lt;br /&gt;
 RINCLUDE games/fort/hexagon_v4.cfg(http://www.armanelgtron.tk/aa/resource/games/fort/hexagon_v4.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Fortress variant: revenge. Complete module.&lt;br /&gt;
 RINCLUDE games/fort/revenge_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/fort/revenge_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Fortress with a smaller map, no holes, and shorter trails.&lt;br /&gt;
 RINCLUDE games/fort/smallfort_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/fort/smallfort_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
==== Patch Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Three-team team names (optional)&lt;br /&gt;
 RINCLUDE games/fort/hexagon-teamnames_p1.cfg(http://www.armanelgtron.tk/aa/resource/games/fort/hexagon-teamnames_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Revenge variant to put on top of any fort server.&lt;br /&gt;
 RINCLUDE games/fort/revenge_p1.cfg(http://www.armanelgtron.tk/aa/resource/games/fort/revenge_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * 1-Rubber patch for fortress-like physics that changes the more fiddly settings too to make it feel better.&lt;br /&gt;
 RINCLUDE games/fort/lrf_p1.cfg(http://www.armanelgtron.tk/aa/resource/games/fort/lrf_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Sumo ===&lt;br /&gt;
Fight and survive in an ever shrinking ring. Leave for too long and go boom!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
(note that 4x(4x1) sumo is available with &#039;&#039;&#039;INCLUDE examples/cvs_test/sumo_complete.cfg&#039;&#039;&#039; ; on a server a physics reset is recommended before that)&lt;br /&gt;
 * Sumobar, all players in one zone (map supports 20 players, the settings set it to the common 8 though).&lt;br /&gt;
 RINCLUDE games/sumo/bar_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/sumo/bar_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * War Sumo (A: faceoff start, B: in-zone start).&lt;br /&gt;
 RINCLUDE games/sumo/warA_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/sumo/warA_v1.cfg)&lt;br /&gt;
 RINCLUDE games/sumo/warB_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/sumo/warB_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team Sumo 2v2v2v2 in one zone.&lt;br /&gt;
 RINCLUDE games/sumo/tst_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/sumo/tst_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Jericho&#039;s &amp;quot;Olymp&amp;quot;: One zone with 6 players and one with 3.&lt;br /&gt;
 RINCLUDE games/sumo/olymp_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/sumo/olymp_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
==== Patch Modules ==== &lt;br /&gt;
&lt;br /&gt;
 * Better kill detection for crowded spaces and multiple teams (e.g 8x1).&lt;br /&gt;
 RINCLUDE games/sumo/killdetection_p2.cfg(http://www.armanelgtron.tk/aa/resource/games/sumo/killdetection_p2.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
Race your opponents to the finish line. Avoid death zones. Brake button is Boost here!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
 * Adventures of Tron - Advanced Racing. Race along scenic courses.&lt;br /&gt;
 RINCLUDE games/racing/aotadvanced_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/racing/aotadvanced_v1.cfg)&lt;br /&gt;
 For the map rotation to work properly, this needs a v0.4 or +ap host. Otherwise you&#039;ll have to manually change the maps. Read the cfg for that!&lt;br /&gt;
(Please note that if you use +ap, you can also set it up to record times. Please see the +ap documentation on racing commands at http://git.armanelgtron.tk/w/armagetronad-styctap/console_commands/#racing-commands )&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
Capture the enemy flag and bring it home. Needs a sty+ct-based host.&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Classic CTF. 5v5 casual. (for uneven teams/war purposes: team_max_imbalance 5)&lt;br /&gt;
 RINCLUDE games/ctf/ctf_v1.cfg(http://www.armanelgtron.tk/aa/resource/games/ctf/ctf_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Charge up a shot by braking, then let go to shoot. Needs a sty+ct-based host.&lt;br /&gt;
 n/a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wishlist ==&lt;br /&gt;
=== Yellow Submarine ===&lt;br /&gt;
    CYCLE_ACCEL 30&lt;br /&gt;
    CYCLE_ACCEL_SLINGSHOT 0.8&lt;br /&gt;
    CYCLE_BRAKE_REFILL 0.3&lt;br /&gt;
    CYCLE_BRAKE_DEPLETE 0.6&lt;br /&gt;
    CYCLE_BRAKE 20&lt;br /&gt;
    CYCLE_DELAY 0.05&lt;br /&gt;
    CYCLE_EXPLOSION_RADIUS 1&lt;br /&gt;
    SP_EXPLOSION_RADIUS 1&lt;br /&gt;
    EXPLOSION_RADIUS 1&lt;br /&gt;
    CYCLE_SPEED 25&lt;br /&gt;
    CYCLE_PING_RUBBER 5&lt;br /&gt;
    CYCLE_RUBBER 12&lt;br /&gt;
    CYCLE_RUBBER_MINDISTANCE 0.25&lt;br /&gt;
    CYCLE_RUBBER_MINDISTANCE_GAP 0.5&lt;br /&gt;
    CYCLE_RUBBER_LEGACY 0&lt;br /&gt;
    CYCLE_RUBBER_SPEED 29&lt;br /&gt;
    CYCLE_RUBBER_TIME 4&lt;br /&gt;
    CYCLE_SPEED_DECAY_BELOW 2&lt;br /&gt;
    CYCLE_RUBBER_WALL_SHRINK 1&lt;br /&gt;
    CYCLE_SOUND_SPEED 30&lt;br /&gt;
    CYCLE_SPEED_DECAY_ABOVE 0.3&lt;br /&gt;
    WALLS_LENGTH 420&lt;br /&gt;
    SP_WALLS_LENGTH 420&lt;br /&gt;
    CYCLE_WALLS_LENGTH 420&lt;br /&gt;
    CYCLE_WALLS_STAY_UP_DELAY 0&lt;br /&gt;
    WALLS_STAY_UP_DELAY 0&lt;br /&gt;
    SP_WALLS_STAY_UP_DELAY 0&lt;br /&gt;
    SIZE_FACTOR -3&lt;br /&gt;
    SP_SIZE_FACTOR -3&lt;br /&gt;
    SPAM_MAXLEN 250&lt;br /&gt;
    WIN_ZONE_EXPANSION 170&lt;br /&gt;
    WIN_ZONE_MIN_ROUND_TIME 90&lt;br /&gt;
    WIN_ZONE_MIN_LAST_DEATH 120&lt;br /&gt;
    WIN_ZONE_DEATHS 1&lt;br /&gt;
    WIN_ZONE_RANDOMNESS 0&lt;br /&gt;
    SP_TEAMS_MIN 2&lt;br /&gt;
    TEAMS_MIN 2&lt;br /&gt;
    MIN_PLAYERS 0&lt;br /&gt;
    SP_MIN_PLAYERS 0&lt;br /&gt;
    SP_FINISH_TYPE 1&lt;br /&gt;
    SP_GAME_TYPE 2&lt;br /&gt;
    SP_AI_IQ 50&lt;br /&gt;
    AI_IQ 50&lt;br /&gt;
    SCORE_WIN 2&lt;br /&gt;
    SP_SCORE_WIN 2&lt;br /&gt;
    SCORE_KILL 2&lt;br /&gt;
    SCORE_SUICIDE 0&lt;br /&gt;
    SCORE_DIE 0&lt;br /&gt;
    LIMIT_SCORE 30&lt;br /&gt;
    SP_LIMIT_SCORE 30&lt;br /&gt;
    SCORE_DEATHZONE 2&lt;br /&gt;
    TEAMS_MAX 10&lt;br /&gt;
    SP_TEAMS_MAX 10&lt;br /&gt;
    TEAM_MAX_PLAYERS 1&lt;br /&gt;
    SP_TEAM_MAX_PLAYERS 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Administration]]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Game_Collection&amp;diff=63783</id>
		<title>Game Collection</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Game_Collection&amp;diff=63783"/>
		<updated>2024-05-29T20:24:08Z</updated>

		<summary type="html">&lt;p&gt;Vov: Reworked the page, since this is alive on Nelg&amp;#039;s repository again. Will add the YS settings and some 4v4 WST soon but I need a break right now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is this ==&lt;br /&gt;
This is a list of games in the collection currently hosted at https://www.armanelgtron.tk/aa/resource/games which aims to collect different game settings as files to easily RINCLUDE. Currently most of these are collected and adapted from several forum threads.&lt;br /&gt;
&lt;br /&gt;
You can read what the available files do by reading them directly, they have some comments in them. Or just try it on a server or local game. Games may not work on all game versions, if this is the case it should say so in the description. For example currently Shooting or CTF only works on sty branch servers or clients (this does include sty+ct, sty+ct+ap, etc.).&lt;br /&gt;
&lt;br /&gt;
== How to play one of these ==&lt;br /&gt;
&lt;br /&gt;
To play one of these on a dedicated server that supports /admin commands, be an admin and simply &#039;&#039;&#039;/admin RINCLUDE ...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To play one of these on a local game or client-hosted game, put the &#039;&#039;&#039;RINCLUDE ...&#039;&#039;&#039; bit into the [[Console]].&lt;br /&gt;
&lt;br /&gt;
If you cannot paste these into the chat or the console and/or they get cut off, increase the character limit with &#039;&#039;&#039;SPAM_MAXLEN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you want to completely restore a server&#039;s default settings after applying one of these:&lt;br /&gt;
# RINCLUDE the physics reset (see below)&lt;br /&gt;
# INCLUDE settings_dedicated.cfg&lt;br /&gt;
(this method is a bit hacky but usually works, the physics reset is needed because settings_dedicated might miss stuff)&lt;br /&gt;
&lt;br /&gt;
== How to add your own settings ==&lt;br /&gt;
&lt;br /&gt;
If you want your awesome settings added to the collection and don&#039;t know how, put them on the wishlist at the bottom of the page. If you do already have your settings, Nelg hosts the repository this is on.&lt;br /&gt;
&lt;br /&gt;
Encouraged for this collection would be no access restriction related settings (so no tourney settings).&lt;br /&gt;
&lt;br /&gt;
== Currently available ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic goodies:&#039;&#039;&#039;&lt;br /&gt;
 * Physics reset&lt;br /&gt;
 RINCLUDE games/physicsreset_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/physicsreset_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team name+colour reset.&lt;br /&gt;
 RINCLUDE games/teamnames-default_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/teamnames-default_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team name = just the colour (e.g Blue, Gold, Red...).&lt;br /&gt;
 RINCLUDE games/teamnames-justcolour_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/teamnames-justcolour_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Classic Arena ===&lt;br /&gt;
Classic play. Core dump your opponents to win.&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Swampland Mud Puddle: low-medium rubber, small arena, medium speed, somewhat tight turns. Great for both beginners and experienced players.&lt;br /&gt;
 RINCLUDE games/classic/mudpuddle_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/mudpuddle_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * WildCat: medium-high rubber, small arena, high speed, extremely tight turns. Multi-binding recommended. Very frantic experience.&lt;br /&gt;
 RINCLUDE games/classic/wildcat_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/wildcat_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * FastTrack: high rubber, extreme acceleration and speed, extremely tight turns, round arena. Multi-binding recommended. Even more frantic than WildCat.&lt;br /&gt;
 RINCLUDE games/classic/fasttrack_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/fasttrack_v1.cfg)&lt;br /&gt;
 * 1v1 Cage Match (tiny map) version:&lt;br /&gt;
 RINCLUDE games/classic/fasttrackcage_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/fasttrackcage_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Colosseum: low rubber, low speed. Special wall physics. Easy to understand for newbies, fun to tunnel in for experts.&lt;br /&gt;
 RINCLUDE games/classic/colosseum_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/colosseum_v1.cfg)&lt;br /&gt;
 * Bad Idea Club: low rubber, low speed. Special wall physics. Experimental variant on Colosseum.&lt;br /&gt;
 RINCLUDE games/classic/badideaclub_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/badideaclub_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * RambleTamble: medium rubber, small map, short walls, slow-medium speed. Team game. Good old classic tron play, crammed space when packed with players.&lt;br /&gt;
 RINCLUDE games/classic/rambletamble_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/rambletamble_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Pieces of 8: low rubber, high speed, no brakes, infinite walls. Good old classic tron play with a faster pace. The original featured forced single binding, adjust DOUBLEBIND_TIME if you want that.&lt;br /&gt;
 RINCLUDE games/classic/piecesof8_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/piecesof8_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Crosseyed&amp;amp;Painless: low but quickly regenerating rubber, custom arena, medium-high speed, short walls. Team game.&lt;br /&gt;
 RINCLUDE games/classic/crosseyed_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/crosseyed_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Electric Fishing: low-medium but quickly regenerating rubber, small arena, medium speed, tight turns, brakes changed to boosters. Control your speed.&lt;br /&gt;
 RINCLUDE games/classic/electricfishing_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/electricfishing_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Fortress ===&lt;br /&gt;
Conquer the enemy base by driving inside it, and protect yours!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Fortress (tourneylike).&lt;br /&gt;
 RINCLUDE games/fort/fortress2014_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/fortress2014_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Complete three team fortress game on a hexagon map, symmetrical in 6 axes.&lt;br /&gt;
 RINCLUDE games/fort/hexagon_v4.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/hexagon_v4.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Fortress variant: revenge. Complete module.&lt;br /&gt;
 RINCLUDE games/fort/revenge_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/revenge_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Fortress with a smaller map, no holes, and shorter trails.&lt;br /&gt;
 RINCLUDE games/fort/smallfort_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/smallfort_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
==== Patch Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Three-team team names (optional)&lt;br /&gt;
 RINCLUDE games/fort/hexagon-teamnames_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/hexagon-teamnames_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Revenge variant to put on top of any fort server.&lt;br /&gt;
 RINCLUDE games/fort/revenge_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/revenge_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * 1-Rubber patch for fortress-like physics that changes the more fiddly settings too to make it feel better.&lt;br /&gt;
 RINCLUDE games/fort/lrf_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/lrf_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Sumo ===&lt;br /&gt;
Fight and survive in an ever shrinking ring. Leave for too long and go boom!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
(note that 4x(4x1) sumo is available with &#039;&#039;&#039;INCLUDE examples/cvs_test/sumo_complete.cfg&#039;&#039;&#039; ; on a server a physics reset is recommended before that)&lt;br /&gt;
 * Sumobar, all players in one zone (map supports 20 players, the settings set it to the common 8 though).&lt;br /&gt;
 RINCLUDE games/sumo/bar_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/bar_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * War Sumo (A: faceoff start, B: in-zone start).&lt;br /&gt;
 RINCLUDE games/sumo/warA_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/warA_v1.cfg)&lt;br /&gt;
 RINCLUDE games/sumo/warB_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/warB_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team Sumo 2v2v2v2 in one zone.&lt;br /&gt;
 RINCLUDE games/sumo/tst_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/tst_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Jericho&#039;s &amp;quot;Olymp&amp;quot;: One zone with 6 players and one with 3.&lt;br /&gt;
 RINCLUDE games/sumo/olymp_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/olymp_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
==== Patch Modules ==== &lt;br /&gt;
&lt;br /&gt;
 * Better kill detection for crowded spaces and multiple teams (e.g 8x1).&lt;br /&gt;
 RINCLUDE games/sumo/killdetection_p2.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/killdetection_p2.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
Race your opponents to the finish line. Avoid death zones. Brake button is Boost here!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
 * Adventures of Tron - Advanced Racing. Race along scenic courses.&lt;br /&gt;
 RINCLUDE games/racing/aotadvanced_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/racing/aotadvanced_v1.cfg)&lt;br /&gt;
 For the map rotation to work properly, this needs a v0.4 or +ap host. Otherwise you&#039;ll have to manually change the maps. Read the cfg for that!&lt;br /&gt;
(Please note that if you use +ap, you can also set it up to record times. Please see the +ap documentation on racing commands at https://git.armanelgtron.tk/w/armagetronad-styctap/console_commands/#racing-commands )&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
Capture the enemy flag and bring it home. Needs a sty+ct-based host.&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Classic CTF. 5v5 casual. (for uneven teams/war purposes: team_max_imbalance 5)&lt;br /&gt;
 RINCLUDE games/ctf/ctf_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/ctf/ctf_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Charge up a shot by braking, then let go to shoot. Needs a sty+ct-based host.&lt;br /&gt;
 n/a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wishlist ==&lt;br /&gt;
=== Yellow Submarine ===&lt;br /&gt;
    CYCLE_ACCEL 30&lt;br /&gt;
    CYCLE_ACCEL_SLINGSHOT 0.8&lt;br /&gt;
    CYCLE_BRAKE_REFILL 0.3&lt;br /&gt;
    CYCLE_BRAKE_DEPLETE 0.6&lt;br /&gt;
    CYCLE_BRAKE 20&lt;br /&gt;
    CYCLE_DELAY 0.05&lt;br /&gt;
    CYCLE_EXPLOSION_RADIUS 1&lt;br /&gt;
    SP_EXPLOSION_RADIUS 1&lt;br /&gt;
    EXPLOSION_RADIUS 1&lt;br /&gt;
    CYCLE_SPEED 25&lt;br /&gt;
    CYCLE_PING_RUBBER 5&lt;br /&gt;
    CYCLE_RUBBER 12&lt;br /&gt;
    CYCLE_RUBBER_MINDISTANCE 0.25&lt;br /&gt;
    CYCLE_RUBBER_MINDISTANCE_GAP 0.5&lt;br /&gt;
    CYCLE_RUBBER_LEGACY 0&lt;br /&gt;
    CYCLE_RUBBER_SPEED 29&lt;br /&gt;
    CYCLE_RUBBER_TIME 4&lt;br /&gt;
    CYCLE_SPEED_DECAY_BELOW 2&lt;br /&gt;
    CYCLE_RUBBER_WALL_SHRINK 1&lt;br /&gt;
    CYCLE_SOUND_SPEED 30&lt;br /&gt;
    CYCLE_SPEED_DECAY_ABOVE 0.3&lt;br /&gt;
    WALLS_LENGTH 420&lt;br /&gt;
    SP_WALLS_LENGTH 420&lt;br /&gt;
    CYCLE_WALLS_LENGTH 420&lt;br /&gt;
    CYCLE_WALLS_STAY_UP_DELAY 0&lt;br /&gt;
    WALLS_STAY_UP_DELAY 0&lt;br /&gt;
    SP_WALLS_STAY_UP_DELAY 0&lt;br /&gt;
    SIZE_FACTOR -3&lt;br /&gt;
    SP_SIZE_FACTOR -3&lt;br /&gt;
    SPAM_MAXLEN 250&lt;br /&gt;
    WIN_ZONE_EXPANSION 170&lt;br /&gt;
    WIN_ZONE_MIN_ROUND_TIME 90&lt;br /&gt;
    WIN_ZONE_MIN_LAST_DEATH 120&lt;br /&gt;
    WIN_ZONE_DEATHS 1&lt;br /&gt;
    WIN_ZONE_RANDOMNESS 0&lt;br /&gt;
    SP_TEAMS_MIN 2&lt;br /&gt;
    TEAMS_MIN 2&lt;br /&gt;
    MIN_PLAYERS 0&lt;br /&gt;
    SP_MIN_PLAYERS 0&lt;br /&gt;
    SP_FINISH_TYPE 1&lt;br /&gt;
    SP_GAME_TYPE 2&lt;br /&gt;
    SP_AI_IQ 50&lt;br /&gt;
    AI_IQ 50&lt;br /&gt;
    SCORE_WIN 2&lt;br /&gt;
    SP_SCORE_WIN 2&lt;br /&gt;
    SCORE_KILL 2&lt;br /&gt;
    SCORE_SUICIDE 0&lt;br /&gt;
    SCORE_DIE 0&lt;br /&gt;
    LIMIT_SCORE 30&lt;br /&gt;
    SP_LIMIT_SCORE 30&lt;br /&gt;
    SCORE_DEATHZONE 2&lt;br /&gt;
    TEAMS_MAX 10&lt;br /&gt;
    SP_TEAMS_MAX 10&lt;br /&gt;
    TEAM_MAX_PLAYERS 1&lt;br /&gt;
    SP_TEAM_MAX_PLAYERS 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Administration]]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52549</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52549"/>
		<updated>2017-02-26T17:40:44Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Times */ hmm no one edited this yet sooo screw it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{LadleTeamExternal|m&amp;amp;m|mister, appleseed|misterplayer@forums, Zenith@forums|vein, koala, algid, eber, krikio|http://rollingout.com/wp-content/uploads/2015/01/Eminem-Rap-God.jpg//}}&lt;br /&gt;
{{LadleTeamExternal|WTF|Nate, Andrei|TheNate@forums, abcd@forums| vov, subs |https://dl.dropboxusercontent.com/u/13531199/whiskey-tango-foxtrot-4980_70.jpg}}&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
*All games are best of 3 matches (the first team to win 2 matches advances to the next round).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]] --&amp;gt;&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle109Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle109Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Result===&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=First Round&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Alpha Project Frankfurt EU|frankfurt.kevin.support|4555|Chicago, US|[http://kevin.support/ Alpha Project Hosting]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
# {{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|kevin.support|4555|Chicago, US|[http://kevin.support/ Alpha Project Hosting]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Crazy Tronner&#039;s USA|107.161.23.76|4535|Atlanta, Georgia (US) - Says Ladle 104 on it right now - it&#039;s been a while. :-)|[http://crazy-tronners.com/servertech CT Server Tech]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{:Ladle/Permanent Servers US}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to manage Ladle and setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
* Monkey@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52546</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52546"/>
		<updated>2017-02-13T14:25:41Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Server List */ Removed inactive (right now) servers and brought AP&amp;#039;s up to date. Also commented out permanent servers since all but CT USA are missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
*All games are best of 3 matches (the first team to win 2 matches advances to the next round).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]] --&amp;gt;&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle109Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle109Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Result===&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals (IF NEEDED)&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Alpha Project Frankfurt EU|frankfurt.kevin.support|4555|Chicago, US|[http://kevin.support/ Alpha Project Hosting]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
# {{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|kevin.support|4555|Chicago, US|[http://kevin.support/ Alpha Project Hosting]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Crazy Tronner&#039;s USA|107.161.23.76|4535|Atlanta, Georgia (US) - Says Ladle 104 on it right now - it&#039;s been a while. :-)|[http://crazy-tronners.com/servertech CT Server Tech]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{:Ladle/Permanent Servers US}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to manage Ladle and setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
* Monkey@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52545</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52545"/>
		<updated>2017-02-13T14:11:04Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Result */ cleared&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
*All games are best of 3 matches (the first team to win 2 matches advances to the next round).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]] --&amp;gt;&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle109Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle109Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Result===&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals (IF NEEDED)&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|vps.vertrex.org|4555|Chicago, US|[http://vertrex.org Alpha Project]}}&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to manage Ladle and setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
* Monkey@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52544</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52544"/>
		<updated>2017-02-13T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Times */ Thanks for the template!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
*All games are best of 3 matches (the first team to win 2 matches advances to the next round).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]] --&amp;gt;&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle109Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle109Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Result===&lt;br /&gt;
Tom Sawyers 0 - 3 Dire Wolves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals (IF NEEDED)&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|vps.vertrex.org|4555|Chicago, US|[http://vertrex.org Alpha Project]}}&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to manage Ladle and setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
* Monkey@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52543</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52543"/>
		<updated>2017-02-13T14:06:12Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Brackets */ Putting a 4 team single elim bracket here for now. Poll for that TBD!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
*All games are best of 3 matches (the first team to win 2 matches advances to the next round).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- * Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]] --&amp;gt;&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle109Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle109Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Result===&lt;br /&gt;
Tom Sawyers 0 - 3 Dire Wolves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt; &lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|vps.vertrex.org|4555|Chicago, US|[http://vertrex.org Alpha Project]}}&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to manage Ladle and setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
* Monkey@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle109Bracket&amp;diff=52542</id>
		<title>Template:Ladle109Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle109Bracket&amp;diff=52542"/>
		<updated>2017-02-13T14:03:09Z</updated>

		<summary type="html">&lt;p&gt;Vov: Created bracket for L109. For now with a 4 team bracket.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{4TeamBracket|&lt;br /&gt;
&lt;br /&gt;
| RD1-team1=&lt;br /&gt;
| RD1-score1=&lt;br /&gt;
| RD1-team2=&lt;br /&gt;
| RD1-score2=&lt;br /&gt;
&lt;br /&gt;
| RD1-team3=&lt;br /&gt;
| RD1-score3=&lt;br /&gt;
| RD1-team4=&lt;br /&gt;
| RD1-score4=&lt;br /&gt;
&lt;br /&gt;
| RD2-team1=&lt;br /&gt;
| RD2-score1=&lt;br /&gt;
| RD2-team2=&lt;br /&gt;
| RD2-score2=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52541</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52541"/>
		<updated>2017-02-13T14:00:57Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */ Reset for L109.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&amp;lt;!--*All games are best of 3 matches (the first team to win 2 matches advances to the next round).--&amp;gt;&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
* Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]]&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle107Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle107Bracket}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Result===&lt;br /&gt;
Tom Sawyers 0 - 3 Dire Wolves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt; &lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|vps.vertrex.org|4555|Chicago, US|[http://vertrex.org Alpha Project]}}&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to manage Ladle and setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
* Monkey@forums&lt;br /&gt;
* sinewav@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL &amp;lt;username&amp;gt;@forums 16&lt;br /&gt;
BAN_IP 0.0.0.0 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle_Meta&amp;diff=52540</id>
		<title>Template:Ladle Meta</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle_Meta&amp;diff=52540"/>
		<updated>2017-02-13T14:00:14Z</updated>

		<summary type="html">&lt;p&gt;Vov: Updated for L109.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | date =  Sunday, February 26th, 2016&lt;br /&gt;
 | number = 109&lt;br /&gt;
 | ordinal = hundred and ninth&lt;br /&gt;
 | thread = http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=24828&lt;br /&gt;
 | Blank or invalid meta-key. Keys available: date, number, ordinal, thread&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Ladle Meta|key}}&amp;lt;/code&amp;gt;, where &#039;&#039;key&#039;&#039; is one of the following:&lt;br /&gt;
&lt;br /&gt;
;date&lt;br /&gt;
: {{Ladle Meta|date}}&lt;br /&gt;
;number&lt;br /&gt;
: {{Ladle Meta|number}}&lt;br /&gt;
;ordinal&lt;br /&gt;
: {{Ladle Meta|ordinal}}&lt;br /&gt;
;thread&lt;br /&gt;
: {{Ladle Meta|thread}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle_108&amp;diff=52539</id>
		<title>Ladle 108</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle_108&amp;diff=52539"/>
		<updated>2017-02-13T13:56:32Z</updated>

		<summary type="html">&lt;p&gt;Vov: Archived L108 (went by forum thread - see link - this time because it never was on the Challenge Board).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The 108th TRONIC Ladle was played on Sunday, August 7th, 2016! ==&lt;br /&gt;
&lt;br /&gt;
{{LadleTbl}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=24616&#039;&#039;&#039;Discussion and feedback on Armagetron forums&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=&amp;quot;#0099cc&amp;quot;&amp;gt;Recordings &amp;amp; Screenshots&amp;lt;/font&amp;gt;==&lt;br /&gt;
*[http://vps-zman.armagetronad.org/~manuel/armarecordings/ladle108/ Z-Man&#039;s Recordings]&lt;br /&gt;
&lt;br /&gt;
==Matchups and Results==&lt;br /&gt;
&lt;br /&gt;
Ladle 108 was not played by a bracket. There were two separate fortress games.&lt;br /&gt;
&lt;br /&gt;
Game 1:&lt;br /&gt;
{{LadleTeam|Team 1||3|Andrei, Coco, karas, antigen, sw1ss, Ninja Potato, Nanu, Capone, tweezy|Team 1}}&lt;br /&gt;
{{LadleTeam|Team 2||0|Force, Nate, nara, fackel, goy, Monkey, coni|Team 2}}&lt;br /&gt;
&lt;br /&gt;
Game 2:&lt;br /&gt;
{{LadleTeam|Team 1||2|goy, Nate, Ninja Potato, Force, Monkey, chrisd, Murder, WULF|Team 1}}&lt;br /&gt;
{{LadleTeam|Team 2||0|sw1ss, Word, nara, puma, DGM, fackel, Nanu|Team 2}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Aliases: antigen - Syre, fackel - Ashitaka --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle_107&amp;diff=52538</id>
		<title>Ladle 107</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle_107&amp;diff=52538"/>
		<updated>2017-02-13T13:43:12Z</updated>

		<summary type="html">&lt;p&gt;Vov: Corrected the date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The 107th TRONIC Ladle was won by Dire Wolves on Sunday, July 3rd, 2016! ==&lt;br /&gt;
&lt;br /&gt;
{{LadleTbl}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=24594&#039;&#039;&#039;Discussion and feedback on Armagetron forums&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=&amp;quot;#0099cc&amp;quot;&amp;gt;Recordings &amp;amp; Screenshots&amp;lt;/font&amp;gt;==&lt;br /&gt;
There seem to be no recordings for this Match.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
Tom Sawyers 0 - 3 Dire Wolves&lt;br /&gt;
&lt;br /&gt;
Teams consisted of 9 players each on the grid, resulting in matches of 9 vs 9 players. It was played to the best of five matches.&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle_107&amp;diff=52537</id>
		<title>Ladle 107</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle_107&amp;diff=52537"/>
		<updated>2017-02-13T13:39:19Z</updated>

		<summary type="html">&lt;p&gt;Vov: Archived L107&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The 107th TRONIC Ladle was won by Dire Wolves on Sunday, June 5th, 2016! ==&lt;br /&gt;
&lt;br /&gt;
{{LadleTbl}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=24594&#039;&#039;&#039;Discussion and feedback on Armagetron forums&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=&amp;quot;#0099cc&amp;quot;&amp;gt;Recordings &amp;amp; Screenshots&amp;lt;/font&amp;gt;==&lt;br /&gt;
There seem to be no recordings for this Match.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
{{LadleTeam|Tom Sawyers|coco|coco@forums|Monkey, Coco, Soar, modis, vov, AceX, pike, sshhh, puma|Tom Sawyers}}&lt;br /&gt;
{{LadleTeam|Dire Wolves|koala|pre@forums|mr, koala, Hoax, nara, KGS GCoban 3, JamezFlamez, Nate, Nanu, goy|Dire Wolves}}&lt;br /&gt;
&lt;br /&gt;
==Result==&lt;br /&gt;
Tom Sawyers 0 - 3 Dire Wolves&lt;br /&gt;
&lt;br /&gt;
Teams consisted of 9 players each on the grid, resulting in matches of 9 vs 9 players. It was played to the best of five matches.&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Game_Collection&amp;diff=52534</id>
		<title>Game Collection</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Game_Collection&amp;diff=52534"/>
		<updated>2017-01-04T04:00:52Z</updated>

		<summary type="html">&lt;p&gt;Vov: Uploaded some standalone configs from this old project and added some information what happened.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== R.I.P. trontimes repository ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The information below on this page is no longer up to date.&#039;&#039;&#039; Parts of the old configs linked here are available on http://resource.armagetronad.net/resource/vov/games but they will not work properly for the purpose of multimode servers. You can still copy the important settings from the files there for your own configs though!&lt;br /&gt;
&lt;br /&gt;
Also, repo-independent configs for a couple games are available under http://resource.armagetronad.net/resource/vov/configs now.&lt;br /&gt;
&lt;br /&gt;
- vov, 2017&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a list of games in the collection currently hosted at http://www.trontimes.tk/repository/ which aims to collect different [[Game Variations]] as files to easily RINCLUDE.&lt;br /&gt;
Includes lines to paste into your client&#039;s [[Console]] (pasting requires v0.4) for either local/LAN enjoyment or to set a server up (after /admin in the chat; or in your configs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List last updated on: 2015-02-13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From http://www.trontimes.tk/repository/files/games/info.txt (and updated stuff)&lt;br /&gt;
&lt;br /&gt;
This is a collection of different Armagetron Advanced game settings.&lt;br /&gt;
If you INCLUDE/RINCLUDE them you&#039;ll get what it says on the tin.&lt;br /&gt;
&lt;br /&gt;
At time of writing it&#039;s located on trontimes.tk and if you don&#039;t have that as your resource path, it may sometimes depend on it being up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can add your own settings to it, encouraged would be these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Full games need a physics reset at the start (like reset_vov_A.cfg) to guarantee proper loading.&lt;br /&gt;
&lt;br /&gt;
* No access restriction related settings (except opening it for all, that&#039;s fine :D) and no access exploits.&lt;br /&gt;
&lt;br /&gt;
* Comment what stuff is (minimum: &amp;quot;WTF IS THIS:&amp;quot; line at the top of the file), unless it&#039;s clear from the file name.&lt;br /&gt;
&lt;br /&gt;
* And of course common sense like putting your game into the right folder (or creating one) etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want your awesome settings added to the collection and don&#039;t know how, put them on the wishlist at the bottom of the page. And maybe notify vov/NinjaPotato.&lt;br /&gt;
&lt;br /&gt;
 The games/ folder:&lt;br /&gt;
 Categories: These group by game type, e.g fortress (capture enemy zone) from arena (classic kill em all)&lt;br /&gt;
 Names: Files usually have 3 name endings to watch out for:&lt;br /&gt;
 _v1.cfg  &amp;lt;- full game; rinclude once and you&#039;re done (example: sumo/bar_v1.cfg).&lt;br /&gt;
 _p1.cfg  &amp;lt;- p for patch; they are usually to be applied to an already existing game.&lt;br /&gt;
             of the folder type you found it in and just change one aspect (e.g sumo/killdetection_p2.cfg)&lt;br /&gt;
 _t1.cfg  &amp;lt;- t for testing; probably an unfinished config, but still usually fine to use.&lt;br /&gt;
             They might be removed in the future though.&lt;br /&gt;
             This will not impact existing servers running on them already.&lt;br /&gt;
 the numbers are ofc version numbers that change as stuff is added or fixed.&lt;br /&gt;
&lt;br /&gt;
Usually the files are well commented too, so if you want more info about one look there.&lt;br /&gt;
Or just try it on a server or local game.&lt;br /&gt;
&lt;br /&gt;
Games may not work on all server versions.&lt;br /&gt;
For example currently Shooting or CTF only works on special sty+ct branch servers.&lt;br /&gt;
It may say it in the file.&lt;br /&gt;
&lt;br /&gt;
For questions or if something does not work&lt;br /&gt;
contact either the gametype&#039;s author, or also&lt;br /&gt;
vov/NinjaPotato on IRC (freenode.net, armagetron)&lt;br /&gt;
or on the Armagetron forums. IRC is preferred.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;How To&amp;quot; and Tips ==&lt;br /&gt;
&lt;br /&gt;
- On how to access the console on clients as well as client hosted games - see its [[Console|wiki page]].&lt;br /&gt;
&lt;br /&gt;
- If you cannot paste these into the chat or the console and/or they get cut off, increase SPAM_MAXLEN.&lt;br /&gt;
&lt;br /&gt;
- If you want to completely restore a server&#039;s default settings after &amp;lt;strike&amp;gt;testing/changing stuff&amp;lt;/strike&amp;gt; going nuts:&lt;br /&gt;
# RINCLUDE the physics reset (see below)&lt;br /&gt;
# INCLUDE settings_dedicated.cfg&lt;br /&gt;
(this method is a bit hacky but usually works, the physics reset is needed because settings_dedicated might miss stuff)&lt;br /&gt;
&lt;br /&gt;
== Currently available ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic goodies:&#039;&#039;&#039;&lt;br /&gt;
 * Physics reset&lt;br /&gt;
 RINCLUDE games/reset_vov_B.cfg(http://www.trontimes.tk/repository/files/games/reset_vov_B.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team name+colour reset.&lt;br /&gt;
 RINCLUDE games/teamnames-default_v1.cfg(http://www.trontimes.tk/repository/files/games/teamnames-default_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team name = just the colour (e.g Blue, Gold, Red...).&lt;br /&gt;
 RINCLUDE games/teamnames-justcolour_v1.cfg(http://www.trontimes.tk/repository/files/games/teamnames-justcolour_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classic Arena ===&lt;br /&gt;
Classic play. Core dump your opponents to win.&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Swampland Mud Puddle: low-medium rubber, small arena, medium speed, somewhat tight turns. Great for both beginners and experienced players.&lt;br /&gt;
 RINCLUDE games/classic/mudpuddle_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/mudpuddle_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Potatron (idk good names :D): low rubber, low speed. Special wall physics. Easy to understand for newbies, fun to tunnel in for experts. &lt;br /&gt;
 RINCLUDE games/classic/vovtron_v1.cfg(http://www.trontimes.tk/repository/files/games/classic/vovtron_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * RambleTamble: medium rubber, small map, short walls, slow-medium speed. Team game. Good old classic tron play, crammed space when packed with players.&lt;br /&gt;
 RINCLUDE games/classic/rambletamble_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/rambletamble_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Pieces of 8: low rubber, high speed, no brakes. Single binding enforced. Good old classic tron play with a faster pace.&lt;br /&gt;
 RINCLUDE games/classic/piecesof8_v1.cfg(http://www.trontimes.tk/repository/files/games/classic/piecesof8_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Crosseyed&amp;amp;Painless: low (but quickly regenerating) rubber, custom arena, medium-high speed, short walls. Team game. Fight! (v1 = alternate map!)&lt;br /&gt;
 RINCLUDE games/classic/crosseyed_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/crosseyed_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Electric Fishing: low-medium (but quickly regenerating) rubber, small arena, medium speed, tight turns, brakes changed to boosters. Control your speed.&lt;br /&gt;
 RINCLUDE games/classic/electricfishing_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/electricfishing_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * WildCat: medium-high rubber, small arena, high speed, extremely tight turns. Multi-binding recommended. Very frantic experience.&lt;br /&gt;
 RINCLUDE games/classic/wildcat_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/wildcat_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * FastTrack: high rubber, extreme acceleration and speed, extremely tight turns, round arena. Multi-binding recommended. Even more frantic than WildCat.&lt;br /&gt;
 RINCLUDE games/classic/fasttrack_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/fasttrack_v2.cfg)&lt;br /&gt;
 * 1v1 Cage Match (tiny map) version:&lt;br /&gt;
 RINCLUDE games/classic/fasttrackcage_v1.cfg(http://www.trontimes.tk/repository/files/games/classic/fasttrackcage_v1.cfg)&lt;br /&gt;
&lt;br /&gt;
=== Fortress ===&lt;br /&gt;
Conquer the enemy base by driving inside it, and protect yours!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Fortress (tourneylike).&lt;br /&gt;
 RINCLUDE games/fort/fortress2014_v2.cfg(http://www.trontimes.tk/repository/files/games/fort/fortress2014_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Complete three team fortress game on a hexagon map, symmetrical in 6 axes.&lt;br /&gt;
 RINCLUDE games/fort/hexagon_v4.cfg(http://www.trontimes.tk/repository/files/games/fort/hexagon_v4.cfg)&lt;br /&gt;
  - Now with optional team names file:&lt;br /&gt;
 RINCLUDE games/fort/hexagon-teamnames_p1.cfg(http://www.trontimes.tk/repository/files/games/fort/hexagon-teamnames_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Fortress variant: revenge. Complete module.&lt;br /&gt;
 RINCLUDE games/fort/revenge_v2.cfg(http://www.trontimes.tk/repository/files/games/fort/revenge_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Fortress with a smaller map, no holes, and shorter trails.&lt;br /&gt;
 RINCLUDE games/fort/smallfort_v2.cfg(http://www.trontimes.tk/repository/files/games/fort/smallfort_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
==== Patch Modules ==== &lt;br /&gt;
&lt;br /&gt;
 * Revenge variant to put on top of any fort server (adds revenge, changes scoring).&lt;br /&gt;
 RINCLUDE games/fort/revenge_p1.cfg(http://www.trontimes.tk/repository/files/games/fort/revenge_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
 * 1-Rubber patch for fortress-like physics that changes the more fiddly settings too to make it feel better.&lt;br /&gt;
 RINCLUDE games/fort/lrf_p1.cfg(http://www.trontimes.tk/repository/files/games/fort/lrf_p1.cfg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sumo ===&lt;br /&gt;
Fight and survive in an ever shrinking ring. Leave for too long and go boom!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
(note that 4x(4x1) sumo is available with &#039;&#039;INCLUDE examples/cvs_test/sumo_complete.cfg&#039;&#039; ; on a server a physics reset is recommended before that)&lt;br /&gt;
 * Sumobar (map supports 20 players, default setting is the usual 8 though).&lt;br /&gt;
 RINCLUDE games/sumo/bar_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/bar_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * War Sumo (A: faceoff start, B: in-zone start).&lt;br /&gt;
 RINCLUDE games/sumo/warA_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/warA_v2.cfg)&lt;br /&gt;
 RINCLUDE games/sumo/warB_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/warB_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Team Sumo 2v2v2v2.&lt;br /&gt;
 RINCLUDE games/sumo/tst_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/tst_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
 * Jericho&#039;s &amp;quot;Olymp&amp;quot;: One zone with 6 players and one with 3.&lt;br /&gt;
 RINCLUDE games/sumo/olymp_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/olymp_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
==== Patch Modules ==== &lt;br /&gt;
&lt;br /&gt;
 * Better kill detection for crowded spaces and multiple teams (e.g 8x1).&lt;br /&gt;
 RINCLUDE games/sumo/killdetection_p2.cfg(http://www.trontimes.tk/repository/files/games/sumo/killdetection_p2.cfg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Racing ===&lt;br /&gt;
Race your opponents to the finish line. Avoid death zones. Brake button is Boost here!&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
 * Adventures of Tron - Advanced Racing. Race along scenic courses.&lt;br /&gt;
 RINCLUDE games/racing/aotadvanced_v13.cfg(http://www.trontimes.tk/repository/files/games/racing/aotadvanced_v13.cfg)&lt;br /&gt;
 For the map rotation to work properly, this needs a v0.4 or +ap host. Otherwise you&#039;ll have to manually change the maps. Read the cfg for that!&lt;br /&gt;
(Please note that if you use +ap, you can also set it up to record times. Please see the +ap documentation on racing commands at http://wiki.vertrex.org/index.php?title=Console_Commands#Racing_Commands )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CTF ===&lt;br /&gt;
Capture The Flag. Needs a sty+ct-based host.&lt;br /&gt;
==== Complete Modules ====&lt;br /&gt;
&lt;br /&gt;
 * Classic CTF. 5v5 casual. (for uneven teams/war purposes: team_max_imbalance 5)&lt;br /&gt;
 RINCLUDE games/ctf/ctf_v2.cfg(http://www.trontimes.tk/repository/files/games/ctf/ctf_v2.cfg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Charge up a shot by braking, then let go to shoot. Needs a sty+ct-based host.&lt;br /&gt;
 n/a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wishlist ==&lt;br /&gt;
Post here what you want to see.&lt;br /&gt;
Add a link if you got one of these. Don&#039;t know where to put it? -&amp;gt;  http://pastebin.com/&lt;br /&gt;
&lt;br /&gt;
* Yellow Submarine&lt;br /&gt;
* Fast Track&lt;br /&gt;
* Nexus9&lt;br /&gt;
&lt;br /&gt;
== To Do ==&lt;br /&gt;
* &amp;quot;How to RINCLUDE in Local for dummies&amp;quot; section. -- done&lt;br /&gt;
* Find more game variations. -- Wishlist added.&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Making_Maps_by_Hand&amp;diff=52522</id>
		<title>Making Maps by Hand</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Making_Maps_by_Hand&amp;diff=52522"/>
		<updated>2016-09-01T03:04:22Z</updated>

		<summary type="html">&lt;p&gt;Vov: Found out this page doesn&amp;#039;t mention &amp;quot;bent&amp;quot; spawn points (turning a spawn off axis to induce an asymmetrical team formation).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is to help map designer to get a grasp of the Map&lt;br /&gt;
format used by Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
This version of the tutorial address the syntax defined by map-0.2.8_beta3.dtd and present the rules of interpreting the syntax as used by the parsing engine in the version 0.2.8 of Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
== Format overview ==&lt;br /&gt;
&lt;br /&gt;
The classic Armagetron arena could be described with the following&lt;br /&gt;
map:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot; standalone=&amp;quot;no&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE Resource SYSTEM &amp;quot;map-0.2.8_beta3.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Resource type=&amp;quot;aamap&amp;quot; name=&amp;quot;square&amp;quot; version=&amp;quot;1.0.1&amp;quot; author=&amp;quot;Anonymous&amp;quot; category=&amp;quot;polygon/regular&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;Map version=&amp;quot;0.2.8&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;!-- The original square map, technically created by z-man.&lt;br /&gt;
	         Converted to XML by philippeqc.&lt;br /&gt;
	         License: Do with it what you want.                          --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;World&amp;gt;&lt;br /&gt;
			&amp;lt;Field&amp;gt;&lt;br /&gt;
				&amp;lt;Axes number=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;255&amp;quot;	y=&amp;quot;75&amp;quot;	xdir=&amp;quot;1&amp;quot;	ydir=&amp;quot;1&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;245&amp;quot;	y=&amp;quot;450&amp;quot;	xdir=&amp;quot;0&amp;quot;	ydir=&amp;quot;-1&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;50&amp;quot;	y=&amp;quot;245&amp;quot;	xdir=&amp;quot;1&amp;quot;	ydir=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;450&amp;quot;	y=&amp;quot;255&amp;quot;	xdir=&amp;quot;-1&amp;quot;	ydir=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;305&amp;quot;	y=&amp;quot;100&amp;quot;	xdir=&amp;quot;0&amp;quot;	ydir=&amp;quot;1&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;195&amp;quot;	y=&amp;quot;400&amp;quot;	xdir=&amp;quot;0&amp;quot;	ydir=&amp;quot;-1&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;100&amp;quot;	y=&amp;quot;195&amp;quot;	xdir=&amp;quot;1&amp;quot;	ydir=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;400&amp;quot;	y=&amp;quot;305&amp;quot;	xdir=&amp;quot;-1&amp;quot;	ydir=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;205&amp;quot;	y=&amp;quot;100&amp;quot;	xdir=&amp;quot;0&amp;quot;	ydir=&amp;quot;1&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;295&amp;quot;	y=&amp;quot;400&amp;quot;	xdir=&amp;quot;0&amp;quot;	ydir=&amp;quot;-1&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;100&amp;quot;	y=&amp;quot;295&amp;quot;	xdir=&amp;quot;1&amp;quot;	ydir=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;Spawn	x=&amp;quot;400&amp;quot;	y=&amp;quot;205&amp;quot;	xdir=&amp;quot;-1&amp;quot;	ydir=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
				&amp;lt;Wall&amp;gt;&lt;br /&gt;
					&amp;lt;Point	x=&amp;quot;0&amp;quot;	y=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
					&amp;lt;Point	x=&amp;quot;0&amp;quot;	y=&amp;quot;500&amp;quot;	/&amp;gt;&lt;br /&gt;
					&amp;lt;Point	x=&amp;quot;500&amp;quot;	y=&amp;quot;500&amp;quot;	/&amp;gt;&lt;br /&gt;
					&amp;lt;Point	x=&amp;quot;500&amp;quot;	y=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
					&amp;lt;Point	x=&amp;quot;0&amp;quot;	y=&amp;quot;0&amp;quot;	/&amp;gt;&lt;br /&gt;
				&amp;lt;/Wall&amp;gt;&lt;br /&gt;
			&amp;lt;/Field&amp;gt;&lt;br /&gt;
		&amp;lt;/World&amp;gt;&lt;br /&gt;
	&amp;lt;/Map&amp;gt;&lt;br /&gt;
&amp;lt;/Resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Map format start with a XML header. The actual definition&lt;br /&gt;
of the Map is wrapped in a Resource. The Resource gives a&lt;br /&gt;
description of the content, such as the author and the version of&lt;br /&gt;
the map included. This particuliar map is the xml version of the&lt;br /&gt;
original map that supported directly in the game before version&lt;br /&gt;
0.2.8 (Arthemis). &lt;br /&gt;
&lt;br /&gt;
Skipping ahead in to the Field element, line 11 defines that &lt;br /&gt;
that 4 axes are to be&lt;br /&gt;
used. From line 13 to 26, all the spawn points, ie: the points where&lt;br /&gt;
the cycles are located when the match starts, are defined. Finally&lt;br /&gt;
the walls are defined, delimiting the play area.&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
The header of the map can nearly be considered as constant. It is&lt;br /&gt;
composed of 2 lines.&lt;br /&gt;
&lt;br /&gt;
Header for Arthemis&#039; maps:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot; standalone=&amp;quot;no&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE Resource SYSTEM &amp;quot;AATeam/map-0.2.8.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only element you need to consider is the name of the dtd. The&lt;br /&gt;
dtd should always be named after the version it targets. For&lt;br /&gt;
Arthemis, it should be &amp;quot;map-0.2.8.dtd&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: during the beta process, version can change often and have&lt;br /&gt;
great difference between them. To limit the scope of the problem&lt;br /&gt;
during the beta phase, the name of the dtd should include the beta&lt;br /&gt;
it targets. &lt;br /&gt;
&lt;br /&gt;
Header for the beta 3 of Arthemis&#039; maps:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot; standalone=&amp;quot;no&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE Resource SYSTEM &amp;quot;map-0.2.8_beta3.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resource ==&lt;br /&gt;
The Resource element describe some meta-information of the Map,&lt;br /&gt;
such as who created it, how should the resource file be named and&lt;br /&gt;
what type of information is to be expected.&lt;br /&gt;
&lt;br /&gt;
One part of the Resource details describe who made this map a&lt;br /&gt;
reality. In the Resource element, it is possible to differenciate&lt;br /&gt;
between the person that comissioned the map, the&lt;br /&gt;
commisionner, and the person who executed the request and coded&lt;br /&gt;
it, the author. &lt;br /&gt;
&lt;br /&gt;
Both operations might be carried by the same and only person, in&lt;br /&gt;
this instance both entities are the same and the commissioner&lt;br /&gt;
field should be left blank. The commissioner field should be used&lt;br /&gt;
when the concept of a map and its execution are performed by two&lt;br /&gt;
different persons or entities. It could range from anything from&lt;br /&gt;
&amp;quot;could someone make a map where the feeling of &amp;lt;X&amp;gt; is emphased&amp;quot; to&lt;br /&gt;
coding from a hand-drawn sketch. The commissioner could also be&lt;br /&gt;
implied. Without him/her ever placing an open request, a&lt;br /&gt;
commisioner could be assigned to a map when the author wants to&lt;br /&gt;
express an assumed sharing of the creation of the map. This can be&lt;br /&gt;
the case, for example, when the member of a Clan wrote a map that&lt;br /&gt;
falls in the ideals of the Clan.&lt;br /&gt;
&lt;br /&gt;
Maps can be implicitly grouped together. The category field is&lt;br /&gt;
there for this purpose. Prolific authors and their public will&lt;br /&gt;
appreciate a clear grouping of similar themed maps.&lt;br /&gt;
&lt;br /&gt;
As ever refining one&#039;s work is a very respected quality in the&lt;br /&gt;
Armagetron community, the latest changes need to be properly&lt;br /&gt;
propagated to everybody. The version field allow an author to&lt;br /&gt;
identify each specific instance of his/her work, and also insure that&lt;br /&gt;
a client will receive the exact version used by a server when&lt;br /&gt;
playing on it.&lt;br /&gt;
&lt;br /&gt;
The type specifies that the file holds an Armagetron Advanced&lt;br /&gt;
map. While this is the only type available at the moment, the&lt;br /&gt;
development team is eager to expand this in the furture.&lt;br /&gt;
&lt;br /&gt;
Finally, and most importantly, the name of the &#039;&#039;ouvrage&#039;&#039; being&lt;br /&gt;
presented. &lt;br /&gt;
&lt;br /&gt;
The fields for Resource are:&lt;br /&gt;
;name&lt;br /&gt;
:The name of the map, mandatory.&lt;br /&gt;
;type&lt;br /&gt;
:The only valid type is &amp;quot;aamap&amp;quot;. This field is defaulted &amp;quot;aamap&amp;quot; when absent.&lt;br /&gt;
;version &lt;br /&gt;
:The version of the map described in this particuliar file. This value needs to be modified each time a change is applied to the map to ensure everybody have the proper copy.&lt;br /&gt;
;author&lt;br /&gt;
:The current maintainer of this map, usually the author who produced it. This either should be a user name registered with the central resource repository, or, for lone wolves who don&#039;t want to register, a valid email address encoded in the spambot safe as &amp;quot;unofficial/mailto/&amp;lt;Domain&amp;gt;/&amp;lt;User&amp;gt;&amp;quot;, where &amp;quot;&amp;lt;User&amp;gt;@&amp;lt;Domain&amp;gt;&amp;quot; would be the address.&lt;br /&gt;
:This field is defaulted to &amp;quot;Anonymous&amp;quot; when absent.&lt;br /&gt;
;commisioner&lt;br /&gt;
:The entity who dreamt, requested or inspired this map in any way. This field is optional and has no default value. &lt;br /&gt;
;category&lt;br /&gt;
:How this map should be categorised. This field can have any number of sub categories, each separated by a &amp;quot;/&amp;quot; (a forward slash). An example could be &amp;quot;category/subcategory/subsubcategory&amp;quot;. This field is defaulted to &amp;quot;unsorted&amp;quot; when absent. &lt;br /&gt;
&lt;br /&gt;
Example: The castle map made by philippeqc&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Resource name=&amp;quot;Castle&amp;quot; type=&amp;quot;aamap&amp;quot; version=&amp;quot;1.1&amp;quot; author=&amp;quot;philippeqc&amp;quot; category=&amp;quot;examples&amp;quot;&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/Resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: The StarTron (&amp;quot;5ptstar&amp;quot;) map made by Your_mom (note that while &#039;beta&#039; is more or less correct for the &#039;version&#039; attribute, it should not be in the &#039;category&#039; as it is here)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Resource name=&amp;quot;5ptstar&amp;quot; version=&amp;quot;beta&amp;quot; author=&amp;quot;Your_mom&amp;quot; category=&amp;quot;beta&amp;quot; type=&amp;quot;aamap&amp;quot;&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/Resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: The MBC training map, made by Zorgul&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Resource name=&amp;quot;TrainingDay&amp;quot; version=&amp;quot;1.6&amp;quot; author=&amp;quot;Zorgul&amp;quot; category=&amp;quot;MBC&amp;quot; type=&amp;quot;aamap&amp;quot; commisioner=&amp;quot;Micro Bus City&amp;quot;&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/Resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: The Reverso map, writen by Nemosultra based on a drawing by lucifer, for the Crack Pipe server&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Resource name=&amp;quot;Reverso&amp;quot; version=&amp;quot;1.1-b&amp;quot; author=&amp;quot;Nemosultra&amp;quot; category=&amp;quot;CrackPipe&amp;quot; type=&amp;quot;aamap&amp;quot; commisioner=&amp;quot;lucifer&amp;quot;&amp;gt;&lt;br /&gt;
    ...&lt;br /&gt;
&amp;lt;/Resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To facilitate manipulation of the file over distributed systems,&lt;br /&gt;
the Resource holds explicit information about the naming and&lt;br /&gt;
storing of the file. This information can be used by tools such as&lt;br /&gt;
scripts and resource repositories to manipulate the file. &lt;br /&gt;
&lt;br /&gt;
A resource has a unique filepath determined by these attributes. The resource must be the &#039;&#039;only&#039;&#039; one to ever appear as this filepath and any changes must affect the &#039;version&#039; and the person making the change must place their name in the &#039;author&#039; attribute unless given permission by the original author.&lt;br /&gt;
&lt;br /&gt;
The filepath is formed by the attributes in the following syntax:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Author&amp;gt;/[Category/]&amp;lt;ResourceName&amp;gt;-&amp;lt;VersionNumber&amp;gt;.&amp;lt;ResourceType&amp;gt;.xml&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
This element is the basic holder of the description of the&lt;br /&gt;
Map. From the opening element to the closing one, all the&lt;br /&gt;
information will be used to construct an in-game representation&lt;br /&gt;
for the players to explore and possibly compete in.&lt;br /&gt;
&lt;br /&gt;
The version attribute of the map indicates a specific parsing&lt;br /&gt;
engine version that should be used to express the map in the exact&lt;br /&gt;
manners that are desired by the map creator. &lt;br /&gt;
&lt;br /&gt;
Example: Map element&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    &amp;lt;Map version=&amp;quot;0.2.8&amp;quot;&amp;gt;&lt;br /&gt;
        ...&lt;br /&gt;
    &amp;lt;/Map&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sooner in the file,&lt;br /&gt;
the dtd has already specified a version. The difference between&lt;br /&gt;
both version is one specify the version of the syntax to be use,&lt;br /&gt;
and the other, the version of the rules to be used to interprete&lt;br /&gt;
the syntax.&lt;br /&gt;
&lt;br /&gt;
The dtd controls the syntax, what keywords are valid and in what&lt;br /&gt;
arrangement. The parsing engine has specific rules how to read the&lt;br /&gt;
syntax and create the game elements. It is possible for different&lt;br /&gt;
parsing engines to operate from the same syntax, be it because the syntax&lt;br /&gt;
allows for many interpretations, or because a specific&lt;br /&gt;
interpretation has been found faulty in some case. Because each&lt;br /&gt;
interpretation could lead to very different instantiation, it is&lt;br /&gt;
best for the map designer to specify the one that should be&lt;br /&gt;
used. Even when no alternative interpretation exist, ie: there is&lt;br /&gt;
only one version available, it is best for the map designer to&lt;br /&gt;
specify it. Should a new one be implemented at a later time, the&lt;br /&gt;
map defined would continue to be instanciated properly.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, the only parsing engine version is&lt;br /&gt;
&amp;quot;0.2.8&amp;quot;. Maps using a version that is not understood by the&lt;br /&gt;
parsing engine of a specific client or server will be&lt;br /&gt;
automatically rejected by said application, on the ground that the&lt;br /&gt;
parsing engine doesn&#039;t know how to operate on it.&lt;br /&gt;
&lt;br /&gt;
Even if only one value exists, it is impossible to provide it as a&lt;br /&gt;
default, as there are no assurance that a new interpretation of&lt;br /&gt;
the syntax will not arrive at a future time.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
It is possible for a map designer to indicate specific game&lt;br /&gt;
settings, similar to the ones available through the configuration&lt;br /&gt;
files of the application, to be used with the map. When&lt;br /&gt;
this is not desired, the Settings element can be safely removed&lt;br /&gt;
from the map definition.&lt;br /&gt;
&lt;br /&gt;
Any number of Setting can be defined inside of the Settings&lt;br /&gt;
element. Each Setting defined will overwrite the value previously&lt;br /&gt;
defined in the game. Each new Setting addressing a specific&lt;br /&gt;
configuration item will keep on overwriting previously defined&lt;br /&gt;
values. The Settings items are processed in order, from the top to&lt;br /&gt;
the bottom one.&lt;br /&gt;
&lt;br /&gt;
The Settings should be considered to be global to the World and&lt;br /&gt;
its sub-elements. This has very little relevance at the moment as&lt;br /&gt;
only one World and one Field can exist in the game. It is not&lt;br /&gt;
excluded that future version of the game could support multiple&lt;br /&gt;
elements such as World and Field. Each such elements and sub-elements would&lt;br /&gt;
receive the Settings defined in its parents, but would also be&lt;br /&gt;
able to overwrite parent received Settings for itself and its&lt;br /&gt;
sub-elements. &lt;br /&gt;
&lt;br /&gt;
One such overwriting capacity already exists, in the form of the&lt;br /&gt;
Axes element. This element can and will overwrite the value passed&lt;br /&gt;
by the Setting ARENA_AXES.&lt;br /&gt;
&lt;br /&gt;
At the time of writing, there are no known cases where the order of&lt;br /&gt;
writing Settings should matter. There are no garanties of this being&lt;br /&gt;
the case. Be carefull of the order of the Settings provided.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Settings&amp;gt;&lt;br /&gt;
		&amp;lt;Setting name=&amp;quot;a&amp;quot; value=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
		&amp;lt;Setting name=&amp;quot;b&amp;quot; value=&amp;quot;2&amp;quot;/&amp;gt;&lt;br /&gt;
		&amp;lt;Setting name=&amp;quot;c&amp;quot; value=&amp;quot;3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Settings&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Settings element is inserted in the Map element, before the World element.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;Map ...&amp;gt;&lt;br /&gt;
	&amp;lt;Settings&amp;gt;&lt;br /&gt;
		...&lt;br /&gt;
	&amp;lt;/Settings&amp;gt;&lt;br /&gt;
	&amp;lt;World&amp;gt;&lt;br /&gt;
		...&lt;br /&gt;
	&amp;lt;/World&amp;gt;&lt;br /&gt;
&amp;lt;/Map&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Each individual Setting defines a specific element normally&lt;br /&gt;
configurable throught the config files of the game&lt;br /&gt;
application. For a full list and description of the setting&lt;br /&gt;
available, consult the [[Console Commands]] page. As config items&lt;br /&gt;
are the same as console commands, you will find all the&lt;br /&gt;
information there.&lt;br /&gt;
&lt;br /&gt;
The Setting has two attributes, the name and the value. The name&lt;br /&gt;
field hold the setting name as found in the various configuration&lt;br /&gt;
files. The value field will be assigned to the designated setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Setting name=&amp;quot;CYCLE_BRAKE_REFILL&amp;quot; value=&amp;quot;.1&amp;quot;/&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
will assing .1 to the configuration item CYCLE_BRAKE_REFILL.&lt;br /&gt;
&lt;br /&gt;
No validation is done on any fields by the parsing engine. The&lt;br /&gt;
values are passed directly to the setting engine, where the usual&lt;br /&gt;
validation is performed. Unexisting or misspelled settings names&lt;br /&gt;
will be ignored. Setting with valid names and invalid values have&lt;br /&gt;
an undetermined effect.&lt;br /&gt;
&lt;br /&gt;
The different Settings used have the potential of overwriding&lt;br /&gt;
client or server ones. While this behavior offers great capacity&lt;br /&gt;
to custom behavior for a specific map, users playing locally on&lt;br /&gt;
their machine and server administrator might find it a disruption&lt;br /&gt;
of their craftfully designed settings. Use with care and&lt;br /&gt;
moderation.&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
At this moment, the element possible inside of the World element is&lt;br /&gt;
the Field element. Only one Field can be defined. No parameters&lt;br /&gt;
are available at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;World&amp;gt;&lt;br /&gt;
            ...&lt;br /&gt;
	&amp;lt;/World&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Field ==&lt;br /&gt;
The Field element holds the description required to construct the&lt;br /&gt;
play area. Inside the Field, Axes, Spawn and Wall elements can be&lt;br /&gt;
defined. &lt;br /&gt;
&lt;br /&gt;
The field defines the zone on a 2D plane where the gaming can&lt;br /&gt;
occur. The full support of this definition will be developed under&lt;br /&gt;
Bacchus. In Arthemis, the old philosophy of &amp;quot;the play zone has to&lt;br /&gt;
be bounded by walls&amp;quot; is somewhat preserved. A secondary mechanism&lt;br /&gt;
also exist to prevent the players from escaping the rim. This is a&lt;br /&gt;
bried description of the mechanism used.&lt;br /&gt;
&lt;br /&gt;
While setting all the walls to be used during a round, the engine&lt;br /&gt;
will keep track of the minimal and maximal x&#039;s and y&#039;s values&lt;br /&gt;
encountered through wall coordinates.&lt;br /&gt;
A logical box will be formed, using the coordinate&lt;br /&gt;
(minX, minY), (maxX, minY), (maxX, maxY) and (minX, maxY) as its&lt;br /&gt;
corners.&lt;br /&gt;
&lt;br /&gt;
Example: Logical box around the classical arena.&lt;br /&gt;
The classical arena has the coordinates (0,0), (0,500), (500,500)&lt;br /&gt;
and (500, 0). This means that minX=0, minY=0, maxX=500 and&lt;br /&gt;
maxY=500.&lt;br /&gt;
&lt;br /&gt;
Example: Logical box around a square arena moved by 20 on the x&#039;s.&lt;br /&gt;
The classical arena has the coordinates (20,0), (20,500), (520,500)&lt;br /&gt;
and (520, 0). This means that minX=20, minY=0, maxX=520 and&lt;br /&gt;
maxY=500.&lt;br /&gt;
&lt;br /&gt;
Example: Logical box around a trapazoid arena.&lt;br /&gt;
A trapazoid has a base lenght of 300, a top length of 200 and a&lt;br /&gt;
height of 200 with the following coordinates: (0, 0), (300, 0),&lt;br /&gt;
(250, 200), (50, 200). This means that minX=0, minY=0, maxX=300,&lt;br /&gt;
maxY=200.&lt;br /&gt;
&lt;br /&gt;
Example: Logical box around 2 walls of the classical arena.&lt;br /&gt;
Should the south and west walls of the classical arena be ommited,&lt;br /&gt;
and only the north (from (0,500) to (500,500)) and east one (from&lt;br /&gt;
(500,0) to (500,500)) remain, the logical box is still the same&lt;br /&gt;
around it. This means that minX=0, minY=0, maxX=500 and&lt;br /&gt;
maxY=500.&lt;br /&gt;
&lt;br /&gt;
Example: 2 walls at strange angle&lt;br /&gt;
If two walls, organized at strange angle and not even meeting,&lt;br /&gt;
compose the arena, are described as (200,200) to (600, 400) and&lt;br /&gt;
(350, 350) to (-10, 720). This means that minX=-10, minY=200,&lt;br /&gt;
maxX=600 and maxY=720.&lt;br /&gt;
&lt;br /&gt;
A no-motion logical box will be put at 10 game units outside of the&lt;br /&gt;
logical box. Should a player meet this no-motion zone, she will&lt;br /&gt;
find herself pushing agains a coussin of air. Rubber has undefined&lt;br /&gt;
effect agains this no-motion box.&lt;br /&gt;
&lt;br /&gt;
A second logical box will be put at 20 games units from the first&lt;br /&gt;
logical box. Should any players be outside of this logical box,&lt;br /&gt;
they are automatically killed.&lt;br /&gt;
&lt;br /&gt;
In game terms, should the players not be bounded by a continous&lt;br /&gt;
wall, they are free to roam around it but they will find an&lt;br /&gt;
invisible barrier keeping them from excaping into the infinite.&lt;br /&gt;
&lt;br /&gt;
Should you want to allow your players to roam without&lt;br /&gt;
restrictions, exploring the infinity of the grid, you have to&lt;br /&gt;
specify to use an infinite field.&lt;br /&gt;
&lt;br /&gt;
The Field supports a single parameter, named logicalBox, which&lt;br /&gt;
controls if the logical box should be used to limit roaming on the&lt;br /&gt;
Field. &lt;br /&gt;
;logicalBox&lt;br /&gt;
:When set to true, the motion will be restrained by the logical box, and when set to false, no logical box will be used. This field is optional and default to true.&lt;br /&gt;
&lt;br /&gt;
Example: Logical box bounded Field&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
            &amp;lt;Field&amp;gt;&lt;br /&gt;
                ...&lt;br /&gt;
            &amp;lt;/Field&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Field with its logical box disabled&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
            &amp;lt;Field logicalBox=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
                ...&lt;br /&gt;
            &amp;lt;/Field&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following 2 paragraphs are post map-0.1 and 0.2.8_beta2.&lt;br /&gt;
&lt;br /&gt;
For clarity purposes, the Axes element, if defined, need to be&lt;br /&gt;
defined first. After this, Spawn point, Walls and Zones can be&lt;br /&gt;
defined in any order.&lt;br /&gt;
&lt;br /&gt;
While a Field without any Spawn points is syntaxly valid, and&lt;br /&gt;
the parsing engine doesnt report any error, the effect is&lt;br /&gt;
undetermined. While a Field without any Wall is syntaxly valid,&lt;br /&gt;
and the parsing engine doesn&#039;t report any error, the effect is&lt;br /&gt;
undetermined.&lt;br /&gt;
&lt;br /&gt;
== Axes ==&lt;br /&gt;
The Axes element defines how the cycles will behave on this&lt;br /&gt;
particular Field. The original Armagetron used 4 axes. &lt;br /&gt;
&lt;br /&gt;
The Axes element has 2 fields:&lt;br /&gt;
;number&lt;br /&gt;
: This specifies the number of axes that should be used. If not specified, 4 axes are assumed.&lt;br /&gt;
;normalize&lt;br /&gt;
:When set to true, it specifies that the game should ensure that the direction vectors are scaled to have a size of exactly 1.0. When not specified, the individual axis will be keep at the exact length they are specified. This is covered in section 6. When not specified, it is assumed that normalization is desired.&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;6&amp;quot; normalize=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When used without any other information, it is assumed that equally spaced axes should be generated, starting from (1,0) and going clockwise. The number generated is the value specified by the number attribute.&lt;br /&gt;
&lt;br /&gt;
The Axes element can also be used to describe each direction that can be used, instead of relying on the automatic generation. To do this, Axis elements are used to describe each direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Axis element uses the following fields:&lt;br /&gt;
;xdir&lt;br /&gt;
: This is the size of the displacement along the x&#039;s for this axis.&lt;br /&gt;
;ydir&lt;br /&gt;
: This is the size of the displacement along the y&#039;s for this axis.&lt;br /&gt;
;angle&lt;br /&gt;
: This allows to describe the Axes in degrees.&lt;br /&gt;
;length&lt;br /&gt;
: When the angle is specified, the length can be used to scale the size of the vector described. This value is only used when angle are specified.&lt;br /&gt;
&lt;br /&gt;
If the angle field is found, the length will be queried and used. If the length is absent, a default of 1 is used for the length. If no angle is specified, then both the xdir and ydir need to be specified for the Axis to be valid.&lt;br /&gt;
&lt;br /&gt;
The previous example could be re-written with:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis angle=&amp;quot;45&amp;quot; length=&amp;quot;1.4142&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis angle=&amp;quot;135&amp;quot; length=&amp;quot;1.4142&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis angle=&amp;quot;225&amp;quot; length=&amp;quot;1.4142&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis angle=&amp;quot;335&amp;quot; length=&amp;quot;1.4142&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that even though the length is specified, because the Axes element doesn&#039;t have the normalize=&amp;quot;false&amp;quot;, all the lengths will be scaled back to exactly 1.&lt;br /&gt;
&lt;br /&gt;
The Axes should be specified in clockwise order. The specified axes are stored in the order they appear. When a player want to turn right, it is passed to the next axis on the list, or to the first when turning from the last direction.&lt;br /&gt;
&lt;br /&gt;
You might observe that in Example 5.2, the directions sum up to more than 1.0. For example, the first Axis has a xdir and a ydir of 1. The real length of the described Axis is &lt;br /&gt;
&amp;lt;math&amp;gt;\sqrt{xdir^2+ydir^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
, which is approximately 1.4142. By specifying the normalize=&amp;quot;true&amp;quot;, or using the default behavior, you ensure that they are scaled back to 1.0.&lt;br /&gt;
&lt;br /&gt;
The number of Axis specified should be the same as the number of axes. Any extra axes will be discarded. Any missing Axis will be assumed to be (1,0). &lt;br /&gt;
&lt;br /&gt;
Note: Some old maps will use Point instead of Axis. The Point is deprecated in this context. New maps should use the Axis element.&lt;br /&gt;
&lt;br /&gt;
== Advanced Axes ==&lt;br /&gt;
&lt;br /&gt;
=== Normalization ===&lt;br /&gt;
&lt;br /&gt;
It is often easier to write directions are (2,1) rather than&lt;br /&gt;
(.89442719099991587856 , .44721359549995793928), which is the&lt;br /&gt;
normalized equivalent. The normalization mechanism ensure that&lt;br /&gt;
displacement is constant on all the axes. This has always been the&lt;br /&gt;
behavior of the game. So what is the effect of having non normalized&lt;br /&gt;
Axis? Before anything else, a bit of understanding how the engine of&lt;br /&gt;
Armagetron operates might be required. &lt;br /&gt;
&lt;br /&gt;
You might recall from your physics class that the distance traveled is&lt;br /&gt;
computed from the speed at which you travel multiplied by the time&lt;br /&gt;
during with you traveled ie: distance = speed * time.&lt;br /&gt;
&lt;br /&gt;
Armagetron has at its core a 2D engine. Vehicles move along a 2D&lt;br /&gt;
surface, changing their x and y positions. To find the new position&lt;br /&gt;
of a vehicle, the distance is multiplied by a 2D vector, the&lt;br /&gt;
direction, before being added to the old position. Because the&lt;br /&gt;
direction is a normalized vector, the resulting displacement is of the&lt;br /&gt;
same size than the calculated distance. But if the direction is a&lt;br /&gt;
non-normalized vector, ie: it has a size that is lesser or greater&lt;br /&gt;
than 1, but not equal, then the displacement gets to have a different&lt;br /&gt;
size than the distance.&lt;br /&gt;
&lt;br /&gt;
By setting the Axis to non-normalized values, the map designer can&lt;br /&gt;
modify displacement in the arena. By defining Axis with a vector size&lt;br /&gt;
of 2, see example 6.1.1, all the cycles would behave as if they where&lt;br /&gt;
moving twice as fast. Setting the Axis a length of 0.5, see example&lt;br /&gt;
6.1.2, the opposite effect occurs. Now the cycle move as if their&lt;br /&gt;
speed was halved.&lt;br /&gt;
&lt;br /&gt;
Example: Axes of size 2&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;2&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;2&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-2&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-2&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Axes of size 0.5&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;0.5&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-0.5&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By setting the normalize attribute to false, the designer ensures&lt;br /&gt;
that the game will use the Axis values as is. While this section has&lt;br /&gt;
used Axes that all have the same size, this is not a requirement. The&lt;br /&gt;
next section will explore setting Axis with different sizes.&lt;br /&gt;
This permits affecting the displacement on certain axes.&lt;br /&gt;
&lt;br /&gt;
=== Uneven Axes ===&lt;br /&gt;
Up to now, the Axis have always have the same size. This mean that for&lt;br /&gt;
a given speed, the displacement of a cycle is always the same in every&lt;br /&gt;
direction. But nothing prevents you from defineing it differently. &lt;br /&gt;
&lt;br /&gt;
Imagine an arena shaped as a rectangle. The height, along the y&#039;s,&lt;br /&gt;
would be ten times the size of the length, along the x&#039;s. Normally, with&lt;br /&gt;
the Axis all of the same size, it would take a player ten time as long to&lt;br /&gt;
run from one wall to another when cruising along the height of the&lt;br /&gt;
rectangle. &lt;br /&gt;
&lt;br /&gt;
But you could decide to make motion along the height occur at ten time the&lt;br /&gt;
rate, so it would take a player the same time to cover the height of&lt;br /&gt;
the arena than to cover the length, giving it an &amp;quot;Alice in Wonderland&amp;quot;&lt;br /&gt;
feeling (see example 6.2.1). This feeling could be exaggerated even more&lt;br /&gt;
by making traveling along the longest distance occur in half the time&lt;br /&gt;
that travel along the shortest distance. To do this, you could double&lt;br /&gt;
the size of the Axis set in the previous example (see example&lt;br /&gt;
6.2.2). Now, even though one dimension of the rectangle is 10 times that of the&lt;br /&gt;
other, traveling along this longer dimension occurs at a much higher rate,&lt;br /&gt;
compressing this dimension in the player&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Example: Rectangle of equal travel time&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;10&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-10&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
	&amp;lt;Wall&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Wall&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Rectangle of compressed travel time&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;20&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-20&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
	&amp;lt;Wall&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;1000&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Wall&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current game play is balanced around the fact that normally,&lt;br /&gt;
the displacement factor is of size 1. By increasing this too much, your&lt;br /&gt;
map might quickly become unplayable. While the example present Axis&lt;br /&gt;
size of 10&#039;s and 20&#039;s, it is only for a pedagogical value. If you want&lt;br /&gt;
to create great difference of displacement among different Axis, you&lt;br /&gt;
might find that augmenting Axes size a little bit and raising others&lt;br /&gt;
also could produce a better effect. The following example offers a ratio of&lt;br /&gt;
6 between the displacement on the x&#039;s and y&#039;s, while keeping the faster&lt;br /&gt;
displacement at only 3 times the regular one. This reduce the&lt;br /&gt;
effect of playing at very high speed while having a huge&lt;br /&gt;
difference between directions.&lt;br /&gt;
&lt;br /&gt;
Example: Factor of 6 between displacement, centered around a speed&lt;br /&gt;
of ~1.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-3&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;3&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Factor of 6 between displacement, centered around a speed&lt;br /&gt;
of ~3&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-6&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;6&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the ratio of speed is the same between both examples, the&lt;br /&gt;
later one has speed that might be difficult to control in one&lt;br /&gt;
direction. The first example produce the same difference, but&lt;br /&gt;
present the players with a more balanced alternative.&lt;br /&gt;
&lt;br /&gt;
Up to now, the Axes where always evenly placed around the&lt;br /&gt;
player. Distributing the Axes in a non-equal fashion can allow for&lt;br /&gt;
different kind of game play. If you where to make a parallelogram&lt;br /&gt;
shaped arena, you might want the players to be able to move along the&lt;br /&gt;
walls of the arena. For this, the different Axis would need to be&lt;br /&gt;
properly set. &lt;br /&gt;
&lt;br /&gt;
Example: Parallelogram arena&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0.5&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;-0.5&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
	&amp;lt;Wall&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;50&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
	      &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Wall&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Order of the axes ===&lt;br /&gt;
Turning right is translated to passing to the next axis, and&lt;br /&gt;
turning left to the previous axis. But by changing the order that&lt;br /&gt;
the axes are defined, this behavior can be altered.&lt;br /&gt;
&lt;br /&gt;
Example: 6 Axis in cartesian, in the order 4, 5, 6, 1, 2, 3&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;6&amp;quot; normalize=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;-0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;-0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: 6 Axis in degrees, in the order 4, 5, 6, 1, 2, 3&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;210&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;270&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;330&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;30&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;90&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both define a regular 6 axes. Turning right will make the cycle&lt;br /&gt;
face a direction that is 60 degrees to its right. But by changing&lt;br /&gt;
the order, this can be altered.&lt;br /&gt;
&lt;br /&gt;
Example: 6 Axis in cartesian, in the order 4, 6, 5, 1, 3, 2&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;6&amp;quot; normalize=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;-0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;-0.866025404&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: 6 Axis in degrees, in the order 4, 6, 5, 1, 3, 2&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;210&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;330&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;270&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;30&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;150&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis angle=&amp;quot;90&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now turning right from the first axis, the player will have the&lt;br /&gt;
impression of turning 120 degrees. Turning right again will turn&lt;br /&gt;
the player by -60 degrees. Continuing, the player would experience&lt;br /&gt;
turn of 120, 120 - 60 and 120 degrees, ending in the first&lt;br /&gt;
direction.&lt;br /&gt;
 &lt;br /&gt;
Also, the order of the axes could be totally reversed. This would&lt;br /&gt;
effectively make the left key turn the player to the right, and&lt;br /&gt;
the right key to the left&lt;br /&gt;
&lt;br /&gt;
Example: 4 Axis counter clockwise&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;0&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/Axes&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wall ==&lt;br /&gt;
Walls are those big clunky elements normally associated with the&lt;br /&gt;
rim.&lt;br /&gt;
&lt;br /&gt;
To define a wall, you need to specify all the vertices of all its&lt;br /&gt;
segments. A wall segment will be created from one point to the&lt;br /&gt;
next. &lt;br /&gt;
&lt;br /&gt;
Example: A square Wall of size 200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should notice that for an wall to be closed, you need to loop&lt;br /&gt;
back to the first point. &lt;br /&gt;
&lt;br /&gt;
Any number of walls can be specified inside the field element. A&lt;br /&gt;
Wall need at least 2 Points, but doesn&#039;t have any upper limits.&lt;br /&gt;
&lt;br /&gt;
Walls to not need to be closed. In the arena defined earlier, it&lt;br /&gt;
would be possible to add some obstacle walls. &lt;br /&gt;
&lt;br /&gt;
Example: A 2 points wall, possibly as an obstacle&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;50&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;150&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible to have walls touching, and even crossing. There is&lt;br /&gt;
no difference between segments assembled from many wall elements,&lt;br /&gt;
or from a single one.&lt;br /&gt;
&lt;br /&gt;
While it is possible to leave the play arena unbounded, this&lt;br /&gt;
behavior should be considered undefined and unsupported. It is&lt;br /&gt;
highly recommended that the play area be bounded by a wall or a&lt;br /&gt;
series of walls leaving no holes.&lt;br /&gt;
&lt;br /&gt;
Also, while it it possible to define &amp;quot;holes&amp;quot; , ie&lt;br /&gt;
completely bounded areas inside a bigger area, or &amp;quot;islands&amp;quot;, ie&lt;br /&gt;
independent bounded areas independent of another play area, these&lt;br /&gt;
behaviors are undefined and unsupported.&lt;br /&gt;
&lt;br /&gt;
The Wall element has one attribute, the height. Controlling the&lt;br /&gt;
height affects the rendering height of a wall. A height of 1.0 is&lt;br /&gt;
about the same as the height of the original cycle model. A height&lt;br /&gt;
of 4.0 correspond to the Walls rendered with the lowRim setting on&lt;br /&gt;
the client. When no height is defined, the client defined setting&lt;br /&gt;
of either lowRim or highRim is used. This has the advantage of&lt;br /&gt;
respecting the players choice and often, capacity to render high&lt;br /&gt;
walls. When a height of 0 or less (ie: negative value) is given, an unresonably large value is substitued.&lt;br /&gt;
&lt;br /&gt;
;&#039;&#039;height&#039;&#039;&lt;br /&gt;
: The height used for the rendering of the Wall. Positive value only.&lt;br /&gt;
&lt;br /&gt;
Example : Using the client default height&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;10&amp;quot; y=&amp;quot;10&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example : Controling the height&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Wall height=&amp;quot;2.13&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;10&amp;quot; y=&amp;quot;10&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spawn points ==&lt;br /&gt;
Spawn points are where cycles are first located on the map. At&lt;br /&gt;
game start, the game server will spread the players and AI among&lt;br /&gt;
the different spawn locations described. You should provide&lt;br /&gt;
sufficient spawn location for the number of players you entered to&lt;br /&gt;
play on your map.&lt;br /&gt;
&lt;br /&gt;
Along with the location where the cycles will be placed, you&lt;br /&gt;
need to specify the starting direction of the cycle. This will&lt;br /&gt;
determine the direction that the cycle is facing when it appears.&lt;br /&gt;
&lt;br /&gt;
To specify this, two methods are offered:&lt;br /&gt;
Vector orientation:&lt;br /&gt;
In this method, you specify the direction as a vector, from (0, 0)&lt;br /&gt;
to (xdir, ydir). This will indicate the direction to be face by&lt;br /&gt;
the cycle.&lt;br /&gt;
Angle orientation:&lt;br /&gt;
In this method, you specify the direction as an angle in degrees.&lt;br /&gt;
&lt;br /&gt;
Because Armagetron is a game where motion occurs on certain axes&lt;br /&gt;
only, starting direction should also be done on those axes. The&lt;br /&gt;
game will use the direction described to find the closest matching&lt;br /&gt;
axis. It is the direction of the chosen axis that is assigned to&lt;br /&gt;
an spawned cycle. The direction specified in the map file is only used as a&lt;br /&gt;
recommendation.&lt;br /&gt;
&lt;br /&gt;
However, for team spawns, the settings SPAWN_WINGMEN_SIDE and&lt;br /&gt;
SPAWN_WINGMEN_BACK do respect the map&#039;s spawn directions for determining the&lt;br /&gt;
wingmen&#039;s spawn positions. This can be used to create asymmetrical team spawn formations.&lt;br /&gt;
&lt;br /&gt;
A Spawn has six attributes. Only three or four are needed to&lt;br /&gt;
describe a Spawn. Two of them, x and y, are mandatory.&lt;br /&gt;
x= the x coordinate where the cycle is to be created&lt;br /&gt;
y= the y coordinate where the cycle is to be created&lt;br /&gt;
xdir= the x coordinate of the recommended direction the cycle will face at&lt;br /&gt;
creation.&lt;br /&gt;
ydir= the y coordinate of the recommended direction the cycle will face at&lt;br /&gt;
creation.&lt;br /&gt;
angle= the recommended angle to orient the cycle&lt;br /&gt;
&lt;br /&gt;
If the angle attribute is specified, xdir and ydir are&lt;br /&gt;
ignored. When no angle attribute is specified, both xdir and ydir&lt;br /&gt;
are needed.&lt;br /&gt;
&lt;br /&gt;
Example: Basic Spawn presentation&lt;br /&gt;
       &amp;lt;Spawn x=&amp;quot;-15.5&amp;quot; y=&amp;quot;368.0608&amp;quot; xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;-0.866&amp;quot;/&amp;gt;&lt;br /&gt;
       &amp;lt;Spawn x=&amp;quot;-15.5&amp;quot; y=&amp;quot;368.0608&amp;quot; angle=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only the direction indicated is used. The size of the direction&lt;br /&gt;
described doesn&#039;t influence the start up speed or displacement of a&lt;br /&gt;
cycle.&lt;br /&gt;
&lt;br /&gt;
It is to be noted that specifying a direction of (0,0) is&lt;br /&gt;
undefined. Also, specifying spawn points outside the play area&lt;br /&gt;
that you defined is undefined and unsupported.&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
Zones are interactive areas on the Field. They manifest themself as&lt;br /&gt;
huge circles slowly rotating. The players can interact with the&lt;br /&gt;
Zones by entering or being inside them.&lt;br /&gt;
&lt;br /&gt;
The Zone has an attribute effect which allows 3 values: win, death and&lt;br /&gt;
fortress. Entering a Zone of effect win makes the player the round&lt;br /&gt;
winner. Entering a Zone of effect death automatically kills the&lt;br /&gt;
player. Zones of effect fortress need to be occupied to be&lt;br /&gt;
triggered, and once triggered, they make the team the round winner.&lt;br /&gt;
&lt;br /&gt;
;effect&lt;br /&gt;
:Any of win, death or fortress. When ommited, the value is defaulted to death&lt;br /&gt;
&lt;br /&gt;
Example: Zone syntax&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Zone effect=&amp;quot;death&amp;quot;&amp;gt;&lt;br /&gt;
            ...&lt;br /&gt;
        &amp;lt;/Zone&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zone requires a sub element named ShapeCircle. &lt;br /&gt;
&lt;br /&gt;
The ShapeCircle has 2 attributes, the radius and the growth. The&lt;br /&gt;
radius attribute describe the size of the ShapeCircle and is&lt;br /&gt;
required. The unit used is the same game unit that are used as map&lt;br /&gt;
coordinates. A ShapeCircle with a radius of 10 will extend of 10&lt;br /&gt;
game units in every direction from its center.&lt;br /&gt;
&lt;br /&gt;
The growth describe how the radius of the ShapeCircle changes over&lt;br /&gt;
time. This unit is game units per second from the moment the Zone&lt;br /&gt;
is created, which is the round start.&lt;br /&gt;
&lt;br /&gt;
It is possible to specify a negative growth, in which case the ShapeCircle will&lt;br /&gt;
slowly shrink. Should at any time the radius be of 0 or less, the&lt;br /&gt;
Zone is removed without effect.&lt;br /&gt;
The growth is optional and defaults to 0, which hold the&lt;br /&gt;
ShapeCircle at a constant size during the round.&lt;br /&gt;
&lt;br /&gt;
;radius&lt;br /&gt;
:The initial radius of the circle defining the Zone. This field is mandatory.&lt;br /&gt;
;growth&lt;br /&gt;
:The growth of the circle. The values can be positive, negative or 0. This field is optional and is defaulted to 0.&lt;br /&gt;
&lt;br /&gt;
Example: Zone with CircleShape&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Zone effect=&amp;quot;death&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot; growth=&amp;quot;0.17&amp;quot;&amp;gt;&lt;br /&gt;
                ...&lt;br /&gt;
            &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
        &amp;lt;/Zone&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ShapeCircle requires a Point sub-element which describe the&lt;br /&gt;
center of the ShapeCircle. The syntax of the Point is the same as&lt;br /&gt;
the one used for the Wall.&lt;br /&gt;
&lt;br /&gt;
Example: A non-growing death zone&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Zone effect=&amp;quot;death&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Point x=&amp;quot;120&amp;quot; y=&amp;quot;86&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
        &amp;lt;/Zone&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: A growing fortress zone&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Zone effect=&amp;quot;fortress&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot; growth=&amp;quot;1.09&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Point x=&amp;quot;250&amp;quot; y=&amp;quot;7&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
        &amp;lt;/Zone&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: A shrinking win zone&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Zone effect=&amp;quot;death&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;ShapeCircle radius=&amp;quot;200&amp;quot; growth=&amp;quot;-0.2&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Point x=&amp;quot;440&amp;quot; y=&amp;quot;325&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
        &amp;lt;/Zone&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is possible and valid to place the center of the Zone in a&lt;br /&gt;
location that is not accessible to the players, such as in a&lt;br /&gt;
walled compound or outside of the play area. This behavior might&lt;br /&gt;
change in future version. Consult the appropriate documentation.&lt;br /&gt;
&lt;br /&gt;
Example: A death zone outside the rim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Zone effect=&amp;quot;death&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Point x=&amp;quot;-25&amp;quot; y=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
        &amp;lt;/Zone&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: A death zone partially outside the rim&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Zone effect=&amp;quot;death&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;ShapeCircle radius=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;Point x=&amp;quot;-15&amp;quot; y=&amp;quot;100&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;/ShapeCircle&amp;gt;&lt;br /&gt;
        &amp;lt;/Zone&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;200&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;200&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: It is important to note that while Zones are introduced in&lt;br /&gt;
Arthemis, a more complete implementation will follow in&lt;br /&gt;
Bacchus. Curious minds consulting the documentation presenting the&lt;br /&gt;
Bacchus implementation of Zones will notice that fortress isn&#039;t an&lt;br /&gt;
effect, but rather a trigger type. The Arthemis implementation of&lt;br /&gt;
Zones falsely uses it as an effect instead of exposing a trigger&lt;br /&gt;
mechanism. Map designers are to be warned this will no longer be&lt;br /&gt;
possible in maps defined for Bacchus.&lt;br /&gt;
&lt;br /&gt;
=== Fortress Zone ===&lt;br /&gt;
The fortress Zone is particuliar because it uses a scoring system&lt;br /&gt;
to determine if and when the Zone is triggered. The score is&lt;br /&gt;
affected by the time passed in it by attackers and defenders.&lt;br /&gt;
&lt;br /&gt;
At start time, the score is set to 0.0. While the score can move&lt;br /&gt;
freely, 2 restrictions are always applied. First, the score can&lt;br /&gt;
never drop below 0.0. Second, if the score reaches or exceed 1.0,&lt;br /&gt;
the Zone is triggered.&lt;br /&gt;
&lt;br /&gt;
Each single adversary in the Zone add to the score for their time&lt;br /&gt;
passed in it. Each single defender in the Zone remove to the score&lt;br /&gt;
for their time passed in it. Also, the score always decays. Each&lt;br /&gt;
of these aspect is controlled by a different setting,&lt;br /&gt;
CONQUEST_RATE, DEFEND_RATE and CONQUEST_DECAY_RATE. They all&lt;br /&gt;
express a rate in points per seconds.&lt;br /&gt;
&lt;br /&gt;
;CONQUEST_RATE&lt;br /&gt;
: Any single attacking player in the Zone add points to the score at this rate. &lt;br /&gt;
;DEFEND_RATE&lt;br /&gt;
: Any single defending player in the Zone removes points to the score at this rate. &lt;br /&gt;
;CONQUEST_DECAY_RATE&lt;br /&gt;
: The score of a Zone decays at this rate, irrelevantly of the numbers of attackers and defenders in the Zone. &lt;br /&gt;
&lt;br /&gt;
These 3 settings are global for all the Zones on a map.&lt;br /&gt;
&lt;br /&gt;
Example: Configuring Fortress from the config file&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CONQUEST_RATE 0.5&lt;br /&gt;
DEFEND_RATE 0.3&lt;br /&gt;
CONQUEST_DECAY_RATE 0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: Configuring Fortress from the settings in the map&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;lt;Settings&amp;gt;&lt;br /&gt;
            &amp;lt;Setting name=&amp;quot;CONQUEST_RATE&amp;quot; value=&amp;quot;0.5&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Setting name=&amp;quot;DEFEND_RATE&amp;quot; value=&amp;quot;0.3&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Setting name=&amp;quot;CONQUEST_DECAY_RATE&amp;quot; value=&amp;quot;0.1&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;/Settings&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appendices ==&lt;br /&gt;
&lt;br /&gt;
=== Map writing best practice ===&lt;br /&gt;
&lt;br /&gt;
==== Comment your work ====&lt;br /&gt;
&lt;br /&gt;
You should always comment the various parts of your work. Doing so improve maintainability. Something that is obvious during the creation of a particular map often becomes very cryptic after a few weeks. A good comment allow you to quickly grasp the meaning of what is described.&lt;br /&gt;
&lt;br /&gt;
A comment in xml starts with &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;!--&amp;lt;/nowiki&amp;gt;&amp;quot; (without the quotes) and ends with &amp;quot;&amp;lt;nowiki&amp;gt;--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot;. Comments can span multiple lines. If your editor doesn&#039;t highlight the commented part, be careful not to exclude a part of your map by mistake.&lt;br /&gt;
&lt;br /&gt;
==== Arena size ====&lt;br /&gt;
&lt;br /&gt;
The original map is of size 500 by 500. Many servers have setting&lt;br /&gt;
that are oriented toward this size, and players are used to battle&lt;br /&gt;
in such an environment. &lt;br /&gt;
&lt;br /&gt;
A map that is significantly larger or smaller will require the&lt;br /&gt;
server admin to affect the scale facter to be used with the map to&lt;br /&gt;
preserve the gaming experience tailorder to the server. &lt;br /&gt;
&lt;br /&gt;
Also, arenas with many divisions or made of many interconnecting&lt;br /&gt;
rooms might find the efficace play space shrunk. Giving them a bit&lt;br /&gt;
more surface might help balance this. &lt;br /&gt;
&lt;br /&gt;
For example, if rooms are organised in a 3 by 4 pattern, with&lt;br /&gt;
corridors connecting them, many of the space between the rooms is&lt;br /&gt;
lost. The map designer might try to have a total&lt;br /&gt;
surface of for all the rooms that is of 250,000 square game units&lt;br /&gt;
(the same surface than a 500 by 500 room). He might feel that&lt;br /&gt;
ignoring the surface of the corridors compensate for the large&lt;br /&gt;
amount of walls reducing the motion.&lt;br /&gt;
&lt;br /&gt;
On the other hand, one could easily imagine a&lt;br /&gt;
extremely large maze. In this instance, the true factor would be&lt;br /&gt;
the corridor width rather than the total size of the play area.&lt;br /&gt;
&lt;br /&gt;
There are no hard rules of any sort about the size of an&lt;br /&gt;
arena. Experiment and adjust to produce the effect desired, and&lt;br /&gt;
the players will most probably appreciate your efforts.&lt;br /&gt;
&lt;br /&gt;
==== Don&#039;t overload attributes ====&lt;br /&gt;
&lt;br /&gt;
Certain elements of the map have attributes that are exclusive. For&lt;br /&gt;
example, in the Axis element, when the attribute angle is defined, the&lt;br /&gt;
xdir and ydir attribute are never queried.&lt;br /&gt;
&lt;br /&gt;
While the engine ignore the exceeding data, this practice has the following drawbacks:&lt;br /&gt;
&lt;br /&gt;
* File size: The exceeding information is never used, but need to be transmitted as part of the file, and stored.&lt;br /&gt;
* Readability: Exceeding information complicate the reading of a map by humans. &lt;br /&gt;
* Maintenance: Maintenance of the map is not much more complex. If the author is minimalist, he/she risks updating the part of information that is ignored. Extremely good knowledge of the working of the parser is required to avoid this pitfall, and the change is only valid if the rule of precedences aren&#039;t updated. Specifying only one set of information avoid this problem. Also, if both sets of information are updated, then the task for the author is double, and so are the risks for error.&lt;br /&gt;
&lt;br /&gt;
=== Resource Filename Convention ===&lt;br /&gt;
&lt;br /&gt;
Resources are external content that makes the game interesting. Textures, sounds, models and maps are all resources for Armagetron Advanced. While at the time of writing of this tutorial, only maps are supported as true resources, soon support for the other types will be added. Also, while this section incorporated in the &#039;&#039;Maps&#039;&#039; tutorial, it might be moved as an independent document, and the standard described might be updated in a near future.&lt;br /&gt;
&lt;br /&gt;
For ease of administration, and to avoid conflicting versions all resources for Armagetron Advanced should adhere to the following naming convention:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;AuthorName&amp;gt;/[SubDirectory/]&amp;lt;ResourceName&amp;gt;-&amp;lt;VersionNumber&amp;gt;.&amp;lt;Extension&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;AuthorName&lt;br /&gt;
: The name of the person who currently maintains the resource; it needs to match the author attribute of the Resource element described above and either be a forum nickname on forums.armagetronad.net, a user name registered at the central resource repository, or an email address encoded as &amp;lt;code&amp;gt;unofficial/mailto/&amp;lt;Domain&amp;gt;@&amp;lt;User&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
: Alternatively, the author can forgo his or her name and instead opt for a group-name. The group-name should be used when the author want to indicate that a set of resources are associate with a group. Instances of this could be when the resources are for a clan, a community, or a set of servers.&lt;br /&gt;
&lt;br /&gt;
;SubDirectory&lt;br /&gt;
: Prolific authors and those are free to set up any number of sub directories to help them organize and possibly categorize their resources. The Armagetron Advanced team recommends that you to categorize resources by topics (ie: all the resources required for a particular movie-pack set in the same sub directory) over other categorization, such as categorization by type (ie: all the floor tiles set in the same sub directory). Any number of sub directory levels should be supported. This is not a mandatory item.&lt;br /&gt;
&lt;br /&gt;
;ResourceName&lt;br /&gt;
: The actual name of the resource. This should be descriptive, and somewhat unique to facilitate identification of the described resource. The advantage of specifying a somewhat unique name here is that should the resource be accidentally moved out of its folder, it is still possible to quickly and easily identify it. A special note for maps: the &#039;&#039;ResourceName&#039;&#039; should be the same as the name attribute of the Map element defined in the xml file.&lt;br /&gt;
&lt;br /&gt;
;VersionNumber&lt;br /&gt;
: This part should be used by the author to identify which version of the resource is described. During its life, a resource can receive many modifications and improvements. To find new resources, Armagetron Advanced relys solely on this part to be updated. Should a resource be updated and the old name kept, it would cause problems between different clients. Clients still having the old resource would not get the modifications, as they would expect the content to&lt;br /&gt;
be the same, and only clients that would not have a local copy of file would get the latest version. The actual format to be used for the &#039;&#039;VersionNumber&#039;&#039; is left to the choice of the author. While the Armagetron Advanced team recommends a &amp;lt;code&amp;gt;VERSION.MAJOR.MINOR&amp;lt;/code&amp;gt; dot notation similar to those used for software versions, any other notation can be&lt;br /&gt;
used, such as a simple numeral: &amp;lt;code&amp;gt;GlowStick-1.png, GlowStick-2.png, ...&amp;lt;/code&amp;gt;. Keep in mind that it should be obvious to other as to which is the most up to date version of the resource. A special note for maps: the &#039;&#039;VersionNumber&#039;&#039; should be the same as the version attribute of the Map element defined in the xml file.&lt;br /&gt;
&lt;br /&gt;
;Extension&lt;br /&gt;
: This is the regular type of extension. While Armagetron Advanced doesn&#039;t verify that the extension describe the right type of content, it is favorable for other users that you set it to the appropriate type, and thus facilitate the usage of your resource.&lt;br /&gt;
&lt;br /&gt;
A few examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
philippeqc/Firewall-0.3.2.png&lt;br /&gt;
philippeqc/castle-6.aamap.xml&lt;br /&gt;
TigersNetwork/CougarMoviepack/cougar-3.1.aamap.xml&lt;br /&gt;
TigersNetwork/CougarMoviepack/PawTrace-floor-2.png&lt;br /&gt;
AngelOfMercy-Clan/OfficialCycleMode-2.1.7.ace&lt;br /&gt;
AngelOfMercy-Clan/trainingMap-6.aamap.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource repository ===&lt;br /&gt;
&lt;br /&gt;
When a player doesn&#039;t have the map being used on a server, their game will&lt;br /&gt;
automatically download it from the resource repository. To add your completed&lt;br /&gt;
maps to the official resource repository, go to:&lt;br /&gt;
	[[Resource repository]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
==== Parallelogram arena ====&lt;br /&gt;
&lt;br /&gt;
[[Image:Parallelogram-1.0.png|right|thumbnail|Parallelogram]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; standalone=&amp;quot;no&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE Resource SYSTEM &amp;quot;map-0.2.8_beta3.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Resource type=&amp;quot;aamap&amp;quot; name=&amp;quot;Parallelogram&amp;quot; version=&amp;quot;1.0&amp;quot; author=&amp;quot;Philippe Villeneuve&amp;quot; category=&amp;quot;example&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Map version=&amp;quot;0.2.8&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;World&amp;gt;&lt;br /&gt;
&amp;lt;!-- A variation on the classic arena --&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;4&amp;quot; normalize=&amp;quot;false&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-0.2&amp;quot; ydir=&amp;quot;-1&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
            &amp;lt;Axis xdir=&amp;quot;0.2&amp;quot; ydir=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/Axes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;265&amp;quot; y=&amp;quot;50&amp;quot; xdir=&amp;quot;0.2&amp;quot; ydir=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;335&amp;quot; y=&amp;quot;450&amp;quot; xdir=&amp;quot;-0.2&amp;quot; ydir=&amp;quot;-1&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;99&amp;quot; y=&amp;quot;245&amp;quot; xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;501&amp;quot; y=&amp;quot;255&amp;quot; xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;-0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;325&amp;quot; y=&amp;quot;100&amp;quot; xdir=&amp;quot;0.2&amp;quot; ydir=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;275&amp;quot; y=&amp;quot;400&amp;quot; xdir=&amp;quot;-0.2&amp;quot; ydir=&amp;quot;-1&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;139&amp;quot; y=&amp;quot;195&amp;quot; xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;461&amp;quot; y=&amp;quot;305&amp;quot; xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;-0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;225&amp;quot; y=&amp;quot;100&amp;quot; xdir=&amp;quot;0.2&amp;quot; ydir=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;375&amp;quot; y=&amp;quot;400&amp;quot; xdir=&amp;quot;-0.2&amp;quot; ydir=&amp;quot;-1&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;159&amp;quot; y=&amp;quot;295&amp;quot; xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;Spawn x=&amp;quot;441&amp;quot; y=&amp;quot;205&amp;quot; xdir=&amp;quot;-1&amp;quot; ydir=&amp;quot;-0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;500&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;600&amp;quot; y=&amp;quot;500&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;100&amp;quot; y=&amp;quot;500&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
&amp;lt;/World&amp;gt;&lt;br /&gt;
&amp;lt;/Map&amp;gt;&lt;br /&gt;
&amp;lt;/Resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== HexaTRON ====&lt;br /&gt;
&lt;br /&gt;
[[Image:HexaTRON-0.2.png|right|thumbnail|HexaTRON]]&lt;br /&gt;
&lt;br /&gt;
The HexaTRON map has been developed by Luke-Jr for his HexaTRON&lt;br /&gt;
mod on the code. It has a hexagonal flower and uses 6&lt;br /&gt;
directions. Please note that this is version 0.2 of the map, and&lt;br /&gt;
that many newer version have been published.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; standalone=&amp;quot;no&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;!DOCTYPE Resource SYSTEM &amp;quot;map-0.2.8_beta3.dtd&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Resource name=&amp;quot;HexaTRON&amp;quot; version=&amp;quot;0.2&amp;quot; author=&amp;quot;Luke-Jr&amp;quot; category=&amp;quot;HexaTRON&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Map version=&amp;quot;0.2.8&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;World&amp;gt;&lt;br /&gt;
    &amp;lt;Field&amp;gt;&lt;br /&gt;
&amp;lt;!-- This is the Hexa map put in XML. This should work out of the&lt;br /&gt;
box, ie: without changes to the aa engine code beside a flashy new&lt;br /&gt;
parser. Errors might have been introduced during the conversion to&lt;br /&gt;
XML by philippeqc, for your debugging amusement --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;Axes number=&amp;quot;6&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Spawn x=&amp;quot;99.5&amp;quot; y=&amp;quot;73.612159&amp;quot; xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;0.866&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Spawn x=&amp;quot;-15.5&amp;quot; y=&amp;quot;368.0608&amp;quot; xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;-0.866&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Spawn x=&amp;quot;198.333333&amp;quot; y=&amp;quot;196.29909&amp;quot; xdir=&amp;quot;-1.0&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Spawn x=&amp;quot;-114.333333&amp;quot; y=&amp;quot;245.37387&amp;quot; xdir=&amp;quot;1&amp;quot; ydir=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Spawn x=&amp;quot;141.666666&amp;quot; y=&amp;quot;343.52341&amp;quot; xdir=&amp;quot;-0.5&amp;quot; ydir=&amp;quot;-0.866&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Spawn x=&amp;quot;-57.666666&amp;quot; y=&amp;quot;98.149545&amp;quot; xdir=&amp;quot;0.5&amp;quot; ydir=&amp;quot;0.866&amp;quot;/&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;85&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;127.5&amp;quot; y=&amp;quot;73.612159&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;212.5&amp;quot; y=&amp;quot;73.612159&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;255&amp;quot; y=&amp;quot;147.22432&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;212.5&amp;quot; y=&amp;quot;220.83648&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;255&amp;quot; y=&amp;quot;294.44864&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;212.5&amp;quot; y=&amp;quot;368.0608&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;127.5&amp;quot; y=&amp;quot;368.0608&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;85&amp;quot; y=&amp;quot;441.67296&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;441.67296&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-43.5&amp;quot; y=&amp;quot;368.0608&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-128.5&amp;quot; y=&amp;quot;368.0608&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-170&amp;quot; y=&amp;quot;294.44864&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-128.5&amp;quot; y=&amp;quot;220.83648&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-170&amp;quot; y=&amp;quot;147.22432&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-128.5&amp;quot; y=&amp;quot;73.612159&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-43.5&amp;quot; y=&amp;quot;73.612159&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;0&amp;quot; y=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;127.5&amp;quot; y=&amp;quot;73.612159&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;113.333333&amp;quot; y=&amp;quot;98.149545&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;212.5&amp;quot; y=&amp;quot;220.83648&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;184.166666&amp;quot; y=&amp;quot;220.83648&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;127.5&amp;quot; y=&amp;quot;368.0608&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;113.333333&amp;quot; y=&amp;quot;343.52341&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-43.5&amp;quot; y=&amp;quot;368.0608&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-29.666666&amp;quot; y=&amp;quot;343.52341&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-128.5&amp;quot; y=&amp;quot;220.83648&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-100.833333&amp;quot; y=&amp;quot;220.83648&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
        &amp;lt;Wall&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-43.5&amp;quot; y=&amp;quot;73.612159&amp;quot; /&amp;gt;&lt;br /&gt;
            &amp;lt;Point x=&amp;quot;-29.666666&amp;quot; y=&amp;quot;98.149545&amp;quot; /&amp;gt;&lt;br /&gt;
        &amp;lt;/Wall&amp;gt;&lt;br /&gt;
    &amp;lt;/Field&amp;gt;&lt;br /&gt;
&amp;lt;/World&amp;gt;&lt;br /&gt;
&amp;lt;/Map&amp;gt;&lt;br /&gt;
&amp;lt;/Resource&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== About the &amp;quot;undefined and unsupported&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
Many possible combinations are marked as &#039;&#039;undefined and unsupported&#039;&#039;. While it may be possible to do them now, and even amusing to do it, they are strongly discouraged. Later version of the World format will most probably conflict with those behaviors. This will make such behaviors difficult to preserve, if possible at all. For this reasons, it has been decided that &#039;&#039;&#039;no&#039;&#039;&#039; effort would be put to maintain them. Use them if you want, but do not come complaining if and when they stop working.&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Custom_Camera&amp;diff=52511</id>
		<title>Custom Camera</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Custom_Camera&amp;diff=52511"/>
		<updated>2016-07-06T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;Vov: updated mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The custom camera, unlike the smart camera, does not swing widely around when you turn, and it stays at a fixed pitch, rise, and back.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
There are several settings that affect your custom_camera:&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;&amp;quot;&lt;br /&gt;
! Setting&lt;br /&gt;
! Documentation&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK || How much the camera is moved back&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE || The height of the camera above the cycle&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_BACK_FROMSPEED || How much the camera is moved back for every m/s speed&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_RISE_FROMSPEED || The height of the camera above the cycle for every m/s speed&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_PITCH || Inclination of the camera&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_ZOOM || How much the camera zooms in your cycle at the beginning of the round (to show the team&#039;s formation)&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED || Speed the custom camera turns with&lt;br /&gt;
|-&lt;br /&gt;
| CAMERA_CUSTOM_TURN_SPEED_180 || Factor to the turn speed after a quick reversal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To make these settings permanent put them in a file called autoexec.cfg in your user config/ directory. This file is loaded when you start Armagetron Advanced. If you modify the settings through the [[console]] they &#039;&#039;will not&#039;&#039; be saved after you quit. Putting them in autoexec.cfg insures they will not be wrote over when you upgrade to a new version.&lt;br /&gt;
&lt;br /&gt;
NOTE: It is easier to find a suitable setting by using the console though, so you don&#039;t have to keep logging in and out.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Please add any good combinations that you find!&lt;br /&gt;
[[Image:screenshot_54.png|right|thumbnail]]&lt;br /&gt;
=== Default settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 30&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 20&amp;lt;/code&amp;gt;&lt;br /&gt;
[[Image:Musiks&#039;_Armagetron_Custom_Camera.png|right|thumbnail]]&lt;br /&gt;
=== Musiks&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 6&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.58&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 4 &amp;lt;/code&amp;gt;&lt;br /&gt;
Love it for sumo. Good all around.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_53.png|right|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
=== nemostultae&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 20&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 20&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 40&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_BACK 20&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_RISE 20&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_BACK_FROMSPEED 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_RISE_FROMSPEED 0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_PITCH -1&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_48.png|right|thumbnail]]&lt;br /&gt;
=== TiTnAsS&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 3.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 2&amp;lt;/code&amp;gt;&lt;br /&gt;
Good for up close mazing and tunneling..&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_32.png|right|thumbnail]]&lt;br /&gt;
=== /dev/null&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 6.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:screenshot_50.png|right|thumbnail]]&lt;br /&gt;
=== Lucifer&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;SMART_ASS_CAM 1&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Jonathan&#039;s_custom_cam.png|right|thumbnail]]&lt;br /&gt;
=== Jonathan&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 40&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.75&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 30&amp;lt;/code&amp;gt;&lt;br /&gt;
Gives a good overview, especially when it&#039;s [[Lag|laggy]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:right&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Lacks-Custom-Cam.png|right|thumbnail]]&lt;br /&gt;
=== Lackadaisical&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 17&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 13&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.7&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 20&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 2 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_ANGULAR_VELOCITY 30&amp;lt;/code&amp;gt;&lt;br /&gt;
=== Your_mom&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK    15  &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE    10  &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0  &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH   -.7 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM    .3  &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED     40  &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 2   &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_MODE 3 &amp;lt;/code&amp;gt;&lt;br /&gt;
=== The Interigator&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 13 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 9 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -.5 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM .4 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 42 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 2 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_MODE 3 &amp;lt;/code&amp;gt;&lt;br /&gt;
=== G5&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 5  &amp;lt;/code&amp;gt;      &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE -1 &amp;lt;/code&amp;gt;       &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0.25 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0.5 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.7 &amp;lt;/code&amp;gt;     &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM -0.25 &amp;lt;/code&amp;gt;     &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 10 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 2 &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Jericho&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;START_FOV_1 97 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 16 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 13.3 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0.1 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0.1 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.65 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 5 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 4.4 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_ANGULAR_VELOCITY 30 &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slashy&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 25  &amp;lt;/code&amp;gt;      &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 22 &amp;lt;/code&amp;gt;       &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.8 &amp;lt;/code&amp;gt;     &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM 0 &amp;lt;/code&amp;gt;     &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 50 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 2 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_BACK 25 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_RISE 22 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_BACK_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_RISE_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_PITCH -0.8 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;zone_height 0.25 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;zone_alpha 0.75 &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Cheese&#039;s settings ===&lt;br /&gt;
&lt;br /&gt;
This camera is good for everything. It works great with Sumo and Fort!&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back_fromspeed 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise_fromspeed 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_back 9.5 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_rise 9.5 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;camera_custom_pitch -0.62 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;start_fov_1 120 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;zone_height 2 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;zone_alpha 0.3 &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Spin&#039;s Settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 6  &amp;lt;/code&amp;gt;      &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 4 &amp;lt;/code&amp;gt;       &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0.5 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0.4 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -.58 &amp;lt;/code&amp;gt;     &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_ZOOM 0 &amp;lt;/code&amp;gt;     &lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 4 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 4 &amp;lt;/code&amp;gt;&lt;br /&gt;
=== iRock&#039;s Settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 15 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 12 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -.58 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ZONE_HEIGHT 5 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ZONE_ALPHA 0.1 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0 &amp;lt;/code&amp;gt;&lt;br /&gt;
=== Z3n&#039;s settings ===&lt;br /&gt;
Works very well for sumo, and lets you view most of the zone at once.&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 10&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -3&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 30&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== mkay&#039;s settings ===&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 23&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 25&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 6&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;START_FOV_1 95&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ZONE_SEG_LENGTH .5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ZONE_ALPHA .15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ZONE_SEGMENTS 11&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syre&#039;s settings ===&lt;br /&gt;
Primary: &lt;br /&gt;
* &amp;lt;code&amp;gt;start_fov_1 80&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Camera_custom_turn_speed 50000&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Camera_custom_back 6&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Camera_custom_rise 4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Camera_custom_rise_fromspeed .4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Camera_custom_back_fromspeed .5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Camera_custom_pitch -0.63&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fadeout_name_delay 1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;zone_height .1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== vov&#039;s settings ===&lt;br /&gt;
This one has the cycle always at the center of the screen, so that you can look at other stuff around you.&lt;br /&gt;
(42° view angle, (5 + 0.66*speed) distance)&lt;br /&gt;
* &amp;lt;code&amp;gt;START_FOV_1 112&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE 3.34482&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_RISE_FROMSPEED 0.441517&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK 3.71647&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_BACK_FROMSPEED 0.490574&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_PITCH -0.9&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED 5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_CUSTOM_TURN_SPEED_180 4.4&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;CAMERA_GLANCE_ANGULAR_VELOCITY 15.708&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Camera]]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52495</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52495"/>
		<updated>2016-07-02T09:08:37Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Players who want to play but have no team yet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
==Players who want to play but have no team yet==&lt;br /&gt;
&lt;br /&gt;
Feel free to add yourself to the following list:&lt;br /&gt;
&lt;br /&gt;
Monkey, nara, okra, nin, goy, sinewav, tRonPaul, modis, hoax, KGS GCoban 3, puma, JamezFlamez, Nate, vov, ...&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset&lt;br /&gt;
&lt;br /&gt;
{{LadleTeamExternal|Sparks and friends|Monkey, nara|Monkey@forums, nara@forums| okra, nin, goy, sinewav, OPEN TEAM ... |http://sparksclan.proboards.com}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&amp;lt;!--*All games are best of 3 matches (the first team to win 2 matches advances to the next round).--&amp;gt;&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
* Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]]&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle107Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle107Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt; &lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|vps.vertrex.org|4555|Chicago, US|[http://vertrex.org Alpha Project]}}&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Super Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to op team leaders as needed during a ladle and can setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL Vogue@forums 16&lt;br /&gt;
USER_LEVEL gawdzilla@forums 16&lt;br /&gt;
USER_LEVEL Kijutsu@forums 16&lt;br /&gt;
USER_LEVEL Lizmatic@forums 16&lt;br /&gt;
USER_LEVEL vein@forums 16&lt;br /&gt;
USER_LEVEL algid@forums 16&lt;br /&gt;
BAN_IP 82.73.26.5 10000 Ladle Infraction&lt;br /&gt;
BAN_IP 92.65.113.253 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle106Bracket&amp;diff=52476</id>
		<title>Template:Ladle106Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle106Bracket&amp;diff=52476"/>
		<updated>2016-06-05T20:27:22Z</updated>

		<summary type="html">&lt;p&gt;Vov: \o/ ggs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DoubleElimLadleBracket4 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=EU (Gene GER)&lt;br /&gt;
| RD1-team01= WTF&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02= ~bye~1&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=NA (Kyle NYC)&lt;br /&gt;
| RD1-team03= &#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score03= &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team04= Sparks and friends&lt;br /&gt;
| RD1-score04= 0&lt;br /&gt;
&lt;br /&gt;
| RD2-server01=EU (Gene GER)&lt;br /&gt;
| RD2-team01= WTF&lt;br /&gt;
| RD2-score01=1&lt;br /&gt;
| RD2-team02= &#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=NA (Kyle NYC)&lt;br /&gt;
| RDL2-team01= -&lt;br /&gt;
| RDL2-score01=&lt;br /&gt;
| RDL2-team02= Sparks and Friends&lt;br /&gt;
| RDL2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=NA (Kyle NYC)&lt;br /&gt;
| RDL3-team01= &#039;&#039;&#039;WTF&#039;&#039;&#039;&lt;br /&gt;
| RDL3-score01= &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL3-team02= Sparks and Friends&lt;br /&gt;
| RDL3-score02= 0&lt;br /&gt;
&lt;br /&gt;
| RD4-server01=EU (Gene GER)&lt;br /&gt;
| RD4-team01= m&amp;amp;m&lt;br /&gt;
| RD4-score01=0&lt;br /&gt;
| RD4-team02= &#039;&#039;&#039;WTF&#039;&#039;&#039;&lt;br /&gt;
| RD4-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle106Bracket&amp;diff=52470</id>
		<title>Template:Ladle106Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle106Bracket&amp;diff=52470"/>
		<updated>2016-06-05T16:27:30Z</updated>

		<summary type="html">&lt;p&gt;Vov: http://crazy-tronners.com/kyle/random/rand160605122351.txt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DoubleElimLadleBracket4 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=EU (Gene GER)&lt;br /&gt;
| RD1-team01= WTF&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02= ~bye~1&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=NA (Kyle NYC)&lt;br /&gt;
| RD1-team03= m&amp;amp;m&lt;br /&gt;
| RD1-score03=&lt;br /&gt;
| RD1-team04= Sparks and friends&lt;br /&gt;
| RD1-score04=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01=EU (Gene GER)&lt;br /&gt;
| RD2-team01= WTF&lt;br /&gt;
| RD2-score01=&lt;br /&gt;
| RD2-team02=&lt;br /&gt;
| RD2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=NA (Kyle NYC)&lt;br /&gt;
| RDL2-team01= -&lt;br /&gt;
| RDL2-score01=&lt;br /&gt;
| RDL2-team02= -&lt;br /&gt;
| RDL2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=NA (Kyle NYC)&lt;br /&gt;
| RDL3-team01=&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01=EU (Gene GER)&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52467</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52467"/>
		<updated>2016-06-04T23:46:43Z</updated>

		<summary type="html">&lt;p&gt;Vov: cleared brackets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset &lt;br /&gt;
&lt;br /&gt;
{{LadleTeamExternal|m&amp;amp;m|koala, mister|koala@forums, misterplayer@forums| appleseed, vein, algid, krikio, eber, Hoax, Jofish, ssumday|http://i4.mirror.co.uk/incoming/article6969682.ece/ALTERNATES/s615/Russian-dating9.jpg}}&lt;br /&gt;
{{LadleTeamExternal|Crazy Tronners Open Team| Plee, Pike|Plee@ct/jedi, pike@ct/senior|Drag, Safari, DaWg (pm Plee on the forums if you want in)|https://crazy-tronners.com/portal.php}}&lt;br /&gt;
{{LadleTeamExternal|WTF|Nate, Andrei|TheNate@forums, abcd@forums| vov, karas, gazelle(or nah?)|http://the-wtf.net}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LadleTeamExternal|Sparks and friends|sinewav, nara|sinewav@forums, nara@forums| Monkey, Word, blackstar, sw1ss OPEN TEAM ... |http://sparksclan.proboards.com}}&lt;br /&gt;
{{LadleTeamExternal|m&amp;amp;m|koala, mister|koala@forums, misterplayer@forums| appleseed, vein, algid, krikio, eber, Hoax, wolf, ssumday|https://pbs.twimg.com/media/B0-MiHzCMAADysA.png:large}}&lt;br /&gt;
{{LadleTeamExternal|WTF|Nate, Andrei|TheNate@forums, abcd@forums| vov, potter|http://the-wtf.net}}&lt;br /&gt;
GO NARA!!!!!!&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&amp;lt;!--*All games are best of 3 matches (the first team to win 2 matches advances to the next round).--&amp;gt;&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
* Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]]&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle106Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle106Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt; &lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|vps.vertrex.org|4555|Chicago, US|[http://vertrex.org Alpha Project]}}&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Super Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to op team leaders as needed during a ladle and can setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL Vogue@forums 16&lt;br /&gt;
USER_LEVEL gawdzilla@forums 16&lt;br /&gt;
USER_LEVEL Kijutsu@forums 16&lt;br /&gt;
USER_LEVEL Lizmatic@forums 16&lt;br /&gt;
USER_LEVEL vein@forums 16&lt;br /&gt;
USER_LEVEL algid@forums 16&lt;br /&gt;
BAN_IP 82.73.26.5 10000 Ladle Infraction&lt;br /&gt;
BAN_IP 92.65.113.253 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle106Bracket&amp;diff=52466</id>
		<title>Template:Ladle106Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle106Bracket&amp;diff=52466"/>
		<updated>2016-06-04T23:45:25Z</updated>

		<summary type="html">&lt;p&gt;Vov: took servers from L105 and just swapped them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DoubleElimLadleBracket4 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=EU (Kyle GER)&lt;br /&gt;
| RD1-team01=&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=NA (Gene NYC)&lt;br /&gt;
| RD1-team03=&lt;br /&gt;
| RD1-score03=&lt;br /&gt;
| RD1-team04=&lt;br /&gt;
| RD1-score04=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01=EU (Kyle GER)&lt;br /&gt;
| RD2-team01=&lt;br /&gt;
| RD2-score01=&lt;br /&gt;
| RD2-team02=&lt;br /&gt;
| RD2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=NA (Gene NYC)&lt;br /&gt;
| RDL2-team01=&lt;br /&gt;
| RDL2-score01=&lt;br /&gt;
| RDL2-team02=&lt;br /&gt;
| RDL2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=NA (Gene NYC)&lt;br /&gt;
| RDL3-team01=&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01=EU (Kyle GER)&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle_Meta&amp;diff=52459</id>
		<title>Template:Ladle Meta</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle_Meta&amp;diff=52459"/>
		<updated>2016-05-30T17:24:27Z</updated>

		<summary type="html">&lt;p&gt;Vov: updated for 106&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
 | date =  Sunday, June 5th, 2016&lt;br /&gt;
 | number = 106&lt;br /&gt;
 | ordinal = hundred and sixth&lt;br /&gt;
 | thread = http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=24567&lt;br /&gt;
 | Blank or invalid meta-key. Keys available: date, number, ordinal, thread&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Ladle Meta|key}}&amp;lt;/code&amp;gt;, where &#039;&#039;key&#039;&#039; is one of the following:&lt;br /&gt;
&lt;br /&gt;
;date&lt;br /&gt;
: {{Ladle Meta|date}}&lt;br /&gt;
;number&lt;br /&gt;
: {{Ladle Meta|number}}&lt;br /&gt;
;ordinal&lt;br /&gt;
: {{Ladle Meta|ordinal}}&lt;br /&gt;
;thread&lt;br /&gt;
: {{Ladle Meta|thread}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52458</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=52458"/>
		<updated>2016-05-30T17:18:36Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */ Reset for L106&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset &lt;br /&gt;
&lt;br /&gt;
{{LadleTeamExternal|m&amp;amp;m|koala, mister|koala@forums, misterplayer@forums| appleseed, vein, algid, krikio, eber, Hoax, Jofish, ssumday|http://i4.mirror.co.uk/incoming/article6969682.ece/ALTERNATES/s615/Russian-dating9.jpg}}&lt;br /&gt;
{{LadleTeamExternal|Crazy Tronners Open Team| Plee, Pike|Plee@ct/jedi, pike@ct/senior|Drag, Safari, DaWg (pm Plee on the forums if you want in)|https://crazy-tronners.com/portal.php}}&lt;br /&gt;
{{LadleTeamExternal|WTF|Nate, Andrei|TheNate@forums, abcd@forums| vov, karas, gazelle(or nah?)|http://the-wtf.net}}&lt;br /&gt;
{{LadleTeamExternal|Sparks and friends|sinewav, nara|sinewav@forums, nara@forums| OPEN TEAM ... |http://sparksclan.proboards.com}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&amp;lt;!--*All games are best of 3 matches (the first team to win 2 matches advances to the next round).--&amp;gt;&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
* Lower bracket rounds are one match each except for the semi-final. See image below.&lt;br /&gt;
* Use this chart if you don&#039;t know where to go after a loss.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Ladle-2elim-v03.png|none|thumb|320px|Click to enlarge]]&lt;br /&gt;
&amp;lt;!--Image showing flow of 16-team bracket is File:Ladle-2elim-v02.png--&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle105Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle105Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt; &lt;br /&gt;
&amp;lt;!-- For Double Elimination 8 Teams --&amp;gt;&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:00 | label1=Opening Round&lt;br /&gt;
    | 13:45 | label2=2nd Round&lt;br /&gt;
    | 14:15 | label3=3rd Round&lt;br /&gt;
    | 15:00 | label4=4th Round&lt;br /&gt;
    | 15:30 | label5=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE ladle/ladle104.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/ladle104.cfg)&lt;br /&gt;
 RINCLUDE compguygene/ladle/LadleAuthorityV1.cfg(http://resource.armagetronad.net/resource/compguygene/ladle/LadleAuthorityV1_1.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|vps-zman-fr.armagetronad.org|4534|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|vps-zman-fr.armagetronad.org|4535|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LadleServer|Z-Man&#039;s Cloud US|cloud-zman-us.armagetronad.org|4534|Texas. Cloud server, only up on tournament day|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Alpha Project Chicago USA|vps.vertrex.org|4555|Chicago, US|[http://vertrex.org Alpha Project]}}&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
* sinewav@forums (sine.wav, AoT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Super Team Leaders==&lt;br /&gt;
Former/current team leaders that are available to op team leaders as needed during a ladle and can setup matches in Ladle servers easily at any time.&lt;br /&gt;
&lt;br /&gt;
* Plee@ct/jedi &lt;br /&gt;
* pike@ct/senior &lt;br /&gt;
* Pre@forums &lt;br /&gt;
* algae@forums &lt;br /&gt;
* DaWg@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* okra@forums  &lt;br /&gt;
* TheNate@forums &lt;br /&gt;
* abcd@forums &lt;br /&gt;
* Overrated@forums &lt;br /&gt;
* vov@forums &lt;br /&gt;
* nara@forums &lt;br /&gt;
* johnny.nbk.@forums &lt;br /&gt;
* Syre@x &lt;br /&gt;
* Agility@forums &lt;br /&gt;
* ZiNgEr@forums &lt;br /&gt;
* Magi@forums&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL Vogue@forums 16&lt;br /&gt;
USER_LEVEL gawdzilla@forums 16&lt;br /&gt;
USER_LEVEL Kijutsu@forums 16&lt;br /&gt;
USER_LEVEL Lizmatic@forums 16&lt;br /&gt;
USER_LEVEL vein@forums 16&lt;br /&gt;
USER_LEVEL algid@forums 16&lt;br /&gt;
BAN_IP 82.73.26.5 10000 Ladle Infraction&lt;br /&gt;
BAN_IP 92.65.113.253 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle_105&amp;diff=52457</id>
		<title>Ladle 105</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle_105&amp;diff=52457"/>
		<updated>2016-05-30T17:16:14Z</updated>

		<summary type="html">&lt;p&gt;Vov: copied 104&amp;#039;s layout - easy!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The 105th TRONIC Ladle was won by m&amp;amp;m on Sunday, May 1st, 2016! ==&lt;br /&gt;
&lt;br /&gt;
{{LadleTbl}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=24514&#039;&#039;&#039;Discussion and feedback on Armagetron forums&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=&amp;quot;#0099cc&amp;quot;&amp;gt;Recordings &amp;amp; Screenshots&amp;lt;/font&amp;gt;==&lt;br /&gt;
*[http://vps-zman.armagetronad.org/~manuel/armarecordings/ladle105/ Z-Man&#039;s Recordings]&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
{{LadleTeamExternal|m&amp;amp;m|koala, mister|koala@forums, misterplayer@forums| appleseed, vein, algid, krikio, eber, Hoax, Jofish, ssumday|http://i4.mirror.co.uk/incoming/article6969682.ece/ALTERNATES/s615/Russian-dating9.jpg}}&lt;br /&gt;
{{LadleTeamExternal|Crazy Tronners Open Team| Plee, Pike|Plee@ct/jedi, pike@ct/senior|Drag, Safari, DaWg (pm Plee on the forums if you want in)|https://crazy-tronners.com/portal.php}}&lt;br /&gt;
{{LadleTeamExternal|WTF|Nate, Andrei|TheNate@forums, abcd@forums| vov, karas, gazelle(or nah?)|http://the-wtf.net}}&lt;br /&gt;
{{LadleTeamExternal|Sparks and friends|sinewav, nara|sinewav@forums, nara@forums| OPEN TEAM ... |http://sparksclan.proboards.com}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ladle105Bracket}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle_104&amp;diff=52456</id>
		<title>Ladle 104</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle_104&amp;diff=52456"/>
		<updated>2016-05-30T17:12:35Z</updated>

		<summary type="html">&lt;p&gt;Vov: 104, not 103 :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The 104th TRONIC Ladle was won by WTF on Sunday, April 3rd, 2016! ==&lt;br /&gt;
&lt;br /&gt;
{{LadleTbl}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=24481&#039;&#039;&#039;Discussion and feedback on Armagetron forums&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=&amp;quot;#0099cc&amp;quot;&amp;gt;Recordings &amp;amp; Screenshots&amp;lt;/font&amp;gt;==&lt;br /&gt;
*[http://vps-zman.armagetronad.org/~manuel/armarecordings/ladle104/ Z-Man&#039;s Recordings]&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&lt;br /&gt;
{{LadleTeamExternal|Crazy Tronners Open Team| Plee, Pike|Plee@ct/jedi, pike@ct/senior|Drag, Yui (pm Plee on the forums if you want in)|https://crazy-tronners.com/portal.php}}&lt;br /&gt;
{{LadleTeamExternal|Wild West |CompGuyGene, DaWg |compguygene@forums, DaWg@forums| Solut, sw1ss, Phantom, Cadi, Aleph,Hub, Omm, Ghostly |http://wwclan.net}}&lt;br /&gt;
{{LadleTeamExternal|WTF|Nate, Andrei|TheNate@forums, abcd@forums| vov, DGM, Poke, karas, Overrated maybe, mr ... |http://the-wtf.net}}&lt;br /&gt;
{{LadleTeamExternal|Crescent Moon|Wh*$p3r, fragile|LOLhatred@forums, fragile@forums| Dawn, Ilias, Zone, Nuke, Martinyep!, MeRt |http://wiki.armagetronad.org/index.php?title=Main_Page}}&lt;br /&gt;
{{LadleTeamExternal|Redemption|Soul, Gazelle|Soul@forums, Gazelle@forums| Ampz, Dreadlord, potter, concord, ... |https://upload.wikimedia.org/wikipedia/commons/f/ff/Domestic_goat_kid_in_capeweed.jpg}}&lt;br /&gt;
{{LadleTeamExternal|Sparks and friends|sinewav|sinewav@forums| OPEN TEAM ... |http://sparksclan.proboards.com}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ladle104Bracket}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle104Bracket&amp;diff=52241</id>
		<title>Template:Ladle104Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle104Bracket&amp;diff=52241"/>
		<updated>2016-04-03T19:49:53Z</updated>

		<summary type="html">&lt;p&gt;Vov: wtf-wwrd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimLadleBracket8 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Compguygene&#039;s GER&lt;br /&gt;
| RD1-team01=Crescent Moon&lt;br /&gt;
| RD1-score01=0&lt;br /&gt;
| RD1-team02=Redemption&lt;br /&gt;
| RD1-score02=2&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Kyle&#039;s NYC&lt;br /&gt;
| RD1-team03=&#039;&#039;&#039;Wild West&#039;&#039;&#039;&lt;br /&gt;
| RD1-score03=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RD1-team04=~bye~&lt;br /&gt;
| RD1-score04=x&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT LIV&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;WTF&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=~bye~&lt;br /&gt;
| RD1-score06=x&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Compguygene&#039;s NYC&lt;br /&gt;
| RD1-team07=&#039;&#039;&#039;Sparks and friends&#039;&#039;&#039;&lt;br /&gt;
| RD1-score07=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team08=Crazy Tronners Open Team&lt;br /&gt;
| RD1-score08=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD2-server01-2=Compguygene&#039;s GER&lt;br /&gt;
| RD2-team01=Redemption&lt;br /&gt;
| RD2-score01=0&lt;br /&gt;
| RD2-team02=Wild West&lt;br /&gt;
| RD2-score02=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD2-server02-2=Compguygene&#039;s NYC&lt;br /&gt;
| RD2-team03=&#039;&#039;&#039;WTF&#039;&#039;&#039;&lt;br /&gt;
| RD2-score03=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team04=Sparks and friends&lt;br /&gt;
| RD2-score04=0&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Kyle&#039;s NYC&lt;br /&gt;
| RD3-team01=Wild West / Redemption&lt;br /&gt;
| RD3-score01=0&lt;br /&gt;
| RD3-team02=&#039;&#039;&#039;WTF&#039;&#039;&#039;&lt;br /&gt;
| RD3-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Z-Man&#039;s FR&lt;br /&gt;
| RDL1-team01=&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server02=CT USA&lt;br /&gt;
| RDL1-team03=&lt;br /&gt;
| RDL1-score03=&lt;br /&gt;
| RDL1-team04=&lt;br /&gt;
| RDL1-score04=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=CT USA&lt;br /&gt;
| RDL2-team01=&lt;br /&gt;
| RDL2-score01=&lt;br /&gt;
| RDL2-team02=&lt;br /&gt;
| RDL2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server02=Z-Man&#039;s FR&lt;br /&gt;
| RDL2-team03=~bye~&lt;br /&gt;
| RDL2-score03=&lt;br /&gt;
| RDL2-team04=Crazy Tronners Open Team&lt;br /&gt;
| RDL2-score04=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=CT USA&lt;br /&gt;
| RDL3-team01=Sparks and friends&lt;br /&gt;
| RDL3-score01=0&lt;br /&gt;
| RDL3-team02=&#039;&#039;&#039;Crazy Tronners Open Team&#039;&#039;&#039;&lt;br /&gt;
| RDL3-score02=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Kyle&#039;s NYC&lt;br /&gt;
| RDL4-team01=Wild West / Redemption&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=Crazy Tronners Open Team&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=Kyle&#039;s NYC&lt;br /&gt;
| RD5-team01=WTF&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:SBT12Brackets&amp;diff=52184</id>
		<title>Template:SBT12Brackets</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:SBT12Brackets&amp;diff=52184"/>
		<updated>2016-03-27T18:04:46Z</updated>

		<summary type="html">&lt;p&gt;Vov: EU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SBT32Brackets&lt;br /&gt;
&lt;br /&gt;
| US1-server01=Compguygene&#039;s NY&lt;br /&gt;
| US1-player01=DaWg&lt;br /&gt;
| US1-score01= 1612&lt;br /&gt;
| US1-player02=Gazelle&lt;br /&gt;
| US1-score02= 1035&lt;br /&gt;
| US1-player03=abcd&lt;br /&gt;
| US1-score03= 1727&lt;br /&gt;
| US1-player04=ImJustTweezy&lt;br /&gt;
| US1-score04= &lt;br /&gt;
| US1-player05=Japan&lt;br /&gt;
| US1-score05= &lt;br /&gt;
| US1-player06=Magi&lt;br /&gt;
| US1-score06= 1702&lt;br /&gt;
| US1-player07=Murder&lt;br /&gt;
| US1-score07= &lt;br /&gt;
| US1-player08=~open~&lt;br /&gt;
| US1-score08= &lt;br /&gt;
&lt;br /&gt;
| US1-server02=Compguygene&#039;s TX&lt;br /&gt;
| US1-player09=Renegade&lt;br /&gt;
| US1-score09= &lt;br /&gt;
| US1-player10=Vex&lt;br /&gt;
| US1-score10= &lt;br /&gt;
| US1-player11=Lowkey&lt;br /&gt;
| US1-score11= &lt;br /&gt;
| US1-player12=Aussie&lt;br /&gt;
| US1-score12= &lt;br /&gt;
| US1-player13=Moonlight&lt;br /&gt;
| US1-score13= &lt;br /&gt;
| US1-player14=Agility&lt;br /&gt;
| US1-score14= &lt;br /&gt;
| US1-player15=Solut&lt;br /&gt;
| US1-score15= &lt;br /&gt;
| US1-player16=apple&lt;br /&gt;
| US1-score16= &lt;br /&gt;
&lt;br /&gt;
| EU1-server01=Compguygene&#039;s GER1&lt;br /&gt;
| EU1-player01=niin&lt;br /&gt;
| EU1-score01= N/A&lt;br /&gt;
| EU1-player02=Kid&lt;br /&gt;
| EU1-score02= N/A&lt;br /&gt;
| EU1-player03=Plee&lt;br /&gt;
| EU1-score03= N/A&lt;br /&gt;
| EU1-player04=vov&lt;br /&gt;
| EU1-score04= N/A&lt;br /&gt;
| EU1-player05=~open~&lt;br /&gt;
| EU1-score05= &lt;br /&gt;
| EU1-player06=~open~&lt;br /&gt;
| EU1-score06= &lt;br /&gt;
| EU1-player07=~open~&lt;br /&gt;
| EU1-score07= &lt;br /&gt;
| EU1-player08=~open~&lt;br /&gt;
| EU1-score08= &lt;br /&gt;
&lt;br /&gt;
| EU1-server02=Compguygene&#039;s GER2&lt;br /&gt;
| EU1-player09=pike&lt;br /&gt;
| EU1-score09= N/A&lt;br /&gt;
| EU1-player10=Nate&lt;br /&gt;
| EU1-score10= N/A&lt;br /&gt;
| EU1-player11=Delta&lt;br /&gt;
| EU1-score11= N/A&lt;br /&gt;
| EU1-player12=bilbo&lt;br /&gt;
| EU1-score12= N/A&lt;br /&gt;
| EU1-player13=~open~&lt;br /&gt;
| EU1-score13= &lt;br /&gt;
| EU1-player14=~open~&lt;br /&gt;
| EU1-score14= &lt;br /&gt;
| EU1-player15=~open~&lt;br /&gt;
| EU1-score15= &lt;br /&gt;
| EU1-player16=~open~&lt;br /&gt;
| EU1-score16= &lt;br /&gt;
&lt;br /&gt;
| USFINAL-server01=Compguygene&#039;s NY&lt;br /&gt;
| USFINAL-player01=apple&lt;br /&gt;
| USFINAL-score01= &lt;br /&gt;
| USFINAL-player02=Agility&lt;br /&gt;
| USFINAL-score02= &lt;br /&gt;
| USFINAL-player03=Z-Mom&lt;br /&gt;
| USFINAL-score03= &lt;br /&gt;
| USFINAL-player04=&lt;br /&gt;
| USFINAL-score04= &lt;br /&gt;
| USFINAL-player05=abcd&lt;br /&gt;
| USFINAL-score05= &lt;br /&gt;
| USFINAL-player06=DaWg&lt;br /&gt;
| USFINAL-score06= &lt;br /&gt;
| USFINAL-player07=Gazelle&lt;br /&gt;
| USFINAL-score07= &lt;br /&gt;
| USFINAL-player08=Magi&lt;br /&gt;
| USFINAL-score08= &lt;br /&gt;
&lt;br /&gt;
| EUFINAL-server01=Compguygene&#039;s GER1&lt;br /&gt;
| EUFINAL-player01=vov&lt;br /&gt;
| EUFINAL-score01= 2092&lt;br /&gt;
| EUFINAL-player02=pike&lt;br /&gt;
| EUFINAL-score02= 1944&lt;br /&gt;
| EUFINAL-player03=Nate&lt;br /&gt;
| EUFINAL-score03= 1920&lt;br /&gt;
| EUFINAL-player04=Delta&lt;br /&gt;
| EUFINAL-score04= 1228&lt;br /&gt;
| EUFINAL-player05=nin&lt;br /&gt;
| EUFINAL-score05= 1201&lt;br /&gt;
| EUFINAL-player06=Cadillac&lt;br /&gt;
| EUFINAL-score06= 1024&lt;br /&gt;
| EUFINAL-player07=bilbo&lt;br /&gt;
| EUFINAL-score07= 815&lt;br /&gt;
| EUFINAL-player08=Marciu&lt;br /&gt;
| EUFINAL-score08= 570&lt;br /&gt;
&lt;br /&gt;
| SbSBTFinal-server01=Compguygene&#039;s NY&lt;br /&gt;
| SbSBTFinal-player01=&lt;br /&gt;
| SbSBTFinal-score01= &lt;br /&gt;
| SbSBTFinal-player02= &lt;br /&gt;
| SbSBTFinal-score02=&lt;br /&gt;
| SbSBTFinal-player03=&lt;br /&gt;
| SbSBTFinal-score03= &lt;br /&gt;
| SbSBTFinal-player04=&lt;br /&gt;
| SbSBTFinal-score04= &lt;br /&gt;
| SbSBTFinal-player05=&lt;br /&gt;
| SbSBTFinal-score05= &lt;br /&gt;
| SbSBTFinal-player06= &lt;br /&gt;
| SbSBTFinal-score06= &lt;br /&gt;
| SbSBTFinal-player07= &lt;br /&gt;
| SbSBTFinal-score07= &lt;br /&gt;
| SbSBTFinal-player08= &lt;br /&gt;
| SbSBTFinal-score08= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=SBT&amp;diff=52117</id>
		<title>SBT</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=SBT&amp;diff=52117"/>
		<updated>2016-03-09T13:41:44Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* EURO (3+1/16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;Sumo Bar Tournament&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Sunday, March 27th, 2016!&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Past Tournaments==&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[SBTPAST|Click Here For Past Sumo Bar Tournaments Results]]&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
==Rules/Settings==&lt;br /&gt;
*Match ends after 18 rounds. &lt;br /&gt;
**No score/time limit.&lt;br /&gt;
**Only one match, so don&#039;t hold back ^^;&lt;br /&gt;
**The four players with the most points at the end of the match move on to the next round.&lt;br /&gt;
*Finals are one match with 8 players as well.&lt;br /&gt;
*&#039;&#039;&#039;Players have to be in their server at Opening Round Time sharp for the first round.&#039;&#039;&#039;&lt;br /&gt;
**Any missing players will be replaced with a sub&lt;br /&gt;
**Players showing up late are not guaranteed a late entry. If a sub has taken your place and it&#039;s after Opening Round Time, you are not entitled to take &amp;quot;your&amp;quot; place back.&lt;br /&gt;
===Server Settings===&lt;br /&gt;
 RINCLUDE tourney/sumobar/SumoSBT_9.cfg(http://crazy-tronners.com/resource/tourney/sumobar/SumoSBT_9.cfg)&lt;br /&gt;
 RINCLUDE Magi/sbt11_authorities.cfg(http://resource.armagetronad.net/resource/Magi/sbt11_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0xffffffSumo Bar Tournament 0x967453(0xd5b69cServer Name0x967453)&lt;br /&gt;
&lt;br /&gt;
==Sign up==&lt;br /&gt;
To add yourself, simply choose your server preference (US, EU) and add your Global ID to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SBT EU|username|authority}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SBT US|username|authority}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Example:&#039;&#039; &amp;lt;nowiki&amp;gt;{{SBT EU|Titanoboa|forums}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;MAX 32 Players&lt;br /&gt;
&amp;lt;br&amp;gt;Thoses in purple are past SBT winners&lt;br /&gt;
&lt;br /&gt;
=== USA (2/16) ===&lt;br /&gt;
{{SBT US|Magi|forums}}&lt;br /&gt;
{{SBT US|nara|forums}}&lt;br /&gt;
&lt;br /&gt;
=== USA Wait List ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EURO (4/16) ===&lt;br /&gt;
{{SBT EU|niin|forums}}&lt;br /&gt;
{{SBT EU|karas|forums}}&lt;br /&gt;
{{SBT EU|abcd|forums}}&lt;br /&gt;
{{SBT EU|vovh|x}}&lt;br /&gt;
&lt;br /&gt;
=== EURO Wait List ===&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
===Times===&lt;br /&gt;
{{Time Table | Sunday, March 27th, 2016&lt;br /&gt;
    | 17:15  | label1=First Round&lt;br /&gt;
    | 18:00  | label2=EURO/USA Finals&lt;br /&gt;
    | 18:45  | label3=SBT Finals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
To change brackets, edit [[Template:SBT12Brackets]]&lt;br /&gt;
&lt;br /&gt;
{{SBT12Brackets}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t touch&lt;br /&gt;
 [[Template:SBTBrackets]]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle103Bracket&amp;diff=52105</id>
		<title>Template:Ladle103Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle103Bracket&amp;diff=52105"/>
		<updated>2016-03-06T21:53:06Z</updated>

		<summary type="html">&lt;p&gt;Vov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimLadleBracket8 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Kyle NYC&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Sparks and Friends&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man&#039;s FR&lt;br /&gt;
| RD1-team03=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score03=&lt;br /&gt;
| RD1-team04=~bye~3&lt;br /&gt;
| RD1-score04=&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=Gene&#039;s NYC&lt;br /&gt;
| RD1-team05=Wild West&lt;br /&gt;
| RD1-score05=0&lt;br /&gt;
| RD1-team06=&#039;&#039;&#039;Crazy Tronners Open Team&#039;&#039;&#039;&lt;br /&gt;
| RD1-score06=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=CT LIV&lt;br /&gt;
| RD1-team07=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RD1-score07=&lt;br /&gt;
| RD1-team08=~bye~1&lt;br /&gt;
| RD1-score08=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD2-server01-2=Z-Man&#039;s FR&lt;br /&gt;
| RD2-team01=Sparks and Friends&lt;br /&gt;
| RD2-score01=0&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD2-server02-2=Gene&#039;s NYC&lt;br /&gt;
| RD2-team03=Crazy Tronners&lt;br /&gt;
| RD2-score03=0&lt;br /&gt;
| RD2-team04=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RD2-score04=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=CT LIV&lt;br /&gt;
| RD3-team01=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD3-score01=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD3-team02=Dirty Ducks&lt;br /&gt;
| RD3-score02=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=CT USA&lt;br /&gt;
| RDL1-team01=&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server02=Gene&#039;s GER&lt;br /&gt;
| RDL1-team03=&lt;br /&gt;
| RDL1-score03=&lt;br /&gt;
| RDL1-team04=&lt;br /&gt;
| RDL1-score04=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=CT USA&lt;br /&gt;
| RDL2-team01=Crazy Tronners&lt;br /&gt;
| RDL2-score01=&lt;br /&gt;
| RDL2-team02=~bye~3&lt;br /&gt;
| RDL2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server02=Gene&#039;s GER&lt;br /&gt;
| RDL2-team03=&#039;&#039;&#039;Sparks And Friends&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score03=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team04=Wild West&lt;br /&gt;
| RDL2-score04=0&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene&#039;s NYC&lt;br /&gt;
| RDL3-team01=&#039;&#039;&#039;Crazy Tronners&#039;&#039;&#039;&lt;br /&gt;
| RDL3-score01=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL3-team02=Sparks And Friends&lt;br /&gt;
| RDL3-score02=0&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene&#039;s NYC&lt;br /&gt;
| RDL4-team01=Crazy Tronners&lt;br /&gt;
| RDL4-score01=0&lt;br /&gt;
| RDL4-team02=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RDL4-score02=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT LIV&lt;br /&gt;
| RD5-team01=m&amp;amp;m&lt;br /&gt;
| RD5-score01=0&lt;br /&gt;
| RD5-team02=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RD5-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle103Bracket&amp;diff=52103</id>
		<title>Template:Ladle103Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle103Bracket&amp;diff=52103"/>
		<updated>2016-03-06T20:58:12Z</updated>

		<summary type="html">&lt;p&gt;Vov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimLadleBracket8 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Kyle NYC&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Sparks and Friends&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man&#039;s FR&lt;br /&gt;
| RD1-team03=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score03=&lt;br /&gt;
| RD1-team04=~bye~3&lt;br /&gt;
| RD1-score04=&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=Gene&#039;s NYC&lt;br /&gt;
| RD1-team05=Wild West&lt;br /&gt;
| RD1-score05=0&lt;br /&gt;
| RD1-team06=&#039;&#039;&#039;Crazy Tronners Open Team&#039;&#039;&#039;&lt;br /&gt;
| RD1-score06=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=CT LIV&lt;br /&gt;
| RD1-team07=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RD1-score07=&lt;br /&gt;
| RD1-team08=~bye~1&lt;br /&gt;
| RD1-score08=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD2-server01-2=Z-Man&#039;s FR&lt;br /&gt;
| RD2-team01=Sparks and Friends&lt;br /&gt;
| RD2-score01=0&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD2-server02-2=Gene&#039;s NYC&lt;br /&gt;
| RD2-team03=Crazy Tronners&lt;br /&gt;
| RD2-score03=0&lt;br /&gt;
| RD2-team04=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RD2-score04=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=CT LIV&lt;br /&gt;
| RD3-team01=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD3-score01=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD3-team02=Dirty Ducks&lt;br /&gt;
| RD3-score02=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=CT USA&lt;br /&gt;
| RDL1-team01=&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server02=Gene&#039;s GER&lt;br /&gt;
| RDL1-team03=&lt;br /&gt;
| RDL1-score03=&lt;br /&gt;
| RDL1-team04=&lt;br /&gt;
| RDL1-score04=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=CT USA&lt;br /&gt;
| RDL2-team01=Crazy Tronners&lt;br /&gt;
| RDL2-score01=&lt;br /&gt;
| RDL2-team02=~bye~3&lt;br /&gt;
| RDL2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server02=Gene&#039;s GER&lt;br /&gt;
| RDL2-team03=&#039;&#039;&#039;Sparks And Friends&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score03=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team04=Wild West&lt;br /&gt;
| RDL2-score04=0&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene&#039;s NYC&lt;br /&gt;
| RDL3-team01=&#039;&#039;&#039;Crazy Tronners&#039;&#039;&#039;&lt;br /&gt;
| RDL3-score01=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL3-team02=Sparks And Friends&lt;br /&gt;
| RDL3-score02=0&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene&#039;s NYC&lt;br /&gt;
| RDL4-team01=Crazy Tronners&lt;br /&gt;
| RDL4-score01=0&lt;br /&gt;
| RDL4-team02=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RDL4-score02=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT LIV&lt;br /&gt;
| RD5-team01=m&amp;amp;m&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=Dirty Ducks&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle103Bracket&amp;diff=52094</id>
		<title>Template:Ladle103Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle103Bracket&amp;diff=52094"/>
		<updated>2016-03-06T19:38:45Z</updated>

		<summary type="html">&lt;p&gt;Vov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimLadleBracket8 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Kyle NYC&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Sparks and Friends&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man&#039;s FR&lt;br /&gt;
| RD1-team03=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score03=&lt;br /&gt;
| RD1-team04=~bye~3&lt;br /&gt;
| RD1-score04=&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=Gene&#039;s NYC&lt;br /&gt;
| RD1-team05=Wild West&lt;br /&gt;
| RD1-score05=0&lt;br /&gt;
| RD1-team06=&#039;&#039;&#039;Crazy Tronners Open Team&#039;&#039;&#039;&lt;br /&gt;
| RD1-score06=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=CT LIV&lt;br /&gt;
| RD1-team07=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RD1-score07=&lt;br /&gt;
| RD1-team08=~bye~1&lt;br /&gt;
| RD1-score08=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD2-server01-2=Z-Man&#039;s FR&lt;br /&gt;
| RD2-team01=Sparks and Friends&lt;br /&gt;
| RD2-score01=0&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD2-server02-2=Gene&#039;s NYC&lt;br /&gt;
| RD2-team03=Crazy Tronners&lt;br /&gt;
| RD2-score03=0&lt;br /&gt;
| RD2-team04=&#039;&#039;&#039;Dirty Ducks&#039;&#039;&#039;&lt;br /&gt;
| RD2-score04=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=CT LIV&lt;br /&gt;
| RD3-team01=m&amp;amp;m&lt;br /&gt;
| RD3-score01=&lt;br /&gt;
| RD3-team02=Dirty Ducks&lt;br /&gt;
| RD3-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=CT USA&lt;br /&gt;
| RDL1-team01=&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server02=Gene&#039;s GER&lt;br /&gt;
| RDL1-team03=&lt;br /&gt;
| RDL1-score03=&lt;br /&gt;
| RDL1-team04=&lt;br /&gt;
| RDL1-score04=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=CT USA&lt;br /&gt;
| RDL2-team01=Sparks and Friends&lt;br /&gt;
| RDL2-score01=&lt;br /&gt;
| RDL2-team02=~bye~3&lt;br /&gt;
| RDL2-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server02=Gene&#039;s GER&lt;br /&gt;
| RDL2-team03=Wild West&lt;br /&gt;
| RDL2-score03=&lt;br /&gt;
| RDL2-team04=Crazy Tronners&lt;br /&gt;
| RDL2-score04=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene&#039;s NYC&lt;br /&gt;
| RDL3-team01=Sparks and Friends&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene&#039;s NYC&lt;br /&gt;
| RDL4-team01=&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT LIV&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Affray/Challenge_Board&amp;diff=51950</id>
		<title>Affray/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Affray/Challenge_Board&amp;diff=51950"/>
		<updated>2016-01-13T16:01:31Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */ Added an open team. I know someone wanted me on their team already - feel free to claim me back :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Affray/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Affray.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{AffrayTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{AffrayTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:AffrayTeam]] or [[Template:AffrayTeamExternal]]. &lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Affray/Rules|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Affray/Rules|how the Affray works]] as well.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
{{AffrayTeamExternal|Monsters Unleashed|Agility|Agility@forums|Zinger, Lowkey, Tronpaul, Bay, Revenge, Soar, Kim Pine, Milan|http://muaa.boards.net}}&lt;br /&gt;
{{AffrayTeamExternal|Cataclyzm|ritsuka, Andrei|kite@forums, abcd@forums|Ampz, Bellum, DaWg, Fini, Gazelle, Biggysmalls|http://cataclyzm.net}}&lt;br /&gt;
{{AffrayTeamExternal|Time2Shine|playerjose, playerjuan|Moonlight@forums, Pisgah@forums|tba|http://www.quickmeme.com/img/d2/d2495ef56d07cd6ecc7646bf1f229e00b503e1c75840309c14262dcbd6cd68f7.jpg}}&lt;br /&gt;
{{AffrayTeamExternal|Closed Team|Nate|TheNate@forums|vov, &#039;&#039;just kidding, it&#039;s an open team - ask nate&#039;&#039;|http://wiki.armagetronad.org/}}&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
*All games are best of 3 matches (the first team to win 2 matches advances to the next round).&lt;br /&gt;
* All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&lt;br /&gt;
To change brackets, edit [[Template:Affray1Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Affray1Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Affray Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{Affray Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Affray/Rules|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Affray/Rules|how the Affray works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE Jericho/trench/affray1.cfg(http://resource.armagetronad.net/resource/Jericho/trench/affray1.cfg) &lt;br /&gt;
 RINCLUDE affray{{Affray Meta|number}}_authorities.cfg(http://resource.armagetronad.net/resource/Magi/affray/affray1_authorities.cfg) &lt;br /&gt;
 SERVER_NAME 0xaa66bbAffray {{Affray Meta|number}} 0x7fff7f(0x7f7fffPlayer 1&#039;s Server0x7fff7f) &lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0xaa66bbAffray {{Affray Meta|number}} 0x7fff7f(0x7f7fffPlayer 1&#039;s Server0x7fff7f)\n0x999999Please remember to leave server feedback. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The above is an example --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server List==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{AffrayServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AffrayServer|Monsters Unleashed NL|185.52.3.18|4535|NetherLands|[http://muaa.boards.net http://muaa.boards.net]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AffrayServer|Monsters Unleashed US|168.235.88.155|4535|United States|[http://muaa.boards.net http://muaa.boards.net]}}&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Affray? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
* Agility@forums        (Agility)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Add yourself to this list if you wish to become a Global Moderator but do not own a server. &lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
*Jericho@x          (Jericho)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle101Bracket&amp;diff=51935</id>
		<title>Template:Ladle101Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle101Bracket&amp;diff=51935"/>
		<updated>2016-01-11T00:05:11Z</updated>

		<summary type="html">&lt;p&gt;Vov: LB finals + Grand finals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimLadleBracket8 | RD1=1st Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Kyle&#039;s NYC&lt;br /&gt;
| RD1-team01=Sparks and friends&lt;br /&gt;
| RD1-score01=1&lt;br /&gt;
| RD1-team02=Wild West&lt;br /&gt;
| RD1-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Gene&#039;s GER&lt;br /&gt;
| RD1-team03=Super Smash Bros.&lt;br /&gt;
| RD1-score03=x&lt;br /&gt;
| RD1-team04=bye 1&lt;br /&gt;
| RD1-score04=x&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=Monster&#039;s Unleashed US&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Cataclyzm&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=Monsters Unleashes&lt;br /&gt;
| RD1-score06=x&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=CT LIV&lt;br /&gt;
| RD1-team07=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score07=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team08=Crazy Tronners&lt;br /&gt;
| RD1-score08=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD2-server01-2=Z-Man&#039;s FR&lt;br /&gt;
| RD2-team01=Wild West&lt;br /&gt;
| RD2-score01=0&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;Super Smash Bros.&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD2-server02-2=CT USA&lt;br /&gt;
| RD2-team03=Cataclyzm&lt;br /&gt;
| RD2-score03=1&lt;br /&gt;
| RD2-team04=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD2-score04=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=CT LIV&lt;br /&gt;
| RD3-team01=&#039;&#039;&#039;Super Smash Bros.&#039;&#039;&#039;&lt;br /&gt;
| RD3-score01=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD3-team02=Rogue Tronners&lt;br /&gt;
| RD3-score02=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene&#039;s GER&lt;br /&gt;
| RDL1-team01=&#039;&#039;&#039;Sparks and friends&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL1-team02=bye 1&lt;br /&gt;
| RDL1-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL1-server02=Monster&#039;s Unleashed US&lt;br /&gt;
| RDL1-team03=Monsters Unleashed&lt;br /&gt;
| RDL1-score03=x&lt;br /&gt;
| RDL1-team04=&#039;&#039;&#039;Crazy tronners&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score04=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene&#039;s GER&lt;br /&gt;
| RDL2-team01=Sparks and friends&lt;br /&gt;
| RDL2-score01=0&lt;br /&gt;
| RDL2-team02=&#039;&#039;&#039;Cataclyzm&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score02=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL2-server02=Monster&#039;s Unleashed US&lt;br /&gt;
| RDL2-team03=Crazy Tronners&lt;br /&gt;
| RDL2-score03=0&lt;br /&gt;
| RDL2-team04=&#039;&#039;&#039;Wild West&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score04=1&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Monster&#039;s Unleashed US&lt;br /&gt;
| RDL3-team01=&#039;&#039;&#039;Cataclyzm&#039;&#039;&#039;&lt;br /&gt;
| RDL3-score01=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL3-team02=Wild West&lt;br /&gt;
| RDL3-score02=0&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Monster&#039;s Unleashed US&lt;br /&gt;
| RDL4-team01=Rogue Tronners&lt;br /&gt;
| RDL4-score01=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL4-team02=Cataclyzm&lt;br /&gt;
| RDL4-score02=0&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;Kyle&#039;s NYC&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT LIV&lt;br /&gt;
| RD5-team01=Super Smash Bros.&lt;br /&gt;
| RD5-score01=0&lt;br /&gt;
| RD5-team02=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD5-score02=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51654</id>
		<title>Template:Ladle100Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51654"/>
		<updated>2015-12-06T21:54:54Z</updated>

		<summary type="html">&lt;p&gt;Vov: r vs m&amp;amp;m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimBracket | RD1=Opening Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Semifinals&lt;br /&gt;
| RD6=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
#server = Server&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Gene TX&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Wild West Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man GER&lt;br /&gt;
| RD1-team03=Oops&lt;br /&gt;
| RD1-score03-1=x&lt;br /&gt;
| RD1-team04=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD1-score04-1=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT USA&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=BlackLivesMatter&lt;br /&gt;
| RD1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Gene GER&lt;br /&gt;
| RD1-team07=PRU&lt;br /&gt;
| RD1-score07-1=0&lt;br /&gt;
| RD1-team08=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score08-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server05=Gene NYC&lt;br /&gt;
| RD1-team09=Crazy Tronners Alpha&lt;br /&gt;
| RD1-score09-1=1&lt;br /&gt;
| RD1-team10=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score10-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server06=CT LIV&lt;br /&gt;
| RD1-team11=&#039;&#039;&#039;OTFE&#039;&#039;&#039;&lt;br /&gt;
| RD1-score11=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team12=Monsters Unleashed&lt;br /&gt;
| RD1-score12=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server07=Kyle NYC&lt;br /&gt;
| RD1-team13=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score13-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team14=Team uNknown&lt;br /&gt;
| RD1-score14-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server08=Z-Man FR&lt;br /&gt;
| RD1-team15=~bye~1&lt;br /&gt;
| RD1-score15-1=&lt;br /&gt;
| RD1-team16=&#039;&#039;&#039;Redemption&#039;&#039;&#039;&lt;br /&gt;
| RD1-score16-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene TX&lt;br /&gt;
| RDL1-team01=~bye~2&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server03=Gene GER&lt;br /&gt;
| RDL1-team03=BlackLivesMatter&lt;br /&gt;
| RDL1-score03-1=0&lt;br /&gt;
| RDL1-team04=&#039;&#039;&#039;PRU&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL1-server05=Gene NYC&lt;br /&gt;
| RDL1-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score05-1=1&lt;br /&gt;
| RDL1-team06=Monsters Unleashed&lt;br /&gt;
| RDL1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server07=Z-Man FR&lt;br /&gt;
| RDL1-team07=&#039;&#039;&#039;Team uNknown&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score07-1=&lt;br /&gt;
| RDL1-team08=~bye~1&lt;br /&gt;
| RDL1-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=Z-Man GER&lt;br /&gt;
| RD2-server01-2=&lt;br /&gt;
| RD2-team01=Wild West Beta&lt;br /&gt;
| RD2-score01=x&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=CT USA&lt;br /&gt;
| RD2-server02-2=&lt;br /&gt;
| RD2-team03=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD2-score03-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team04=Crazy Tronners Beta&lt;br /&gt;
| RD2-score04-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server03-1=CT LIV&lt;br /&gt;
| RD2-server03-2=&lt;br /&gt;
| RD2-team05=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team06=OTFE&lt;br /&gt;
| RD2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server04-1=Kyle NYC&lt;br /&gt;
| RD2-server04-2=&lt;br /&gt;
| RD2-team07=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD2-score07-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team08=Redemption&lt;br /&gt;
| RD2-score08-1=1&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene TX&lt;br /&gt;
| RDL2-team01=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team02=Wild West Beta&lt;br /&gt;
| RDL2-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL2-server03=Gene GER&lt;br /&gt;
| RDL2-team03=PRU&lt;br /&gt;
| RDL2-score03-1=0&lt;br /&gt;
| RDL2-team04=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL2-server05=Gene NYC&lt;br /&gt;
| RDL2-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score05-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team06=OTFE&lt;br /&gt;
| RDL2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL2-server07=Z-Man FR&lt;br /&gt;
| RDL2-team07=Team uNknown&lt;br /&gt;
| RDL2-score07-1=&lt;br /&gt;
| RDL2-team08=Redemption&lt;br /&gt;
| RDL2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT USA&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Z-Man GER&lt;br /&gt;
| RD3-team01=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD3-score01=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD3-team02=Wild West Alpha&lt;br /&gt;
| RD3-score02=1&lt;br /&gt;
&lt;br /&gt;
| RD3-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server02-2=Kyle NYC&lt;br /&gt;
| RD3-team03=m&amp;amp;m&lt;br /&gt;
| RD3-score03-1=0&lt;br /&gt;
| RD3-team04=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD3-score04-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene TX&lt;br /&gt;
| RDL3-server02=&lt;br /&gt;
| RDL3-team01=Oops&lt;br /&gt;
| RDL3-score01=x&lt;br /&gt;
| RDL3-team02=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RDL3-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL3-server03=Z-Man FR&lt;br /&gt;
| RDL3-server04=&lt;br /&gt;
| RDL3-team03=Crazy Tronners Alpha&lt;br /&gt;
| RDL3-score03-1=&lt;br /&gt;
| RDL3-team04=&lt;br /&gt;
| RDL3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene TX&lt;br /&gt;
| RDL4-server02=&lt;br /&gt;
| RDL4-team01=Crazy Tronners Beta&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=Wild West Alpha&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server03=Z-Man FR&lt;br /&gt;
| RDL4-server04=&lt;br /&gt;
| RDL4-team03=&lt;br /&gt;
| RDL4-score03-1=&lt;br /&gt;
| RDL4-team04=m&amp;amp;m&lt;br /&gt;
| RDL4-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD4-server01-2=CT USA&lt;br /&gt;
| RD4-team01=kool squad&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=Rogue Tronners&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL5-server01=Z-Man FR&lt;br /&gt;
| RDL5-server02=&lt;br /&gt;
| RDL5-team01=&lt;br /&gt;
| RDL5-score01=&lt;br /&gt;
| RDL5-team02=&lt;br /&gt;
| RDL5-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL6-server01=Z-Man FR&lt;br /&gt;
| RDL6-server02=&lt;br /&gt;
| RDL6-team01=&lt;br /&gt;
| RDL6-score01=&lt;br /&gt;
| RDL6-team02=&lt;br /&gt;
| RDL6-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT USA&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51650</id>
		<title>Template:Ladle100Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51650"/>
		<updated>2015-12-06T20:59:45Z</updated>

		<summary type="html">&lt;p&gt;Vov: r vs rd, ctb vs oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimBracket | RD1=Opening Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Semifinals&lt;br /&gt;
| RD6=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
#server = Server&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Gene TX&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Wild West Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man GER&lt;br /&gt;
| RD1-team03=Oops&lt;br /&gt;
| RD1-score03-1=x&lt;br /&gt;
| RD1-team04=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD1-score04-1=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT USA&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=BlackLivesMatter&lt;br /&gt;
| RD1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Gene GER&lt;br /&gt;
| RD1-team07=PRU&lt;br /&gt;
| RD1-score07-1=0&lt;br /&gt;
| RD1-team08=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score08-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server05=Gene NYC&lt;br /&gt;
| RD1-team09=Crazy Tronners Alpha&lt;br /&gt;
| RD1-score09-1=1&lt;br /&gt;
| RD1-team10=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score10-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server06=CT LIV&lt;br /&gt;
| RD1-team11=&#039;&#039;&#039;OTFE&#039;&#039;&#039;&lt;br /&gt;
| RD1-score11=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team12=Monsters Unleashed&lt;br /&gt;
| RD1-score12=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server07=Kyle NYC&lt;br /&gt;
| RD1-team13=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score13-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team14=Team uNknown&lt;br /&gt;
| RD1-score14-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server08=Z-Man FR&lt;br /&gt;
| RD1-team15=~bye~1&lt;br /&gt;
| RD1-score15-1=&lt;br /&gt;
| RD1-team16=&#039;&#039;&#039;Redemption&#039;&#039;&#039;&lt;br /&gt;
| RD1-score16-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene TX&lt;br /&gt;
| RDL1-team01=~bye~2&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server03=Gene GER&lt;br /&gt;
| RDL1-team03=BlackLivesMatter&lt;br /&gt;
| RDL1-score03-1=0&lt;br /&gt;
| RDL1-team04=&#039;&#039;&#039;PRU&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL1-server05=Gene NYC&lt;br /&gt;
| RDL1-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score05-1=1&lt;br /&gt;
| RDL1-team06=Monsters Unleashed&lt;br /&gt;
| RDL1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server07=Z-Man FR&lt;br /&gt;
| RDL1-team07=&#039;&#039;&#039;Team uNknown&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score07-1=&lt;br /&gt;
| RDL1-team08=~bye~1&lt;br /&gt;
| RDL1-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=Z-Man GER&lt;br /&gt;
| RD2-server01-2=&lt;br /&gt;
| RD2-team01=Wild West Beta&lt;br /&gt;
| RD2-score01=x&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=CT USA&lt;br /&gt;
| RD2-server02-2=&lt;br /&gt;
| RD2-team03=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD2-score03-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team04=Crazy Tronners Beta&lt;br /&gt;
| RD2-score04-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server03-1=CT LIV&lt;br /&gt;
| RD2-server03-2=&lt;br /&gt;
| RD2-team05=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team06=OTFE&lt;br /&gt;
| RD2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server04-1=Kyle NYC&lt;br /&gt;
| RD2-server04-2=&lt;br /&gt;
| RD2-team07=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD2-score07-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team08=Redemption&lt;br /&gt;
| RD2-score08-1=1&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene TX&lt;br /&gt;
| RDL2-team01=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team02=Wild West Beta&lt;br /&gt;
| RDL2-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL2-server03=Gene GER&lt;br /&gt;
| RDL2-team03=PRU&lt;br /&gt;
| RDL2-score03-1=0&lt;br /&gt;
| RDL2-team04=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL2-server05=Gene NYC&lt;br /&gt;
| RDL2-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score05-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team06=OTFE&lt;br /&gt;
| RDL2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL2-server07=Z-Man FR&lt;br /&gt;
| RDL2-team07=Team uNknown&lt;br /&gt;
| RDL2-score07-1=&lt;br /&gt;
| RDL2-team08=Redemption&lt;br /&gt;
| RDL2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT USA&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Z-Man GER&lt;br /&gt;
| RD3-team01=kool squad&lt;br /&gt;
| RD3-score01=&lt;br /&gt;
| RD3-team02=Wild West Alpha&lt;br /&gt;
| RD3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD3-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server02-2=Kyle NYC&lt;br /&gt;
| RD3-team03=m&amp;amp;m&lt;br /&gt;
| RD3-score03-1=&lt;br /&gt;
| RD3-team04=Rogue Tronners&lt;br /&gt;
| RD3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene TX&lt;br /&gt;
| RDL3-server02=&lt;br /&gt;
| RDL3-team01=Oops&lt;br /&gt;
| RDL3-score01=x&lt;br /&gt;
| RDL3-team02=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RDL3-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL3-server03=Z-Man FR&lt;br /&gt;
| RDL3-server04=&lt;br /&gt;
| RDL3-team03=Crazy Tronners Alpha&lt;br /&gt;
| RDL3-score03-1=&lt;br /&gt;
| RDL3-team04=&lt;br /&gt;
| RDL3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene TX&lt;br /&gt;
| RDL4-server02=&lt;br /&gt;
| RDL4-team01=Crazy Tronners Beta&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server03=Z-Man FR&lt;br /&gt;
| RDL4-server04=&lt;br /&gt;
| RDL4-team03=&lt;br /&gt;
| RDL4-score03-1=&lt;br /&gt;
| RDL4-team04=&lt;br /&gt;
| RDL4-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD4-server01-2=CT USA&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL5-server01=Z-Man FR&lt;br /&gt;
| RDL5-server02=&lt;br /&gt;
| RDL5-team01=&lt;br /&gt;
| RDL5-score01=&lt;br /&gt;
| RDL5-team02=&lt;br /&gt;
| RDL5-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL6-server01=Z-Man FR&lt;br /&gt;
| RDL6-server02=&lt;br /&gt;
| RDL6-team01=&lt;br /&gt;
| RDL6-score01=&lt;br /&gt;
| RDL6-team02=&lt;br /&gt;
| RDL6-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT USA&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51649</id>
		<title>Template:Ladle100Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51649"/>
		<updated>2015-12-06T20:42:54Z</updated>

		<summary type="html">&lt;p&gt;Vov: ctb vs pru&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimBracket | RD1=Opening Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Semifinals&lt;br /&gt;
| RD6=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
#server = Server&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Gene TX&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Wild West Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man GER&lt;br /&gt;
| RD1-team03=Oops&lt;br /&gt;
| RD1-score03-1=x&lt;br /&gt;
| RD1-team04=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD1-score04-1=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT USA&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=BlackLivesMatter&lt;br /&gt;
| RD1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Gene GER&lt;br /&gt;
| RD1-team07=PRU&lt;br /&gt;
| RD1-score07-1=0&lt;br /&gt;
| RD1-team08=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score08-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server05=Gene NYC&lt;br /&gt;
| RD1-team09=Crazy Tronners Alpha&lt;br /&gt;
| RD1-score09-1=1&lt;br /&gt;
| RD1-team10=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score10-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server06=CT LIV&lt;br /&gt;
| RD1-team11=&#039;&#039;&#039;OTFE&#039;&#039;&#039;&lt;br /&gt;
| RD1-score11=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team12=Monsters Unleashed&lt;br /&gt;
| RD1-score12=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server07=Kyle NYC&lt;br /&gt;
| RD1-team13=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score13-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team14=Team uNknown&lt;br /&gt;
| RD1-score14-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server08=Z-Man FR&lt;br /&gt;
| RD1-team15=~bye~1&lt;br /&gt;
| RD1-score15-1=&lt;br /&gt;
| RD1-team16=&#039;&#039;&#039;Redemption&#039;&#039;&#039;&lt;br /&gt;
| RD1-score16-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene TX&lt;br /&gt;
| RDL1-team01=~bye~2&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server03=Gene GER&lt;br /&gt;
| RDL1-team03=BlackLivesMatter&lt;br /&gt;
| RDL1-score03-1=0&lt;br /&gt;
| RDL1-team04=&#039;&#039;&#039;PRU&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL1-server05=Gene NYC&lt;br /&gt;
| RDL1-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score05-1=1&lt;br /&gt;
| RDL1-team06=Monsters Unleashed&lt;br /&gt;
| RDL1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server07=Z-Man FR&lt;br /&gt;
| RDL1-team07=&#039;&#039;&#039;Team uNknown&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score07-1=&lt;br /&gt;
| RDL1-team08=~bye~1&lt;br /&gt;
| RDL1-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=Z-Man GER&lt;br /&gt;
| RD2-server01-2=&lt;br /&gt;
| RD2-team01=Wild West Beta&lt;br /&gt;
| RD2-score01=x&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=CT USA&lt;br /&gt;
| RD2-server02-2=&lt;br /&gt;
| RD2-team03=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD2-score03-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team04=Crazy Tronners Beta&lt;br /&gt;
| RD2-score04-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server03-1=CT LIV&lt;br /&gt;
| RD2-server03-2=&lt;br /&gt;
| RD2-team05=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team06=OTFE&lt;br /&gt;
| RD2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server04-1=Kyle NYC&lt;br /&gt;
| RD2-server04-2=&lt;br /&gt;
| RD2-team07=Rogue Tronners&lt;br /&gt;
| RD2-score07-1=&lt;br /&gt;
| RD2-team08=Redemption&lt;br /&gt;
| RD2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene TX&lt;br /&gt;
| RDL2-team01=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team02=Wild West Beta&lt;br /&gt;
| RDL2-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL2-server03=Gene GER&lt;br /&gt;
| RDL2-team03=PRU&lt;br /&gt;
| RDL2-score03-1=0&lt;br /&gt;
| RDL2-team04=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL2-server05=Gene NYC&lt;br /&gt;
| RDL2-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score05-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team06=OTFE&lt;br /&gt;
| RDL2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL2-server07=Z-Man FR&lt;br /&gt;
| RDL2-team07=Team uNknown&lt;br /&gt;
| RDL2-score07-1=&lt;br /&gt;
| RDL2-team08=&lt;br /&gt;
| RDL2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT USA&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Z-Man GER&lt;br /&gt;
| RD3-team01=kool squad&lt;br /&gt;
| RD3-score01=&lt;br /&gt;
| RD3-team02=Wild West Alpha&lt;br /&gt;
| RD3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD3-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server02-2=Kyle NYC&lt;br /&gt;
| RD3-team03=m&amp;amp;m&lt;br /&gt;
| RD3-score03-1=&lt;br /&gt;
| RD3-team04=&lt;br /&gt;
| RD3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene TX&lt;br /&gt;
| RDL3-server02=&lt;br /&gt;
| RDL3-team01=Oops&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=Crazy Tronners Beta&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server03=Z-Man FR&lt;br /&gt;
| RDL3-server04=&lt;br /&gt;
| RDL3-team03=Crazy Tronners Alpha&lt;br /&gt;
| RDL3-score03-1=&lt;br /&gt;
| RDL3-team04=&lt;br /&gt;
| RDL3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene TX&lt;br /&gt;
| RDL4-server02=&lt;br /&gt;
| RDL4-team01=&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server03=Z-Man FR&lt;br /&gt;
| RDL4-server04=&lt;br /&gt;
| RDL4-team03=&lt;br /&gt;
| RDL4-score03-1=&lt;br /&gt;
| RDL4-team04=&lt;br /&gt;
| RDL4-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD4-server01-2=CT USA&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL5-server01=Z-Man FR&lt;br /&gt;
| RDL5-server02=&lt;br /&gt;
| RDL5-team01=&lt;br /&gt;
| RDL5-score01=&lt;br /&gt;
| RDL5-team02=&lt;br /&gt;
| RDL5-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL6-server01=Z-Man FR&lt;br /&gt;
| RDL6-server02=&lt;br /&gt;
| RDL6-team01=&lt;br /&gt;
| RDL6-score01=&lt;br /&gt;
| RDL6-team02=&lt;br /&gt;
| RDL6-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT USA&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51648</id>
		<title>Template:Ladle100Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51648"/>
		<updated>2015-12-06T20:36:54Z</updated>

		<summary type="html">&lt;p&gt;Vov: cta vs ofte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimBracket | RD1=Opening Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Semifinals&lt;br /&gt;
| RD6=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
#server = Server&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Gene TX&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Wild West Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man GER&lt;br /&gt;
| RD1-team03=Oops&lt;br /&gt;
| RD1-score03-1=x&lt;br /&gt;
| RD1-team04=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD1-score04-1=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT USA&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=BlackLivesMatter&lt;br /&gt;
| RD1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Gene GER&lt;br /&gt;
| RD1-team07=PRU&lt;br /&gt;
| RD1-score07-1=0&lt;br /&gt;
| RD1-team08=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score08-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server05=Gene NYC&lt;br /&gt;
| RD1-team09=Crazy Tronners Alpha&lt;br /&gt;
| RD1-score09-1=1&lt;br /&gt;
| RD1-team10=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score10-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server06=CT LIV&lt;br /&gt;
| RD1-team11=&#039;&#039;&#039;OTFE&#039;&#039;&#039;&lt;br /&gt;
| RD1-score11=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team12=Monsters Unleashed&lt;br /&gt;
| RD1-score12=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server07=Kyle NYC&lt;br /&gt;
| RD1-team13=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score13-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team14=Team uNknown&lt;br /&gt;
| RD1-score14-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server08=Z-Man FR&lt;br /&gt;
| RD1-team15=~bye~1&lt;br /&gt;
| RD1-score15-1=&lt;br /&gt;
| RD1-team16=&#039;&#039;&#039;Redemption&#039;&#039;&#039;&lt;br /&gt;
| RD1-score16-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene TX&lt;br /&gt;
| RDL1-team01=~bye~2&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server03=Gene GER&lt;br /&gt;
| RDL1-team03=BlackLivesMatter&lt;br /&gt;
| RDL1-score03-1=0&lt;br /&gt;
| RDL1-team04=&#039;&#039;&#039;PRU&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL1-server05=Gene NYC&lt;br /&gt;
| RDL1-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score05-1=1&lt;br /&gt;
| RDL1-team06=Monsters Unleashed&lt;br /&gt;
| RDL1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server07=Z-Man FR&lt;br /&gt;
| RDL1-team07=&#039;&#039;&#039;Team uNknown&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score07-1=&lt;br /&gt;
| RDL1-team08=~bye~1&lt;br /&gt;
| RDL1-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=Z-Man GER&lt;br /&gt;
| RD2-server01-2=&lt;br /&gt;
| RD2-team01=Wild West Beta&lt;br /&gt;
| RD2-score01=x&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=CT USA&lt;br /&gt;
| RD2-server02-2=&lt;br /&gt;
| RD2-team03=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD2-score03-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team04=Crazy Tronners Beta&lt;br /&gt;
| RD2-score04-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server03-1=CT LIV&lt;br /&gt;
| RD2-server03-2=&lt;br /&gt;
| RD2-team05=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team06=OTFE&lt;br /&gt;
| RD2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server04-1=Kyle NYC&lt;br /&gt;
| RD2-server04-2=&lt;br /&gt;
| RD2-team07=Rogue Tronners&lt;br /&gt;
| RD2-score07-1=&lt;br /&gt;
| RD2-team08=Redemption&lt;br /&gt;
| RD2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene TX&lt;br /&gt;
| RDL2-team01=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team02=Wild West Beta&lt;br /&gt;
| RDL2-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL2-server03=Gene GER&lt;br /&gt;
| RDL2-team03=PRU&lt;br /&gt;
| RDL2-score03-1=&lt;br /&gt;
| RDL2-team04=Crazy Tronners Beta&lt;br /&gt;
| RDL2-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server05=Gene NYC&lt;br /&gt;
| RDL2-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score05-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team06=OTFE&lt;br /&gt;
| RDL2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL2-server07=Z-Man FR&lt;br /&gt;
| RDL2-team07=Team uNknown&lt;br /&gt;
| RDL2-score07-1=&lt;br /&gt;
| RDL2-team08=&lt;br /&gt;
| RDL2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT USA&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Z-Man GER&lt;br /&gt;
| RD3-team01=kool squad&lt;br /&gt;
| RD3-score01=&lt;br /&gt;
| RD3-team02=Wild West Alpha&lt;br /&gt;
| RD3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD3-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server02-2=Kyle NYC&lt;br /&gt;
| RD3-team03=m&amp;amp;m&lt;br /&gt;
| RD3-score03-1=&lt;br /&gt;
| RD3-team04=&lt;br /&gt;
| RD3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene TX&lt;br /&gt;
| RDL3-server02=&lt;br /&gt;
| RDL3-team01=Oops&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server03=Z-Man FR&lt;br /&gt;
| RDL3-server04=&lt;br /&gt;
| RDL3-team03=Crazy Tronners Alpha&lt;br /&gt;
| RDL3-score03-1=&lt;br /&gt;
| RDL3-team04=&lt;br /&gt;
| RDL3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene TX&lt;br /&gt;
| RDL4-server02=&lt;br /&gt;
| RDL4-team01=&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server03=Z-Man FR&lt;br /&gt;
| RDL4-server04=&lt;br /&gt;
| RDL4-team03=&lt;br /&gt;
| RDL4-score03-1=&lt;br /&gt;
| RDL4-team04=&lt;br /&gt;
| RDL4-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD4-server01-2=CT USA&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL5-server01=Z-Man FR&lt;br /&gt;
| RDL5-server02=&lt;br /&gt;
| RDL5-team01=&lt;br /&gt;
| RDL5-score01=&lt;br /&gt;
| RDL5-team02=&lt;br /&gt;
| RDL5-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL6-server01=Z-Man FR&lt;br /&gt;
| RDL6-server02=&lt;br /&gt;
| RDL6-team01=&lt;br /&gt;
| RDL6-score01=&lt;br /&gt;
| RDL6-team02=&lt;br /&gt;
| RDL6-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT USA&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51646</id>
		<title>Template:Ladle100Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51646"/>
		<updated>2015-12-06T20:18:18Z</updated>

		<summary type="html">&lt;p&gt;Vov: pru vs blacklivesmatter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimBracket | RD1=Opening Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Semifinals&lt;br /&gt;
| RD6=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
#server = Server&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Gene TX&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Wild West Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man GER&lt;br /&gt;
| RD1-team03=Oops&lt;br /&gt;
| RD1-score03-1=x&lt;br /&gt;
| RD1-team04=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD1-score04-1=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT USA&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=BlackLivesMatter&lt;br /&gt;
| RD1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Gene GER&lt;br /&gt;
| RD1-team07=PRU&lt;br /&gt;
| RD1-score07-1=0&lt;br /&gt;
| RD1-team08=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score08-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server05=Gene NYC&lt;br /&gt;
| RD1-team09=Crazy Tronners Alpha&lt;br /&gt;
| RD1-score09-1=1&lt;br /&gt;
| RD1-team10=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score10-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server06=CT LIV&lt;br /&gt;
| RD1-team11=&#039;&#039;&#039;OTFE&#039;&#039;&#039;&lt;br /&gt;
| RD1-score11=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team12=Monsters Unleashed&lt;br /&gt;
| RD1-score12=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server07=Kyle NYC&lt;br /&gt;
| RD1-team13=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score13-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team14=Team uNknown&lt;br /&gt;
| RD1-score14-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server08=Z-Man FR&lt;br /&gt;
| RD1-team15=~bye~1&lt;br /&gt;
| RD1-score15-1=&lt;br /&gt;
| RD1-team16=&#039;&#039;&#039;Redemption&#039;&#039;&#039;&lt;br /&gt;
| RD1-score16-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene TX&lt;br /&gt;
| RDL1-team01=~bye~2&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server03=Gene GER&lt;br /&gt;
| RDL1-team03=BlackLivesMatter&lt;br /&gt;
| RDL1-score03-1=0&lt;br /&gt;
| RDL1-team04=&#039;&#039;&#039;PRU&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score04-1=&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RDL1-server05=Gene NYC&lt;br /&gt;
| RDL1-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score05-1=1&lt;br /&gt;
| RDL1-team06=Monsters Unleashed&lt;br /&gt;
| RDL1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server07=Z-Man FR&lt;br /&gt;
| RDL1-team07=&#039;&#039;&#039;Team uNknown&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score07-1=&lt;br /&gt;
| RDL1-team08=~bye~1&lt;br /&gt;
| RDL1-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=Z-Man GER&lt;br /&gt;
| RD2-server01-2=&lt;br /&gt;
| RD2-team01=Wild West Beta&lt;br /&gt;
| RD2-score01=x&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=CT USA&lt;br /&gt;
| RD2-server02-2=&lt;br /&gt;
| RD2-team03=Wild West Alpha&lt;br /&gt;
| RD2-score03-1=&lt;br /&gt;
| RD2-team04=Crazy Tronners Beta&lt;br /&gt;
| RD2-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server03-1=CT LIV&lt;br /&gt;
| RD2-server03-2=&lt;br /&gt;
| RD2-team05=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team06=OTFE&lt;br /&gt;
| RD2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server04-1=Kyle NYC&lt;br /&gt;
| RD2-server04-2=&lt;br /&gt;
| RD2-team07=Rogue Tronners&lt;br /&gt;
| RD2-score07-1=&lt;br /&gt;
| RD2-team08=Redemption&lt;br /&gt;
| RD2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene TX&lt;br /&gt;
| RDL2-team01=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team02=Wild West Beta&lt;br /&gt;
| RDL2-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL2-server03=Gene GER&lt;br /&gt;
| RDL2-team03=PRU&lt;br /&gt;
| RDL2-score03-1=&lt;br /&gt;
| RDL2-team04=&lt;br /&gt;
| RDL2-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server05=Gene NYC&lt;br /&gt;
| RDL2-team05=Crazy Tronners Alpha&lt;br /&gt;
| RDL2-score05-1=&lt;br /&gt;
| RDL2-team06=OTFE&lt;br /&gt;
| RDL2-score06-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server07=Z-Man FR&lt;br /&gt;
| RDL2-team07=Team uNknown&lt;br /&gt;
| RDL2-score07-1=&lt;br /&gt;
| RDL2-team08=&lt;br /&gt;
| RDL2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT USA&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Z-Man GER&lt;br /&gt;
| RD3-team01=kool squad&lt;br /&gt;
| RD3-score01=&lt;br /&gt;
| RD3-team02=&lt;br /&gt;
| RD3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD3-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server02-2=Kyle NYC&lt;br /&gt;
| RD3-team03=m&amp;amp;m&lt;br /&gt;
| RD3-score03-1=&lt;br /&gt;
| RD3-team04=&lt;br /&gt;
| RD3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene TX&lt;br /&gt;
| RDL3-server02=&lt;br /&gt;
| RDL3-team01=Oops&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server03=Z-Man FR&lt;br /&gt;
| RDL3-server04=&lt;br /&gt;
| RDL3-team03=&lt;br /&gt;
| RDL3-score03-1=&lt;br /&gt;
| RDL3-team04=&lt;br /&gt;
| RDL3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene TX&lt;br /&gt;
| RDL4-server02=&lt;br /&gt;
| RDL4-team01=&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server03=Z-Man FR&lt;br /&gt;
| RDL4-server04=&lt;br /&gt;
| RDL4-team03=&lt;br /&gt;
| RDL4-score03-1=&lt;br /&gt;
| RDL4-team04=&lt;br /&gt;
| RDL4-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD4-server01-2=CT USA&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL5-server01=Z-Man FR&lt;br /&gt;
| RDL5-server02=&lt;br /&gt;
| RDL5-team01=&lt;br /&gt;
| RDL5-score01=&lt;br /&gt;
| RDL5-team02=&lt;br /&gt;
| RDL5-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL6-server01=Z-Man FR&lt;br /&gt;
| RDL6-server02=&lt;br /&gt;
| RDL6-team01=&lt;br /&gt;
| RDL6-score01=&lt;br /&gt;
| RDL6-team02=&lt;br /&gt;
| RDL6-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT USA&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51645</id>
		<title>Template:Ladle100Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51645"/>
		<updated>2015-12-06T20:14:40Z</updated>

		<summary type="html">&lt;p&gt;Vov: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimBracket | RD1=Opening Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Semifinals&lt;br /&gt;
| RD6=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
#server = Server&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Gene TX&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Wild West Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man GER&lt;br /&gt;
| RD1-team03=Oops&lt;br /&gt;
| RD1-score03-1=x&lt;br /&gt;
| RD1-team04=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD1-score04-1=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT USA&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=BlackLivesMatter&lt;br /&gt;
| RD1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Gene GER&lt;br /&gt;
| RD1-team07=PRU&lt;br /&gt;
| RD1-score07-1=0&lt;br /&gt;
| RD1-team08=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score08-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server05=Gene NYC&lt;br /&gt;
| RD1-team09=Crazy Tronners Alpha&lt;br /&gt;
| RD1-score09-1=1&lt;br /&gt;
| RD1-team10=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score10-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server06=CT LIV&lt;br /&gt;
| RD1-team11=&#039;&#039;&#039;OTFE&#039;&#039;&#039;&lt;br /&gt;
| RD1-score11=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team12=Monsters Unleashed&lt;br /&gt;
| RD1-score12=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server07=Kyle NYC&lt;br /&gt;
| RD1-team13=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score13-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team14=Team uNknown&lt;br /&gt;
| RD1-score14-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server08=Z-Man FR&lt;br /&gt;
| RD1-team15=~bye~1&lt;br /&gt;
| RD1-score15-1=&lt;br /&gt;
| RD1-team16=&#039;&#039;&#039;Redemption&#039;&#039;&#039;&lt;br /&gt;
| RD1-score16-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene TX&lt;br /&gt;
| RDL1-team01=~bye~2&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server03=Gene GER&lt;br /&gt;
| RDL1-team03=BlackLivesMatter&lt;br /&gt;
| RDL1-score03-1=&lt;br /&gt;
| RDL1-team04=PRU&lt;br /&gt;
| RDL1-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server05=Gene NYC&lt;br /&gt;
| RDL1-team05=&#039;&#039;&#039;Crazy Tronners Alpha&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score05-1=1&lt;br /&gt;
| RDL1-team06=Monsters Unleashed&lt;br /&gt;
| RDL1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RDL1-server07=Z-Man FR&lt;br /&gt;
| RDL1-team07=&#039;&#039;&#039;Team uNknown&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score07-1=&lt;br /&gt;
| RDL1-team08=~bye~1&lt;br /&gt;
| RDL1-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=Z-Man GER&lt;br /&gt;
| RD2-server01-2=&lt;br /&gt;
| RD2-team01=Wild West Beta&lt;br /&gt;
| RD2-score01=x&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=CT USA&lt;br /&gt;
| RD2-server02-2=&lt;br /&gt;
| RD2-team03=Wild West Alpha&lt;br /&gt;
| RD2-score03-1=&lt;br /&gt;
| RD2-team04=Crazy Tronners Beta&lt;br /&gt;
| RD2-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server03-1=CT LIV&lt;br /&gt;
| RD2-server03-2=&lt;br /&gt;
| RD2-team05=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD2-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD2-team06=OTFE&lt;br /&gt;
| RD2-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD2-server04-1=Kyle NYC&lt;br /&gt;
| RD2-server04-2=&lt;br /&gt;
| RD2-team07=Rogue Tronners&lt;br /&gt;
| RD2-score07-1=&lt;br /&gt;
| RD2-team08=Redemption&lt;br /&gt;
| RD2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene TX&lt;br /&gt;
| RDL2-team01=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team02=Wild West Beta&lt;br /&gt;
| RDL2-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL2-server03=Gene GER&lt;br /&gt;
| RDL2-team03=&lt;br /&gt;
| RDL2-score03-1=&lt;br /&gt;
| RDL2-team04=&lt;br /&gt;
| RDL2-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server05=Gene NYC&lt;br /&gt;
| RDL2-team05=Crazy Tronners Alpha&lt;br /&gt;
| RDL2-score05-1=&lt;br /&gt;
| RDL2-team06=OTFE&lt;br /&gt;
| RDL2-score06-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server07=Z-Man FR&lt;br /&gt;
| RDL2-team07=Team uNknown&lt;br /&gt;
| RDL2-score07-1=&lt;br /&gt;
| RDL2-team08=&lt;br /&gt;
| RDL2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT USA&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Z-Man GER&lt;br /&gt;
| RD3-team01=kool squad&lt;br /&gt;
| RD3-score01=&lt;br /&gt;
| RD3-team02=&lt;br /&gt;
| RD3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD3-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server02-2=Kyle NYC&lt;br /&gt;
| RD3-team03=m&amp;amp;m&lt;br /&gt;
| RD3-score03-1=&lt;br /&gt;
| RD3-team04=&lt;br /&gt;
| RD3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene TX&lt;br /&gt;
| RDL3-server02=&lt;br /&gt;
| RDL3-team01=Oops&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server03=Z-Man FR&lt;br /&gt;
| RDL3-server04=&lt;br /&gt;
| RDL3-team03=&lt;br /&gt;
| RDL3-score03-1=&lt;br /&gt;
| RDL3-team04=&lt;br /&gt;
| RDL3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene TX&lt;br /&gt;
| RDL4-server02=&lt;br /&gt;
| RDL4-team01=&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server03=Z-Man FR&lt;br /&gt;
| RDL4-server04=&lt;br /&gt;
| RDL4-team03=&lt;br /&gt;
| RDL4-score03-1=&lt;br /&gt;
| RDL4-team04=&lt;br /&gt;
| RDL4-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD4-server01-2=CT USA&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL5-server01=Z-Man FR&lt;br /&gt;
| RDL5-server02=&lt;br /&gt;
| RDL5-team01=&lt;br /&gt;
| RDL5-score01=&lt;br /&gt;
| RDL5-team02=&lt;br /&gt;
| RDL5-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL6-server01=Z-Man FR&lt;br /&gt;
| RDL6-server02=&lt;br /&gt;
| RDL6-team01=&lt;br /&gt;
| RDL6-score01=&lt;br /&gt;
| RDL6-team02=&lt;br /&gt;
| RDL6-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT USA&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51635</id>
		<title>Template:Ladle100Bracket</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:Ladle100Bracket&amp;diff=51635"/>
		<updated>2015-12-06T19:55:13Z</updated>

		<summary type="html">&lt;p&gt;Vov: unk vs r&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoubleElimBracket | RD1=Opening Round&lt;br /&gt;
| RD2=2nd Round&lt;br /&gt;
| RD3=3rd Round&lt;br /&gt;
| RD4=4th Round&lt;br /&gt;
| RD5=Semifinals&lt;br /&gt;
| RD6=Finals&lt;br /&gt;
| group1=&lt;br /&gt;
| group2=&lt;br /&gt;
| group3=&lt;br /&gt;
| subgroup1=&lt;br /&gt;
| subgroup2=&lt;br /&gt;
| subgroup3=&lt;br /&gt;
| subgroup4=&lt;br /&gt;
| team-wth=220&lt;br /&gt;
&lt;br /&gt;
#server = Server&lt;br /&gt;
&lt;br /&gt;
| RD1-server01=Gene TX&lt;br /&gt;
| RD1-team01=&#039;&#039;&#039;Wild West Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score01=&lt;br /&gt;
| RD1-team02=~bye~2&lt;br /&gt;
| RD1-score02=&lt;br /&gt;
&lt;br /&gt;
| RD1-server02=Z-Man GER&lt;br /&gt;
| RD1-team03=Oops&lt;br /&gt;
| RD1-score03-1=x&lt;br /&gt;
| RD1-team04=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD1-score04-1=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server03=CT USA&lt;br /&gt;
| RD1-team05=&#039;&#039;&#039;Wild West Alpha&#039;&#039;&#039;&lt;br /&gt;
| RD1-score05-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team06=BlackLivesMatter&lt;br /&gt;
| RD1-score06-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server04=Gene GER&lt;br /&gt;
| RD1-team07=PRU&lt;br /&gt;
| RD1-score07-1=0&lt;br /&gt;
| RD1-team08=&#039;&#039;&#039;Crazy Tronners Beta&#039;&#039;&#039;&lt;br /&gt;
| RD1-score08-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server05=Gene NYC&lt;br /&gt;
| RD1-team09=Crazy Tronners Alpha&lt;br /&gt;
| RD1-score09-1=1&lt;br /&gt;
| RD1-team10=&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039;&lt;br /&gt;
| RD1-score10-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server06=CT LIV&lt;br /&gt;
| RD1-team11=OTFE&lt;br /&gt;
| RD1-score11=0&lt;br /&gt;
| RD1-team12=&#039;&#039;&#039;Monsters Unleashed&#039;&#039;&#039;&lt;br /&gt;
| RD1-score12=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD1-server07=Kyle NYC&lt;br /&gt;
| RD1-team13=&#039;&#039;&#039;Rogue Tronners&#039;&#039;&#039;&lt;br /&gt;
| RD1-score13-1=&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| RD1-team14=Team uNknown&lt;br /&gt;
| RD1-score14-1=0&lt;br /&gt;
&lt;br /&gt;
| RD1-server08=Z-Man FR&lt;br /&gt;
| RD1-team15=~bye~1&lt;br /&gt;
| RD1-score15-1=&lt;br /&gt;
| RD1-team16=&#039;&#039;&#039;Redemption&#039;&#039;&#039;&lt;br /&gt;
| RD1-score16-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server01=Gene TX&lt;br /&gt;
| RDL1-team01=~bye~2&lt;br /&gt;
| RDL1-score01=&lt;br /&gt;
| RDL1-team02=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server03=Gene GER&lt;br /&gt;
| RDL1-team03=BlackLivesMatter&lt;br /&gt;
| RDL1-score03-1=&lt;br /&gt;
| RDL1-team04=PRU&lt;br /&gt;
| RDL1-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server05=Gene NYC&lt;br /&gt;
| RDL1-team05=Crazy Tronners Alpha&lt;br /&gt;
| RDL1-score05-1=&lt;br /&gt;
| RDL1-team06=OTFE&lt;br /&gt;
| RDL1-score06-1=&lt;br /&gt;
&lt;br /&gt;
| RDL1-server07=Z-Man FR&lt;br /&gt;
| RDL1-team07=&#039;&#039;&#039;Team uNknown&#039;&#039;&#039;&lt;br /&gt;
| RDL1-score07-1=&lt;br /&gt;
| RDL1-team08=~bye~1&lt;br /&gt;
| RDL1-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server01-1=Z-Man GER&lt;br /&gt;
| RD2-server01-2=&lt;br /&gt;
| RD2-team01=Wild West Beta&lt;br /&gt;
| RD2-score01=x&lt;br /&gt;
| RD2-team02=&#039;&#039;&#039;kool squad&#039;&#039;&#039;&lt;br /&gt;
| RD2-score02=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| RD2-server02-1=CT USA&lt;br /&gt;
| RD2-server02-2=&lt;br /&gt;
| RD2-team03=Wild West Alpha&lt;br /&gt;
| RD2-score03-1=&lt;br /&gt;
| RD2-team04=Crazy Tronners Beta&lt;br /&gt;
| RD2-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server03-1=CT LIV&lt;br /&gt;
| RD2-server03-2=&lt;br /&gt;
| RD2-team05=m&amp;amp;m&lt;br /&gt;
| RD2-score05-1=&lt;br /&gt;
| RD2-team06=Monsters Unleashed&lt;br /&gt;
| RD2-score06-1=&lt;br /&gt;
&lt;br /&gt;
| RD2-server04-1=Kyle NYC&lt;br /&gt;
| RD2-server04-2=&lt;br /&gt;
| RD2-team07=Rogue Tronners&lt;br /&gt;
| RD2-score07-1=&lt;br /&gt;
| RD2-team08=Redemption&lt;br /&gt;
| RD2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server01=Gene TX&lt;br /&gt;
| RDL2-team01=&#039;&#039;&#039;Oops&#039;&#039;&#039;&lt;br /&gt;
| RDL2-score01=&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
| RDL2-team02=Wild West Beta&lt;br /&gt;
| RDL2-score02=x&lt;br /&gt;
&lt;br /&gt;
| RDL2-server03=Gene GER&lt;br /&gt;
| RDL2-team03=&lt;br /&gt;
| RDL2-score03-1=&lt;br /&gt;
| RDL2-team04=&lt;br /&gt;
| RDL2-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server05=Gene NYC&lt;br /&gt;
| RDL2-team05=&lt;br /&gt;
| RDL2-score05-1=&lt;br /&gt;
| RDL2-team06=&lt;br /&gt;
| RDL2-score06-1=&lt;br /&gt;
&lt;br /&gt;
| RDL2-server07=Z-Man FR&lt;br /&gt;
| RDL2-team07=&lt;br /&gt;
| RDL2-score07-1=&lt;br /&gt;
| RDL2-team08=Team uNknown&lt;br /&gt;
| RDL2-score08-1=&lt;br /&gt;
&lt;br /&gt;
| RD3-server01-1=&#039;&#039;&#039;CT USA&#039;&#039;&#039;&lt;br /&gt;
| RD3-server01-2=Z-Man GER&lt;br /&gt;
| RD3-team01=kool squad&lt;br /&gt;
| RD3-score01=&lt;br /&gt;
| RD3-team02=&lt;br /&gt;
| RD3-score02=&lt;br /&gt;
&lt;br /&gt;
| RD3-server02-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD3-server02-2=Kyle NYC&lt;br /&gt;
| RD3-team03=&lt;br /&gt;
| RD3-score03-1=&lt;br /&gt;
| RD3-team04=&lt;br /&gt;
| RD3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server01=Gene TX&lt;br /&gt;
| RDL3-server02=&lt;br /&gt;
| RDL3-team01=Oops&lt;br /&gt;
| RDL3-score01=&lt;br /&gt;
| RDL3-team02=&lt;br /&gt;
| RDL3-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL3-server03=Z-Man FR&lt;br /&gt;
| RDL3-server04=&lt;br /&gt;
| RDL3-team03=&lt;br /&gt;
| RDL3-score03-1=&lt;br /&gt;
| RDL3-team04=&lt;br /&gt;
| RDL3-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server01=Gene TX&lt;br /&gt;
| RDL4-server02=&lt;br /&gt;
| RDL4-team01=&lt;br /&gt;
| RDL4-score01=&lt;br /&gt;
| RDL4-team02=&lt;br /&gt;
| RDL4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL4-server03=Z-Man FR&lt;br /&gt;
| RDL4-server04=&lt;br /&gt;
| RDL4-team03=&lt;br /&gt;
| RDL4-score03-1=&lt;br /&gt;
| RDL4-team04=&lt;br /&gt;
| RDL4-score04-1=&lt;br /&gt;
&lt;br /&gt;
| RD4-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD4-server01-2=CT USA&lt;br /&gt;
| RD4-team01=&lt;br /&gt;
| RD4-score01=&lt;br /&gt;
| RD4-team02=&lt;br /&gt;
| RD4-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL5-server01=Z-Man FR&lt;br /&gt;
| RDL5-server02=&lt;br /&gt;
| RDL5-team01=&lt;br /&gt;
| RDL5-score01=&lt;br /&gt;
| RDL5-team02=&lt;br /&gt;
| RDL5-score02=&lt;br /&gt;
&lt;br /&gt;
| RDL6-server01=Z-Man FR&lt;br /&gt;
| RDL6-server02=&lt;br /&gt;
| RDL6-team01=&lt;br /&gt;
| RDL6-score01=&lt;br /&gt;
| RDL6-team02=&lt;br /&gt;
| RDL6-score02=&lt;br /&gt;
&lt;br /&gt;
| RD5-server01-1=&#039;&#039;&#039;CT LIV&#039;&#039;&#039;&lt;br /&gt;
| RD5-server01-2=CT USA&lt;br /&gt;
| RD5-team01=&lt;br /&gt;
| RD5-score01=&lt;br /&gt;
| RD5-team02=&lt;br /&gt;
| RD5-score02=&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=CTF_BRAWL&amp;diff=51586</id>
		<title>CTF BRAWL</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=CTF_BRAWL&amp;diff=51586"/>
		<updated>2015-12-04T21:23:32Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */ Anagram team ftw! Ask me if you wanna join.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:CTFBRAWL/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==About this Tournament==&lt;br /&gt;
The CTF BRAWL is a single elimination event. Each game is best of 3 matches (the first team to win 2 matches advances to the next round). Each match is 8 rounds long. Each round lasts a maximum of 5 minutes. Teams are 4 players max, but should have a minimum of two players. Substitutes can be rotated in at any time during the game. The current scoring is as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
SCORE_KILL 2&lt;br /&gt;
SCORE_FLAG 10&lt;br /&gt;
SCORE_WIN 10&lt;br /&gt;
SCORE_DIE 0&lt;br /&gt;
SCORE_SUICIDE 0&lt;br /&gt;
&lt;br /&gt;
LIMIT_SCORE 150&lt;br /&gt;
LIMIT_ROUNDS 8&lt;br /&gt;
LIMIT_TIME 30&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Team suicides,&#039;&#039;&#039; in an effort to work the scoreboard for a win, &#039;&#039;will not be tolerated and will result in your team&#039;s elimination from the tournament.&#039;&#039; Do not be late for the opening round. Failure to show up with a full, organized team will result in your forfeit. Do not waste time or stall between games. Your opponent may start the match without you if you take longer than 10 minutes to get ready, from the time your first teammate enters the server.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learn more about [[Capture the Flag]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
&#039;&#039;&#039;[[Authentication_for_Players#Benefits|Authentication]] is required to play in the tournament.&#039;&#039;&#039; Team leaders must list their Global ID here on the challenge board when signing up. As a precaution, please have a &#039;&#039;&#039;minimum of two (2) players&#039;&#039;&#039; assuming the role of &#039;&#039;&#039;team leader&#039;&#039;&#039; so your team has the greatest chance to participate without login problems. Team leaders should be familiar with using commands to /op players, /lock their team, /invite members, and start_new_match. You can add as many substitutes as you need, but they are bound to your team once the tournament starts. Players can only be listed once on the Challenge Board and may only play for one team during the tournament.&lt;br /&gt;
&lt;br /&gt;
Sign-ups are closed two days before the tournament date (7:00 PM GMT on Friday). Servers will then be placed on the bracket randomly. Following this, the listed teams will be randomized and loaded into the bracket. If your team fails to make the cut-off, please contact a tournament organizer for help.&lt;br /&gt;
&lt;br /&gt;
If you do not have a team, there are Open Team (or teams) for you! Add your name to one of them freely if you are sure you can play. If this team does not have a team captain yet, you should be the one. You are free to start one if there are no listed Open Teams or if all of them are full.&lt;br /&gt;
&lt;br /&gt;
Please post your team name and players in the &#039;&#039;Teams&#039;&#039; section below using the following template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ctfTeam|Team Name|Captain&#039;s Name|Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:ctfTeam]].&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
===Teams===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Place last brawl teams on reset&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ctfTeam|Wild West|Johnny|johnny.nbk.@forums|TBA|http://wwclan.net/index.php}}&lt;br /&gt;
{{ctfTeam|Untitled|El Chapo|Tish@forums|Pablo Escobar, Carlos Lehder, Khun Sa|http://uclan.darkbb.com}}&lt;br /&gt;
{{ctfTeam|Carpet Thug Flea|tap on at join|vov@forums|TBA|http://wiki.armagetronad.org/}} &amp;lt;!-- a magenta ram --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
Teams may agree to move to the backup server if there is a problem with the primary server&amp;lt;br /&amp;gt;&lt;br /&gt;
To edit the brackets change [[Template:CTFBRAWL48_Brackets]]&lt;br /&gt;
&lt;br /&gt;
{{Template:CTFBRAWL48_Brackets}}&lt;br /&gt;
&lt;br /&gt;
==Times==&lt;br /&gt;
&lt;br /&gt;
Teams can start their matches earlier (if they are both ready) or later (if one of the teams is still playing their game)&lt;br /&gt;
{{:CTFBRAWL/Times}}&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
 RINCLUDE ctfbrawl42.cfg(http://ix.ihptru.net/ctfbrawl42.cfg)&lt;br /&gt;
 RINCLUDE ctfbrawl47_authorities.cfg(http://ix.ihptru.net/ctfbrawl47_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x585ecdCTF BRAWL 47 0xcd6958(0xcdbb58Player 1&#039;s Server0xcd6958)&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ctfServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Place EU server in here on reset&lt;br /&gt;
{{ctfServer|ihptru - DE|openra.dxnet.ru|4545|Germany|[http://forums3.armagetronad.net/memberlist.php?mode&amp;amp;#x3d;viewprofile&amp;amp;amp;u&amp;amp;#x3d;5780 ihptru]}}&lt;br /&gt;
{{ctfServer|Theo&#039;s FR2|fr2.tst.phx.be|4536|France|[http://forums3.armagetronad.net/memberlist.php?mode&amp;amp;#x3d;viewprofile&amp;amp;amp;u&amp;amp;#x3d;6589 theo]}}&lt;br /&gt;
{{ctfServer|Cookie&#039;s NL|31.220.44.137|4539|Netherlands|[[User talk: cookie|cookie]]}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Place USA servers in here on reset&lt;br /&gt;
{{ctfServer|Nelg&#039;s Server USA|184.9.213.13|4545|Indiana, USA|Nelgtron Servers}}&lt;br /&gt;
{{ctfServer|Echo&#039;s US Server|216.224.172.55|4545|NYC, USA|wwclan.net Servers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
Post all recordings/screenshots that you have of the CTF BRAWL here, along with the names of the two teams in the match:&lt;br /&gt;
&lt;br /&gt;
* http://    - TeamA vs TeamB&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=51577</id>
		<title>Ladle/Challenge Board</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Ladle/Challenge_Board&amp;diff=51577"/>
		<updated>2015-12-03T13:47:00Z</updated>

		<summary type="html">&lt;p&gt;Vov: Reverted edits by R1~shit to last revision by Aqua.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Ladle/Blurb}}&lt;br /&gt;
&lt;br /&gt;
==Signing Up==&lt;br /&gt;
Please post your team name and the players who will play for your team below. If you&#039;re confused on how to do so, look at the examples below. You may also create a wiki page for your team. Placement on the Bracket is done randomly the Thursday before the Ladle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeam|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|Wiki Page Name}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{LadleTeamExternal|Your Team Name|Team Captain&#039;s Name|Team Captain&#039;s Global ID|Teammate 1, Teammate 2, ...|http://teamwebsite.com}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
For more information, see [[Template:LadleTeam]] or [[Template:LadleTeamExternal]]. Please avoid using non-alphanumeric characters when possible because they can break [[Ladle/Tools|our wonderful tools]]!&lt;br /&gt;
&lt;br /&gt;
By signing up you agree to follow the [[Ladle/Operations#Rules_for_players|Rules]]. Rule breakers may be subject to disciplinary action. Team Captains, please be up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
&amp;lt;!-- Place teams here on reset &lt;br /&gt;
{{LadleTeamExternal|Rogue Tronners|Magi, DGM|Magi@forums, DaGarBBaGeMAN@forums|Poke&#039;Master, Force, Overrated, Fipp, Nanu, vov, olive, Nate|http://r.jumpingness.com/dictionary.php}}&lt;br /&gt;
{{LadleTeamExternal|Sparks and friends|Monkey, okra|Monkey@forums, okra@forums|Toast, sinewav, nara, Shoebat, Metal|http://sparksclan.proboards.com}}&lt;br /&gt;
{{LadleTeamExternal|teh kool squad|soar, puma|SoaR@forums, waow@forums|defsquad, modis, opara, ppotter|http://tumblr.com}}&lt;br /&gt;
{{LadleTeamExternal|Cataclyzm|ritsuka, Ampz|kite@forums, Ampz@forums|Fini, Wolf, devicat, Deso, Bellum|http://cataclyzm.net}}&lt;br /&gt;
{{LadleTeamExternal|m&amp;amp;m|mister, appleseed|misterplayer@forums, Zenith@forums|vein, koala, algid, eber, quantic, hoax, krikio, Dewdrop|http://www.google.fr/imgres?}}&lt;br /&gt;
{{LadleTeamExternal|Wild West|Johnny, |johnny.nbk.@forumss|Swiss,Cadilac,Syre, Murder,Word gh05tly, DaWg, TBA|http://forums.armagetronad.net}}&lt;br /&gt;
{{LadleTeamExternal|Crazy Tronners|Acid, Plee|ItzAcid@ct/leader, Plee@forums|Bilbo, Coco, Pike ,Drag, Gonzap, P4, Luiso, Cookie, J-Dawgg, Hall, Emphasis, Voodoo, House, Nub|https://crazy-tronners.com/portal.php}}&lt;br /&gt;
{{LadleTeamExternal|°°ps|lueur, Zion|AshitakA@forums, Zion@forums| Spinace, Wulf, pikazard, Kalle, panther, radi&amp;amp;cactus, gyal, alien, viceroy, windy |http://oops-team.freeforums.net//}}&lt;br /&gt;
{{LadleTeamExternal|Death By Distruction|Akali, Eggman|Akali@forums, Eggman@forums| Cipher, Charizard, Clover, Zinger, Agility|http://www.deathbydistraction.net/forums}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{LadleTeamExternal|m&amp;amp;m|mister, appleseed|misterplayer@forums, Zenith@forums|vein, koala, algid, eber, quantic, krikio, Hoax|http://mandm.cf//}}&lt;br /&gt;
{{LadleTeamExternal|#BlackLivesMatter|Al Sharpton|Tamir@forums|Malcolm X, BLM Jackson, Bon Qui Qui, Michael Donald, Rosa Parks}}&lt;br /&gt;
{{LadleTeamExternal|Wild West|Johnny, Syre |johnny.nbk.@forumss, Syre@x|Swiss,Dorit0z, Dawg, Omm, Cadilac, Compguygene, Ghostly,Murder,  Jamezflamez, Delta, Eve, Metal TBA|http://forums.armagetronad.net}}&lt;br /&gt;
{{LadleTeamExternal|°°ps|lueur, Zion|AshitakA@forums, Zion@forums| Spinace, Wulf, pikazard, Kalle, panther, radi&amp;amp;cactus, gyal, alien, viceroy, windy |http://oops-team.freeforums.net//}}&lt;br /&gt;
{{LadleTeamExternal|#BlueLivesMatter|Gazelle, Soul|Gazelle@forums, Soul@forums|Ampz, Blondie, Dreadlord, Orion|http://images.sodahead.com/polls/001627161/3223807245_bill_murray_you_suck_xlarge.jpeg}}&lt;br /&gt;
{{LadleTeamExternal|Monsters Unleashed|Agility, Zinger|Agility@forums, ZiNgEr@forums|Windrider, Jofish, Ruin, Taz, Lowkey, Kim Pine, Div|http://monstersunleashed.tk}}&lt;br /&gt;
{{LadleTeamExternal|Team .uNknown|Pr3, Ppotter|Pr3@forums, PPotter@forums|House, Tls, Jip, Fingerbib, TBA|http://i.imgur.com/cSeUq3W.gif}}&lt;br /&gt;
{{LadleTeamExternal|Rogue Tronners|Magi, Red|Magi@forums, THEred@forums|Shoebat, Tobe, Poke&#039;Master, Force, Overrated, DGM, Fipp, nuby, vov, olive, Nate, Titanoboa|http://r.jumpingness.com/dictionary.php}}&lt;br /&gt;
{{LadleTeamExternal|kool squad|opara, puma|Oparachukwu@forums, waow@forums|andrei, modis, sinewav, tish, tba|http://tumblr.com}}&lt;br /&gt;
{{LadleTeamExternal|Crazy Tronners|Acid, Plee|ItzAcid@ct/leader, Plee@forums|Bilbo, Coco, Pike ,Drag, Gonzap, P4, Luiso, Cookie, J-Dawgg, Hall, Emphasis, Voodoo, Orly? Nub, kyle|https://crazy-tronners.com/portal.php}}&lt;br /&gt;
&lt;br /&gt;
==Invalid Teams==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
*All games are best of 3 matches (the first team to win 2 matches advances to the next round).&lt;br /&gt;
*All finals are played in the server listed in &#039;&#039;&#039;bold&#039;&#039;&#039;. Teams may agree to move to the backup server if there is a regional preference or problem with the primary server.&amp;lt;br /&amp;gt;&lt;br /&gt;
To change brackets, edit [[Template:Ladle100Bracket]]&lt;br /&gt;
&lt;br /&gt;
{{Ladle100Bracket}}&lt;br /&gt;
&lt;br /&gt;
===Times===&lt;br /&gt;
&amp;lt;!-- For 4 rounds --&amp;gt;&lt;br /&gt;
{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Octa Finals&lt;br /&gt;
    | 14:30 | label2=Quarter Finals&lt;br /&gt;
    | 15:15 | label3=Semi Finals&lt;br /&gt;
    | 16:00 | label4=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For 3 rounds --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Time Table | {{Ladle Meta|date}}&lt;br /&gt;
    | 13:45 | label1=Quarter Finals&lt;br /&gt;
    | 14:30 | label2=Semi Finals&lt;br /&gt;
    | 15:15 | label3=Finals&lt;br /&gt;
    | timezone=America/New_York&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
* [http://lightron.org/Ladle Ladle countdown]&lt;br /&gt;
&lt;br /&gt;
==Servers==&lt;br /&gt;
Admins, by offering your server you agree to abide by the [[Ladle/Operations#Rules_for_server_owners_.26_operators|Rules for server owners and operators]]. It is also advisable that you are up to date on [[Ladle/Operations#How_the_Ladle_Works|how the Ladle works]] as well. Thank you.&lt;br /&gt;
&lt;br /&gt;
===Server Configuration===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE ladle/ladle84.cfg(http://crazy-tronners.com/resource/ladle/ladle84.cfg)&lt;br /&gt;
 RINCLUDE ladle/ladle{{Ladle Meta|number}}_authorities.cfg(http://resource.armagetronad.net/resource/Magi/ladle/ladle99_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x7fff7fLadle {{Ladle Meta|number}} 0xff7f7f(0x7f7fffPlayer 1&#039;s Server0xff7f7f)\n0x999999Please remember to leave server feedback.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*Optional setting to promote the live stream:&lt;br /&gt;
 ROUND_CONSOLE_MESSAGE 0x4488ffStream this tournament with commentary at:\n0xffff44www.twitch.tv/redgrover&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*Changes can be reviewed on the [[Ladle/Guidelines/Voting|Voting page]].&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{LadleServer|Your server name|ip|port|Location|[http://serverwebsite.com http://serverwebsite.com]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Europe&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers Europe}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR|4534|vps-zman-fr.armagetronad.org|France, prefer this to the Frankfurt one|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
{{LadleServer|Z-Man&#039;s FR2|4535|vps-zman-fr.armagetronad.org|France, same host as above|[[User:Z-Man|Z-Man]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new Europe servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent EU servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s NL|4534|Netherlands|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Theo&#039;s FR1|4534|Roubaix, France, EU|[[User talk:Theo|Theo]]}}&lt;br /&gt;
# &lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;US &amp;amp; Others&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
{{:Ladle/Permanent Servers US}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Begin Commented Section PLACE new US &amp;amp; Others servers directly above this line&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
# Hide non-permanent US servers here on Challenge Board reset&lt;br /&gt;
#&lt;br /&gt;
# {{LadleServer|dlh&#039;s USA|4534|New York City, USA|[[User:Dlh|dlh]]}}&lt;br /&gt;
# {{LadleServer|Kyle&#039;s NYC|nyc.armatourney.net|4535|New York City, USA|[[User:Kyle|Kyle]]}}&lt;br /&gt;
# {{LadleServer|Light&#039;s USA|lightron.org|4549|Pennsylvania, USA|[http://lightron.org Lightron Server Hosting]}}&lt;br /&gt;
#&lt;br /&gt;
####################################################################################################################&lt;br /&gt;
End Commented Section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subculture===&lt;br /&gt;
&lt;br /&gt;
* [http://browser.hashpickup.net/#filter_empty%3Dtrue%3Bfilter_re_name%3DLadle%20%5C%5Cd%2B epsy&#039;s Online Server Browser]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [http://forums3.armagetronad.net/viewtopic.php?f=60&amp;amp;t=19311 Subculture]&lt;br /&gt;
* [http://generalconsumption.org/armagetronad/ladle dlh&#039;s Online Server Browser]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global Moderators==&lt;br /&gt;
Server owner/players who are available to assist teams in case of a server issue. Do you own a server being used in Ladle? Consider signing up.&lt;br /&gt;
* compguygene@forumus (compguygene)&lt;br /&gt;
* delinquent@forums     (delinquent)&lt;br /&gt;
* echo.bot@forums       (echo)&lt;br /&gt;
* Kira@lt              (Light)&lt;br /&gt;
* kyle@ct/jedi          (kyle, ct)&lt;br /&gt;
* Renegade@forums       (Renegade)&lt;br /&gt;
* theo@forums           (theo)&lt;br /&gt;
* Z-Man@forums          (Z-man)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Magi@forums          (Magi)&lt;br /&gt;
* Lowkey@forums (lowkey)&lt;br /&gt;
* Jip@forums (unk)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ban List==&lt;br /&gt;
The section below gets added to authentication files. Banned players get their GID&#039;s shunned and any associated IP&#039;s placed on the list. See the [[Ladle/Penalty_Box|Penalty Box]] for current bans.&lt;br /&gt;
&amp;lt;pre&amp;gt;USER_LEVEL Vogue@forums 16&lt;br /&gt;
USER_LEVEL gawdzilla@forums 16&lt;br /&gt;
USER_LEVEL Kijutsu@forums 16&lt;br /&gt;
USER_LEVEL Lizmatic@forums 16&lt;br /&gt;
USER_LEVEL vein@forums 16&lt;br /&gt;
USER_LEVEL algid@forums 16&lt;br /&gt;
BAN_IP 82.73.26.5 10000 Ladle Infraction&lt;br /&gt;
BAN_IP 92.65.113.253 10000 Ladle Infraction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recordings/Screenshots==&lt;br /&gt;
[http://armagetron.kicks-ass.net/~manuel/armarecordings/armarecordings/ Z-man&#039;s recordings]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:SBT11Brackets&amp;diff=51465</id>
		<title>Template:SBT11Brackets</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:SBT11Brackets&amp;diff=51465"/>
		<updated>2015-11-22T20:22:54Z</updated>

		<summary type="html">&lt;p&gt;Vov: my screenie is blank :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SBT32Brackets&lt;br /&gt;
&lt;br /&gt;
| US1-server01= Kyle&#039;s NYC&lt;br /&gt;
| US1-player01= cookie&lt;br /&gt;
| US1-score01= &lt;br /&gt;
| US1-player02= Oparachukwu&lt;br /&gt;
| US1-score02= &lt;br /&gt;
| US1-player03= appleseed&lt;br /&gt;
| US1-score03= &lt;br /&gt;
| US1-player04= pyel&lt;br /&gt;
| US1-score04= &lt;br /&gt;
| US1-player05= wolf&lt;br /&gt;
| US1-score05= &lt;br /&gt;
| US1-player06= Cody&lt;br /&gt;
| US1-score06= &lt;br /&gt;
| US1-player07= Magi&lt;br /&gt;
| US1-score07= &lt;br /&gt;
| US1-player08= Desolate&lt;br /&gt;
| US1-score08= &lt;br /&gt;
&lt;br /&gt;
| US1-server02= Compguygene&#039;s NY&lt;br /&gt;
| US1-player09= Fini&lt;br /&gt;
| US1-score09= &lt;br /&gt;
| US1-player10= Murder&lt;br /&gt;
| US1-score10= &lt;br /&gt;
| US1-player11= Overrated&lt;br /&gt;
| US1-score11= &lt;br /&gt;
| US1-player12= Sain&lt;br /&gt;
| US1-score12= &lt;br /&gt;
| US1-player13= Lowkey&lt;br /&gt;
| US1-score13= &lt;br /&gt;
| US1-player14= aussie&lt;br /&gt;
| US1-score14= &lt;br /&gt;
| US1-player15= Johnny&lt;br /&gt;
| US1-score15= &lt;br /&gt;
| US1-player16= DaWg&lt;br /&gt;
| US1-score16= &lt;br /&gt;
&lt;br /&gt;
| EU1-server01= Compguygene&#039;s GER&lt;br /&gt;
| EU1-player01= Jericho&lt;br /&gt;
| EU1-score01= &lt;br /&gt;
| EU1-player02= jedi&lt;br /&gt;
| EU1-score02= &lt;br /&gt;
| EU1-player03= nin&lt;br /&gt;
| EU1-score03= &lt;br /&gt;
| EU1-player04= Rq~$h!t&lt;br /&gt;
| EU1-score04= &lt;br /&gt;
| EU1-player05= Gazelle&lt;br /&gt;
| EU1-score05= &lt;br /&gt;
| EU1-player06= Illuminati&lt;br /&gt;
| EU1-score06= &lt;br /&gt;
| EU1-player07= Mr. Blue&lt;br /&gt;
| EU1-score07= &lt;br /&gt;
| EU1-player08= Pre&lt;br /&gt;
| EU1-score08= &lt;br /&gt;
&lt;br /&gt;
| EU1-server02= CT STO&lt;br /&gt;
| EU1-player09= vov&lt;br /&gt;
| EU1-score09= 2858&lt;br /&gt;
| EU1-player10= larifari&lt;br /&gt;
| EU1-score10= 1937&lt;br /&gt;
| EU1-player11= liz&lt;br /&gt;
| EU1-score11= 1498&lt;br /&gt;
| EU1-player12= Nate&lt;br /&gt;
| EU1-score12= 1455&lt;br /&gt;
| EU1-player13= pike&lt;br /&gt;
| EU1-score13= 1274&lt;br /&gt;
| EU1-player14= delta&lt;br /&gt;
| EU1-score14= 833&lt;br /&gt;
| EU1-player15= wasabi (15rounds)&lt;br /&gt;
| EU1-score15= 542&lt;br /&gt;
| EU1-player16= kite (15rounds)&lt;br /&gt;
| EU1-score16= 359&lt;br /&gt;
&lt;br /&gt;
| USFINAL-server01= Kyle&#039;s NYC&lt;br /&gt;
| USFINAL-player01= &lt;br /&gt;
| USFINAL-score01= &lt;br /&gt;
| USFINAL-player02= &lt;br /&gt;
| USFINAL-score02= &lt;br /&gt;
| USFINAL-player03= &lt;br /&gt;
| USFINAL-score03= &lt;br /&gt;
| USFINAL-player04= &lt;br /&gt;
| USFINAL-score04= &lt;br /&gt;
| USFINAL-player05= &lt;br /&gt;
| USFINAL-score05= &lt;br /&gt;
| USFINAL-player06= &lt;br /&gt;
| USFINAL-score06= &lt;br /&gt;
| USFINAL-player07= &lt;br /&gt;
| USFINAL-score07= &lt;br /&gt;
| USFINAL-player08= &lt;br /&gt;
| USFINAL-score08= &lt;br /&gt;
&lt;br /&gt;
| EUFINAL-server01= Compguygene&#039;s GER&lt;br /&gt;
| EUFINAL-player01= vov&lt;br /&gt;
| EUFINAL-score01= 2218&lt;br /&gt;
| EUFINAL-player02= Nate&lt;br /&gt;
| EUFINAL-score02= 1861&lt;br /&gt;
| EUFINAL-player03= liz&lt;br /&gt;
| EUFINAL-score03= 1824&lt;br /&gt;
| EUFINAL-player04= larifari&lt;br /&gt;
| EUFINAL-score04= 1361&lt;br /&gt;
| EUFINAL-player05= ppotter&lt;br /&gt;
| EUFINAL-score05= 1181&lt;br /&gt;
| EUFINAL-player06= jericho&lt;br /&gt;
| EUFINAL-score06= 1053&lt;br /&gt;
| EUFINAL-player07= swiss&lt;br /&gt;
| EUFINAL-score07= 557&lt;br /&gt;
| EUFINAL-player08= delta (sub)&lt;br /&gt;
| EUFINAL-score08= ????&lt;br /&gt;
&lt;br /&gt;
| SbSBTFinal-server01= Compguygene&#039;s GER&lt;br /&gt;
| SbSBTFinal-player01= &#039;&#039;&#039;appleseed&#039;&#039;&#039;&lt;br /&gt;
| SbSBTFinal-score01= 21??&lt;br /&gt;
| SbSBTFinal-player02= mr&lt;br /&gt;
| SbSBTFinal-score02= 21??&lt;br /&gt;
| SbSBTFinal-player03= &lt;br /&gt;
| SbSBTFinal-score03= &lt;br /&gt;
| SbSBTFinal-player04= &lt;br /&gt;
| SbSBTFinal-score04= &lt;br /&gt;
| SbSBTFinal-player05= &lt;br /&gt;
| SbSBTFinal-score05= &lt;br /&gt;
| SbSBTFinal-player06= &lt;br /&gt;
| SbSBTFinal-score06= &lt;br /&gt;
| SbSBTFinal-player07= &lt;br /&gt;
| SbSBTFinal-score07= &lt;br /&gt;
| SbSBTFinal-player08=&lt;br /&gt;
| SbSBTFinal-score08=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:SBT11Brackets&amp;diff=51463</id>
		<title>Template:SBT11Brackets</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:SBT11Brackets&amp;diff=51463"/>
		<updated>2015-11-22T19:40:48Z</updated>

		<summary type="html">&lt;p&gt;Vov: ctsto1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SBT32Brackets&lt;br /&gt;
&lt;br /&gt;
| US1-server01= Kyle&#039;s NYC&lt;br /&gt;
| US1-player01= cookie&lt;br /&gt;
| US1-score01= &lt;br /&gt;
| US1-player02= Oparachukwu&lt;br /&gt;
| US1-score02= &lt;br /&gt;
| US1-player03= appleseed&lt;br /&gt;
| US1-score03= &lt;br /&gt;
| US1-player04= pyel&lt;br /&gt;
| US1-score04= &lt;br /&gt;
| US1-player05= wolf&lt;br /&gt;
| US1-score05= &lt;br /&gt;
| US1-player06= Cody&lt;br /&gt;
| US1-score06= &lt;br /&gt;
| US1-player07= Magi&lt;br /&gt;
| US1-score07= &lt;br /&gt;
| US1-player08= Desolate&lt;br /&gt;
| US1-score08= &lt;br /&gt;
&lt;br /&gt;
| US1-server02= Compguygene&#039;s NY&lt;br /&gt;
| US1-player09= Fini&lt;br /&gt;
| US1-score09= &lt;br /&gt;
| US1-player10= Murder&lt;br /&gt;
| US1-score10= &lt;br /&gt;
| US1-player11= Overrated&lt;br /&gt;
| US1-score11= &lt;br /&gt;
| US1-player12= Sain&lt;br /&gt;
| US1-score12= &lt;br /&gt;
| US1-player13= Lowkey&lt;br /&gt;
| US1-score13= &lt;br /&gt;
| US1-player14= aussie&lt;br /&gt;
| US1-score14= &lt;br /&gt;
| US1-player15= Johnny&lt;br /&gt;
| US1-score15= &lt;br /&gt;
| US1-player16= DaWg&lt;br /&gt;
| US1-score16= &lt;br /&gt;
&lt;br /&gt;
| EU1-server01= Compguygene&#039;s GER&lt;br /&gt;
| EU1-player01= Jericho&lt;br /&gt;
| EU1-score01= &lt;br /&gt;
| EU1-player02= jedi&lt;br /&gt;
| EU1-score02= &lt;br /&gt;
| EU1-player03= nin&lt;br /&gt;
| EU1-score03= &lt;br /&gt;
| EU1-player04= Rq~$h!t&lt;br /&gt;
| EU1-score04= &lt;br /&gt;
| EU1-player05= Gazelle&lt;br /&gt;
| EU1-score05= &lt;br /&gt;
| EU1-player06= Illuminati&lt;br /&gt;
| EU1-score06= &lt;br /&gt;
| EU1-player07= Mr. Blue&lt;br /&gt;
| EU1-score07= &lt;br /&gt;
| EU1-player08= Pre&lt;br /&gt;
| EU1-score08= &lt;br /&gt;
&lt;br /&gt;
| EU1-server02= CT STO&lt;br /&gt;
| EU1-player09= vov&lt;br /&gt;
| EU1-score09= 2858&lt;br /&gt;
| EU1-player10= larifari&lt;br /&gt;
| EU1-score10= 1937&lt;br /&gt;
| EU1-player11= liz&lt;br /&gt;
| EU1-score11= 1498&lt;br /&gt;
| EU1-player12= Nate&lt;br /&gt;
| EU1-score12= 1455&lt;br /&gt;
| EU1-player13= pike&lt;br /&gt;
| EU1-score13= 1274&lt;br /&gt;
| EU1-player14= delta&lt;br /&gt;
| EU1-score14= 833&lt;br /&gt;
| EU1-player15= wasabi (15rounds)&lt;br /&gt;
| EU1-score15= 542&lt;br /&gt;
| EU1-player16= kite (15rounds)&lt;br /&gt;
| EU1-score16= 359&lt;br /&gt;
&lt;br /&gt;
| USFINAL-server01= Kyle&#039;s NYC&lt;br /&gt;
| USFINAL-player01= &lt;br /&gt;
| USFINAL-score01= &lt;br /&gt;
| USFINAL-player02= &lt;br /&gt;
| USFINAL-score02= &lt;br /&gt;
| USFINAL-player03= &lt;br /&gt;
| USFINAL-score03= &lt;br /&gt;
| USFINAL-player04= &lt;br /&gt;
| USFINAL-score04= &lt;br /&gt;
| USFINAL-player05= &lt;br /&gt;
| USFINAL-score05= &lt;br /&gt;
| USFINAL-player06= &lt;br /&gt;
| USFINAL-score06= &lt;br /&gt;
| USFINAL-player07= &lt;br /&gt;
| USFINAL-score07= &lt;br /&gt;
| USFINAL-player08= &lt;br /&gt;
| USFINAL-score08= &lt;br /&gt;
&lt;br /&gt;
| EUFINAL-server01= Compguygene&#039;s GER&lt;br /&gt;
| EUFINAL-player01= vov&lt;br /&gt;
| EUFINAL-score01= 2218&lt;br /&gt;
| EUFINAL-player02= Nate&lt;br /&gt;
| EUFINAL-score02= 1861&lt;br /&gt;
| EUFINAL-player03= liz&lt;br /&gt;
| EUFINAL-score03= 1824&lt;br /&gt;
| EUFINAL-player04= larifari&lt;br /&gt;
| EUFINAL-score04= 1361&lt;br /&gt;
| EUFINAL-player05= ppotter&lt;br /&gt;
| EUFINAL-score05= 1181&lt;br /&gt;
| EUFINAL-player06= jericho&lt;br /&gt;
| EUFINAL-score06= 1053&lt;br /&gt;
| EUFINAL-player07= swiss&lt;br /&gt;
| EUFINAL-score07= 557&lt;br /&gt;
| EUFINAL-player08= delta (sub)&lt;br /&gt;
| EUFINAL-score08= &lt;br /&gt;
&lt;br /&gt;
| SbSBTFinal-server01= Compguygene&#039;s GER&lt;br /&gt;
| SbSBTFinal-player01= &lt;br /&gt;
| SbSBTFinal-score01= &lt;br /&gt;
| SbSBTFinal-player02= &lt;br /&gt;
| SbSBTFinal-score02= &lt;br /&gt;
| SbSBTFinal-player03= &lt;br /&gt;
| SbSBTFinal-score03= &lt;br /&gt;
| SbSBTFinal-player04= &lt;br /&gt;
| SbSBTFinal-score04= &lt;br /&gt;
| SbSBTFinal-player05= &lt;br /&gt;
| SbSBTFinal-score05= &lt;br /&gt;
| SbSBTFinal-player06= &lt;br /&gt;
| SbSBTFinal-score06= &lt;br /&gt;
| SbSBTFinal-player07= &lt;br /&gt;
| SbSBTFinal-score07= &lt;br /&gt;
| SbSBTFinal-player08=&lt;br /&gt;
| SbSBTFinal-score08=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Template:SBT11Brackets&amp;diff=51462</id>
		<title>Template:SBT11Brackets</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Template:SBT11Brackets&amp;diff=51462"/>
		<updated>2015-11-22T19:39:08Z</updated>

		<summary type="html">&lt;p&gt;Vov: eu2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SBT32Brackets&lt;br /&gt;
&lt;br /&gt;
| US1-server01= Kyle&#039;s NYC&lt;br /&gt;
| US1-player01= cookie&lt;br /&gt;
| US1-score01= &lt;br /&gt;
| US1-player02= Oparachukwu&lt;br /&gt;
| US1-score02= &lt;br /&gt;
| US1-player03= appleseed&lt;br /&gt;
| US1-score03= &lt;br /&gt;
| US1-player04= pyel&lt;br /&gt;
| US1-score04= &lt;br /&gt;
| US1-player05= wolf&lt;br /&gt;
| US1-score05= &lt;br /&gt;
| US1-player06= Cody&lt;br /&gt;
| US1-score06= &lt;br /&gt;
| US1-player07= Magi&lt;br /&gt;
| US1-score07= &lt;br /&gt;
| US1-player08= Desolate&lt;br /&gt;
| US1-score08= &lt;br /&gt;
&lt;br /&gt;
| US1-server02= Compguygene&#039;s NY&lt;br /&gt;
| US1-player09= Fini&lt;br /&gt;
| US1-score09= &lt;br /&gt;
| US1-player10= Murder&lt;br /&gt;
| US1-score10= &lt;br /&gt;
| US1-player11= Overrated&lt;br /&gt;
| US1-score11= &lt;br /&gt;
| US1-player12= Sain&lt;br /&gt;
| US1-score12= &lt;br /&gt;
| US1-player13= Lowkey&lt;br /&gt;
| US1-score13= &lt;br /&gt;
| US1-player14= aussie&lt;br /&gt;
| US1-score14= &lt;br /&gt;
| US1-player15= Johnny&lt;br /&gt;
| US1-score15= &lt;br /&gt;
| US1-player16= DaWg&lt;br /&gt;
| US1-score16= &lt;br /&gt;
&lt;br /&gt;
| EU1-server01= Compguygene&#039;s GER&lt;br /&gt;
| EU1-player01= Jericho&lt;br /&gt;
| EU1-score01= &lt;br /&gt;
| EU1-player02= jedi&lt;br /&gt;
| EU1-score02= &lt;br /&gt;
| EU1-player03= nin&lt;br /&gt;
| EU1-score03= &lt;br /&gt;
| EU1-player04= Rq~$h!t&lt;br /&gt;
| EU1-score04= &lt;br /&gt;
| EU1-player05= Gazelle&lt;br /&gt;
| EU1-score05= &lt;br /&gt;
| EU1-player06= Illuminati&lt;br /&gt;
| EU1-score06= &lt;br /&gt;
| EU1-player07= Mr. Blue&lt;br /&gt;
| EU1-score07= &lt;br /&gt;
| EU1-player08= Pre&lt;br /&gt;
| EU1-score08= &lt;br /&gt;
&lt;br /&gt;
| EU1-server02= CT STO&lt;br /&gt;
| EU1-player09= vov&lt;br /&gt;
| EU1-score09= &lt;br /&gt;
| EU1-player10= Nate&lt;br /&gt;
| EU1-score10= &lt;br /&gt;
| EU1-player11= pike&lt;br /&gt;
| EU1-score11= &lt;br /&gt;
| EU1-player12= Delta&lt;br /&gt;
| EU1-score12= &lt;br /&gt;
| EU1-player13= Vogue&lt;br /&gt;
| EU1-score13= &lt;br /&gt;
| EU1-player14= kite&lt;br /&gt;
| EU1-score14= &lt;br /&gt;
| EU1-player15= wasabi&lt;br /&gt;
| EU1-score15= &lt;br /&gt;
| EU1-player16= larifari&lt;br /&gt;
| EU1-score16= &lt;br /&gt;
&lt;br /&gt;
| USFINAL-server01= Kyle&#039;s NYC&lt;br /&gt;
| USFINAL-player01= &lt;br /&gt;
| USFINAL-score01= &lt;br /&gt;
| USFINAL-player02= &lt;br /&gt;
| USFINAL-score02= &lt;br /&gt;
| USFINAL-player03= &lt;br /&gt;
| USFINAL-score03= &lt;br /&gt;
| USFINAL-player04= &lt;br /&gt;
| USFINAL-score04= &lt;br /&gt;
| USFINAL-player05= &lt;br /&gt;
| USFINAL-score05= &lt;br /&gt;
| USFINAL-player06= &lt;br /&gt;
| USFINAL-score06= &lt;br /&gt;
| USFINAL-player07= &lt;br /&gt;
| USFINAL-score07= &lt;br /&gt;
| USFINAL-player08= &lt;br /&gt;
| USFINAL-score08= &lt;br /&gt;
&lt;br /&gt;
| EUFINAL-server01= Compguygene&#039;s GER&lt;br /&gt;
| EUFINAL-player01= vov&lt;br /&gt;
| EUFINAL-score01= 2218&lt;br /&gt;
| EUFINAL-player02= Nate&lt;br /&gt;
| EUFINAL-score02= 1861&lt;br /&gt;
| EUFINAL-player03= liz&lt;br /&gt;
| EUFINAL-score03= 1824&lt;br /&gt;
| EUFINAL-player04= larifari&lt;br /&gt;
| EUFINAL-score04= 1361&lt;br /&gt;
| EUFINAL-player05= ppotter&lt;br /&gt;
| EUFINAL-score05= 1181&lt;br /&gt;
| EUFINAL-player06= jericho&lt;br /&gt;
| EUFINAL-score06= 1053&lt;br /&gt;
| EUFINAL-player07= swiss&lt;br /&gt;
| EUFINAL-score07= 557&lt;br /&gt;
| EUFINAL-player08= delta (sub)&lt;br /&gt;
| EUFINAL-score08= &lt;br /&gt;
&lt;br /&gt;
| SbSBTFinal-server01= Compguygene&#039;s GER&lt;br /&gt;
| SbSBTFinal-player01= &lt;br /&gt;
| SbSBTFinal-score01= &lt;br /&gt;
| SbSBTFinal-player02= &lt;br /&gt;
| SbSBTFinal-score02= &lt;br /&gt;
| SbSBTFinal-player03= &lt;br /&gt;
| SbSBTFinal-score03= &lt;br /&gt;
| SbSBTFinal-player04= &lt;br /&gt;
| SbSBTFinal-score04= &lt;br /&gt;
| SbSBTFinal-player05= &lt;br /&gt;
| SbSBTFinal-score05= &lt;br /&gt;
| SbSBTFinal-player06= &lt;br /&gt;
| SbSBTFinal-score06= &lt;br /&gt;
| SbSBTFinal-player07= &lt;br /&gt;
| SbSBTFinal-score07= &lt;br /&gt;
| SbSBTFinal-player08=&lt;br /&gt;
| SbSBTFinal-score08=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=SBT&amp;diff=51409</id>
		<title>SBT</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=SBT&amp;diff=51409"/>
		<updated>2015-11-12T22:31:31Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Sign up */ +vov, +Rq~$h!t&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;Sumo Bar Tournament&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;Sunday, November 22nd, 2015!&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Past Tournaments==&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;[[SBTPAST|Click Here For Past Sumo Bar Tournaments Results]]&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
==Rules/Settings==&lt;br /&gt;
*Match ends after 18 rounds. &lt;br /&gt;
**No score/time limit.&lt;br /&gt;
**Only one match, so don&#039;t hold back ^^;&lt;br /&gt;
**The four players with the most points at the end of the match move on to the next round.&lt;br /&gt;
*Finals are one match with 8 players as well.&lt;br /&gt;
*&#039;&#039;&#039;Players have to be in their server at Opening Round Time sharp for the first round.&#039;&#039;&#039;&lt;br /&gt;
**Any missing players will be replaced with a sub&lt;br /&gt;
**Players showing up late are not guaranteed a late entry. If a sub has taken your place and it&#039;s after Opening Round Time, you are not entitled to take &amp;quot;your&amp;quot; place back.&lt;br /&gt;
===Server Settings===&lt;br /&gt;
 RINCLUDE tourney/sumobar/SumoSBT_9.cfg(http://crazy-tronners.com/resource/tourney/sumobar/SumoSBT_9.cfg)&lt;br /&gt;
 RINCLUDE Magi/sbt10authorities.cfg(http://resource.armagetronad.net/resource/Magi/sbt10authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0xffffffSumo Bar Tournament 0x967453(0xd5b69cServer Name0x967453)&lt;br /&gt;
&lt;br /&gt;
==Sign up==&lt;br /&gt;
To add yourself, simply choose your server preference (US, EU) and add your Global ID to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SBT EU|username|authority}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{SBT US|username|authority}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Example:&#039;&#039; &amp;lt;nowiki&amp;gt;{{SBT EU|Titanoboa|forums}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;MAX 64 Players&lt;br /&gt;
&amp;lt;br&amp;gt;Thoses in purple are past SBT winners&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
{{SBT US|Magi|forums}}&lt;br /&gt;
{{SBT US|Sain|forums}}&lt;br /&gt;
{{SBT W|Zenith|forums}}&lt;br /&gt;
{{SBT US|Murder|forums}}&lt;br /&gt;
{{SBT US|Overrated|forums}}&lt;br /&gt;
{{SBT US|Oparachukwu|forums}}&lt;br /&gt;
{{SBT US|DaWg|forums}}&lt;br /&gt;
{{SBT US|Fini|forums}}&lt;br /&gt;
{{SBT US|Cody|forums}}&lt;br /&gt;
{{SBT US|Lowkey|forums}}&lt;br /&gt;
{{SBT US|johnny.nbk.|forums}}&lt;br /&gt;
{{SBT US|Desolate|forums}}&lt;br /&gt;
{{SBT US|pyel|forums}}&lt;br /&gt;
{{SBT US|aussie|forums}}&lt;br /&gt;
{{SBT US|woof|forums}}&lt;br /&gt;
{{SBT US|cookie|ct/senior}}&lt;br /&gt;
{{SBT US|Rq~$h!t|forums}}&lt;br /&gt;
&lt;br /&gt;
=== EURO ===&lt;br /&gt;
&lt;br /&gt;
{{SBT EU|Slov|forums}}&lt;br /&gt;
{{SBT EU|TheNate|forums}}&lt;br /&gt;
{{SBT EU|niin|forums}}&lt;br /&gt;
{{SBT EU|larifari|forums}}&lt;br /&gt;
{{SBT EU|Mr.Blue|forums}}&lt;br /&gt;
{{SBT EU|Vogue|forums}}&lt;br /&gt;
{{SBT EU|Pre|forums}}&lt;br /&gt;
{{SBT EU|kite|forums}}&lt;br /&gt;
{{SBT EU|jedi|forums}}&lt;br /&gt;
{{SBT EU|pike|forums}}&lt;br /&gt;
{{SBT EU|vovh|x}}&lt;br /&gt;
&lt;br /&gt;
==Challenge Board==&lt;br /&gt;
===Times===&lt;br /&gt;
{{Time Table | Sunday, November 22nd, 2015&lt;br /&gt;
    | 18:15  | label1=First round&lt;br /&gt;
    | 19:00  | lavel2=Second round&lt;br /&gt;
    | 19:45  | label3=Semi-Finals&lt;br /&gt;
    | 20:30  | label4=Finals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
To change brackets, edit [[Template:SBT11Brackets]]&lt;br /&gt;
&lt;br /&gt;
{{SBT11Brackets}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t touch&lt;br /&gt;
 [[Template:SBTBrackets]]&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51255</id>
		<title>WST</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51255"/>
		<updated>2015-10-22T18:45:00Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;W S T&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;War Sumo Tournament {{WarSumo|number}} - {{WarSumo|date}} &amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sign-ups are Open!&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:WarSumoTournament/Blurb}}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[{{WarSumo|thread}} &#039;&#039;&#039;{{WarSumo|date}}&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
===About===&lt;br /&gt;
*This is the War Sumo Tournament.&lt;br /&gt;
*Times and brackets are listed below.&lt;br /&gt;
*You will also find official settings and guidelines below.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Each team is allowed only 3 players (and 2 subs).  This is a &#039;&#039;&#039;3v3&#039;&#039;&#039; tournament.&lt;br /&gt;
*Servers will be chosen and positioned on the brackets.&lt;br /&gt;
*Teams will be randomized then placed on the brackets.&lt;br /&gt;
*Team editing will be &#039;&#039;&#039;locked&#039;&#039;&#039; after the brackets are up.&lt;br /&gt;
*To participate, all teams are required to have a minimum of &#039;&#039;&#039;three&#039;&#039;&#039; members and a maximum of &#039;&#039;&#039;five&#039;&#039;&#039;. Any more than three will only count as substitution.&lt;br /&gt;
*A team can switch around their substitutions whenever they feel like it. As long as there&#039;s a maximum of 3 team members on the grid at one time.&lt;br /&gt;
*Each player is allowed to be signed up to only &#039;&#039;&#039;one&#039;&#039;&#039; team, but may switch teams on the day of the event, if their first team is full.&lt;br /&gt;
*If you have &#039;&#039;&#039;played&#039;&#039;&#039; a match with a team, you are &#039;&#039;&#039;NOT&#039;&#039;&#039; allowed to join another team as you have already locked yourself with the previous team by playing with them.&lt;br /&gt;
*On the day of the event, team captains are allowed to replace any of their members that do not show up.&lt;br /&gt;
*If a team only has 2 players, the other teams captain will then decide if the other team can play or not.&lt;br /&gt;
*Each team has 5 minutes after the posted time to be ready or they will be forced to forfeit. If the other team is in a match from a previous round in the tournament they will have 8 minutes after the match to get their team ready and the match started.&lt;br /&gt;
*Be friendly and have fun.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
*The WST [http://img690.imageshack.us/img690/7383/wts.png map].&lt;br /&gt;
*Practically default Sumo settings, apart from the changes said, here.&lt;br /&gt;
*The first team to win two matches advances to the next round. (Best 2 out of 3 matches)&lt;br /&gt;
*First team to reach 1000 points wins a match.&lt;br /&gt;
*No time limits.&lt;br /&gt;
*Finals are best of 3 match wins as well.&lt;br /&gt;
&lt;br /&gt;
===Server Settings===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE wst_settings.cfg(http://crazy-tronners.com/resource/wst/wst_settings.cfg)&lt;br /&gt;
 RINCLUDE Magi/WST{{WarSumo|number}}_authorities.cfg(http://resource.armagetronad.net/resource/Magi/WST{{WarSumo|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x8db6cdWST {{WarSumo|number}} 0x00688b(Host Name - Location)&lt;br /&gt;
&lt;br /&gt;
=Sign-ups=&lt;br /&gt;
===Players without a team===&lt;br /&gt;
Add your name here if you&#039;re looking to join a team. A person looking to create or find someone for their team will hopefully contact you.&lt;br /&gt;
 *&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;code&amp;gt;Global ID (@forums)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Cataclyzm&#039;&#039;&#039; | ritsuka (kite@forums) | Deso | Ampz | Wolf | Fini&lt;br /&gt;
#&#039;&#039;&#039;Bilbo&#039;z Brawlerz&#039;&#039;&#039; | bilbo (bilbobaggins@ct/junior) | Drag | Cobra | TBD&lt;br /&gt;
#&#039;&#039;&#039;TBD&#039;&#039;&#039; | Coco (Coco@forums) | Gaz | TBD | TBD&lt;br /&gt;
#&#039;&#039;&#039;The Good,The Bad, The Ugly&#039;&#039;&#039; | The Ugly| The Good| The Bad | The Kid| The Ace&lt;br /&gt;
#&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039; | vogue (Vogue@forums) | appleseed | mr | tba mayb&lt;br /&gt;
#&#039;&#039;&#039;Campers&#039;&#039;&#039;| Andrei(Designer@forums) | nooby | whoWantsToPlayAskMe|&lt;br /&gt;
#&#039;&#039;&#039;Jumpman&#039;&#039;&#039; | Opara (Oparachukwu@forums) | lari | TBA&lt;br /&gt;
#&#039;&#039;&#039;Return of the Copypasta&#039;&#039;&#039;  | KappaPride(NotGay@forums) | MingLee | FeelsBadMan | MrDestructoid&lt;br /&gt;
&lt;br /&gt;
=Servers=&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* &#039;&#039;&#039;Server Name&#039;&#039;&#039; ([[User talk:ServerAdmin|ServerAdmin]]) &amp;lt;code&amp;gt;Address:Port&amp;lt;/code&amp;gt; &#039;&#039;Location&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;North America&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Challenge Board=&lt;br /&gt;
===Times===&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{WarSumo|date}}&lt;br /&gt;
    | 17:00  | label1=Octa Finals&lt;br /&gt;
    | 17:45  | label2=Quarter Finals&lt;br /&gt;
    | 18:30  | label3=Semi-Finals&lt;br /&gt;
    | 19:15  | label4=Finals&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&lt;br /&gt;
To edit the brackets change [[Template:WarSumoBrackets{{WarSumo|number}}]]&lt;br /&gt;
&lt;br /&gt;
{{Template:WarSumoBrackets{{WarSumo|number}}}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51254</id>
		<title>WST</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51254"/>
		<updated>2015-10-22T17:28:21Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;W S T&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;War Sumo Tournament {{WarSumo|number}} - {{WarSumo|date}} &amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sign-ups are Open!&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:WarSumoTournament/Blurb}}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[{{WarSumo|thread}} &#039;&#039;&#039;{{WarSumo|date}}&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
===About===&lt;br /&gt;
*This is the War Sumo Tournament.&lt;br /&gt;
*Times and brackets are listed below.&lt;br /&gt;
*You will also find official settings and guidelines below.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Each team is allowed only 3 players (and 2 subs).  This is a &#039;&#039;&#039;3v3&#039;&#039;&#039; tournament.&lt;br /&gt;
*Servers will be chosen and positioned on the brackets.&lt;br /&gt;
*Teams will be randomized then placed on the brackets.&lt;br /&gt;
*Team editing will be &#039;&#039;&#039;locked&#039;&#039;&#039; after the brackets are up.&lt;br /&gt;
*To participate, all teams are required to have a minimum of &#039;&#039;&#039;three&#039;&#039;&#039; members and a maximum of &#039;&#039;&#039;five&#039;&#039;&#039;. Any more than three will only count as substitution.&lt;br /&gt;
*A team can switch around their substitutions whenever they feel like it. As long as there&#039;s a maximum of 3 team members on the grid at one time.&lt;br /&gt;
*Each player is allowed to be signed up to only &#039;&#039;&#039;one&#039;&#039;&#039; team, but may switch teams on the day of the event, if their first team is full.&lt;br /&gt;
*If you have &#039;&#039;&#039;played&#039;&#039;&#039; a match with a team, you are &#039;&#039;&#039;NOT&#039;&#039;&#039; allowed to join another team as you have already locked yourself with the previous team by playing with them.&lt;br /&gt;
*On the day of the event, team captains are allowed to replace any of their members that do not show up.&lt;br /&gt;
*If a team only has 2 players, the other teams captain will then decide if the other team can play or not.&lt;br /&gt;
*Each team has 5 minutes after the posted time to be ready or they will be forced to forfeit. If the other team is in a match from a previous round in the tournament they will have 8 minutes after the match to get their team ready and the match started.&lt;br /&gt;
*Be friendly and have fun.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
*The WST [http://img690.imageshack.us/img690/7383/wts.png map].&lt;br /&gt;
*Practically default Sumo settings, apart from the changes said, here.&lt;br /&gt;
*The first team to win two matches advances to the next round. (Best 2 out of 3 matches)&lt;br /&gt;
*First team to reach 1000 points wins a match.&lt;br /&gt;
*No time limits.&lt;br /&gt;
*Finals are best of 3 match wins as well.&lt;br /&gt;
&lt;br /&gt;
===Server Settings===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE wst_settings.cfg(http://crazy-tronners.com/resource/wst/wst_settings.cfg)&lt;br /&gt;
 RINCLUDE Magi/WST{{WarSumo|number}}_authorities.cfg(http://resource.armagetronad.net/resource/Magi/WST{{WarSumo|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x8db6cdWST {{WarSumo|number}} 0x00688b(Host Name - Location)&lt;br /&gt;
&lt;br /&gt;
=Sign-ups=&lt;br /&gt;
===Players without a team===&lt;br /&gt;
Add your name here if you&#039;re looking to join a team. A person looking to create or find someone for their team will hopefully contact you.&lt;br /&gt;
 *&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;code&amp;gt;Global ID (@forums)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Cataclyzm&#039;&#039;&#039; | ritsuka (kite@forums) | Deso | Ampz | Wolf | Fini&lt;br /&gt;
#&#039;&#039;&#039;Bilbo&#039;z Brawlerz&#039;&#039;&#039; | bilbo (bilbobaggins@ct/junior) | Drag | Cobra | TBD&lt;br /&gt;
#&#039;&#039;&#039;TBD&#039;&#039;&#039; | Coco (Coco@forums) | Gaz | TBD | TBD&lt;br /&gt;
#&#039;&#039;&#039;The Good,The Bad, The Ugly&#039;&#039;&#039; | The Ugly| The Good| The Bad | The Kid| The Ace&lt;br /&gt;
#&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039; | vogue (Vogue@forums) | appleseed | mr | tba mayb&lt;br /&gt;
#&#039;&#039;&#039;Campers&#039;&#039;&#039;| Andrei(Designer@forums) | nooby | whoWantsToPlayAskMe|&lt;br /&gt;
#&#039;&#039;&#039;Jumpman&#039;&#039;&#039; | Opara (Oparachukwu@forums) | lari | TBA&lt;br /&gt;
#&#039;&#039;&#039;Return of the Copypasta&#039;&#039;&#039;  | KappaPride(NotGay@forums) | MingLee | OSFrog&lt;br /&gt;
&lt;br /&gt;
=Servers=&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* &#039;&#039;&#039;Server Name&#039;&#039;&#039; ([[User talk:ServerAdmin|ServerAdmin]]) &amp;lt;code&amp;gt;Address:Port&amp;lt;/code&amp;gt; &#039;&#039;Location&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;North America&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Challenge Board=&lt;br /&gt;
===Times===&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{WarSumo|date}}&lt;br /&gt;
    | 17:00  | label1=Octa Finals&lt;br /&gt;
    | 17:45  | label2=Quarter Finals&lt;br /&gt;
    | 18:30  | label3=Semi-Finals&lt;br /&gt;
    | 19:15  | label4=Finals&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&lt;br /&gt;
To edit the brackets change [[Template:WarSumoBrackets{{WarSumo|number}}]]&lt;br /&gt;
&lt;br /&gt;
{{Template:WarSumoBrackets{{WarSumo|number}}}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51253</id>
		<title>WST</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51253"/>
		<updated>2015-10-22T17:27:16Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;W S T&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;War Sumo Tournament {{WarSumo|number}} - {{WarSumo|date}} &amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sign-ups are Open!&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:WarSumoTournament/Blurb}}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[{{WarSumo|thread}} &#039;&#039;&#039;{{WarSumo|date}}&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
===About===&lt;br /&gt;
*This is the War Sumo Tournament.&lt;br /&gt;
*Times and brackets are listed below.&lt;br /&gt;
*You will also find official settings and guidelines below.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Each team is allowed only 3 players (and 2 subs).  This is a &#039;&#039;&#039;3v3&#039;&#039;&#039; tournament.&lt;br /&gt;
*Servers will be chosen and positioned on the brackets.&lt;br /&gt;
*Teams will be randomized then placed on the brackets.&lt;br /&gt;
*Team editing will be &#039;&#039;&#039;locked&#039;&#039;&#039; after the brackets are up.&lt;br /&gt;
*To participate, all teams are required to have a minimum of &#039;&#039;&#039;three&#039;&#039;&#039; members and a maximum of &#039;&#039;&#039;five&#039;&#039;&#039;. Any more than three will only count as substitution.&lt;br /&gt;
*A team can switch around their substitutions whenever they feel like it. As long as there&#039;s a maximum of 3 team members on the grid at one time.&lt;br /&gt;
*Each player is allowed to be signed up to only &#039;&#039;&#039;one&#039;&#039;&#039; team, but may switch teams on the day of the event, if their first team is full.&lt;br /&gt;
*If you have &#039;&#039;&#039;played&#039;&#039;&#039; a match with a team, you are &#039;&#039;&#039;NOT&#039;&#039;&#039; allowed to join another team as you have already locked yourself with the previous team by playing with them.&lt;br /&gt;
*On the day of the event, team captains are allowed to replace any of their members that do not show up.&lt;br /&gt;
*If a team only has 2 players, the other teams captain will then decide if the other team can play or not.&lt;br /&gt;
*Each team has 5 minutes after the posted time to be ready or they will be forced to forfeit. If the other team is in a match from a previous round in the tournament they will have 8 minutes after the match to get their team ready and the match started.&lt;br /&gt;
*Be friendly and have fun.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
*The WST [http://img690.imageshack.us/img690/7383/wts.png map].&lt;br /&gt;
*Practically default Sumo settings, apart from the changes said, here.&lt;br /&gt;
*The first team to win two matches advances to the next round. (Best 2 out of 3 matches)&lt;br /&gt;
*First team to reach 1000 points wins a match.&lt;br /&gt;
*No time limits.&lt;br /&gt;
*Finals are best of 3 match wins as well.&lt;br /&gt;
&lt;br /&gt;
===Server Settings===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE wst_settings.cfg(http://crazy-tronners.com/resource/wst/wst_settings.cfg)&lt;br /&gt;
 RINCLUDE Magi/WST{{WarSumo|number}}_authorities.cfg(http://resource.armagetronad.net/resource/Magi/WST{{WarSumo|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x8db6cdWST {{WarSumo|number}} 0x00688b(Host Name - Location)&lt;br /&gt;
&lt;br /&gt;
=Sign-ups=&lt;br /&gt;
===Players without a team===&lt;br /&gt;
Add your name here if you&#039;re looking to join a team. A person looking to create or find someone for their team will hopefully contact you.&lt;br /&gt;
 *&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;code&amp;gt;Global ID (@forums)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Cataclyzm&#039;&#039;&#039; | ritsuka (kite@forums) | Deso | Ampz | Wolf | Fini&lt;br /&gt;
#&#039;&#039;&#039;Bilbo&#039;z Brawlerz&#039;&#039;&#039; | bilbo (bilbobaggins@ct/junior) | Drag | Cobra | TBD&lt;br /&gt;
#&#039;&#039;&#039;TBD&#039;&#039;&#039; | Coco (Coco@forums) | Gaz | TBD | TBD&lt;br /&gt;
#&#039;&#039;&#039;The Good,The Bad, The Ugly&#039;&#039;&#039; | The Ugly| The Good| The Bad | The Kid| The Ace&lt;br /&gt;
#&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039; | vogue (Vogue@forums) | appleseed | mr | tba mayb&lt;br /&gt;
#&#039;&#039;&#039;Campers&#039;&#039;&#039;| Andrei(Designer@forums) | nooby | whoWantsToPlayAskMe|&lt;br /&gt;
#&#039;&#039;&#039;Jumpman&#039;&#039;&#039; | Opara (Oparachukwu@forums) | lari | TBA&lt;br /&gt;
#&#039;&#039;&#039;Return of the Copypasta&#039;&#039;&#039;  | MingLee(NotGay@forums) | KappaPride | OSFrog&lt;br /&gt;
&lt;br /&gt;
=Servers=&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* &#039;&#039;&#039;Server Name&#039;&#039;&#039; ([[User talk:ServerAdmin|ServerAdmin]]) &amp;lt;code&amp;gt;Address:Port&amp;lt;/code&amp;gt; &#039;&#039;Location&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;North America&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Challenge Board=&lt;br /&gt;
===Times===&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{WarSumo|date}}&lt;br /&gt;
    | 17:00  | label1=Octa Finals&lt;br /&gt;
    | 17:45  | label2=Quarter Finals&lt;br /&gt;
    | 18:30  | label3=Semi-Finals&lt;br /&gt;
    | 19:15  | label4=Finals&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&lt;br /&gt;
To edit the brackets change [[Template:WarSumoBrackets{{WarSumo|number}}]]&lt;br /&gt;
&lt;br /&gt;
{{Template:WarSumoBrackets{{WarSumo|number}}}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51252</id>
		<title>WST</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=WST&amp;diff=51252"/>
		<updated>2015-10-22T12:28:18Z</updated>

		<summary type="html">&lt;p&gt;Vov: /* Teams */ +1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;7&amp;quot;&amp;gt;W S T&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;War Sumo Tournament {{WarSumo|number}} - {{WarSumo|date}} &amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sign-ups are Open!&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:WarSumoTournament/Blurb}}&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;[{{WarSumo|thread}} &#039;&#039;&#039;{{WarSumo|date}}&#039;&#039;&#039;]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
===About===&lt;br /&gt;
*This is the War Sumo Tournament.&lt;br /&gt;
*Times and brackets are listed below.&lt;br /&gt;
*You will also find official settings and guidelines below.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Each team is allowed only 3 players (and 2 subs).  This is a &#039;&#039;&#039;3v3&#039;&#039;&#039; tournament.&lt;br /&gt;
*Servers will be chosen and positioned on the brackets.&lt;br /&gt;
*Teams will be randomized then placed on the brackets.&lt;br /&gt;
*Team editing will be &#039;&#039;&#039;locked&#039;&#039;&#039; after the brackets are up.&lt;br /&gt;
*To participate, all teams are required to have a minimum of &#039;&#039;&#039;three&#039;&#039;&#039; members and a maximum of &#039;&#039;&#039;five&#039;&#039;&#039;. Any more than three will only count as substitution.&lt;br /&gt;
*A team can switch around their substitutions whenever they feel like it. As long as there&#039;s a maximum of 3 team members on the grid at one time.&lt;br /&gt;
*Each player is allowed to be signed up to only &#039;&#039;&#039;one&#039;&#039;&#039; team, but may switch teams on the day of the event, if their first team is full.&lt;br /&gt;
*If you have &#039;&#039;&#039;played&#039;&#039;&#039; a match with a team, you are &#039;&#039;&#039;NOT&#039;&#039;&#039; allowed to join another team as you have already locked yourself with the previous team by playing with them.&lt;br /&gt;
*On the day of the event, team captains are allowed to replace any of their members that do not show up.&lt;br /&gt;
*If a team only has 2 players, the other teams captain will then decide if the other team can play or not.&lt;br /&gt;
*Each team has 5 minutes after the posted time to be ready or they will be forced to forfeit. If the other team is in a match from a previous round in the tournament they will have 8 minutes after the match to get their team ready and the match started.&lt;br /&gt;
*Be friendly and have fun.&lt;br /&gt;
&lt;br /&gt;
===Settings===&lt;br /&gt;
*The WST [http://img690.imageshack.us/img690/7383/wts.png map].&lt;br /&gt;
*Practically default Sumo settings, apart from the changes said, here.&lt;br /&gt;
*The first team to win two matches advances to the next round. (Best 2 out of 3 matches)&lt;br /&gt;
*First team to reach 1000 points wins a match.&lt;br /&gt;
*No time limits.&lt;br /&gt;
*Finals are best of 3 match wins as well.&lt;br /&gt;
&lt;br /&gt;
===Server Settings===&lt;br /&gt;
&lt;br /&gt;
 RINCLUDE wst_settings.cfg(http://crazy-tronners.com/resource/wst/wst_settings.cfg)&lt;br /&gt;
 RINCLUDE Magi/WST{{WarSumo|number}}_authorities.cfg(http://resource.armagetronad.net/resource/Magi/WST{{WarSumo|number}}_authorities.cfg)&lt;br /&gt;
 SERVER_NAME 0x8db6cdWST {{WarSumo|number}} 0x00688b(Host Name - Location)&lt;br /&gt;
&lt;br /&gt;
=Sign-ups=&lt;br /&gt;
===Players without a team===&lt;br /&gt;
Add your name here if you&#039;re looking to join a team. A person looking to create or find someone for their team will hopefully contact you.&lt;br /&gt;
 *&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;code&amp;gt;Global ID (@forums)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
To add your team onto the list, simply fill in this template and then post it at the end of the list.&lt;br /&gt;
 #&#039;&#039;&#039;TEAMNAMEHERE&#039;&#039;&#039; | Captain(@forums) | Player 2 | Player 3 | Optional sub 1: | Optional sub 2:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Cataclyzm&#039;&#039;&#039; | ritsuka (kite@forums) | Deso | Ampz | Wolf | Fini&lt;br /&gt;
#&#039;&#039;&#039;Bilbo&#039;z Brawlerz&#039;&#039;&#039; | bilbo (bilbobaggins@ct/junior) | Drag | Cobra | TBD&lt;br /&gt;
#&#039;&#039;&#039;TBD&#039;&#039;&#039; | Coco (Coco@forums) | Gaz | TBD | TBD&lt;br /&gt;
#&#039;&#039;&#039;The Good,The Bad, The Ugly&#039;&#039;&#039; | The Ugly| The Good| The Bad | The Kid| The Ace&lt;br /&gt;
#&#039;&#039;&#039;m&amp;amp;m&#039;&#039;&#039; | vogue (Vogue@forums) | appleseed | mr | tba mayb&lt;br /&gt;
#&#039;&#039;&#039;Campers&#039;&#039;&#039;| Andrei(Designer@forums) | nooby | whoWantsToPlayAskMe|&lt;br /&gt;
#&#039;&#039;&#039;Jumpman&#039;&#039;&#039; | Opara (Oparachukwu@forums) | lari | TBA&lt;br /&gt;
#&#039;&#039;&#039;Ninjas&#039;&#039;&#039;  | Potato(vovh@x) | TBA | TBA | TBA&lt;br /&gt;
&lt;br /&gt;
=Servers=&lt;br /&gt;
&lt;br /&gt;
===Server List===&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* &#039;&#039;&#039;Server Name&#039;&#039;&#039; ([[User talk:ServerAdmin|ServerAdmin]]) &amp;lt;code&amp;gt;Address:Port&amp;lt;/code&amp;gt; &#039;&#039;Location&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;North America&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lord Nikon&#039;s Server&#039;&#039;&#039; ([[User talk:LordNikon|ServerAdmin]]) &amp;lt;code&amp;gt;somewhereintime:4534&amp;lt;/code&amp;gt; &#039;&#039;Beauharnois, Quebec, Canada&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Challenge Board=&lt;br /&gt;
===Times===&lt;br /&gt;
&lt;br /&gt;
{{Time Table | {{WarSumo|date}}&lt;br /&gt;
    | 17:00  | label1=Octa Finals&lt;br /&gt;
    | 17:45  | label2=Quarter Finals&lt;br /&gt;
    | 18:30  | label3=Semi-Finals&lt;br /&gt;
    | 19:15  | label4=Finals&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Brackets===&lt;br /&gt;
&lt;br /&gt;
To edit the brackets change [[Template:WarSumoBrackets{{WarSumo|number}}]]&lt;br /&gt;
&lt;br /&gt;
{{Template:WarSumoBrackets{{WarSumo|number}}}}&lt;/div&gt;</summary>
		<author><name>Vov</name></author>
	</entry>
</feed>