Console Commands: Difference between revisions
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== List of Commands == | == List of Commands == | ||
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option. | This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option and using vim to turn it into a table. | ||
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! Command | |||
ADMIN_PASS | ! Meaning | ||
AI_IQ | |- | ||
ALLOW_CAM_1_0 | | ADMIN_PASS || Password for the basic in game admin | ||
ALLOW_CAM_1_1 | |- | ||
ALLOW_CAM_1_2 | | AI_IQ || IQ of the AI opponents | ||
ALLOW_CAM_1_3 | |- | ||
ALLOW_CAM_1_4 | | ALLOW_CAM_1_0 || Allow/forbid the different camera modes | ||
ALLOW_CAM_1_5 | |- | ||
ALLOW_CAM_1_6 | | ALLOW_CAM_1_1 || Allow/forbid the different camera modes | ||
ALLOW_CAM_2_0 | |- | ||
ALLOW_CAM_2_1 | | ALLOW_CAM_1_2 || Allow/forbid the different camera modes | ||
ALLOW_CAM_2_2 | |- | ||
ALLOW_CAM_2_3 | | ALLOW_CAM_1_3 || Allow/forbid the different camera modes | ||
ALLOW_CAM_2_4 | |- | ||
ALLOW_CAM_2_5 | | ALLOW_CAM_1_4 || Allow/forbid the different camera modes | ||
ALLOW_CAM_2_6 | |- | ||
ALLOW_CAM_3_0 | | ALLOW_CAM_1_5 || Allow/forbid the different camera modes | ||
ALLOW_CAM_3_1 | |- | ||
ALLOW_CAM_3_2 | | ALLOW_CAM_1_6 || Allow/forbid the different camera modes | ||
ALLOW_CAM_3_3 | |- | ||
ALLOW_CAM_3_4 | | ALLOW_CAM_2_0 || Allow/forbid the different camera modes | ||
ALLOW_CAM_3_5 | |- | ||
ALLOW_CAM_3_6 | | ALLOW_CAM_2_1 || Allow/forbid the different camera modes | ||
ALLOW_CAM_4_0 | |- | ||
ALLOW_CAM_4_1 | | ALLOW_CAM_2_2 || Allow/forbid the different camera modes | ||
ALLOW_CAM_4_2 | |- | ||
ALLOW_CAM_4_3 | | ALLOW_CAM_2_3 || Allow/forbid the different camera modes | ||
ALLOW_CAM_4_4 | |- | ||
ALLOW_CAM_4_5 | | ALLOW_CAM_2_4 || Allow/forbid the different camera modes | ||
ALLOW_CAM_4_6 | |- | ||
ALLOW_ENEMIES_SAME_CLIENT | | ALLOW_CAM_2_5 || Allow/forbid the different camera modes | ||
ALLOW_ENEMIES_SAME_IP | |- | ||
ALLOW_TEAM_NAME_COLOR | | ALLOW_CAM_2_6 || Allow/forbid the different camera modes | ||
ALLOW_TEAM_NAME_PLAYER | |- | ||
ALLOW_VOTING | | ALLOW_CAM_3_0 || Allow/forbid the different camera modes | ||
ALLOW_VOTING_SPECTATOR | |- | ||
ALPHA_BLEND | | ALLOW_CAM_3_1 || Allow/forbid the different camera modes | ||
ARENA_AXES | |- | ||
ARENA_AXES_OVERRIDE | | ALLOW_CAM_3_2 || Allow/forbid the different camera modes | ||
ARMAGETRON_LAST_SCREENMODE | |- | ||
ARMAGETRON_LAST_SCREENMODE_H armagetron_last_screenmode_h_help | | ALLOW_CAM_3_3 || Allow/forbid the different camera modes | ||
ARMAGETRON_LAST_SCREENMODE_W armagetron_last_screenmode_w_help | |- | ||
ARMAGETRON_LAST_WINDOWSIZE | | ALLOW_CAM_3_4 || Allow/forbid the different camera modes | ||
ARMAGETRON_LAST_WINDOWSIZE_H armagetron_last_windowsize_h_help | |- | ||
ARMAGETRON_LAST_WINDOWSIZE_W armagetron_last_windowsize_w_help | | ALLOW_CAM_3_5 || Allow/forbid the different camera modes | ||
ARMAGETRON_SCREENMODE | |- | ||
ARMAGETRON_SCREENMODE_H | | ALLOW_CAM_3_6 || Allow/forbid the different camera modes | ||
ARMAGETRON_SCREENMODE_W | |- | ||
ARMAGETRON_WINDOWSIZE | | ALLOW_CAM_4_0 || Allow/forbid the different camera modes | ||
ARMAGETRON_WINDOWSIZE_H | |- | ||
ARMAGETRON_WINDOWSIZE_W | | ALLOW_CAM_4_1 || Allow/forbid the different camera modes | ||
AUTO_AIS | |- | ||
AUTO_INCAM_1 | | ALLOW_CAM_4_2 || Allow/forbid the different camera modes | ||
AUTO_INCAM_2 | |- | ||
AUTO_INCAM_3 | | ALLOW_CAM_4_3 || Allow/forbid the different camera modes | ||
AUTO_INCAM_4 | |- | ||
AUTO_IQ | | ALLOW_CAM_4_4 || Allow/forbid the different camera modes | ||
BACKWARD_COMPATIBILITY | |- | ||
BAN | | ALLOW_CAM_4_5 || Allow/forbid the different camera modes | ||
BAN_IP | |- | ||
BAN_LIST | | ALLOW_CAM_4_6 || Allow/forbid the different camera modes | ||
BIG_BROTHER | |- | ||
BOOKMARK_10_ADDRESS | | ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other. | ||
BOOKMARK_10_NAME | |- | ||
BOOKMARK_10_PORT | | ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. | ||
BOOKMARK_1_ADDRESS | |- | ||
BOOKMARK_1_NAME | | ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color | ||
BOOKMARK_1_PORT | |- | ||
BOOKMARK_2_ADDRESS | | ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player | ||
BOOKMARK_2_NAME | |- | ||
BOOKMARK_2_PORT | | ALLOW_VOTING || If set to 1, voting will be allowed for players. | ||
BOOKMARK_3_ADDRESS | |- | ||
BOOKMARK_3_NAME | | ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators. | ||
BOOKMARK_3_PORT | |- | ||
BOOKMARK_4_ADDRESS | | ALPHA_BLEND || Enable alpha blending | ||
BOOKMARK_4_NAME | |- | ||
BOOKMARK_4_PORT | | ARENA_AXES || arena_axes_help | ||
BOOKMARK_5_ADDRESS | |- | ||
BOOKMARK_5_NAME | | ARENA_AXES_OVERRIDE || arena_axes_override_help | ||
BOOKMARK_5_PORT | |- | ||
BOOKMARK_6_ADDRESS | | ARMAGETRON_LAST_SCREENMODE || Last screen resolution | ||
BOOKMARK_6_NAME | |- | ||
BOOKMARK_6_PORT | | ARMAGETRON_LAST_SCREENMODE_H || armagetron_last_screenmode_h_help | ||
BOOKMARK_7_ADDRESS | |- | ||
BOOKMARK_7_NAME | | ARMAGETRON_LAST_SCREENMODE_W || armagetron_last_screenmode_w_help | ||
BOOKMARK_7_PORT | |- | ||
BOOKMARK_8_ADDRESS | | ARMAGETRON_LAST_WINDOWSIZE || Last Window size | ||
BOOKMARK_8_NAME | |- | ||
BOOKMARK_8_PORT | | ARMAGETRON_LAST_WINDOWSIZE_H || armagetron_last_windowsize_h_help | ||
BOOKMARK_9_ADDRESS | |- | ||
BOOKMARK_9_NAME | | ARMAGETRON_LAST_WINDOWSIZE_W || armagetron_last_windowsize_w_help | ||
BOOKMARK_9_PORT | |- | ||
BRAKE_GAUGE_LOCX | | ARMAGETRON_SCREENMODE || Screen resolution | ||
BRAKE_GAUGE_LOCY | |- | ||
BRAKE_GAUGE_SIZE | | ARMAGETRON_SCREENMODE_H || armagetron_screenmode_h_help | ||
BROWSER_CONTACTLOSS | |- | ||
BROWSER_NUM_QUERIES | | ARMAGETRON_SCREENMODE_W || armagetron_screenmode_w_help | ||
BROWSER_QUERIES_SIMULTANEOUS browser_queries_simultaneous_help | |- | ||
BROWSER_QUERY_DELAY_GLOBAL | | ARMAGETRON_WINDOWSIZE || Window size | ||
BROWSER_QUERY_DELAY_SINGLE | |- | ||
BROWSER_QUERY_FILTER | | ARMAGETRON_WINDOWSIZE_H || armagetron_windowsize_h_help | ||
BUG_RIP | |- | ||
BUG_TRANSPARENCY | | ARMAGETRON_WINDOWSIZE_W || armagetron_windowsize_w_help | ||
BUG_TRANSPARENCY_DEMAND | |- | ||
BUG_TUNNEL | | AUTO_AIS || Automatically spawn AI players? | ||
CAMCENTER_1 | |- | ||
CAMCENTER_2 | | AUTO_INCAM_1 || Automatically switch to internal camera in a maze | ||
CAMCENTER_3 | |- | ||
CAMCENTER_4 | | AUTO_INCAM_2 || Automatically switch to internal camera in a maze | ||
CAMERA_CUSTOM_BACK | |- | ||
CAMERA_CUSTOM_PITCH | | AUTO_INCAM_3 || Automatically switch to internal camera in a maze | ||
CAMERA_CUSTOM_RISE | |- | ||
CAMERA_FOLLOW_START_X | | AUTO_INCAM_4 || Automatically switch to internal camera in a maze | ||
CAMERA_FOLLOW_START_Y | |- | ||
CAMERA_FOLLOW_START_Z | | AUTO_IQ || Automatically adjust AI IQ? | ||
CAMERA_FORBID_CUSTOM | |- | ||
CAMERA_FORBID_FOLLOW | | BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support. | ||
CAMERA_FORBID_FREE | |- | ||
CAMERA_FORBID_IN | | BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes. | ||
CAMERA_FORBID_SERVER_CUSTOM | |- | ||
CAMERA_FORBID_SMART | | BAN_IP || Bans the spedified IP address from the server for a variable time. | ||
CAMERA_FREE_START_X | |- | ||
CAMERA_FREE_START_Y | | BAN_LIST || Prints a list of currently banned IPs. | ||
CAMERA_FREE_START_Z | |- | ||
CAMERA_SERVER_CUSTOM_BACK | | BIG_BROTHER || Did we already send the big brother information? | ||
CAMERA_SERVER_CUSTOM_PITCH | |- | ||
CAMERA_SERVER_CUSTOM_RISE | | BOOKMARK_10_ADDRESS || bookmark_10_address_help | ||
CAMERA_SMART_GLANCE_CUSTOM | |- | ||
CAMERA_SMART_START_X | | BOOKMARK_10_NAME || bookmark_10_name_help | ||
CAMERA_SMART_START_Y | |- | ||
CAMERA_SMART_START_Z | | BOOKMARK_10_PORT || bookmark_10_port_help | ||
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view | |- | ||
CAMERA_VISIBILITY_EXTENSION | | BOOKMARK_1_ADDRESS || bookmark_1_address_help | ||
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved | |- | ||
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera | | BOOKMARK_1_NAME || bookmark_1_name_help | ||
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits | |- | ||
CAMERA_VISIBILITY_SIDESKEW | | BOOKMARK_1_PORT || bookmark_1_port_help | ||
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls | |- | ||
CAMWOBBLE_1 | | BOOKMARK_2_ADDRESS || bookmark_2_address_help | ||
CAMWOBBLE_2 | |- | ||
CAMWOBBLE_3 | | BOOKMARK_2_NAME || bookmark_2_name_help | ||
CAMWOBBLE_4 | |- | ||
CENTER_MESSAGE | | BOOKMARK_2_PORT || bookmark_2_port_help | ||
CHECK_ERRORS | |- | ||
CLIENT_PORT | | BOOKMARK_3_ADDRESS || bookmark_3_address_help | ||
CM_LOCY | |- | ||
COLORDEPTH | | BOOKMARK_3_NAME || bookmark_3_name_help | ||
COLOR_B_1 | |- | ||
COLOR_B_2 | | BOOKMARK_3_PORT || bookmark_3_port_help | ||
COLOR_B_3 | |- | ||
COLOR_B_4 | | BOOKMARK_4_ADDRESS || bookmark_4_address_help | ||
COLOR_G_1 | |- | ||
COLOR_G_2 | | BOOKMARK_4_NAME || bookmark_4_name_help | ||
COLOR_G_3 | |- | ||
COLOR_G_4 | | BOOKMARK_4_PORT || bookmark_4_port_help | ||
COLOR_R_1 | |- | ||
COLOR_R_2 | | BOOKMARK_5_ADDRESS || bookmark_5_address_help | ||
COLOR_R_3 | |- | ||
COLOR_R_4 | | BOOKMARK_5_NAME || bookmark_5_name_help | ||
COLOR_STRINGS | |- | ||
CONSOLE_MESSAGE | | BOOKMARK_5_PORT || bookmark_5_port_help | ||
CUSTOM_SCREEN_ASPECT | |- | ||
CUSTOM_SCREEN_HEIGHT | | BOOKMARK_6_ADDRESS || bookmark_6_address_help | ||
CUSTOM_SCREEN_WIDTH | |- | ||
CUSTOM_SERVER_NAME | | BOOKMARK_6_NAME || bookmark_6_name_help | ||
CYCLE_ACCEL | |- | ||
CYCLE_ACCEL_ENEMY | | BOOKMARK_6_PORT || bookmark_6_port_help | ||
CYCLE_ACCEL_ENEMY_OVERRIDE | |- | ||
CYCLE_ACCEL_OFFSET | | BOOKMARK_7_ADDRESS || bookmark_7_address_help | ||
CYCLE_ACCEL_RIM | |- | ||
CYCLE_ACCEL_RIM_OVERRIDE | | BOOKMARK_7_NAME || bookmark_7_name_help | ||
CYCLE_ACCEL_SELF | |- | ||
CYCLE_ACCEL_SELF_OVERRIDE | | BOOKMARK_7_PORT || bookmark_7_port_help | ||
CYCLE_ACCEL_SLINGSHOT | |- | ||
CYCLE_ACCEL_SLINGSHOT_OVERRIDE cycle_accel_slingshot_override_help | | BOOKMARK_8_ADDRESS || bookmark_8_address_help | ||
CYCLE_ACCEL_TEAM | |- | ||
CYCLE_ACCEL_TEAM_OVERRIDE | | BOOKMARK_8_NAME || bookmark_8_name_help | ||
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them | |- | ||
CYCLE_BRAKE | | BOOKMARK_8_PORT || bookmark_8_port_help | ||
CYCLE_BRAKE_DEPLETE | |- | ||
CYCLE_BRAKE_REFILL | | BOOKMARK_9_ADDRESS || bookmark_9_address_help | ||
CYCLE_DELAY | |- | ||
CYCLE_DELAY_TIMEBASED | | BOOKMARK_9_NAME || bookmark_9_name_help | ||
CYCLE_DELAY_TIMEBASED_OVERRIDE cycle_delay_timebased_override_help | |- | ||
CYCLE_FAIR_ANTILAG | | BOOKMARK_9_PORT || bookmark_9_port_help | ||
CYCLE_MAX_REFCOUNT | |- | ||
CYCLE_PACKETLOSS_TOLERANCE | | BRAKE_GAUGE_LOCX || brake_gauge_locx_help | ||
CYCLE_PING_RUBBER | |- | ||
CYCLE_RUBBER | | BRAKE_GAUGE_LOCY || brake_gauge_locy_help | ||
CYCLE_RUBBER_DELAY | |- | ||
CYCLE_RUBBER_DELAY_BONUS | | BRAKE_GAUGE_SIZE || brake_gauge_size_help | ||
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE cycle_rubber_delay_bonus_override_help | |- | ||
CYCLE_RUBBER_DELAY_OVERRIDE | | BROWSER_CONTACTLOSS || browser_contactloss_help | ||
CYCLE_RUBBER_LEGACY | |- | ||
CYCLE_RUBBER_MALUS_TIME | | BROWSER_NUM_QUERIES || browser_num_queries_help | ||
CYCLE_RUBBER_MALUS_TURN | |- | ||
CYCLE_RUBBER_MALUS_TURN_OVERRIDE cycle_rubber_malus_turn_override_help | | BROWSER_QUERIES_SIMULTANEOUS || browser_queries_simultaneous_help | ||
CYCLE_RUBBER_MINADJUST | |- | ||
CYCLE_RUBBER_MINADJUST_OVERRIDE cycle_rubber_minadjust_override_help | | BROWSER_QUERY_DELAY_GLOBAL || browser_query_delay_global_help | ||
CYCLE_RUBBER_MINDISTANCE | |- | ||
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | | BROWSER_QUERY_DELAY_SINGLE || browser_query_delay_single_help | ||
CYCLE_RUBBER_MINDISTANCE_OVERRIDE cycle_rubber_mindistance_override_help | |- | ||
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. | | BROWSER_QUERY_FILTER || browser_query_filter_help | ||
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE cycle_rubber_mindistance_preparation_override_help | |- | ||
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you | | BUG_RIP || bug_rip_help | ||
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE cycle_rubber_mindistance_ratio_override_help | |- | ||
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) | | BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests | ||
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE cycle_rubber_mindistance_reservoir_override_help | |- | ||
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. | | BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls | ||
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE cycle_rubber_mindistance_unprepared_override_help | |- | ||
CYCLE_RUBBER_SPEED | | BUG_TUNNEL || bug_tunnel_help | ||
CYCLE_RUBBER_SPEED_OVERRIDE | |- | ||
CYCLE_RUBBER_TIME | | CAMCENTER_1 || Center internal camera on driving direction | ||
CYCLE_RUBBER_TIMEBASED | |- | ||
CYCLE_RUBBER_TIMEBASED_OVERRIDE cycle_rubber_timebased_override_help | | CAMCENTER_2 || Center internal camera on driving direction | ||
CYCLE_RUBBER_TIME_OVERRIDE | |- | ||
CYCLE_SMOOTH_MIN_SPEED | | CAMCENTER_3 || Center internal camera on driving direction | ||
CYCLE_SMOOTH_THRESHOLD | |- | ||
CYCLE_SMOOTH_TIME | | CAMCENTER_4 || Center internal camera on driving direction | ||
CYCLE_SOUND_SPEED | |- | ||
CYCLE_SPEED | | CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? | ||
CYCLE_SPEED_DECAY_ABOVE | |- | ||
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE cycle_speed_decay_above_override_help | | CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? | ||
CYCLE_SPEED_DECAY_BELOW | |- | ||
CYCLE_SPEED_DECAY_BELOW_OVERRIDE cycle_speed_decay_below_override_help | | CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? | ||
CYCLE_START_SPEED | |- | ||
CYCLE_SYNC_FF | | CAMERA_FOLLOW_START_X || Start position of the fixed external camera | ||
CYCLE_SYNC_FF_STEPS | |- | ||
CYCLE_SYNC_INTERVAL_ENEMY | | CAMERA_FOLLOW_START_Y || Start position of the fixed external camera | ||
CYCLE_SYNC_INTERVAL_SELF | |- | ||
CYCLE_TIME_TOLERANCE | | CAMERA_FOLLOW_START_Z || Start position of the fixed external camera | ||
CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help | |- | ||
CYCLE_TURN_SPEED_FACTOR | | CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients | ||
CYCLE_TURN_SPEED_FACTOR_OVERRIDE cycle_turn_speed_factor_override_help | |- | ||
CYCLE_WALL_NEAR | | CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients | ||
DEDICATED_IDLE | |- | ||
DITHER | | CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients | ||
DOUBLEBIND_TIME | |- | ||
DOUBLEBIND_TIME_OVERRIDE | | CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients | ||
ENEMIES_LOCX | |- | ||
ENEMIES_LOCY | | CAMERA_FORBID_SERVER_CUSTOM || camera_forbid_server_custom_help | ||
ENEMIES_SIZE | |- | ||
EXPLOSION | | CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients | ||
EXPLOSION_RADIUS | |- | ||
EXTRAPOLATOR_SYNC | | CAMERA_FREE_START_X || Start position of the free camera | ||
FADEOUT_NAME_DELAY | |- | ||
FAILED_ATTEMPTS | | CAMERA_FREE_START_Y || Start position of the free camera | ||
FASTEST_LOCX | |- | ||
FASTEST_LOCY | | CAMERA_FREE_START_Z || Start position of the free camera | ||
FASTEST_SIZE | |- | ||
FAST_FORWARD_MAXSTEP | | CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? | ||
FAST_FORWARD_MAXSTEP_REAL | |- | ||
FAST_FORWARD_MAXSTEP_REL | | CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? | ||
FAV_NUM_PER_TEAM_PLAYER_1 | |- | ||
FAV_NUM_PER_TEAM_PLAYER_2 | | CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? | ||
FAV_NUM_PER_TEAM_PLAYER_3 | |- | ||
FAV_NUM_PER_TEAM_PLAYER_4 | | CAMERA_SMART_GLANCE_CUSTOM || use custom camera settings when glancing with the smart camera | ||
FINISH_TYPE | |- | ||
FIRST_USE | | CAMERA_SMART_START_X || Start position of the smart camera | ||
FLOOR_BLUE | |- | ||
FLOOR_DETAIL | | CAMERA_SMART_START_Y || Start position of the smart camera | ||
FLOOR_GREEN | |- | ||
FLOOR_MIRROR | | CAMERA_SMART_START_Z || Start position of the smart camera | ||
FLOOR_MIRROR_INT | |- | ||
FLOOR_RED | | CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view | ||
FORTRESS_CONQUEST_DECAY_RATE fortress_conquest_decay_rate_help | |- | ||
FORTRESS_CONQUEST_RATE | | CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object | ||
FORTRESS_DEFEND_RATE | |- | ||
FULLSCREEN | | CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved | ||
GAMEOBJECT_MOVE_TIMEOUT | |- | ||
GAME_TIMEOUT | | CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera | ||
GAME_TYPE | |- | ||
GL_EXTENSIONS | | CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits | ||
GL_RENDERER | |- | ||
GL_VENDOR | | CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets | ||
GL_VERSION | |- | ||
GRID_SIZE | | CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls | ||
GRID_SIZE_MOVIEPACK | |- | ||
HIGH_RIM | | CAMWOBBLE_1 || Lets the internal camera move with your cycle | ||
INCLUDE | |- | ||
INFINITY_PLANE | | CAMWOBBLE_2 || Lets the internal camera move with your cycle | ||
INSTANT_CHAT_STRING_1_1 | |- | ||
INSTANT_CHAT_STRING_1_10 | | CAMWOBBLE_3 || Lets the internal camera move with your cycle | ||
INSTANT_CHAT_STRING_1_11 | |- | ||
INSTANT_CHAT_STRING_1_12 | | CAMWOBBLE_4 || Lets the internal camera move with your cycle | ||
INSTANT_CHAT_STRING_1_2 | |- | ||
INSTANT_CHAT_STRING_1_3 | | CENTER_MESSAGE || Prints a big message on the screen of all connected clients. | ||
INSTANT_CHAT_STRING_1_4 | |- | ||
INSTANT_CHAT_STRING_1_5 | | CHECK_ERRORS || Listen to errors claiming a video mode does not exist | ||
INSTANT_CHAT_STRING_1_6 | |- | ||
INSTANT_CHAT_STRING_1_7 | | CLIENT_PORT || Port we try to connect to | ||
INSTANT_CHAT_STRING_1_8 | |- | ||
INSTANT_CHAT_STRING_1_9 | | CM_LOCY || cm_locy_help | ||
INSTANT_CHAT_STRING_2_1 | |- | ||
INSTANT_CHAT_STRING_2_10 | | COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24) | ||
INSTANT_CHAT_STRING_2_11 | |- | ||
INSTANT_CHAT_STRING_2_12 | | COLOR_B_1 || Cycle and wall color, blue component. | ||
INSTANT_CHAT_STRING_2_2 | |- | ||
INSTANT_CHAT_STRING_2_3 | | COLOR_B_2 || Cycle and wall color, blue component. | ||
INSTANT_CHAT_STRING_2_4 | |- | ||
INSTANT_CHAT_STRING_2_5 | | COLOR_B_3 || Cycle and wall color, blue component. | ||
INSTANT_CHAT_STRING_2_6 | |- | ||
INSTANT_CHAT_STRING_2_7 | | COLOR_B_4 || Cycle and wall color, blue component. | ||
INSTANT_CHAT_STRING_2_8 | |- | ||
INSTANT_CHAT_STRING_2_9 | | COLOR_G_1 || Cycle and wall color, green component. | ||
INSTANT_CHAT_STRING_3_1 | |- | ||
INSTANT_CHAT_STRING_3_10 | | COLOR_G_2 || Cycle and wall color, green component. | ||
INSTANT_CHAT_STRING_3_11 | |- | ||
INSTANT_CHAT_STRING_3_12 | | COLOR_G_3 || Cycle and wall color, green component. | ||
INSTANT_CHAT_STRING_3_2 | |- | ||
INSTANT_CHAT_STRING_3_3 | | COLOR_G_4 || Cycle and wall color, green component. | ||
INSTANT_CHAT_STRING_3_4 | |- | ||
INSTANT_CHAT_STRING_3_5 | | COLOR_R_1 || Cycle and wall color, red component. | ||
INSTANT_CHAT_STRING_3_6 | |- | ||
INSTANT_CHAT_STRING_3_7 | | COLOR_R_2 || Cycle and wall color, red component. | ||
INSTANT_CHAT_STRING_3_8 | |- | ||
INSTANT_CHAT_STRING_3_9 | | COLOR_R_3 || Cycle and wall color, red component. | ||
INSTANT_CHAT_STRING_4_1 | |- | ||
INSTANT_CHAT_STRING_4_10 | | COLOR_R_4 || Cycle and wall color, red component. | ||
INSTANT_CHAT_STRING_4_11 | |- | ||
INSTANT_CHAT_STRING_4_12 | | COLOR_STRINGS || Print colored strings | ||
INSTANT_CHAT_STRING_4_2 | |- | ||
INSTANT_CHAT_STRING_4_3 | | CONSOLE_MESSAGE || Prints a message on the console of all connected clients. | ||
INSTANT_CHAT_STRING_4_4 | |- | ||
INSTANT_CHAT_STRING_4_5 | | CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height) | ||
INSTANT_CHAT_STRING_4_6 | |- | ||
INSTANT_CHAT_STRING_4_7 | | CUSTOM_SCREEN_HEIGHT || Custom screen size | ||
INSTANT_CHAT_STRING_4_8 | |- | ||
INSTANT_CHAT_STRING_4_9 | | CUSTOM_SCREEN_WIDTH || Custom screen size | ||
KEEP_WINDOW_ACTIVE | |- | ||
KEYBOARD | | CUSTOM_SERVER_NAME || Name of the server to connect to | ||
KICK | |- | ||
KILL | | CYCLE_ACCEL || Wall acceleration factor | ||
LADDER_GAIN_EXTRA | |- | ||
LADDER_LOSE_MIN_ON_LOAD | | CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies' walls | ||
LADDER_LOSE_PERCENT_ON_LOAD | |- | ||
LADDER_MIN_BET | | CYCLE_ACCEL_ENEMY_OVERRIDE || cycle_accel_enemy_override_help | ||
LADDER_PERCENT_BET | |- | ||
LADDER_TAX | | CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive | ||
LAG_O_METER | |- | ||
LANGUAGE_FIRST | | CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls | ||
LANGUAGE_SECOND | |- | ||
LAST_CHECK_ERRORS | | CYCLE_ACCEL_RIM_OVERRIDE || cycle_accel_rim_override_help | ||
LAST_COLORDEPTH | |- | ||
LAST_FULLSCREEN | | CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall | ||
LAST_ZDEPTH | |- | ||
LIMIT_ROUNDS | | CYCLE_ACCEL_SELF_OVERRIDE || cycle_accel_self_override_help | ||
LIMIT_SCORE | |- | ||
LIMIT_TIME | | CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall | ||
LINE_ANTIALIAS | |- | ||
LOWER_SKY | | CYCLE_ACCEL_SLINGSHOT_OVERRIDE || cycle_accel_slingshot_override_help | ||
MAP_FILE | |- | ||
MAP_FILE_OVERRIDE | | CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your temmates' walls | ||
MAX_CLIENTS | |- | ||
MAX_CLIENTS_SAME_IP_HARD | | CYCLE_ACCEL_TEAM_OVERRIDE || cycle_accel_team_override_help | ||
MAX_CLIENTS_SAME_IP_SOFT | |- | ||
MAX_IN_RATE | | CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them | ||
MAX_OUT_RATE | |- | ||
MAX_PLAYERS_SAME_IP | | CYCLE_BRAKE || Brake intensity | ||
MAX_VOTES | |- | ||
MAX_VOTES_PER_VOTER | | CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking | ||
MESSAGE_OF_DAY_1 | |- | ||
MESSAGE_OF_DAY_2 | | CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking | ||
MESSAGE_OF_DAY_3 | |- | ||
MESSAGE_OF_DAY_4 | | CYCLE_DELAY || Minimum time between turns (must be greater than 0) | ||
MESSAGE_OF_DAY_5 | |- | ||
MIN_PLAYERS | | CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. | ||
MIN_VOTERS | |- | ||
MOUSE_GRAB | | CYCLE_DELAY_TIMEBASED_OVERRIDE || cycle_delay_timebased_override_help | ||
MOVIEPACK | |- | ||
MOVIEPACK_FLOOR_BLUE | | CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected | ||
MOVIEPACK_FLOOR_GREEN | |- | ||
MOVIEPACK_FLOOR_RED | | CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. | ||
MOVIEPACK_WALL_STRETCH | |- | ||
NAME_TEAM_AFTER_PLAYER_1 | | CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. | ||
NAME_TEAM_AFTER_PLAYER_2 | |- | ||
NAME_TEAM_AFTER_PLAYER_3 | | CYCLE_PING_RUBBER || Additional niceness for high ping players | ||
NAME_TEAM_AFTER_PLAYER_4 | |- | ||
NETWORK_AUTOBAN_FACTOR | | CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall | ||
NETWORK_AUTOBAN_MAX_KPH | |- | ||
NETWORK_AUTOBAN_OFFSET | | CYCLE_RUBBER_DELAY || cycle_rubber_delay_help | ||
NETWORK_MIN_BAN | |- | ||
NEW_FEATURE_DELAY | | CYCLE_RUBBER_DELAY_BONUS || cycle_rubber_delay_bonus_help | ||
NEW_TEAM_ALLOWED | |- | ||
NUM_AIS | | CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || cycle_rubber_delay_bonus_override_help | ||
PASSWORD | |- | ||
PASSWORD_STORAGE | | CYCLE_RUBBER_DELAY_OVERRIDE || cycle_rubber_delay_override_help | ||
PERSP_CORRECT | |- | ||
PING_CHARITY | | CYCLE_RUBBER_LEGACY || cycle_rubber_legacy_help | ||
PING_LOCX | |- | ||
PING_LOCY | | CYCLE_RUBBER_MALUS_TIME || cycle_rubber_malus_time_help | ||
PING_SIZE | |- | ||
PLAYERS | | CYCLE_RUBBER_MALUS_TURN || cycle_rubber_malus_turn_help | ||
PLAYER_1 | |- | ||
PLAYER_2 | | CYCLE_RUBBER_MALUS_TURN_OVERRIDE || cycle_rubber_malus_turn_override_help | ||
PLAYER_3 | |- | ||
PLAYER_4 | | CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) | ||
PNG_SCREENSHOT | |- | ||
POLY_ANTIALIAS | | CYCLE_RUBBER_MINADJUST_OVERRIDE || cycle_rubber_minadjust_override_help | ||
PREDICT_OBJECTS | |- | ||
REAL_ARENA_SIZE_FACTOR | | CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you | ||
REAL_CYCLE_SPEED_FACTOR | |- | ||
RECORDING_DEBUGLEVEL | | CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | ||
RESOURCE_REPOSITORY_CLIENT | |- | ||
RESOURCE_REPOSITORY_SERVER | | CYCLE_RUBBER_MINDISTANCE_OVERRIDE || cycle_rubber_mindistance_override_help | ||
ROUND_CENTER_MESSAGE | |- | ||
ROUND_CONSOLE_MESSAGE_1 | | CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. | ||
ROUND_CONSOLE_MESSAGE_2 | |- | ||
ROUND_CONSOLE_MESSAGE_3 | | CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || cycle_rubber_mindistance_preparation_override_help | ||
ROUND_CONSOLE_MESSAGE_4 | |- | ||
ROUND_CONSOLE_MESSAGE_5 | | CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you | ||
RUBBER_GAUGE_LOCX | |- | ||
RUBBER_GAUGE_LOCY | | CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || cycle_rubber_mindistance_ratio_override_help | ||
RUBBER_GAUGE_SIZE | |- | ||
SAY | | CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) | ||
SCORE_DEATHZONE | |- | ||
SCORE_DIE | | CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || cycle_rubber_mindistance_reservoir_override_help | ||
SCORE_KILL | |- | ||
SCORE_LOCX | | CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. | ||
SCORE_LOCY | |- | ||
SCORE_SIZE | | CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || cycle_rubber_mindistance_unprepared_override_help | ||
SCORE_SUICIDE | |- | ||
SCORE_WIN | | CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) | ||
SERVER_DNS | |- | ||
SERVER_IP | | CYCLE_RUBBER_SPEED_OVERRIDE || cycle_rubber_speed_override_help | ||
SERVER_NAME | |- | ||
SERVER_PORT | | CYCLE_RUBBER_TIME || cycle_rubber_time_help | ||
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE | |- | ||
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE | | CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. | ||
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED | |- | ||
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME | | CYCLE_RUBBER_TIMEBASED_OVERRIDE || cycle_rubber_timebased_override_help | ||
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | |- | ||
SHOW_BRAKE | | CYCLE_RUBBER_TIME_OVERRIDE || cycle_rubber_time_override_help | ||
SHOW_ENEMIES | |- | ||
SHOW_FASTEST | | CYCLE_SMOOTH_MIN_SPEED || cycle_smooth_min_speed_help | ||
SHOW_FPS | |- | ||
SHOW_HUD | | CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. | ||
SHOW_OWN_NAME | |- | ||
SHOW_PING | | CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. | ||
SHOW_RUBBER | |- | ||
SHOW_SCORE | | CYCLE_SOUND_SPEED || Sound speed divisor | ||
SHOW_SPEED | |- | ||
SHOW_TIME | | CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls | ||
SILENCE_ALL | |- | ||
SIZE_FACTOR | | CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above | ||
SKY_WOBBLE | |- | ||
SMOOTH_SHADING | | CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || cycle_speed_decay_above_override_help | ||
SOFTWARE_RENDERER | |- | ||
SOUND_BUFFER_SHIFT | | CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below | ||
SOUND_QUALITY | |- | ||
SOUND_SOURCES | | CYCLE_SPEED_DECAY_BELOW_OVERRIDE || cycle_speed_decay_below_override_help | ||
SPAM_AUTOKICK | |- | ||
SPAM_MAXLEN | | CYCLE_START_SPEED || Initial cycle speed | ||
SPAM_MAXLEN_OVERRIDE | |- | ||
SPAM_PENALTY | | CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping | ||
SPAM_PROTECTION | |- | ||
SPAM_PROTECTION_CHAT | | CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy | ||
SPAM_PROTECTION_VOTE | |- | ||
SPARKS | | CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles | ||
SPECTATOR_MODE_1 | |- | ||
SPECTATOR_MODE_2 | | CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself | ||
SPECTATOR_MODE_3 | |- | ||
SPECTATOR_MODE_4 | | CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information) | ||
SPEED_FACTOR | |- | ||
SPEED_GAUGE_LOCX | | | || CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help | ||
SPEED_GAUGE_LOCY | |- | ||
SPEED_GAUGE_SIZE | | CYCLE_TURN_SPEED_FACTOR || cycle_turn_speed_factor_help | ||
SP_AI_IQ | |- | ||
SP_AUTO_AIS | | CYCLE_TURN_SPEED_FACTOR_OVERRIDE || cycle_turn_speed_factor_override_help | ||
SP_AUTO_IQ | |- | ||
SP_EXPLOSION_RADIUS | | CYCLE_WALL_NEAR || Maximum accelerating wall distance | ||
SP_FINISH_TYPE | |- | ||
SP_GAME_TYPE | | DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit. | ||
SP_LIMIT_ROUNDS | |- | ||
SP_LIMIT_SCORE | | DITHER || Use dithering | ||
SP_LIMIT_TIME | |- | ||
SP_MIN_PLAYERS | | DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action | ||
SP_NUM_AIS | |- | ||
SP_SCORE_WIN | | DOUBLEBIND_TIME_OVERRIDE || doublebind_time_override_help | ||
SP_SIZE_FACTOR | |- | ||
SP_SPEED_FACTOR | | ENEMIES_LOCX || enemies_locx_help | ||
SP_TEAMS_MAX | |- | ||
SP_TEAMS_MIN | | ENEMIES_LOCY || enemies_locy_help | ||
SP_TEAM_BALANCE_ON_QUIT | |- | ||
SP_TEAM_BALANCE_WITH_AIS | | ENEMIES_SIZE || enemies_size_help | ||
SP_TEAM_MAX_IMBALANCE | |- | ||
SP_TEAM_MAX_IMBALANCE_PERM | | EXPLOSION || explosion_help | ||
SP_TEAM_MAX_PLAYERS | |- | ||
SP_TEAM_MIN_PLAYERS | | EXPLOSION_RADIUS || Blast radius of the cycle explosions | ||
SP_WALLS_LENGTH | |- | ||
SP_WALLS_STAY_UP_DELAY | | EXTRAPOLATOR_SYNC || extrapolator_sync_help | ||
SP_WIN_ZONE_MIN_LAST_DEATH | |- | ||
SP_WIN_ZONE_MIN_ROUND_TIME | | FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. | ||
START_CAM_1 | |- | ||
START_CAM_2 | | FAILED_ATTEMPTS || Number of failed attemts to initialize graphics mode | ||
START_CAM_3 | |- | ||
START_CAM_4 | | FASTEST_LOCX || fastest_locx_help | ||
START_FOV_1 | |- | ||
START_FOV_2 | | FASTEST_LOCY || fastest_locy_help | ||
START_FOV_3 | |- | ||
START_FOV_4 | | FASTEST_SIZE || fastest_size_help | ||
START_NEW_MATCH | |- | ||
SWAP_MODE | | FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode | ||
TALK_TO_MASTER | |- | ||
TEAMS_MAX | | FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode | ||
TEAMS_MIN | |- | ||
TEAM_BALANCE_ON_QUIT | | FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames | ||
TEAM_BALANCE_WITH_AIS | |- | ||
TEAM_MAX_IMBALANCE | | FAV_NUM_PER_TEAM_PLAYER_1 || The favorite number of players per team for this player | ||
TEAM_MAX_IMBALANCE_PERM | |- | ||
TEAM_MAX_PLAYERS | | FAV_NUM_PER_TEAM_PLAYER_2 || The favorite number of players per team for this player | ||
TEAM_MIN_PLAYERS | |- | ||
TEXTURES_HI | | FAV_NUM_PER_TEAM_PLAYER_3 || The favorite number of players per team for this player | ||
TEXTURE_MODE_0 | |- | ||
TEXTURE_MODE_1 | | FAV_NUM_PER_TEAM_PLAYER_4 || The favorite number of players per team for this player | ||
TEXTURE_MODE_2 | |- | ||
TEXTURE_MODE_3 | | FINISH_TYPE || What happens when the last human is dead? | ||
TEXT_OUT | |- | ||
TOPOLOGY_POLICE | | FIRST_USE || Is this the first time you use Armagetron Advanced? | ||
UNBAN_IP | |- | ||
UPPER_SKY | | FLOOR_BLUE || Floor color | ||
URL | |- | ||
USE_DISPLAYLISTS | | FLOOR_DETAIL || Floor detail settings | ||
VIEWPORT_CONF | |- | ||
VIEWPORT_TO_PLAYER_1 | | FLOOR_GREEN || Floor color | ||
VIEWPORT_TO_PLAYER_2 | |- | ||
VIEWPORT_TO_PLAYER_3 | | FLOOR_MIRROR || Floor mirror mode | ||
VIEWPORT_TO_PLAYER_4 | |- | ||
VOTING_BIAS | | FLOOR_MIRROR_INT || Intensity of the floor mirror effect | ||
VOTING_DECAY | |- | ||
VOTING_KICK_TIME | | FLOOR_RED || Floor color | ||
VOTING_PRIVACY | |- | ||
VOTING_SPAM_ISSUE | | FORTRESS_CONQUEST_DECAY_RATE || fortress_conquest_decay_rate_help | ||
VOTING_SPAM_REJECT | |- | ||
VOTING_START_DECAY | | FORTRESS_CONQUEST_RATE || fortress_conquest_rate_help | ||
VOTING_TIMEOUT | |- | ||
WALLS_LENGTH | | FORTRESS_DEFEND_RATE || fortress_defend_rate_help | ||
WALLS_STAY_UP_DELAY | |- | ||
WHITE_SPARKS | | FULLSCREEN || Fullscreen or windowed mode? | ||
WIN_ZONE_DEATHS | |- | ||
WIN_ZONE_EXPANSION | | GAMEOBJECT_MOVE_TIMEOUT || gameobject_move_timeout_help | ||
WIN_ZONE_INITIAL_SIZE | |- | ||
WIN_ZONE_MIN_LAST_DEATH | | GAME_TIMEOUT || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. | ||
WIN_ZONE_MIN_ROUND_TIME | |- | ||
WIN_ZONE_RANDOMNESS | | GAME_TYPE || Type of game played | ||
WRAP_MENU | |- | ||
ZDEPTH | | GL_EXTENSIONS || OpenGL system information | ||
ZTRICK | |- | ||
| GL_RENDERER || OpenGL system information | |||
|- | |||
| GL_VENDOR || OpenGL system information | |||
|- | |||
| GL_VERSION || OpenGL system information | |||
|- | |||
| GRID_SIZE || Distance between gridlines | |||
|- | |||
| GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active | |||
|- | |||
| HIGH_RIM || Draw high rim walls | |||
|- | |||
| INCLUDE || Includes the following file | |||
|- | |||
| INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems) | |||
|- | |||
| INSTANT_CHAT_STRING_1_1 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_10 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_11 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_12 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_2 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_3 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_4 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_5 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_6 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_7 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_8 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_1_9 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_1 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_10 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_11 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_12 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_2 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_3 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_4 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_5 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_6 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_7 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_8 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_2_9 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_1 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_10 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_11 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_12 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_2 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_3 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_4 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_5 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_6 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_7 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_8 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_3_9 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_1 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_10 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_11 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_12 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_2 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_3 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_4 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_5 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_6 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_7 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_8 || Instant chat available with hotkeys | |||
|- | |||
| INSTANT_CHAT_STRING_4_9 || Instant chat available with hotkeys | |||
|- | |||
| KEEP_WINDOW_ACTIVE || keep_window_active_help | |||
|- | |||
| KEYBOARD || Keyboard settings | |||
|- | |||
| KICK || Kicks the specified player from the server. | |||
|- | |||
| KILL || kill_help | |||
|- | |||
| LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner | |||
|- | |||
| LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load | |||
|- | |||
| LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load | |||
|- | |||
| LADDER_MIN_BET || Minimum score you put in the ladder pot | |||
|- | |||
| LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot | |||
|- | |||
| LADDER_TAX || Percentage of the ladder pot the IRS takes | |||
|- | |||
| LAG_O_METER || Draw Lag-O-Meter in network play | |||
|- | |||
| LANGUAGE_FIRST || The language Armagetron Advanced will use | |||
|- | |||
| LANGUAGE_SECOND || Fallback language if the first language is not available | |||
|- | |||
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init | |||
|- | |||
| LAST_COLORDEPTH || Color depth, last successful init | |||
|- | |||
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init | |||
|- | |||
| LAST_ZDEPTH || z buffer depth, last successful init | |||
|- | |||
| LIMIT_ROUNDS || End the match after this number of rounds | |||
|- | |||
| LIMIT_SCORE || End the match when a player reaches this score | |||
|- | |||
| LIMIT_TIME || End the match after this number of minutes | |||
|- | |||
| LINE_ANTIALIAS || Enable line antialiasing | |||
|- | |||
| LOWER_SKY || Draw lower sky plane | |||
|- | |||
| MAP_FILE || map_file_help | |||
|- | |||
| MAP_FILE_OVERRIDE || map_file_override_help | |||
|- | |||
| MAP_URI || map_uri_help | |||
|- | |||
| MAX_CLIENTS || Maximum number of network clients to accept | |||
|- | |||
| MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored | |||
|- | |||
| MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full | |||
|- | |||
| MAX_IN_RATE || Maximum network input rate | |||
|- | |||
| MAX_OUT_RATE || Maximum network output rate | |||
|- | |||
| MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players) | |||
|- | |||
| MAX_VOTES || The maximum number of total votes that can be active at any given moment. | |||
|- | |||
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment. | |||
|- | |||
| MESSAGE_OF_DAY_1 || Message sent to clients | |||
|- | |||
| MESSAGE_OF_DAY_2 || Message sent to clients | |||
|- | |||
| MESSAGE_OF_DAY_3 || Message sent to clients | |||
|- | |||
| MESSAGE_OF_DAY_4 || Message sent to clients | |||
|- | |||
| MESSAGE_OF_DAY_5 || Message sent to clients | |||
|- | |||
| MIN_PLAYERS || Minimum number of players | |||
|- | |||
| MIN_VOTERS || Number of voters that need to be online to enable voting. | |||
|- | |||
| MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window | |||
|- | |||
| MOVIEPACK || Use the moviepack if available | |||
|- | |||
| MOVIEPACK_FLOOR_BLUE || Floor color | |||
|- | |||
| MOVIEPACK_FLOOR_GREEN || Floor color | |||
|- | |||
| MOVIEPACK_FLOOR_RED || Floor color | |||
|- | |||
| MOVIEPACK_WALL_STRETCH || The distance of the vertical lines on the moviepack walls | |||
|- | |||
| NAME_TEAM_AFTER_PLAYER_1 || If set, the team is named after the leading player | |||
|- | |||
| NAME_TEAM_AFTER_PLAYER_2 || If set, the team is named after the leading player | |||
|- | |||
| NAME_TEAM_AFTER_PLAYER_3 || If set, the team is named after the leading player | |||
|- | |||
| NAME_TEAM_AFTER_PLAYER_4 || If set, the team is named after the leading player | |||
|- | |||
| NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | |||
|- | |||
| NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped. | |||
|- | |||
| NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | |||
|- | |||
| NETWORK_MIN_BAN || When a client's connection is blocked because he's banned, make him banned for at least this many seconds. | |||
|- | |||
| NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions. | |||
|- | |||
| NEW_TEAM_ALLOWED || Is it currently allowed to create a new team? | |||
|- | |||
| NUM_AIS || Number of AI players | |||
|- | |||
| PASSWORD || Password setting | |||
|- | |||
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. | |||
|- | |||
| PERSP_CORRECT || Enable perspective correction | |||
|- | |||
| PING_CHARITY || How much ping are you willing to take over from your opponent? | |||
|- | |||
| PING_LOCX || ping_locx_help | |||
|- | |||
| PING_LOCY || ping_locy_help | |||
|- | |||
| PING_SIZE || ping_size_help | |||
|- | |||
| PLAYERS || players_help | |||
|- | |||
| PLAYER_1 || Player name | |||
|- | |||
| PLAYER_2 || Player name | |||
|- | |||
| PLAYER_3 || Player name | |||
|- | |||
| PLAYER_4 || Player name | |||
|- | |||
| PNG_SCREENSHOT || png_screenshot_help | |||
|- | |||
| POLY_ANTIALIAS || Enable polygon antialiasing | |||
|- | |||
| PREDICT_OBJECTS || predict cycle movement in network play | |||
|- | |||
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead. | |||
|- | |||
| REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. | |||
|- | |||
| RECORDING_DEBUGLEVEL || Level of additonal information in recording file. | |||
|- | |||
| RESOURCE_REPOSITORY_CLIENT || resource_repository_client_help | |||
|- | |||
| RESOURCE_REPOSITORY_SERVER || resource_repository_server_help | |||
|- | |||
| ROUND_CENTER_MESSAGE || Big message sent to clients after every round | |||
|- | |||
| ROUND_CONSOLE_MESSAGE_1 || Message sent to clients after every round | |||
|- | |||
| ROUND_CONSOLE_MESSAGE_2 || Message sent to clients after every round | |||
|- | |||
| ROUND_CONSOLE_MESSAGE_3 || Message sent to clients after every round | |||
|- | |||
| ROUND_CONSOLE_MESSAGE_4 || Message sent to clients after every round | |||
|- | |||
| ROUND_CONSOLE_MESSAGE_5 || Message sent to clients after every round | |||
|- | |||
| RUBBER_GAUGE_LOCX || rubber_gauge_locx_help | |||
|- | |||
| RUBBER_GAUGE_LOCY || rubber_gauge_locy_help | |||
|- | |||
| RUBBER_GAUGE_SIZE || rubber_gauge_size_help | |||
|- | |||
| SAY || Dedicated server only: let the server administator say something. | |||
|- | |||
| SCORE_DEATHZONE || What you get for hitting the Death Zone | |||
|- | |||
| SCORE_DIE || What you get for dying | |||
|- | |||
| SCORE_KILL || What you get for killing someone | |||
|- | |||
| SCORE_LOCX || score_locx_help | |||
|- | |||
| SCORE_LOCY || score_locy_help | |||
|- | |||
| SCORE_SIZE || score_size_help | |||
|- | |||
| SCORE_SUICIDE || What you get for stupidly dying | |||
|- | |||
| SCORE_WIN || What you get for winning a round | |||
|- | |||
| SERVER_DNS || server_dns_help | |||
|- | |||
| SERVER_IP || server_ip_help | |||
|- | |||
| SERVER_NAME || Name of this server | |||
|- | |||
| SERVER_PORT || Port this server listens on | |||
|- | |||
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE | |||
|- | |||
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE | |||
|- | |||
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED | |||
|- | |||
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME | |||
|- | |||
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | |||
|- | |||
| SHOW_BRAKE || show_brake_help | |||
|- | |||
| SHOW_ENEMIES || show_enemies_help | |||
|- | |||
| SHOW_FASTEST || show_fastest_help | |||
|- | |||
| SHOW_FPS || Enable fps display | |||
|- | |||
| SHOW_HUD || show_hud_help | |||
|- | |||
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen? | |||
|- | |||
| SHOW_PING || show_ping_help | |||
|- | |||
| SHOW_RUBBER || show_rubber_help | |||
|- | |||
| SHOW_SCORE || show_score_help | |||
|- | |||
| SHOW_SPEED || show_speed_help | |||
|- | |||
| SHOW_TIME || show_time_help | |||
|- | |||
| SILENCE_ALL || If set to 1, all chat messages will be omitted. | |||
|- | |||
| SIZE_FACTOR || Arena size modifier | |||
|- | |||
| SKY_WOBBLE || Sky animation | |||
|- | |||
| SMOOTH_SHADING || Enable smooth shading | |||
|- | |||
| SOFTWARE_RENDERER || Is the OpenGL renderer not hadware accelerated? | |||
|- | |||
| SOUND_BUFFER_SHIFT || Buffer size multiplier | |||
|- | |||
| SOUND_QUALITY || Sound quality [0=off, 3=high] | |||
|- | |||
| SOUND_SOURCES || Number of sound sources to be heard at the same time | |||
|- | |||
| SPAM_AUTOKICK || Spam score that causes you to get kicked instantly. | |||
|- | |||
| SPAM_MAXLEN || Maximal length of chat message. | |||
|- | |||
| SPAM_MAXLEN_OVERRIDE || spam_maxlen_override_help | |||
|- | |||
| SPAM_PENALTY || Number of seconds to silence a spammer. | |||
|- | |||
| SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted. | |||
|- | |||
| SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages. | |||
|- | |||
| SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes. | |||
|- | |||
| SPARKS || Draw sparks when going too close to a wall | |||
|- | |||
| SPECTATOR_MODE_1 || Sets spectator mode for this player | |||
|- | |||
| SPECTATOR_MODE_2 || Sets spectator mode for this player | |||
|- | |||
| SPECTATOR_MODE_3 || Sets spectator mode for this player | |||
|- | |||
| SPECTATOR_MODE_4 || Sets spectator mode for this player | |||
|- | |||
| SPEED_FACTOR || Speed modifier for the cycles | |||
|- | |||
| SPEED_GAUGE_LOCX || speed_gauge_locx_help | |||
|- | |||
| SPEED_GAUGE_LOCY || speed_gauge_locy_help | |||
|- | |||
| SPEED_GAUGE_SIZE || speed_gauge_size_help | |||
|- | |||
| SP_AI_IQ || IQ of the AI opponents in single player mode | |||
|- | |||
| SP_AUTO_AIS || Automatically spawn AI players in single player mode? | |||
|- | |||
| SP_AUTO_IQ || Automatically adjust AI IQ in single player mode? | |||
|- | |||
| SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode | |||
|- | |||
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode? | |||
|- | |||
| SP_GAME_TYPE || Type of game played in single player mode | |||
|- | |||
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode | |||
|- | |||
| SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode | |||
|- | |||
| SP_LIMIT_TIME || End the match after this number of minutes in single player mode | |||
|- | |||
| SP_MIN_PLAYERS || Minimum number of players in single player mode | |||
|- | |||
| SP_NUM_AIS || Number of AI players in single player mode | |||
|- | |||
| SP_SCORE_WIN || What you get for winning a round in single player mode | |||
|- | |||
| SP_SIZE_FACTOR || Arena size modifier | |||
|- | |||
| SP_SPEED_FACTOR || Speed modifier for the cycles | |||
|- | |||
| SP_TEAMS_MAX || Maximum number of teams in single player mode | |||
|- | |||
| SP_TEAMS_MIN || Minimum number of teams in single player mode | |||
|- | |||
| SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode? | |||
|- | |||
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode? | |||
|- | |||
| SP_TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance in single player mode | |||
|- | |||
| SP_TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance in single player mode | |||
|- | |||
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode | |||
|- | |||
| SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode | |||
|- | |||
| SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. | |||
|- | |||
| SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. | |||
|- | |||
| SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode | |||
|- | |||
| SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode | |||
|- | |||
| START_CAM_1 || Initial Camera | |||
|- | |||
| START_CAM_2 || Initial Camera | |||
|- | |||
| START_CAM_3 || Initial Camera | |||
|- | |||
| START_CAM_4 || Initial Camera | |||
|- | |||
| START_FOV_1 || Initial field of vision | |||
|- | |||
| START_FOV_2 || Initial field of vision | |||
|- | |||
| START_FOV_3 || Initial field of vision | |||
|- | |||
| START_FOV_4 || Initial field of vision | |||
|- | |||
| START_NEW_MATCH || Initiates a new match | |||
|- | |||
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). | |||
|- | |||
| TALK_TO_MASTER || Announce this server on the internet? | |||
|- | |||
| TEAMS_MAX || Maximum number of teams | |||
|- | |||
| TEAMS_MIN || Minimum number of teams | |||
|- | |||
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit? | |||
|- | |||
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players? | |||
|- | |||
| TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance | |||
|- | |||
| TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance | |||
|- | |||
| TEAM_MAX_PLAYERS || Maximum number of players per team | |||
|- | |||
| TEAM_MIN_PLAYERS || Minimum number of players per team | |||
|- | |||
| TEXTURES_HI || Use high color textures | |||
|- | |||
| TEXTURE_MODE_0 || Floor Texture: | |||
|- | |||
| TEXTURE_MODE_1 || Wall Textures: | |||
|- | |||
| TEXTURE_MODE_2 || Object Textures: | |||
|- | |||
| TEXTURE_MODE_3 || Font: | |||
|- | |||
| TEXT_OUT || Enable console text output | |||
|- | |||
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal. | |||
|- | |||
| UNBAN_IP || Revokes the ban of the specified IP address. | |||
|- | |||
| UPPER_SKY || Draw upper sky plane | |||
|- | |||
| URL || HTTP URI assiciated with a server | |||
|- | |||
| USE_DISPLAYLISTS || Use display lists for rendering the cycles? | |||
|- | |||
| VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer | |||
|- | |||
| VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player | |||
|- | |||
| VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player | |||
|- | |||
| VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player | |||
|- | |||
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player | |||
|- | |||
| VOTING_BIAS || Add virtual voters that oppose every change. | |||
|- | |||
| VOTING_DECAY || One non-voter is ignored everytime this many secons pass. | |||
|- | |||
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player. | |||
|- | |||
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public | |||
|- | |||
| VOTING_SPAM_ISSUE || The spam level of issuing a vote. | |||
|- | |||
| VOTING_SPAM_REJECT || The spam level of getting your vote rejected. | |||
|- | |||
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored. | |||
|- | |||
| VOTING_TIMEOUT || Votes older than this time out and are rejected. | |||
|- | |||
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. | |||
|- | |||
| WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. | |||
|- | |||
| WHITE_SPARKS || white_sparks_help | |||
|- | |||
| WIN_ZONE_DEATHS || A value of 1 turns it into a death zone. | |||
|- | |||
| WIN_ZONE_EXPANSION || Expansion speed of the instant win zone | |||
|- | |||
| WIN_ZONE_INITIAL_SIZE || win_zone_initial_size_help | |||
|- | |||
| WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated | |||
|- | |||
| WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated | |||
|- | |||
| WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. | |||
|- | |||
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom. | |||
|- | |||
| ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32) | |||
|- | |||
| ZTRICK || Performance tweak; does not work on most Windows systems | |||
} | |||
Revision as of 16:42, 20 November 2005
List of Commands
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the --doc option and using vim to turn it into a table.
| Command | Meaning |
|---|---|
| ADMIN_PASS | Password for the basic in game admin |
| AI_IQ | IQ of the AI opponents |
| ALLOW_CAM_1_0 | Allow/forbid the different camera modes |
| ALLOW_CAM_1_1 | Allow/forbid the different camera modes |
| ALLOW_CAM_1_2 | Allow/forbid the different camera modes |
| ALLOW_CAM_1_3 | Allow/forbid the different camera modes |
| ALLOW_CAM_1_4 | Allow/forbid the different camera modes |
| ALLOW_CAM_1_5 | Allow/forbid the different camera modes |
| ALLOW_CAM_1_6 | Allow/forbid the different camera modes |
| ALLOW_CAM_2_0 | Allow/forbid the different camera modes |
| ALLOW_CAM_2_1 | Allow/forbid the different camera modes |
| ALLOW_CAM_2_2 | Allow/forbid the different camera modes |
| ALLOW_CAM_2_3 | Allow/forbid the different camera modes |
| ALLOW_CAM_2_4 | Allow/forbid the different camera modes |
| ALLOW_CAM_2_5 | Allow/forbid the different camera modes |
| ALLOW_CAM_2_6 | Allow/forbid the different camera modes |
| ALLOW_CAM_3_0 | Allow/forbid the different camera modes |
| ALLOW_CAM_3_1 | Allow/forbid the different camera modes |
| ALLOW_CAM_3_2 | Allow/forbid the different camera modes |
| ALLOW_CAM_3_3 | Allow/forbid the different camera modes |
| ALLOW_CAM_3_4 | Allow/forbid the different camera modes |
| ALLOW_CAM_3_5 | Allow/forbid the different camera modes |
| ALLOW_CAM_3_6 | Allow/forbid the different camera modes |
| ALLOW_CAM_4_0 | Allow/forbid the different camera modes |
| ALLOW_CAM_4_1 | Allow/forbid the different camera modes |
| ALLOW_CAM_4_2 | Allow/forbid the different camera modes |
| ALLOW_CAM_4_3 | Allow/forbid the different camera modes |
| ALLOW_CAM_4_4 | Allow/forbid the different camera modes |
| ALLOW_CAM_4_5 | Allow/forbid the different camera modes |
| ALLOW_CAM_4_6 | Allow/forbid the different camera modes |
| ALLOW_ENEMIES_SAME_CLIENT | If set to 1, this allows two players that play on the same client to fight for points with each other. |
| ALLOW_ENEMIES_SAME_IP | If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. |
| ALLOW_TEAM_NAME_COLOR | Allow a team to be named after a color |
| ALLOW_TEAM_NAME_PLAYER | Allow a team to be named after the leading player |
| ALLOW_VOTING | If set to 1, voting will be allowed for players. |
| ALLOW_VOTING_SPECTATOR | If set to 1, voting will be allowed for spectators. |
| ALPHA_BLEND | Enable alpha blending |
| ARENA_AXES | arena_axes_help |
| ARENA_AXES_OVERRIDE | arena_axes_override_help |
| ARMAGETRON_LAST_SCREENMODE | Last screen resolution |
| ARMAGETRON_LAST_SCREENMODE_H | armagetron_last_screenmode_h_help |
| ARMAGETRON_LAST_SCREENMODE_W | armagetron_last_screenmode_w_help |
| ARMAGETRON_LAST_WINDOWSIZE | Last Window size |
| ARMAGETRON_LAST_WINDOWSIZE_H | armagetron_last_windowsize_h_help |
| ARMAGETRON_LAST_WINDOWSIZE_W | armagetron_last_windowsize_w_help |
| ARMAGETRON_SCREENMODE | Screen resolution |
| ARMAGETRON_SCREENMODE_H | armagetron_screenmode_h_help |
| ARMAGETRON_SCREENMODE_W | armagetron_screenmode_w_help |
| ARMAGETRON_WINDOWSIZE | Window size |
| ARMAGETRON_WINDOWSIZE_H | armagetron_windowsize_h_help |
| ARMAGETRON_WINDOWSIZE_W | armagetron_windowsize_w_help |
| AUTO_AIS | Automatically spawn AI players? |
| AUTO_INCAM_1 | Automatically switch to internal camera in a maze |
| AUTO_INCAM_2 | Automatically switch to internal camera in a maze |
| AUTO_INCAM_3 | Automatically switch to internal camera in a maze |
| AUTO_INCAM_4 | Automatically switch to internal camera in a maze |
| AUTO_IQ | Automatically adjust AI IQ? |
| BACKWARD_COMPATIBILITY | Maximum number of old protocol versions to support. |
| BAN | Bans the specified player from the server (kicks him first) for a variable time in minutes. |
| BAN_IP | Bans the spedified IP address from the server for a variable time. |
| BAN_LIST | Prints a list of currently banned IPs. |
| BIG_BROTHER | Did we already send the big brother information? |
| BOOKMARK_10_ADDRESS | bookmark_10_address_help |
| BOOKMARK_10_NAME | bookmark_10_name_help |
| BOOKMARK_10_PORT | bookmark_10_port_help |
| BOOKMARK_1_ADDRESS | bookmark_1_address_help |
| BOOKMARK_1_NAME | bookmark_1_name_help |
| BOOKMARK_1_PORT | bookmark_1_port_help |
| BOOKMARK_2_ADDRESS | bookmark_2_address_help |
| BOOKMARK_2_NAME | bookmark_2_name_help |
| BOOKMARK_2_PORT | bookmark_2_port_help |
| BOOKMARK_3_ADDRESS | bookmark_3_address_help |
| BOOKMARK_3_NAME | bookmark_3_name_help |
| BOOKMARK_3_PORT | bookmark_3_port_help |
| BOOKMARK_4_ADDRESS | bookmark_4_address_help |
| BOOKMARK_4_NAME | bookmark_4_name_help |
| BOOKMARK_4_PORT | bookmark_4_port_help |
| BOOKMARK_5_ADDRESS | bookmark_5_address_help |
| BOOKMARK_5_NAME | bookmark_5_name_help |
| BOOKMARK_5_PORT | bookmark_5_port_help |
| BOOKMARK_6_ADDRESS | bookmark_6_address_help |
| BOOKMARK_6_NAME | bookmark_6_name_help |
| BOOKMARK_6_PORT | bookmark_6_port_help |
| BOOKMARK_7_ADDRESS | bookmark_7_address_help |
| BOOKMARK_7_NAME | bookmark_7_name_help |
| BOOKMARK_7_PORT | bookmark_7_port_help |
| BOOKMARK_8_ADDRESS | bookmark_8_address_help |
| BOOKMARK_8_NAME | bookmark_8_name_help |
| BOOKMARK_8_PORT | bookmark_8_port_help |
| BOOKMARK_9_ADDRESS | bookmark_9_address_help |
| BOOKMARK_9_NAME | bookmark_9_name_help |
| BOOKMARK_9_PORT | bookmark_9_port_help |
| BRAKE_GAUGE_LOCX | brake_gauge_locx_help |
| BRAKE_GAUGE_LOCY | brake_gauge_locy_help |
| BRAKE_GAUGE_SIZE | brake_gauge_size_help |
| BROWSER_CONTACTLOSS | browser_contactloss_help |
| BROWSER_NUM_QUERIES | browser_num_queries_help |
| BROWSER_QUERIES_SIMULTANEOUS | browser_queries_simultaneous_help |
| BROWSER_QUERY_DELAY_GLOBAL | browser_query_delay_global_help |
| BROWSER_QUERY_DELAY_SINGLE | browser_query_delay_single_help |
| BROWSER_QUERY_FILTER | browser_query_filter_help |
| BUG_RIP | bug_rip_help |
| BUG_TRANSPARENCY | Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests |
| BUG_TRANSPARENCY_DEMAND | Unsupported: use transparency instead of lowering walls |
| BUG_TUNNEL | bug_tunnel_help |
| CAMCENTER_1 | Center internal camera on driving direction |
| CAMCENTER_2 | Center internal camera on driving direction |
| CAMCENTER_3 | Center internal camera on driving direction |
| CAMCENTER_4 | Center internal camera on driving direction |
| CAMERA_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
| CAMERA_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
| CAMERA_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
| CAMERA_FOLLOW_START_X | Start position of the fixed external camera |
| CAMERA_FOLLOW_START_Y | Start position of the fixed external camera |
| CAMERA_FOLLOW_START_Z | Start position of the fixed external camera |
| CAMERA_FORBID_CUSTOM | Forbids the use of the custom camera on all clients |
| CAMERA_FORBID_FOLLOW | Forbids the use of the fixed external camera on all clients |
| CAMERA_FORBID_FREE | Forbids the use of the free camera on all clients |
| CAMERA_FORBID_IN | Forbids the use of the internal camera on all clients |
| CAMERA_FORBID_SERVER_CUSTOM | camera_forbid_server_custom_help |
| CAMERA_FORBID_SMART | Forbids the use of the internal camera on all clients |
| CAMERA_FREE_START_X | Start position of the free camera |
| CAMERA_FREE_START_Y | Start position of the free camera |
| CAMERA_FREE_START_Z | Start position of the free camera |
| CAMERA_SERVER_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
| CAMERA_SERVER_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
| CAMERA_SERVER_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
| CAMERA_SMART_GLANCE_CUSTOM | use custom camera settings when glancing with the smart camera |
| CAMERA_SMART_START_X | Start position of the smart camera |
| CAMERA_SMART_START_Y | Start position of the smart camera |
| CAMERA_SMART_START_Z | Start position of the smart camera |
| CAMERA_VISIBILITY_CLIP_SPEED | Speed with wich the visibility targets is brought into view |
| CAMERA_VISIBILITY_EXTENSION | Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object |
| CAMERA_VISIBILITY_LOWER_WALL | If set to 1, walls are lowerd when they block the view and the camera is not moved |
| CAMERA_VISIBILITY_LOWER_WALL_SMART | Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera |
| CAMERA_VISIBILITY_RECOVERY_SPEED | The speed the external visibility targets recovers from wall hits |
| CAMERA_VISIBILITY_SIDESKEW | Extra forward component of the sideways visibility targets |
| CAMERA_VISIBILITY_WALL_DISTANCE | The distance the visibility targets keep from walls |
| CAMWOBBLE_1 | Lets the internal camera move with your cycle |
| CAMWOBBLE_2 | Lets the internal camera move with your cycle |
| CAMWOBBLE_3 | Lets the internal camera move with your cycle |
| CAMWOBBLE_4 | Lets the internal camera move with your cycle |
| CENTER_MESSAGE | Prints a big message on the screen of all connected clients. |
| CHECK_ERRORS | Listen to errors claiming a video mode does not exist |
| CLIENT_PORT | Port we try to connect to |
| CM_LOCY | cm_locy_help |
| COLORDEPTH | Color depth to use (0: 16 1: desktop 2: 24) |
| COLOR_B_1 | Cycle and wall color, blue component. |
| COLOR_B_2 | Cycle and wall color, blue component. |
| COLOR_B_3 | Cycle and wall color, blue component. |
| COLOR_B_4 | Cycle and wall color, blue component. |
| COLOR_G_1 | Cycle and wall color, green component. |
| COLOR_G_2 | Cycle and wall color, green component. |
| COLOR_G_3 | Cycle and wall color, green component. |
| COLOR_G_4 | Cycle and wall color, green component. |
| COLOR_R_1 | Cycle and wall color, red component. |
| COLOR_R_2 | Cycle and wall color, red component. |
| COLOR_R_3 | Cycle and wall color, red component. |
| COLOR_R_4 | Cycle and wall color, red component. |
| COLOR_STRINGS | Print colored strings |
| CONSOLE_MESSAGE | Prints a message on the console of all connected clients. |
| CUSTOM_SCREEN_ASPECT | Custom screen aspect ratio ( pixel width/pixel height) |
| CUSTOM_SCREEN_HEIGHT | Custom screen size |
| CUSTOM_SCREEN_WIDTH | Custom screen size |
| CUSTOM_SERVER_NAME | Name of the server to connect to |
| CYCLE_ACCEL | Wall acceleration factor |
| CYCLE_ACCEL_ENEMY | Multiplicator to CYCLE_ACCEL for your enemies' walls |
| CYCLE_ACCEL_ENEMY_OVERRIDE | cycle_accel_enemy_override_help |
| CYCLE_ACCEL_OFFSET | Minimum numeric wall distance, must be positive |
| CYCLE_ACCEL_RIM | Multiplicator to CYCLE_ACCEL for the rim walls |
| CYCLE_ACCEL_RIM_OVERRIDE | cycle_accel_rim_override_help |
| CYCLE_ACCEL_SELF | Multiplicator to CYCLE_ACCEL for your own wall |
| CYCLE_ACCEL_SELF_OVERRIDE | cycle_accel_self_override_help |
| CYCLE_ACCEL_SLINGSHOT | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall |
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE | cycle_accel_slingshot_override_help |
| CYCLE_ACCEL_TEAM | Multiplicator to CYCLE_ACCEL for your temmates' walls |
| CYCLE_ACCEL_TEAM_OVERRIDE | cycle_accel_team_override_help |
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC | If set to 1, old clients will not get sync messages in situations that are known to confuse them |
| CYCLE_BRAKE | Brake intensity |
| CYCLE_BRAKE_DEPLETE | Rate at which the brake reservoir depletes when you are braking |
| CYCLE_BRAKE_REFILL | Rate at which the brake reservoir refills when you are not braking |
| CYCLE_DELAY | Minimum time between turns (must be greater than 0) |
| CYCLE_DELAY_TIMEBASED | Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. |
| CYCLE_DELAY_TIMEBASED_OVERRIDE | cycle_delay_timebased_override_help |
| CYCLE_FAIR_ANTILAG | If set to 1, this deactivates the anti lag-sliding code when old clients are connected |
| CYCLE_MAX_REFCOUNT | Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. |
| CYCLE_PACKETLOSS_TOLERANCE | Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. |
| CYCLE_PING_RUBBER | Additional niceness for high ping players |
| CYCLE_RUBBER | Niceness factor to allow you drive really close to a wall |
| CYCLE_RUBBER_DELAY | cycle_rubber_delay_help |
| CYCLE_RUBBER_DELAY_BONUS | cycle_rubber_delay_bonus_help |
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE | cycle_rubber_delay_bonus_override_help |
| CYCLE_RUBBER_DELAY_OVERRIDE | cycle_rubber_delay_override_help |
| CYCLE_RUBBER_LEGACY | cycle_rubber_legacy_help |
| CYCLE_RUBBER_MALUS_TIME | cycle_rubber_malus_time_help |
| CYCLE_RUBBER_MALUS_TURN | cycle_rubber_malus_turn_help |
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE | cycle_rubber_malus_turn_override_help |
| CYCLE_RUBBER_MINADJUST | When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) |
| CYCLE_RUBBER_MINADJUST_OVERRIDE | cycle_rubber_minadjust_override_help |
| CYCLE_RUBBER_MINDISTANCE | The minimal distance rubber code keeps you from the wall in front of you |
| CYCLE_RUBBER_MINDISTANCE_LEGACY | Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected |
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE | cycle_rubber_mindistance_override_help |
| CYCLE_RUBBER_MINDISTANCE_PREPARATION | Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. |
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE | cycle_rubber_mindistance_preparation_override_help |
| CYCLE_RUBBER_MINDISTANCE_RATIO | Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you |
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE | cycle_rubber_mindistance_ratio_override_help |
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR | Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) |
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE | cycle_rubber_mindistance_reservoir_override_help |
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED | Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. |
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE | cycle_rubber_mindistance_unprepared_override_help |
| CYCLE_RUBBER_SPEED | Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) |
| CYCLE_RUBBER_SPEED_OVERRIDE | cycle_rubber_speed_override_help |
| CYCLE_RUBBER_TIME | cycle_rubber_time_help |
| CYCLE_RUBBER_TIMEBASED | Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. |
| CYCLE_RUBBER_TIMEBASED_OVERRIDE | cycle_rubber_timebased_override_help |
| CYCLE_RUBBER_TIME_OVERRIDE | cycle_rubber_time_override_help |
| CYCLE_SMOOTH_MIN_SPEED | cycle_smooth_min_speed_help |
| CYCLE_SMOOTH_THRESHOLD | Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. |
| CYCLE_SMOOTH_TIME | Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. |
| CYCLE_SOUND_SPEED | Sound speed divisor |
| CYCLE_SPEED | Basic speed of your cycle if you drive straight and not close to walls |
| CYCLE_SPEED_DECAY_ABOVE | Rate of cycle speed approaching the value of CYCLE_SPEED from above |
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE | cycle_speed_decay_above_override_help |
| CYCLE_SPEED_DECAY_BELOW | Rate of cycle speed approaching the value of CYCLE_SPEED from below |
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE | cycle_speed_decay_below_override_help |
| CYCLE_START_SPEED | Initial cycle speed |
| CYCLE_SYNC_FF | Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping |
| CYCLE_SYNC_FF_STEPS | Number of extrapolation simulation timesteps each real timestep; increase for better accuracy |
| CYCLE_SYNC_INTERVAL_ENEMY | Time in seconds between server-client updates of enemy cycles |
| CYCLE_SYNC_INTERVAL_SELF | Time in seconds between server-client updates of enemy cycles owned by the client itself |
| CYCLE_TIME_TOLERANCE | Maximum time difference of execution of turns on server and client (for clients that send timing information) |
| CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help | |
| CYCLE_TURN_SPEED_FACTOR | cycle_turn_speed_factor_help |
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE | cycle_turn_speed_factor_override_help |
| CYCLE_WALL_NEAR | Maximum accelerating wall distance |
| DEDICATED_IDLE | After running this time (in hours), the dedicated server takes the next chance to quit. |
| DITHER | Use dithering |
| DOUBLEBIND_TIME | Time in seconds during which no two different keyboard events can trigger the same action |
| DOUBLEBIND_TIME_OVERRIDE | doublebind_time_override_help |
| ENEMIES_LOCX | enemies_locx_help |
| ENEMIES_LOCY | enemies_locy_help |
| ENEMIES_SIZE | enemies_size_help |
| EXPLOSION | explosion_help |
| EXPLOSION_RADIUS | Blast radius of the cycle explosions |
| EXTRAPOLATOR_SYNC | extrapolator_sync_help |
| FADEOUT_NAME_DELAY | Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. |
| FAILED_ATTEMPTS | Number of failed attemts to initialize graphics mode |
| FASTEST_LOCX | fastest_locx_help |
| FASTEST_LOCY | fastest_locy_help |
| FASTEST_SIZE | fastest_size_help |
| FAST_FORWARD_MAXSTEP | Maximum recording time between rendered frames in fast forward mode |
| FAST_FORWARD_MAXSTEP_REAL | Maximum real time between rendered frames in fast forward mode |
| FAST_FORWARD_MAXSTEP_REL | Maximum fraction of the time left until the end of FF mode between rendered frames |
| FAV_NUM_PER_TEAM_PLAYER_1 | The favorite number of players per team for this player |
| FAV_NUM_PER_TEAM_PLAYER_2 | The favorite number of players per team for this player |
| FAV_NUM_PER_TEAM_PLAYER_3 | The favorite number of players per team for this player |
| FAV_NUM_PER_TEAM_PLAYER_4 | The favorite number of players per team for this player |
| FINISH_TYPE | What happens when the last human is dead? |
| FIRST_USE | Is this the first time you use Armagetron Advanced? |
| FLOOR_BLUE | Floor color |
| FLOOR_DETAIL | Floor detail settings |
| FLOOR_GREEN | Floor color |
| FLOOR_MIRROR | Floor mirror mode |
| FLOOR_MIRROR_INT | Intensity of the floor mirror effect |
| FLOOR_RED | Floor color |
| FORTRESS_CONQUEST_DECAY_RATE | fortress_conquest_decay_rate_help |
| FORTRESS_CONQUEST_RATE | fortress_conquest_rate_help |
| FORTRESS_DEFEND_RATE | fortress_defend_rate_help |
| FULLSCREEN | Fullscreen or windowed mode? |
| GAMEOBJECT_MOVE_TIMEOUT | gameobject_move_timeout_help |
| GAME_TIMEOUT | Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. |
| GAME_TYPE | Type of game played |
| GL_EXTENSIONS | OpenGL system information |
| GL_RENDERER | OpenGL system information |
| GL_VENDOR | OpenGL system information |
| GL_VERSION | OpenGL system information |
| GRID_SIZE | Distance between gridlines |
| GRID_SIZE_MOVIEPACK | Distance between gridlines when moviepack is active |
| HIGH_RIM | Draw high rim walls |
| INCLUDE | Includes the following file |
| INFINITY_PLANE | Use infinite points (Does not work properly on most Windows systems) |
| INSTANT_CHAT_STRING_1_1 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_10 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_11 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_12 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_2 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_3 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_4 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_5 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_6 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_7 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_8 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_1_9 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_1 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_10 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_11 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_12 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_2 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_3 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_4 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_5 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_6 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_7 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_8 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_2_9 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_1 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_10 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_11 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_12 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_2 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_3 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_4 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_5 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_6 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_7 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_8 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_3_9 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_1 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_10 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_11 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_12 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_2 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_3 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_4 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_5 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_6 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_7 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_8 | Instant chat available with hotkeys |
| INSTANT_CHAT_STRING_4_9 | Instant chat available with hotkeys |
| KEEP_WINDOW_ACTIVE | keep_window_active_help |
| KEYBOARD | Keyboard settings |
| KICK | Kicks the specified player from the server. |
| KILL | kill_help |
| LADDER_GAIN_EXTRA | Ping dependent ladder extra score for the winner |
| LADDER_LOSE_MIN_ON_LOAD | Minimum of you ladder score lost on each load |
| LADDER_LOSE_PERCENT_ON_LOAD | Percentage of your ladder score lost on each load |
| LADDER_MIN_BET | Minimum score you put in the ladder pot |
| LADDER_PERCENT_BET | Percentage of your score you put in the ladder pot |
| LADDER_TAX | Percentage of the ladder pot the IRS takes |
| LAG_O_METER | Draw Lag-O-Meter in network play |
| LANGUAGE_FIRST | The language Armagetron Advanced will use |
| LANGUAGE_SECOND | Fallback language if the first language is not available |
| LAST_CHECK_ERRORS | Listen to errors claiming a video mode does not exist, last successful init |
| LAST_COLORDEPTH | Color depth, last successful init |
| LAST_FULLSCREEN | Fullscreen or windowed mode, last successful init |
| LAST_ZDEPTH | z buffer depth, last successful init |
| LIMIT_ROUNDS | End the match after this number of rounds |
| LIMIT_SCORE | End the match when a player reaches this score |
| LIMIT_TIME | End the match after this number of minutes |
| LINE_ANTIALIAS | Enable line antialiasing |
| LOWER_SKY | Draw lower sky plane |
| MAP_FILE | map_file_help |
| MAP_FILE_OVERRIDE | map_file_override_help |
| MAP_URI | map_uri_help |
| MAX_CLIENTS | Maximum number of network clients to accept |
| MAX_CLIENTS_SAME_IP_HARD | Maximum number of network clients to accept from the same IP; more logins will be ignored |
| MAX_CLIENTS_SAME_IP_SOFT | Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full |
| MAX_IN_RATE | Maximum network input rate |
| MAX_OUT_RATE | Maximum network output rate |
| MAX_PLAYERS_SAME_IP | maximum number of players from the same IP (note that each client can legally host up to four players) |
| MAX_VOTES | The maximum number of total votes that can be active at any given moment. |
| MAX_VOTES_PER_VOTER | The maximum number of votes suggested by each voter that can be active at any given moment. |
| MESSAGE_OF_DAY_1 | Message sent to clients |
| MESSAGE_OF_DAY_2 | Message sent to clients |
| MESSAGE_OF_DAY_3 | Message sent to clients |
| MESSAGE_OF_DAY_4 | Message sent to clients |
| MESSAGE_OF_DAY_5 | Message sent to clients |
| MIN_PLAYERS | Minimum number of players |
| MIN_VOTERS | Number of voters that need to be online to enable voting. |
| MOUSE_GRAB | Grab the mouse pointer, so it can't leave the window |
| MOVIEPACK | Use the moviepack if available |
| MOVIEPACK_FLOOR_BLUE | Floor color |
| MOVIEPACK_FLOOR_GREEN | Floor color |
| MOVIEPACK_FLOOR_RED | Floor color |
| MOVIEPACK_WALL_STRETCH | The distance of the vertical lines on the moviepack walls |
| NAME_TEAM_AFTER_PLAYER_1 | If set, the team is named after the leading player |
| NAME_TEAM_AFTER_PLAYER_2 | If set, the team is named after the leading player |
| NAME_TEAM_AFTER_PLAYER_3 | If set, the team is named after the leading player |
| NAME_TEAM_AFTER_PLAYER_4 | If set, the team is named after the leading player |
| NETWORK_AUTOBAN_FACTOR | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
| NETWORK_AUTOBAN_MAX_KPH | Maximal value of the kicks per hour; larger values are smoothly clamped. |
| NETWORK_AUTOBAN_OFFSET | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
| NETWORK_MIN_BAN | When a client's connection is blocked because he's banned, make him banned for at least this many seconds. |
| NEW_FEATURE_DELAY | Disable features that only came in during the last X protocol versions. |
| NEW_TEAM_ALLOWED | Is it currently allowed to create a new team? |
| NUM_AIS | Number of AI players |
| PASSWORD | Password setting |
| PASSWORD_STORAGE | Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. |
| PERSP_CORRECT | Enable perspective correction |
| PING_CHARITY | How much ping are you willing to take over from your opponent? |
| PING_LOCX | ping_locx_help |
| PING_LOCY | ping_locy_help |
| PING_SIZE | ping_size_help |
| PLAYERS | players_help |
| PLAYER_1 | Player name |
| PLAYER_2 | Player name |
| PLAYER_3 | Player name |
| PLAYER_4 | Player name |
| PNG_SCREENSHOT | png_screenshot_help |
| POLY_ANTIALIAS | Enable polygon antialiasing |
| PREDICT_OBJECTS | predict cycle movement in network play |
| REAL_ARENA_SIZE_FACTOR | The currently active arena size. Leave it alone! Change size_factor instead. |
| REAL_CYCLE_SPEED_FACTOR | The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. |
| RECORDING_DEBUGLEVEL | Level of additonal information in recording file. |
| RESOURCE_REPOSITORY_CLIENT | resource_repository_client_help |
| RESOURCE_REPOSITORY_SERVER | resource_repository_server_help |
| ROUND_CENTER_MESSAGE | Big message sent to clients after every round |
| ROUND_CONSOLE_MESSAGE_1 | Message sent to clients after every round |
| ROUND_CONSOLE_MESSAGE_2 | Message sent to clients after every round |
| ROUND_CONSOLE_MESSAGE_3 | Message sent to clients after every round |
| ROUND_CONSOLE_MESSAGE_4 | Message sent to clients after every round |
| ROUND_CONSOLE_MESSAGE_5 | Message sent to clients after every round |
| RUBBER_GAUGE_LOCX | rubber_gauge_locx_help |
| RUBBER_GAUGE_LOCY | rubber_gauge_locy_help |
| RUBBER_GAUGE_SIZE | rubber_gauge_size_help |
| SAY | Dedicated server only: let the server administator say something. |
| SCORE_DEATHZONE | What you get for hitting the Death Zone |
| SCORE_DIE | What you get for dying |
| SCORE_KILL | What you get for killing someone |
| SCORE_LOCX | score_locx_help |
| SCORE_LOCY | score_locy_help |
| SCORE_SIZE | score_size_help |
| SCORE_SUICIDE | What you get for stupidly dying |
| SCORE_WIN | What you get for winning a round |
| SERVER_DNS | server_dns_help |
| SERVER_IP | server_ip_help |
| SERVER_NAME | Name of this server |
| SERVER_PORT | Port this server listens on |
| SETTING_LEGACY_BEHAVIOR_ANNOYING | Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE |
| SETTING_LEGACY_BEHAVIOR_BREAKING | Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE |
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault | legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED |
| SETTING_LEGACY_BEHAVIOR_CHEATING | Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME |
| SETTING_LEGACY_BEHAVIOR_VISUAL | Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) |
| SHOW_BRAKE | show_brake_help |
| SHOW_ENEMIES | show_enemies_help |
| SHOW_FASTEST | show_fastest_help |
| SHOW_FPS | Enable fps display |
| SHOW_HUD | show_hud_help |
| SHOW_OWN_NAME | Should your name be displayed above your cycle on your screen? |
| SHOW_PING | show_ping_help |
| SHOW_RUBBER | show_rubber_help |
| SHOW_SCORE | show_score_help |
| SHOW_SPEED | show_speed_help |
| SHOW_TIME | show_time_help |
| SILENCE_ALL | If set to 1, all chat messages will be omitted. |
| SIZE_FACTOR | Arena size modifier |
| SKY_WOBBLE | Sky animation |
| SMOOTH_SHADING | Enable smooth shading |
| SOFTWARE_RENDERER | Is the OpenGL renderer not hadware accelerated? |
| SOUND_BUFFER_SHIFT | Buffer size multiplier |
| SOUND_QUALITY | Sound quality [0=off, 3=high] |
| SOUND_SOURCES | Number of sound sources to be heard at the same time |
| SPAM_AUTOKICK | Spam score that causes you to get kicked instantly. |
| SPAM_MAXLEN | Maximal length of chat message. |
| SPAM_MAXLEN_OVERRIDE | spam_maxlen_override_help |
| SPAM_PENALTY | Number of seconds to silence a spammer. |
| SPAM_PROTECTION | Harshness of spam protection; determines min delay between chat messages accepted. |
| SPAM_PROTECTION_CHAT | Extra factor for SPAM_PROTECTION for chat messages. |
| SPAM_PROTECTION_VOTE | Extra factor for SPAM_PROTECTION for votes. |
| SPARKS | Draw sparks when going too close to a wall |
| SPECTATOR_MODE_1 | Sets spectator mode for this player |
| SPECTATOR_MODE_2 | Sets spectator mode for this player |
| SPECTATOR_MODE_3 | Sets spectator mode for this player |
| SPECTATOR_MODE_4 | Sets spectator mode for this player |
| SPEED_FACTOR | Speed modifier for the cycles |
| SPEED_GAUGE_LOCX | speed_gauge_locx_help |
| SPEED_GAUGE_LOCY | speed_gauge_locy_help |
| SPEED_GAUGE_SIZE | speed_gauge_size_help |
| SP_AI_IQ | IQ of the AI opponents in single player mode |
| SP_AUTO_AIS | Automatically spawn AI players in single player mode? |
| SP_AUTO_IQ | Automatically adjust AI IQ in single player mode? |
| SP_EXPLOSION_RADIUS | Blast radius of the cycle explosions in single player mode |
| SP_FINISH_TYPE | What happens when the last human is dead in single player mode? |
| SP_GAME_TYPE | Type of game played in single player mode |
| SP_LIMIT_ROUNDS | End the match after this number of rounds in single player mode |
| SP_LIMIT_SCORE | End the match when a player reaches this score in single player mode |
| SP_LIMIT_TIME | End the match after this number of minutes in single player mode |
| SP_MIN_PLAYERS | Minimum number of players in single player mode |
| SP_NUM_AIS | Number of AI players in single player mode |
| SP_SCORE_WIN | What you get for winning a round in single player mode |
| SP_SIZE_FACTOR | Arena size modifier |
| SP_SPEED_FACTOR | Speed modifier for the cycles |
| SP_TEAMS_MAX | Maximum number of teams in single player mode |
| SP_TEAMS_MIN | Minimum number of teams in single player mode |
| SP_TEAM_BALANCE_ON_QUIT | Balance teams on player quit in single player mode? |
| SP_TEAM_BALANCE_WITH_AIS | Balance teams with AI players in single player mode? |
| SP_TEAM_MAX_IMBALANCE | Maximum allowed temporary team imbalance in single player mode |
| SP_TEAM_MAX_IMBALANCE_PERM | Maximum allowed permanent team imbalance in single player mode |
| SP_TEAM_MAX_PLAYERS | Maximum number of players per team in single player mode |
| SP_TEAM_MIN_PLAYERS | Minimum number of players per team in single player mode |
| SP_WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
| SP_WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
| SP_WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated in single player mode |
| SP_WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode |
| START_CAM_1 | Initial Camera |
| START_CAM_2 | Initial Camera |
| START_CAM_3 | Initial Camera |
| START_CAM_4 | Initial Camera |
| START_FOV_1 | Initial field of vision |
| START_FOV_2 | Initial field of vision |
| START_FOV_3 | Initial field of vision |
| START_FOV_4 | Initial field of vision |
| START_NEW_MATCH | Initiates a new match |
| SWAP_MODE | Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). |
| TALK_TO_MASTER | Announce this server on the internet? |
| TEAMS_MAX | Maximum number of teams |
| TEAMS_MIN | Minimum number of teams |
| TEAM_BALANCE_ON_QUIT | Balance teams on player quit? |
| TEAM_BALANCE_WITH_AIS | Balance teams with AI players? |
| TEAM_MAX_IMBALANCE | Maximum allowed temporary team imbalance |
| TEAM_MAX_IMBALANCE_PERM | Maximum allowed permanent team imbalance |
| TEAM_MAX_PLAYERS | Maximum number of players per team |
| TEAM_MIN_PLAYERS | Minimum number of players per team |
| TEXTURES_HI | Use high color textures |
| TEXTURE_MODE_0 | Floor Texture: |
| TEXTURE_MODE_1 | Wall Textures: |
| TEXTURE_MODE_2 | Object Textures: |
| TEXTURE_MODE_3 | Font: |
| TEXT_OUT | Enable console text output |
| TOPOLOGY_POLICE | The topology police does posteriori checks to determine whether game moves were legal. |
| UNBAN_IP | Revokes the ban of the specified IP address. |
| UPPER_SKY | Draw upper sky plane |
| URL | HTTP URI assiciated with a server |
| USE_DISPLAYLISTS | Use display lists for rendering the cycles? |
| VIEWPORT_CONF | Viewport configuration; decides how many players can play on this computer |
| VIEWPORT_TO_PLAYER_1 | Assign this viewport to a player |
| VIEWPORT_TO_PLAYER_2 | Assign this viewport to a player |
| VIEWPORT_TO_PLAYER_3 | Assign this viewport to a player |
| VIEWPORT_TO_PLAYER_4 | Assign this viewport to a player |
| VOTING_BIAS | Add virtual voters that oppose every change. |
| VOTING_DECAY | One non-voter is ignored everytime this many secons pass. |
| VOTING_KICK_TIME | The minimum time in seconds between two kick votes against the same player. |
| VOTING_PRIVACY | Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public |
| VOTING_SPAM_ISSUE | The spam level of issuing a vote. |
| VOTING_SPAM_REJECT | The spam level of getting your vote rejected. |
| VOTING_START_DECAY | Number of seconds after that the non-voters start to get ignored. |
| VOTING_TIMEOUT | Votes older than this time out and are rejected. |
| WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
| WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
| WHITE_SPARKS | white_sparks_help |
| WIN_ZONE_DEATHS | A value of 1 turns it into a death zone. |
| WIN_ZONE_EXPANSION | Expansion speed of the instant win zone |
| WIN_ZONE_INITIAL_SIZE | win_zone_initial_size_help |
| WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated |
| WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated |
| WIN_ZONE_RANDOMNESS | Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. |
| WRAP_MENU | If set, you leave a menu to the top and reenter it at the bottom. |
| ZDEPTH | z buffer depth to use (0: 16 1: from color depth 2: 32) |
| ZTRICK | Performance tweak; does not work on most Windows systems
} |
