Difference between revisions of "About"

From Armagetron
 
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== Authors & Contributors ==
 
== Authors & Contributors ==
Everyone listed on the Contacts page, plus the following, in no particular order.  
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Everyone listed on the [[Contacts]] page, plus the following, in no particular order.  
 
*"marrow" (Alex E. Kelly)
 
*"marrow" (Alex E. Kelly)
 
*"subby"
 
*"subby"

Revision as of 15:45, 12 August 2006

The What

"A Tron clone in 3D"

This has been the tagline of Armagetron, since, well, a very long time, and is probably the shortest and most accurate description possible. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles. The player must then get the AI to crash into their wall while avoiding hitting the AI's own wall themselves. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment.

The History

Armagetron Advanced is the continuation of Manual Moos', alias, z-man's original game, Armagetron. The project was officially registered June 2, 2004, but had it's founding a month or two earlier than that, amid growing discontentment with several minor, fixable bugs. Tank Program started work on fixing some of them, and a little known special release, version 0.2.6.0-TP, was made public. While it was never really successful, the fact that builds could be made for Windows, and the presence of qualified C++ programmers, spurred us onwards to creating the SourceForge project, and releasing 0.2.7.0. When almost all hope of ever seeing z-man again was lost, he miraculously returned to the Armagetron scene, and has been with us since. We're now the official continuation of Armagetron, and things are rolling smoothly.

The Now

Development continues, of course! 0.2.8 is en-route, every day bigger and better features are being discussed and of course bugs are being fixed. Remember the infamous wall bug? Gone now!

The Future

The upcoming release, 0.2.8.0, contains multiple bug fixes, restoring gameplay to as it was originally intended. But, it also contains enhancements multiplying the possibilities. Why play in a box? Play in a cross, an octagon or even in a hexagon flower. Don't just turn at 90 degrees, turn at 60, 120, or any other angle you can imagine. Looking farther ahead, don't just play in a standard arena, play in a arena disguised as a park! A castle! Anything you can imagine! There's even much, much more! Plus, something you thought of not getting done? Don't hesitate to volunteer a suggestion on the forums, or if you're any good at programming, write it yourself!

Authors & Contributors

Everyone listed on the Contacts page, plus the following, in no particular order.

  • "marrow" (Alex E. Kelly)
  • "subby"
  • Ben Hines
  • Fabrice Holbe
  • Tomas Birraux
  • Christian Reitwiessner
  • Edd Keefe
  • David McAllister
  • Aladdin Enterprises
  • ID Software

Other Stuff

Armagetron Advanced is Open Source Software, free, and is released under the GNU General Public License. It is registered with the SourceForge project service. Located here.