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	<id>http://wiki.armagetronad.org/index.php?action=history&amp;feed=atom&amp;title=Sumo</id>
	<title>Sumo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.armagetronad.org/index.php?action=history&amp;feed=atom&amp;title=Sumo"/>
	<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;action=history"/>
	<updated>2026-10-16T01:38:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59209&amp;oldid=prev</id>
		<title>Sinewav: /* TL;DR */</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59209&amp;oldid=prev"/>
		<updated>2021-11-08T23:33:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;TL;DR&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:33, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l187&quot;&gt;Line 187:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 187:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== TL;DR ==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== TL;DR ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sumo is not all luck.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sumo is not all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Sinewav | &lt;/ins&gt;luck&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Playing]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Playing]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59207&amp;oldid=prev</id>
		<title>Sinewav: /* How to Improve */ misplaced bullet point</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59207&amp;oldid=prev"/>
		<updated>2021-11-08T23:29:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Improve: &lt;/span&gt; misplaced bullet point&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:29, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l174&quot;&gt;Line 174:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 174:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Playing without brakes: builds your comfort at high speed, and losing speed by turning instead of braking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Playing without brakes: builds your comfort at high speed, and losing speed by turning instead of braking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Limiting your space: gets you comfortable living in tight spaces, and understand how to make a trail that you can follow through multiple rotations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Limiting your space: gets you comfortable living in tight spaces, and understand how to make a trail that you can follow through multiple rotations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/del&gt;Of course, you don’t need to be so extreme in all of these aspects during normal matches. This practice strategy is like using ankle weights; incorporating these ideas at a normal level in your own game will feel much easier after exaggerating them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, you don’t need to be so extreme in all of these aspects during normal matches. This practice strategy is like using ankle weights; incorporating these ideas at a normal level in your own game will feel much easier after exaggerating them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a similar vein, use specialized practice servers or settings. Some players will have their own custom environments they like for practicing alone, but there are great public servers you can take advantage of. Tunnel Trouble and Snake are the best examples of this, and help you focus on specific aspects of sumo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a similar vein, use specialized practice servers or settings. Some players will have their own custom environments they like for practicing alone, but there are great public servers you can take advantage of. Tunnel Trouble and Snake are the best examples of this, and help you focus on specific aspects of sumo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59206&amp;oldid=prev</id>
		<title>Sinewav: /* Scoring Points */ formatting</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59206&amp;oldid=prev"/>
		<updated>2021-11-08T23:29:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Scoring Points: &lt;/span&gt; formatting&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:29, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l156&quot;&gt;Line 156:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 156:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Scoring Points ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Scoring Points ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;We’ve covered a lot about sumo so far without actually talking much about scoring and winning. The most important thing about points has been covered though, which is just staying alive and getting zone points. Zone points are the strongest scoring tool, so being alive is necessary. On top of being alive though, you have to be inside the zone to get your share of zone points, so try to be inside the circle for every zone collapse. Not only are you getting your points this way, but you are also taking away potential points for everyone else. This becomes more and more important as the round progresses. Fewer people to divide the points between means there’s more to gain and more to lose. Pay attention to the timing of the spinning zones; if you have limited space, worry first about keeping your zone alive, but if you have to drive outside the zone for a couple seconds so that you are certain you will have enough space to be inside for zone points, do it. Sumo is a game of snowballing points at every opportunity. Two quick examples:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We’ve covered a lot about sumo so far without actually talking much about scoring and winning. The most important thing about points has been covered though, which is just staying alive and getting zone points. Zone points are the strongest scoring tool, so being alive is necessary. On top of being alive though, you have to be inside the zone to get your share of zone points, so try to be inside the circle for every zone collapse. Not only are you getting your points this way, but you are also taking away potential points for everyone else. This becomes more and more important as the round progresses. Fewer people to divide the points between means there’s more to gain and more to lose. Pay attention to the timing of the spinning zones; if you have limited space, worry first about keeping your zone alive, but if you have to drive outside the zone for a couple seconds so that you are certain you will have enough space to be inside for zone points, do it. Sumo is a game of snowballing points at every opportunity. Two quick examples:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If there is a zone about to collapse, and you see an opportunity to kill another player, try to do it before the first zone collapses. If you were the last 3 alive, you might end up with 120 zone points instead of 90 or less, in addition to picking up the kill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If there is a zone about to collapse, and you see an opportunity to kill another player, try to do it before the first zone collapses. If you were the last 3 alive, you might end up with 120 zone points instead of 90 or less, in addition to picking up the kill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you have a player stuck on the outside of the zone while their zone collapses, they might just get eradicated, giving no kill points. If you can bait them in just enough for you to kill them though, you’re picking up an extra 30 points.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you have a player stuck on the outside of the zone while their zone collapses, they might just get eradicated, giving no kill points. If you can bait them in just enough for you to kill them though, you’re picking up an extra 30 points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;If you’re in the position during a match where you have a comfortable lead, you don’t need to worry so much about what others are doing, and you can really focus on playing your own game, without having to take risks. Of course, others may be targeting you more heavily, so maybe you will have to adjust to be a little more defensive. Largely though, no major changes to your style. If you find yourself in a close match, specifically near the end, things start to change. Whether or not you have the lead, you really have to start thinking about kill points. One player may be able to jump ahead score-wise with a match-deciding kill. Lastly, if you are losing, specifically if the gap is more than say 30-60 points, you really need to consider a few options. The high-risk, high-reward option is to hunt the leading player. This may put you in risky situations, but if you can kill them early, you are getting kill points, stopping them from getting points, and buying yourself a lot of time to get extra points. Generally, if this is the path you take, you will want to dial the risk way back after you kill them, and focus on living for zone points. Alternatively, you can choose to leave the leader alive, as they are supposedly a strong player and could kill you. Here, you would instead hunt weaker players. While you are leaving the leader alive to collect zone points, you are banking on the extra kill points adding up to cover the score gap. Yet another option is to continue playing safe, just focusing on staying alive. You are removing your fate from your own hands in a way by doing this. You are then banking on the leader being killed or messing up without your intervention, in order for you to catch up. Alternatively, keep in mind who else is playing. Sumo is full of relationships and match politics. There might be eight players with their own agendas. Just keep in mind then, that there may be other players trying to do some headhunting for you.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;Lastly, keep fighting until the Match Winner message is displayed. In addition to general comeback opportunities, there are often matches that end with multiple players above the score limit. Armagetron has a few-seconds window between a player hitting the score limit, and the match ending, so it is possible to not be the first person to hit 900 points and still win the match.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you’re in the position during a match where you have a comfortable lead, you don’t need to worry so much about what others are doing, and you can really focus on playing your own game, without having to take risks. Of course, others may be targeting you more heavily, so maybe you will have to adjust to be a little more defensive. Largely though, no major changes to your style. If you find yourself in a close match, specifically near the end, things start to change. Whether or not you have the lead, you really have to start thinking about kill points. One player may be able to jump ahead score-wise with a match-deciding kill. Lastly, if you are losing, specifically if the gap is more than say 30-60 points, you really need to consider a few options. The high-risk, high-reward option is to hunt the leading player. This may put you in risky situations, but if you can kill them early, you are getting kill points, stopping them from getting points, and buying yourself a lot of time to get extra points. Generally, if this is the path you take, you will want to dial the risk way back after you kill them, and focus on living for zone points. Alternatively, you can choose to leave the leader alive, as they are supposedly a strong player and could kill you. Here, you would instead hunt weaker players. While you are leaving the leader alive to collect zone points, you are banking on the extra kill points adding up to cover the score gap. Yet another option is to continue playing safe, just focusing on staying alive. You are removing your fate from your own hands in a way by doing this. You are then banking on the leader being killed or messing up without your intervention, in order for you to catch up. Alternatively, keep in mind who else is playing. Sumo is full of relationships and match politics. There might be eight players with their own agendas. Just keep in mind then, that there may be other players trying to do some headhunting for you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lastly, keep fighting until the Match Winner message is displayed. In addition to general comeback opportunities, there are often matches that end with multiple players above the score limit. Armagetron has a few-seconds window between a player hitting the score limit, and the match ending, so it is possible to not be the first person to hit 900 points and still win the match.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How to Improve ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How to Improve ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59205&amp;oldid=prev</id>
		<title>Sinewav: /* How to Improve */ Replaced incorrect link to recordings</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59205&amp;oldid=prev"/>
		<updated>2021-11-08T23:27:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;How to Improve: &lt;/span&gt; Replaced incorrect link to recordings&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:27, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l163&quot;&gt;Line 163:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 163:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How to Improve ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How to Improve ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;Reading and theory can only get you so far, so here are some quick ideas on how you can actually improve.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reading and theory can only get you so far, so here are some quick ideas on how you can actually improve.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;Watch other players. This is probably the most common advice you will get if you ask someone how you can improve. Every good player now has watched other players to learn about sumo themselves. Often, you can ask a player who they watched when they were learning, and they will have a list come right to mind. Often, those older players’ styles are very noticeable in the newer player’s own style. Every time you die, try to be watching what the ‘good’ players are doing. It is great if you can find good players whose styles are similar to yours, that you like and would like to imitate. Finding players with very different styles is also a great way to gain a fuller understanding of sumo. For example, something that may be a massive part of someone else’s style could be adapted to be tool that you occasionally use to improve your own style. Another reason to watch other players of all levels is that it allows you to see what different people are vulnerable to, and what you can take advantage of when facing them. It is easiest, and probably best to watch how current good players are playing the game in order to learn, but there are recordings available of old matches, and you can learn a lot from watching those as well. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(vps-zman.armagetronad.org/~manuel/recordings/)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;Another way to improve is to pinpoint individual aspects of sumo and exaggerate them when practicing, so that applying it under the pressure of a match feels natural. A few examples might be:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Watch other players. This is probably the most common advice you will get if you ask someone how you can improve. Every good player now has watched other players to learn about sumo themselves. Often, you can ask a player who they watched when they were learning, and they will have a list come right to mind. Often, those older players’ styles are very noticeable in the newer player’s own style. Every time you die, try to be watching what the ‘good’ players are doing. It is great if you can find good players whose styles are similar to yours, that you like and would like to imitate. Finding players with very different styles is also a great way to gain a fuller understanding of sumo. For example, something that may be a massive part of someone else’s style could be adapted to be tool that you occasionally use to improve your own style. Another reason to watch other players of all levels is that it allows you to see what different people are vulnerable to, and what you can take advantage of when facing them. It is easiest, and probably best to watch how current good players are playing the game in order to learn, but there are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://vps-zman.armagetronad.org/~manuel/armarecordings/ &lt;/ins&gt;recordings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;available of old matches, and you can learn a lot from watching those as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another way to improve is to pinpoint individual aspects of sumo and exaggerate them when practicing, so that applying it under the pressure of a match feels natural. A few examples might be:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Single binding: forces you to think more about your moves, and how you set up your space&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Single binding: forces you to think more about your moves, and how you set up your space&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Playing without brakes: builds your comfort at high speed, and losing speed by turning instead of braking.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Playing without brakes: builds your comfort at high speed, and losing speed by turning instead of braking.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Limiting your space: gets you comfortable living in tight spaces, and understand how to make a trail that you can follow through multiple rotations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Limiting your space: gets you comfortable living in tight spaces, and understand how to make a trail that you can follow through multiple rotations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Of course, you don’t need to be so extreme in all of these aspects during normal matches. This practice strategy is like using ankle weights; incorporating these ideas at a normal level in your own game will feel much easier after exaggerating them.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Of course, you don’t need to be so extreme in all of these aspects during normal matches. This practice strategy is like using ankle weights; incorporating these ideas at a normal level in your own game will feel much easier after exaggerating them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;In a similar vein, use specialized practice servers or settings. Some players will have their own custom environments they like for practicing alone, but there are great public servers you can take advantage of. Tunnel Trouble and Snake are the best examples of this, and help you focus on specific aspects of sumo.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;Most importantly, you have to play sumo to get better at sumo. Playing a lot will help you improve faster, but you also have to be active in your learning while you play. You can play a lot without thinking, and still improve, but it won’t be as effective as actively learning. Focus on what is working, what isn’t, and what others are doing. Limit the lazy, throwaway decisions that get you killed. Play to win by staying focused and trying to live.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In a similar vein, use specialized practice servers or settings. Some players will have their own custom environments they like for practicing alone, but there are great public servers you can take advantage of. Tunnel Trouble and Snake are the best examples of this, and help you focus on specific aspects of sumo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most importantly, you have to play sumo to get better at sumo. Playing a lot will help you improve faster, but you also have to be active in your learning while you play. You can play a lot without thinking, and still improve, but it won’t be as effective as actively learning. Focus on what is working, what isn’t, and what others are doing. Limit the lazy, throwaway decisions that get you killed. Play to win by staying focused and trying to live.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== As You Improve ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== As You Improve ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&lt;/del&gt;As you start to improve, you will build some muscle memory, making you more comfortable just staying alive. This will allow you to shift your focus to more conceptual ideas throughout more of the round, also allowing you to plan ahead.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you start to improve, you will build some muscle memory, making you more comfortable just staying alive. This will allow you to shift your focus to more conceptual ideas throughout more of the round, also allowing you to plan ahead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	After a while, you will be more aware of your own style developing. Being aware of your style means you can focus on certain aspects of the game that fit you best. You might notice there are aspects of the game that even though you are able to do them now, may just not fit into your style or be necessary. Oppositely, there may be things that you used to avoid because of your skill level, that you can now incorporate more heavily into your style. As you improve, your style becomes the deciding factor for what you incorporate, as opposed to being limited by what you can and can not do. As your unique style develops, you will also become more predictable. To varied extents, others might be aware of your habits, and adapt around that, forcing you to change in turn. More noticeably though, you will be predictable to yourself. You will have a better feel for your own space, and when everything breaks down, moving through your space will feel more natural, and you won’t find yourself being caught off guard by previous walls that feel out of place.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a while, you will be more aware of your own style developing. Being aware of your style means you can focus on certain aspects of the game that fit you best. You might notice there are aspects of the game that even though you are able to do them now, may just not fit into your style or be necessary. Oppositely, there may be things that you used to avoid because of your skill level, that you can now incorporate more heavily into your style. As you improve, your style becomes the deciding factor for what you incorporate, as opposed to being limited by what you can and can not do. As your unique style develops, you will also become more predictable. To varied extents, others might be aware of your habits, and adapt around that, forcing you to change in turn. More noticeably though, you will be predictable to yourself. You will have a better feel for your own space, and when everything breaks down, moving through your space will feel more natural, and you won’t find yourself being caught off guard by previous walls that feel out of place.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== TL;DR ==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== TL;DR ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59204&amp;oldid=prev</id>
		<title>Sinewav: /* Organization */</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59204&amp;oldid=prev"/>
		<updated>2021-11-08T23:12:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Organization&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Organization =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Organization =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-perimeter-vs-area.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;: Example camping of a perimeter-heavy space. &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039;: Example camping of an area-heavy space.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-perimeter-vs-area.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;: Example camping of a perimeter-heavy space. &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039;: Example camping of an area-heavy space.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Now we’ve covered getting space, and where you want that space to be, but now you have to live in it. How you go about this will, again, depend primarily on your play style. This section will cover a number of stylistic elements. As a quick note, think about the shape of the space you have ended up with, and then back to your elementary school math class where you learned about the relationship between perimeter and area. If you have a long and narrow space, you have a lot of perimeter to work with with less area, so think about using long straight lines running close to the length of your space. Not only will this use space efficiently, but long simple lines are easy to retrace, keeping your space simple and safe. I find this to be another benefit of the ‘vertical space’ setup. Vertical space has a kind of synergy with basic moves and simplistic organization. Again, as a great example of a vertical space holder, watch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Appleseed &lt;/del&gt;play. Most of his movement will be generally ‘up and down,’ or going longways through his corridor. Oppositely, maybe you grabbed corner space early in the round, or somehow otherwise ended up with a generally square chunk of zone. You will have more area to work with with less perimeter, in my opinion making (not necessarily complex) mazes a more efficient use of space. Andrei seems like an obvious example of a player who often holds a more area-heavy space, filling it with mazes. This concept does not apply to every case, for a number of reasons, but I think it is something to consider. A notable exception to this rule depends on where you are at and what your goals are during the round. For example, long, perimeter-heavy spaces often lend themselves to building speed. If you’re trying to build speed to attack, this is great, but if you already have control of the center, maybe you don’t need it. Finally, good campers are always going to be good campers. They will adapt to their surroundings, but they might not necessarily change their style of camping like talked about here. Using what you’re good at will still be best.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Now we’ve covered getting space, and where you want that space to be, but now you have to live in it. How you go about this will, again, depend primarily on your play style. This section will cover a number of stylistic elements. As a quick note, think about the shape of the space you have ended up with, and then back to your elementary school math class where you learned about the relationship between perimeter and area. If you have a long and narrow space, you have a lot of perimeter to work with with less area, so think about using long straight lines running close to the length of your space. Not only will this use space efficiently, but long simple lines are easy to retrace, keeping your space simple and safe. I find this to be another benefit of the ‘vertical space’ setup. Vertical space has a kind of synergy with basic moves and simplistic organization. Again, as a great example of a vertical space holder, watch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appleseed &lt;/ins&gt;play. Most of his movement will be generally ‘up and down,’ or going longways through his corridor. Oppositely, maybe you grabbed corner space early in the round, or somehow otherwise ended up with a generally square chunk of zone. You will have more area to work with with less perimeter, in my opinion making (not necessarily complex) mazes a more efficient use of space. Andrei seems like an obvious example of a player who often holds a more area-heavy space, filling it with mazes. This concept does not apply to every case, for a number of reasons, but I think it is something to consider. A notable exception to this rule depends on where you are at and what your goals are during the round. For example, long, perimeter-heavy spaces often lend themselves to building speed. If you’re trying to build speed to attack, this is great, but if you already have control of the center, maybe you don’t need it. Finally, good campers are always going to be good campers. They will adapt to their surroundings, but they might not necessarily change their style of camping like talked about here. Using what you’re good at will still be best.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-wall-distribution.JPG|thumb|480px|right|&amp;#039;&amp;#039;Four examples of different wall distribution strategies.&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039;: Beginner, edge-heavy space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: Edge-heavy distribution as used in a vertical space setup.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: An example of a border distribution. Border distribution is the most variable option, but with characteristic open area in the middle of your space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: Balanced, turtle shell distribution. Frequent cutbacks through one&amp;#039;s area, using the majority of your space for the duration of a round.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-wall-distribution.JPG|thumb|480px|right|&amp;#039;&amp;#039;Four examples of different wall distribution strategies.&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039;: Beginner, edge-heavy space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: Edge-heavy distribution as used in a vertical space setup.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: An example of a border distribution. Border distribution is the most variable option, but with characteristic open area in the middle of your space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: Balanced, turtle shell distribution. Frequent cutbacks through one&amp;#039;s area, using the majority of your space for the duration of a round.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Next, and maybe most importantly in managing your space is how you distribute your extra wall throughout your space. Imagine you have a good start to a round, and the outer most perimeter of your space is 200m. Player walls are 400m in length, so now you have to figure out how to organize an extra 200m of wall within your space in a way that is easy to navigate and replicate on subsequent rotations. First I will cover how I suggest new players go about this, then I will cover a range of options. For beginners I suggest keeping your space edge-heavy.  Edge-heavy meaning dumping as much of your wall length on the edge of the zone, doing basic mazes or patterns out of the way of the rest of your rotation. This keeps your the center of your space open with plenty of space in case you panic or otherwise need somewhere to fall back into. This also helps keeps your wall simple and easy to defend in the middle of the zone, where you are going to see the most pressure. One weakness to this strategy however, is that if you find success in the middle, and are able to expand, you can be exposed on the back side of your rotation. There will be an opening right before where you dumped your extra wall. Even for better players, dumping extra wall outside or at the edge of the zone is a great way to maximize your space in the zone, though it might look a little different from the beginner method.  One thing you will want to avoid is making your space middle heavy, meaning a lot of extra wall in the portion of your space nearest to the center of the zone. The major drawback of having your wall center heavy is it limiting your mobility. It will force you to take a longer path to the middle of the zone, or to space that is opening up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Next, and maybe most importantly in managing your space is how you distribute your extra wall throughout your space. Imagine you have a good start to a round, and the outer most perimeter of your space is 200m. Player walls are 400m in length, so now you have to figure out how to organize an extra 200m of wall within your space in a way that is easy to navigate and replicate on subsequent rotations. First I will cover how I suggest new players go about this, then I will cover a range of options. For beginners I suggest keeping your space edge-heavy.  Edge-heavy meaning dumping as much of your wall length on the edge of the zone, doing basic mazes or patterns out of the way of the rest of your rotation. This keeps your the center of your space open with plenty of space in case you panic or otherwise need somewhere to fall back into. This also helps keeps your wall simple and easy to defend in the middle of the zone, where you are going to see the most pressure. One weakness to this strategy however, is that if you find success in the middle, and are able to expand, you can be exposed on the back side of your rotation. There will be an opening right before where you dumped your extra wall. Even for better players, dumping extra wall outside or at the edge of the zone is a great way to maximize your space in the zone, though it might look a little different from the beginner method.  One thing you will want to avoid is making your space middle heavy, meaning a lot of extra wall in the portion of your space nearest to the center of the zone. The major drawback of having your wall center heavy is it limiting your mobility. It will force you to take a longer path to the middle of the zone, or to space that is opening up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59203&amp;oldid=prev</id>
		<title>Sinewav: /* Establishing and Expanding */ link to glossary</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59203&amp;oldid=prev"/>
		<updated>2021-11-08T23:04:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Establishing and Expanding: &lt;/span&gt; link to glossary&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:04, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	So far, only basic strategy was mentioned in the Round Progression section, intended only as a quick starting point for new players. From here, different strategy elements will be covered in more depth. This section will be more mid-level sumo, which is where you start to see individual play styles evolve, so not everyone will make use of these strategy elements in the same way. Keep in mind though, that there are many opportunities to adapt certain elements in a manner that suits your personal style, even though it may not seem immediately applicable to your style. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	So far, only basic strategy was mentioned in the Round Progression section, intended only as a quick starting point for new players. From here, different strategy elements will be covered in more depth. This section will be more mid-level sumo, which is where you start to see individual play styles evolve, so not everyone will make use of these strategy elements in the same way. Keep in mind though, that there are many opportunities to adapt certain elements in a manner that suits your personal style, even though it may not seem immediately applicable to your style. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-start-options.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: A player turning immediately, the best option for taking corner space &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: A player waiting a second or two before the first turn, best setting them up to take axial space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink &amp;amp; Purple&amp;#039;&amp;#039;&amp;#039;: Two players both trying to take the axial space, resulting in an early death.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-start-options.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: A player turning immediately, the best option for taking corner space &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: A player waiting a second or two before the first turn, best setting them up to take axial space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink &amp;amp; Purple&amp;#039;&amp;#039;&amp;#039;: Two players both trying to take the axial space, resulting in an early death.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	First up: controlling space. Sumo is all about space, so controlling it is a large share of the strategy. Controlling space begins as soon as the round opens, as mentioned in Round Progression. The first few turns are incredibly important. Immediately, there are 2 natural options, and your choice depends on the space you intend on taking. If you intend on taking the corner space of the zone, it is best to turn towards the middle as fast as possible. This gives you the most axial space, as well as a good jump on getting towards the center. Once you decide to take the corner space, it is important that you turn away from the center before the person who started on the opposite side of the corner. Taking the corner space is a more passive starting strategy, and well suited for less aggressive players. In my opinion, taking corner space is also the best option for new players, as it is a good way to live through the opening of the round. Alternatively, some players will try to set up their space mainly in the axial and center portion of the zone. For this style, it is still possible to set up by turning immediately, but you might find it better to wait 1-2 seconds before turning into the middle. This start results in very strong positioning as the round progresses, but you do have to pay close attention and react quickly to what the person who spawned next to you is doing. If they turn into you, there is not much space or time for you to react, and it will be a close fight very quickly. If they turn away however, this can give you another moment to think about grabbing extra center space. Once you’ve grabbed center space, you would turn back towards the outside of the zone, driving just inside the wall of the enemy who spawned next to you. For either of these starts, you will want to get back to the start of your tail relatively quickly, to discourage other players from wrapping around and taking your space from behind you.  From here, you can either try to expand around the outside of your tail, or sit back and camp. There is a lot of open space at the start of the round, but being undisciplined in your expansions can cost you your existing space. Also remember that not all space is equally as valuable, so make the most of the beginning moments by focusing on the best space. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	First up: controlling space. Sumo is all about space, so controlling it is a large share of the strategy. Controlling space begins as soon as the round opens, as mentioned in Round Progression. The first few turns are incredibly important. Immediately, there are 2 natural options, and your choice depends on the space you intend on taking. If you intend on taking the corner space of the zone, it is best to turn towards the middle as fast as possible. This gives you the most axial space, as well as a good jump on getting towards the center. Once you decide to take the corner space, it is important that you turn away from the center before the person who started on the opposite side of the corner. Taking the corner space is a more passive starting strategy, and well suited for less aggressive players. In my opinion, taking corner space is also the best option for new players, as it is a good way to live through the opening of the round. Alternatively, some players will try to set up their space mainly in the axial and center portion of the zone. For this style, it is still possible to set up by turning immediately, but you might find it better to wait 1-2 seconds before turning into the middle. This start results in very strong positioning as the round progresses, but you do have to pay close attention and react quickly to what the person who spawned next to you is doing. If they turn into you, there is not much space or time for you to react, and it will be a close fight very quickly. If they turn away however, this can give you another moment to think about grabbing extra center space. Once you’ve grabbed center space, you would turn back towards the outside of the zone, driving just inside the wall of the enemy who spawned next to you. For either of these starts, you will want to get back to the start of your tail relatively quickly, to discourage other players from wrapping around and taking your space from behind you.  From here, you can either try to expand around the outside of your tail, or sit back and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Glossary#Camping | &lt;/ins&gt;camp&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. There is a lot of open space at the start of the round, but being undisciplined in your expansions can cost you your existing space. Also remember that not all space is equally as valuable, so make the most of the beginning moments by focusing on the best space. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Setting up your space and holding it is going to be covered in great detail, but I will first cover expanding, as it is slightly less dependent on play style. Ideally, your start will be efficient, and land you a good amount of useful space, but most likely you will need to expand your space throughout a round. Some good expansions will come about as a result of good fortune, like your neighbor dying at the right time in your rotation that allows you to inherit the majority of their space with minimal effort. Often times, however, you can, and will need to create this good fortune for yourself. Set yourself up to take advantage of opportunities, because they happen for everyone. Planning ahead and having good zone awareness are crucial in expanding. If you are able to see what’s going on around the zone, you will have a good idea of where space is likely to open up, so pay attention. Who is likely to die? Who is overextending themselves? Who is [[Sumo#Axis_Changing | axis changing]] poorly? Their space will be exposed. Sometimes opportunities will arise unexpectedly, and it will be a game of reactions to get it. Other times, you can set yourself up in a way that will allow you to make the first move. If you notice space about to open up, you may need to axis change to get there and grab as much as possible. Additionally building speed is a great way to make fast moves on open space. If you have speed built up when you make a move, you will be able to cover much more ground than other players, giving you a huge advantage. Lastly, you must do risk/reward assessment before expanding. The risk/reward assessment is where unique play styles will shine through in expanding. Some players will have a much higher risk tolerance, and some may generally expand only if they are sure they will live. One of the hardest parts of expanding is being disciplined. Expanding at every opportunity, being greedy, and trying to grab too much space can leave you exposed. On the topic of greed, amassing every bit of open grid is not always advantageous. Hoarding space spreads you out, leaving your space more vulnerable to holes. Being spread out can also leave you in a bad position to expand when better space arises. You will spend more time at greater distance from the center, and you will often be playing a low-speed, tail-following style in this scenario. In spite of these negatives, hoarding space isn’t always bad either. If your opponents are not great campers, and need more space to live, holding a lot of space puts far more pressure on them than it would a strong sumo player. In the late-round too, having as much space as possible will usually be the right play, but in a small zone, its not exactly hoarding as explained here.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Setting up your space and holding it is going to be covered in great detail, but I will first cover expanding, as it is slightly less dependent on play style. Ideally, your start will be efficient, and land you a good amount of useful space, but most likely you will need to expand your space throughout a round. Some good expansions will come about as a result of good fortune, like your neighbor dying at the right time in your rotation that allows you to inherit the majority of their space with minimal effort. Often times, however, you can, and will need to create this good fortune for yourself. Set yourself up to take advantage of opportunities, because they happen for everyone. Planning ahead and having good zone awareness are crucial in expanding. If you are able to see what’s going on around the zone, you will have a good idea of where space is likely to open up, so pay attention. Who is likely to die? Who is overextending themselves? Who is [[Sumo#Axis_Changing | axis changing]] poorly? Their space will be exposed. Sometimes opportunities will arise unexpectedly, and it will be a game of reactions to get it. Other times, you can set yourself up in a way that will allow you to make the first move. If you notice space about to open up, you may need to axis change to get there and grab as much as possible. Additionally building speed is a great way to make fast moves on open space. If you have speed built up when you make a move, you will be able to cover much more ground than other players, giving you a huge advantage. Lastly, you must do risk/reward assessment before expanding. The risk/reward assessment is where unique play styles will shine through in expanding. Some players will have a much higher risk tolerance, and some may generally expand only if they are sure they will live. One of the hardest parts of expanding is being disciplined. Expanding at every opportunity, being greedy, and trying to grab too much space can leave you exposed. On the topic of greed, amassing every bit of open grid is not always advantageous. Hoarding space spreads you out, leaving your space more vulnerable to holes. Being spread out can also leave you in a bad position to expand when better space arises. You will spend more time at greater distance from the center, and you will often be playing a low-speed, tail-following style in this scenario. In spite of these negatives, hoarding space isn’t always bad either. If your opponents are not great campers, and need more space to live, holding a lot of space puts far more pressure on them than it would a strong sumo player. In the late-round too, having as much space as possible will usually be the right play, but in a small zone, its not exactly hoarding as explained here.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	When expanding, you essentially arrive at three questions:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	When expanding, you essentially arrive at three questions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59202&amp;oldid=prev</id>
		<title>Sinewav: /* Organization */</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59202&amp;oldid=prev"/>
		<updated>2021-11-08T23:01:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Organization&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l129&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Organization =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Organization =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-perimeter-vs-area.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;: Example camping of a perimeter-heavy space. &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039;: Example camping of an area-heavy space.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-perimeter-vs-area.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Left&amp;#039;&amp;#039;&amp;#039;: Example camping of a perimeter-heavy space. &amp;#039;&amp;#039;&amp;#039;Right&amp;#039;&amp;#039;&amp;#039;: Example camping of an area-heavy space.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Now we’ve covered getting space, and where you want that space to be, but now you have to live in it. How you go about this will, again, depend primarily on your play style. This section will cover a number of stylistic elements. As a quick note, think about the shape of the space you have ended up with, and then back to your elementary school math class where you learned about the relationship between perimeter and area. If you have a long and narrow space, you have a lot of perimeter to work with with less area, so think about using long straight lines running close to the length of your space. Not only will this use space efficiently, but long simple lines are easy to retrace, keeping your space simple and safe. I find this to be another benefit of the ‘vertical space’ setup. Vertical space has a kind of synergy with basic moves and simplistic organization. Again, as a great example of a vertical space holder, watch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appleseed &lt;/del&gt;play. Most of his movement will be generally ‘up and down,’ or going longways through his corridor. Oppositely, maybe you grabbed corner space early in the round, or somehow otherwise ended up with a generally square chunk of zone. You will have more area to work with with less perimeter, in my opinion making (not necessarily complex) mazes a more efficient use of space. Andrei seems like an obvious example of a player who often holds a more area-heavy space, filling it with mazes. This concept does not apply to every case, for a number of reasons, but I think it is something to consider. A notable exception to this rule depends on where you are at and what your goals are during the round. For example, long, perimeter-heavy spaces often lend themselves to building speed. If you’re trying to build speed to attack, this is great, but if you already have control of the center, maybe you don’t need it. Finally, good campers are always going to be good campers. They will adapt to their surroundings, but they might not necessarily change their style of camping like talked about here. Using what you’re good at will still be best.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Now we’ve covered getting space, and where you want that space to be, but now you have to live in it. How you go about this will, again, depend primarily on your play style. This section will cover a number of stylistic elements. As a quick note, think about the shape of the space you have ended up with, and then back to your elementary school math class where you learned about the relationship between perimeter and area. If you have a long and narrow space, you have a lot of perimeter to work with with less area, so think about using long straight lines running close to the length of your space. Not only will this use space efficiently, but long simple lines are easy to retrace, keeping your space simple and safe. I find this to be another benefit of the ‘vertical space’ setup. Vertical space has a kind of synergy with basic moves and simplistic organization. Again, as a great example of a vertical space holder, watch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Appleseed &lt;/ins&gt;play. Most of his movement will be generally ‘up and down,’ or going longways through his corridor. Oppositely, maybe you grabbed corner space early in the round, or somehow otherwise ended up with a generally square chunk of zone. You will have more area to work with with less perimeter, in my opinion making (not necessarily complex) mazes a more efficient use of space. Andrei seems like an obvious example of a player who often holds a more area-heavy space, filling it with mazes. This concept does not apply to every case, for a number of reasons, but I think it is something to consider. A notable exception to this rule depends on where you are at and what your goals are during the round. For example, long, perimeter-heavy spaces often lend themselves to building speed. If you’re trying to build speed to attack, this is great, but if you already have control of the center, maybe you don’t need it. Finally, good campers are always going to be good campers. They will adapt to their surroundings, but they might not necessarily change their style of camping like talked about here. Using what you’re good at will still be best.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-wall-distribution.JPG|thumb|480px|right|&amp;#039;&amp;#039;Four examples of different wall distribution strategies.&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039;: Beginner, edge-heavy space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: Edge-heavy distribution as used in a vertical space setup.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: An example of a border distribution. Border distribution is the most variable option, but with characteristic open area in the middle of your space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: Balanced, turtle shell distribution. Frequent cutbacks through one&amp;#039;s area, using the majority of your space for the duration of a round.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-wall-distribution.JPG|thumb|480px|right|&amp;#039;&amp;#039;Four examples of different wall distribution strategies.&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039;: Beginner, edge-heavy space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink&amp;#039;&amp;#039;&amp;#039;: Edge-heavy distribution as used in a vertical space setup.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: An example of a border distribution. Border distribution is the most variable option, but with characteristic open area in the middle of your space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: Balanced, turtle shell distribution. Frequent cutbacks through one&amp;#039;s area, using the majority of your space for the duration of a round.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Next, and maybe most importantly in managing your space is how you distribute your extra wall throughout your space. Imagine you have a good start to a round, and the outer most perimeter of your space is 200m. Player walls are 400m in length, so now you have to figure out how to organize an extra 200m of wall within your space in a way that is easy to navigate and replicate on subsequent rotations. First I will cover how I suggest new players go about this, then I will cover a range of options. For beginners I suggest keeping your space edge-heavy.  Edge-heavy meaning dumping as much of your wall length on the edge of the zone, doing basic mazes or patterns out of the way of the rest of your rotation. This keeps your the center of your space open with plenty of space in case you panic or otherwise need somewhere to fall back into. This also helps keeps your wall simple and easy to defend in the middle of the zone, where you are going to see the most pressure. One weakness to this strategy however, is that if you find success in the middle, and are able to expand, you can be exposed on the back side of your rotation. There will be an opening right before where you dumped your extra wall. Even for better players, dumping extra wall outside or at the edge of the zone is a great way to maximize your space in the zone, though it might look a little different from the beginner method.  One thing you will want to avoid is making your space middle heavy, meaning a lot of extra wall in the portion of your space nearest to the center of the zone. The major drawback of having your wall center heavy is it limiting your mobility. It will force you to take a longer path to the middle of the zone, or to space that is opening up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Next, and maybe most importantly in managing your space is how you distribute your extra wall throughout your space. Imagine you have a good start to a round, and the outer most perimeter of your space is 200m. Player walls are 400m in length, so now you have to figure out how to organize an extra 200m of wall within your space in a way that is easy to navigate and replicate on subsequent rotations. First I will cover how I suggest new players go about this, then I will cover a range of options. For beginners I suggest keeping your space edge-heavy.  Edge-heavy meaning dumping as much of your wall length on the edge of the zone, doing basic mazes or patterns out of the way of the rest of your rotation. This keeps your the center of your space open with plenty of space in case you panic or otherwise need somewhere to fall back into. This also helps keeps your wall simple and easy to defend in the middle of the zone, where you are going to see the most pressure. One weakness to this strategy however, is that if you find success in the middle, and are able to expand, you can be exposed on the back side of your rotation. There will be an opening right before where you dumped your extra wall. Even for better players, dumping extra wall outside or at the edge of the zone is a great way to maximize your space in the zone, though it might look a little different from the beginner method.  One thing you will want to avoid is making your space middle heavy, meaning a lot of extra wall in the portion of your space nearest to the center of the zone. The major drawback of having your wall center heavy is it limiting your mobility. It will force you to take a longer path to the middle of the zone, or to space that is opening up.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59201&amp;oldid=prev</id>
		<title>Sinewav: /* Connections and Pressure Points */ replaced  &quot;zones&quot; with &quot;spaces&quot; to avoid confusion with Sumo Zone</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59201&amp;oldid=prev"/>
		<updated>2021-11-08T22:30:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Connections and Pressure Points: &lt;/span&gt; replaced  &amp;quot;zones&amp;quot; with &amp;quot;spaces&amp;quot; to avoid confusion with Sumo Zone&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:30, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Connections and Pressure Points =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Connections and Pressure Points =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Independent of general positional style, there are a few topics that can be applied to any style, as well as some ideas to keep in mind. Throughout the round, be conscious of how your space connects to the players around you. These connections can be either a pressure point or an access point. Pressure points would be the borders, or connections to other players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;zones &lt;/del&gt;where there will be pressure on you, while access points are more passive connections, that you may eventually be able to use to expand once they are dead and their space opens up.  Long, uninterrupted connections are prime areas for attacks to happen, either by you or on you. This can be good or bad, but it will still be a pressure point in your defense. Long, uninterrupted connection in this sense doesn’t necessarily mean straight lines.) Another form of a pressure point is a point in your rotation where you pass, or run parallel to another player while they are completing their own rotation. At these points, there is always the threat of either of you making a move on the other. To deal with this kind of pressure point, consider speeding up your rotation on the next pass to either put you ahead of them, avoiding the pressure, or giving you the speed to make an aggressive move on them. Making passive access points with other other players’ walls in a round is akin to diversifying a financial portfolio. If you border only a few players, you have lower chances of a neighbor dying, therefore fewer opportunities to expand. Additionally, If you are sectioned off by only a couple players with large spaces, your freedom to move throughout the zone will be greatly limited. Oppositely, if you border a large number of players in a round, you will have far more opportunities to expand, and greater mobility. Having a lot of connections will also mean those borders are likely short, giving other players small windows to pressure or attack you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Independent of general positional style, there are a few topics that can be applied to any style, as well as some ideas to keep in mind. Throughout the round, be conscious of how your space connects to the players around you. These connections can be either a pressure point or an access point. Pressure points would be the borders, or connections to other players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spaces &lt;/ins&gt;where there will be pressure on you, while access points are more passive connections, that you may eventually be able to use to expand once they are dead and their space opens up.  Long, uninterrupted connections are prime areas for attacks to happen, either by you or on you. This can be good or bad, but it will still be a pressure point in your defense. Long, uninterrupted connection in this sense doesn’t necessarily mean straight lines.) Another form of a pressure point is a point in your rotation where you pass, or run parallel to another player while they are completing their own rotation. At these points, there is always the threat of either of you making a move on the other. To deal with this kind of pressure point, consider speeding up your rotation on the next pass to either put you ahead of them, avoiding the pressure, or giving you the speed to make an aggressive move on them. Making passive access points with other other players’ walls in a round is akin to diversifying a financial portfolio. If you border only a few players, you have lower chances of a neighbor dying, therefore fewer opportunities to expand. Additionally, If you are sectioned off by only a couple players with large spaces, your freedom to move throughout the zone will be greatly limited. Oppositely, if you border a large number of players in a round, you will have far more opportunities to expand, and greater mobility. Having a lot of connections will also mean those borders are likely short, giving other players small windows to pressure or attack you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-isolating.JPG|thumb|480px|right|&amp;#039;&amp;#039;Late-round sumo scenario with the blue player isolating the others.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-isolating.JPG|thumb|480px|right|&amp;#039;&amp;#039;Late-round sumo scenario with the blue player isolating the others.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	At the extreme end of thinking about connections, think about isolating players, sectioning them off from each other.  This is most relevant if you have a strong position in mid to late-round, when everyone is in closer quarters, and people begin to get pushed out of the zone. Isolating players benefits you in three ways. The first two have already been explained; Isolation limits their movement around the zone, and creates long pressure points for these players. The third is that it acts as a way of gaming the points. Create luck for yourself. Sumo is close quarters combat, there aren’t many suicides throughout a match, and kill points are going to be awarded to someone, even if it seems random at times. Make yourself the best candidate to get kill points without wasting time hunting for them. If you’re the only person the isolated player(s) can come in contact with, you will get the kill, even without making an obvious move.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	At the extreme end of thinking about connections, think about isolating players, sectioning them off from each other.  This is most relevant if you have a strong position in mid to late-round, when everyone is in closer quarters, and people begin to get pushed out of the zone. Isolating players benefits you in three ways. The first two have already been explained; Isolation limits their movement around the zone, and creates long pressure points for these players. The third is that it acts as a way of gaming the points. Create luck for yourself. Sumo is close quarters combat, there aren’t many suicides throughout a match, and kill points are going to be awarded to someone, even if it seems random at times. Make yourself the best candidate to get kill points without wasting time hunting for them. If you’re the only person the isolated player(s) can come in contact with, you will get the kill, even without making an obvious move.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59200&amp;oldid=prev</id>
		<title>Sinewav: /* Positioning */ added paragraph breaks and heading for sub-topic</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59200&amp;oldid=prev"/>
		<updated>2021-11-08T22:27:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Positioning: &lt;/span&gt; added paragraph breaks and heading for sub-topic&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:27, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot;&gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Having covered establishing your initial space, and expanding it, this next portion will cover holding and camping your space. This portion of the guide may be the most dependent on individual play style, so just keep that in mind.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Having covered establishing your initial space, and expanding it, this next portion will cover holding and camping your space. This portion of the guide may be the most dependent on individual play style, so just keep that in mind.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-positioning.JPG|thumb|480px|right|&amp;#039;&amp;#039;Example sumo round start showing different approaches to positioning.&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: The red player has taken the most aggressive positioning, with a great hold on the center.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Orange, Yellow, &amp;amp; Blue&amp;#039;&amp;#039;&amp;#039;: The orange, yellow, and blue players in this round have gone for the vertical space approach, establishing their own corridors mainly in the axial spaces of the zone.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Pink &amp;amp; Purple&amp;#039;&amp;#039;&amp;#039;: The pink and purple players both turned away from the center quite early, taking corner space. These two players will likely take the nomadic or edge-space approach.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lime &amp;amp; Green&amp;#039;&amp;#039;&amp;#039;: These two players had unlucky starts, both forced into the same corner space, likely forcing them to play a positional style different than their preferred.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-positioning.JPG|thumb|480px|right|&amp;#039;&amp;#039;Example sumo round start showing different approaches to positioning.&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: The red player has taken the most aggressive positioning, with a great hold on the center.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Orange, Yellow, &amp;amp; Blue&amp;#039;&amp;#039;&amp;#039;: The orange, yellow, and blue players in this round have gone for the vertical space approach, establishing their own corridors mainly in the axial spaces of the zone.&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Pink &amp;amp; Purple&amp;#039;&amp;#039;&amp;#039;: The pink and purple players both turned away from the center quite early, taking corner space. These two players will likely take the nomadic or edge-space approach.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lime &amp;amp; Green&amp;#039;&amp;#039;&amp;#039;: These two players had unlucky starts, both forced into the same corner space, likely forcing them to play a positional style different than their preferred.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	After the initial smash-and-grab of space in the first few seconds of a round, you will need to think about how you are going to set your space up to best hold it throughout the remainder of the round. Major keys to setting your space up well are how you arrange your wall, and positioning. Positioning is more reliant on the start of the round, so we will cover it first. For positioning, the ultimate goal of course is to have control of the center, though we know not everyone goes about this the same way. I will break down 3 main options regarding positioning. The first option is to fully commit to getting center space. This generally means at the start of the round, but that obviously won’t always work. As such, this may materialize as aggressive moves later in the round. Taking this approach generally puts the player into survival mode immediately. From there, they will slowly develop the structure of their space and expand outwards over time. This strategy involves a lot of risk, but for some strong players, it can result in a strong positional advantage for the late-round, as long as they have the survival skills to maintain it. To understand this approach, look to players like Carnage, kronkleberry, liz, or Nanu, among others. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;The second approach is essentially the opposite of the first, though relies on similar skills. Players of this second style will generally look to take the corner space described earlier. From here, these players will essentially just exist on the outskirt of the zone, taking a fluid, sometimes nomadic approach. The pressure on these players often comes more from the closing zone than other players. Playing this style also requires strong survival skills in tight spaces, though these players will have the limited flexibility of exiting and reentering the zone, a luxury players fighting in the center do not have. For player examples of this play style, watch Xyron, or tx.  Vov could also be included as a variation on this nomadic style. Though he won’t be playing the edge of the zone, he is very fluid in the space he holds. This more aggressive variation of the nomad style often requires strong tunneling skills. The last style is to establish a ‘vertical’ space, essentially a corridor from the edge of the zone to the center. This style gives you quick access to the center, allowing you to expand if space opens up, and a connection the the outside of the zone, where you can relieve pressure put on you by other players. Examples of this positional style include wap and appleseed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	After the initial smash-and-grab of space in the first few seconds of a round, you will need to think about how you are going to set your space up to best hold it throughout the remainder of the round. Major keys to setting your space up well are how you arrange your wall, and positioning. Positioning is more reliant on the start of the round, so we will cover it first. For positioning, the ultimate goal of course is to have control of the center, though we know not everyone goes about this the same way. I will break down 3 main options regarding positioning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first option is to fully commit to getting center space. This generally means at the start of the round, but that obviously won’t always work. As such, this may materialize as aggressive moves later in the round. Taking this approach generally puts the player into survival mode immediately. From there, they will slowly develop the structure of their space and expand outwards over time. This strategy involves a lot of risk, but for some strong players, it can result in a strong positional advantage for the late-round, as long as they have the survival skills to maintain it. To understand this approach, look to players like Carnage, kronkleberry, liz, or Nanu, among others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second approach is essentially the opposite of the first, though relies on similar skills. Players of this second style will generally look to take the corner space described earlier. From here, these players will essentially just exist on the outskirt of the zone, taking a fluid, sometimes nomadic approach. The pressure on these players often comes more from the closing zone than other players. Playing this style also requires strong survival skills in tight spaces, though these players will have the limited flexibility of exiting and reentering the zone, a luxury players fighting in the center do not have. For player examples of this play style, watch Xyron, or tx.  Vov could also be included as a variation on this nomadic style. Though he won’t be playing the edge of the zone, he is very fluid in the space he holds. This more aggressive variation of the nomad style often requires strong tunneling skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third/&lt;/ins&gt;last style is to establish a ‘vertical’ space, essentially a corridor from the edge of the zone to the center. This style gives you quick access to the center, allowing you to expand if space opens up, and a connection the the outside of the zone, where you can relieve pressure put on you by other players. Examples of this positional style include wap and appleseed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===== Connections and Pressure Points =====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Independent of general positional style, there are a few topics that can be applied to any style, as well as some ideas to keep in mind. Throughout the round, be conscious of how your space connects to the players around you. These connections can be either a pressure point or an access point. Pressure points would be the borders, or connections to other players zones where there will be pressure on you, while access points are more passive connections, that you may eventually be able to use to expand once they are dead and their space opens up.  Long, uninterrupted connections are prime areas for attacks to happen, either by you or on you. This can be good or bad, but it will still be a pressure point in your defense. Long, uninterrupted connection in this sense doesn’t necessarily mean straight lines.) Another form of a pressure point is a point in your rotation where you pass, or run parallel to another player while they are completing their own rotation. At these points, there is always the threat of either of you making a move on the other. To deal with this kind of pressure point, consider speeding up your rotation on the next pass to either put you ahead of them, avoiding the pressure, or giving you the speed to make an aggressive move on them. Making passive access points with other other players’ walls in a round is akin to diversifying a financial portfolio. If you border only a few players, you have lower chances of a neighbor dying, therefore fewer opportunities to expand. Additionally, If you are sectioned off by only a couple players with large spaces, your freedom to move throughout the zone will be greatly limited. Oppositely, if you border a large number of players in a round, you will have far more opportunities to expand, and greater mobility. Having a lot of connections will also mean those borders are likely short, giving other players small windows to pressure or attack you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Independent of general positional style, there are a few topics that can be applied to any style, as well as some ideas to keep in mind. Throughout the round, be conscious of how your space connects to the players around you. These connections can be either a pressure point or an access point. Pressure points would be the borders, or connections to other players zones where there will be pressure on you, while access points are more passive connections, that you may eventually be able to use to expand once they are dead and their space opens up.  Long, uninterrupted connections are prime areas for attacks to happen, either by you or on you. This can be good or bad, but it will still be a pressure point in your defense. Long, uninterrupted connection in this sense doesn’t necessarily mean straight lines.) Another form of a pressure point is a point in your rotation where you pass, or run parallel to another player while they are completing their own rotation. At these points, there is always the threat of either of you making a move on the other. To deal with this kind of pressure point, consider speeding up your rotation on the next pass to either put you ahead of them, avoiding the pressure, or giving you the speed to make an aggressive move on them. Making passive access points with other other players’ walls in a round is akin to diversifying a financial portfolio. If you border only a few players, you have lower chances of a neighbor dying, therefore fewer opportunities to expand. Additionally, If you are sectioned off by only a couple players with large spaces, your freedom to move throughout the zone will be greatly limited. Oppositely, if you border a large number of players in a round, you will have far more opportunities to expand, and greater mobility. Having a lot of connections will also mean those borders are likely short, giving other players small windows to pressure or attack you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-isolating.JPG|thumb|480px|right|&amp;#039;&amp;#039;Late-round sumo scenario with the blue player isolating the others.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-isolating.JPG|thumb|480px|right|&amp;#039;&amp;#039;Late-round sumo scenario with the blue player isolating the others.&amp;#039;&amp;#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
	<entry>
		<id>http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59199&amp;oldid=prev</id>
		<title>Sinewav: /* Establishing and Expanding */ interlinked</title>
		<link rel="alternate" type="text/html" href="http://wiki.armagetronad.org/index.php?title=Sumo&amp;diff=59199&amp;oldid=prev"/>
		<updated>2021-11-08T22:18:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Establishing and Expanding: &lt;/span&gt; interlinked&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:18, 8 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	So far, only basic strategy was mentioned in the Round Progression section, intended only as a quick starting point for new players. From here, different strategy elements will be covered in more depth. This section will be more mid-level sumo, which is where you start to see individual play styles evolve, so not everyone will make use of these strategy elements in the same way. Keep in mind though, that there are many opportunities to adapt certain elements in a manner that suits your personal style, even though it may not seem immediately applicable to your style. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	So far, only basic strategy was mentioned in the Round Progression section, intended only as a quick starting point for new players. From here, different strategy elements will be covered in more depth. This section will be more mid-level sumo, which is where you start to see individual play styles evolve, so not everyone will make use of these strategy elements in the same way. Keep in mind though, that there are many opportunities to adapt certain elements in a manner that suits your personal style, even though it may not seem immediately applicable to your style. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-start-options.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: A player turning immediately, the best option for taking corner space &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: A player waiting a second or two before the first turn, best setting them up to take axial space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink &amp;amp; Purple&amp;#039;&amp;#039;&amp;#039;: Two players both trying to take the axial space, resulting in an early death.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Sumo-guide-start-options.JPG|thumb|480px|right|&amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;: A player turning immediately, the best option for taking corner space &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Orange&amp;#039;&amp;#039;&amp;#039;: A player waiting a second or two before the first turn, best setting them up to take axial space.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Pink &amp;amp; Purple&amp;#039;&amp;#039;&amp;#039;: Two players both trying to take the axial space, resulting in an early death.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	First up: controlling space. Sumo is all about space, so controlling it is a large share of the strategy. Controlling space begins as soon as the round opens, as mentioned in Round Progression. The first few turns are incredibly important. Immediately, there are 2 natural options, and your choice depends on the space you intend on taking. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;If you intend on taking the corner space of the zone, it is best to turn towards the middle as fast as possible. This gives you the most axial space, as well as a good jump on getting towards the center. Once you decide to take the corner space, it is important that you turn away from the center before the person who started on the opposite side of the corner. Taking the corner space is a more passive starting strategy, and well suited for less aggressive players. In my opinion, taking corner space is also the best option for new players, as it is a good way to live through the opening of the round. Alternatively, some players will try to set up their space mainly in the axial and center portion of the zone. For this style, it is still possible to set up by turning immediately, but you might find it better to wait 1-2 seconds before turning into the middle. This start results in very strong positioning as the round progresses, but you do have to pay close attention and react quickly to what the person who spawned next to you is doing. If they turn into you, there is not much space or time for you to react, and it will be a close fight very quickly. If they turn away however, this can give you another moment to think about grabbing extra center space. Once you’ve grabbed center space, you would turn back towards the outside of the zone, driving just inside the wall of the enemy who spawned next to you. For either of these starts, you will want to get back to the start of your tail relatively quickly, to discourage other players from wrapping around and taking your space from behind you.  From here, you can either try to expand around the outside of your tail, or sit back and camp. There is a lot of open space at the start of the round, but being undisciplined in your expansions can cost you your existing space. Also remember that not all space is equally as valuable, so make the most of the beginning moments by focusing on the best space. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	First up: controlling space. Sumo is all about space, so controlling it is a large share of the strategy. Controlling space begins as soon as the round opens, as mentioned in Round Progression. The first few turns are incredibly important. Immediately, there are 2 natural options, and your choice depends on the space you intend on taking. If you intend on taking the corner space of the zone, it is best to turn towards the middle as fast as possible. This gives you the most axial space, as well as a good jump on getting towards the center. Once you decide to take the corner space, it is important that you turn away from the center before the person who started on the opposite side of the corner. Taking the corner space is a more passive starting strategy, and well suited for less aggressive players. In my opinion, taking corner space is also the best option for new players, as it is a good way to live through the opening of the round. Alternatively, some players will try to set up their space mainly in the axial and center portion of the zone. For this style, it is still possible to set up by turning immediately, but you might find it better to wait 1-2 seconds before turning into the middle. This start results in very strong positioning as the round progresses, but you do have to pay close attention and react quickly to what the person who spawned next to you is doing. If they turn into you, there is not much space or time for you to react, and it will be a close fight very quickly. If they turn away however, this can give you another moment to think about grabbing extra center space. Once you’ve grabbed center space, you would turn back towards the outside of the zone, driving just inside the wall of the enemy who spawned next to you. For either of these starts, you will want to get back to the start of your tail relatively quickly, to discourage other players from wrapping around and taking your space from behind you.  From here, you can either try to expand around the outside of your tail, or sit back and camp. There is a lot of open space at the start of the round, but being undisciplined in your expansions can cost you your existing space. Also remember that not all space is equally as valuable, so make the most of the beginning moments by focusing on the best space. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Setting up your space and holding it is going to be covered in great detail, but I will first cover expanding, as it is slightly less dependent on play style. Ideally, your start will be efficient, and land you a good amount of useful space, but most likely you will need to expand your space throughout a round. Some good expansions will come about as a result of good fortune, like your neighbor dying at the right time in your rotation that allows you to inherit the majority of their space with minimal effort. Often times, however, you can, and will need to create this good fortune for yourself. Set yourself up to take advantage of opportunities, because they happen for everyone. Planning ahead and having good zone awareness are crucial in expanding. If you are able to see what’s going on around the zone, you will have a good idea of where space is likely to open up, so pay attention. Who is likely to die? Who is overextending themselves? Who is axis changing poorly? Their space will be exposed. Sometimes opportunities will arise unexpectedly, and it will be a game of reactions to get it. Other times, you can set yourself up in a way that will allow you to make the first move. If you notice space about to open up, you may need to axis change to get there and grab as much as possible. Additionally building speed is a great way to make fast moves on open space. If you have speed built up when you make a move, you will be able to cover much more ground than other players, giving you a huge advantage. Lastly, you must do risk/reward assessment before expanding. The risk/reward assessment is where unique play styles will shine through in expanding. Some players will have a much higher risk tolerance, and some may generally expand only if they are sure they will live. One of the hardest parts of expanding is being disciplined. Expanding at every opportunity, being greedy, and trying to grab too much space can leave you exposed. On the topic of greed, amassing every bit of open grid is not always advantageous. Hoarding space spreads you out, leaving your space more vulnerable to holes. Being spread out can also leave you in a bad position to expand when better space arises. You will spend more time at greater distance from the center, and you will often be playing a low-speed, tail-following style in this scenario. In spite of these negatives, hoarding space isn’t always bad either. If your opponents are not great campers, and need more space to live, holding a lot of space puts far more pressure on them than it would a strong sumo player. In the late-round too, having as much space as possible will usually be the right play, but in a small zone, its not exactly hoarding as explained here.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	Setting up your space and holding it is going to be covered in great detail, but I will first cover expanding, as it is slightly less dependent on play style. Ideally, your start will be efficient, and land you a good amount of useful space, but most likely you will need to expand your space throughout a round. Some good expansions will come about as a result of good fortune, like your neighbor dying at the right time in your rotation that allows you to inherit the majority of their space with minimal effort. Often times, however, you can, and will need to create this good fortune for yourself. Set yourself up to take advantage of opportunities, because they happen for everyone. Planning ahead and having good zone awareness are crucial in expanding. If you are able to see what’s going on around the zone, you will have a good idea of where space is likely to open up, so pay attention. Who is likely to die? Who is overextending themselves? Who is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Sumo#Axis_Changing | &lt;/ins&gt;axis changing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;poorly? Their space will be exposed. Sometimes opportunities will arise unexpectedly, and it will be a game of reactions to get it. Other times, you can set yourself up in a way that will allow you to make the first move. If you notice space about to open up, you may need to axis change to get there and grab as much as possible. Additionally building speed is a great way to make fast moves on open space. If you have speed built up when you make a move, you will be able to cover much more ground than other players, giving you a huge advantage. Lastly, you must do risk/reward assessment before expanding. The risk/reward assessment is where unique play styles will shine through in expanding. Some players will have a much higher risk tolerance, and some may generally expand only if they are sure they will live. One of the hardest parts of expanding is being disciplined. Expanding at every opportunity, being greedy, and trying to grab too much space can leave you exposed. On the topic of greed, amassing every bit of open grid is not always advantageous. Hoarding space spreads you out, leaving your space more vulnerable to holes. Being spread out can also leave you in a bad position to expand when better space arises. You will spend more time at greater distance from the center, and you will often be playing a low-speed, tail-following style in this scenario. In spite of these negatives, hoarding space isn’t always bad either. If your opponents are not great campers, and need more space to live, holding a lot of space puts far more pressure on them than it would a strong sumo player. In the late-round too, having as much space as possible will usually be the right play, but in a small zone, its not exactly hoarding as explained here.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	When expanding, you essentially arrive at three questions:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	When expanding, you essentially arrive at three questions:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Is this space beneficial to me? (i.e. Center space, axial space, space necessary to live, applying pressure on others, etc…)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Is this space beneficial to me? (i.e. Center space, axial space, space necessary to live, applying pressure on others, etc…)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sinewav</name></author>
	</entry>
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