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	<updated>2026-10-15T22:21:34Z</updated>
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	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Talk:Customizing_the_game&amp;diff=2646</id>
		<title>Talk:Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Talk:Customizing_the_game&amp;diff=2646"/>
		<updated>2006-02-02T14:02:19Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, I&#039;d suggest moving the discussion on default textures to the moviepack creation and putting a link.  I don&#039;t recall what&#039;s on that page, but there is an almost comprehensive list of textures there.  :)  --[[User:Lucifer|Lucifer]]&lt;br /&gt;
&lt;br /&gt;
sounds reasonable -- [[User:Walking Tree|tree]]&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2642</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2642"/>
		<updated>2006-01-30T21:02:14Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: /* Chat Colors */ added a blank for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Moviepacks ==&lt;br /&gt;
===  Installing a Moviepack  ===&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net; for pointers, consult the [[Moviepacks list]]. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===  Problems  ===&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cycle Colors==&lt;br /&gt;
&lt;br /&gt;
===  The basics of cycle color  ===&lt;br /&gt;
&lt;br /&gt;
First you have to understand how computers understand colors. In armagetron, colors are saved with three values: the &#039;&#039;red&#039;&#039;, &#039;&#039;green&#039;&#039; and &#039;&#039;blue&#039;&#039; (R, G and B) parts.&lt;br /&gt;
Each of these three so-called RGB values can hold a number from 0 to 15 - 0 means none and 15 means as much as&lt;br /&gt;
possible. A few examples:&lt;br /&gt;
&lt;br /&gt;
 r 15, g 0, b 0  :  strong red&lt;br /&gt;
 r 0, g 15, b 0  :  strong green&lt;br /&gt;
 r 0, g 0, b 15  :  strong blue&lt;br /&gt;
 r 8, g 0, b 0  :  darker red&lt;br /&gt;
&lt;br /&gt;
you can also combine the colours (follows the same rules as when you combine red,green and blue light):&lt;br /&gt;
&lt;br /&gt;
 r 15 g 0 b 15 : strong pink&lt;br /&gt;
 r 0 g 15 b 10 : strong cyan&lt;br /&gt;
 r 15 g 15 b 0 : yellow&lt;br /&gt;
 r 15 g 8 b 0  : orange (less green =&amp;gt; more red than yellow)&lt;br /&gt;
&lt;br /&gt;
you get the gist. So how do you set these colours ? you can set them via the player setup menu, but if you want to have&lt;br /&gt;
different cycle and trail colours, you have to use the [[Console]]. The commands are&lt;br /&gt;
&lt;br /&gt;
 color_r_1 X   # set red component of the 1st player&#039;s cycle to X&lt;br /&gt;
 color_g_1 Y   # set green component of the 1st player&#039;s cycle to Y&lt;br /&gt;
 color_b_1 Z   # set blue component of the 1st player&#039;s cycle to Z&lt;br /&gt;
&lt;br /&gt;
The best way to learn how to write the colour you want is to experiment a bit.&lt;br /&gt;
&lt;br /&gt;
===  Different Cycle and trail colors  ===&lt;br /&gt;
&lt;br /&gt;
Remember me saying that the colors were saved as numbers between 0 and 15 ? Well, that was not entirely true. If you set&lt;br /&gt;
a color to a value over 15, the trail part is set to 15 and the cycle is (usually) set to the actual value minus 16.&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 r 16 g 16 b 0   : yellow tail (r 15 g 15) and black bike (16 - 16 = 0)&lt;br /&gt;
&lt;br /&gt;
higher numbers can give you multi-colored trails. Again, experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO: exact explanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Chat Colors==&lt;br /&gt;
&lt;br /&gt;
If you want to use different colors when chatting you have to use a different syntax for colors. For example if you want to say a text in red you would enter (at the chat prompt):&lt;br /&gt;
 0xff0000 this appears in red&lt;br /&gt;
note that this is &#039;&#039;&#039;all&#039;&#039;&#039; zeroes (not o&#039;s), so zero-xff-zero-zero-zero-zero. This is important since it won&#039;t work otherwise.&lt;br /&gt;
&lt;br /&gt;
The first two digits after the &amp;quot;0x&amp;quot; indicate the red part of the color, the two digits after that the green one and the two last ones the blue part. They signify numbers from 00 to ff (0 to 255) written in hex (base 16); people who ever used color &lt;br /&gt;
codes in HTML or CSS will be familiar with this.&lt;br /&gt;
&lt;br /&gt;
A few different two- letter combos are as follows:&lt;br /&gt;
&lt;br /&gt;
* ff: works like 15 in the bike color&lt;br /&gt;
* ee: like 14&lt;br /&gt;
* dd: 13&lt;br /&gt;
* cc: 12&lt;br /&gt;
* bb: 11&lt;br /&gt;
* aa: 10&lt;br /&gt;
* 99: 9&lt;br /&gt;
* 88: 8&lt;br /&gt;
* ...&lt;br /&gt;
* 00: 0&lt;br /&gt;
&lt;br /&gt;
Note that you can use different hex numbers like in 0xab1234 which lets you chose your color more exactly, but in most cases you won&#039;t need this. If you are so paranoid that you think you need exactly &#039;&#039;your&#039;&#039; shade of pink feel free to read the article [[Bases]] on this.&lt;br /&gt;
&lt;br /&gt;
Other combos to get you started are:&lt;br /&gt;
 0x00ff00 this is green&lt;br /&gt;
 0x0000ff this is blue&lt;br /&gt;
 0xff8800 this is orange&lt;br /&gt;
 0xffffff this is white&lt;br /&gt;
 0xffff88 this appears in the normal chat yellow (no change)&lt;br /&gt;
&lt;br /&gt;
Developer&#039;s note: these color codes were not intended for use by the players; the choice of 0x as intro string was a bit unfortunate. Some servers will filter away your codes, so do your testing in a local game.&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2636</id>
		<title>Bases</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Bases&amp;diff=2636"/>
		<updated>2006-01-30T14:04:31Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: /* Hexadecimal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to learn about bases, there is a good chance you want to for colors (0xRRGGBB). If you read this, I&#039;ll try to explain bases, so that you can use any. I&#039;ll start out with regular decimals, then explain base 8 (Oct), 16 (Hex) and binary (base 2). This tutorial is pretty thorough, but you should learn the CONCEPT of bases, so you can use any base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Decimal==&lt;br /&gt;
&#039;&#039;&#039;Decimal&#039;&#039;&#039; is the base 10 system people use almost everywhere. It&#039;s how we normally count numbers. The ten symbols used are 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.&lt;br /&gt;
&lt;br /&gt;
Whenever you write a number you are actually assigning a VALUE to a set of SYMBOLs, but this is so habitual you don&#039;t really realize it. It sounds more complicated than it really is ;)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll write it like so &#039;&#039;&#039;Value: Symbol&#039;&#039;&#039;. So &amp;quot;Five: 5&amp;quot; means that the VALUE Five is assigned to the SYMBOL 5.&lt;br /&gt;
&lt;br /&gt;
Decimal system follows this scheme&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One : 1&lt;br /&gt;
Two : 2&lt;br /&gt;
...&lt;br /&gt;
Eight: 8&lt;br /&gt;
Nine : 9&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure this looks familiar :) Now, as you can see, after ten values (Zero - Nine) we&#039;re out of symbols (0-9). *Gasp* What to do? We add a place like this&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Ten: 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that I&#039;m not using a new symbol! I&#039;m not doing Ten: þ or anything, I&#039;m recycling old symbols. I just add a 1 to the beginning and start over. You could have put a zero infront of the first batch (Zero: 00, One: 01...). Now that you&#039;ve used up all symbols you start over with a 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Eleven: 11&lt;br /&gt;
Twelve: 12&lt;br /&gt;
...&lt;br /&gt;
Eighteen: 18&lt;br /&gt;
Nineteen: 19&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice how we&#039;re going through the 0-9 again, just with a different number in front of it? Good. As we are out of symbols again we must increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Twenty: 20&lt;br /&gt;
Twentyone: 21&lt;br /&gt;
Twentytwo: 22&lt;br /&gt;
...&lt;br /&gt;
Twentynine: 29&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As we are out of symbols yet again we shift the 2 to 3, This gets us Thirty - Thirtynine. You can keep repeating this process to get all numbers below hundred, but then:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetyeight: 98&lt;br /&gt;
Ninetynine:  99&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re out of symbols again. This time, however, we&#039;re out of leading symbols as well! *Double Gasp* What to do? We add another space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Ninetynine: 099&lt;br /&gt;
Hundred: 100&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can continue for another hundred. Better yet, when those are over we don&#039;t have to add a space yet, we can increase the new 1. &lt;br /&gt;
&lt;br /&gt;
I hope you understood all this. If you can count (I hope you can) then you already knew this but you may not have &#039;&#039;realized&#039;&#039; you were doing it. This is not a problem for Decimals, they are so common we can do them without thinking. When we use other bases, however we need to start realizing what we are doing. Read this section untill you understand, exactly, why we can count to any number with just ten symbols, and why it takes longer and longer to add a new space.&lt;br /&gt;
&lt;br /&gt;
==Octal==&lt;br /&gt;
&lt;br /&gt;
Octal is base 8. You won&#039;t see it nearly as much as hex and bin, but it&#039;s easiest to learn using other bases with a base that&#039;s greater than two and lower than ten. Octal uses 8 symbols (hence base 8): 0, 1, 2, 3, 4, 5, 6, 7.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Six: 6&lt;br /&gt;
Seven: 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols! We add a new space:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Seven: 07&lt;br /&gt;
Eight: 10&lt;br /&gt;
Nine: 11&lt;br /&gt;
Ten: 12&lt;br /&gt;
...&lt;br /&gt;
Fourteen: 16&lt;br /&gt;
Fifteen: 17&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out of symbols, so we increase the leading 1:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Sixteen: 20&lt;br /&gt;
Seventeen: 21&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can continue doing this, like with decimals, forever.&lt;br /&gt;
&lt;br /&gt;
Note that the names for values are based on the decimal system. For example:&lt;br /&gt;
* Sixteen: six + ten = 6 + 10 in decimal&lt;br /&gt;
* Fourty-five: four * ten + five = 4 * 10 + 5 in decimal&lt;br /&gt;
* Eighty-three: eight * ten + three = 8 * 10 + 3 in decimal&lt;br /&gt;
In other bases that simple relation breaks apart. Don&#039;t let that confuse you.&lt;br /&gt;
&lt;br /&gt;
If you understand  this, move on to hex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hexadecimal==&lt;br /&gt;
&lt;br /&gt;
Base 16. This one follows the same rules as the others:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
Two: 2&lt;br /&gt;
...&lt;br /&gt;
Nine: 9&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, what symbol should we use? base 16 obiously has 16 symbols, but our decimal only hase ten. So we use letters: A, B, C, D, E, F (note: Armagetron uses the small letters a-f for foreground and the capitals A-F for background. With mixed&lt;br /&gt;
case it ignores the capitals. I will use capitals here. Just remember to use small letters in Armagetron).&lt;br /&gt;
&lt;br /&gt;
 Ten: A&lt;br /&gt;
 Eleven: B&lt;br /&gt;
 ...&lt;br /&gt;
 Fourteen: E&lt;br /&gt;
 Fifteen: F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Out of symbols so:&lt;br /&gt;
&lt;br /&gt;
 Sixteen: 10&lt;br /&gt;
 Seventeen: 11&lt;br /&gt;
 ...&lt;br /&gt;
 Thirty: 1E&lt;br /&gt;
 Thirtyone: 1F&lt;br /&gt;
 &lt;br /&gt;
 SYMBOLS KAPUT&lt;br /&gt;
 &lt;br /&gt;
 Thirtytwo: 20&lt;br /&gt;
 Thirtythree: 21&lt;br /&gt;
&lt;br /&gt;
etc. For Armagetron you use up to FF, 255 decimal. This is equivalent to one byte, the smallest common unit of computer&lt;br /&gt;
memory.&lt;br /&gt;
&lt;br /&gt;
==Binary==&lt;br /&gt;
&lt;br /&gt;
Binary uses only two symbols: 0, 1. As you probably know, computers use binary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Zero: 0&lt;br /&gt;
One: 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re out of symbols already so we must add a space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
One: 01&lt;br /&gt;
Two: 10&lt;br /&gt;
Three : 11&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, out of symbols. Since binary uses so few symbols I&#039;ll not break it up anymore. I&#039;m sure you can find where I add new symbols.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Three: 011&lt;br /&gt;
Four: 100&lt;br /&gt;
Five: 101&lt;br /&gt;
Six: 110&lt;br /&gt;
Seven 111&lt;br /&gt;
Eight: 1000&lt;br /&gt;
Nine: 1001&lt;br /&gt;
Ten: 1010&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2613</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2613"/>
		<updated>2006-01-29T18:32:50Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: /* Chat Colors */ it&amp;#039;s hex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Moviepacks ==&lt;br /&gt;
===  Installing a Moviepack  ===&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net; for pointers, consult the [[Moviepacks list]]. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===  Problems  ===&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cycle Colors==&lt;br /&gt;
&lt;br /&gt;
===  The basics of cycle color  ===&lt;br /&gt;
&lt;br /&gt;
First you have to understand how computers understand colors. In armagetron, colors are saved with three values: the &#039;&#039;red&#039;&#039;, &#039;&#039;green&#039;&#039; and &#039;&#039;blue&#039;&#039; (R, G and B) parts.&lt;br /&gt;
Each of these three so-called RGB values can hold a number from 0 to 15 - 0 means none and 15 means as much as&lt;br /&gt;
possible. A few examples:&lt;br /&gt;
&lt;br /&gt;
 r 15, g 0, b 0  :  strong red&lt;br /&gt;
 r 0, g 15, b 0  :  strong green&lt;br /&gt;
 r 0, g 0, b 15  :  strong blue&lt;br /&gt;
 r 8, g 0, b 0  :  darker red&lt;br /&gt;
&lt;br /&gt;
you can also combine the colours (follows the same rules as when you combine red,green and blue light):&lt;br /&gt;
&lt;br /&gt;
 r 15 g 0 b 15 : strong pink&lt;br /&gt;
 r 0 g 15 b 10 : strong cyan&lt;br /&gt;
 r 15 g 15 b 0 : yellow&lt;br /&gt;
 r 15 g 8 b 0  : orange (less green =&amp;gt; more red than yellow)&lt;br /&gt;
&lt;br /&gt;
you get the gist. So how do you set these colours ? you can set them via the player setup menu, but if you want to have&lt;br /&gt;
different cycle and trail colours, you have to use the [[Console]]. The commands are&lt;br /&gt;
&lt;br /&gt;
 color_r_1 X   # set red component of the 1st player&#039;s cycle to X&lt;br /&gt;
 color_g_1 Y   # set green component of the 1st player&#039;s cycle to Y&lt;br /&gt;
 color_b_1 Z   # set blue component of the 1st player&#039;s cycle to Z&lt;br /&gt;
&lt;br /&gt;
The best way to learn how to write the colour you want is to experiment a bit.&lt;br /&gt;
&lt;br /&gt;
===  Different Cycle and trail colors  ===&lt;br /&gt;
&lt;br /&gt;
Remember me saying that the colors were saved as numbers between 0 and 15 ? Well, that was not entirely true. If you set&lt;br /&gt;
a color to a value over 15, the trail part is set to 15 and the cycle is (usually) set to the actual value minus 16.&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 r 16 g 16 b 0   : yellow tail (r 15 g 15) and black bike (16 - 16 = 0)&lt;br /&gt;
&lt;br /&gt;
higher numbers can give you multi-colored trails. Again, experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO: exact explanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Chat Colors==&lt;br /&gt;
&lt;br /&gt;
If you want to use different colors when chatting you have to use a different syntax for colors. For example if you want to say a text in red you would enter (at the chat prompt):&lt;br /&gt;
 0xff0000this appears in red&lt;br /&gt;
note that this is &#039;&#039;&#039;all&#039;&#039;&#039; zeroes (not o&#039;s), so zero-xff-zero-zero-zero-zero. This is important since it won&#039;t work otherwise.&lt;br /&gt;
&lt;br /&gt;
The first two digits after the &amp;quot;0x&amp;quot; indicate the red part of the color, the two digits after that the green one and the two last ones the blue part. They signify numbers from 00 to ff (0 to 255) written in hex (base 16); people who ever used color &lt;br /&gt;
codes in HTML or CSS will be familiar with this.&lt;br /&gt;
&lt;br /&gt;
A few different two- letter combos are as follows:&lt;br /&gt;
&lt;br /&gt;
* ff: works like 15 in the bike color&lt;br /&gt;
* ee: like 14&lt;br /&gt;
* dd: 13&lt;br /&gt;
* cc: 12&lt;br /&gt;
* bb: 11&lt;br /&gt;
* aa: 10&lt;br /&gt;
* 99: 9&lt;br /&gt;
* 88: 8&lt;br /&gt;
* ...&lt;br /&gt;
* 00: 0&lt;br /&gt;
&lt;br /&gt;
Note that you can use different hex numbers like in 0xab1234 which lets you chose your color more exactly, but in most cases you won&#039;t need this.&lt;br /&gt;
&lt;br /&gt;
Other combos to get you started are:&lt;br /&gt;
 0x00ff00 this is green&lt;br /&gt;
 0x0000ff this is blue&lt;br /&gt;
 0xff8800 this is orange&lt;br /&gt;
 0xffffff this is white&lt;br /&gt;
 0xffff88 this appears in the normal chat yellow (no change)&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2612</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2612"/>
		<updated>2006-01-29T18:28:02Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: /* The basics of cycle color */ reworded paralell to light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Moviepacks ==&lt;br /&gt;
===  Installing a Moviepack  ===&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net; for pointers, consult the [[Moviepacks list]]. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===  Problems  ===&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cycle Colors==&lt;br /&gt;
&lt;br /&gt;
===  The basics of cycle color  ===&lt;br /&gt;
&lt;br /&gt;
First you have to understand how computers understand colors. In armagetron, colors are saved with three values: the &#039;&#039;red&#039;&#039;, &#039;&#039;green&#039;&#039; and &#039;&#039;blue&#039;&#039; (R, G and B) parts.&lt;br /&gt;
Each of these three so-called RGB values can hold a number from 0 to 15 - 0 means none and 15 means as much as&lt;br /&gt;
possible. A few examples:&lt;br /&gt;
&lt;br /&gt;
 r 15, g 0, b 0  :  strong red&lt;br /&gt;
 r 0, g 15, b 0  :  strong green&lt;br /&gt;
 r 0, g 0, b 15  :  strong blue&lt;br /&gt;
 r 8, g 0, b 0  :  darker red&lt;br /&gt;
&lt;br /&gt;
you can also combine the colours (follows the same rules as when you combine red,green and blue light):&lt;br /&gt;
&lt;br /&gt;
 r 15 g 0 b 15 : strong pink&lt;br /&gt;
 r 0 g 15 b 10 : strong cyan&lt;br /&gt;
 r 15 g 15 b 0 : yellow&lt;br /&gt;
 r 15 g 8 b 0  : orange (less green =&amp;gt; more red than yellow)&lt;br /&gt;
&lt;br /&gt;
you get the gist. So how do you set these colours ? you can set them via the player setup menu, but if you want to have&lt;br /&gt;
different cycle and trail colours, you have to use the [[Console]]. The commands are&lt;br /&gt;
&lt;br /&gt;
 color_r_1 X   # set red component of the 1st player&#039;s cycle to X&lt;br /&gt;
 color_g_1 Y   # set green component of the 1st player&#039;s cycle to Y&lt;br /&gt;
 color_b_1 Z   # set blue component of the 1st player&#039;s cycle to Z&lt;br /&gt;
&lt;br /&gt;
The best way to learn how to write the colour you want is to experiment a bit.&lt;br /&gt;
&lt;br /&gt;
===  Different Cycle and trail colors  ===&lt;br /&gt;
&lt;br /&gt;
Remember me saying that the colors were saved as numbers between 0 and 15 ? Well, that was not entirely true. If you set&lt;br /&gt;
a color to a value over 15, the trail part is set to 15 and the cycle is (usually) set to the actual value minus 16.&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 r 16 g 16 b 0   : yellow tail (r 15 g 15) and black bike (16 - 16 = 0)&lt;br /&gt;
&lt;br /&gt;
higher numbers can give you multi-colored trails. Again, experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO: exact explanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Chat Colors==&lt;br /&gt;
&lt;br /&gt;
If you want to use different colors when chatting you have to use a different syntax for colors. For example if you want to say a text in red you would enter (at the chat prompt):&lt;br /&gt;
 0xff0000this appears in red&lt;br /&gt;
note that this is &#039;&#039;&#039;all&#039;&#039;&#039; zeroes (not o&#039;s), so zero-xff-zero-zero-zero-zero. This is important since it won&#039;t work otherwise.&lt;br /&gt;
&lt;br /&gt;
The first two digits after the &amp;quot;0x&amp;quot; indicate the red part of the color, the two digits after that the green one and the two last ones the blue part. People who ever used HTML or CSS will be familiar with this.&lt;br /&gt;
&lt;br /&gt;
The different two- letter combos are as follows:&lt;br /&gt;
&lt;br /&gt;
* ff: works like 15 in the bike color&lt;br /&gt;
* ee: like 14&lt;br /&gt;
* dd: 13&lt;br /&gt;
* cc: 12&lt;br /&gt;
* bb: 11&lt;br /&gt;
* aa: 10&lt;br /&gt;
* 99: 9&lt;br /&gt;
* 88: 8&lt;br /&gt;
* ...&lt;br /&gt;
* 00: 0&lt;br /&gt;
&lt;br /&gt;
Note that you can combine two different characters for one color like 0xab1234 which lets you chose your color more exactly, but in most cases you won&#039;t need this.&lt;br /&gt;
&lt;br /&gt;
Other combos to get you started are:&lt;br /&gt;
 0x00ff00this is green&lt;br /&gt;
 0x0000ffthis is blue&lt;br /&gt;
 0xff8800this is orange&lt;br /&gt;
 0xffff88this appears in the normal chat yellow (no change)&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2610</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2610"/>
		<updated>2006-01-29T16:19:50Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: /* Different Cycle and trail colors */ indent thing again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Moviepacks ==&lt;br /&gt;
===  Installing a Moviepack  ===&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net; for pointers, consult the [[Moviepacks list]]. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===  Problems  ===&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cycle Colors==&lt;br /&gt;
&lt;br /&gt;
===  The basics of cycle color  ===&lt;br /&gt;
&lt;br /&gt;
First you have to understand how computers understand colors. In armagetron, colors are saved with three values: the &#039;&#039;red&#039;&#039;, &#039;&#039;green&#039;&#039; and &#039;&#039;blue&#039;&#039; (R, G and B) parts. These are also the three components of light.&lt;br /&gt;
Each of these three so-called RGB values can hold a number from 0 to 15 - 0 means none and 15 means as much as&lt;br /&gt;
possible. A few examples:&lt;br /&gt;
&lt;br /&gt;
 r 15, g 0, b 0  :  strong red&lt;br /&gt;
 r 0, g 15, b 0  :  strong green&lt;br /&gt;
 r 0, g 0, b 15  :  strong blue&lt;br /&gt;
 r 8, g 0, b 0  :  darker red&lt;br /&gt;
&lt;br /&gt;
you can also combine the colours:&lt;br /&gt;
&lt;br /&gt;
 r 15 g 0 b 15 : strong pink&lt;br /&gt;
 r 0 g 15 b 10 : strong cyan&lt;br /&gt;
 r 15 g 15 b 0 : yellow&lt;br /&gt;
 r 15 g 8 b 0  : orange (less green =&amp;gt; more red than yellow)&lt;br /&gt;
&lt;br /&gt;
you get the gist. So how do you set these colours ? you can set them via the player setup menu, but if you want to have&lt;br /&gt;
different cycle and trail colours, you have to use the [[Console]]. The commands are&lt;br /&gt;
&lt;br /&gt;
 color_r_1 X   # set red component of the 1st player&#039;s cycle to X&lt;br /&gt;
 color_g_1 Y   # set green component of the 1st player&#039;s cycle to Y&lt;br /&gt;
 color_b_1 Z   # set blue component of the 1st player&#039;s cycle to Z&lt;br /&gt;
&lt;br /&gt;
The best way to learn how to write the colour you want is to experiment a bit.&lt;br /&gt;
&lt;br /&gt;
===  Different Cycle and trail colors  ===&lt;br /&gt;
&lt;br /&gt;
Remember me saying that the colors were saved as numbers between 0 and 15 ? Well, that was not entirely true. If you set&lt;br /&gt;
a color to a value over 15, the trail part is set to 15 and the cycle is (usually) set to the actual value minus 16.&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 r 16 g 16 b 0   : yellow tail (r 15 g 15) and black bike (16 - 16 = 0)&lt;br /&gt;
&lt;br /&gt;
higher numbers can give you multi-colored trails. Again, experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO: exact explanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Chat Colors==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2609</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2609"/>
		<updated>2006-01-29T16:19:14Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: /* The basics of cycle color */ indent tricks...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Moviepacks ==&lt;br /&gt;
===  Installing a Moviepack  ===&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net; for pointers, consult the [[Moviepacks list]]. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===  Problems  ===&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cycle Colors==&lt;br /&gt;
&lt;br /&gt;
===  The basics of cycle color  ===&lt;br /&gt;
&lt;br /&gt;
First you have to understand how computers understand colors. In armagetron, colors are saved with three values: the &#039;&#039;red&#039;&#039;, &#039;&#039;green&#039;&#039; and &#039;&#039;blue&#039;&#039; (R, G and B) parts. These are also the three components of light.&lt;br /&gt;
Each of these three so-called RGB values can hold a number from 0 to 15 - 0 means none and 15 means as much as&lt;br /&gt;
possible. A few examples:&lt;br /&gt;
&lt;br /&gt;
 r 15, g 0, b 0  :  strong red&lt;br /&gt;
 r 0, g 15, b 0  :  strong green&lt;br /&gt;
 r 0, g 0, b 15  :  strong blue&lt;br /&gt;
 r 8, g 0, b 0  :  darker red&lt;br /&gt;
&lt;br /&gt;
you can also combine the colours:&lt;br /&gt;
&lt;br /&gt;
 r 15 g 0 b 15 : strong pink&lt;br /&gt;
 r 0 g 15 b 10 : strong cyan&lt;br /&gt;
 r 15 g 15 b 0 : yellow&lt;br /&gt;
 r 15 g 8 b 0  : orange (less green =&amp;gt; more red than yellow)&lt;br /&gt;
&lt;br /&gt;
you get the gist. So how do you set these colours ? you can set them via the player setup menu, but if you want to have&lt;br /&gt;
different cycle and trail colours, you have to use the [[Console]]. The commands are&lt;br /&gt;
&lt;br /&gt;
 color_r_1 X   # set red component of the 1st player&#039;s cycle to X&lt;br /&gt;
 color_g_1 Y   # set green component of the 1st player&#039;s cycle to Y&lt;br /&gt;
 color_b_1 Z   # set blue component of the 1st player&#039;s cycle to Z&lt;br /&gt;
&lt;br /&gt;
The best way to learn how to write the colour you want is to experiment a bit.&lt;br /&gt;
&lt;br /&gt;
===  Different Cycle and trail colors  ===&lt;br /&gt;
&lt;br /&gt;
Remember me saying that the colors were saved as numbers between 0 and 15 ? Well, that was not entirely true. If you set&lt;br /&gt;
a color to a value over 15, the trail part is set to 15 and the cycle is (usually) set to the actual value minus 16.&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r 16 g 16 b 0   : yellow tail (r 15 g 15) and black bike (16 - 16 = 0)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
higher numbers can give you multi-colored trails. Again, experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO: exact axplanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Chat Colors==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2608</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2608"/>
		<updated>2006-01-29T14:24:14Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: cycle colors, fixed headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Moviepacks ==&lt;br /&gt;
===  Installing a Moviepack  ===&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net; for pointers, consult the [[Moviepacks list]]. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===  Problems  ===&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Cycle Colors==&lt;br /&gt;
&lt;br /&gt;
===  The basics of cycle color  ===&lt;br /&gt;
&lt;br /&gt;
First you have to understand how computers understand colors. In armagetron, colors are saved with three values: the &#039;&#039;red&#039;&#039;, &#039;&#039;green&#039;&#039; and &#039;&#039;blue&#039;&#039; (R, G and B) parts. These are also the three components of light.&lt;br /&gt;
Each of these three so-called RGB values can hold a number from 0 to 15 - 0 means none and 15 means as much as&lt;br /&gt;
possible. A few examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r 15, g 0, b 0  :  strong red&lt;br /&gt;
&lt;br /&gt;
r 0, g 15, b 0  :  strong green&lt;br /&gt;
&lt;br /&gt;
r 0, g 0, b 15  :  strong blue&lt;br /&gt;
&lt;br /&gt;
r 8, g 0, b 0  :  darker red&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you can also combine the colours:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r 15 g 0 b 15 : strong pink&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r 0 g 15 b 10 : strong cyan&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r 15 g 15 b 0 : yellow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r 15 g 8 b 0  : orange (less green =&amp;gt; more red than yellow)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
you get the gist. So how do you set these colours ? you can set them via the player setup menu, but if you want to have&lt;br /&gt;
different cycle and trail colours, you have to use the [[Console]]. The commands are&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color_r_1 X   # set red component of the 1st player&#039;s cycle to X&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color_g_1 Y   # set green component of the 1st player&#039;s cycle to Y&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color_b_1 Z   # set blue component of the 1st player&#039;s cycle to Z&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best way to learn how to write the colour you want is to experiment a bit. &lt;br /&gt;
&lt;br /&gt;
===  Different Cycle and trail colors  ===&lt;br /&gt;
&lt;br /&gt;
Remember me saying that the colors were saved as numbers between 0 and 15 ? Well, that was not entirely true. If you set&lt;br /&gt;
a color to a value over 15, the trail part is set to 15 and the cycle is (usually) set to the actual value minus 16.&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r 16 g 16 b 0   : yellow tail (r 15 g 15) and black bike (16 - 16 = 0)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
higher numbers can give you multi-colored trails. Again, experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TODO: exact axplanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Chat Colors==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Python&amp;diff=2603</id>
		<title>Python</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Python&amp;diff=2603"/>
		<updated>2006-01-29T12:40:51Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scripting Armagetron Advanced in [http://python.org/ Python] is planned, but not yet implemented.&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Python&amp;diff=2602</id>
		<title>Python</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Python&amp;diff=2602"/>
		<updated>2006-01-29T12:40:37Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Python==&lt;br /&gt;
&lt;br /&gt;
Scripting Armagetron Advanced in [http://python.org/ Python] is planned, but not yet implemented.&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:Walking_Tree&amp;diff=2601</id>
		<title>User:Walking Tree</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:Walking_Tree&amp;diff=2601"/>
		<updated>2006-01-29T12:37:24Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WEB: [http://jollybox.de/ jollybox.de]&lt;br /&gt;
&lt;br /&gt;
Forums: [http://forums.armagetronad.net/profile.php?mode=viewprofile&amp;amp;u=597 Walking Tree]&lt;br /&gt;
&lt;br /&gt;
ICQ: [http://wwp.icq.com/scripts/search.dll?to=235491216 235491216]&lt;br /&gt;
&lt;br /&gt;
Jabber: tgwj@jabber.org&lt;br /&gt;
&lt;br /&gt;
Languages: English, Deutsch, Français&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=User:Walking_Tree&amp;diff=2600</id>
		<title>User:Walking Tree</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=User:Walking_Tree&amp;diff=2600"/>
		<updated>2006-01-29T12:36:20Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WEB: [http://jollybox.de/ jollybox.de]&lt;br /&gt;
&lt;br /&gt;
Forums: [http://forums.armagetronad.net/profile.php?mode=viewprofile&amp;amp;u=597 Walking Tree]&lt;br /&gt;
&lt;br /&gt;
ICQ: [http://wwp.icq.com/scripts/search.dll?to=235491216 235491216]&lt;br /&gt;
&lt;br /&gt;
Jabber: tgwj@jabber.org&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2599</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2599"/>
		<updated>2006-01-29T12:32:13Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: linked the moviepacks list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Customizing the game==&lt;br /&gt;
&lt;br /&gt;
Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Installing a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net; for pointers, consult the [[Moviepacks list]]. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  Problems  ==&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cycle Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Chat Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2598</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2598"/>
		<updated>2006-01-29T12:26:47Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Customizing the game==&lt;br /&gt;
&lt;br /&gt;
Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Installing a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  Problems  ==&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cycle Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Chat Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2597</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2597"/>
		<updated>2006-01-29T12:26:03Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Customizing the game==&lt;br /&gt;
&lt;br /&gt;
Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Installing a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  Problems  ==&lt;br /&gt;
&lt;br /&gt;
sometimes you get errors after installing a moviepack, such as&lt;br /&gt;
[[Image:moviepack_err.gif]]&lt;br /&gt;
&lt;br /&gt;
this means that the moviepack you installed is not complete, i.e. Armagetron Advanced looks for files that are not present in the moviepack. The easiest way around this is to first install the original moviepack from [http://armagetron.sourceforge.net/old/addons.html original moviepack (get the ZIP)] and install the moviepack you actually want &#039;&#039;on top of it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cycle Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Chat Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=File:Moviepack_err.gif&amp;diff=2596</id>
		<title>File:Moviepack err.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=File:Moviepack_err.gif&amp;diff=2596"/>
		<updated>2006-01-29T12:23:53Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: Error when moviepack is incomplete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Error when moviepack is incomplete&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2591</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2591"/>
		<updated>2006-01-29T11:29:15Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Customizing the game==&lt;br /&gt;
&lt;br /&gt;
Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Installing a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation and configuration paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cycle Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Chat Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2590</id>
		<title>Customizing the game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Customizing_the_game&amp;diff=2590"/>
		<updated>2006-01-29T11:26:13Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Customizing the game==&lt;br /&gt;
&lt;br /&gt;
Often people ask how to install a moviepack, how you make your cycle color different from your tail&#039;s, etc. Read on if you want to know how.&lt;br /&gt;
&lt;br /&gt;
== Installing a Moviepack ==&lt;br /&gt;
&lt;br /&gt;
[[Moviepacks]] are packages that completely change the look of the game. the floor, the walls, the cycles, everything. Nowadays, you can download many from different places around the net. They usually come in a ZIP file containing a &#039;&#039;moviepack&#039;&#039; folder. This folder goes into your armagetron advanced installation or user configuration directory:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced installation folder&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windows&#039;&#039;&#039;: C:\Program Files\Armagetron Advanced\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: /usr/local/share/games/armagetronad/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Default armagetron advanced configuration folder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unix/Linux&#039;&#039;&#039;: ~/.armagetronad&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The armagetron installation paths should be somewhere else on the wiki, too&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cycle Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Console Colors ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2589</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Playing_the_Game&amp;diff=2589"/>
		<updated>2006-01-29T11:11:06Z</updated>

		<summary type="html">&lt;p&gt;Walking Tree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a page to talk about stuff for players.  I didn&#039;t write anything because I know you all are just dying to write all your secrets in this wiki.  ;)&lt;br /&gt;
&lt;br /&gt;
== [[The Object of the Game]] ==&lt;br /&gt;
&lt;br /&gt;
A brief introduction to Armagetron Advanced.&lt;br /&gt;
&lt;br /&gt;
== For Beginners ==&lt;br /&gt;
&lt;br /&gt;
=== [[Introduction to Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
A guide for players new to the game that want to improve their abilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Building Your Skillset]] ===&lt;br /&gt;
&lt;br /&gt;
A top-level how-to that explains the base set of skills needed and gives some pointers on how to develop those skills.  By focusing on skills and leaving tactical discussions to other articles, a new player will have a way to evaluate their overall progress in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[Etiquette and Protocol]] ===&lt;br /&gt;
&lt;br /&gt;
How to behave.  Also, why good behavior is important in this and any other internet activity.&lt;br /&gt;
&lt;br /&gt;
== Game Concepts ==&lt;br /&gt;
&lt;br /&gt;
A discussion of important game concepts.&lt;br /&gt;
&lt;br /&gt;
=== [[Rubber]] ===&lt;br /&gt;
&lt;br /&gt;
What is rubber, anyway?  I have a gauge for it, but what does it mean?&lt;br /&gt;
&lt;br /&gt;
=== [[Scale]] ===&lt;br /&gt;
&lt;br /&gt;
What is the scale of the arena?  How fast am I really going?  How long are my walls, if not infinite?&lt;br /&gt;
&lt;br /&gt;
== Tricks and Tactics ==&lt;br /&gt;
&lt;br /&gt;
=== [[Player Tricks]] ===&lt;br /&gt;
&lt;br /&gt;
Tricks players can use to differentiate themselves from other players or simplify their playing experience.&lt;br /&gt;
&lt;br /&gt;
=== [[Single Player Tactics]] (Against AIs) ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
=== [[Multi-Player Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
TODO (I know you&#039;ll love writing this)&lt;br /&gt;
&lt;br /&gt;
=== [[Team Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
For all types of game, here&#039;s what you need to know to win or lose without pissing off your teammates.&lt;br /&gt;
&lt;br /&gt;
=== [[Fortress Tactics]] ===&lt;br /&gt;
&lt;br /&gt;
This is different enough from [[Team Tactics]] to get its own page.  Most team tactics apply here, but fortress tactics put a whole new take on things.&lt;br /&gt;
&lt;br /&gt;
== [[Grid Games]] ==&lt;br /&gt;
&lt;br /&gt;
Sometimes players like to play games that are a bit different than the regular game.  Maybe you&#039;ve seen it and you thought they were camping?  Maybe you&#039;ve tried to play along and had a spot of trouble?  Read here to find out all about it.&lt;br /&gt;
&lt;br /&gt;
== [[Game Variations]] ==&lt;br /&gt;
&lt;br /&gt;
These are settings that allow for different game play styles or modes.&lt;br /&gt;
&lt;br /&gt;
{{:Game Variations}}&lt;br /&gt;
&lt;br /&gt;
== [[Camping]] ==&lt;br /&gt;
&lt;br /&gt;
Page about camping.&lt;br /&gt;
&lt;br /&gt;
== [[Lag]] ==&lt;br /&gt;
&lt;br /&gt;
Page about lag.&lt;br /&gt;
&lt;br /&gt;
== [[Frames Per Second]] ==&lt;br /&gt;
&lt;br /&gt;
Page about FPS.&lt;br /&gt;
&lt;br /&gt;
== [[Console]] ==&lt;br /&gt;
&lt;br /&gt;
Using the console.&lt;br /&gt;
&lt;br /&gt;
Press the tilde key.&lt;br /&gt;
&lt;br /&gt;
== [[Effects and Display]] ==&lt;br /&gt;
&lt;br /&gt;
A guide to video effects and display.&lt;br /&gt;
&lt;br /&gt;
== [[Customizing the game]] ==&lt;br /&gt;
&lt;br /&gt;
Changing the look and feel of the game: installing [[Moviepacks]], changing cycle colors etc.&lt;br /&gt;
&lt;br /&gt;
== [[Playing Maps]] ==&lt;br /&gt;
&lt;br /&gt;
Your complete guide to installing a map into Armagetron Advanced and configuring the game to play it for you.  It does not include how to make a map, you&#039;ll need to saunter over to [[Extending Armagetron Advanced]] for that.&lt;br /&gt;
&lt;br /&gt;
{{Sections}} &amp;lt;!-- Template:Sections should be at the top of each section --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Walking Tree</name></author>
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