User:Newbie: Difference between revisions
From Armagetron Advanced
New page: * <code>CAMERA_CUSTOM_BACK 25 </code> * <code>CAMERA_CUSTOM_RISE 22 </code> * <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code> * <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code> * <c... |
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* <code>CAMERA_CUSTOM_BACK 25 </code> | = My Settings = | ||
* <code>CAMERA_CUSTOM_RISE 22 </code> | |||
* <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code> | * <code>CAMERA_CUSTOM_BACK 25 </code> | ||
* <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code> | * <code>CAMERA_CUSTOM_RISE 22 </code> | ||
* <code>CAMERA_CUSTOM_PITCH -0.8 </code> | * <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code> | ||
* <code>CAMERA_CUSTOM_ZOOM 0 </code> | * <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code> | ||
* <code>CAMERA_CUSTOM_TURN_SPEED 50 </code> | * <code>CAMERA_CUSTOM_PITCH -0.8 </code> | ||
* <code>CAMERA_CUSTOM_TURN_SPEED_180 2 </code> | * <code>CAMERA_CUSTOM_ZOOM 0 </code> | ||
* <code>CAMERA_GLANCE_BACK 25 </code> | * <code>CAMERA_CUSTOM_TURN_SPEED 50 </code> | ||
* <code>CAMERA_GLANCE_RISE 22 </code> | * <code>CAMERA_CUSTOM_TURN_SPEED_180 2 </code> | ||
* <code>CAMERA_GLANCE_BACK_FROMSPEED 0 </code> | * <code>CAMERA_GLANCE_BACK 25 </code> | ||
* <code>CAMERA_GLANCE_RISE_FROMSPEED 0 </code> | * <code>CAMERA_GLANCE_RISE 22 </code> | ||
* <code>CAMERA_GLANCE_PITCH -0.8 </code> | * <code>CAMERA_GLANCE_BACK_FROMSPEED 0 </code> | ||
* <code>zone_height 0.25 </code> | * <code>CAMERA_GLANCE_RISE_FROMSPEED 0 </code> | ||
* <code>zone_alpha 0.75 </code> | * <code>CAMERA_GLANCE_PITCH -0.8 </code> | ||
* <code>zone_height 0.25 </code> | |||
* <code>zone_alpha 0.75 </code> | |||
= Wall Shrink = | |||
[[Image:Wall_shrink.jpg|left|Wall Shrink]] | |||
=== Why Wall Shrink Is Bad === | |||
When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural. <br> | |||
There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance. | |||
Revision as of 05:28, 22 January 2010
My Settings
*CAMERA_CUSTOM_BACK 25*CAMERA_CUSTOM_RISE 22*CAMERA_CUSTOM_BACK_FROMSPEED 0*CAMERA_CUSTOM_RISE_FROMSPEED 0*CAMERA_CUSTOM_PITCH -0.8*CAMERA_CUSTOM_ZOOM 0*CAMERA_CUSTOM_TURN_SPEED 50*CAMERA_CUSTOM_TURN_SPEED_180 2*CAMERA_GLANCE_BACK 25*CAMERA_GLANCE_RISE 22*CAMERA_GLANCE_BACK_FROMSPEED 0*CAMERA_GLANCE_RISE_FROMSPEED 0*CAMERA_GLANCE_PITCH -0.8*zone_height 0.25*zone_alpha 0.75
Wall Shrink

Why Wall Shrink Is Bad
When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural.
There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance.
