<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.armagetronad.org/index.php?action=history&amp;feed=atom&amp;title=Object_of_the_Game</id>
	<title>Object of the Game - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.armagetronad.org/index.php?action=history&amp;feed=atom&amp;title=Object_of_the_Game"/>
	<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;action=history"/>
	<updated>2026-10-16T02:44:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=57135&amp;oldid=prev</id>
		<title>Cadillac at 21:42, 23 August 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=57135&amp;oldid=prev"/>
		<updated>2021-08-23T21:42:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:42, 23 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, there are one or two unique formats to AA, one of which is The [[Fortress]]. Based on a simple endzone variation, an entire new level of gameplay is offered. Two teams of up to 8 players working together to protect their own zone and finding a way to enter the enemy zone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, there are one or two unique formats to AA, one of which is The [[Fortress]]. Based on a simple endzone variation, an entire new level of gameplay is offered. Two teams of up to 8 players working together to protect their own zone and finding a way to enter the enemy zone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:About]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cadillac</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=19828&amp;oldid=prev</id>
		<title>24.252.8.243: /* Armagetron Advanced */  grammar</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=19828&amp;oldid=prev"/>
		<updated>2007-08-13T22:05:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Armagetron Advanced: &lt;/span&gt;  grammar&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:05, 13 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game you are playing adds something unique to the mix. If you manage to align yourself close to a trail, you accelerate. The closer you get, the faster your acceleration. This gives you the edge when you go head-to-head with an opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game you are playing adds something unique to the mix. If you manage to align yourself close to a trail, you accelerate. The closer you get, the faster your acceleration. This gives you the edge when you go head-to-head with an opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, there are one or two unique formats to AA, one of which is The [[Fortress]]. Based on a simple endzone variation, an entire new level of gameplay is offered. Two teams of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upto &lt;/del&gt;8 players working together to protect their own zone and finding a way to enter the enemy zone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, there are one or two unique formats to AA, one of which is The [[Fortress]]. Based on a simple endzone variation, an entire new level of gameplay is offered. Two teams of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up to &lt;/ins&gt;8 players working together to protect their own zone and finding a way to enter the enemy zone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.252.8.243</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=2683&amp;oldid=prev</id>
		<title>2020 at 13:23, 16 February 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=2683&amp;oldid=prev"/>
		<updated>2006-02-16T13:23:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:23, 16 February 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game you are playing adds something unique to the mix. If you manage to align yourself close to a trail, you accelerate. The closer you get, the faster your acceleration. This gives you the edge when you go head-to-head with an opponent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game you are playing adds something unique to the mix. If you manage to align yourself close to a trail, you accelerate. The closer you get, the faster your acceleration. This gives you the edge when you go head-to-head with an opponent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, there are one or two unique formats to AA, one of which is The [[Fortress]]. Based on a simple endzone &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competition&lt;/del&gt;, an entire new level of gameplay is offered. Two teams of upto 8 players working together to protect their own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endzone &lt;/del&gt;and finding a way to enter the enemy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;endzone&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, there are one or two unique formats to AA, one of which is The [[Fortress]]. Based on a simple endzone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variation&lt;/ins&gt;, an entire new level of gameplay is offered. Two teams of upto 8 players working together to protect their own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zone &lt;/ins&gt;and finding a way to enter the enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zone&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2020</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=2682&amp;oldid=prev</id>
		<title>2020 at 13:22, 16 February 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Object_of_the_Game&amp;diff=2682&amp;oldid=prev"/>
		<updated>2006-02-16T13:22:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The best way to understand the game is to watch the film [http://en.wikipedia.org/wiki/Tron_%28film%29 Tron].&lt;br /&gt;
&lt;br /&gt;
You ride inside a lightcycle. It leaves a trail behind you of solid light. You can only turn left or right 90˚. You can not stop.&lt;br /&gt;
&lt;br /&gt;
The object of the game is to trap your opponents, causing them to crash into your or their own trails. To learn how, go back to [[The Basics]].&lt;br /&gt;
&lt;br /&gt;
==Armagetron Advanced==&lt;br /&gt;
&lt;br /&gt;
The game you are playing adds something unique to the mix. If you manage to align yourself close to a trail, you accelerate. The closer you get, the faster your acceleration. This gives you the edge when you go head-to-head with an opponent.&lt;br /&gt;
&lt;br /&gt;
In addition, there are one or two unique formats to AA, one of which is The [[Fortress]]. Based on a simple endzone competition, an entire new level of gameplay is offered. Two teams of upto 8 players working together to protect their own endzone and finding a way to enter the enemy endzone.&lt;/div&gt;</summary>
		<author><name>2020</name></author>
	</entry>
</feed>