User:Newbie: Difference between revisions

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= My Settings =
[[user:newbIe|user:newbIe]]
 
* <code>CAMERA_CUSTOM_BACK 25  </code>     
* <code>CAMERA_CUSTOM_RISE 22 </code>     
* <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code>
* <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code>
* <code>CAMERA_CUSTOM_PITCH -0.8 </code>   
* <code>CAMERA_CUSTOM_ZOOM 0 </code>   
* <code>CAMERA_CUSTOM_TURN_SPEED 50 </code>
* <code>CAMERA_CUSTOM_TURN_SPEED_180 2 </code>
* <code>CAMERA_GLANCE_BACK 25 </code>
* <code>CAMERA_GLANCE_RISE 22 </code>
* <code>CAMERA_GLANCE_BACK_FROMSPEED 0 </code>
* <code>CAMERA_GLANCE_RISE_FROMSPEED 0 </code>
* <code>CAMERA_GLANCE_PITCH -0.8 </code>
* <code>zone_height 0.25 </code>
* <code>zone_alpha 0.75 </code>
 
 
= Wall Shrink =
[[Image:Wall_shrink.jpg|left|Wall Shrink]]
 
=== Why Wall Shrink Is Bad ===
When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural. <br>
There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance.<br>
And look at the [[Ladle-9/Results]] feedback of other experienced players dating almost 3 years ago.

Latest revision as of 08:04, 28 December 2020